Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.28 @ 23:01:52 Player: MrProgressor Result: Destroyed by G-50 Soldier with Backup Laser III Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (132) 660 Value Destroyed (4437) 4437 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (824) 824 TOTAL SCORE: 10421 Bonus ------- High Alert Combat Kills 626 Follower Combat Kills 198 Cogmind --------- Core Integrity 0/1000 Matter 118/300 Energy 1/100 System Corruption 5% Temperature Cool (18) Movement Core (1500) Ox29 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (7) ------ Huge Storage Unit > --- WEAPON (2) ------- Heavy Phase Cannon > --- INVENTORY (25) --- Improved Energy Well (233) Improved Trap Scanner Advanced Targeting Computer Core Analyzer Advanced Recoil Stabilizer Energy Filter Cooled Pulse Rifle Variable Charge Gun Variable Charge Gun Power Maul Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Neutrino Core > --- PROPULSION ------- Armored Treads Medium Treads Medium Treads Armored Medium Treads Heavy Siege Treads > --- UTILITY ---------- Advanced Cooling System Huge Storage Unit Active Sensor Suite Improved Hacking Suite Advanced Hacking Suite > --- WEAPON ----------- Cooled Pulse Rifle Variable Charge Gun > --- INVENTORY -------- Advanced Cooling System Improved Energy Well Improved Energy Well Improved Trap Scanner Active Sensor Suite Advanced Targeting Computer Core Analyzer Advanced Recoil Stabilizer Energy Filter Improved Particle Charger Quantum Capacitor Improved Light Armor Plating Layered Medium Armor Plating Cooled Pulse Rifle Variable Charge Gun Heavy Phase Cannon Nova Cannon Nova Cannon Precision Assault Rifle Mass Driver Subdweller Shrapnel Launcher Power Maul [Rating: 112] Favorites ----------- Power Angular Momentum Engine Engine Angular Momentum Engine Power Core Neutrino Core Reactor Light Antimatter Reactor Propulsion Compact Wheel Treads Armored Treads Leg Improved VSS Leg Wheel Compact Wheel Hover Unit Improved Hover Unit Flight Unit VTOL Module Utility Huge Storage Unit Device Improved Trap Scanner Storage Huge Storage Unit Processor Visual Processing Unit Hackware Hacking Suite Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Beamcaster Energy Cannon Compact Ion Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Slug Cannon Launcher Advanced Concussive RPG Special Weapon Mining Laser Impact Weapon Power Maul Build | -11 -10 -10 -10 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Sub Mat Fac Fac Was Fac Fac Slots Evolved 10 | . . . . 4 2 2 . . 2 Power 1 | . . . . . . 1 . . . Propulsion 4 | . . . . 2 2 . . . . Utility 5 | . . . . 2 . 1 . . 2 Weapon . | . . . . . . . . . . Parts Attached 135 | 4 7 6 9 20 18 5 5 38 23 Power 20 | . . 1 2 2 1 4 . 6 4 Engine 13 | . . 1 2 . 1 3 . 4 2 Core 6 | . . . . 2 . 1 . 2 1 Reactor 1 | . . . . . . . . . 1 Propulsion 38 | 2 3 3 . 7 8 . 1 10 4 Treads 18 | . 2 1 . 2 2 . 1 6 4 Leg 2 | . . . . . . . . 2 . Wheel 13 | 2 1 2 . 3 3 . . 2 . Hover 2 | . . . . 1 1 . . . . Flight 3 | . . . . 1 2 . . . . Utility 44 | 2 3 1 2 5 7 1 1 13 9 Device 22 | 2 1 . 1 2 4 1 . 6 5 Storage 4 | . 1 . . . 1 . . 1 1 Processor 3 | . 1 . . . 1 . 1 . . Hackware 4 | . . . . 1 . . . 2 1 Protection 11 | . . 1 1 2 1 . . 4 2 Artifact . | . . . . . . . . . . Weapon 33 | . 1 1 5 6 2 . 3 9 6 Energy Gun 12 | . . . 1 2 2 . . 5 2 Energy Cannon 7 | . . . 1 1 . . . 2 3 Ballistic Gun 6 | . 1 . 2 . . . . 2 1 Ballistic Cannon 3 | . . 1 . 1 . . 1 . . Launcher 3 | . . . . 2 . . 1 . . Special Weapon 1 | . . . 1 . . . . . . Impact Weapon 1 | . . . . . . . 1 . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 7 | . . . . 