Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.30 @ 02:13:57

Player: A Moose

Result: Destroyed by P-80 Master with Gamma Rifle

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (26)       5200
Robots Destroyed (379)     1895
Value Destroyed (20993)    20993
Prototype IDs (76)         1520
Alien Tech Used (0)        0
Bonus (9805)               9805
              TOTAL SCORE: 43913

 Bonus
-------
Triggered High Security    500
High Alert Combat Kills    5418
Follower Combat Kills      781
Entered Garrisons          600
Entered DSFs               500
Aligned with FarCom        300
Met Data Miner             300
Acquired ECA               300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Warlord Defense Kills      524
Friendly Fire              -418

 Cogmind 
---------
Core Integrity             0/1600
Matter                     84/300
Energy                     16/450
System Corruption          30%
Temperature                Cool (2)
Movement                   Core (450) Ox8
Location                   -1/Access

 Parts 
-------
>          --- POWER (3) --------
               (None)
>          --- PROPULSION (6) ---
               (None)
>          --- UTILITY (11) -----
     Large Storage Unit
           Energy Well
  Advanced Signal Interpreter
  Advanced Target Analyzer
           Armor Integrity Analyzer
>          --- WEAPON (5) -------
               (None)
>          --- INVENTORY (15) ---
  Enhanced Armored Heavy Treads
           Centrium Wheel

 Peak State 
------------
>              --- POWER ------------
               Antimatter Reactor
         Light Quantum Reactor
      Improved Quantum Reactor
>              --- PROPULSION -------
       Armored Heavy Treads
               Biometal Heavy Treads
               Myomer Leg
               Centrium Leg
>              --- UTILITY ----------
      Advanced Heat Sink
         Large Storage Unit
      Advanced Signal Interpreter
      Advanced Target Analyzer
  Experimental Actuator Array
       Layered Heavy Armor Plating
               Centrium Light Armor Plating
               Centrium Light Armor Plating
      Advanced Thermal Shield
      Advanced Force Field
>              --- WEAPON -----------
     Precision Phase Gun
               KE Penetrator
               Ragnarok Missile Launcher
               Ragnarok Missile Launcher
               Ionic Axe
>              --- INVENTORY --------
         Light Quantum Reactor
      Enhanced Armored Medium Treads
               Centrium Wheel
               Centrium Wheel
               Quantum Shading Machine
               Recoil Nullifier
               Antimissile System
         Heavy Beamcaster
         Heavy Beamcaster
               Railgun
               Hardcell Cannon
               Ragnarok Missile Launcher
               Ragnarok Missile Launcher
[Rating: 201]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Neutrino Core
  Reactor                  Light Quantum Reactor
Propulsion                 Myomer Leg
  Treads                   Light Treads
  Leg                      Myomer Leg
  Wheel                    Armored Huge Wheel
  Hover Unit               Antigrav Array
  Flight Unit              Impulse Thruster
Utility                    Large Storage Unit
  Device                   Advanced Heat Sink
  Storage                  Large Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Experimental Hacking Suite
  Protection               Layered Heavy Armor Plating
Weapon                     Gauss Cannon
  Energy Gun               Plasma Rifle
  Energy Cannon            Matter Neutralizer
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Gauss Cannon
  Launcher                 Ragnarok Missile Launcher
  Special Weapon           Remote Datajack
  Slashing Weapon          Ionic Axe
  Piercing Weapon          Vortex Lance

