Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.02 @ 11:32:55

Player: Olafz

Result: Destroyed by X-62 Marksman with Pulse Rifle

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (9)        1800
Robots Destroyed (40)      200
Value Destroyed (1070)     1070
Prototype IDs (29)         580
Alien Tech Used (0)        0
Bonus (814)                814
              TOTAL SCORE: 5964

 Bonus
-------
Follower Combat Kills      14
Entered DSFs               500
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/700
Matter                     300/300
Energy                     53/100
System Corruption          0%
Temperature                Cool (9)
Movement                   Hovering (60)
Location                   -7/DSF

 Parts 
-------
>       --- POWER (1) --------
            (None)
>       --- PROPULSION (3) ---
        Airjet
>       --- UTILITY (7) ------
        Weight Redist. System
>       --- WEAPON (2) -------
            (None)
>       --- INVENTORY (5) ----
  Small Storage Unit

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
>          --- PROPULSION -------
           Carbon-fiber Leg
           Potential Leg
           Potential Leg
>          --- UTILITY ----------
     Small Storage Unit
           Visual Processing Unit
           Hacking Suite
           Hacking Suite
           Splice Drone Bay
>          --- WEAPON -----------
           Particle Gun
           Field Laser
>          --- INVENTORY --------
           Weight Redist. System
  Improved Sensor Array
           Signal Interpreter
           Hacking Suite
[Rating: 47]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Potential Leg
  Leg                      Potential Leg
  Hover Unit               Hover Unit
  Flight Unit              Flight Unit
Utility                    Hacking Suite
  Device                   Weight Redist. System
  Storage                  Small Storage Unit
  Processor                Visual Processing Unit
  Hackware                 Hacking Suite
Weapon                     Light Assault Rifle
  Energy Gun               EM Pulse Gun
  Energy Cannon            Ion Cannon
  Ballistic Gun            Light Assault Rifle
  Launcher                 Proton Missile Launcher

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac DSF 
Slots Evolved              6    | .   .   .   2   .   .   .   2   2   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   1   .   .   .   .   .   .   
  Utility                  5    | .   .   .   1   .   .   .   2   2   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   
Parts Attached             64   | 6   5   4   5   .   3   .   23  6   12  
  Power                    9    | 1   1   .   .   .   1   .   5   .   1   
    Engine                 4    | 1   1   .   .   .   1   .   1   .   .   
    Core                   5    | .   .   .   .   .   .   .   4   .   1   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               20   | 2   3   .   1   .   2   .   4   1   7   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   
    Leg                    13   | 2   1   .   .   .   2   .   3   .   5   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   
    Hover                  4    | .   .   .   .   .   .   .   1   1   2   
    Flight                 3    | .   2   .   1   .   .   .   .   .   .   
  Utility                  15   | 1   1   .   1   .   .   .   7   4   1   
    Device                 6    | .   .   .   .   .   .   .   3   2   1   
    Storage                2    | 1   .   .   .   .   .   .   1   .   .   
    Processor              3    | .   .   .   .   .   .   .   2   1   .   
    Hackware               4    | .   1   .   1   .   .   .   1   1   .   
    Protection             .    | .   .   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   20   | 2   .   4   3   .   .   .   7   1   3   
    Energy Gun             10   | 1   .   2   2   .   .   .   4   1   .   
    Energy Cannon          1    | .   .   .   .   .   .   .   1   .   .   
    Ballistic Gun          8    | 1   .   2   1   .   .   .   2   .   2   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   
    Launcher               1    | .   .   .   .   .   .   .   .   .   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   .   .   1   .   1   1   .   
Parts Lost                 37   | .   .   .   .   .   .   .   19  .   18  
  Power                    4    | .   .   .   .   .   .   .   3   .   1   
  Propulsion               12   | .   .   .   .   .   .   .   5   .   7   
  Utility                  12   | .   .   .   .   .   .   .   6   .   6   
  Weapon                   9    | .   .   .   .   .   .   .   5   .   4   
  Highest Loss Streak      12   | .   .   .   .   .   .   .   12  .   10  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     85   | .   92  73  88  100 90  88  91  51  60  
  Engine                   7    | .   14  14  11  11  11  11  3   .   .   
  Core                     1    | .   .   .   .   .   .   .   4   .   1   
  Leg                      14   | .   24  .   .   .   13  22  22  .   14  
  Hover                    1    | .   .   .   .   .   .   .   2   3   3   
  Flight                   9    | .   2   28  33  33  11  .   .   .   .   
  Device                   4    | .   .   .   .   .   .   .   7   15  15  
  Storage                  8    | .   14  14  11  11  11  11  5   .   .   
  Processor                4    | .   .   .   .   .   .   .   8   15  7   
  Hackware                 16   | .   10  14  16  22  22  22  19  15  9   
  Energy Gun               8    | .   13  1   6   11  11  11  10  1   3   
  Ballistic Gun            7    | .   13  1   11  11  11  11  5   .   3   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   
Heaviest Build             24   | 13  13  11  11  11  13  13  24  4   18  
  Greatest Support         75   | 20  20  8   12  12  60  60  75  9   60  
  Greatest Overweight (x)  4    | .   4   1   .   .   3   .   1   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   8   8   8   8   8   5   
  Average Capacity         7    | 7   8   8   8   8   8   8   6   5   5   
  Most Carried             8    | 1   6   6   5   8   8   8   8   3   1   
  Average Carried          4    | .   2   5   4   7   8   8   4   1   1   
  Final Capacity           8    | 8   8   8   8   8   8   8   8   5   5   
  Final Carried            8    | 1   6   6   5   8   8   8   4   1   1   