1 . . 1 3 2 Parts Lost 74 | . 1 3 5 17 2 . . 15 31 Power 16 | . . 1 2 1 1 . . 5 6 Propulsion 23 | . . 2 . 7 1 . . 5 8 Utility 21 | . . . 1 5 . . . 4 11 Weapon 14 | . 1 . 2 4 . . . 1 6 Highest Loss Streak 14 | . 1 2 4 11 1 . . 9 14 To Critical Strikes 1 | . . . . . . . . . 1 Average Backups 19 | 7 13 24 22 9 14 23 24 22 22 Power 1 | 1 2 4 3 . 1 . 1 . . Propulsion 1 | 4 4 4 4 2 1 2 1 . . Utility 10 | . 2 11 9 3 8 14 15 14 12 Weapon 5 | 1 3 4 5 3 3 6 6 6 8 Tool/Special . | . . . . . . . . . . Unused Backups 49 | 3 3 . 1 7 5 2 7 5 16 Power 1 | . . . . . . 1 . . . Propulsion 8 | 2 . . . 2 2 . 2 . . Utility 26 | 1 2 . . 5 1 1 2 4 10 Weapon 14 | . 1 . 1 . 2 . 3 1 6 Tool/Special . | . . . . . . . . . . Average Slot Usage (%) 85 | . 99 96 99 64 73 92 90 86 77 Engine 9 | . 14 12 13 1 5 6 13 9 7 Core 1 | . . . . 4 . 4 . 1 1 Treads 11 | . 3 1 1 3 4 6 6 12 26 Wheel 15 | . 24 24 26 18 15 26 23 14 . Device 9 | . 13 5 11 13 6 13 10 8 9 Storage 7 | . 14 14 14 2 5 6 6 6 5 Processor 3 | . . . . . 5 6 8 6 . Hackware 6 | . . . . 8 7 6 6 10 10 Protection 1 | . . 8 2 1 . . . . 1 Energy Gun 5 | . . . 3 3 11 13 . 4 10 Energy Cannon 1 | . . . 6 . . . . 3 . Ballistic Gun 5 | . 28 17 14 1 . . . 1 . Ballistic Cannon 2 | . . 10 2 . . . 2 2 . Peak Build Rating 112 | 9 10 11 15 23 39 50 68 73 112 Average Rating 50 | 7 9 9 12 16 26 43 58 64 95 On Entrance 28 | 6 9 10 11 15 5 36 50 68 71 Avg Prop Armor Cover (%) 14 | 6 . . . 24 14 8 10 13 . Naked Turns . | . . . . . . . . . . Heaviest Build 122 | 13 88 90 98 98 101 117 120 121 122 Greatest Support 173 | 20 40 40 20 42 76 76 76 158 173 Greatest Overweight (x) 32 | 1 4 4 9 4 6 1 1 5 32 Average Overweight (x) 1 | . 3 3 4 . 1 1 1 1 . Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 25 25 25 Average Capacity 23 | 8 21 25 25 11 20 25 25 25 25 Most Carried 25 | 8 25 25 25 25 25 25 25 25 25 Average Carried 21 | 7 13 24 24 10 14 23 24 24 23 Final Capacity 25 | 8 25 25 25 5 25 25 25 25 25 Final Carried 25 | 8 25 24 25 5 25 25 25 25 10 Class Distribution -------------------- 54% | Mutant 18% | Scavenger-Skirmisher 17% | Scavenger-Mutant 6% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Mutant | -6/Waste Scavenger-Mutant | -6/Factory Scavenger-Skirmisher | -5/Factory Resources | -11 -10 -10 -10 -8 -7 -6 -6 -6 -5 ----------- Run | Yrd Mat Min Sub Mat Fac Fac Was Fac Fac Matter Collected 2843 | 270 253 239 274 50 255 24 200 889 389 Remotely . | . . . . . . . . . . Salvage Created 5822 | 84 470 95 121 239 277 24 193 1430 2889 Parts 249 | 13 24 8 6 23 18 3 1 56 97 Haulers Intercepted 7 | . 2 . . . . . . 2 3 Recyclers Shooed 16 | 2 . . . . . . . 4 10 Parts Field Recycled 4 | . . . . . 4 . . . . Retrieved Matter 69 | . . . . . 69 . . . . Parts Self-Destructed 5 | . . . 5 . . . . . . Prevented . | . . . . . . . . . . Parts Restored . | . . . . . . . . . . Kills | -11 -10 -10 -10 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Sub Mat Fac Fac Was Fac Fac Combat Hostiles Destroyed 88 | . 10 8 4 11 6 . . 20 29 Guns 51 | . 10 1 2 3 5 . . 9 21 Cannons 20 | . . 7 2 . . . . 10 1 AOE 15 | . . . . 8 . . . . 7 Classes Destroyed 17 | 1 4 . 1 3 . 1 . 7 . Worker 7 | . . . . . . . . 2 5 Builder 4 | . . . . . . . . 1 3 Tunneler 5 | 4 . . . . 1 . . . . Hauler 7 | . 2 . . . . . . 2 3 Recycler 9 | . . . . . . . . 1 8 Mechanic 3 | . . . . . . . . 2 1 Operator 1 | . . . . . . 1 . . . Watcher 8 | . 2 . . 1 2 . . 2 1 Swarmer 21 | . 5 6 . 6 4 . . . . Grunt 42 | . 5 2 . 1 . . . 13 21 Duelist 1 | . . . . 1 . . . . . Sentry 4 | . . . . 2 2 . . . . Specialist 4 | . . . . . . . . 2 2 Hunter 4 | . . . . 1 . . . . 