Cogmind - Beta 12 *** ADVENTURER MODE // 2023.09.09 @ 16:59:53

Player: Damos

Result: Destroyed by G-67 Veteran with Plasma Rifle

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (18)       3600
Robots Destroyed (560)     2800
Value Destroyed (22652)    22652
Prototype IDs (38)         760
Alien Tech Used (0)        0
Bonus (4847)               4847
              TOTAL SCORE: 37659

 Bonus
-------
High Alert Combat Kills    1349
Follower Combat Kills      601
Met Data Miner             300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Warlord Defense Kills      1814
Friendly Fire              -217

 Cogmind 
---------
Core Integrity             0/1150
Matter                     669/800
Energy                     270/270
System Corruption          10%
Temperature                Warm (162)
Movement                   Walking (180) Ox1
Location                   -3/Proximity Caves

 Parts 
-------
>              --- POWER (2) --------
         Light Particle Reactor
         Light Quantum Reactor
>              --- PROPULSION (3) ---
               Myomer Leg
  Experimental Myomer Leg
>              --- UTILITY (11) -----
      Advanced Cryofiber Web
               Heat Sink
  Experimental Matter Compressor
      Advanced Target Analyzer
  Experimental Core Analyzer
  Experimental Armor Integrity Analyzer
      Improved Kinecellerator
               Propulsion Shielding
  Experimental Focal Shield
>              --- WEAPON (3) -------
               Field Laser
         Heavy Machine Gun
               KE Penetrator
>              --- INVENTORY (5) ----
         Micro Antimatter Reactor
               Slug Cannon

 Peak State 
------------
>               --- POWER ------------
                Vortex Chain Reactor
>               --- PROPULSION -------
                Myomer Leg
   Experimental Myomer Leg
   Experimental Myomer Leg
>               --- UTILITY ----------
       Advanced Cryofiber Web
   Experimental Matter Compressor
       Enhanced Optical Array
       Improved Targeting Computer
       Advanced Target Analyzer
   Experimental Core Analyzer
   Experimental Armor Integrity Analyzer
       Improved Kinecellerator
   Experimental Focal Shield
       Improved Shield Generator
       Advanced Remote Shield
>               --- WEAPON -----------
                Dispersion Rifle
  Hypervelocity Coil Gun
                Slug Cannon
>               --- INVENTORY --------
                Myomer Leg
       Advanced Cooling System
       Hardened Light Armor Plating
       Improved Medium Armor Plating
                Field Laser
[Rating: 142]

 Favorites 
-----------
Power                      Improved Deuterium Engine
  Engine                   Improved Deuterium Engine
  Power Core               Light Nuclear Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Armored Leg
  Leg                      Armored Leg
  Wheel                    Armored Wheel
  Hover Unit               Cooled Aerolev Unit
Utility                    Medium Storage Unit
  Device                   Advanced Heat Sink
  Storage                  Medium Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 Advanced System Shield
  Protection               Hardened Medium Armor Plating
Weapon                     Enhanced Autogun
  Energy Gun               Plasma Rifle
  Energy Cannon            Heavy Phase Cannon
  Ballistic Gun            Enhanced Autogun
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Proton Missile Launcher
  Special Weapon           Welding Torch
  Slashing Weapon          Power Sword

 Build                          | -11 -10 -10 -9  -9  -8  -7  -7  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  -3  
-------                    Run  | Jun Mat Min Mat Min Mat Fac Sto Fac Low Low Dat Pro Fac Fac Upp Upp War Pro 
Slots Evolved              12   | .   .   .   2   .   2   2   .   2   .   .   .   .   2   2   .   .   .   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  9    | .   .   .   2   .   1   1   .   2   .   .   .   .   1   2   .   .   .   .   
  Weapon                   1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             492  | 6   11  2   14  1   21  35  29  62  5   17  1   49  119 74  3   15  23  5   
  Power                    75   | 1   .   1   3   .   3   9   5   7   .   1   .   6   19  15  .   2   1   2   
    Engine                 43   | 1   .   1   3   .   1   8   4   6   .   1   .   2   11  5   .   .   .   .   
    Core                   17   | .   .   .   .   .   2   1   1   1   .   .   .   1   6   4   .   1   .   .   
    Reactor                15   | .   .   .   .   .   .   .   .   .   .   .   .   3   2   6   .   1   1   2   
  Propulsion               86   | 2   4   1   3   .   7   2   9   11  .   1   .   2   26  13  .   1   4   .   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    54   | .   1   .   .   .   .   .   .   6   .   1   .   2   26  13  .   1   4   .   
    Wheel                  31   | 2   3   1   3   .   7   2   9   4   .   .   .   .   .   .   .   .   .   .   
    Hover                  1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  198  | 1   3   .   2   1   8   19  8   24  3   8   .   18  46  31  2   9   14  1   
    Device                 107  | .   1   .   1   .   .   14  5   15  1   4   .   12  24  18  2   4   6   .   
    Storage                11   | 1   1   .   .   .   1   .   .   1   .   .   .   .   4   1   .   1   1   .   
    Processor              26   | .   1   .   1   1   2   1   .   2   1   .   .   2   5   6   .   1   3   .   
    Hackware               4    | .   .   .   .   .   .   .   .   2   .   .   .   .   1   1   .   .   .   .   
    Protection             50   | .   .   .   .   .   5   4   3   4   1   4   .   4   12  5   .   3   4   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   133  | 2   4   .   6   .   3   5   7   20  2   7   1   23  28  15  1   3   4   2   
    Energy Gun             47   | 1   .   .   .   .   .   .   1   2   1   4   .   13  17  6   .   1   1   .   
    Energy Cannon          3    | .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   .   .   .   .   
    Ballistic Gun          35   | 1   .   .   .   .   2   4   6   7   .   .   .   3   3   5   1   1   .   2   
    Ballistic Cannon       31   | .   3   .   6   .   1   1   .   5   1   2   .   2   5   2   .   .   3   .   
    Launcher               11   | .   1   .   .   .   .   .   .   6   .   1   1   2   .   .   .   .   .   .   
    Special Weapon         4    | .   .   .   .   .   .   .   .   .   .   .   .   1   1   2   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  13   | .   .   .   .   .   .   .   .   2   .   .   .   .   2   2   .   .   7   .   
Parts Lost                 142  | .   .   .   .   .   1   3   8   12  1   .   .   20  48  30  2   4   8   5   
  Power                    25   | .   .   .   .   .   .   .   .   1   .   .   .   2   14  5   .   2   .   1   
  Propulsion               23   | .   .   .   .   .   1   .   3   2   .   .   .   .   8   6   .   .   2   1   
  Utility                  51   | .   .   .   .   .   .   3   2   5   .   .   .   8   12  11  1   1   5   3   
  Weapon                   43   | .   .   .   .   .   .   .   3   4   1   .   .   10  14  8   1   1   1   .   
  Highest Loss Streak      10   | .   .   .   .   .   1   2   3   8   1   .   .   8   6   10  1   2   4   4   
  To Critical Strikes      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   
Average Slot Usage (%)     95   | .   98  100 99  100 98  95  97  91  96  99  100 85  96  96  97  98  96  94  
  Engine                   4    | .   14  14  11  11  3   4   7   2   6   6   6   3   5   3   .   .   .   .   
  Core                     2    | .   .   .   .   .   5   2   .   3   .   .   .   .   1   3   5   4   2   .   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   .   .   .   1   2   2   5   4   5   5   
  Leg                      8    | .   3   .   .   .   .   .   .   2   20  20  20  19  16  14  15  14  14  14  
  Wheel                    9    | .   25  28  22  22  26  18  21  11  .   .   .   .   .   .   .   .   .   .   
  Device                   13   | .   4   .   11  3   .   8   8   12  16  7   6   14  20  24  21  23  21  21  
  Storage                  7    | .   14  14  11  11  8   7   7   6   6   6   6   3   9   7   5   5   4   5   
  Processor                19   | .   8   14  22  29  27  19  23  20  20  20  20  17  12  12  26  26  26  31  
  Protection               6    | .   .   .   .   .   9   8   5   5   5   17  20  6   5   6   3   2   3   .   
  Energy Gun               5    | .   1   .   .   .   .   .   2   5   12  16  6   7   8   7   11  8   3   5   
  Ballistic Gun            6    | .   .   .   .   .   6   19  15  6   .   .   .   3   4   2   4   5   3   7   
  Ballistic Cannon         5    | .   24  28  21  22  11  2   3   4   6   3   6   .   2   4   .   .   5   2   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             89   | 11  23  21  27  27  33  44  38  49  53  57  60  60  72  89  48  62  83  61  
  Greatest Support         78   | 26  26  26  26  24  40  40  44  48  48  48  48  60  64  78  78  78  78  75  
  Greatest Overweight (x)  3    | 2   1   1   1   1   1   1   1   3   1   1   1   1   2   2   .   1   1   .   
  Average Overweight (x)   .    | .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | 8   10  10  10  10  10  10  10  10  10  10  10  10  10  10  5   5   5   5   
  Average Capacity         8    | 7   9   10  10  10  9   10  10  10  10  10  10  8   8   7   5   5   5   5   
  Most Carried             10   | 4   10  10  10  10  10  10  10  10  10  10  9   10  10  10  5   5   5   5   
  Average Carried          7    | 1   7   10  9   9   9   9   8   9   6   9   9   7   6   5   3   4   4   4   
  Final Capacity           10   | 8   10  10  10  10  10  10  10  10  10  10  10  5   10  5   5   5   5   5   
  Final Carried            10   | 4   10  10  9   10  10  10  10  6   10  9   9   3   9   4   4   4   5   2   

