Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.12.08 @ 22:39:15 Player: Minty Result: Destroyed by L-41 Fighter with Axe Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (48) 240 Value Destroyed (1968) 1968 Prototype IDs (23) 460 Alien Tech Used (0) 0 Bonus (348) 348 TOTAL SCORE: 6116 Bonus ------- High Alert Combat Kills 13 Follower Combat Kills 35 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 100/100 System Corruption 3% Temperature Cool (0) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (6) ------ Coolant Injector Improved Signal Interpreter Advanced Targeting Computer > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Light Deuterium Engine Peak State ------------ > --- POWER ------------ Antimatter Reactor > --- PROPULSION ------- Improved Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Superbattery Improved Sensor Array Improved Signal Interpreter Damper Plating > --- WEAPON ----------- Pulse Rifle AWS/Thermal Improved Light Cannon > --- INVENTORY -------- System Shield Beamcaster Light Assault Rifle Heavy Assault Rifle [Rating: 65] Favorites ----------- Power Ion Engine Engine Ion Engine Reactor Antimatter Reactor Propulsion Improved Aluminum Leg Treads Light Treads Leg Improved Aluminum Leg Utility Improved Signal Interpreter Device Improved Sensor Array Storage Superbattery Processor Improved Signal Interpreter Protection Damper Plating Weapon Heavy Battle Rifle Energy Gun AWS/Thermal Energy Cannon Improved EM Pulse Cannon Ballistic Gun Heavy Battle Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Slots Evolved 6 | . . . . . 4 2 . . Power . | . . . . . . . . . Propulsion . | . . . . . . . . . Utility 4 | . . . . . 4 . . . Weapon 2 | . . . . . . 2 . . Parts Attached 44 | 6 4 1 1 2 6 3 6 15 Power 4 | 1 . . . 1 . . 1 1 Engine 3 | 1 . . . 1 . . . 1 Core . | . . . . . . . . . Reactor 1 | . . . . . . . 1 . Propulsion 7 | 2 2 . . 1 . . . 2 Treads 2 | 2 . . . . . . . . Leg 5 | . 2 . . 1 . . . 2 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 18 | 1 2 . . . 6 1 1 7 Device 9 | . 1 . . . 4 . . 4 Storage 2 | 1 . . . . 1 . . . Processor 4 | . 1 . . . . . . 3 Hackware . | . . . . . . . . . Protection 3 | . . . . . 1 1 1 . Artifact . | . . . . . . . . . Weapon 15 | 2 . 1 1 . . 2 4 5 Energy Gun 7 | 1 . . 1 . . 1 . 4 Energy Cannon 1 | . . . . . . . . 1 Ballistic Gun 5 | 1 . . . . . . 4 . Ballistic Cannon 1 | . . . . . . 1 . . Launcher 1 | . . 1 . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . Parts Lost 21 | . . . . . . . . 21 Power 2 | . . . . . . . . 2 Propulsion 4 | . . . . . . . . 4 Utility 6 | . . . . . . . . 6 Weapon 9 | . . . . . . . . 9 Highest Loss Streak 11 | . . . . . . . . 11 Average Slot Usage (%) 86 | . 92 100 93 85 79 92 83 77 Engine 7 | . 14 14 14 14 9 7 2 2 Reactor 1 | . . . . . . . 4 3 Leg 19 | . 18 28 28 28 18 15 15 14 Device 14 | . 8 14 14 14 20 23 12 11 Storage 4 | . 5 . . . 9 7 7 6 Processor 10 | . 8 14 14 14 9 7 7 9 Protection 3 | . . . . . 4 7 7 3 Energy Gun 8 | . 14 5 6 14 9 15 9 3 Ballistic Gun 9 | . 14 14 7 . . . 9 17 Ballistic Cannon 1 | . . . . . . 7 4 . Launcher 1 | . . 8 7 . . . . . Naked Turns . | . . . . . . . . . Heaviest Build 83 | 12 13 11 14 14 23 30 82 83 Greatest Support 40 | 40 40 26 26 26 26 26 26 33 Greatest Overweight (x) 3 | . . . . . . 1 3 3 Average Overweight (x) . | . . . . . . 1 2 1 Largest Inventory Capacity 6 | 6 6 4 4 4 4 4 4 4 Average Capacity 4 | 5 4 4 4 4 4 4 4 4 Most Carried 4 | . 