 Build                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -4  -4  -4  -4  -3  -3  -2  -1  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Dat Pro Fac Gar Fac DSF Fac Fac Upp Upp War Pro Res Res Acc 
Slots Evolved              18   | .   .   .   .   .   4   .   .   .   2   .   .   .   .   2   .   .   .   2   2   .   .   .   .   2   2   2   
  Power                    2    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   1   1   .   
  Utility                  9    | .   .   .   .   .   3   .   .   .   1   .   .   .   .   1   .   .   .   1   1   .   .   .   .   .   1   1   
  Weapon                   3    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   
Parts Attached             480  | 5   8   1   1   4   22  10  8   9   16  5   10  3   25  2   65  .   23  25  10  4   11  21  15  82  45  50  
  Power                    55   | .   1   .   .   1   .   2   1   2   3   2   1   .   2   .   10  .   4   1   .   2   1   2   1   7   5   7   
    Engine                 19   | .   1   .   .   1   .   1   .   2   2   1   1   .   1   .   8   .   1   .   .   .   .   .   .   .   .   .   
    Core                   11   | .   .   .   .   .   .   1   1   .   1   1   .   .   1   .   .   .   3   1   .   2   .   .   .   .   .   .   
    Reactor                25   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   1   2   1   7   5   7   
  Propulsion               87   | 2   1   1   1   .   3   .   .   1   .   .   .   .   .   .   7   .   4   6   3   .   2   4   4   19  15  14  
    Treads                 24   | 2   .   1   1   .   2   .   .   .   .   .   .   .   .   .   1   .   2   .   .   .   .   .   1   7   2   5   
    Leg                    38   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   2   1   .   .   2   4   3   9   13  .   
    Wheel                  18   | .   1   .   .   .   1   .   .   1   .   .   .   .   .   .   2   .   .   5   .   .   .   .   .   3   .   5   
    Hover                  4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   
    Flight                 3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   
  Utility                  197  | 1   3   .   .   .   9   4   4   2   12  3   8   .   17  1   23  .   7   12  5   2   5   9   7   34  13  16  
    Device                 124  | .   .   .   .   .   4   3   1   1   7   2   4   .   10  1   14  .   4   10  3   1   3   8   7   23  9   9   
    Storage                8    | 1   2   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   3   
    Processor              15   | .   1   .   .   .   2   .   .   .   1   .   1   .   .   .   .   .   .   1   2   1   .   1   .   3   .   2   
    Hackware               2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Protection             48   | .   .   .   .   .   2   1   3   1   3   1   3   .   7   .   9   .   3   1   .   .   2   .   .   6   4   2   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   141  | 2   3   .   .   3   10  4   3   4   1   .   1   3   6   1   25  .   8   6   2   .   3   6   3   22  12  13  
    Energy Gun             35   | 2   2   .   .   2   2   .   .   .   .   .   .   .   .   .   7   .   4   1   1   .   1   1   1   6   .   5   
    Energy Cannon          26   | .   .   .   .   .   3   .   .   .   .   .   1   1   1   .   10  .   2   3   .   .   .   1   1   1   1   1   
    Ballistic Gun          31   | .   1   .   .   1   3   3   2   .   .   .   .   .   .   .   3   .   2   .   1   .   .   2   .   7   5   1   
    Ballistic Cannon       32   | .   .   .   .   .   .   1   1   4   1   .   .   2   5   1   4   .   .   2   .   .   1   1   .   6   2   1   
    Launcher               11   | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   4   4   
    Special Weapon         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   2   .   .   
    Piercing Weapon        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  28   | .   1   .   .   .   2   .   .   .   1   .   1   .   .   .   .   .   .   .   1   .   .   7   1   7   5   2   
  Corrupted Parts          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    System Corruption      10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   10  .   .   .   .   .   .   .   .   .   .   .   
Parts Lost                 215  | .   .   .   .   .   .   5   3   1   1   .   3   .   9   .   41  .   7   22  .   1   3   .   13  35  21  50  
  Power                    30   | .   .   .   .   .   .   1   1   1   .   .   .   .   1   .   7   .   .   3   .   1   .   .   1   5   2   7   
  Propulsion               38   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   2   5   .   .   .   .   3   9   5   10  
  Utility                  82   | .   .   .   .   .   .   1   2   .   1   .   2   .   5   .   14  .   4   8   .   .   2   .   5   11  7   20  
  Weapon                   65   | .   .   .   .   .   .   3   .   .   .   .   1   .   3   .   16  .   1   6   .   .   1   .   4   10  7   13  
  Highest Loss Streak      18   | .   .   .   .   .   .   2   2   1   1   .   3   .   8   .   14  .   5   12  .   1   2   .   8   10  18  11  
  To Critical Strikes      4    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   
Average Slot Usage (%)     83   | .   87  100 71  100 87  89  88  89  91  92  91  72  90  93  73  53  79  80  36  63  82  85  71  87  88  64  
  Engine                   6    | .   8   14  14  14  9   8   .   6   12  15  15  15  12  6   6   6   5   4   4   .   .   .   .   .   .   .   
  Core                     1    | .   .   .   .   .   .   .   7   2   1   .   .   .   1   6   .   .   4   4   .   4   5   .   .   .   .   .   
  Reactor                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   3   6   4   8   7   5   
  Treads                   3    | .   19  25  28  28  6   .   .   .   .   .   .   .   .   .   .   .   9   1   .   .   .   .   2   4   2   3   
  Leg                      5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   13  2   .   .   .   7   13  15  13  19  1   
  Wheel                    4    | .   8   2   .   .   5   9   9   9   7   7   7   7   7   6   3   .   .   10  .   .   .   .   .   .   .   4   
  Device                   16   | .   .   .   .   .   13  14  16  18  20  19  16  15  14  20  17  20  23  26  15  15  10  18  26  20  14  13  
  Storage                  5    | .   14  14  14  14  9   9   9   9   7   7   7   7   7   6   3   .   .   .   .   .   .   .   .   2   4   3   
  Processor                9    | .   8   14  14  14  8   18  9   9   8   15  15  15  15  13  3   .   .   .   4   14  15  17  5   8   8   10  
  Protection               4    | .   .   .   .   .   2   3   10  9   7   2   5   7   6   6   6   6   10  6   .   .   7   5   1   2   6   4   
  Energy Gun               4    | .   14  14  .   24  8   2   .   .   .   .   .   .   .   .   7   .   14  4   5   5   7   .   .   7   2   3   
  Energy Cannon            3    | .   .   .   .   .   12  13  .   .   .   .   5   1   4   .   2   .   2   8   .   .   .   2   4   2   3   .   
  Ballistic Gun            3    | .   12  14  .   3   4   10  18  10  .   .   .   .   .   .   3   .   2   3   .   .   .   4   1   4   2   1   
  Ballistic Cannon         6    | .   .   .   .   .   .   .   8   16  22  23  16  1   16  26  4   .   .   2   .   .   3   3   1   3   1   .   
Naked Turns                29   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   29  .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             166  | 9   30  30  30  31  60  47  50  57  78  71  85  83  87  68  100 40  79  99  15  23  73  88  88  124 147 166 
  Greatest Support         240  | 40  40  40  40  40  40  28  28  28  28  28  28  28  28  28  40  40  40  48  15  24  54  104 104 168 155 240 
  Greatest Overweight (x)  25   | .   2   2   .   .   2   1   1   2   2   2   3   2   3   2   25  .   3   7   1   .   1   1   .   2   3   8   
  Average Overweight (x)   1    | .   .   .   .   .   1   1   1   1   2   2   2   2   2   2   1   .   .   1   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  5   5   5   5   5   5   5   5   15  15  15  
  Average Capacity         11   | 7   10  15  15  15  15  15  15  15  15  15  15  15  15  15  10  5   5   5   5   5   5   5   5   11  15  10  
  Most Carried             15   | 7   12  15  15  15  15  15  15  15  15  15  15  15  15  14  15  5   5   5   5   5   5   5   5   15  15  15  
  Average Carried          10   | 4   8   14  14  13  14  14  14  14  14  14  14  15  14  13  9   5   4   4   4   4   4   4   3   10  14  8   
  Final Capacity           15   | 8   15  15  15  15  15  15  15  15  15  15  15  15  15  15  5   5   5   5   5   5   5   5   5   15  15  15  
  Final Carried            15   | 5   12  15  15  14  15  15  15  15  15  15  15  15  15  14  5   5   5   4   5   5   5   5   5   10  15  3   

 Class Distribution 
--------------------
 26% | Scavenger-Tank
 17% | Tank
 16% | Mutant
 10% | Skirmisher
  8% | Gunner
  7% | Scavenger-Mutant
  6% | Scavenger-Gunner
  3% | Scavenger-Skirmisher

 Dominant Class 
----------------
              Mutant | -10/Materials
              Mutant | -10/Mines
              Mutant | -10/Exiles
              Mutant | -9/Mines
          Skirmisher | -8/Materials
              Gunner | -8/Garrison
                Tank | -8/Materials
              Gunner | -8/Garrison
                Tank | -7/Factory
          Skirmisher | -7/Lower Caves
                Tank | -7/Lower Caves
              Mutant | -7/Data Miner
          Skirmisher | -6/Proximity Caves
 Derelict-Skirmisher | -6/Factory
      Scavenger-Tank | -6/Garrison
    Scavenger-Mutant | -6/Factory
      Scavenger-Tank | -6/DSF
      Scavenger-Tank | -5/Factory
              Mutant | -4/Factory
  Scavenger-Sprinter | -4/Upper Caves
      Scavenger-Tank | -4/Upper Caves
                Tank | -4/Warlord
              Mutant | -3/Proximity Caves
      Scavenger-Tank | -3/Research
      Scavenger-Tank | -2/Research
      Scavenger-Tank | -1/Access