 Class Distribution 
--------------------
 27% | Scavenger-Gunner
 17% | Mutant
 13% | Skirmisher
 11% | Scavenger-Mutant
  7% | Hacker-Skirmisher
  4% | Tank
  4% | Scavenger-Tank
  4% | Derelict-Tank
  4% | Gunner

 Dominant Class 
----------------
            Mutant | -10/Materials
            Mutant | -10/Mines
  Scavenger-Mutant | -9/Materials
            Mutant | -9/Mines
            Mutant | -8/Materials
        Skirmisher | -7/Factory
  Scavenger-Gunner | -7/Storage
 Hacker-Skirmisher | -6/Factory
              Tank | -6/Lower Caves
     Derelict-Tank | -6/Lower Caves
     Derelict-Tank | -6/Data Miner
  Scavenger-Mutant | -5/Proximity Caves
  Scavenger-Gunner | -5/Factory
  Scavenger-Gunner | -4/Factory
  Scavenger-Gunner | -4/Upper Caves
  Scavenger-Gunner | -4/Upper Caves
  Scavenger-Mutant | -4/Warlord
  Scavenger-Gunner | -3/Proximity Caves

 Resources                       | -11  -10  -10  -9   -9   -8   -7   -7   -6   -6   -6   -6   -5   -5   -4   -4   -4   -4   -3   
-----------                Run   | Jun  Mat  Min  Mat  Min  Mat  Fac  Sto  Fac  Low  Low  Dat  Pro  Fac  Fac  Upp  Upp  War  Pro  
Matter Collected           18750 | 281  287  148  991  224  904  2883 1927 1896 337  346  .    951  3570 2343 182  220  1214 46   
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            25560 | 99   247  123  1655 223  1558 3491 2442 2327 135  327  .    1212 6797 2998 434  392  642  458  
  Parts                    1161  | .    19   9    82   11   66   182  124  107  6    19   .    57   258  155  26   10   17   13   
Haulers Intercepted        3     | .    .    .    .    .    1    .    2    .    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           27    | .    2    1    4    2    4    .    1    2    .    .    .    .    9    2    .    .    .    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      84    | .    .    .    .    .    .    .    .    .    5    9    .    32   .    .    26   4    .    8    
  Prevented                25    | .    .    .    .    .    .    .    .    .    .    4    .    16   .    .    .    5    .    .    