 Class Distribution 
--------------------
 35% | Scavenger-Mutant
 23% | Mutant
 22% | Hacker-Mutant
  9% | Hacker-Skirmisher
  3% | Hacker-Scout
  3% | Scavenger-Skirmisher

 Dominant Class 
----------------
               Mutant | -10/Materials
     Scavenger-Mutant | -10/Mines
     Scavenger-Mutant | -9/Materials
     Scavenger-Mutant | -9/Mines
        Hacker-Mutant | -9/Exiles
        Hacker-Mutant | -8/Mines
        Hacker-Mutant | -8/Materials
        Hacker-Mutant | -7/Factory
 Scavenger-Skirmisher | -7/DSF

 Resources                      | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   
-----------                Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  DSF  
Matter Collected           876  | 274  73   20   80   .    .    .    274  .    155  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    
Salvage Created            1637 | 103  182  20   133  .    .    .    1132 .    67   
  Parts                    95   | 1    14   .    17   .    .    .    59   .    4    
Haulers Intercepted        1    | .    .    .    .    .    .    .    1    .    .    
Recyclers Shooed           1    | .    .    .    1    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac DSF 
Combat Hostiles Destroyed  24   | .   3   1   1   .   .   .   18  .   1   
  Guns                     20   | .   3   1   .   .   .   .   15  .   1   
  Cannons                  3    | .   .   .   .   .   .   .   3   .   .   
  AOE                      1    | .   .   .   1   .   .   .   .   .   .   
Classes Destroyed          13   | 2   4   1   2   .   .   .   4   .   .   
  Worker                   3    | .   .   .   .   .   .   .   3   .   .   
  Builder                  3    | .   .   .   2   .   .   .   1   .   .   
  Tunneler                 1    | 1   .   .   .   .   .   .   .   .   .   
  Hauler                   1    | .   .   .   .   .   .   .   1   .   .   
  Recycler                 3    | 1   1   .   .   .   .   .   1   .   .   
  Operator                 2    | .   1   .   1   .   .   .   .   .   .   
  Watcher                  4    | .   1   .   1   .   .   .   2   .   .   
  Swarmer                  5    | .   2   .   .   .   .   .   3   .   .   
  Grunt                    11   | .   1   .   .   .   .   .   10  .   .   
  Brawler                  1    | .   .   .   .   .   .   .   1   .   .   
  Sentry                   3    | .   .   .   1   .   .   .   2   .   .   
  Specialist               3    | .   .   .   .   .   .   .   2   .   1   
  Assembled                1    | .   .   1   .   .   .   .   .   .   .   
Best Kill Streak           10   | 2   3   1   4   .   .   .   10  .   1   
  Combat Bots Only         4    | .   1   1   1   .   .   .   4   .   1   
Max Kills in Single Turn   2    | 1   1   1   1   .   .   .   2   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   
  Exploded                 1    | .   .   .   1   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  DSF  
Hostile Shots Fired        474  | .    33   4    4    .    .    .    244  .    189  
  Missed                   151  | .    9    1    2    .    .    .    62   .    77   
Damage Taken               5229 | .    238  48   27   .    .    .    2636 .    2280 
  Core                     1313 | .    61   17   .    .    .    .    532  .    703  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         67   | 100  .    68   .    .    .    100  3    .    .    
Volleys Fired              160  | 14   23   4    14   .    .    .    91   .    14   
  Largest                  2    | 2    2    2    2    .    .    .    2    .    2    
  Hottest                  130  | 60   60   60   60   .    .    .    130  .    91   
Shots Fired                293  | 28   46   8    26   .    .    .    166  .    19   
  Gun                      283  | 28   46   8    26   .    .    .    156  .    19   
  Cannon                   10   | .    .    .    .    .    .    .    10   .    .    
  Launcher                 .    | .    .    .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  121  | 14   23   4    14   .    .    .    56   .    10   
  Thermal                  103  | .    .    .    .    .    .    .    94   .    9    
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          69   | 14   23   4    12   .    .    .    16   .    .    
  Robot Hit Streak         14   | 14   6    2    4    .    .    .    10   .    7    
  Robot Miss Streak        5    | 1    4    2    4    .    .    .    5    .    2    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        7    | .    1    .    .    .    .    .    6    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    .    1    .    .    
Shots Hit Robots           177  | 22   19   5    14   .    .    .    104  .    13   
  Core Hits                79   | 4    10   3    6    .    .    .    50   .    6    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    .    .    .    .    1    .    .    
  Critical Strikes         3    | 1    .    .    .    .    .    .    2    .    .    
    Burn                   1    | .    .    .    .    .    .    .    1    .    .    
    Destroy                1    | .    .    .    .    .    .    .    1    .    .    
    Corrupt                1    | 1    .    .    .    .    .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           2645 | 237  202  48   203  .    .    .    1638 .    317  
  Guns                     2380 | 237  202  48   156  .    .    .    1428 .    309  