 Resources                       | -11  -10  -10  -10  -9   -8   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -4   -4   -4   -4   -3   -3   -2   -1   
-----------                Run   | Yrd  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Low  Low  Dat  Pro  Fac  Gar  Fac  DSF  Fac  Fac  Upp  Upp  War  Pro  Res  Res  Acc  
Matter Collected           13027 | 230  205  345  .    73   308  420  372  946  493  196  649  .    571  .    1421 .    110  874  110  40   109  313  446  2609 778  1409 
  Remotely                 112   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    112  .    .    
Salvage Created            16597 | .    397  27   .    .    913  1129 442  813  297  86   305  .    481  .    1458 .    491  1168 49   59   66   215  1028 4219 459  2495 
  Parts                    672   | .    23   3    .    .    61   44   29   41   16   13   13   .    18   .    40   .    28   50   4    7    3    5    34   142  10   88   
Haulers Intercepted        15    | .    1    .    .    .    1    .    1    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    5    .    5    
Recyclers Shooed           9     | .    1    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    4    .    1    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      96    | .    .    .    .    .    .    .    .    .    .    12   12   .    25   .    .    .    .    .    .    7    11   .    29   .    .    .    
  Prevented                3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -4  -4  -4  -4  -3  -3  -2  -1  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Dat Pro Fac Gar Fac DSF Fac Fac Upp Upp War Pro Res Res Acc 
Combat Hostiles Destroyed  347  | .   8   2   .   .   20  22  11  23  8   5   6   .   14  .   53  .   11  22  2   1   2   3   18  55  11  50  
  Melee                    11   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   4   4   .   2   
  Guns                     137  | .   8   2   .   .   3   13  7   6   .   .   .   .   .   .   40  .   9   5   2   1   1   .   8   23  1   8   
  Cannons                  125  | .   .   .   .   .   11  9   4   17  8   5   6   .   14  .   7   .   1   12  .   .   .   1   5   22  2   1   
  AOE                      59   | .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   6   .   .   1   .   .   .   .   1   .   8   38  
Classes Destroyed          24   | .   7   .   .   .   2   2   .   1   1   .   1   .   2   .   2   .   2   .   .   .   .   .   1   .   1   2   
  Worker                   10   | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   4   .   4   
  Builder                  12   | .   .   .   .   .   4   .   1   .   1   .   .   .   .   .   .   .   .   2   .   .   .   .   .   3   .   1   
  Tunneler                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Hauler                   15   | .   1   .   .   .   1   .   1   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   5   .   5   
  Recycler                 11   | .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   5   .   3   
  Minesweeper              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Mechanic                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Operator                 3    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Drone                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  10   | .   2   .   .   .   2   .   2   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   2   .   .   
  Swarmer                  67   | .   6   2   .   .   3   .   4   .   .   4   .   .   2   .   4   .   6   .   2   .   1   .   2   9   1   21  
  Saboteur                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Grunt                    128  | .   2   .   .   .   13  13  6   14  3   .   4   .   9   .   7   .   1   16  .   .   .   .   2   18  6   14  
  Brawler                  7    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   3   2   .   1   
  Duelist                  6    | .   .   .   .   .   .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   
  Protector                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   
  Sentry                   36   | .   .   .   .   .   4   6   1   5   3   .   1   .   1   .   6   .   1   .   .   .   .   .   2   6   .   .   
  Specialist               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Hunter                   23   | .   .   .   .   .   .   2   .   2   .   .   .   .   1   .   .   .   .   2   .   .   .   .   2   8   2   4   
  Programmer               32   | .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   1   .   .   3   .   1   1   .   3   11  .   10  
  Heavy                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   
  Behemoth                 6    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   2   .   .   .   .   .   .   3   .   .   .   .   
  Executioner              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Assembled                32   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   32  .   .   .   .   .   .   .   .   .   .   .   
  Savage                   1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           13   | .   9   2   .   .   13  6   4   5   3   4   5   .   4   .   9   .   4   7   2   1   1   2   6   10  4   7   
  Combat Bots Only         9    | .   6   2   .   .   8   6   4   5   3   4   4   .   4   .   9   .   4   6   2   1   1   2   6   9   4   6   
Max Kills in Single Turn   6    | .   1   1   .   .   4   1   2   2   2   1   1   .   1   .   3   .   1   2   1   1   1   1   1   2   4   6   
  Gunslinging              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 6    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   3   .   .   1   .   .   .   .   1   .   4   6   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   1   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11   -10   -10   -10   -9    -8    -8    -8    -8    -7    -7    -7    -7    -6    -6    -6    -6    -6    -5    -4    -4    -4    -4    -3    -3    -2    -1    
--------                   Run   | Yrd   Mat   Min   Exi   Min   Mat   Gar   Mat   Gar   Fac   Low   Low   Dat   Pro   Fac   Gar   Fac   DSF   Fac   Fac   Upp   Upp   War   Pro   Res   Res   Acc   
Hostile Shots Fired        4051  | .     32    17    .     3     98    66    43    70    87    34    37    .     137   .     802   .     112   229   2     6     48    .     204   813   282   929   
  Missed                   1192  | .     10    8     .     1     37    22    10    14    36    12    8     .     30    .     231   .     33    56    .     3     8     .     77    204   106   286   
Damage Taken               49146 | .     204   76    .     69    799   638   320   891   347   234   484   .     1822  .     7976  .     1183  3145  66    66    570   .     2488  10456 4817  12495 
  Core                     6064  | .     25    26    .     .     102   66    38    165   30    29    81    .     281   .     650   .     86    461   .     25    48    .     328   840   1164  1619  
  Absorbed by Shields      4603  | .     .     .     .     .     .     .     .     22    157   89    152   .     122   .     766   .     375   412   .     .     229   .     293   789   56    1141  
  Reduced by Siege Mode    1868  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1198  .     670   
  Redirected to Shielding  191   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     7     .     .     .     .     .     73    .     .     .     .     111   
  Ignored by Resistances   1593  | .     .     .     .     .     .     58    40    16    19    .     30    .     63    .     .     .     76    .     .     .     .     .     .     1080  178   33    
  Regen/Repaired (Parts)   166   | .     .     .     .     .     .     .     .     .     145   .     .     .     .     .     .     .     .     .     16    .     .     5     .     .     .     .     
Core Remaining (%)         48    | 100   .     .     .     79    .     .     .     32    .     .     .     .     39    .     .     .     13    53    .     .     .     .     65    35    19    .     
Volleys Fired              1075  | .     42    5     .     2     47    61    22    63    26    9     20    .     57    .     243   .     38    73    3     3     7     8     39    177   17    113   
  Largest                  5     | .     2     2     .     2     3     3     3     3     3     3     3     .     3     .     4     .     3     4     2     2     3     3     3     5     4     4     
  Hottest                  380   | .     76    76    .     112   116   116   104   124   140   140   176   .     176   .     268   .     255   314   80    128   210   197   197   343   380   267   
Shots Fired                2569  | .     83    10    .     4     128   180   66    156   72    19    47    .     104   .     423   .     91    259   6     6     13    24    101   564   51    162   
  Gun                      1332  | .     83    10    .     4     36    88    44    47    .     .     .     .     .     .     307   .     84    78    6     6     6     8     37    363   19    106   
  Cannon                   1183  | .     .     .     .     .     84    92    22    109   72    19    47    .     104   .     116   .     7     181   .     .     7     16    62    201   23    21    
  Launcher                 54    | .     .     .     .     .     8     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     9     35    
  Special                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  1298  | .     42    5     .     .     2     78    66    156   72    19    41    .     78    .     180   .     14    95    .     .     7     16    62    305   23    37    
  Thermal                  1203  | .     41    5     .     4     118   102   .     .     .     .     6     .     26    .     238   .     77    164   6     6     3     8     37    259   19    84    
  Explosive                52    | .     .     .     .     .     8     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     9     35    
  Electromagnetic          14    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     5     .     .     .     .     .     3     .     .     .     .     6     
  Entropic                 2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     
  Robot Hit Streak         53    | .     8     2     .     2     13    32    12    17    6     3     6     .     10    .     14    .     10    12    4     2     4     11    5     53    5     12    
  Robot Miss Streak        8     | .     4     6     .     2     3     2     5     4     7     7     4     .     5     .     7     .     4     5     1     2     2     2     5     8     3     5     
  Penetration Max          1     | .     .     .     .     .     .     1     1     1     .     .     .     .     .     .     1     .     .     1     .     .     .     .     1     1     1     1     
  Secondary Targets        6     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     1     .     1     .     .     .     .     1     .     .     
    Max Gunslinging Chain  1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     1     .     1     .     .     .     .     1     .     .     
  Capacitor                106   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     106   .     .     .     .     .     .     .     .     .     .     .     
Shots Hit Robots           1560  | .     52    3     .     2     76    94    37    86    48    10    31    .     61    .     245   .     57    141   4     3     15    16    56    383   26    114   
  Core Hits                863   | .     18    2     .     1     56    40    28    73    32    11    19    .     25    .     127   .     25    87    4     2     3     5     34    155   21    95    
  Critical Kills           18    | .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     2     .     .     2     .     .     .     2     5     4     1     1     
  Critical Parts Destroyed 20    | .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     7     .     .     1     .     .     .     .     2     5     .     3     