 Kills                          | -11 -10 -10 -9  -9  -8  -7  -7  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  -3  
-------                    Run  | Jun Mat Min Mat Min Mat Fac Sto Fac Low Low Dat Pro Fac Fac Upp Upp War Pro 
Combat Hostiles Destroyed  461  | .   7   5   36  7   26  62  34  47  5   9   .   28  103 52  16  5   11  8   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Guns                     244  | .   .   .   .   .   5   51  23  25  2   7   .   15  53  32  16  5   2   8   
  Cannons                  190  | .   7   5   36  7   21  11  11  18  3   1   .   6   37  18  .   .   9   .   
  AOE                      15   | .   .   .   .   .   .   .   .   4   .   1   .   7   3   .   .   .   .   .   
Classes Destroyed          24   | 1   4   .   4   .   3   2   1   3   1   .   .   2   1   1   .   .   1   .   
  Worker                   20   | .   2   .   2   .   .   2   5   4   .   .   .   .   4   1   .   .   .   .   
  Builder                  26   | .   .   .   4   .   .   .   7   2   .   .   .   .   7   6   .   .   .   .   
  Tunneler                 3    | .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   
  Hauler                   3    | .   .   .   .   .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Recycler                 41   | 1   1   1   7   1   9   5   5   3   .   .   .   .   6   2   .   .   .   .   
  Carrier                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Mechanic                 7    | .   .   .   .   .   .   1   2   1   .   .   .   .   3   .   .   .   .   .   
  Operator                 11   | .   .   .   2   .   .   3   1   1   .   .   .   .   3   1   .   .   .   .   
  Drone                    4    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   2   
  Watcher                  34   | .   3   .   5   .   5   7   2   2   .   .   .   .   6   4   .   .   .   .   
  Swarmer                  82   | .   3   5   3   3   5   6   .   2   3   3   .   11  7   14  15  .   .   2   
  Saboteur                 1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Grunt                    177  | .   4   .   27  2   11  33  15  11  1   1   .   9   52  6   .   .   5   .   
  Brawler                  15   | .   .   .   .   .   2   .   2   2   .   .   .   1   3   .   .   .   1   4   
  Duelist                  13   | .   .   .   1   1   .   1   1   3   .   .   .   .   4   .   .   2   .   .   
  Protector                2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   
  Sentry                   55   | .   .   .   5   1   7   8   11  10  .   .   .   2   5   4   1   1   .   .   
  Specialist               6    | .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   
  Hunter                   33   | .   .   .   .   .   1   4   2   6   .   .   .   2   7   9   .   2   .   .   
  Programmer               62   | .   .   .   .   .   .   10  2   6   .   1   .   .   25  17  .   .   1   .   
  Heavy                    1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Behemoth                 1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Striker                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   2   .   
  Executioner              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Wasp                     3    | .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   
  Thug                     2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   
  Commander                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Best Kill Streak           11   | 1   5   4   7   7   6   6   9   11  2   3   .   5   11  5   5   2   4   4   
  Combat Bots Only         8    | .   3   3   5   6   6   6   5   6   2   3   .   5   8   5   5   2   4   4   
Max Kills in Single Turn   5    | 1   2   1   2   1   1   2   3   3   1   1   .   2   5   2   3   1   2   1   
  Gunslinging              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   .   .   
  Exploded                 3    | .   .   .   .   .   .   .   .   2   .   1   .   2   3   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11   -10   -10   -9    -9    -8    -7    -7    -6    -6    -6    -6    -5    -5    -4    -4    -4    -4    -3    
--------                   Run   | Jun   Mat   Min   Mat   Min   Mat   Fac   Sto   Fac   Low   Low   Dat   Pro   Fac   Fac   Upp   Upp   War   Pro   
Damage Taken               27474 | .     207   80    352   168   731   2031  1313  3153  210   545   .     2388  7807  4928  370   404   2062  725   
  Core                     3232  | .     50    11    44    34    82    186   175   334   22    88    .     238   808   643   34    46    326   111   
  Absorbed by Shields      1611  | .     .     .     .     .     .     23    93    .     .     .     .     .     729   100   140   137   389   .     
  Redirected to Shielding  416   | .     .     .     .     .     .     105   101   .     .     90    .     17    .     43    60    .     .     .     
  Regen/Repaired (Parts)   3432  | .     29    .     44    .     264   148   194   502   .     .     .     .     1592  466   .     .     193   .     
Core Remaining (%)         60    | 100   .     75    .     80    85    .     48    .     .     .     .     19    19    .     .     .     .     .     
Volleys Fired              1443  | 7     28    12    105   26    99    191   133   146   17    22    .     72    338   165   22    14    27    19    
  Largest                  3     | 2     2     2     2     2     2     3     3     3     3     3     .     3     3     3     3     3     3     3     
  Hottest                  234   | 60    78    78    78    78    78    98    130   190   193   186   .     189   234   228   198   188   159   144   
Shots Fired                3576  | 11    51    24    210   52    188   572   398   357   32    60    .     142   866   400   45    39    78    51    
  Gun                      2354  | 11    .     .     .     .     32    504   323   247   11    49    .     119   636   287   45    39    4     47    
  Cannon                   1200  | .     51    24    210   52    156   68    75    100   21    7     .     17    229   112   .     .     74    4     
  Launcher                 18    | .     .     .     .     .     .     .     .     10    .     4     .     4     .     .     .     .     .     .     
  Special                  4     | .     .     .     .     .     .     .     .     .     .     .     .     2     1     1     .     .     .     .     
  Kinetic                  2563  | 7     51    24    210   52    188   572   362   219   21    7     .     48    405   254   19    14    74    36    
  Thermal                  845   | 4     .     .     .     .     .     .     36    128   11    7     .     42    443   117   24    14    4     15    
  Explosive                10    | .     .     .     .     .     .     .     .     10    .     .     .     .     .     .     .     .     .     .     
  Electromagnetic          157   | .     .     .     .     .     .     .     .     .     .     46    .     52    17    29    2     11    .     .     
  Robot Hit Streak         39    | 5     17    7     20    6     18    29    31    39    7     18    .     30    33    13    11    27    10    10    
  Robot Miss Streak        7     | 3     2     2     3     2     3     7     3     7     3     4     .     7     6     3     5     1     6     3     
  Penetration Max          1     | .     .     .     .     .     .     .     .     .     .     .     .     1     1     1     .     1     1     1     
  Secondary Targets        22    | .     .     .     .     .     .     3     .     .     .     .     .     2     .     5     7     1     .     4     
    Max Gunslinging Chain  2     | .     .     .     .     .     .     1     .     .     .     .     .     1     .     1     2     1     .     1     
Shots Hit Robots           2529  | 7     33    12    134   18    139   396   276   305   22    37    .     110   640   268   28    35    37    32    
  Core Hits                1188  | 2     15    5     60    9     59    161   120   183   16    23    .     64    265   132   18    16    21    19    
  Critical Kills           58    | .     .     .     .     .     .     1     .     .     1     1     .     3     19    22    2     1     7     1     
  Critical Parts Destroyed 77    | .     .     .     .     .     .     .     .     .     2     .     .     4     32    22    2     5     8     2     
  Critical Strikes         255   | .     .     2     6     1     5     4     4     5     4     1     .     8     119   61    6     8     17    4     
    Burn                   60    | .     .     .     .     .     .     .     .     .     .     .     .     1     44    12    2     .     .     1     
    Destroy                140   | .     .     .     .     .     .     1     .     .     4     1     .     7     52    44    4     7     17    3     
    Blast                  54    | .     .     2     6     1     5     3     4     5     .     .     .     .     23    5     .     .     .     .     
    Corrupt                1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     
Melee Attacks              2     | .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     
  Thermal                  2     | .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Sneak Attacks            .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Combat Hostiles        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Follow-up Attacks        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Damage Inflicted           60851 | 85    794   236   2976  385   2772  7305  5351  9002  395   472   .     2685  17698 6517  682   940   1675  881   
  Guns                     36825 | 85    .     .     .     .     460   6248  4015  4972  155   428   .     1672  11614 4723  682   876   50    845   
  Cannons                  20471 | .     794   236   2976  385   2312  1057  1307  2141  240   44    .     341   5374  1603  .     .     1625  36    
  Explosions               3474  | .     .     .     .     .     .     .     29    1889  .     .     .     650   688   154   .     64    .     .     
  Melee                    .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Ramming                  35    | .     .     .     .     .     .     .     .     .     .     .     .     .     22    13    .     .     .     .     
  Kinetic                  39731 | 62    794   236   2976  385   2772  7305  4712  3861  240   44    .     596   8829  4094  191   284   1625  725   
  Thermal                  16333 | 23    .     .     .     .     .     .     610   3323  155   62    .     1071  7919  2078  471   415   50    156   
  Explosive                2606  | .     .     .     .     .     .     .     29    1818  .     .     .     .     650   109   .     .     .     .     