  Cannons                  207  | .    .    .    .    .    .    .    207  .    .    
  Explosions               47   | .    .    .    47   .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
  Ramming                  11   | .    .    .    .    .    .    .    3    .    8    
  Kinetic                  664  | 74   75   16   56   .    .    .    250  .    193  
  Thermal                  1357 | .    .    .    47   .    .    .    1194 .    116  
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          613  | 163  127  32   100  .    .    .    191  .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
Highest Corruption         1    | .    .    .    .    .    .    .    1    .    .    
  Average Corruption       1    | .    .    .    .    .    .    .    1    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    
  Effects                  2    | .    .    .    .    .    .    .    2    .    .    
    Message Errors         2    | .    .    .    .    .    .    .    2    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      2    | .    .    .    .    .    .    .    .    .    2    
  Shots                    .    | .    .    .    .    .    .    .    .    .    .    
  Rammed                   2    | .    .    .    .    .    .    .    .    .    2    
Targets Rammed             5    | .    .    .    .    .    .    .    1    .    4    
  Kicked                   3    | .    .    .    .    .    .    .    1    .    2    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    
Highest Temperature        457  | 40   40   30   43   .    .    .    457  .    2    
  Average Temperature      109  | 19   17   15   16   .    .    .    151  .    2    
  Received Heat Transfer   1407 | .    12   .    9    .    .    .    1107 .    279  
  Effects                  7    | .    .    .    .    .    .    .    7    .    .    
    Shutdowns              2    | .    .    .    .    .    .    .    2    .    .    
    Interference           5    | .    .    .    .    .    .    .    5    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           1    | .    .    .    .    .    .    .    1    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Fried              5    | 3    .    .    .    .    .    .    2    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Melted             4    | .    .    .    .    .    .    .    3    .    1    
  Heat Transferred         2936 | .    .    .    50   .    .    .    2627 .    259  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    1    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac DSF 
Peak Influence             238  | 10  151 58  163 63  .   .   238 43  50  
  Initial                  63   | .   6   58  22  63  .   .   .   40  30  
  Average                  62   | 6   70  58  73  63  .   .   87  40  23  
Maximum Alert Level        1    | .   .   .   .   .   .   .   1   .   .   
  Low Security (%)         96   | 100 100 100 100 100 .   100 89  100 100 
  Level 1                  3    | .   .   .   .   .   .   .   10  .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          11   | .   1   1   1   .   .   .   5   .   3   
  Investigation            3    | .   .   .   1   .   .   .   2   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   .   .   
  Reinforcement            7    | .   1   .   .   .   .   .   3   .   3   
  Assault                  1    | .   .   1   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   1   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac DSF 
Distress Signals           6    | .   1   .   1   .   .   .   4   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              69   | .   9   2   6   .   .   .   38  .   14  
  Peak Tracking Total      16   | .   4   2   5   .   .   .   16  .   11  
  Tactical Retreats        7    | .   .   1   .   .   .   .   4   .   2   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac DSF 
Traps Triggered            4    | .   .   .   1   .   .   .   1   .   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  
----------                 Run  | Yrd Mat Min Mat Min Exi Min Mat Fac DSF 
Machines Disabled          1    | .   .   .   1   .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac DSF 
Machines Accessed          12   | .   2   .   3   1   1   .   4   1   .   
  Terminals                9    | .   2   .   3   .   .   .   3   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   1   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Total Hacks                32   | .   4   .   12  1   1   .   13  1   .   
  Successful               22   | .   3   .   7   1   1   .   9   1   .   
  Failed                   10   | .   1   .   5   .   .   .   4   .   .   
    Catastrophic           3    | .   .   .   2   .   .   .   1   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   15   | .   2   .   8   .   1   .   4   .   .   
  Terminals                28   | .   4   .   12  .   .   .   11  1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   .   .   2   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             12   | .   1   .   2   1   1   .   6   1   .   
  Prototype ID Bank        2    | .   .   .   1   .   .   .   1   .   .   
  Open Door                1    | .   .   .   .   1   .   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   .   .   1   .   
  Alert Level              1    | .   .   .   .   .   .   .   1   .   .   
