Cogmind - Beta 12 *** ADVENTURER MODE // 2023.09.09 @ 16:59:53 Player: Damos Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (18) 3600 Robots Destroyed (560) 2800 Value Destroyed (22652) 22652 Prototype IDs (38) 760 Alien Tech Used (0) 0 Bonus (4847) 4847 TOTAL SCORE: 37659 Bonus ------- High Alert Combat Kills 1349 Follower Combat Kills 601 Met Data Miner 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 1814 Friendly Fire -217 Cogmind --------- Core Integrity 0/1150 Matter 669/800 Energy 270/270 System Corruption 10% Temperature Warm (162) Movement Walking (180) Ox1 Location -3/Proximity Caves Parts ------- > --- POWER (2) -------- Light Particle Reactor Light Quantum Reactor > --- PROPULSION (3) --- Myomer Leg Experimental Myomer Leg > --- UTILITY (11) ----- Advanced Cryofiber Web Heat Sink Experimental Matter Compressor Advanced Target Analyzer Experimental Core Analyzer Experimental Armor Integrity Analyzer Improved Kinecellerator Propulsion Shielding Experimental Focal Shield > --- WEAPON (3) ------- Field Laser Heavy Machine Gun KE Penetrator > --- INVENTORY (5) ---- Micro Antimatter Reactor Slug Cannon Peak State ------------ > --- POWER ------------ Vortex Chain Reactor > --- PROPULSION ------- Myomer Leg Experimental Myomer Leg Experimental Myomer Leg > --- UTILITY ---------- Advanced Cryofiber Web Experimental Matter Compressor Enhanced Optical Array Improved Targeting Computer Advanced Target Analyzer Experimental Core Analyzer Experimental Armor Integrity Analyzer Improved Kinecellerator Experimental Focal Shield Improved Shield Generator Advanced Remote Shield > --- WEAPON ----------- Dispersion Rifle Hypervelocity Coil Gun Slug Cannon > --- INVENTORY -------- Myomer Leg Advanced Cooling System Hardened Light Armor Plating Improved Medium Armor Plating Field Laser [Rating: 142] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Armored Leg Leg Armored Leg Wheel Armored Wheel Hover Unit Cooled Aerolev Unit Utility Medium Storage Unit Device Advanced Heat Sink Storage Medium Storage Unit Processor Improved Signal Interpreter Hackware Advanced System Shield Protection Hardened Medium Armor Plating Weapon Enhanced Autogun Energy Gun Plasma Rifle Energy Cannon Heavy Phase Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Improved Light Cannon Launcher Proton Missile Launcher Special Weapon Welding Torch Slashing Weapon Power Sword Build | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 ------- Run | Jun Mat Min Mat Min Mat Fac Sto Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Slots Evolved 12 | . . . 2 . 2 2 . 2 . . . . 2 2 . . . . Power 1 | . . . . . . . . . . . . . 1 . . . . . Propulsion 1 | . . . . . 1 . . . . . . . . . . . . . Utility 9 | . . . 2 . 1 1 . 2 . . . . 1 2 . . . . Weapon 1 | . . . . . . 1 . . . . . . . . . . . . Parts Attached 492 | 6 11 2 14 1 21 35 29 62 5 17 1 49 119 74 3 15 23 5 Power 75 | 1 . 1 3 . 3 9 5 7 . 1 . 6 19 15 . 2 1 2 Engine 43 | 1 . 1 3 . 1 8 4 6 . 1 . 2 11 5 . . . . Core 17 | . . . . . 2 1 1 1 . . . 1 6 4 . 1 . . Reactor 15 | . . . . . . . . . . . . 3 2 6 . 1 1 2 Propulsion 86 | 2 4 1 3 . 7 2 9 11 . 1 . 2 26 13 . 1 4 . Treads . | . . . . . . . . . . . . . . . . . . . Leg 54 | . 1 . . . . . . 6 . 1 . 2 26 13 . 1 4 . Wheel 31 | 2 3 1 3 . 7 2 9 4 . . . . . . . . . . Hover 1 | . . . . . . . . 1 . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . Utility 198 | 1 3 . 2 1 8 19 8 24 3 8 . 18 46 31 2 9 14 1 Device 107 | . 1 . 1 . . 14 5 15 1 4 . 12 24 18 2 4 6 . Storage 11 | 1 1 . . . 1 . . 1 . . . . 4 1 . 1 1 . Processor 26 | . 1 . 1 1 2 1 . 2 1 . . 2 5 6 . 1 3 . Hackware 4 | . . . . . . . . 2 . . . . 1 1 . . . . Protection 50 | . . . . . 5 4 3 4 1 4 . 4 12 5 . 3 4 1 Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 133 | 2 4 . 6 . 3 5 7 20 2 7 1 23 28 15 1 3 4 2 Energy Gun 47 | 1 . . . . . . 1 2 1 4 . 13 17 6 . 1 1 . Energy Cannon 3 | . . . . . . . . . . . . 1 2 . . . . . Ballistic Gun 35 | 1 . . . . 2 4 6 7 . . . 3 3 5 1 1 . 2 Ballistic Cannon 31 | . 3 . 6 . 1 1 . 5 1 2 . 2 5 2 . . 3 . Launcher 11 | . 1 . . . . . . 6 . 1 1 2 . . . . . . Special Weapon 4 | . . . . . . . . . . . . 1 1 2 . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . . . . . 1 . . . 1 . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 13 | . . . . . . . . 2 . . . . 2 2 . . 7 . Parts Lost 142 | . . . . . 1 3 8 12 1 . . 20 48 30 2 4 8 5 Power 25 | . . . . . . . . 1 . . . 2 14 5 . 2 . 1 Propulsion 23 | . . . . . 1 . 3 2 . . . . 8 6 . . 2 1 Utility 51 | . . . . . . 3 2 5 . . . 8 12 11 1 1 5 3 Weapon 43 | . . . . . . . 3 4 1 . . 10 14 8 1 1 1 . Highest Loss Streak 10 | . . . . . 1 2 3 8 1 . . 8 6 10 1 2 4 4 To Critical Strikes 2 | . . . . . . . . . . . . . 1 . 1 . . . Average Slot Usage (%) 95 | . 98 100 99 100 98 95 97 91 96 99 100 85 96 96 97 98 96 94 Engine 4 | . 14 14 11 11 3 4 7 2 6 6 6 3 5 3 . . . . Core 2 | . . . . . 5 2 . 3 . . . . 1 3 5 4 2 . Reactor 1 | . . . . . . . . . . . . 1 2 2 5 4 5 5 Leg 8 | . 3 . . . . . . 2 20 20 20 19 16 14 15 14 14 14 Wheel 9 | . 25 28 22 22 26 18 21 11 . . . . . . . . . . Device 13 | . 4 . 11 3 . 8 8 12 16 7 6 14 20 24 21 23 21 21 Storage 7 | . 14 14 11 11 8 7 7 6 6 6 6 3 9 7 5 5 4 5 Processor 19 | . 8 14 22 29 27 19 23 20 20 20 20 17 12 12 26 26 26 31 Protection 6 | . . . . . 9 8 5 5 5 17 20 6 5 6 3 2 3 . Energy Gun 5 | . 1 . . . . . 2 5 12 16 6 7 8 7 11 8 3 5 Ballistic Gun 6 | . . . . . 6 19 15 6 . . . 3 4 2 4 5 3 7 Ballistic Cannon 5 | . 24 28 21 22 11 2 3 4 6 3 6 . 2 4 . . 5 2 Naked Turns . | . . . . . . . . . . . . . . . . . . . Heaviest Build 89 | 11 23 21 27 27 33 44 38 49 53 57 60 60 72 89 48 62 83 61 Greatest Support 78 | 26 26 26 26 24 40 40 44 48 48 48 48 60 64 78 78 78 78 75 Greatest Overweight (x) 3 | 2 1 1 1 1 1 1 1 3 1 1 1 1 2 2 . 1 1 . Average Overweight (x) . | . . . . 1 . . . . . . 1 . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 10 10 10 10 10 10 10 5 5 5 5 Average Capacity 8 | 7 9 10 10 10 9 10 10 10 10 10 10 8 8 7 5 5 5 5 Most Carried 10 | 4 10 10 10 10 10 10 10 10 10 10 9 10 10 10 5 5 5 5 Average Carried 7 | 1 7 10 9 9 9 9 8 9 6 9 9 7 6 5 3 4 4 4 Final Capacity 10 | 8 10 10 10 10 10 10 10 10 10 10 10 5 10 5 5 5 5 5 Final Carried 10 | 4 10 10 9 10 10 10 10 6 10 9 9 3 9 4 4 4 5 2 Class Distribution -------------------- 27% | Scavenger-Gunner 17% | Mutant 13% | Skirmisher 11% | Scavenger-Mutant 7% | Hacker-Skirmisher 4% | Tank 4% | Scavenger-Tank 4% | Derelict-Tank 4% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Skirmisher | -7/Factory Scavenger-Gunner | -7/Storage Hacker-Skirmisher | -6/Factory Tank | -6/Lower Caves Derelict-Tank | -6/Lower Caves Derelict-Tank | -6/Data Miner Scavenger-Mutant | -5/Proximity Caves Scavenger-Gunner | -5/Factory Scavenger-Gunner | -4/Factory Scavenger-Gunner | -4/Upper Caves Scavenger-Gunner | -4/Upper Caves Scavenger-Mutant | -4/Warlord Scavenger-Gunner | -3/Proximity Caves Resources | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 ----------- Run | Jun Mat Min Mat Min Mat Fac Sto Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Matter Collected 18750 | 281 287 148 991 224 904 2883 1927 1896 337 346 . 951 3570 2343 182 220 1214 46 Remotely . | . . . . . . . . . . . . . . . . . . . Salvage Created 25560 | 99 247 123 1655 223 1558 3491 2442 2327 135 327 . 1212 6797 2998 434 392 642 458 Parts 1161 | . 19 9 82 11 66 182 124 107 6 19 . 57 258 155 26 10 17 13 Haulers Intercepted 3 | . . . . . 1 . 2 . . . . . . . . . . . Recyclers Shooed 27 | . 2 1 4 2 4 . 1 2 . . . . 9 2 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 84 | . . . . . . . . . 5 9 . 32 . . 26 4 . 8 Prevented 25 | . . . . . . . . . . 4 . 16 . . . 5 . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 ------- Run | Jun Mat Min Mat Min Mat Fac Sto Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Combat Hostiles Destroyed 461 | . 7 5 36 7 26 62 34 47 5 9 . 28 103 52 16 5 11 8 Melee 1 | . . . . . . . . . . . . . . 1 . . . . Guns 244 | . . . . . 5 51 23 25 2 7 . 15 53 32 16 5 2 8 Cannons 190 | . 7 5 36 7 21 11 11 18 3 1 . 6 37 18 . . 9 . AOE 15 | . . . . . . . . 4 . 1 . 7 3 . . . . . Classes Destroyed 24 | 1 4 . 4 . 3 2 1 3 1 . . 2 1 1 . . 1 . Worker 20 | . 2 . 2 . . 2 5 4 . . . . 4 1 . . . . Builder 26 | . . . 4 . . . 7 2 . . . . 7 6 . . . . Tunneler 3 | . . . . . . . . 1 . . . . 2 . . . . . Hauler 3 | . . . . . 1 . 2 . . . . . . . . . . . Recycler 41 | 1 1 1 7 1 9 5 5 3 . . . . 6 2 . . . . Carrier 1 | . . . . . . . . . . . . . 1 . . . . . Mechanic 7 | . . . . . . 1 2 1 . . . . 3 . . . . . Operator 11 | . . . 2 . . 3 1 1 . . . . 3 1 . . . . Drone 4 | . . . . . . . . . . . . 2 . . . . . 2 Watcher 34 | . 3 . 5 . 5 7 2 2 . . . . 6 4 . . . . Swarmer 82 | . 3 5 3 3 5 6 . 2 3 3 . 11 7 14 15 . . 2 Saboteur 1 | . . . . . . . . . . . . 1 . . . . . . Grunt 177 | . 4 . 27 2 11 33 15 11 1 1 . 9 52 6 . . 5 . Brawler 15 | . . . . . 2 . 2 2 . . . 1 3 . . . 1 4 Duelist 13 | . . . 1 1 . 1 1 3 . . . . 4 . . 2 . . Protector 2 | . . . . . . . 1 . . . . . . 1 . . . . Sentry 55 | . . . 5 1 7 8 11 10 . . . 2 5 4 1 1 . . Specialist 6 | . . . . . . . . 6 . . . . . . . . . . Hunter 33 | . . . . . 1 4 2 6 . . . 2 7 9 . 2 . . Programmer 62 | . . . . . . 10 2 6 . 1 . . 25 17 . . 1 . Heavy 1 | . . . . . . . . 1 . . . . . . . . . . Behemoth 1 | . . . . . . . . . 1 . . . . . . . . . Striker 3 | . . . . . . . . . . . . . . 1 . . 2 . Executioner 1 | . . . . . . . . . . . . . . . . . 1 . Wasp 3 | . . . . . . . . . . 3 . . . . . . . . Thug 2 | . . . . . . . . . . 1 . . . . . . 1 . Commander 1 | . . . . . . . . . . . . . . . . . 1 . Best Kill Streak 11 | 1 5 4 7 7 6 6 9 11 2 3 . 5 11 5 5 2 4 4 Combat Bots Only 8 | . 3 3 5 6 6 6 5 6 2 3 . 5 8 5 5 2 4 4 Max Kills in Single Turn 5 | 1 2 1 2 1 1 2 3 3 1 1 . 2 5 2 3 1 2 1 Gunslinging 2 | . . . . . . . . . . . . . . 1 2 . . . Exploded 3 | . . . . . . . . 2 . 1 . 2 3 . . . . . Melee 1 | . . . . . . . . . . . . . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -------- Run | Jun Mat Min Mat Min Mat Fac Sto Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Damage Taken 27474 | . 207 80 352 168 731 2031 1313 3153 210 545 . 2388 7807 4928 370 404 2062 725 Core 3232 | . 50 11 44 34 82 186 175 334 22 88 . 238 808 643 34 46 326 111 Absorbed by Shields 1611 | . . . . . . 23 93 . . . . . 729 100 140 137 389 . Redirected to Shielding 416 | . . . . . . 105 101 . . 90 . 17 . 43 60 . . . Regen/Repaired (Parts) 3432 | . 29 . 44 . 264 148 194 502 . . . . 1592 466 . . 193 . Core Remaining (%) 60 | 100 . 75 . 80 85 . 48 . . . . 19 19 . . . . . Volleys Fired 1443 | 7 28 12 105 26 99 191 133 146 17 22 . 72 338 165 22 14 27 19 Largest 3 | 2 2 2 2 2 2 3 3 3 3 3 . 3 3 3 3 3 3 3 Hottest 234 | 60 78 78 78 78 78 98 130 190 193 186 . 189 234 228 198 188 159 144 Shots Fired 3576 | 11 51 24 210 52 188 572 398 357 32 60 . 142 866 400 45 39 78 51 Gun 2354 | 11 . . . . 32 504 323 247 11 49 . 119 636 287 45 39 4 47 Cannon 1200 | . 51 24 210 52 156 68 75 100 21 7 . 17 229 112 . . 74 4 Launcher 18 | . . . . . . . . 10 . 4 . 4 . . . . . . Special 4 | . . . . . . . . . . . . 2 1 1 . . . . Kinetic 2563 | 7 51 24 210 52 188 572 362 219 21 7 . 48 405 254 19 14 74 36 Thermal 845 | 4 . . . . . . 36 128 11 7 . 42 443 117 24 14 4 15 Explosive 10 | . . . . . . . . 10 . . . . . . . . . . Electromagnetic 157 | . . . . . . . . . . 46 . 52 17 29 2 11 . . Robot Hit Streak 39 | 5 17 7 20 6 18 29 31 39 7 18 . 30 33 13 11 27 10 10 Robot Miss Streak 7 | 3 2 2 3 2 3 7 3 7 3 4 . 7 6 3 5 1 6 3 Penetration Max 1 | . . . . . . . . . . . . 1 1 1 . 1 1 1 Secondary Targets 22 | . . . . . . 3 . . . . . 2 . 5 7 1 . 4 Max Gunslinging Chain 2 | . . . . . . 1 . . . . . 1 . 1 2 1 . 1 Shots Hit Robots 2529 | 7 33 12 134 18 139 396 276 305 22 37 . 