  Electromagnetic          2146  | .     .     .     .     .     .     .     .     .     .     366   .     1018  278   223   20    241   .     .     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Corruption         22    | .     1     1     1     1     .     2     2     15    15    17    17    21    22    10    10    10    10    10    
  Average Corruption       8     | .     1     1     1     1     .     1     2     9     15    16    17    18    13    4     10    10    5     6     
  Corruption Purged        13    | .     .     .     .     .     .     2     .     .     .     .     .     .     10    1     .     .     .     .     
  Corruption Blocked       3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     
  Effects                  742   | .     4     4     .     11    .     50    23    95    46    68    9     96    230   37    24    27    11    7     
    Message Errors         171   | .     .     1     .     1     .     8     3     16    9     17    1     24    62    7     5     10    4     3     
    Matter Fused           174   | .     1     1     .     1     .     15    4     23    15    11    3     21    51    10    6     8     4     .     
    Heat Flow Errors       82    | .     2     .     .     2     .     8     1     12    5     10    1     7     23    4     4     1     .     2     
    Energy Discharges      89    | .     .     .     .     2     .     1     5     9     4     14    1     16    24    6     3     3     .     1     
    Parts Rejected         11    | .     .     .     .     .     .     1     2     2     .     .     .     1     2     2     .     .     1     .     
    Parts Fused            3     | .     .     .     .     .     .     .     .     1     .     .     .     .     2     .     .     .     .     .     
    Data Loss (minor)      72    | .     1     1     .     1     .     9     4     8     5     6     2     11    15    3     1     5     .     .     
    Data Loss (major)      33    | .     .     1     .     1     .     3     1     4     3     3     1     3     10    1     1     .     1     .     
    Misfires               36    | .     .     .     .     2     .     2     1     7     3     4     .     6     10    .     1     .     .     .     
    Alerts                 22    | .     .     .     .     .     .     .     2     4     .     2     .     1     7     3     1     .     1     1     
    Misdirections          8     | .     .     .     .     .     .     .     .     3     .     .     .     2     3     .     .     .     .     .     
    Weapon Failures        41    | .     .     .     .     1     .     3     .     6     2     1     .     4     21    1     2     .     .     .     
Overload Shots             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Overflow Damage            709   | .     28    1     25    8     18    9     30    178   .     5     .     13    353   28    .     .     13    .     
  Projectiles              335   | .     28    1     25    8     18    9     30    29    .     5     .     .     163   6     .     .     13    .     
  Explosions               374   | .     .     .     .     .     .     .     .     149   .     .     .     13    190   22    .     .     .     .     
  Melee                    .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Knockbacks                 144   | .     7     4     14    2     11    8     9     13    3     .     .     1     41    18    .     .     13    .     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  135   | .     7     3     14    2     11    8     9     12    3     .     .     1     35    18    .     .     12    .     
  Secondary                9     | .     .     1     .     .     .     .     .     1     .     .     .     .     6     .     .     .     1     .     
Self-Inflicted Damage      547   | .     .     .     .     .     .     .     41    13    .     .     .     199   174   51    .     69    .     .     
  Shots                    15    | .     .     .     .     .     .     .     1     1     .     .     .     5     5     2     .     1     .     .     
  Rammed                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Targets Rammed             9     | .     .     .     .     .     .     .     .     .     .     .     .     .     4     5     .     .     .     .     
  Kicked                   9     | .     .     .     .     .     .     .     .     .     .     .     .     .     4     5     .     .     .     .     
  Crushed                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Temperature        572   | .     270   124   7     160   225   528   213   436   281   567   219   373   572   404   40    37    67    177   
  Average Temperature      99    | .     71    45    7     32    52    114   42    67    103   159   109   107   122   119   40    37    28    100   
  Received Heat Transfer   7051  | .     84    .     225   42    315   798   498   813   51    117   .     528   2587  477   12    12    357   135   
  Effects                  59    | .     .     .     .     .     .     6     .     9     .     13    .     5     26    .     .     .     .     .     
    Shutdowns              15    | .     .     .     .     .     .     2     .     1     .     4     .     1     7     .     .     .     .     .     
    Energy Bleed           5     | .     .     .     .     .     .     2     .     .     .     .     .     .     3     .     .     .     .     .     
    Interference           18    | .     .     .     .     .     .     .     .     6     .     3     .     3     6     .     .     .     .     .     
    Matter Decay           3     | .     .     .     .     .     .     .     .     .     .     3     .     .     .     .     .     .     .     .     
    Short Circuit          5     | .     .     .     .     .     .     1     .     .     .     2     .     .     2     .     .     .     .     .     
    Damage (minor)         6     | .     .     .     .     .     .     1     .     1     .     1     .     1     2     .     .     .     .     .     
    Damage (major)         7     | .     .     .     .     .     .     .     .     1     .     .     .     .     6     .     .     .     .     .     
Siege Activations          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Corrupted           1     | .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     
  Combat Hostiles          1     | .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     
  Parts Fried              6     | .     .     .     .     .     .     .     .     .     .     1     .     3     .     1     .     .     1     .     
  Impact Corruptions       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Melted              10    | .     .     .     .     .     .     .     .     .     .     .     .     .     9     1     .     .     .     .     
  Combat Hostiles          10    | .     .     .     .     .     .     .     .     .     .     .     .     .     9     1     .     .     .     .     
  Parts Melted             97    | .     .     .     .     .     .     .     .     10    1     .     .     3     65    15    2     .     1     .     
  Heat Transferred         36731 | 50    .     .     .     .     .     .     1400  7450  349   111   .     1497  18955 4850  1020  531   111   407   
Parts Sabotaged            3     | .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     .     .     .     
Parts Stolen               .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      6     | .     .     .     .     .     .     .     .     .     .     .     .     5     .     .     .     1     .     .     
Missiles Intercepted       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Alert                          | -11  -10  -10  -9   -9   -8   -7   -7   -6   -6   -6   -6   -5   -5   -4   -4   -4   -4   -3   
-------                    Run  | Jun  Mat  Min  Mat  Min  Mat  Fac  Sto  Fac  Low  Low  Dat  Pro  Fac  Fac  Upp  Upp  War  Pro  
Peak Influence             1059 | 5    188  168  633  329  357  363  590  527  .    .    .    .    1059 569  .    .    .    .    
  Initial                  600  | .    2    .    55   89   .    .    57   178  .    .    .    .    600  396  .    .    .    .    
  Average                  209  | 2    62   77   330  135  130  81   370  237  .    .    .    .    270  296  .    .    .    .    
Maximum Alert Level        3    | .    .    .    2    1    1    1    2    2    .    .    .    .    3    2    .    .    .    .    
  Low Security (%)         60   | 100  100  100  19   68   78   87   14   56   .    .    .    .    64   21   .    .    .    .    
  Level 1                  23   | .    .    .    46   31   21   12   28   29   .    .    .    .    12   53   .    .    .    .    
  Level 2                  12   | .    .    .    34   .    .    .    57   13   .    .    .    .    10   24   .    .    .    .    
  Level 3                  2    | .    .    .    .    .    .    .    .    .    .    .    .    .    12   .    .    .    .    .    
  Level 4                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          107  | .    .    .    7    .    1    18   12   20   .    .    .    1    32   15   .    .    .    1    
  Investigation            25   | .    .    .    4    .    .    7    1    2    .    .    .    .    8    3    .    .    .    .    
  Extermination            33   | .    .    .    .    .    .    9    2    5    .    .    .    .    9    8    .    .    .    .    
  Reinforcement            24   | .    .    .    2    .    1    .    3    7    .    .    .    .    8    3    .    .    .    .    
  Assault                  11   | .    .    .    1    .    .    .    2    2    .    .    .    1    3    1    .    .    .    1    
  Garrison                 14   | .    .    .    .    .    .    2    4    4    .    .    .    .    4    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         2    | .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    
Data Miner Redirects       8    | .    .    .    .    .    .    .    .    .    .    .    .    .    4    4    .    .    .    .    
Construction Impeded       10   | .    .    .    .    .    .    .    2    1    .    .    .    .    5    2    .    .    .    .    
Haulers Reinforced         2    | .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    1    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -8  -7  -7  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  -3  
---------                  Run  | Jun Mat Min Mat Min Mat Fac Sto Fac Low Low Dat Pro Fac Fac Upp Upp War Pro 
Distress Signals           19   | .   1   .   4   .   1   2   1   2   .   .   .   .   3   4   .   .   1   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              652  | .   11  6   46  9   37  78  40  68  7   9   .   39  149 74  16  5   46  12  
  Peak Tracking Total      13   | .   4   3   4   3   4   6   5   7   3   4   .   6   7   10  5   3   13  10  
  Tactical Retreats        35   | .   .   1   .   1   1   3   2   1   1   .   .   6   10  5   .   .   4   .   