  Unreport Threat          2    | .   .   .   .   .   .   .   2   .   .   
  Locate Traps             1    | .   1   .   .   .   .   .   .   .   .   
  Recall Investigation     3    | .   .   .   1   .   .   .   2   .   .   
  Derelict Proto ID Bank   1    | .   .   .   .   .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   .   .   .   .   2   .   .   
  Insert Component         1    | .   .   .   .   .   .   .   1   .   .   
  Analyze                  1    | .   .   .   .   .   .   .   1   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         8    | .   2   .   5   .   .   .   1   .   .   
  Terminals                8    | .   2   .   5   .   .   .   1   .   .   
    Track                  1    | .   .   .   1   .   .   .   .   .   .   
    Botnet                 6    | .   2   .   3   .   .   .   1   .   .   
    Operators              1    | .   .   .   1   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   1   .   .   .   .   .   .   
  Used                     1    | .   .   .   1   .   .   .   .   .   .   
Hacking Detections         8    | .   1   .   2   .   .   .   4   1   .   
  Full Trace Events        3    | .   .   .   1   .   .   .   2   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   .   .   .   1   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   .   .   1   .   .   
  Part Schematics Acquired 1    | .   .   .   .   .   .   .   1   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  
------------               Run  | Yrd Mat Min Mat Min Exi Min Mat Fac DSF 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  
--------                   Run  | Yrd Mat Min Mat Min Exi Min Mat Fac DSF 
Total Allies               1    | .   .   1   .   .   .   .   .   .   .   
  Largest Group            1    | .   .   1   1   1   1   1   1   .   .   
  Highest-Rated Group      31   | .   .   31  31  31  31  31  31  .   .   
  Highest-Rated Ally       31   | .   .   31  31  31  31  31  31  .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   
Ally Attacks               12   | .   .   .   8   .   .   .   4   .   .   
  Total Damage             169  | .   .   .   105 .   .   .   64  .   .   
  Kills                    4    | .   .   .   2   .   .   .   2   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac DSF 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  
-------------              Run  | Yrd Mat Min Mat Min Exi Min Mat Fac DSF 
Turns Passed               2204 | 187 293 265 106 170 212 20  699 46  206 
Spaces Moved               2036 | 124 204 397 152 230 322 23  413 54  117 
  Core                     78   | 14  1   .   .   .   3   .   14  19  27  
  Treads                   .    | .   .   .   .   .   .   .   .   .   .   
  Legs                     913  | 110 157 .   .   .   140 23  399 .   84  
  Wheels                   .    | .   .   .   .   .   .   .   .   .   .   
  Hover                    41   | .   .   .   .   .   .   .   .   35  6   
  Flight                   1004 | .   46  397 152 230 179 .   .   .   .   
  Fastest Speed            34   | 50  37  37  34  34  34  90  90  50  50  
  Average Speed            68   | 112 105 37  34  34  59  90  95  50  104 
  Slowest Speed            250  | 120 250 117 34  34  200 90  105 50  130 
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   .   
  Robots Hopped            3    | .   .   2   .   1   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   .   .   
Exploration Rate (%)       37   | 6   31  89  18  45  62  14  37  1   74  
  Regions Visited          9
    Branch Regions         4
  Pre-discovered Areas     2    | .   .   2   .   .   .   .   .   .   .   
  Known Exits Taken        1    | .   .   .   .   .   .   .   .   1   .   
  Unknown Exits Taken      8    | 1   1   1   1   1   1   1   1   .   .   
Scrap Searched             1    | .   .   1   .   .   .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   .   .   .   .   
Terrain Destroyed          2    | .   .   .   2   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   .   .   .   .   
  AOE                      2    | .   .   .   2   .   .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac DSF 
Total                      2563 | 144 241 505 181 320 341 22  562 71  176 
  Wait                     271  | .   .   99  9   89  14  .   20  11  29  
  Move                     2021 | 123 203 392 151 227 321 22  412 53  117 
  Hop                      3    | .   .   2   .   1   .   .   .   .   .   
  Pick Up                  11   | 1   2   .   2   3   .   .   3   .   .   
  Fast Attach              40   | 6   4   .   2   .   2   .   12  2   12  
  Attach                   18   | .   .   4   3   .   .   .   7   4   .   
  Detach                   13   | .   5   4   .   .   .   .   3   1   .   
  Swap                     6    | .   1   .   .   .   1   .   4   .   .   
  Drop                     15   | .   3   .   .   .   3   .   9   .   .   
  Fire                     160  | 14  23  4   14  .   .   .   91  .   14  
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   
  Ram                      2    | .   .   .   .   .   .   .   .   .   2   
  Kick                     3    | .   .   .   .   .   .   .   1   .   2   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-9/Mines
-9/Exiles (discovered 2 exits: [*Min x2])
-8/Mines
-8/Materials
-7/Factory
-7/DSF (discovered 1 exit: [*Fac])