1 1 2 4 4 4 4 4 Average Carried 2 | . . 1 1 3 3 2 3 2 Final Capacity 6 | 6 4 4 4 4 4 4 4 4 Final Carried 4 | . 1 1 2 4 4 3 4 1 Class Distribution -------------------- 41% | Skirmisher 29% | Mutant 10% | Derelict-Tank 10% | Derelict-Skirmisher 4% | Scavenger-Mutant 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Skirmisher | -9/Mines Skirmisher | -8/Materials Skirmisher | -7/Factory Skirmisher | -7/Waste Derelict-Tank | -7/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 ----------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Matter Collected 1321 | 228 . 118 . 77 60 118 80 640 Remotely . | . . . . . . . . . Salvage Created 2000 | . . 78 . 154 370 330 195 873 Parts 85 | . . 1 . 13 13 16 2 40 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Combat Hostiles Destroyed 37 | . . 2 . 5 7 8 . 15 Guns 34 | . . 1 . 5 6 8 . 14 AOE 2 | . . 1 . . . . . 1 Classes Destroyed 10 | . . 2 . 1 1 2 . 4 Worker 4 | . . 1 . . . 1 . 2 Recycler 1 | . . . . . . . . 1 Mechanic 1 | . . . . . . . . 1 Operator 2 | . . . . . . 2 . . Watcher 3 | . . . . . . 1 . 2 Swarmer 9 | . . 2 . 3 . 4 . . Grunt 17 | . . . . 2 4 3 . 8 Duelist 1 | . . . . . . . . 1 Sentry 7 | . . . . . 3 1 . 3 Programmer 3 | . . . . . . . . 3 Best Kill Streak 5 | . . 2 . 3 3 4 . 5 Combat Bots Only 4 | . . 2 . 3 3 4 . 4 Max Kills in Single Turn 2 | . . 2 . 1 1 1 . 2 Gunslinging . | . . . . . . . . . Exploded 1 | . . 1 . . . . . 1 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Damage Taken 3768 | . . 161 . 57 199 294 . 3057 Core 731 | . . 19 . . . 30 . 682 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 97 | 100 . . . 92 100 . . . Volleys Fired 105 | . 1 15 . . . 23 2 64 Largest 4 | . 2 2 . . . 2 4 4 Hottest 258 | . 60 60 . . . 102 132 258 Shots Fired 359 | . 2 28 . 9 24 74 6 216 Gun 325 | . 2 24 . 9 24 51 5 210 Cannon 30 | . . . . . . 23 1 6 Launcher 4 | . . 4 . . . . . . Special . | . . . . . . . . . Kinetic 216 | . 1 15 . . . 23 5 172 Thermal 133 | . 1 9 . 9 24 51 1 38 Explosive 4 | . . 4 . . . . . . Electromagnetic 6 | . . . . . . . . 6 Robot Hit Streak 17 | . . 7 . 4 17 11 4 13 Robot Miss Streak 6 | . 2 4 . 1 1 4 1 6 Penetration Max . | . . . . . . . . . Secondary Targets 5 | . . . . . . . . 5 Max Gunslinging Chain 1 | . . . . . . . . 1 Autonomous 66 | . . . . 9 24 33 . . Shots Hit Robots 196 | . . 13 . 7 23 48 5 100 Core Hits 76 | . . 7 . 5 6 16 2 40 Critical Hits 1 | . . . . . . . . 1 Critical Kills . | . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . . 1 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 5194 | . . 223 . 231 680 1233 112 2715 Guns 4179 | . . 164 . 211 678 909 112 2105 Cannons 351 | . . . . . . 274 . 77 Explosions 587 | . . 54 . . . 50 . 483 Melee . | . . . . . . . . . Ramming 77 | . . 5 . 20 2 . . 50 Kinetic 2204 | . . 97 . . . 274 96 1737 Thermal 2306 | . . 67 . 211 678 909 16 425 Explosive 530 | . . 54 . . . 50 . 426 Electromagnetic 77 | . . . . . . . . 77 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 3 | . . . . . . . . 3 Average Corruption 2 | . . . . . . . . 2 Corruption Purged . | . . . . . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 132 | . . 9 . . . 1 . 122 Projectiles 1 | . . . . . . 1 . . Explosions 131 | . . 9 . . . . . 122 Melee . | . . . . . . . . . Knockbacks 6 | . . . . . 1 5 . . Impact 1 | . . . . . 1 . . . Kinetic 5 | . . . . . . 5 . . Secondary . | . . . . . . . . . Self-Inflicted Damage 489 | . . 34 . 2 1 86 . 366 Shots 7 | . . 2 . . . 1 . 4 Rammed 15 | . . 