 Traps                          | -11 -10 -10 -9  -9  -8  -7  -7  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  -3  
-------                    Run  | Jun Mat Min Mat Min Mat Fac Sto Fac Low Low Dat Pro Fac Fac Upp Upp War Pro 
Traps Triggered            26   | .   1   .   2   .   2   9   3   2   .   .   .   .   6   1   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                18   | .   .   .   .   .   .   .   .   1   .   1   .   1   1   .   .   .   14  .   

 Machines                       | -11 -10 -10 -9  -9  -8  -7  -7  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  -3  
----------                 Run  | Jun Mat Min Mat Min Mat Fac Sto Fac Low Low Dat Pro Fac Fac Upp Upp War Pro 
Machines Disabled          47   | .   .   .   2   1   1   4   2   7   .   .   .   .   18  12  .   .   .   .   
  Max in Single Turn       5    | .   .   .   1   .   1   1   1   2   .   .   .   .   4   5   .   .   .   .   
  Garrison Access          5    | .   .   .   .   .   .   1   1   1   .   .   .   .   2   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -7  -7  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  -3  
---------                  Run  | Jun Mat Min Mat Min Mat Fac Sto Fac Low Low Dat Pro Fac Fac Upp Upp War Pro 
Machines Accessed          114  | .   9   1   6   1   15  27  8   14  .   2   4   .   14  7   .   .   6   .   
  Terminals                57   | .   7   1   3   1   11  15  4   6   .   1   .   .   6   2   .   .   .   .   
  Fabricators              10   | .   .   .   .   .   .   4   .   1   .   .   .   .   2   3   .   .   .   .   
  Repair Stations          20   | .   1   .   1   .   2   4   2   5   .   .   .   .   3   2   .   .   .   .   
  Recycling Units          3    | .   1   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              9    | .   .   .   2   .   2   2   .   1   .   .   .   .   2   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   .   2   1   .   .   .   .   .   1   .   .   .   .   .   
Total Hacks                337  | .   24  3   20  3   50  65  19  45  .   2   31  .   46  20  .   .   9   .   
  Successful               204  | .   17  2   13  2   32  33  11  21  .   2   31  .   21  10  .   .   9   .   
  Failed                   133  | .   7   1   7   1   18  32  8   24  .   .   .   .   25  10  .   .   .   .   
    Catastrophic           24   | .   1   .   2   .   2   5   2   5   .   .   .   .   5   2   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   73   | .   5   1   9   6   8   14  1   8   .   1   .   .   13  5   .   .   2   .   
  Terminals                156  | .   21  3   11  3   33  35  7   19  .   1   .   .   15  8   .   .   .   .   
  Fabricators              25   | .   .   .   .   .   .   10  .   2   .   .   .   .   8   5   .   .   .   .   
  Repair Stations          66   | .   2   .   2   .   13  12  5   16  .   .   .   .   9   7   .   .   .   .   
  Recycling Units          7    | .   1   .   .   .   .   .   4   2   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              35   | .   .   .   7   .   4   6   .   6   .   .   .   .   12  .   .   .   .   .   
  Garrison Access          7    | .   .   .   .   .   .   2   3   .   .   .   .   .   2   .   .   .   .   .   
Terminal Hacks             109  | .   12  1   7   2   19  14  3   7   .   2   31  .   1   1   .   .   9   .   
  Record                   31   | .   .   .   .   .   2   5   1   2   .   1   11  .   .   .   .   .   9   .   
  Part Schematic           21   | .   2   .   .   .   .   1   1   4   .   .   12  .   .   1   .   .   .   .   
  Robot Schematic          6    | .   .   .   .   .   .   .   .   1   .   .   5   .   .   .   .   .   .   .   
  Robot Analysis           2    | .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        10   | .   3   .   .   1   2   1   .   .   .   .   3   .   .   .   .   .   .   .   
  Open Door                2    | .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Branch Access Points     2    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminal Index           1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Station Index     2    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              10   | .   2   .   2   .   5   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          5    | .   .   .   1   .   1   2   .   .   .   .   .   .   1   .   .   .   .   .   
  Locate Traps             3    | .   1   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Dispatch Records         2    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Maintenance Status       2    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Patrol Status            1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Investigation Status     1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reinforcement Status     1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Recall Investigation     1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recall Reinforcements    1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Registered Prototypes    1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              3    | .   .   1   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           17   | .   .   .   .   .   .   7   .   1   .   .   .   .   5   4   .   .   .   .   
  Network Status           4    | .   .   .   .   .   .   3   .   .   .   .   .   .   1   .   .   .   .   .   
  Load Schematic           6    | .   .   .   .   .   .   2   .   .   .   .   .   .   2   2   .   .   .   .   
  Build                    7    | .   .   .   .   .   .   2   .   1   .   .   .   .   2   2   .   .   .   .   
Repair Station Hacks       46   | .   2   .   2   .   10  7   5   10  .   .   .   .   6   4   .   .   .   .   
  Scan Component           26   | .   1   .   1   .   5   4   3   6   .   .   .   .   3   3   .   .   .   .   
  Repair                   20   | .   1   .   1   .   5   3   2   4   .   .   .   .   3   1   .   .   .   .   
Recycling Unit Hacks       5    | .   1   .   .   .   .   .   2   2   .   .   .   .   .   .   .   .   .   .   
  Process                  1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Report Inventory         3    | .   1   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   
  Retrieve Components      1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 19   | .   .   .   4   .   3   4   .   1   .   .   .   .   7   .   .   .   .   .   
  Insert Component         15   | .   .   .   3   .   3   3   .   1   .   .   .   .   5   .   .   .   .   .   
  Analyze                  4    | .   .   .   1   .   .   1   .   .   .   .   .   .   2   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   
  Seal Access              2    | .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         6    | .   2   1   .   .   .   .   .   .   .   .   .   .   2   1   .   .   .   .   
  Terminals                6    | .   2   1   .   .   .   .   .   .   .   .   .   .   2   1   .   .   .   .   
    Assimilate             3    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   .   .   .   .   
    Detonate               3    | .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       3    | .   .   .   .   .   .   1   .   .   .   .   .   .   2   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         85   | .   5   1   6   1   12  22  7   12  .   .   .   .   13  6   .   .   .   .   
  Full Trace Events        23   | .   .   .   2   .   .   7   1   2   .   .   .   .   8   3   .   .   .   .   
  Feedback Events          4    | .   .   .   1   .   .   1   .   1   .   .   .   .   .   1   .   .   .   .   
    Corruption             4    | .   .   .   1   .   .   1   .   1   .   .   .   .   .   1   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  6    | .   .   .   .   .   .   .   .   1   .   .   5   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   25   | .   2   .   1   .   .   2   1   4   .   .   12  .   2   1   .   .   .   .   
  Parts Built              7    | .   .   .   .   .   .   2   .   1   .   .   .   .   3   1   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   629  | .   .   .   .   .   .   163 .   58  .   .   .   .   215 193 .   .   .   .   
  Total Part Build Rating  43   | .   .   .   .   .   .   8   .   7   .   .   .   .   23  5   .   .   .   .   
Parts Repaired             19   | .   1   .   1   .   5   3   2   4   .   .   .   .   2   1   .   .   .   .   
  Time                     689  | .   32  .   16  .   154 101 74  165 .   .   .   .   122 25  .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          32   | .   .   .   .   .   .   .   .   32  .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     9    | .   .   .   .   .   .   .   9   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           4    | .   .   .   1   .   .   1   .   .   .   .   .   .   2   .   .   .   .   .   
  Part Schematics Acquired 4    | .   .   .   1   .   .   1   .   .   .   .   .   .   2   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -7  -7  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  -3  
------------               Run  | Jun Mat Min Mat Min Mat Fac Sto Fac Low Low Dat Pro Fac Fac Upp Upp War Pro 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    5    | .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   
  Machine Destruction      2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Programmers              3    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             6    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   5   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -9   -8   -7   -7   -6   -6   -6   -6   -5   -5   -4   -4   -4   -4   -3   
--------                   Run  | Jun  Mat  Min  Mat  Min  Mat  Fac  Sto  Fac  Low  Low  Dat  Pro  Fac  Fac  Upp  Upp  War  Pro  
Total Allies               37   | .    .    .    .    4    .    12   2    .    .    .    .    2    .    12   .    .    5    .    
  Largest Group            8    | .    .    .    .    3    3    8    2    .    .    .    .    1    .    4    .    .    5    .    
  Highest-Rated Group      272  | .    .    .    .    60   60   152  62   .    .    .    .    96   .    168  .    .    272  .    
  Highest-Rated Ally       96   | .    .    .    .    31   31   31   31   .    .    .    .    96   .    46   .    .    65   .    
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               121  | .    .    .    .    19   18   7    15   .    .    .    .    11   .    25   .    .    26   .    
  Total Damage             3632 | .    .    .    .    200  229  185  233  .    .    .    .    304  .    716  .    .    1765 .    
  Kills                    21   | .    .    .    .    2    4    2    1    .    .    .    .    .    .    2    .    .    10   .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    