  Critical Strikes         147   | .     3     .     .     .     2     2     3     8     4     .     6     .     8     .     25    .     6     7     .     .     1     3     13    40    5     11    
    Burn                   45    | .     3     .     .     .     2     .     .     .     .     .     .     .     .     .     10    .     6     2     .     .     .     .     .     16    .     6     
    Meltdown               7     | .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     2     .     .     .     2     .     1     .     1     
    Destroy                39    | .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     15    .     .     1     .     .     .     .     8     8     1     4     
    Blast                  54    | .     .     .     .     .     .     .     3     8     4     .     6     .     7     .     .     .     .     2     .     .     1     1     4     14    4     .     
    Sunder                 2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     .     .     
Melee Attacks              64    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     12    .     11    20    4     17    
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 35    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     12    .     .     2     4     17    
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Entropic                 29    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     11    18    .     .     
  Sneak Attacks            3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     
    Combat Hostiles        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Follow-up Attacks        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Damage Inflicted           59140 | .     783   61    .     34    2660  2380  978   2195  1305  262   1023  .     1579  .     5925  .     1043  5194  66    65    579   654   3020  12890 2915  13529 
  Guns                     18718 | .     783   61    .     34    418   1158  549   530   .     .     .     .     .     .     3597  .     945   958   66    65    60    155   739   6269  209   2122  
  Cannons                  22154 | .     .     .     .     .     1352  1222  429   1665  1305  262   1023  .     1579  .     1496  .     98    3564  .     .     214   499   1137  5365  523   421   
  Explosions               15562 | .     .     .     .     .     890   .     .     .     .     .     .     .     .     .     832   .     .     672   .     .     .     .     474   .     2183  10511 
  Melee                    2700  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     305   .     670   1256  .     469   
  Ramming                  6     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     6     
  Kinetic                  22242 | .     308   44    .     .     19    1091  978   2195  1305  262   920   .     1265  .     2315  .     171   1768  .     .     214   401   1247  6687  436   616   
  Thermal                  19259 | .     475   17    .     34    1751  1289  .     .     .     .     103   .     314   .     2758  .     872   3426  66    65    60    253   629   4947  296   1904  
  Explosive                13584 | .     .     .     .     .     890   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2183  10511 
  Electromagnetic          875   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     852   .     .     .     .     .     .     .     .     .     .     23    
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 774   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     305   .     .     .     .     469   
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Entropic                 2400  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1144  1256  .     .     
Highest Corruption         38    | .     2     2     2     2     .     .     .     .     1     2     2     2     2     .     35    35    38    1     .     1     9     9     4     34    .     30    
  Average Corruption       9     | .     1     2     2     2     .     .     .     .     1     1     2     2     2     .     17    35    37    1     .     1     1     9     3     13    .     10    
  Corruption Purged        1     | .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Corruption Blocked       36    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     36    .     
  Effects                  338   | .     1     5     5     8     .     .     .     .     8     5     13    1     10    .     108   2     24    3     .     1     7     1     10    85    .     41    
    Message Errors         73    | .     1     .     .     3     .     .     .     .     2     2     2     1     1     .     30    .     6     .     .     .     2     .     1     12    .     10    
    Matter Fused           61    | .     .     2     2     1     .     .     .     .     1     .     5     .     4     .     14    .     3     .     .     .     .     .     2     18    .     9     
    Heat Flow Errors       37    | .     .     2     1     1     .     .     .     .     2     .     1     .     .     .     10    .     3     .     .     .     2     .     2     12    .     1     
    Energy Discharges      35    | .     .     .     .     .     .     .     .     .     2     1     .     .     3     .     9     .     3     1     .     .     .     .     1     12    .     3     
    Parts Rejected         7     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     2     .     4     
    Parts Fused            1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     
    Data Loss (minor)      47    | .     .     1     1     3     .     .     .     .     1     2     1     .     1     .     14    2     2     .     .     1     1     1     2     9     .     5     
    Data Loss (major)      21    | .     .     .     1     .     .     .     .     .     .     .     3     .     1     .     6     .     1     1     .     .     2     .     1     4     .     1     
    Misfires               7     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     5     .     .     .     .     .     .     .     .     2     .     .     
    Alerts                 6     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     .     .     .     .     .     1     2     .     .     
    Misdirections          10    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     5     .     .     .     .     .     .     .     .     .     .     5     
    Weapon Failures        33    | .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     10    .     6     1     .     .     .     .     .     12    .     3     
Overload Shots             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Overflow Damage            1650  | .     .     .     .     .     43    19    7     15    4     .     .     .     41    .     18    .     .     101   .     .     73    .     147   197   104   881   
  Projectiles              337   | .     .     .     .     .     43    19    7     15    4     .     .     .     41    .     18    .     .     20    .     .     20    .     7     143   .     .     
  Explosions               1058  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     81    .     .     .     .     35    .     104   838   
  Melee                    255   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     53    .     105   54    .     43    
Knockbacks                 116   | .     .     .     .     .     .     .     2     12    16    7     5     .     13    .     3     .     .     13    .     .     2     1     8     31    3     .     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  110   | .     .     .     .     .     .     .     2     12    14    7     4     .     13    .     3     .     .     13    .     .     2     1     7     29    3     .     
  Secondary                6     | .     .     .     .     .     .     .     .     .     2     .     1     .     .     .     .     .     .     .     .     .     .     .     1     2     .     .     
Self-Inflicted Damage      427   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     153   .     42    232   
  Shots                    5     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     1     3     
  Rammed                   2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     
Targets Rammed             2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     
  Kicked                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Crushed                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Temperature        605   | .     145   234   236   262   218   295   186   216   243   .     333   .     494   .     581   .     198   198   .     .     294   169   195   567   605   314   
  Average Temperature      108   | .     44    76    122   101   41    70    59    37    44    .     112   .     183   .     124   .     108   114   .     .     94    58    55    139   173   77    
  Received Heat Transfer   8502  | .     60    .     .     .     342   243   144   372   95    .     102   .     704   .     3159  .     60    824   .     9     9     .     243   1657  90    389   
  Effects                  58    | .     .     .     .     .     .     .     .     3     .     .     .     .     15    .     27    .     .     .     .     .     .     .     .     8     5     .     
    Shutdowns              18    | .     .     .     .     .     .     .     .     .     .     .     .     .     6     .     6     .     .     .     .     .     .     .     .     4     2     .     
    Energy Bleed           5     | .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     1     .     .     .     .     .     .     .     .     2     .     .     
    Interference           25    | .     .     .     .     .     .     .     .     3     .     .     .     .     5     .     15    .     .     .     .     .     .     .     .     .     2     .     
    Matter Decay           4     | .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     1     .     .     .     .     .     .     .     .     2     .     .     
    Short Circuit          5     | .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     3     .     .     .     .     .     .     .     .     .     1     .     
    Damage (minor)         1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     
Siege Activations          5     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     .     1     
  Total Turns              235   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     195   .     40    
  Longest Duration         83    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     83    .     40    
Robots Corrupted           1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     
  Combat Hostiles          1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     
  Parts Fried              2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     
  Impact Corruptions       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Melted              17    | .     .     .     .     .     1     .     .     .     .     .     .     .     1     .     .     .     1     4     .     .     .     2     .     6     .     2     
  Combat Hostiles          15    | .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     1     4     .     .     .     2     .     6     .     1     
  Parts Melted             55    | .     2     .     .     .     5     6     .     1     .     .     .     .     2     .     4     .     4     7     1     .     .     3     1     18    .     1     
  Heat Transferred         32901 | .     1258  37    .     74    2849  1904  .     .     .     .     200   .     550   .     5958  .     2950  4982  185   111   74    250   536   8144  268   2571  
Parts Sabotaged            .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stolen               .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Latent Energy Used         702   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     702   .     .     .     .     .     .     .     .     .     .     .     
  LE Corruption            12    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     12    .     .     .     .     .     .     .     .     .     .     .     