110 640 268 28 35 37 32 Core Hits 1188 | 2 15 5 60 9 59 161 120 183 16 23 . 64 265 132 18 16 21 19 Critical Kills 58 | . . . . . . 1 . . 1 1 . 3 19 22 2 1 7 1 Critical Parts Destroyed 77 | . . . . . . . . . 2 . . 4 32 22 2 5 8 2 Critical Strikes 255 | . . 2 6 1 5 4 4 5 4 1 . 8 119 61 6 8 17 4 Burn 60 | . . . . . . . . . . . . 1 44 12 2 . . 1 Destroy 140 | . . . . . . 1 . . 4 1 . 7 52 44 4 7 17 3 Blast 54 | . . 2 6 1 5 3 4 5 . . . . 23 5 . . . . Corrupt 1 | . . . . . . . . . . . . . . . . 1 . . Melee Attacks 2 | . . . . . . . . . . . . 2 . . . . . . Thermal 2 | . . . . . . . . . . . . 2 . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . Damage Inflicted 60851 | 85 794 236 2976 385 2772 7305 5351 9002 395 472 . 2685 17698 6517 682 940 1675 881 Guns 36825 | 85 . . . . 460 6248 4015 4972 155 428 . 1672 11614 4723 682 876 50 845 Cannons 20471 | . 794 236 2976 385 2312 1057 1307 2141 240 44 . 341 5374 1603 . . 1625 36 Explosions 3474 | . . . . . . . 29 1889 . . . 650 688 154 . 64 . . Melee . | . . . . . . . . . . . . . . . . . . . Ramming 35 | . . . . . . . . . . . . . 22 13 . . . . Kinetic 39731 | 62 794 236 2976 385 2772 7305 4712 3861 240 44 . 596 8829 4094 191 284 1625 725 Thermal 16333 | 23 . . . . . . 610 3323 155 62 . 1071 7919 2078 471 415 50 156 Explosive 2606 | . . . . . . . 29 1818 . . . . 650 109 . . . . Electromagnetic 2146 | . . . . . . . . . . 366 . 1018 278 223 20 241 . . Impact . | . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . Highest Corruption 22 | . 1 1 1 1 . 2 2 15 15 17 17 21 22 10 10 10 10 10 Average Corruption 8 | . 1 1 1 1 . 1 2 9 15 16 17 18 13 4 10 10 5 6 Corruption Purged 13 | . . . . . . 2 . . . . . . 10 1 . . . . Corruption Blocked 3 | . . . . . . . . . . . . . . . . . 3 . Effects 742 | . 4 4 . 11 . 50 23 95 46 68 9 96 230 37 24 27 11 7 Message Errors 171 | . . 1 . 1 . 8 3 16 9 17 1 24 62 7 5 10 4 3 Matter Fused 174 | . 1 1 . 1 . 15 4 23 15 11 3 21 51 10 6 8 4 . Heat Flow Errors 82 | . 2 . . 2 . 8 1 12 5 10 1 7 23 4 4 1 . 2 Energy Discharges 89 | . . . . 2 . 1 5 9 4 14 1 16 24 6 3 3 . 1 Parts Rejected 11 | . . . . . . 1 2 2 . . . 1 2 2 . . 1 . Parts Fused 3 | . . . . . . . . 1 . . . . 2 . . . . . Data Loss (minor) 72 | . 1 1 . 1 . 9 4 8 5 6 2 11 15 3 1 5 . . Data Loss (major) 33 | . . 1 . 1 . 3 1 4 3 3 1 3 10 1 1 . 1 . Misfires 36 | . . . . 2 . 2 1 7 3 4 . 6 10 . 1 . . . Alerts 22 | . . . . . . . 2 4 . 2 . 1 7 3 1 . 1 1 Misdirections 8 | . . . . . . . . 3 . . . 2 3 . . . . . Weapon Failures 41 | . . . . 1 . 3 . 6 2 1 . 4 21 1 2 . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . Overflow Damage 709 | . 28 1 25 8 18 9 30 178 . 5 . 13 353 28 . . 13 . Projectiles 335 | . 28 1 25 8 18 9 30 29 . 5 . . 163 6 . . 13 . Explosions 374 | . . . . . . . . 149 . . . 13 190 22 . . . . Melee . | . . . . . . . . . . . . . . . . . . . Knockbacks 144 | . 7 4 14 2 11 8 9 13 3 . . 1 41 18 . . 13 . Impact . | . . . . . . . . . . . . . . . . . . . Kinetic 135 | . 7 3 14 2 11 8 9 12 3 . . 1 35 18 . . 12 . Secondary 9 | . . 1 . . . . . 1 . . . . 6 . . . 1 . Self-Inflicted Damage 547 | . . . . . . . 41 13 . . . 199 174 51 . 69 . . Shots 15 | . . . . . . . 1 1 . . . 5 5 2 . 1 . . Rammed . | . . . . . . . . . . . . . . . . . . . Targets Rammed 9 | . . . . . . . . . . . . . 4 5 . . . . Kicked 9 | . . . . . . . . . . . . . 4 5 . . . . Crushed . | . . . . . . . . . . . . . . . . . . . Highest Temperature 572 | . 270 124 7 160 225 528 213 436 281 567 219 373 572 404 40 37 67 177 Average Temperature 99 | . 71 45 7 32 52 114 42 67 103 159 109 107 122 119 40 37 28 100 Received Heat Transfer 7051 | . 84 . 225 42 315 798 498 813 51 117 . 528 2587 477 12 12 357 135 Effects 59 | . . . . . . 6 . 9 . 13 . 5 26 . . . . . Shutdowns 15 | . . . . . . 2 . 1 . 4 . 1 7 . . . . . Energy Bleed 5 | . . . . . . 2 . . . . . . 3 . . . . . Interference 18 | . . . . . . . . 6 . 3 . 3 6 . . . . . Matter Decay 3 | . . . . . . . . . . 3 . . . . . . . . Short Circuit 5 | . . . . . . 1 . . . 2 . . 2 . . . . . Damage (minor) 6 | . . . . . . 1 . 1 . 1 . 1 2 . . . . . Damage (major) 7 | . . . . . . . . 1 . . . . 6 . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . . . 1 . . . . . Combat Hostiles 1 | . . . . . . . . . . . . . 1 . . . . . Parts Fried 6 | . . . . . . . . . . 1 . 3 . 1 . . 1 . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . Robots Melted 10 | . . . . . . . . . . . . . 9 1 . . . . Combat Hostiles 10 | . . . . . . . . . . . . . 9 1 . . . . Parts Melted 97 | . . . . . . . . 10 1 . . 3 65 15 2 . 1 . Heat Transferred 36731 | 50 . . . . . . 1400 7450 349 111 . 1497 18955 4850 1020 531 111 407 Parts Sabotaged 3 | . . . . . . . . . . . . . 3 . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions 6 | . . . . . . . . . . . . 5 . . . 1 . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 ------- Run | Jun Mat Min Mat Min Mat Fac Sto Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Peak Influence 1059 | 5 188 168 633 329 357 363 590 527 . . . . 1059 569 . . . . Initial 600 | . 2 . 55 89 . . 57 178 . . . . 600 396 . . . . Average 209 | 2 62 77 330 135 130 81 370 237 . . . . 270 296 . . . . Maximum Alert Level 3 | . . . 2 1 1 1 2 2 . . . . 3 2 . . . . Low Security (%) 60 | 100 100 100 19 68 78 87 14 56 . . . . 64 21 . . . . Level 1 23 | . . . 46 31 21 12 28 29 . . . . 12 53 . . . . Level 2 12 | . . . 34 . . . 57 13 . . . . 10 24 . . . . Level 3 2 | . . . . . . . . . . . . . 12 . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Squads Dispatched 107 | . . . 7 . 1 18 12 20 . . . 1 32 15 . . . 1 Investigation 25 | . . . 4 . . 7 1 2 . . . . 8 3 . . . . Extermination 33 | . . . . . . 9 2 5 . . . . 9 8 . . . . Reinforcement 24 | . . . 2 . 1 . 3 7 . . . . 8 3 . . . . Assault 11 | . . . 1 . . . 2 2 . . . 1 3 1 . . . 1 Garrison 14 | . . . . . . 2 4 4 . . . . 4 . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . Searches Triggered 2 | . . . . . . . . . . . . . 2 . . . . . Data Miner Redirects 8 | . . . . . . . . . . . . . 4 4 . . . . Construction Impeded 10 | . . . . . . . 2 1 . . . . 5 2 . . . . Haulers Reinforced 2 | . . . . . . . . . . . . . 2 . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . 1 . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 --------- Run | Jun Mat Min Mat Min Mat Fac Sto Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Distress Signals 19 | . 1 . 4 . 1 2 1 2 . . . . 3 4 . . 1 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . Times Spotted 652 | . 11 6 46 9 37 78 40 68 7 9 . 39 149 74 16 5 46 12 Peak Tracking Total 13 | . 4 3 4 3 4 6 5 7 3 4 . 6 7 10 5 3 13 10 Tactical Retreats 35 | . . 1 . 1 1 3 2 1 1 . . 6 10 5 . . 4 . Traps | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 ------- Run | Jun Mat Min Mat Min Mat Fac Sto Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Traps Triggered 26 | . 1 . 2 . 2 9 3 2 . . . . 6 1 . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . Triggered 18 | . . . . . . . . 1 . 1 . 1 1 . . . 14 . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 ---------- Run | Jun Mat Min Mat Min Mat Fac Sto Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Machines Disabled 47 | . . . 2 1 1 4 2 7 . . . . 18 12 . . . . Max in Single Turn 5 | . . . 1 . 1 1 1 2 . . . . 4 5 . . . . Garrison Access 5 | . . . . . . 1 1 1 . . . . 2 . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 --------- Run | Jun Mat Min Mat Min Mat Fac Sto Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Machines Accessed 114 | . 9 1 6 1 15 27 8 14 . 2 4 . 14 7 . . 6 . Terminals 57 | . 7 1 3 1 11 15 4 6 . 1 . . 6 2 . . . . Fabricators 10 | . . . . . . 4 . 1 . . . . 2 3 . . . . Repair Stations 20 | . 1 . 1 . 2 4 2 5 . . . . 3 2 . . . . Recycling Units 3 | . 1 . . . . . 1 1 . . . . . . . . . . Scanalyzers 9 | . . . 2 . 2 2 . 1 . . . . 2 . . . . . Garrison Access 4 | . . . . . . 2 1 . . . . . 1 . . . . . Total Hacks 337 | . 24 3 20 3 50 65 19 45 . 2 31 . 46 20 . . 9 . Successful 204 | . 17 2 13 2 32 33 11 21 . 2 31 . 21 10 . . 9 . Failed 133 | . 7 1 7 1 18 32 8 24 . . . . 25 10 . . . . Catastrophic 24 | . 1 . 2 . 2 5 2 5 . . . . 5 2 . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . Manual 73 | . 5 1 9 6 8 14 1 8 . 1 . . 13 5 . . 2 . Terminals 156 | . 21 3 11 3 33 35 7 19 . 1 . . 15 8 . . . . Fabricators 25 | . . . . . . 10 . 2 . . . . 8 5 . . . . Repair Stations 66 | . 2 . 2 . 13 12 5 16 . . . . 9 7 . . . . Recycling Units 7 | . 1 . . . . . 4 2 . . . . . . . . . . Scanalyzers 35 | . . . 7 . 4 6 . 6 . . . . 12 . . . . . Garrison Access 7 | . . . . . . 2 3 . . . . . 2 . . . . . Terminal Hacks 109 | . 12 1 7 2 19 14 3 7 . 2 31 . 1 1 . . 9 . Record 31 | . . . . . 2 5 1 2 . 1 11 . . . . . 9 . Part Schematic 21 | . 2 . . . . 1 1 4 . . 12 . . 1 . . . . Robot Schematic 6 | . . . . . . . . 1 . . 5 . . . . . . . Robot Analysis 2 | . . . . 1 1 . . . . . . . . . . . . . Prototype ID Bank 10 | . 3 . . 1 2 1 . . . . 3 . . . . . . . Open Door 2 | . . . . . . . 1 . . 1 . . . . . . . . Open DSF 1 | . . . . . . 1 . . . . . . . . . . . . Branch Access Points 2 | . 1 . . . 1 . . . . . . . . . . . . . Terminal Index 1 | . . . . . . 1 . . . . . . . . . . . . Repair Station Index 2 | . . . . . 1 1 . . . . . . . . . . . . Alert Level 10 | . 2 . 2 . 5 1 . . . . . . . . . . . . Unreport Threat 5 | . . . 1 . 1 2 . . . . . . 1 . . . . . Locate Traps 3 | . 1 . 1 . 1 . . . . . . . . . . . . . Dispatch Records 2 | . 1 . . . 1 . . . . . . . . . . . . . Maintenance Status 2 | . 1 . . . 1 . . . . . . . . . . . . . Patrol Status 1 | . 1 . . . . . . . . . . . . . . . . . Investigation Status 1 | . . . 1 . . . . . . . . . . . . . . . Reinforcement Status 1 | . . . . . . 1 . . . . . . . . . . . . Recall Investigation 1 | . . . 1 . . . . . . . . . . . . . . . Recall Reinforcements 1 | . . . 1 . . . . . . . . . . . . . . . Registered Prototypes 1 | . . . . . 1 . . . . . . . . . . . . . Zone Layout 3 | . . 1 . . 2 . . . . . . . . . . . . . Fabricator Hacks 17 | . . . . . . 7 . 1 . . . . 5 4 . . . . Network Status 4 | . . . . . . 3 . . . . . . 1 . . . . . Load Schematic 6 | . . . . . . 2 . . . . . . 2 2 . . . . Build 7 | . . . . . . 2 . 1 . . . . 2 2 . . . . Repair Station Hacks 46 | . 2 . 2 . 10 7 5 10 . . . . 6 4 . . . . Scan Component 26 | . 1 . 1 . 5 4 3 6 . . . . 3 3 . . . . Repair 20 | . 1 . 1 . 5 3 2 4 . . . . 3 1 . . . . Recycling Unit Hacks 5 | . 1 . . . . . 2 2 . . . . . . . . . . Process 1 | . . . . . . . . 1 . . . . . . . . . . Report Inventory 3 | . 1 . . . . . 1 1 . . . . . . . . . . Retrieve Components 1 | . . . . . . . 1 . . . . . . . . . . . Scanalyzer 19 | . . . 4 . 3 4 . 1 . . . . 7 . . . . . Insert Component 15 | . . . 3 . 3 3 . 1 . . . . 5 . . . . . Analyze 4 | . . . 1 . . 1 . . . . . . 2 . . . . . Garrison Access Hacks 2 | . . . . . . 1 1 . . . . . . . . . . . Seal Access 2 | . . . . . . 1 1 . . . . . . . . . . . Unauthorized Hacks 6 | . 2 1 . . . . . . . . . . 2 1 . . . . Terminals 6 | . 2 1 . . . . . . . . . . 2 1 . . . . Assimilate 3 | . . . . . . . . . . . . . 2 1 . . . . Detonate 3 | . 2 1 . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Data Cores Recovered 3 | . . . . . . 1 . . . . . . 2 . . . . . Used . | . . . . . . . . . . . . . . . . . . . Hacking Detections 85 | . 5 1 6 1 12 22 7 12 . . . . 13 6 . . . . Full Trace Events 23 | . . . 2 . . 7 1 2 . . . . 8 3 . . . . Feedback Events 4 | . . . 1 . . 1 . 1 . . . . . 1 . . . . Corruption 4 | . . . 1 . . 1 . 1 . . . . . 1 . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . 1 . . 5 . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 25 | . 2 . 1 . . 2 1 4 . . 12 . 2 1 . . . . Parts Built 7 | . . . . . . 2 . 1 . . . . 3 1 . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time 629 | . . . . . . 