 Intel                          | -11 -10 -10 -9  -9  -8  -7  -7  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  -3  
-------                    Run  | Jun Mat Min Mat Min Mat Fac Sto Fac Low Low Dat Pro Fac Fac Upp Upp War Pro 
Robot Analysis Total       2    | .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    8    | .   .   3   .   2   .   .   .   .   1   .   .   1   .   .   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -8   -7   -7   -6   -6   -6   -6   -5   -5   -4   -4   -4   -4   -3   
-------------              Run   | Jun  Mat  Min  Mat  Min  Mat  Fac  Sto  Fac  Low  Low  Dat  Pro  Fac  Fac  Upp  Upp  War  Pro  
Turns Passed               36406 | 84   843  385  1668 1110 2420 6360 1829 3611 1259 1420 190  2114 6196 3518 842  782  1487 288  
Spaces Moved               22902 | 55   729  353  1212 884  1730 5064 1265 2220 657  575  100  1130 2705 1878 635  569  916  225  
  Core                     7     | 7    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     9632  | .    .    .    .    .    .    .    .    242  657  575  100  1130 2705 1878 635  569  916  225  
  Wheels                   13263 | 48   729  353  1212 884  1730 5064 1265 1978 .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   90   90   90   105  86   93   86   86   120  120  190  120  110  120  120  120  100  100  
  Average Speed            117   | 89   92   93   94   105  88   99   90   109  179  171  190  129  161  136  120  120  135  100  
  Slowest Speed            260   | 150  95   95   105  105  105  110  115  260  190  190  190  190  260  260  120  190  190  100  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Exploration Rate (%)       68    | 5    95   63   68   99   97   85   95   43   84   65   79   86   43   32   84   70   77   35   
  Regions Visited          18
    Branch Regions         11
  Pre-discovered Areas     3     | .    .    1    .    1    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Known Exits Taken        13    | .    1    1    1    1    1    1    1    1    1    1    1    1    1    .    .    .    .    .    
  Unknown Exits Taken      5     | 1    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    1    1    .    
Scrap Searched             18    | .    .    1    .    1    .    .    .    .    4    1    .    4    .    .    2    3    .    2    
Spaces Dug                 5     | .    1    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    3    .    
Terrain Destroyed          539   | .    2    2    6    2    5    6    40   184  8    4    .    37   138  52   9    17   13   14   
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               246   | .    2    2    6    2    5    6    15   13   8    4    .    8    102  32   9    5    13   14   
  AOE                      293   | .    .    .    .    .    .    .    25   171  .    .    .    29   36   20   .    12   .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -8   -7   -7   -6   -6   -6   -6   -5   -5   -4   -4   -4   -4   -3   
---------                  Run   | Jun  Mat  Min  Mat  Min  Mat  Fac  Sto  Fac  Low  Low  Dat  Pro  Fac  Fac  Upp  Upp  War  Pro  
Total                      29831 | 75   849  385  1533 1015 2439 6144 1757 3133 707  966  100  1656 3932 2484 677  632  1096 251  
  Wait                     4486  | 4    64   17   173  101  545  809  289  665  21   330  .    374  657  319  15   26   76   1    
  Move                     22884 | 54   728  352  1211 883  1729 5063 1264 2219 656  574  99   1129 2704 1877 634  568  915  225  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  195   | 4    10   .    11   2    22   16   14   17   7    7    .    12   49   11   2    3    8    .    
  Fast Attach              196   | 6    3    .    2    1    8    15   5    14   1    5    .    14   51   47   .    7    16   1    
  Attach                   117   | .    .    .    2    .    3    5    8    15   3    1    .    15   35   13   2    4    7    4    
  Detach                   21    | .    .    .    .    .    .    3    .    1    .    3    .    6    3    .    .    1    3    1    
  Swap                     180   | .    8    2    10   .    10   15   16   33   2    11   1    20   33   14   1    4    .    .    
  Drop                     242   | .    8    2    19   2    23   27   12   23   .    13   .    10   48   33   1    5    16   .    
  Fire                     1443  | 7    28   12   105  26   99   191  133  146  17   22   .    72   338  165  22   14   27   19   
  Melee                    2     | .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     9     | .    .    .    .    .    .    .    .    .    .    .    .    .    4    5    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            26    | .    .    .    .    .    .    .    16   .    .    .    .    .    10   .    .    .    .    .    
  Rewire                   30    | .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    28   .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-10/Mines
-9/Materials (discovered 3 exits: *Mat x2 / *Min)
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory (discovered 5 exits: *Fac x4 / *Sto)
-7/Storage
-6/Factory (discovered 4 exits: *Fac x2 / *Low x2)
-6/Lower Caves
-6/Lower Caves
-6/Data Miner
-5/Proximity Caves
-5/Factory (discovered 2 exits: *Fac x2)
-4/Factory (discovered 2 exits: [*Res] / [*Upp])
-4/Upper Caves
-4/Upper Caves
-4/Warlord
-3/Proximity Caves