3 Programmer 6 | . . . . . . . . 4 2 Heavy 2 | . . . . . . . . 1 1 Subdweller 4 | . . . 4 . . . . . . Best Kill Streak 15 | 1 3 6 2 4 4 1 . 5 15 Combat Bots Only 8 | . 3 6 2 4 4 . . 3 8 Max Kills in Single Turn 3 | 1 2 1 1 3 1 1 . 1 3 Gunslinging 1 | . 1 . . . . . . . . Exploded 3 | . . . . 3 . . . . 3 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -10 -8 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Min Sub Mat Fac Fac Was Fac Fac Hostile Shots Fired 1030 | . 52 60 31 158 77 . . 230 422 Missed 245 | . 13 14 8 46 25 . . 48 91 Hits 785 | . 39 46 23 112 52 . . 182 331 Melee 12 | . . . . 12 . . . . . Projectile 773 | . 39 46 23 100 52 . . 182 331 Critical Strikes 33 | . . . 1 8 . . . 10 14 Actively Blocked 1 | . . . . 1 . . . . . Damage Taken 12472 | . 398 380 568 1587 461 . . 3048 6030 Core 1874 | . 79 54 102 284 33 . . 310 1012 Absorbed by Shields . | . . . . . . . . . . Reduced by Siege Mode 230 | . . . . . . . . 115 115 Redirected to Shielding 50 | . . . . 50 . . . . . Ignored by Resistances 169 | . . . . . 10 . . 110 49 Regen/Repaired (Parts) 488 | . 8 . . . . . . 480 . Core Remaining (%) 62 | 100 . . 6 48 95 . . 63 . Volleys Fired 436 | 15 51 30 33 16 19 2 1 131 138 Largest 2 | 2 2 2 2 2 2 2 1 2 2 Hottest 285 | 40 40 50 110 116 135 135 . 173 285 Shots Fired 781 | 30 102 60 47 26 36 4 1 227 248 Gun 570 | 30 102 30 22 14 36 4 . 108 224 Cannon 195 | . . 30 25 7 . . . 119 14 Launcher 16 | . . . . 5 . . 1 . 10 Special . | . . . . . . . . . . Kinetic 324 | 30 102 60 34 10 . . . 60 28 Thermal 450 | . . . 8 15 36 4 . 167 220 Explosive 2 | . . . . 1 . . 1 . . Electromagnetic 5 | . . . 5 . . . . . . Robot Hit Streak 32 | 5 10 8 9 7 14 3 . 23 32 Robot Miss Streak 8 | 3 4 8 1 3 6 1 . 4 3 Penetration Max . | . . . . . . . . . . Secondary Targets 8 | . 1 . . 1 1 . . 1 4 Max Gunslinging Chain 1 | . 1 . . 1 1 . . 1 1 Capacitor 1 | . . . . . . . . . 1 Shots Hit Robots 515 | 18 68 27 24 15 26 2 10 142 183 Core Hits 291 | 8 31 12 9 26 21 3 1 72 108 Critical Kills 4 | . . . . . . . . 4 . Critical Parts Destroyed 4 | . . . . . . . 1 2 1 Critical Strikes 21 | . . 1 1 2 . . 2 11 4 Burn 9 | . . . . 1 . . . 5 3 Meltdown 1 | . . . . . . . . 1 . Destroy 6 | . . . . . . . . 5 1 Blast 3 | . . 1 1 1 . . . . . Smash 2 | . . . . . . . 2 . . Melee Attacks 10 | . . . . . . . 10 . . Impact 10 | . . . . . . . 10 . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 15373 | 172 527 377 445 1019 552 43 987 3789 7462 Guns 7978 | 172 527 69 286 240 552 43 . 1741 4348 Cannons 3016 | . . 308 159 79 . . . 2042 428 Explosions 3335 | . . . . 697 . . . . 2638 Melee 987 | . . . . . . . 987 . . Ramming 57 | . . . . 3 . . . 6 48 Kinetic 4968 | 172 527 377 283 551 . . . 1081 1977 Thermal 8121 | . . . 107 240 552 43 . 2702 4477 Explosive 1185 | . . . . 225 . . . . 960 Electromagnetic 55 | . . . 55 . . . . . . Impact 987 | . . . . . . . 987 . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 7 | . . . . . 2 . . 7 5 Average Corruption 3 | . . . . . 2 . . 3 4 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 36 | . . . . . 2 . . 22 12 Message Errors 12 | . . . . . 1 . . 7 4 Matter Fused 10 | . . . . . . . . 5 5 Heat Flow Errors 3 | . . . . . . . . 3 . Energy Discharges 4 | . . . . . . . . 2 2 Parts Rejected 1 | . . . . . . . . . 1 Data Loss (minor) 1 | . . . . . . . . 1 . Data Loss (major) 2 | . . . . . . . . 2 . Misfires 3 | . . . . . 1 . . 2 . Overload Shots 45 | . . . . . . . . . 45 Effects 1 | . . . . . . . . . 1 Short Circuit 1 | . . . . . . . . . 1 Overflow Damage 422 | . . . . 12 . . 217 6 187 Projectiles 6 | . . . . . . . . 6 . Explosions 199 | . . . . 