 History 
---------
 Turn | Location      | Event
    7 | -11/Scrapyard | Discovered new exit (range 16)
  188 | -11/Scrapyard | Entered Materials
  305 | -10/Materials | Build established: Mutant
  421 | -10/Materials | Discovered new exit (range 11)
  481 | -10/Materials | Entered Mines
  493 | -10/Mines     | Excavation squad dispatched
  493 | -10/Mines     | A large section of the Mines collapsed
  530 | -10/Mines     | Learned location of Storage (-9)
  565 | -10/Mines     | Met a Derelict testing a Signal Generator
  732 | -10/Mines     | Discovered new exit (range 7)
  743 | -10/Mines     | Build established: Scavenger-Mutant
  746 | -10/Mines     | Entered Materials
  746 | -9/Materials  | Accompanied by 1 ally
  746 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  831 | -9/Materials  | Discovered new exit (range 12)
  852 | -9/Materials  | Entered Mines
  852 | -9/Mines      | Accompanied by 1 ally
  855 | -9/Mines      | Found the Drone Emporium
  857 | -9/Mines      | Found Prototype Device
  872 | -9/Mines      | Found a hidden stash of uninstalled traps
 1009 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
 1009 | -9/Mines      | Discovered new exit (range 5)
 1022 | -9/Mines      | Entered Exiles
 1022 | -9/Exiles     | Accompanied by 1 ally
 1031 | -9/Exiles     | Discovered new exit (range 15)
 1051 | -9/Exiles     | Met 8R-AWN
 1057 | -9/Exiles     | Met EX-HEX
 1076 | -9/Exiles     | Met EX-BIN
 1083 | -9/Exiles     | Aligned with FarCom system
 1084 | -9/Exiles     | Given EX-Vault access code
 1094 | -9/Exiles     | Opened EX-Vault
 1105 | -9/Exiles     | Found Prototype Leg
 1105 | -9/Exiles     | Identified Potential Leg
 1107 | -9/Exiles     | Found Potential Leg
 1135 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
 1167 | -9/Exiles     | Met EX-DEC
 1217 | -9/Exiles     | Discovered new exit (range 14)
 1234 | -9/Exiles     | Left Exiles lab with Potential Leg
 1234 | -9/Exiles     | Entered Mines
 1234 | -8/Mines      | Accompanied by 1 ally
 1240 | -8/Mines      | Discovered new exit (range 15)
 1254 | -8/Mines      | Entered Materials
 1254 | -8/Materials  | Accompanied by 1 ally
 1254 | -8/Materials  | Evolved 2 slots: Utility x2
 1532 | -8/Materials  | Identified Splice Drone Bay
 1846 | -8/Materials  | Lost 3 parts (1p1n1w)
 1909 | -8/Materials  | Core integrity fell below 50%
 1925 | -8/Materials  | Core integrity fell below 20%
 1946 | -8/Materials  | Discovered new exit (range 8)
 1953 | -8/Materials  | Entered Factory
 1953 | -7/Factory    | Evolved 2 slots: Utility x2
 1971 | -7/Factory    | Lost 12 parts (2p4n3u3w)
 1998 | -7/Factory    | Identified exit to DSF
 1999 | -7/Factory    | Entered DSF
 2081 | -7/DSF        | Additional patrols routed to DSF
 2146 | -7/DSF        | Lost 10 parts (1p3n4u2w)
 2181 | -7/DSF        | Discovered new exit (range 15)
 2186 | -7/DSF        | Core integrity fell below 50%
 2201 | -7/DSF        | Core integrity fell below 20%
 2205 | -7/DSF        | Destroyed by X-62 Marksman with Pulse Rifle