 History 
---------
  Turn | Location           | Event
    23 | -11/Junkyard       | Discovered new exit (range 15)
    85 | -11/Junkyard       | Entered Materials
   139 | -10/Materials      | Discovered new exit (range 7)
   177 | -10/Materials      | Identified exit to Mines
   284 | -10/Materials      | Discovered new exit (range 3)
   312 | -10/Materials      | Build established: Mutant
   413 | -10/Materials      | Discovered new exit (range 8)
   425 | -10/Materials      | Identified exit to Materials
   487 | -10/Materials      | Discovered exit to Materials (range 13)
   546 | -10/Materials      | Repaired Imp. Light Cannon
   928 | -10/Materials      | Entered Mines
   933 | -10/Mines          | Learned location of Zion (-7)
   941 | -10/Mines          | Learned 8 Materials zone layouts
   963 | -10/Mines          | Found a hidden stash of uninstalled traps
  1038 | -10/Mines          | Discovered exit to Materials (range 9)
  1046 | -10/Mines          | Learned Materials emergency access door positions
  1217 | -10/Mines          | Assembled infested the area
  1313 | -10/Mines          | Entered Materials
  1313 | -9/Materials       | Evolved 2 slots: Utility x2
  1314 | -9/Materials       | Identified exit to Mines
  1506 | -9/Materials       | Build established: Scavenger-Mutant
  2291 | -9/Materials       | Repaired Imp. Light Cannon
  2322 | -9/Materials       | Discovered new exit (range 18)
  2676 | -9/Materials       | Discovered new exit (range 5)
  2748 | -9/Materials       | Build established: Mutant
  2913 | -9/Materials       | First assault squad dispatched
  2981 | -9/Materials       | Entered Mines
  2984 | -9/Mines           | Met a Derelict bent on vengeance
  3065 | -9/Mines           | Discovered new exit (range 16)
  3084 | -9/Mines           | Learned Materials emergency access door positions
  3199 | -9/Mines           | Assisted by bots powering up and referring to "LRC-V3"
  3401 | -9/Mines           | Excavation squad dispatched
  3401 | -9/Mines           | A large section of the Mines collapsed
  3736 | -9/Mines           | Received a Rocket Launcher from a helpful Derelict
  3780 | -9/Mines           | Discovered new exit (range 18)
  3819 | -9/Mines           | Identified exit to Materials
  4018 | -9/Mines           | Received a Mining Laser from a helpful Derelict
  4091 | -9/Mines           | Entered Materials
  4091 | -8/Materials       | Accompanied by 3 allies
  4091 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  4766 | -8/Materials       | Discovered new exit (range 10)
  5901 | -8/Materials       | Discovered new exit (range 11)
  6153 | -8/Materials       | Repaired Arm. Wheel
  6186 | -8/Materials       | Repaired Arm. Wheel
  6254 | -8/Materials       | Repaired Med. Storage Unit
  6310 | -8/Materials       | Repaired Lgt. Nuclear Core
  6337 | -8/Materials       | Repaired Transport Network Coupler
  6422 | -8/Materials       | Discovered new exit (range 8)
  6428 | -8/Materials       | Identified exit to Factory
  6511 | -8/Materials       | Entered Factory
  6511 | -7/Factory         | Evolved 2 slots: Utility x1, Weapon x1
  6791 | -7/Factory         | Identified exit to DSF
  6818 | -7/Factory         | Build established: Skirmisher
  7607 | -7/Factory         | Discovered new exit (range 19)
  7630 | -7/Factory         | Identified exit to Storage
  8008 | -7/Factory         | Discovered new exit (range 13)
  8022 | -7/Factory         | Identified exit to Factory
  8144 | -7/Factory         | Repaired Hrd. Medium Armor Plating
  8646 | -7/Factory         | Repaired Lgt. Angular Momentum Engine
  8680 | -7/Factory         | Repaired Arm. Wheel
  8751 | -7/Factory         | Discovered exit to Factory (range 13)
  8761 | -7/Factory         | Garrison activated, responded to threat
  9249 | -7/Factory         | Build established: Gunner
 10129 | -7/Factory         | Fabricated Enh. Autogun (x1)
 10332 | -7/Factory         | Discovered exit to Factory (range 18)
 10454 | -7/Factory         | Build established: Tank
 10895 | -7/Factory         | Build established: Skirmisher
 11899 | -7/Factory         | Discovered exit to Factory (range 4)
 12134 | -7/Factory         | Fabricated Adv. Sensor Array?
 12454 | -7/Factory         | Build established: Tank
 12871 | -7/Factory         | Entered Storage
 12887 | -7/Storage         | Met a pair of Derelict thieves
 13335 | -7/Storage         | Garrison activated, responded to threat
 13475 | -7/Storage         | Build established: Gunner
 13687 | -7/Storage         | Lost 3 parts (1n1u1w)
 13926 | -7/Storage         | Repaired Imp. Cooling System
 13955 | -7/Storage         | Discovered exit to Factory (range 19)
 13985 | -7/Storage         | Build established: Scavenger-Gunner
 14123 | -7/Storage         | Repaired Enh. Autogun
 14341 | -7/Storage         | Core integrity fell below 50%
 14700 | -7/Storage         | Entered Factory
 14700 | -6/Factory         | Evolved 2 slots: Utility x2
 14830 | -6/Factory         | Fabricated Micro-nuke Launcher (x1)
 14854 | -6/Factory         | Discovered new exit (range 9)
 14864 | -6/Factory         | Identified exit to Lower Caves
 15018 | -6/Factory         | Repaired Enh. Autogun
 15130 | -6/Factory         | Repaired Adv. Sensor Array
 15423 | -6/Factory         | Build established: Hacker-Skirmisher
 15645 | -6/Factory         | Repaired Enh. Autogun
 15659 | -6/Factory         | Discovered new exit (range 19)
 15700 | -6/Factory         | Identified exit to Factory
 15778 | -6/Factory         | Found Prototype Processor
 15779 | -6/Factory         | Identified Exp. Targeting Computer
 16009 | -6/Factory         | Discovered exit to Factory (range 17)
 16736 | -6/Factory         | Garrison activated, responded to threat
 17008 | -6/Factory         | Cargo convoy interrupted
 17285 | -6/Factory         | Repaired Lyr. Medium Armor Plating
 17385 | -6/Factory         | System corruption reached 10%
 17943 | -6/Factory         | Garrison activated, responded to threat
 18055 | -6/Factory         | Lost 8 parts (1p4u3w)
 18200 | -6/Factory         | First assault squad dispatched
 18267 | -6/Factory         | Discovered exit to Lower Caves (range 16)
 18282 | -6/Factory         | Build established: Mutant
 18311 | -6/Factory         | Entered Lower Caves
 18337 | -6/Lower Caves     | Spotted B-75 Beast
 18366 | -6/Lower Caves     | Destroyed B-75 Beast
 18705 | -6/Lower Caves     | Build established: Tank
 18854 | -6/Lower Caves     | Learned Factory emergency access door positions
 19483 | -6/Lower Caves     | Build established: Mutant
 19554 | -6/Lower Caves     | Discovered new exit (range 10)
 19568 | -6/Lower Caves     | Identified exit to Lower Caves
 19570 | -6/Lower Caves     | Entered another Lower Caves area
 19992 | -6/Lower Caves     | Build established: Derelict-Tank
 20803 | -6/Lower Caves     | Discovered new exit (range 6)
 20809 | -6/Lower Caves     | Identified exit to Data Miner
 20813 | -6/Lower Caves     | Ambushed by wild Derelicts
 20833 | -6/Lower Caves     | Core integrity fell below 50%
 20990 | -6/Lower Caves     | Entered Data Miner
 20990 | -6/Data Miner      | Discovered new exit (range 6)
 20998 | -6/Data Miner      | Identified exit to Proximity Caves
 21020 | -6/Data Miner      | Met Data Miner
 21093 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
 21093 | -6/Data Miner      | Learned location of Section 7 (-2)
 21133 | -6/Data Miner      | Received God Mode back door access code from Data Miner
 21180 | -6/Data Miner      | Entered Proximity Caves
 21183 | -5/Proximity Caves | Spotter reported a threat
 21187 | -5/Proximity Caves | Spotter reported a threat
 21301 | -5/Proximity Caves | Escorted by Enhanced Grunt
 21407 | -5/Proximity Caves | Spotter reported a threat
 21689 | -5/Proximity Caves | Lost 6 parts (2u4w)
 21730 | -5/Proximity Caves | Spotter reported a threat
 21906 | -5/Proximity Caves | Spotted B-75 Beast
 21940 | -5/Proximity Caves | Build established: Mutant
 22421 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost
 22605 | -5/Proximity Caves | Lost 8 parts (1p3u4w)
 22850 | -5/Proximity Caves | Build established: Scavenger-Mutant
 22984 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 23002 | -5/Proximity Caves | Core integrity fell below 20%
 23036 | -5/Proximity Caves | Lost 3 parts (1p1u1w)
 23294 | -5/Proximity Caves | Entered Factory
 23294 | -5/Factory         | Evolved 2 slots: Power x1, Utility x1
 23315 | -5/Factory         | Build established: Scavenger-Tank
 23431 | -5/Factory         | Incoming investigation squad redirected
 23482 | -5/Factory         | Fabricated Lgt. Regenerative Plating?
 23594 | -5/Factory         | Search patrols dispatched
 23643 | -5/Factory         | Incoming investigation squad redirected
 23786 | -5/Factory         | Incoming assault squad redirected
 23894 | -5/Factory         | Search patrols dispatched
 23906 | -5/Factory         | Lost 4 parts (1p2u1w)
 23973 | -5/Factory         | Lost 5 parts (2n1u2w)
 24085 | -5/Factory         | Repaired Hvy. Laser
 24255 | -5/Factory         | Fabricated Lgt. Quantum Reactor (x2)
 24816 | -5/Factory         | Build established: Scavenger-Gunner
 24975 | -5/Factory         | Repaired Arm. Leg
 24975 | -5/Factory         | Incoming investigation squad redirected
 25038 | -5/Factory         | System corruption reached 10%
 25188 | -5/Factory         | Discovered new exit (range 11)
 25413 | -5/Factory         | Identified exit to Factory
 27119 | -5/Factory         | Discovered exit to Factory (range 8)
 27858 | -5/Factory         | Lost 3 parts (2u1w)
 27914 | -5/Factory         | Lost 3 parts (2p1u)
 28019 | -5/Factory         | Lost 5 parts (1n3u1w)
 28458 | -5/Factory         | Core integrity fell below 50%
 28484 | -5/Factory         | Garrison activated, responded to threat
 28523 | -5/Factory         | Lost 3 parts (1n1u1w)
 28547 | -5/Factory         | Destroyed 8 combat bots
 28756 | -5/Factory         | Lost 3 parts (2n1w)
 28774 | -5/Factory         | Destroyed 7 combat bots
 28881 | -5/Factory         | Lost 5 parts (2p1u2w)
 28994 | -5/Factory         | First assault squad dispatched
 29093 | -5/Factory         | Lost 6 parts (2p1u3w)
 29389 | -5/Factory         | Core integrity fell below 20%
 29490 | -5/Factory         | Entered another Factory area
 29490 | -4/Factory         | Evolved 2 slots: Utility x2
 29560 | -4/Factory         | Discovered new exit (range 4)
 29740 | -4/Factory         | First assault squad dispatched
 29770 | -4/Factory         | Incoming assault squad redirected
 29999 | -4/Factory         | Incoming investigation squad redirected
 30035 | -4/Factory         | Build established: Scavenger-Tank
 30053 | -4/Factory         | Fabricated Lgt. Regenerative Plating?
 30229 | -4/Factory         | Incoming investigation squad redirected
 30381 | -4/Factory         | Repaired Energy Well
 30544 | -4/Factory         | Build established: Scavenger-Mutant
 30604 | -4/Factory         | Lost 3 parts (2n1u)
 30834 | -4/Factory         | Spotted Striker
 30841 | -4/Factory         | Spotted Executioner
 30849 | -4/Factory         | Destroyed Striker
 30940 | -4/Factory         | Lost 10 parts (3p2n3u2w)
 31023 | -4/Factory         | Lost 9 parts (2p1n2u4w)
 31099 | -4/Factory         | Found Prototype Processor
 31099 | -4/Factory         | Identified Exp. Core Analyzer
 31477 | -4/Factory         | Build established: Scavenger-Gunner
 31493 | -4/Factory         | Incoming investigation squad redirected
 32195 | -4/Factory         | Discovered new exit (range 8)
 32716 | -4/Factory         | Spotted B-86 Titan
 32863 | -4/Factory         | Core integrity fell below 50%
 32934 | -4/Factory         | System corruption reached 10%
 33008 | -4/Factory         | Entered Upper Caves
 33014 | -4/Upper Caves     | Encountered a Warlord checkpoint
 33178 | -4/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 33318 | -4/Upper Caves     | Spotted B-86 Titan
 33832 | -4/Upper Caves     | Discovered new exit (range 16)
 33850 | -4/Upper Caves     | Entered another Upper Caves area
 34076 | -4/Upper Caves     | Encountered a Warlord checkpoint
 34295 | -4/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 34448 | -4/Upper Caves     | Learned Research stockpile data
 34613 | -4/Upper Caves     | Discovered new exit (range 16)
 34632 | -4/Upper Caves     | Entered Warlord
 34698 | -4/Warlord         | Build established: Scavenger-Mutant
 34699 | -4/Warlord         | System corruption cleaned by Quarantine Array
 35314 | -4/Warlord         | Met Warlord
 35329 | -4/Warlord         | Opened Warlord's prototype stash
 35334 | -4/Warlord         | Found Prototype Reactor
 35334 | -4/Warlord         | Identified Vortex Chain Reactor
 35339 | -4/Warlord         | Warlord's base attacked by MAIN.C
 35366 | -4/Warlord         | Found Prototype Device
 35366 | -4/Warlord         | Identified Exp. Focal Shield
 35369 | -4/Warlord         | Found Prototype Processor
 35369 | -4/Warlord         | Identified Exp. Armor Integrity Analyzer
 35689 | -4/Warlord         | Warlord forces counterattacked
 35728 | -4/Warlord         | Spotted Executioner
 35762 | -4/Warlord         | Spotted Striker
 35795 | -4/Warlord         | Spotted Striker
 35812 | -4/Warlord         | Spotted Striker
 35814 | -4/Warlord         | Crushed by falling debris
 35867 | -4/Warlord         | Spotted MJ-CZZ(g)
 35870 | -4/Warlord         | Destroyed MJ-CZZ(g)
 35873 | -4/Warlord         | Spotted Executioner
 35875 | -4/Warlord         | Spotted Striker
 35882 | -4/Warlord         | Destroyed Striker
 35882 | -4/Warlord         | Spotted Executioner
 35888 | -4/Warlord         | Destroyed Executioner
 35956 | -4/Warlord         | Spotted Striker
 35962 | -4/Warlord         | Spotted Striker
 36014 | -4/Warlord         | Warlord base infiltrated, sounded retreat
 36023 | -4/Warlord         | Core integrity fell below 20%
 36026 | -4/Warlord         | Destroyed Striker
 36069 | -4/Warlord         | Lost 4 parts (1n2u1w)
 36105 | -4/Warlord         | Discovered new exit (range 15)
 36119 | -4/Warlord         | Entered Proximity Caves
 36122 | -3/Proximity Caves | Spotter reported a threat
 36264 | -3/Proximity Caves | Spotted B-86 Titan
 36315 | -3/Proximity Caves | Spotter reported a threat
 36336 | -3/Proximity Caves | Spotted B-86 Titan
 36337 | -3/Proximity Caves | Entered a huge 0b10 base via the front door
 36359 | -3/Proximity Caves | Attracted the attention of an 0b10 outpost
 36407 | -3/Proximity Caves | Destroyed by G-67 Veteran with Plasma Rifle