12 . . . . 187 Melee 217 | . . . . . . . 217 . . Knockbacks 16 | . . 4 1 2 . . . 9 . Impact 1 | . . . . . . . . 1 . Kinetic 13 | . . 4 1 1 . . . 7 . Secondary 2 | . . . . 1 . . . 1 . Self-Inflicted Damage 90 | . . . . 45 . . . . 45 Shots 4 | . . . . 2 . . . . 2 Rammed 5 | . . . . 3 . . . . 2 Targets Rammed 7 | . . . . 3 . . . 1 3 Kicked . | . . . . . . . . . . Crushed 2 | . . . . . . . . 1 1 Highest Temperature 499 | . 6 33 280 315 216 63 . 499 458 Average Temperature 132 | . 6 9 141 142 78 36 . 126 165 Received Heat Transfer 3970 | . 135 33 403 423 108 . . 1002 1866 Effects 19 | . . . . 1 . . . 16 2 Shutdowns 1 | . . . . . . . . 1 . Energy Bleed 2 | . . . . . . . . 1 1 Interference 13 | . . . . 1 . . . 12 . Matter Decay 1 | . . . . . . . . 1 . Short Circuit 1 | . . . . . . . . 1 . Damage (minor) 1 | . . . . . . . . . 1 Siege Activations 10 | . . . . . . . . 6 4 Total Turns 267 | . . . . . . . . 135 132 Longest Duration 70 | . . . . . . . . 70 62 Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions 3 | . . . . . . . 3 . . Robots Melted 2 | . . . . . 1 . . 1 . Combat Hostiles 2 | . . . . . 1 . . 1 . Parts Melted 20 | . . . . . . . . 6 14 Heat Transferred 13009 | . . . 148 447 1233 100 . 4409 6672 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -10 -10 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Sub Mat Fac Fac Was Fac Fac Maximum Alert Level 4 | . . . . 1 . . . . 4 Low Security (%) 86 | 100 100 100 . 75 100 100 100 100 48 Level 1 4 | . . . . 24 . . . . 10 Level 2 4 | . . . . . . . . . 19 Level 3 2 | . . . . . . . . . 9 Level 4 2 | . . . . . . . . . 12 Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 1393 | 5 60 80 . 258 111 5 9 134 1393 Initial 88 | . . 1 . . 88 2 . . 60 Average 110 | 1 18 24 . 115 46 . . 36 360 Influence Increases 3879 | 20 301 190 . 491 213 5 9 751 1899 Destroy 0b10 Robot/C 1780 | . 200 160 . 220 120 . . 400 680 Destroy 0b10 Robot/NC 220 | 20 20 . . 5 15 5 . 50 105 Destroy Leader 410 | . 58 30 . 62 34 . . 118 108 Allied During Kill 33 | . . . . . . . . . 33 Trap Triggered on 0b10 10 | . . . . 10 . . . . . Successful Hack 127 | . 8 . . 12 12 . . 76 19 Disable Machine 240 | . . . . 30 . . . 30 180 Destroy Structure 359 | . . . . 92 2 . 9 32 224 Lose Combat Pursuer 300 | . 15 . . 60 30 . . 45 150 Active Sensor Use 400 | . . . . . . . . . 400 Influence Decreases 2605 | 20 296 193 2 297 402 10 9 627 749 Entered New Map 179 | . . 4 2 . 106 3 . . 64 Time Decay 1727 | 20 296 159 . 176 276 7 9 489 295 Lost Part 609 | . . 30 . 121 20 . . 128 310 Lost Ally 90 | . . . . . . . . 10 80 Squads Dispatched 34 | . 2 . . 4 1 1 . 12 14 Investigation 6 | . . . . . . . . 2 4 Extermination 7 | . . . . . 1 . . 4 2 Reinforcement 16 | . 2 . . 1 . 1 . 6 6 Assault 2 | . . . . . . . . . 2 Garrison 3 | . . . . 3 . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . 1 Haulers Reinforced 4 | . . . . . . . . 1 3 Active Scanning Responses 4 | . . . . . . . . . 4 Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -10 -8 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Min Sub Mat Fac Fac Was Fac Fac Distress Signals 7 | . 1 . . 1 . . . 1 4 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 175 | . 18 8 4 26 11 1 . 38 69 Peak Tracking Total 10 | . 4 6 2 8 4 1 . 5 10 Tactical Retreats 13 | . 1 . . 3 1 . . 2 6 Traps | -11 -10 -10 -10 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Sub Mat Fac Fac Was Fac Fac Traps Triggered 2 | . . . . . 1 1 . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused 1 | . . . . 1 . . . . . Traps Extracted . | . . . . . . . . . . Installed 1 | . . . . 1 . . . . . Triggered 1 | . . . . 