 Alert                          | -11  -10  -10  -10  -9   -8   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -4   -4   -4   -4   -3   -3   -2   -1   
-------                    Run  | Yrd  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Low  Low  Dat  Pro  Fac  Gar  Fac  DSF  Fac  Fac  Upp  Upp  War  Pro  Res  Res  Acc  
Peak Influence             2950 | .    246  166  .    129  557  1384 997  1601 872  .    .    .    .    791  2950 1543 1349 1170 523  .    .    .    .    923  542  1924 
  Initial                  1543 | .    .    48   .    .    50   362  674  648  840  .    .    .    .    787  553  1543 1084 707  523  .    .    .    .    24   486  184  
  Average                  781  | .    55   109  .    22   216  822  856  1196 694  .    .    .    .    789  1685 1543 1213 943  489  .    .    .    .    407  340  854  
Maximum Alert Level        5    | .    1    .    .    .    2    4    3    5    3    .    .    .    .    3    5    4    4    4    2    .    .    .    .    3    2    5    
  Low Security (%)         18   | 100  96   100  .    100  53   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    29   14   12   
  Level 1                  14   | .    3    .    .    .    25   7    .    .    .    .    .    .    .    .    .    .    .    .    19   .    .    .    .    31   64   3    
  Level 2                  19   | .    .    .    .    .    21   31   8    2    70   .    .    .    .    .    4    .    .    .    80   .    .    .    .    13   20   24   
  Level 3                  26   | .    .    .    .    .    .    40   91   40   29   .    .    .    .    100  25   .    11   84   .    .    .    .    .    24   .    33   
  Level 4                  10   | .    .    .    .    .    .    19   .    41   .    .    .    .    .    .    14   100  88   15   .    .    .    .    .    .    .    16   
  Level 5                  10   | .    .    .    .    .    .    .    .    15   .    .    .    .    .    .    55   .    .    .    .    .    .    .    .    .    .    6    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Sterilizations             1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
Squads Dispatched          59   | .    1    .    .    .    4    .    2    .    4    .    .    .    1    .    .    .    2    6    1    .    .    .    1    17   3    17   
  Investigation            12   | .    .    .    .    .    1    .    1    .    1    .    .    .    1    .    .    .    .    .    .    .    .    .    .    2    3    3    
  Extermination            11   | .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    2    .    .    .    .    .    4    .    3    
  Reinforcement            17   | .    1    .    .    .    3    .    1    .    .    .    .    .    .    .    .    .    2    2    .    .    .    .    .    3    .    5    
  Assault                  12   | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    2    1    .    .    .    1    4    .    3    
  Garrison                 7    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    3    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Data Miner Redirects       4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    3    
Construction Impeded       2    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
Haulers Reinforced         7    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    4    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -4  -4  -4  -4  -3  -3  -2  -1  
---------                  Run  | Yrd Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Dat Pro Fac Gar Fac DSF Fac Fac Upp Upp War Pro Res Res Acc 
Distress Signals           31   | .   .   .   .   .   4   .   2   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   .   7   9   5   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              599  | .   17  6   .   1   29  30  15  24  13  5   9   .   20  .   114 .   16  39  4   3   12  13  18  77  45  89  
  Peak Tracking Total      16   | .   3   6   .   1   9   6   6   4   4   4   5   .   7   .   8   .   5   10  4   1   6   6   8   11  16  15  
  Tactical Retreats        52   | .   1   1   .   1   1   1   .   .   .   .   3   .   1   .   13  .   5   1   .   1   2   .   .   2   4   15  