 Last Messages 
---------------
System corrupted by crushing effect (+1).
B-74 Champion destroyed.
Switching to secondary target: Y-72 Warden.
Slug penetrates Y-72 Warden.
Slug penetrates Wall.
Penetrated by Slug.
Adv. Target Analyzer destroyed.
Exp. Optical Array destroyed.
System corrupted by crushing effect (+1).
System corrupted by crushing effect (+2).
Identified Propulsion Shielding.
B-74 Champion suffers critical hit (Destroy).
B-74 Champion destroyed.
Switching to secondary target: Y-72 Warden.
Slug penetrates Y-72 Warden.
B-86 Titan activates siege mode.
G-67 Veteran heat short circuits Flexi-carbon Leg.
[Achievement: 20k Club]
[Achievement: 30k Club]
[Achievement: Punisher]

 Map 
-----
+----------------------------------------------------+
| ???????????#                ##???###?????????????? |
| ???????????#                 #??## #?????????????# |
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| #       ##???????????????########  #?????????????? |
|          #??????????????##     =%* # #???????????? |
|          #?????????????##   #####= ;#????????????? |
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| ????????????????????????###    ##??#            ?? |
| ???????????????????????????#   #????#           ?? |
| ????????????????????????????   #?????     #####??? |
| ???????????????????????????   ##?????     #??????? |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           97
Energy Generation          55
Energy Capacity            915
Matter Stores              800
Matter Capacity            800
Sight Range                23
Robot Scan Range           18
Terrain Scan Density       210
ECM Strength               2
Cloak Strength             2
Power Amplification        20
Additional Mass Support    9
Base Temperature (-)       200
Armor Coverage             600
Resistance: KI             50
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Propulsion Shielding       66
Weapon Shielding           66
Point Defense Rating       80
Weapon Cycling             20
Melee Speed Boost          20
Phase Shifting             10
Evasion (%)                65
Targeting Accuracy         6
Target Analysis            12
Core Analysis              8
Armor Integrity Analysis   50
Recoil Reduction           4
Particle Charging          20
Kinecelleration            40
Offensive Hacking          10
Defensive Hacking          14

 Item Schematics 
-----------------
                Hover Unit | -10/Materials | Hacked
         Huge Storage Unit | -10/Materials | Hacked
        Hvy. Assault Rifle | -9/Materials  | Scanalyzed
              Enh. Autogun | -7/Factory    | Scanalyzed
         Adv. Sensor Array | -7/Factory    | Hacked
               Tesla Rifle | -7/Storage    | Hacked
         Imp. System Guard | -6/Factory    | Hacked
         Imp. Recalibrator | -6/Factory    | Hacked
       Hvy. Assault Cannon | -6/Factory    | Hacked
     Adv. Shield Generator | -6/Factory    | Hacked
          Combat Drone Bay | -6/Data Miner | Free
 Lgt. Regenerative Plating | -6/Data Miner | Free
       Cld. Gravmag System | -6/Data Miner | Free
            Exp. Heat Sink | -6/Data Miner | Free
        Hvy. Gatling Laser | -6/Data Miner | Free
      Imp. Antigrav System | -6/Data Miner | Free
         Lrn. Sensor Array | -6/Data Miner | Free
             Adv. Datajack | -6/Data Miner | Free
        Adv. Cryofiber Web | -6/Data Miner | Free
          Imp. Force Field | -6/Data Miner | Free
                Q-thruster | -6/Data Miner | Free
               Nova Cannon | -6/Data Miner | Free
     Enh. Flexi-carbon Leg | -5/Factory    | Scanalyzed
      Lgt. Quantum Reactor | -5/Factory    | Scanalyzed
        Antimatter Reactor | -4/Factory    | Hacked

 Robot Schematics 
------------------
 R-10 Processor | -6/Factory    | Hacked
     S-27 Virus | -6/Data Miner | Free
 B-48 Gladiator | -6/Data Miner | Free
   G-50 Soldier | -6/Data Miner | Free
  M-30 Cleanser | -6/Data Miner | Free
  A-15 Conveyor | -6/Data Miner | Free

 Fabricated
------------
              Enh. Autogun | x1 | -7/Factory 
         Adv. Sensor Array | x1 | -7/Factory 
       Micro-nuke Launcher | x1 | -6/Factory | Preloaded
 Lgt. Regenerative Plating | x1 | -5/Factory 
      Lgt. Quantum Reactor | x2 | -5/Factory | Preloaded
 Lgt. Regenerative Plating | x1 | -4/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
20k Club
30k Club
A Powerful Ally?
Backstab
Can't Touch This
Charge!!!
Explorer
Gunslinger
Just What I Needed
Knowing Is Half The Battle
Oh No You Don't!
Preemptive Strike
Prolific Hacker
Punisher
Reappropriation
Respectable Loadout
The Oracle
True Hacker
Unlikely Earthworm

 Challenges 
------------
None

 Game 
------
Seed              GreatDeuteriumFirepult
  Manual?         0
Play Time         07:12:13
  Cumulative      25.2 hours
  Start           2023.09.07 @ 21:23:37
  End             2023.09.09 @ 16:59:53
Sessions          5
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          7
  Rogue           0
  Adventurer      7
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             23
Gallery%          24
Achievement%      23
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             X


RUN: 3fd631cc-2f99-4518-8438-9e7dac9ed0aa