1 . . . . . Most Traps Carried 1 | . . . 1 1 . . . . . Machines | -11 -10 -10 -10 -8 -7 -6 -6 -6 -5 ---------- Run | Yrd Mat Min Sub Mat Fac Fac Was Fac Fac Machines Disabled 16 | . . . . 2 . . . 2 12 Max in Single Turn 3 | . . . . 1 . . . 1 3 Garrison Access 2 | . . . . 1 . . . 1 . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -10 -8 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Min Sub Mat Fac Fac Was Fac Fac Machines Accessed 32 | . 4 . . 7 1 1 . 13 6 Terminals 12 | . 2 . . 3 1 . . 3 3 Fabricators 5 | . . . . . . . . 3 2 Repair Stations 4 | . 1 . . . . . . 3 . Recycling Units 7 | . 1 . . 2 . 1 . 2 1 Scanalyzers 2 | . . . . 1 . . . 1 . Garrison Access 2 | . . . . 1 . . . 1 . Total Hacks 88 | . 15 . . 17 2 2 . 40 12 Successful 59 | . 8 . . 13 1 1 . 28 8 Failed 29 | . 7 . . 4 1 1 . 12 4 Catastrophic 4 | . 2 . . 1 . . . 1 . Database Lockouts . | . . . . . . . . . . Manual 28 | . 6 . . 6 1 1 . 9 5 Terminals 36 | . 7 . . 5 2 . . 16 6 Fabricators 7 | . . . . . . . . 4 3 Repair Stations 13 | . 5 . . . . . . 8 . Recycling Units 21 | . 3 . . 8 . 2 . 5 3 Scanalyzers 8 | . . . . 3 . . . 5 . Garrison Access 3 | . . . . 1 . . . 2 . Terminal Hacks 11 | . 1 . . 2 . . . 7 1 Part Schematic 1 | . . . . . . . . 1 . Robot Analysis 1 | . . . . . . . . 1 . Prototype ID Bank 1 | . . . . . . . . 1 . Branch Access Points 2 | . . . . 1 . . . . 1 Machine Index 1 | . . . . . . . . 1 . Locate Traps 2 | . 1 . . 1 . . . . . Transport Status 1 | . . . . . . . . 1 . Recall Extermination 1 | . . . . . . . . 1 . Hauler Manifests 1 | . . . . . . . . 1 . Fabricator Hacks 2 | . . . . . . . . . 2 Network Status 1 | . . . . . . . . . 1 Build 1 | . . . . . . . . . 1 Repair Station Hacks 9 | . 3 . . . . . . 6 . Scan Component 5 | . 2 . . . . . . 3 . Repair 3 | . 1 . . . . . . 2 . Refit 1 | . . . . . . . . 1 . Recycling Unit Hacks 8 | . 1 . . 3 . . . 2 2 Report Inventory 5 | . 1 . . 2 . . . 1 1 Retrieve Matter 1 | . . . . 1 . . . . . Retrieve Components 2 | . . . . . . . . 1 1 Scanalyzer 8 | . . . . 3 . . . 5 . Insert Component 3 | . . . . 1 . . . 2 . Analyze 3 | . . . . 1 . . . 2 . Retrieve Study 2 | . . . . 1 . . . 1 . Garrison Access Hacks 2 | . . . . 1 . . . 1 . Seal Access 2 | . . . . 1 . . . 1 . Unauthorized Hacks 19 | . 3 . . 4 1 1 . 7 3 Terminals 8 | . 1 . . 1 1 . . 3 2 Assimilate 1 | . . . . . . . . 1 . Botnet 7 | . 1 . . 1 1 . . 2 2 Fabricators 3 | . . . . . . . . 2 1 Fabnet 3 | . . . . . . . . 2 1 Repair Stations . | . . . . . . . . . . Recycling Units 8 | . 2 . . 3 . 1 . 2 . Reject 4 | . 1 . . 2 . . . 1 . Recyclers 4 | . 1 . . 1 . 1 . 1 . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 26 | . 3 . . 5 1 1 . 11 5 Full Trace Events 3 | . 1 . . . . . . 2 . Feedback Events 1 | . . . . . . . . 1 . Hackware Fried 1 | . . . . . . . . 1 . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 4 | . . . . 1 . . . 3 . Parts Built 2 | . . . . . . . . . 2 Authchips . | . . . . . . . . . . Time 128 | . . . . . . . . . 128 Total Part Build Rating 16 | . . . . . . . . . 16 Part Studies Acquired 2 | . . . . 1 . . . 1 . Parts Repaired 3 | . 1 . . . . . . 2 . Time 144 | . 38 . . . . . . 106 . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 4 | . . . . . . . . 3 1 Parts Scanalyzed 3 | . . . . 1 . . . 2 . Part Schematics Acquired 3 | . . . . 1 . . . 2 . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -10 -8 -7 -6 -6 -6 -5 ------------ Run | Yrd Mat Min Sub Mat Fac Fac Was Fac Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked 2 | . . . . . . . . . 2 Non-combat . | . . . . . . . . . . Combat 2 | . . . . . . . . . 