163 . 58 . . . . 215 193 . . . . Total Part Build Rating 43 | . . . . . . 8 . 7 . . . . 23 5 . . . . Parts Repaired 19 | . 1 . 1 . 5 3 2 4 . . . . 2 1 . . . . Time 689 | . 32 . 16 . 154 101 74 165 . . . . 122 25 . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter 32 | . . . . . . . . 32 . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components 9 | . . . . . . . 9 . . . . . . . . . . . Parts Scanalyzed 4 | . . . 1 . . 1 . . . . . . 2 . . . . . Part Schematics Acquired 4 | . . . 1 . . 1 . . . . . . 2 . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 ------------ Run | Jun Mat Min Mat Min Mat Fac Sto Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Used RIF Installer . | . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . Relay Couplers Released 5 | . . . . . . . . 5 . . . . . . . . . . Machine Destruction 2 | . . . . . . . . 2 . . . . . . . . . . Programmers 3 | . . . . . . . . 3 . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . Robots Rewired 6 | . . . . . . . . . . . . 1 . . . . 5 . Allies Hacked . | . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -------- Run | Jun Mat Min Mat Min Mat Fac Sto Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Total Allies 37 | . . . . 4 . 12 2 . . . . 2 . 12 . . 5 . Largest Group 8 | . . . . 3 3 8 2 . . . . 1 . 4 . . 5 . Highest-Rated Group 272 | . . . . 60 60 152 62 . . . . 96 . 168 . . 272 . Highest-Rated Ally 96 | . . . . 31 31 31 31 . . . . 96 . 46 . . 65 . Total Orders . | . . . . . . . . . . . . . . . . . . . Ally Attacks 121 | . . . . 19 18 7 15 . . . . 11 . 25 . . 26 . Total Damage 3632 | . . . . 200 229 185 233 . . . . 304 . 716 . . 1765 . Kills 21 | . . . . 2 4 2 1 . . . . . . 2 . . 10 . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . Allies Melted 2 | . . . . . . . . . . . . . . . . . 2 . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 ------- Run | Jun Mat Min Mat Min Mat Fac Sto Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Robot Analysis Total 2 | . . . . 1 1 . . . . . . . . . . . . . Derelict Logs Recovered 8 | . . 3 . 2 . . . . 1 . . 1 . . . 1 . . Drone Launches . | . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 ------------- Run | Jun Mat Min Mat Min Mat Fac Sto Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Turns Passed 36406 | 84 843 385 1668 1110 2420 6360 1829 3611 1259 1420 190 2114 6196 3518 842 782 1487 288 Spaces Moved 22902 | 55 729 353 1212 884 1730 5064 1265 2220 657 575 100 1130 2705 1878 635 569 916 225 Core 7 | 7 . . . . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . . Legs 9632 | . . . . . . . . 242 657 575 100 1130 2705 1878 635 569 916 225 Wheels 13263 | 48 729 353 1212 884 1730 5064 1265 1978 . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 90 90 90 105 86 93 86 86 120 120 190 120 110 120 120 120 100 100 Average Speed 117 | 89 92 93 94 105 88 99 90 109 179 171 190 129 161 136 120 120 135 100 Slowest Speed 260 | 150 95 95 105 105 105 110 115 260 190 190 190 190 260 260 120 190 190 100 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . 1 . Exploration Rate (%) 68 | 5 95 63 68 99 97 85 95 43 84 65 79 86 43 32 84 70 77 35 Regions Visited 18 Branch Regions 11 Pre-discovered Areas 3 | . . 1 . 1 . . . . . . 1 . . . . . . . Known Exits Taken 13 | . 1 1 1 1 1 1 1 1 1 1 1 1 1 . . . . . Unknown Exits Taken 5 | 1 . . . . . . . . . . . . . 1 1 1 1 . Scrap Searched 18 | . . 1 . 1 . . . . 4 1 . 4 . . 2 3 . 2 Spaces Dug 5 | . 1 . . . . . . 1 . . . . . . . . 3 . Terrain Destroyed 539 | . 2 2 6 2 5 6 40 184 8 4 . 37 138 52 9 17 13 14 Melee . | . . . . . . . . . . . . . . . . . . . Projectile 246 | . 2 2 6 2 5 6 15 13 8 4 . 8 102 32 9 5 13 14 AOE 293 | . . . . . . . 25 171 . . . 29 36 20 . 12 . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 --------- Run | Jun Mat Min Mat Min Mat Fac Sto Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Total 29831 | 75 849 385 1533 1015 2439 6144 1757 3133 707 966 100 1656 3932 2484 677 632 1096 251 Wait 4486 | 4 64 17 173 101 545 809 289 665 21 330 . 374 657 319 15 26 76 1 Move 22884 | 54 728 352 1211 883 1729 5063 1264 2219 656 574 99 1129 2704 1877 634 568 915 225 Hop . | . . . . . . . . . . . . . . . . . . . Pick Up 195 | 4 10 . 11 2 22 16 14 17 7 7 . 12 49 11 2 3 8 . Fast Attach 196 | 6 3 . 2 1 8 15 5 14 1 5 . 14 51 47 . 7 16 1 Attach 117 | . . . 2 . 3 5 8 15 3 1 . 15 35 13 2 4 7 4 Detach 21 | . . . . . . 3 . 1 . 3 . 6 3 . . 1 3 1 Swap 180 | . 8 2 10 . 10 15 16 33 2 11 1 20 33 14 1 4 . . Drop 242 | . 8 2 19 2 23 27 12 23 . 13 . 10 48 33 1 5 16 . Fire 1443 | 7 28 12 105 26 99 191 133 146 17 22 . 72 338 165 22 14 27 19 Melee 2 | . . . . . . . . . . . . 2 . . . . . . Ram . | . . . . . . . . . . . . . . . . . . . Kick 9 | . . . . . . . . . . . . . 4 5 . . . . Crush . | . . . . . . . . . . . . . . . . . . . Escape Stasis 26 | . . . . . . . 16 . . . . . 10 . . . . . Rewire 30 | . . . . . . . . . . . . 2 . . . . 28 . Trap . | . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines -9/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 5 exits: *Fac x4 / *Sto) -7/Storage -6/Factory (discovered 4 exits: *Fac x2 / *Low x2) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: *Fac x2) -4/Factory (discovered 2 exits: [*Res] / [*Upp]) -4/Upper Caves -4/Upper Caves -4/Warlord -3/Proximity Caves History --------- Turn | Location | Event 23 | -11/Junkyard | Discovered new exit (range 15) 85 | -11/Junkyard | Entered Materials 139 | -10/Materials | Discovered new exit (range 7) 177 | -10/Materials | Identified exit to Mines 284 | -10/Materials | Discovered new exit (range 3) 312 | -10/Materials | Build established: Mutant 413 | -10/Materials | Discovered new exit (range 8) 425 | -10/Materials | Identified exit to Materials 487 | -10/Materials | Discovered exit to Materials (range 13) 546 | -10/Materials | Repaired Imp. Light Cannon 928 | -10/Materials | Entered Mines 933 | -10/Mines | Learned location of Zion (-7) 941 | -10/Mines | Learned 8 Materials zone layouts 963 | -10/Mines | Found a hidden stash of uninstalled traps 1038 | -10/Mines | Discovered exit to Materials (range 9) 1046 | -10/Mines | Learned Materials emergency access door positions 1217 | -10/Mines | Assembled infested the area 1313 | -10/Mines | Entered Materials 1313 | -9/Materials | Evolved 2 slots: Utility x2 1314 | -9/Materials | Identified exit to Mines 1506 | -9/Materials | Build established: Scavenger-Mutant 2291 | -9/Materials | Repaired Imp. Light Cannon 2322 | -9/Materials | Discovered new exit (range 18) 2676 | -9/Materials | Discovered new exit (range 5) 2748 | -9/Materials | Build established: Mutant 2913 | -9/Materials | First assault squad dispatched 2981 | -9/Materials | Entered Mines 2984 | -9/Mines | Met a Derelict bent on vengeance 3065 | -9/Mines | Discovered new exit (range 16) 3084 | -9/Mines | Learned Materials emergency access door positions 3199 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 3401 | -9/Mines | Excavation squad dispatched 3401 | -9/Mines | A large section of the Mines collapsed 3736 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 3780 | -9/Mines | Discovered new exit (range 18) 3819 | -9/Mines | Identified exit to Materials 4018 | -9/Mines | Received a Mining Laser from a helpful Derelict 4091 | -9/Mines | Entered Materials 4091 | -8/Materials | Accompanied by 3 allies 4091 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4766 | -8/Materials | Discovered new exit (range 10) 5901 | -8/Materials | Discovered new exit (range 11) 6153 | -8/Materials | Repaired Arm. Wheel 6186 | -8/Materials | Repaired Arm. Wheel 6254 | -8/Materials | Repaired Med. Storage Unit 6310 | -8/Materials | Repaired Lgt. Nuclear Core 6337 | -8/Materials | Repaired Transport Network Coupler 6422 | -8/Materials | Discovered new exit (range 8) 6428 | -8/Materials | Identified exit to Factory 6511 | -8/Materials | Entered Factory 6511 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 6791 | -7/Factory | Identified exit to DSF 6818 | -7/Factory | Build established: Skirmisher 7607 | -7/Factory | Discovered new exit (range 19) 7630 | -7/Factory | Identified exit to Storage 8008 | -7/Factory | Discovered new exit (range 13) 8022 | -7/Factory | Identified exit to Factory 8144 | -7/Factory | Repaired Hrd. Medium Armor Plating 8646 | -7/Factory | Repaired Lgt. Angular Momentum Engine 8680 | -7/Factory | Repaired Arm. Wheel 8751 | -7/Factory | Discovered exit to Factory (range 13) 8761 | -7/Factory | Garrison activated, responded to threat 9249 | -7/Factory | Build established: Gunner 10129 | -7/Factory | Fabricated Enh. Autogun (x1) 10332 | -7/Factory | Discovered exit to Factory (range 18) 10454 | -7/Factory | Build established: Tank 10895 | -7/Factory | Build established: Skirmisher 11899 | -7/Factory | Discovered exit to Factory (range 4) 12134 | -7/Factory | Fabricated Adv. Sensor Array? 12454 | -7/Factory | Build established: Tank 12871 | -7/Factory | Entered Storage 12887 | -7/Storage | Met a pair of Derelict thieves 13335 | -7/Storage | Garrison activated, responded to threat 13475 | -7/Storage | Build established: Gunner 13687 | -7/Storage | Lost 3 parts (1n1u1w) 13926 | -7/Storage | Repaired Imp. Cooling System 13955 | -7/Storage | Discovered exit to Factory (range 19) 13985 | -7/Storage | Build established: Scavenger-Gunner 14123 | -7/Storage | Repaired Enh. Autogun 14341 | -7/Storage | Core integrity fell below 50% 14700 | -7/Storage | Entered Factory 14700 | -6/Factory | Evolved 2 slots: Utility x2 14830 | -6/Factory | Fabricated Micro-nuke Launcher (x1) 14854 | -6/Factory | Discovered new exit (range 9) 14864 | -6/Factory | Identified exit to Lower Caves 15018 | -6/Factory | Repaired Enh. Autogun 15130 | -6/Factory | Repaired Adv. Sensor Array 15423 | -6/Factory | Build established: Hacker-Skirmisher 15645 | -6/Factory | Repaired Enh. Autogun 15659 | -6/Factory | Discovered new exit (range 19) 15700 | -6/Factory | Identified exit to Factory 15778 | -6/Factory | Found Prototype Processor 15779 | -6/Factory | Identified Exp. Targeting Computer 16009 | -6/Factory | Discovered exit to Factory (range 17) 16736 | -6/Factory | Garrison activated, responded to threat 17008 | -6/Factory | Cargo convoy interrupted 17285 | -6/Factory | Repaired Lyr. Medium Armor Plating 17385 | -6/Factory | System corruption reached 10% 17943 | -6/Factory | Garrison activated, responded to threat 18055 | -6/Factory | Lost 8 parts (1p4u3w) 18200 | -6/Factory | First assault squad dispatched 18267 | -6/Factory | Discovered exit to Lower Caves (range 16) 18282 | -6/Factory | Build established: Mutant 18311 | -6/Factory | Entered Lower Caves 18337 | -6/Lower Caves | Spotted B-75 Beast 18366 | -6/Lower Caves | Destroyed B-75 Beast 18705 | -6/Lower Caves | Build established: Tank 18854 | -6/Lower Caves | Learned Factory emergency access door positions 19483 | -6/Lower Caves | Build established: Mutant 19554 | -6/Lower Caves | Discovered new exit (range 10) 19568 | -6/Lower Caves | Identified exit to Lower Caves 19570 | -6/Lower Caves | Entered another Lower Caves area 19992 | -6/Lower Caves | Build established: Derelict-Tank 20803 | -6/Lower Caves | Discovered new exit (range 6) 20809 | -6/Lower Caves | Identified exit to Data Miner 20813 | -6/Lower Caves | Ambushed by wild Derelicts 20833 | -6/Lower Caves | Core integrity fell below 50% 20990 | -6/Lower Caves | Entered Data Miner 20990 | -6/Data Miner | Discovered new exit (range 6) 20998 | -6/Data Miner | Identified exit to Proximity Caves 21020 | -6/Data Miner | Met Data Miner 21093 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 21093 | -6/Data Miner | Learned