 Traps                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -4  -4  -4  -4  -3  -3  -2  -1  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Dat Pro Fac Gar Fac DSF Fac Fac Upp Upp War Pro Res Res Acc 
Traps Triggered            40   | .   1   .   .   .   .   8   2   6   3   .   .   .   .   .   13  .   .   .   .   .   .   .   .   6   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   3    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                5    | .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                19   | .   .   .   .   .   .   .   .   .   .   .   2   .   3   .   .   .   .   1   .   1   .   12  .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -4  -4  -4  -4  -3  -3  -2  -1  
----------                 Run  | Yrd Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Dat Pro Fac Gar Fac DSF Fac Fac Upp Upp War Pro Res Res Acc 
Machines Disabled          57   | .   2   .   .   .   2   9   .   10  4   .   .   .   3   .   8   .   .   8   .   .   .   .   .   8   1   2   
  Max in Single Turn       4    | .   2   .   .   .   1   1   .   1   2   .   .   .   1   .   2   .   .   4   .   .   .   .   .   1   1   1   
  Garrison Access          3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   
  Garrison Relay           12   | .   .   .   .   .   .   4   .   5   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   
  Phase Generator          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -4  -4  -4  -4  -3  -3  -2  -1  
---------                  Run  | Yrd Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Dat Pro Fac Gar Fac DSF Fac Fac Upp Upp War Pro Res Res Acc 
Machines Accessed          57   | .   4   .   1   1   4   3   3   4   8   1   .   4   1   1   1   1   .   3   2   .   2   2   .   5   3   3   
  Terminals                26   | .   4   .   .   .   2   3   1   4   2   .   .   .   1   .   1   1   .   2   1   .   .   .   .   1   1   2   
  Fabricators              6    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   1   .   .   .   .   2   1   .   
  Repair Stations          3    | .   .   .   .   .   .   .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              5    | .   .   .   .   .   1   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
  Garrison Access          5    | .   .   .   .   .   1   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   .   .   
Total Hacks                158  | .   16  .   1   1   13  6   6   6   23  1   .   30  8   1   1   1   .   6   4   .   6   6   .   9   7   6   
  Successful               94   | .   7   .   1   1   7   .   2   3   14  1   .   30  8   1   .   1   .   3   .   .   6   6   .   .   2   1   
  Failed                   64   | .   9   .   .   .   6   6   4   3   9   .   .   .   .   .   1   .   .   3   4   .   .   .   .   9   5   5   
    Catastrophic           14   | .   .   .   .   .   .   1   2   1   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   5   1   2   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   39   | .   11  .   1   .   1   .   .   .   7   .   .   .   .   .   .   .   .   2   2   .   .   1   .   8   5   1   
  Terminals                69   | .   16  .   .   .   8   6   2   6   7   .   .   .   8   .   1   1   .   3   2   .   .   .   .   1   3   5   
  Fabricators              14   | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   3   2   .   .   .   .   4   3   .   
  Repair Stations          9    | .   .   .   .   .   .   .   2   .   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              9    | .   .   .   .   .   3   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
  Garrison Access          9    | .   .   .   .   .   2   .   2   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   4   .   .   
Terminal Hacks             69   | .   5   .   1   1   3   .   .   3   3   1   .   30  8   .   .   1   .   .   .   .   6   6   .   .   1   .   
  Record                   24   | .   .   .   .   .   .   .   .   .   .   .   .   11  8   .   .   .   .   .   .   .   5   .   .   .   .   .   
  Part Schematic           11   | .   .   .   .   .   .   .   .   .   .   .   .   11  .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Schematic          5    | .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           3    | .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        11   | .   1   .   .   .   2   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   5   .   .   .   .   
  Open Door                5    | .   .   .   .   1   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Branch Access Points     2    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              2    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Garrison Registry        1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Patrol Navigation        1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           3    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Network Status           2    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Build                    1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       5    | .   .   .   .   .   .   .   1   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scan Component           3    | .   .   .   .   .   .   .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair                   2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 4    | .   .   .   .   .   2   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Insert Component         2    | .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Analyze                  2    | .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      3    | .   .   .   .   .   1   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Unlock Access            3    | .   .   .   .   .   1   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         10   | .   2   .   .   .   1   .   .   .   3   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   1   1   
  Terminals                6    | .   2   .   .   .   1   .   .   .   2   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Botnet                 6    | .   2   .   .   .   1   .   .   .   2   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Fabnet                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              3    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
    Extract                3    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         33   | .   4   .   .   .   3   3   2   3   4   .   .   .   1   .   1   .   .   2   1   .   .   .   .   5   2   2   
  Full Trace Events        12   | .   2   .   .   .   2   2   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   2   2   
  Feedback Events          2    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Corruption             2    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  5    | .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   16   | .   .   .   .   .   .   .   .   .   2   .   .   11  .   .   .   .   .   .   .   .   .   .   .   .   1   2   
  Parts Built              2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   106  | .   .   .   .   .   .   .   .   .   106 .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  12   | .   .   .   .   .   .   .   .   .   12  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     45   | .   .   .   .   .   .   .   .   .   45  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -4  -4  -4  -4  -3  -3  -2  -1  
------------               Run  | Yrd Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Dat Pro Fac Gar Fac DSF Fac Fac Upp Upp War Pro Res Res Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    57   | .   .   .   .   .   .   17  .   20  .   .   .   .   .   .   14  .   .   .   .   .   .   .   .   2   1   3   
  Machine Destruction      54   | .   .   .   .   .   .   17  .   20  .   .   .   .   .   .   14  .   .   .   .   .   .   .   .   2   1   .   
  Programmers              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             12   | .   .   .   .   .   .   9   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   2   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -10  -9   -8   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -4   -4   -4   -4   -3   -3   -2   -1   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Low  Low  Dat  Pro  Fac  Gar  Fac  DSF  Fac  Fac  Upp  Upp  War  Pro  Res  Res  Acc  
Total Allies               20   | .    .    3    .    2    .    9    .    2    .    .    .    .    1    .    1    .    .    .    .    .    .    .    2    .    .    .    
  Largest Group            7    | .    .    3    2    4    3    7    .    2    .    .    .    .    1    .    1    .    .    .    .    .    .    .    2    1    .    .    
  Highest-Rated Group      148  | .    .    40   32   70   54   119  .    51   .    .    .    .    96   .    148  .    .    .    .    .    .    .    89   42   .    .    
  Highest-Rated Ally       148  | .    .    16   16   31   31   21   .    31   .    .    .    .    96   .    148  .    .    .    .    .    .    .    47   42   .    .    
Warlord Squad Rendezvous   5    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    2    .    .    .    .    .    .    .    
  Dakka                    1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Infantry                 1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Muscle                   1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Geek                     1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Pyro                     1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
Total Orders               12   | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    11   .    .    
  EXPLORE                  11   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    11   .    .    
  RETURN                   1    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               254  | .    .    11   .    26   14   41   .    23   .    .    .    .    12   .    123  .    .    .    .    .    .    .    3    1    .    .    
  Total Damage             5294 | .    .    116  .    307  166  746  .    353  .    .    .    .    602  .    2922 .    .    .    .    .    .    .    55   27   .    .    
  Kills                    74   | .    .    3    .    6    1    7    .    2    .    .    .    .    6    .    48   .    .    .    .    .    .    .    .    1    .    .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    