2 Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % 6 | . . . . . . . . . 6 Autooverrided 2 | . . . . . . . . . 2 Robots Rewired 4 | . . . . . . . . . 4 Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -10 -8 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Min Sub Mat Fac Fac Was Fac Fac Total Allies 7 | . . . . . . . . 1 6 Largest Group 4 | . . . . . . . . 1 4 Highest-Rated Group 196 | . . . . . . . . 26 196 Highest-Rated Ally 49 | . . . . . . . . 26 49 Total Orders 3 | . . . . . . . . 2 1 STAY 1 | . . . . . . . . 1 . FOLLOW 1 | . . . . . . . . 1 . AID 1 | . . . . . . . . . 1 Ally Attacks 29 | . . . . . . . . . 29 Total Damage 970 | . . . . . . . . . 970 Kills 5 | . . . . . . . . . 5 Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -10 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Sub Mat Fac Fac Was Fac Fac Active Infowar (turns) 6459 | 124 645 38 521 410 542 158 660 1742 1619 Optics 2187 | . . . . . 542 158 660 827 . Sensors 530 | . . . . . . . . 530 . A.S.S. 1614 | . . . . . . . . . 1614 Terrain 990 | 16 610 38 201 125 . . . . . Structural 320 | . . . 320 . . . . . . Traps 2522 | . . . . 285 109 158 660 596 714 Seismic 1321 | 108 . . . . 211 158 403 441 . T.N.C. 35 | . 35 . . . . . . . . Robot Analysis Total 1 | . . . . . . . . 1 . Derelict Logs Recovered 2 | . . 2 . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -10 -8 -7 -6 -6 -6 -5 ------------- Run | Yrd Mat Min Sub Mat Fac Fac Was Fac Fac Turns Passed 7897 | 148 808 503 610 484 663 158 660 2162 1701 Spaces Moved 4232 | 88 409 277 348 437 438 113 527 1018 577 Core 217 | . . . . 174 42 . . . 1 Treads 798 | . 10 1 . 2 . . . 209 576 Legs 29 | 29 . . . . . . . . . Wheels 3000 | 59 399 276 348 73 396 113 527 809 . Hover 129 | . . . . 129 . . . . . Flight 59 | . . . . 59 . . . . . Fastest Speed 40 | 80 80 140 140 40 50 115 115 105 164 Average Speed 126 | 95 133 140 140 70 117 115 115 129 170 Slowest Speed 1650 | 120 480 320 215 320 190 115 115 175 1650 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 32 | 3 56 51 26 36 13 4 94 24 16 Regions Visited 9 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 1 | . . . . 1 . . . . . Unknown Exits Taken 6 | 1 1 1 1 . 1 . . 1 . Scrap Searched 8 | . . 2 6 . . . . . . Spaces Dug 10 | . . . . 1 . . . 4 5 Terrain Destroyed 287 | . . . 2 102 . . 10 30 143 Melee . | . . . . . . . . . . Projectile 45 | . . . 2 2 . . . 30 11 AOE 242 | . . . . 100 . . 10 . 132 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -10 -8 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Min Sub Mat Fac Fac Was Fac Fac Total 5991 | 127 585 332 420 588 547 141 564 1632 1055 Wait 851 | 13 85 13 1 87 31 10 . 376 235 Move 4224 | 87 408 276 347 436 437 113 526 1017 577 Hop . | . . . . . . . . . . Pick Up 135 | 4 21 1 11 8 29 5 7 27 22 Fast Attach 46 | 3 1 2 3 7 12 . 2 10 6 Attach 60 | . 2 2 4 15 2 3 1 12 19 Detach 6 | . . . . 4 . . . . 2 Swap 97 | 1 13 7 13 3 7 3 2 32 16 Drop 98 | 4 4 1 8 8 10 5 11 26 21 Fire 436 | 15 51 30 33 16 19 2 1 131 138 Melee 10 | . . . . . . . 10 . . Ram 3 | . . . . 3 . . . . . Kick . | . . . . . . . . . . Crush 4 | . . . . . . . . 1 3 Escape Stasis . | . . . . . . . . . . Rewire 20 | . . . . . . . 4 . 16 Trap 1 | . . . . 1 . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / [*Min]) -10/Mines (discovered 2 exits: [*Mat] / [*Sub]) -10/Subcaves -8/Materials (discovered 4 exits: *Fac x3 / Sto) -7/Factory (discovered 2 exits: *Fac / [*Low]) -6/Factory -6/Waste -6/Factory (discovered 2 exits: *Fac / *Ext) -5/Factory (discovered 2 exits: Upp x2) History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 3) 149 | -11/Scrapyard | Entered Materials 321 | -10/Materials | Build established: Mutant 411 | -10/Materials | Repaired Imp. Terrain Scanner 482 | -10/Materials | Discovered new exit (range 9) 788 | -10/Materials | Discovered new exit (range 3) 931 | -10/Materials | Discovered new exit (range 16) 957 | -10/Materials | Entered Mines 1021 | -10/Mines | Discovered new exit (range 5) 1055 | -10/Mines | Found a Scrap Suit stashed away for nefarious purposes 1059 | -10/Mines | Learned location of 1 exit from Materials 1276 | -10/Mines | Learned Materials terminal intel 1294 | -10/Mines | Discovered new exit (range 8) 1330 | -10/Mines | Core integrity fell below 50% 1460 | -10/Mines | Entered Subcaves 1461 | -10/Subcaves | Approached by a straggling Scientist 1554 | -10/Subcaves | Disturbed a concealed Subdweller 1912 | -10/Subcaves | Core integrity fell below 20% 1954 | -10/Subcaves | Lost 4 parts (2p1u1w) 2039 | -10/Subcaves | Discovered new exit (range 16) 2070 | -10/Subcaves | Entered Materials 2070 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 2071 | -8/Materials | Identified exit to Factory 2072 | -8/Materials | Loaded intel: 12 terminal locations 2278 | -8/Materials | Lost 11 parts (5n3u3w) 2346 | -8/Materials | Discovered exit to Factory (range 4) 2447 | -8/Materials | Identified exit to Storage 2501 | -8/Materials | Discovered exit to Factory (range 16) 2553 | -8/Materials | Core integrity fell below 50% 2554 | -8/Materials | Entered Factory 2554 | -7/Factory | Evolved 2 slots: Propulsion x2 2582 | -7/Factory | Lost 3 parts (1p2u) 2628 | -7/Factory | Discovered new exit (range 16) 3198 | -7/Factory | Discovered new exit (range 11) 3217 | -7/Factory | Entered another Factory area 3217 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 3375 | -6/Factory | Sucked down chute 3375 | -6/Factory | Entered Waste 3375 | -6/Waste | The area was eerily silent 3546 | -6/Waste | Discovered new exit (range 11) 3777 | -6/Waste | Found Prototype Processor 3778 | -6/Waste | Identified Exp. Signal Interpreter 3864 | -6/Waste | Found Quantum Capacitor 4034 | -6/Waste | Identified exit to Factory 4035 | -6/Waste | Entered Factory 4047 | -6/Factory | Hacking Suite fried by hacking feedback 4075 | -6/Factory | Repaired Hvy. Treads 5171 | -6/Factory | Discovered new exit (range 16) 5186 | -6/Factory | Identified exit to Extension 5193 | -6/Factory | Build established: Hacker-Mutant 5275 | -6/Factory | Discovered new exit (range 16) 5471 | -6/Factory | Found Prototype Device 5482 | -6/Factory | Lost 9 parts (3p3n2u1w) 5649 | -6/Factory | Repaired Broken Hvy. Treads 5709 | -6/Factory | Build established: Scavenger-Mutant 6197 | -6/Factory | Entered another Factory area 6197 | -5/Factory | Evolved 2 slots: Utility x2 6198 | -5/Factory | Identified Active Sensor Suite 6499 | -5/Factory | Build established: Scavenger-Skirmisher 7044 | -5/Factory | Identified exit to Upper Caves 7107 | -5/Factory | Lost 3 allies 7472 | -5/Factory | Local machine network offline 7473 | -5/Factory | Fabricated Nova Cannon (x2) 7487 | -5/Factory | Lost 3 parts (2n1u) 7489 | -5/Factory | Found Active Sensor Suite 7697 | -5/Factory | First assault squad dispatched 7709 | -5/Factory | Lost 5 parts (1p2n2u) 7716 | -5/Factory | Destroyed 8 combat bots 7820 | -5/Factory | Lost 4 parts (1p1n1u1w) 7861 | -5/Factory | Core integrity fell below 50% 7885 | -5/Factory | Core integrity fell below 20% 7898 | -5/Factory | Destroyed by G-50 Soldier with Backup Laser III Last Messages --------------- 07880_ Nova Cannon destroyed. 07880_ U-05 Engineer lays Concrete. 07881_ Extracted 304 energy. 