 Last Messages 
---------------
02185_ Penetrated by Slug.
02191_ Imp. Titanium Leg destroyed.
02191_ Kicked S-27 Virus.
02192_ Kicked S-27 Virus out of the way.
02193_ ALERT: Suspicious intruders detected, dispatching Specialist
  reinforcements to area.
02194_ Acquired 30 matter.
02195_ Proton Missile Launcher destroyed.
02196_ Acquired 5 matter.
02196_ Penetrated by Slug.
02196_ Flak Gun destroyed.
02199_ Acquired Airjet.
02200_ Imp. Titanium Leg destroyed.
02202_ Acquired Airjet.
02203_ Airjet destroyed.
02203_ Slammed into S-27 Virus.
02204_ Slug penetrates Wall.
02205_ Slammed into X-67 Chaingunner.
02205_ Imp. Titanium Leg destroyed.
02205_ Slug penetrates G-47 Trooper.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
| ?????????????????????????????????????????          |
| ?????????????????????????????????????????          |
| ?????????????????????????????????????????          |
| ?????????????????????????????????????????          |
| ""???????????????????????????????????????          |
| #"#??????????????????????????????????????          |
| #"##???????#########?????????"##?????????          |
| """#########  ]]]  ########?"""""#???????          |
| """##  # [[#   ]]  #   #  ##"""""#???????          |
|                  x    xs% x a <""#???????          |
|                    g   gs@xx   """"??????          |
|    ##[[#[[[###   ###==x# s##   ""#???????          |
|   ###[[#[[[#?#   #?#===# =#??? ###???????          |
|   ##########==   !!########??????????????          |
|   [[#??????#==   !!#?????????????????????          |
|   [[#??????#==   !!#?????????????????????          |
|   ###??????###   ###?????????????????????          |
|   [[#????????!   !???????????????????????          |
|   [[#????????!   !???????????????????????          |
|   [[#???????!!   !!??????????????????????          |
|   ########??##   ##??????????????????????          |
|   ##===#   ###   ##??????????????????????          |
|   ##   #   ##     ##?????????????????????          |
|  %                   ????????????????????          |
|                H     ????????????????????          |
|                      ????????????????????          |
|   ##   #!!!##     ##?????????????????????          |
|   ##   #!!!#?#   ##??????????????????????          |
|   ############   ###?????????????????????          |
|     #??????#!!   **#?????????????????????          |
|     #??????#!!   **#?????????????????????          |
|     #??????#!!    *#?????????????????????          |
|   ###??????#""   "##?????????????????????          |
|     #??????#!!   % #?????????????????????          |
|     #??????#!!     #?????????????????????          |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Energy Generation          18
Energy Capacity            310
Matter Stores              300
Matter Capacity            300
Sight Range                18
Robot Scan Range           15
Terrain Scan Density       10
Additional Mass Support    6
Evasion (%)                63
Targeting Accuracy         6
Offensive Hacking          20
Defensive Hacking          10

 Item Schematics 
-----------------
 Hacking Suite | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
GoHome()
Quantum Hacking

 Challenges 
------------
None

 Game 
------
Seed              SapperGravityDiverter
  Manual?         0
Play Time         00:57:23
  Cumulative      13.8 hours
  Start           2024.04.02 @ 10:11:43
  End             2024.04.02 @ 11:32:55
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          39
  Rogue           37
  Adventurer      2
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             16
Gallery%          18
Achievement%      18
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 2a20866f-121f-4f96-9ca1-92a1adcdb934