 Intel                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -4  -4  -4  -4  -3  -3  -2  -1  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Dat Pro Fac Gar Fac DSF Fac Fac Upp Upp War Pro Res Res Acc 
Robot Analysis Total       3    | .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    6    | .   .   2   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   
Drone Launches             12   | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   11  .   .   
  Drone Recoveries         8    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -4   -4   -4   -4   -3   -3   -2   -1   
-------------              Run   | Yrd  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Low  Low  Dat  Pro  Fac  Gar  Fac  DSF  Fac  Fac  Upp  Upp  War  Pro  Res  Res  Acc  
Turns Passed               23531 | 61   523  468  431  588  646  1281 330  1044 1580 913  832  113  1111 72   3044 34   401  1128 494  184  604  749  768  2833 1916 1383 
Spaces Moved               14475 | 40   291  296  267  309  269  797  202  646  1061 664  565  83   668  54   1557 29   105  609  645  502  540  462  465  1238 1102 1009 
  Core                     586   | 15   .    .    .    .    .    .    .    .    .    .    .    .    .    .    147  .    .    84   340  .    .    .    .    .    .    .    
  Treads                   1605  | 25   115  233  267  309  90   .    .    .    .    .    .    .    .    .    8    .    74   58   .    .    .    .    .    403  1    22   
  Legs                     3664  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    629  29   31   .    .    .    216  462  465  776  1010 46   
  Wheels                   6937  | .    176  63   .    .    179  797  202  646  1061 664  565  83   668  54   773  .    .    467  .    .    .    .    .    59   91   389  
  Hover                    645   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    93   .    .    .    .    .    .    552  
  Flight                   1038  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    212  502  324  .    .    .    .    .    
  Fastest Speed            30    | 50   95   110  160  160  115  115  115  115  130  130  130  130  130  130  50   120  105  50   30   30   30   110  90   112  120  52   
  Average Speed            123   | 118  124  149  160  160  161  115  115  120  130  130  130  130  131  130  143  120  225  123  60   30   92   144  108  141  145  92   
  Slowest Speed            1300  | 160  160  240  160  160  245  115  115  130  130  130  145  130  145  130  1300 120  330  330  160  30   190  190  112  270  260  250  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    2    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       49    | 4    67   59   69   62   32   81   29   83   28   78   63   68   68   2    75   1    75   12   11   78   62   66   55   48   39   33   
  Regions Visited          26
    Branch Regions         11
  Pre-discovered Areas     6     | .    .    2    .    .    .    .    .    .    .    1    1    1    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Known Exits Taken        20    | .    1    1    1    1    1    .    1    .    1    1    1    1    1    1    .    1    .    .    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      2     | 1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
Scrap Searched             17    | .    .    1    .    1    .    .    .    .    .    2    4    .    3    .    .    .    .    .    .    2    2    .    2    .    .    .    
Spaces Dug                 65    | .    .    .    .    .    2    .    .    2    .    .    .    .    .    .    6    .    .    .    .    .    .    .    .    6    4    45   
Terrain Destroyed          1043  | .    .    .    .    .    70   4    9    3    8    4    9    .    20   .    123  .    .    89   .    .    3    4    111  54   107  425  
  Melee                    11    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    4    1    
  Projectile               281   | .    .    .    .    .    21   4    9    3    8    4    9    .    20   .    9    .    .    63   .    .    3    4    59   48   5    12   
  AOE                      751   | .    .    .    .    .    49   .    .    .    .    .    .    .    .    .    114  .    .    26   .    .    .    .    52   .    98   412  
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -10  -9   -8   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -4   -4   -4   -4   -3   -3   -2   -1   
---------                  Run   | Yrd  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Low  Low  Dat  Pro  Fac  Gar  Fac  DSF  Fac  Fac  Upp  Upp  War  Pro  Res  Res  Acc  
Total                      18113 | 54   368  313  273  399  384  1027 250  791  1210 694  624  88   808  56   2104 28   192  821  742  530  617  533  635  1931 1377 1264 
  Wait                     1229  | .    9    2    .    80   22   8    8    6    81   13   15   .    39   .    96   .    7    89   78   16   42   7    91   315  161  44   
  Move                     14440 | 39   290  295  266  308  268  796  201  645  1060 663  564  82   667  53   1553 28   104  608  644  499  535  461  464  1237 1101 1009 
  Hop                      3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    2    .    .    .    .    .    
  Pick Up                  265   | 10   13   6    1    3    9    10   8    5    9    1    9    .    10   1    32   .    9    10   3    1    3    8    9    52   27   16   
  Fast Attach              153   | .    2    .    .    .    5    1    .    1    9    2    1    3    1    .    15   .    11   11   9    .    9    10   6    20   15   22   
  Attach                   219   | 5    3    1    .    2    6    5    6    2    3    .    4    .    11   2    36   .    10   12   1    4    1    6    9    42   21   27   
  Detach                   47    | .    .    1    2    .    2    .    .    .    3    .    .    .    1    .    7    .    5    4    1    4    .    2    2    5    6    2    
  Swap                     108   | .    3    .    1    2    11   4    2    6    4    3    5    .    13   .    14   .    2    2    .    .    1    5    .    20   9    1    
  Drop                     211   | .    6    3    3    2    14   7    3    9    15   3    6    3    4    .    17   .    6    12   3    2    5    26   1    36   16   9    
  Fire                     1075  | .    42   5    .    2    47   61   22   63   26   9    20   .    57   .    243  .    38   73   3    3    7    8    39   177  17   113  
  Melee                    64    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    12   .    11   20   4    17   
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Escape Stasis            199   | .    .    .    .    .    .    48   .    54   .    .    .    .    .    .    90   .    .    .    .    .    .    .    .    5    .    2    
  Rewire                   91    | .    .    .    .    .    .    87   .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    3    .    .    .    
  Trap                     5     | .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x2 / *Min x2)
-10/Mines (discovered 2 exits: *Mat / *Exi)
-10/Exiles
-9/Mines
-8/Materials (discovered 2 exits: *Fac / Gar)
-8/Garrison (discovered 3 exits: *Mat x3)
-8/Materials
-8/Garrison (discovered 3 exits: *Fac x3)
-7/Factory (discovered 2 exits: *Low x2)
-7/Lower Caves
-7/Lower Caves
-7/Data Miner
-6/Proximity Caves
-6/Factory
-6/Garrison (discovered 3 exits: *Fac x3)
-6/Factory
-6/DSF
-5/Factory
-4/Factory
-4/Upper Caves
-4/Upper Caves (discovered 2 exits: *Res / *War)
-4/Warlord
-3/Proximity Caves
-3/Research
-2/Research (discovered 2 exits: *Acc / *Tes)
-1/Access