1 . 2 1 . . 11 Targets Rammed 18 | . . 1 . 5 1 . . 11 Kicked 3 | . . . . 3 . . . . Crushed . | . . . . . . . . . Highest Temperature 420 | . . . . . . 16 102 420 Average Temperature 135 | . . . . . . 14 47 146 Received Heat Transfer 1185 | . . . . 9 72 27 . 1077 Effects 7 | . . . . . . . . 7 Shutdowns 2 | . . . . . . . . 2 Energy Bleed 1 | . . . . . . . . 1 Interference 3 | . . . . . . . . 3 Matter Decay 1 | . . . . . . . . 1 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 1 | . . . . . 1 . . . Combat Hostiles 1 | . . . . . 1 . . . Parts Melted 4 | . . . . . 3 1 . . Heat Transferred 3345 | . . 150 . 259 851 1332 37 716 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Peak Influence 633 | . 15 120 . 120 297 396 119 633 Initial 135 | . . 5 . . 46 135 119 . Average 168 | . 5 70 . 88 140 255 95 287 Maximum Alert Level 2 | . . . . . 1 1 . 2 Low Security (%) 70 | 100 100 100 . 100 77 34 100 38 Level 1 21 | . . . . . 22 65 . 33 Level 2 7 | . . . . . . . . 27 Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 15 | . 1 . . . 4 3 . 7 Investigation 6 | . . . . . 2 1 . 3 Extermination . | . . . . . . . . . Reinforcement 5 | . 1 . . . 2 1 . 1 Assault 1 | . . . . . . . . 1 Garrison 3 | . . . . . . 1 . 2 Intercept . | . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 Haulers Reinforced 1 | . . . . . . 1 . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Distress Signals 3 | . . . . . . 1 . 2 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 68 | . 1 3 . 4 9 12 . 39 Peak Tracking Total 10 | . 1 3 . 2 2 4 . 10 Tactical Retreats 2 | . . . . . . . . 2 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Traps Triggered 3 | . . . . . 1 1 . 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 ---------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Machines Disabled 20 | . . 4 . . . 4 . 12 Max in Single Turn 5 | . . 4 . . . 2 . 5 Garrison Access 1 | . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Machines Accessed 9 | . . . 1 . 1 2 . 5 Terminals 4 | . . . . . 1 . . 3 Fabricators 1 | . . . . . . . . 1 Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 1 | . . . . . . 1 . . Garrison Access 2 | . . . . . . 1 . 1 Total Hacks 21 | . . . 1 . 2 5 . 13 Successful 6 | . . . 1 . . 3 . 2 Failed 15 | . . . . . 2 2 . 11 Catastrophic 5 | . . . . . 1 . . 4 Database Lockouts . | . . . . . . . . . Manual 19 | . . . 1 . 2 3 . 13 Terminals 11 | . . . . . 2 . . 9 Fabricators 3 | . . . . . . . . 3 Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 2 | . . . . . . 2 . . Garrison Access 4 | . . . . . . 3 . 1 Terminal Hacks 1 | . . . 1 . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 2 | . . . . . . 2 . . Insert Component 1 | . . . . . . 1 . . Analyze 1 | . . . . . . 1 . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 3 | . . . . . . 1 . 2 Terminals 1 | . . . . . . . . 1 Detonate 1 | . . . . . . . . 1 Fabricators 1 | . . . . . . . . 1 Download 1 | . . . . . . . . 1 Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . Reprogram 1 | . . . . . . 1 . . Data Cores Recovered 1 | . . . . . . 1 . . Used . | . . . . . . . . . Hacking Detections 6 | . . . . . 1 1 . 4 Full Trace Events 4 | . . . . . 1 1 . 2 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 2 | . . . . . . 1 . 1 Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 1 | . . . . . . 1 . . Part Schematics Acquired 1 | . . . . . . 1 . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------------ Run | Scr Mat Min Exi Min Mat Fac Was Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . 1 Machine Destruction 1 | . . . . . . . . 1 Robots Rewired . | . . . . . . . . . Allies Hacked 1 | . . . . . . . . 1 Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Total Allies 2 | . . . . . . 2 . . Largest Group 2 | . . . . . . 2 2 2 Highest-Rated Group 32 | . . . . . . 32 32 32 Highest-Rated Ally 16 | . . . . . . 16 16 16 Total Orders . | . . . . . . . . . Ally Attacks 8 | . . . . . . . . 8 Total Damage 95 | . . . . . . . . 95 Kills 1 | . . . . . . . . 1 Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Turns Passed 3139 | 96 94 388 258 333 192 452 499 827 Spaces Moved 1864 | 59 63 285 213 255 149 245 235 360 Core 25 | 6 . . . . . . . 19 Treads 71 | 53 18 . . . . . . . Legs 1768 | . 45 285 213 255 149 245 235 341 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 150 150 100 Average Speed 141 | 148 131 120 120 120 120 150 186 159 Slowest Speed 210 | 160 160 120 120 120 120 150 210 210 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 35 | 5 15 57 60 56 16 8 86 13 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . . . . Known Exits Taken 5 | . 1 1 1 1 1 . . . Unknown Exits Taken 1 | 1 . . . . . . . . Scrap Searched 1 | . . . . 1 . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 190 | . . 63 . 2 1 10 . 114 Melee . | . . . . . . . . . Projectile 12 | . . . . 2 1 1 . 8 AOE 178 | . . 63 . . . 9 . 106 Terrain Rammed 4 | . . . . . . . . 4 Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Total 2144 | 64 71 302 216 282 162 290 294 463 Wait 73 | . . . . 17 . 15 36 5 Move 1858 | 58 62 284 212 254 149 245 234 360 Hop . | . . . . . . . . . Pick Up 15 | . 1 . 1 2 3 2 5 1 Fast Attach 32 | 6 4 . 1 . 5 . 6 10 Attach 7 | . . . . . 1 2 . 4 Detach . | . . . . . . . . . Swap 5 | . . 1 . 2 . 1 . 1 Drop 25 | . 3 . 2 2 4 2 11 1 Fire 105 | . 1 15 . . . 23 2 64 Melee . | . . . . . . . . . Ram 14 | . . . . . . . . 14 Kick 7 | . . 1 . 5 . . . 1 Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire 3 | . . 1 . . . . . 2 Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles -9/Mines -8/Materials -7/Factory -7/Waste -7/Factory History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 97 | -11/Scrapyard | Entered Materials 167 | -10/Materials | Discovered new exit (range 16) 189 | -10/Materials | Identified exit to Mines 191 | -10/Materials | Entered Mines 246 | -10/Mines | Assembled infested the area 312 | -10/Mines | Build established: Mutant 317 | -10/Mines | Discovered new exit (range 14) 574 | -10/Mines | Discovered new exit (range 5) 578 | -10/Mines | Identified exit to Exiles 579 | -10/Mines | Entered Exiles 608 | -10/Exiles | Met 8R-AWN 630 | -10/Exiles | Met EX-HEX 662 | -10/Exiles | Met EX-BIN 675 | -10/Exiles | Aligned with FarCom system 677 | -10/Exiles | Given EX-Vault access code 705 | -10/Exiles | Opened EX-Vault 715 | -10/Exiles | Found AWS/Thermal 721 | -10/Exiles | Found Superbattery 747 | -10/Exiles | Warned to stay clear of 0b10 Research branches 780 | -10/Exiles | Met EX-DEC 823 | -10/Exiles | Discovered new exit (range 11) 833 | -10/Exiles | Identified exit to Mines 837 | -10/Exiles | Stole two prototypes: AWS/Thermal, Superbattery 837 | -10/Exiles | Entered Mines 853 | -9/Mines | Met a Derelict bent on vengeance 1142 | -9/Mines | Build established: Skirmisher 1149 | -9/Mines | Discovered new exit (range 9) 1162 | -9/Mines | Learned location of Zion (-6) 1167 | -9/Mines | Identified exit to Materials 1170 | -9/Mines | Entered Materials 1170 | -8/Materials | Evolved 4 slots: Utility x4 1318 | -8/Materials | Discovered new exit (range 15) 1361 | -8/Materials | Identified exit to Factory 1362 | -8/Materials | Entered Factory 1362 | -7/Factory | Evolved 2 slots: Weapon x2 1364 | -7/Factory | FarCom data flow suspended 1793 | -7/Factory | Garrison activated, responded to threat 1814 | -7/Factory | Sucked down chute 1814 | -7/Factory | Entered Waste 1814 | -7/Waste | The area was eerily silent 1870 | -7/Waste | 2 allies followed down the chute 1982 | -7/Waste | Found Damper Plating 2243 | -7/Waste | Discovered new exit (range 13) 2307 | -7/Waste | Identified exit to Factory 2313 | -7/Waste | Entered Factory 2313 | -7/Factory | Accompanied by 2 allies 2378 | -7/Factory | P-60 Hacker assimilated allied G-47 Trooper 2730 | -7/Factory | Build established: Derelict-Tank 2775 | -7/Factory | Garrison activated, responded to threat 2875 | -7/Factory | Lost 11 parts (1p2n2u6w) 3083 | -7/Factory | Lost 3 parts (1u2w) 3121 | -7/Factory | Core integrity fell below 50% 3137 | -7/Factory | Core integrity fell below 20% 3140 | -7/Factory | Destroyed by L-41 Fighter with Axe Last Messages --------------- Investigation squad. 03122_ Broken Imp. Sensor Array destroyed. 03123_ Broken Aluminum Leg destroyed. 03124_ Slammed into S-27 Virus. 03128_ Imp. Signal Interpreter permanently disabled. 03128_ Destabilizing: Short circuit. 03129_ Slammed into S-27 Virus. 03137_ Slammed into Wall. 03137_ Destabilizing: Core damaged (-7). 03137_ Destabilizing: System interference. 03137_ Coolant Injector temporarily disabled. 03138_ Slammed into Wall. 03138_ Destabilizing: System interference. 03138_ Adv. Targeting Computer temporarily disabled. 03138_ Destabilizing: System corrupted (+2). 03139_ Slammed into Wall. 03139_ Superbattery destroyed. 03139_ System corrupted by crushing effect (+1). 03139_ Destabilizing: Core damaged (-21). 03140_ Slammed into L-41 Fighter. 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"T | | ?????##### ## """ """ """ # | | ?????????#??# # """ """ """ # | | ????????????####### """ """ """ ## | | ??????????????????# ^ #? | | ??????????????????# """ """ +? | | ????????????????### """ """ ^ #? | | ????????????????# """ """ ""Y"" #? | | ????????????????# """"" #? | | ????????????????# #? | | ????????????????# #? | | ????????????????# ##? | | ????????##+####### ############## #?? | | ????????# # #????????????? #?? | | ????????# """ + +????????????? #?? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Coolant Potential 65 Energy Generation 21 Energy Capacity 2325 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 13 Terrain Scan Density 10 Armor Coverage 1200 Resistance: EM 90 Evasion (%) 40 Targeting Accuracy 8 Recoil Reduction 2 Item Schematics ----------------- System Shield | -7/Factory | Scanalyzed Thermal Shield | -7/Factory | Downloaded Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DeuteriumBladeMembrane Manual? 0 Play Time 00:18:18 Cumulative 322.3 hours Start 2020.12.08 @ 22:22:06 End 2020.12.08 @ 22:39:15 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 193 Rogue 36 Adventurer 52 Explorer 105 Win Type - Total 19 Types 17/0/1/0/0/0/0/1/0 Lore% 62 Gallery% 85 Achievement% 64 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/TerminusBold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f792f93e-0f0e-49c8-89ec-6e4540e71305