Cogmind - Beta 13 X1 @@@ ROGUE MODE // 2023.11.27 @ 01:53:10 Player: biogoob Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (8) 40 Value Destroyed (170) 170 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1810 Bonus ------- None Cogmind --------- Core Integrity 550/550 Matter 270/300 Energy 140/140 System Corruption 0% Temperature Cool (0) Movement Rolling (120) Ox2 Location -8/Materials Parts ------- > --- POWER (1) -------- Light Deuterium Engine > --- PROPULSION (3) --- Aluminum Leg Armored Wheel Armored Wheel > --- UTILITY (4) ------ Small Storage Unit Improved Targeting Computer Medium Armor Plating Medium Armor Plating > --- WEAPON (3) ------- Medium Laser Heavy Assault Rifle Heavy Assault Rifle > --- INVENTORY (8) ---- Ion Engine Light Ion Engine Armored Wheel Armored Wheel Visual Processing Unit Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Aluminum Leg Armored Wheel Armored Wheel > --- UTILITY ---------- Small Storage Unit Improved Targeting Computer Medium Armor Plating Medium Armor Plating > --- WEAPON ----------- Medium Laser Heavy Assault Rifle Heavy Assault Rifle > --- INVENTORY -------- Ion Engine Light Ion Engine Armored Wheel Armored Wheel Visual Processing Unit Mini Grenade Launcher [Rating: 21] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Wheel Armored Wheel Utility Small Storage Unit Storage Small Storage Unit Processor Targeting Computer Protection Medium Armor Plating Weapon Light Assault Rifle Energy Gun Medium Laser Ballistic Gun Light Assault Rifle Build | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 1 | . . 1 . Utility 2 | . . . 2 Weapon 1 | . . 1 . Parts Attached 10 | . 1 7 2 Power 1 | . . 1 . Engine 1 | . . 1 . Core . | . . . . Reactor . | . . . . Propulsion 2 | . . 2 . Treads . | . . . . Leg . | . . . . Wheel 2 | . . 2 . Hover . | . . . . Flight . | . . . . Utility 4 | . 1 1 2 Device . | . . . . Storage . | . . . . Processor 2 | . 1 1 . Hackware . | . . . . Protection 2 | . . . 2 Artifact . | . . . . Weapon 3 | . . 3 . Energy Gun 1 | . . 1 . Energy Cannon . | . . . . Ballistic Gun 2 | . . 2 . Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 2 | . . 2 . Power . | . . . . Propulsion 1 | . . 1 . Utility . | . . . . Weapon 1 | . . 1 . Highest Loss Streak 2 | . . 2 . To Critical Strikes . | . . . . Average Slot Usage (%) 97 | . 98 99 84 Engine 11 | . 14 11 9 Leg 20 | . 28 19 9 Wheel 11 | . . 13 18 Storage 11 | . 14 11 9 Processor 11 | . 12 11 9 Energy Gun 8 | . . 11 9 Ballistic Gun 22 | . 28 21 18 Naked Turns . | . . . . Heaviest Build 18 | 12 12 18 18 Greatest Support 20 | 20 20 20 12 Greatest Overweight (x) 1 | . . 1 1 Average Overweight (x) . | . . . 1 Largest Inventory Capacity 8 | 8 8 8 8 Average Capacity 8 | 8 8 8 8 Most Carried 8 | 6 8 8 8 Average Carried 7 | 6 6 7 7 Final Capacity 8 | 8 8 8 8 Final Carried 8 | 6 8 8 6 Class Distribution -------------------- 82% | Gunner 17% | Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Jun Mat Mat Mat Matter Collected 312 | 190 . 122 . Remotely . | . . . . Salvage Created 275 | 70 . 205 . Parts 19 | 3 . 16 . Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Combat Hostiles Destroyed 7 | . . 7 . Guns 7 | . . 7 . Classes Destroyed 4 | 1 . 3 . Recycler 1 | 1 . . . Swarmer 4 | . . 4 . Grunt 1 | . . 1 . Sentry 2 | . . 2 . Best Kill Streak 5 | 1 . 5 . Combat Bots Only 5 | . . 5 . Max Kills in Single Turn 2 | 1 . 2 . Gunslinging 1 | . . 1 . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Jun Mat Mat Mat Damage Taken 522 | . . 477 45 Core 63 | . . 63 . Absorbed by Shields . | . . . . Core Remaining (%) 94 | 100 100 84 . Volleys Fired 20 | 4 . 16 . Largest 3 | 2 . 3 . Hottest 93 | 40 . 93 . Shots Fired 52 | 8 . 44 . Gun 52 | 8 . 44 . Cannon . | . . . . Launcher . | . . . . Special . | . . . . Kinetic 36 | 8 . 28 . Thermal 16 | . . 16 . Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 14 | 4 . 14 . Robot Miss Streak 2 | 1 . 2 . Penetration Max . | . . . . Secondary Targets 4 | . . 4 . Max Gunslinging Chain 1 | . . 1 . Shots Hit Robots 38 | 5 . 33 . Core Hits 14 | 2 . 12 . Critical Kills . | . . . . Critical Parts Destroyed 1 | 1 . . . Critical Strikes 3 | 1 . 2 . Burn 2 | . . 2 . Destroy 1 | 1 . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 403 | 43 . 360 . Guns 403 | 43 . 360 . Cannons . | . . . . Explosions . | . . . . Melee . | . . . . Ramming . | . . . . Kinetic 240 | 43 . 197 . Thermal 163 | . . 163 . Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 2 | . . 2 . Average Corruption 2 | . . 2 . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 241 | . . 241 11 Average Temperature 122 | . . 124 11 Received Heat Transfer 192 | . . 156 36 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 2 | . . 2 . Heat Transferred 629 | . . 629 . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Peak Influence 201 | 5 18 201 84 Initial 84 | . 3 7 84 Average 97 | 1 15 122 84 Maximum Alert Level 1 | . . 1 . Low Security (%) 83 | 100 100 77 100 Level 1 16 | . . 22 . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 1 | . 1 . . Investigation . | . . . . Extermination . | . . . . Reinforcement 1 | . 1 . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Jun Mat Mat Mat Distress Signals 1 | . . 1 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 16 | . 1 11 4 Peak Tracking Total 6 | . 2 6 4 Tactical Retreats . | . . . . Traps | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Traps Triggered 1 | . . 1 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Jun Mat Mat Mat Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Repaired . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Jun Mat Mat Mat Machines Accessed 6 | . 2 4 . Terminals 5 | . 2 3 . Fabricators . | . . . . Repair Stations 1 | . . 1 . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 23 | . 9 14 . Successful 7 | . 2 5 . Failed 16 | . 7 9 . Catastrophic 6 | . 3 3 . Database Lockouts . | . . . . Manual 20 | . 8 12 . Terminals 22 | . 9 13 . Fabricators . | . . . . Repair Stations 1 | . . 1 . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 2 | . 1 1 . Locate Traps 1 | . . 1 . Zone Layout 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 5 | . 1 4 . Terminals 4 | . 1 3 . Botnet 4 | . 1 3 . Fabricators . | . . . . Repair Stations 1 | . . 1 . Mechanics 1 | . . 1 . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 5 | . 2 3 . Full Trace Events 2 | . 2 . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Jun Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Jun Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Jun Mat Mat Mat Turns Passed 549 | 11 99 398 41 Spaces Moved 392 | 1 75 286 30 Core . | . . . . Treads . | . . . . Legs 209 | 1 75 133 . Wheels 183 | . . 153 30 Hover . | . . . . Flight . | . . . . Fastest Speed 105 | 120 120 105 105 Average Speed 112 | 120 120 111 105 Slowest Speed 120 | 120 120 120 105 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 14 | 2 21 29 5 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed . | . . . . Melee . | . . . . Projectile . | . . . . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Jun Mat Mat Mat Total 459 | 4 85 331 39 Wait 27 | . . 20 7 Move 389 | . 74 285 30 Hop . | . . . . Pick Up 8 | . 6 2 . Fast Attach 2 | . 1 1 . Attach 5 | . . 3 2 Detach . | . . . . Swap 3 | . . 3 . Drop 5 | . 4 1 . Fire 20 | 4 . 16 . Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Junkyard -10/Materials -9/Materials -8/Materials History --------- Turn | Location | Event 12 | -11/Junkyard | Discovered new exit (range 2) 12 | -11/Junkyard | Entered Materials 101 | -10/Materials | Discovered new exit (range 9) 111 | -10/Materials | Entered another Materials area 111 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 403 | -9/Materials | Build established: Gunner 464 | -9/Materials | Discovered new exit (range 16) 509 | -9/Materials | Entered another Materials area 509 | -8/Materials | Evolved 2 slots: Utility x2 550 | -8/Materials | Self-destructed Last Messages --------------- 00405_ G-34 Mercenary destroyed. 00405_ Switching to secondary target: Y-45 Defender. 00406_ Critical hit (Burn: +37). 00406_ Lgt. Assault Rifle destroyed. 00414_ Aluminum Leg destroyed. 00418_ Y-45 Defender destroyed. 00427_ K-01 Serf collects debris. 00433_ Acquired Hvy. Assault Rifle. 00440_ Acquired 52 matter. 00443_ K-01 Serf collects debris. 00456_ Acquired 6 matter. 00459_ K-01 Serf collects debris. 00464_ EXIT=FOUND 00469_ Discarded Targeting Computer. 00476_ K-01 Serf cleans the Terminal. PARAMETERS=UTILITY+2 LOCATION=UNKNOWN GOAL=ESCAPE 00532_ Critical hit (Burn: +37). 00541_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ????????????? ???????????????? | | ????????????? ???????????????? | | ????????????# ???????????????? | | ???????????? #############??? | | ???????????? # #??? | | ????????????# # #??? | | ????????????# # = !#??? | | ????????????+ + #??? | | ????????????# # k #??? | | ????????????# # #??? | | ????????????# # @ #??? | | ????????????# #?#######/###??? | | ????????????# #########g#????? | | ????????????# #????? | | ????????????# #????? | | ????????????# ######## ##????? | | ????????????# #???####+######? | | ????????????# #???# #? | | ????????????# #???# #? | | ????????????# #???# #? | | ??# ####### ###?# #? | | ??# #?# #? | | ??# #?# #? | | ??# #?# #? | | ??################?# #? | | ???????????????????###/#######? | | ????????????????????? ???????? | | ????????????????????? ???????? | | ????????????????????? ???????? | | ????????????????????? ???????? | | ????????????????????# ???????? | | ????????????????????# ???????? | | ???????????????????? ???????? | | ???????????????????? ????????? | | ????????????????????? ????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 450 Evasion (%) 55 Targeting Accuracy 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RefineryRegenerativeCharge Manual? 0 Play Time 00:08:54 Cumulative 132.7 hours Start 2023.07.07 @ 19:19:14 End 2023.11.27 @ 01:53:10 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 152 Rogue 129 Adventurer 19 Explorer 4 Win Type - Total 1 Types 0/0/1/0/0/0/0/0/0 Lore% 51 Gallery% 57 Achievement% 51 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 28/SmallcapsGlow Map View 84x54 Tactical HUD 1 Map Filters NONE Filters LOW_CONTRAST(47,30,31)|SATURATION(70) Steam 1 RUN: 522c26dd-6249-486a-a8a0-63ce1ce1a887