location of Section 7 (-2) 21133 | -6/Data Miner | Received God Mode back door access code from Data Miner 21180 | -6/Data Miner | Entered Proximity Caves 21183 | -5/Proximity Caves | Spotter reported a threat 21187 | -5/Proximity Caves | Spotter reported a threat 21301 | -5/Proximity Caves | Escorted by Enhanced Grunt 21407 | -5/Proximity Caves | Spotter reported a threat 21689 | -5/Proximity Caves | Lost 6 parts (2u4w) 21730 | -5/Proximity Caves | Spotter reported a threat 21906 | -5/Proximity Caves | Spotted B-75 Beast 21940 | -5/Proximity Caves | Build established: Mutant 22421 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 22605 | -5/Proximity Caves | Lost 8 parts (1p3u4w) 22850 | -5/Proximity Caves | Build established: Scavenger-Mutant 22984 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 23002 | -5/Proximity Caves | Core integrity fell below 20% 23036 | -5/Proximity Caves | Lost 3 parts (1p1u1w) 23294 | -5/Proximity Caves | Entered Factory 23294 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 23315 | -5/Factory | Build established: Scavenger-Tank 23431 | -5/Factory | Incoming investigation squad redirected 23482 | -5/Factory | Fabricated Lgt. Regenerative Plating? 23594 | -5/Factory | Search patrols dispatched 23643 | -5/Factory | Incoming investigation squad redirected 23786 | -5/Factory | Incoming assault squad redirected 23894 | -5/Factory | Search patrols dispatched 23906 | -5/Factory | Lost 4 parts (1p2u1w) 23973 | -5/Factory | Lost 5 parts (2n1u2w) 24085 | -5/Factory | Repaired Hvy. Laser 24255 | -5/Factory | Fabricated Lgt. Quantum Reactor (x2) 24816 | -5/Factory | Build established: Scavenger-Gunner 24975 | -5/Factory | Repaired Arm. Leg 24975 | -5/Factory | Incoming investigation squad redirected 25038 | -5/Factory | System corruption reached 10% 25188 | -5/Factory | Discovered new exit (range 11) 25413 | -5/Factory | Identified exit to Factory 27119 | -5/Factory | Discovered exit to Factory (range 8) 27858 | -5/Factory | Lost 3 parts (2u1w) 27914 | -5/Factory | Lost 3 parts (2p1u) 28019 | -5/Factory | Lost 5 parts (1n3u1w) 28458 | -5/Factory | Core integrity fell below 50% 28484 | -5/Factory | Garrison activated, responded to threat 28523 | -5/Factory | Lost 3 parts (1n1u1w) 28547 | -5/Factory | Destroyed 8 combat bots 28756 | -5/Factory | Lost 3 parts (2n1w) 28774 | -5/Factory | Destroyed 7 combat bots 28881 | -5/Factory | Lost 5 parts (2p1u2w) 28994 | -5/Factory | First assault squad dispatched 29093 | -5/Factory | Lost 6 parts (2p1u3w) 29389 | -5/Factory | Core integrity fell below 20% 29490 | -5/Factory | Entered another Factory area 29490 | -4/Factory | Evolved 2 slots: Utility x2 29560 | -4/Factory | Discovered new exit (range 4) 29740 | -4/Factory | First assault squad dispatched 29770 | -4/Factory | Incoming assault squad redirected 29999 | -4/Factory | Incoming investigation squad redirected 30035 | -4/Factory | Build established: Scavenger-Tank 30053 | -4/Factory | Fabricated Lgt. Regenerative Plating? 30229 | -4/Factory | Incoming investigation squad redirected 30381 | -4/Factory | Repaired Energy Well 30544 | -4/Factory | Build established: Scavenger-Mutant 30604 | -4/Factory | Lost 3 parts (2n1u) 30834 | -4/Factory | Spotted Striker 30841 | -4/Factory | Spotted Executioner 30849 | -4/Factory | Destroyed Striker 30940 | -4/Factory | Lost 10 parts (3p2n3u2w) 31023 | -4/Factory | Lost 9 parts (2p1n2u4w) 31099 | -4/Factory | Found Prototype Processor 31099 | -4/Factory | Identified Exp. Core Analyzer 31477 | -4/Factory | Build established: Scavenger-Gunner 31493 | -4/Factory | Incoming investigation squad redirected 32195 | -4/Factory | Discovered new exit (range 8) 32716 | -4/Factory | Spotted B-86 Titan 32863 | -4/Factory | Core integrity fell below 50% 32934 | -4/Factory | System corruption reached 10% 33008 | -4/Factory | Entered Upper Caves 33014 | -4/Upper Caves | Encountered a Warlord checkpoint 33178 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 33318 | -4/Upper Caves | Spotted B-86 Titan 33832 | -4/Upper Caves | Discovered new exit (range 16) 33850 | -4/Upper Caves | Entered another Upper Caves area 34076 | -4/Upper Caves | Encountered a Warlord checkpoint 34295 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 34448 | -4/Upper Caves | Learned Research stockpile data 34613 | -4/Upper Caves | Discovered new exit (range 16) 34632 | -4/Upper Caves | Entered Warlord 34698 | -4/Warlord | Build established: Scavenger-Mutant 34699 | -4/Warlord | System corruption cleaned by Quarantine Array 35314 | -4/Warlord | Met Warlord 35329 | -4/Warlord | Opened Warlord's prototype stash 35334 | -4/Warlord | Found Prototype Reactor 35334 | -4/Warlord | Identified Vortex Chain Reactor 35339 | -4/Warlord | Warlord's base attacked by MAIN.C 35366 | -4/Warlord | Found Prototype Device 35366 | -4/Warlord | Identified Exp. Focal Shield 35369 | -4/Warlord | Found Prototype Processor 35369 | -4/Warlord | Identified Exp. Armor Integrity Analyzer 35689 | -4/Warlord | Warlord forces counterattacked 35728 | -4/Warlord | Spotted Executioner 35762 | -4/Warlord | Spotted Striker 35795 | -4/Warlord | Spotted Striker 35812 | -4/Warlord | Spotted Striker 35814 | -4/Warlord | Crushed by falling debris 35867 | -4/Warlord | Spotted MJ-CZZ(g) 35870 | -4/Warlord | Destroyed MJ-CZZ(g) 35873 | -4/Warlord | Spotted Executioner 35875 | -4/Warlord | Spotted Striker 35882 | -4/Warlord | Destroyed Striker 35882 | -4/Warlord | Spotted Executioner 35888 | -4/Warlord | Destroyed Executioner 35956 | -4/Warlord | Spotted Striker 35962 | -4/Warlord | Spotted Striker 36014 | -4/Warlord | Warlord base infiltrated, sounded retreat 36023 | -4/Warlord | Core integrity fell below 20% 36026 | -4/Warlord | Destroyed Striker 36069 | -4/Warlord | Lost 4 parts (1n2u1w) 36105 | -4/Warlord | Discovered