07881_ K-01 Serf collects debris. 07881_ U-05 Engineer lays Concrete. 07881_ Nova Cannon destroyed. 07882_ U-05 Engineer builds a Wall. 07882_ Adv. Cooling System destroyed. 07882_ U-05 Engineer lays Concrete. 07884_ K-01 Serf collects debris. 07884_ U-05 Engineer lays Concrete. 07887_ U-05 Engineer builds a Wall. 07888_ U-05 Engineer lays Concrete. 07892_ Adv. Cooling System destroyed. 07892_ U-05 Engineer lays Concrete. 07895_ U-05 Engineer builds a Wall. 07895_ M-28 Smith repairs G-67 Veteran. 07897_ System corrupted: Matter fused (-6). 07897_ M-28 Smith repairs G-67 Veteran Field Laser. 07898_ Quantum Capacitor destroyed. Map ----- +----------------------------------------------------+ | ?????????????????# % % #??????????? | | ????????????????? # + #??????????? | | ????????????????# % # #??????????? | | ????????????????? # % # #??????#???? | | ?????????????????# # ###### #???? | | ?????????????????# %* #???? | | ?????????????????# # # #???? | | ??????????????????# # #???? | | ??????????????????# # # ###! #???? | | ???????????????????## # #" ## %* #???? | | ????????????????????# #####%# * ######???? | | ???????????????######+### " # =% ????????? | | ???????????????# u ????????? | | ???????????????# /# "????????? | | ???????????????# *%# ????????? | | ???????????????# ! ! # ???????? | | ???????????????# # ??????? | | ???????????????# # = # ??????? | | ???????????????# % %= #??????????? | | ???????????????# %! # ????????? | | ???????????????###########" ??????? | | ?????????????????????????# [ ??????? | | ?????????????????????????# ! % ??????? | | ?????????????????????????# = % ???????? | | ???????????????????#######%##+### # ???????? | | ???????????????????# @g*= #= #??????????? | | ???????????????????# i gmg # ?????????? | | ???????????????????# !l] # ????????? | | ???????????????????# ! gw #?? ?????????? | | ???????????????????# #???? ??????????? | | ???????????????????# """g""" #????????????????? | | ???????????????????# """ """ #????????????????? | | ???????????????????# """ """ #????????????????? | | ???????????????????# #????????????????? | | ???????????????????# g ???????????????????? | | ???????????????????# ?? ???????????????????? | | ???????????????????# ??? ???????????????????? | | ???????????????????####???####???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 102 Energy Generation 34 Energy Capacity 755 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 10 EM Shielding 2 Armor Coverage 750 Resistance: KI 20 Resistance: TH 10 Weapon Shielding 33 Phase Shifting 5 Evasion (%) 60 Recoil Reduction 6 Particle Charging 20 Offensive Hacking 26 Item Schematics ----------------- Hvy. Particle Gun | -8/Materials | Scanalyzed Myomer Leg | -6/Factory | Hacked Imp. Cooling System | -6/Factory | Scanalyzed Imp. Sensor Array | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nova Cannon | x2 | -5/Factory | Preloaded Repaired ---------- Imp. Terrain Scanner | 63% | -10/Materials Hvy. Treads | 61% | -6/Factory Hvy. Treads | 42% | -6/Factory | Broken Studied --------- Wheel | -8/Materials | Hacked Hvy. Treads | -6/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Some Acronyms Are Better Than Others Challenges ------------ None Game ------ Seed GodAssemblyCapacitor Manual? 0 Play Time 04:05:54 Cumulative 343.9 hours Start 2026.09.27 @ 23:50:49 End 2026.09.28 @ 23:01:52 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 106 Rogue 106 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0/0 Lore% 62 Gallery% 62 Achievement% 47 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 222f5e58-0cee-43f7-9e3a-a30401fd6fc1