new exit (range 15) 36119 | -4/Warlord | Entered Proximity Caves 36122 | -3/Proximity Caves | Spotter reported a threat 36264 | -3/Proximity Caves | Spotted B-86 Titan 36315 | -3/Proximity Caves | Spotter reported a threat 36336 | -3/Proximity Caves | Spotted B-86 Titan 36337 | -3/Proximity Caves | Entered a huge 0b10 base via the front door 36359 | -3/Proximity Caves | Attracted the attention of an 0b10 outpost 36407 | -3/Proximity Caves | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- System corrupted by crushing effect (+1). B-74 Champion destroyed. Switching to secondary target: Y-72 Warden. Slug penetrates Y-72 Warden. Slug penetrates Wall. Penetrated by Slug. Adv. Target Analyzer destroyed. Exp. Optical Array destroyed. System corrupted by crushing effect (+1). System corrupted by crushing effect (+2). Identified Propulsion Shielding. B-74 Champion suffers critical hit (Destroy). B-74 Champion destroyed. Switching to secondary target: Y-72 Warden. Slug penetrates Y-72 Warden. B-86 Titan activates siege mode. G-67 Veteran heat short circuits Flexi-carbon Leg. [Achievement: 20k Club] [Achievement: 30k Club] [Achievement: Punisher] Map ----- +----------------------------------------------------+ | ???????????# ##???###?????????????? | | ???????????# #??## #?????????????# | | ???????????# #?## #?????????### # | | ???????###### #### ##??????? | | ???????# ## #??#"# ###???? | | ??????## #????## % ##### | | ?????## ##??## + | | ?????# #### + | | ?????# ### #" ## + | | ?????# #?### "# + | | ##???# #???## #### " | | ##### ##????## ## "?# #### | | ## ##??????# ### #####??? | | ### ######???????####?###### #?????? | | #?# ##??????????????????????## #???????### # | | ##### #????????????????????????# #?????????? # | | #### ##???????????????????????# ##???????????## | | # ##???????????????######## #?????????????? | | #??????????????## =%* # #???????????? | | #?????????????## #####= ;#????????????? | | ##?????????????# #??? ##???????????? | | # ##??????????????# ##??BB ##??????????? | | ## ####???????????????# ###;BB ##?????????? | | ?####??????????????????# !% ;; #?????????? | | ???????????????????????# %=%=Y #?????????? | | ???????????????????????##@%=Y "#???? | | ????????????????????????#;% g ### ?? | | ????????????????????????### ##??# ?? | | ???????????????????????????# #????# ?? | | ???????????????????????????? #????? #####??? | | ??????????????????????????? ##????? #??????? | | ??????????????????????????? #?????? # /??????? | | ??????????????????????????# #??????? #"## ?????? | | ??????????????????????????## #??????? "? ? ????? | | ???????????????????????????####??????? #? ? ???? | | ?????????????????????????????????????? #?? ? ???? | | ??????????????????????????????????????????##?????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 97 Energy Generation 55 Energy Capacity 915 Matter Stores 800 Matter Capacity 800 Sight Range 23 Robot Scan Range 18 Terrain Scan Density 210 ECM Strength 2 Cloak Strength 2 Power Amplification 20 Additional Mass Support 9 Base Temperature (-) 200 Armor Coverage 600 Resistance: KI 50 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Propulsion Shielding 66 Weapon Shielding 66 Point Defense Rating 80 Weapon Cycling 20 Melee Speed Boost 20 Phase Shifting 10 Evasion (%) 65 Targeting Accuracy 6 Target Analysis 12 Core Analysis 8 Armor Integrity Analysis 50 Recoil Reduction 4 Particle Charging 20 Kinecelleration 40 Offensive Hacking 10 Defensive Hacking 14 Item Schematics ----------------- Hover Unit | -10/Materials | Hacked Huge Storage Unit | -10/Materials | Hacked Hvy. Assault Rifle | -9/Materials | Scanalyzed Enh. Autogun | -7/Factory | Scanalyzed Adv. Sensor Array | -7/Factory | Hacked Tesla Rifle | -7/Storage | Hacked Imp. System Guard | -6/Factory | Hacked Imp. Recalibrator | -6/Factory | Hacked Hvy. Assault Cannon | -6/Factory | Hacked Adv. Shield Generator | -6/Factory | Hacked Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Gravmag System | -6/Data Miner | Free Exp. Heat Sink | -6/Data Miner | Free Hvy. Gatling Laser | -6/Data Miner | Free Imp. Antigrav System | -6/Data Miner | Free Lrn. Sensor Array | -6/Data Miner | Free Adv. Datajack | -6/Data Miner | Free Adv. Cryofiber Web | -6/Data Miner | Free Imp. Force Field | -6/Data Miner | Free Q-thruster | -6/Data Miner | Free Nova Cannon | -6/Data Miner | Free Enh. Flexi-carbon Leg | -5/Factory | Scanalyzed Lgt. Quantum Reactor | -5/Factory | Scanalyzed Antimatter Reactor | -4/Factory | Hacked Robot Schematics ------------------ R-10 Processor | -6/Factory | Hacked S-27 Virus | -6/Data Miner | Free B-48 Gladiator | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free M-30 Cleanser | -6/Data Miner | Free A-15 Conveyor | -6/Data Miner | Free Fabricated ------------ Enh. Autogun | x1 | -7/Factory Adv. Sensor Array | x1 | -7/Factory Micro-nuke Launcher | x1 | -6/Factory | Preloaded Lgt. Regenerative Plating | x1 | -5/Factory Lgt. Quantum Reactor | x2 | -5/Factory | Preloaded Lgt. Regenerative Plating | x1 | -4/Factory Alien Tech Used ----------------- None Achievements -------------- 20k Club 30k Club A Powerful Ally? Backstab Can't Touch This Charge!!! Explorer Gunslinger Just What I Needed Knowing Is Half The Battle Oh No You Don't! Preemptive Strike Prolific Hacker Punisher Reappropriation Respectable Loadout The Oracle True Hacker Unlikely Earthworm Challenges ------------ None Game ------ Seed GreatDeuteriumFirepult Manual? 0 Play Time 07:12:13 Cumulative 25.2 hours Start 2023.09.07 @ 21:23:37 End 2023.09.09 @ 16:59:53 Sessions 5 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 7 Rogue 0 Adventurer 7 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 23 Gallery% 24 Achievement% 23 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam X RUN: 3fd631cc-2f99-4518-8438-9e7dac9ed0aa