 History 
---------
  Turn | Location           | Event
     5 | -11/Scrapyard      | Discovered new exit (range 15)
    62 | -11/Scrapyard      | Entered Materials
   188 | -10/Materials      | Identified exit to Mines
   241 | -10/Materials      | Discovered new exit (range 15)
   309 | -10/Materials      | Build established: Mutant
   483 | -10/Materials      | Discovered new exit (range 16)
   518 | -10/Materials      | Identified exit to Materials
   585 | -10/Materials      | Entered Mines
   618 | -10/Mines          | Learned location of Storage (-9)
   635 | -10/Mines          | Assisted by bots powering up and referring to "LRC-V3"
   666 | -10/Mines          | Met a Derelict bent on vengeance
   907 | -10/Mines          | Discovered exit to Materials (range 14)
   987 | -10/Mines          | Found a damaged Exp. Sensor Array with a note attached
   994 | -10/Mines          | Found Prototype Device
  1043 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
  1045 | -10/Mines          | Discovered new exit (range 5)
  1050 | -10/Mines          | Identified exit to Exiles
  1053 | -10/Mines          | Entered Exiles
  1053 | -10/Exiles         | Accompanied by 2 allies
  1097 | -10/Exiles         | Met 8R-AWN
  1124 | -10/Exiles         | Met EX-HEX
  1175 | -10/Exiles         | Met EX-BIN
  1195 | -10/Exiles         | Aligned with FarCom system
  1196 | -10/Exiles         | Given EX-Vault access code
  1236 | -10/Exiles         | Opened EX-Vault
  1250 | -10/Exiles         | Found Latent Energy Streamer
  1284 | -10/Exiles         | Warned to stay clear of 0b10 Research branches
  1329 | -10/Exiles         | Met EX-DEC
  1463 | -10/Exiles         | Discovered new exit (range 14)
  1482 | -10/Exiles         | Identified exit to Mines
  1484 | -10/Exiles         | Left Exiles lab with Latent Energy Streamer
  1484 | -10/Exiles         | Entered Mines
  1484 | -9/Mines           | Accompanied by 2 allies
  1487 | -9/Mines           | Assembled infested the area
  1491 | -9/Mines           | Found the Drone Emporium
  1504 | -9/Mines           | Found Prototype Device
  2052 | -9/Mines           | Discovered new exit (range 5)
  2060 | -9/Mines           | Identified exit to Materials
  2072 | -9/Mines           | Entered Materials
  2072 | -8/Materials       | Accompanied by 3 allies
  2072 | -8/Materials       | Evolved 4 slots: Utility x3, Weapon x1
  2073 | -8/Materials       | Identified Exp. Sensor Array
  2075 | -8/Materials       | Identified Sensor Drone Bay
  2077 | -8/Materials       | Led the pair of lost Derelicts to an unsafe place
  2298 | -8/Materials       | Lost 3 allies
  2380 | -8/Materials       | Build established: Skirmisher
  2464 | -8/Materials       | Destroyed 8 combat bots
  2571 | -8/Materials       | Discovered new exit (range 9)
  2715 | -8/Materials       | Identified exit to Garrison
  2718 | -8/Materials       | Entered Garrison
  2814 | -8/Garrison        | Triggered checkpoint
  2841 | -8/Garrison        | Garrison Relay disabled
  2940 | -8/Garrison        | Triggered checkpoint
  3000 | -8/Garrison        | Build established: Gunner
  3240 | -8/Garrison        | Triggered checkpoint
  3338 | -8/Garrison        | Discovered new exit (range 7)
  3376 | -8/Garrison        | Garrison Relay disabled
  3424 | -8/Garrison        | Triggered checkpoint
  3455 | -8/Garrison        | Lost 3 allies
  3497 | -8/Garrison        | Build established: Commander-Gunner
  3500 | -8/Garrison        | Discovered new exit (range 14)
  3586 | -8/Garrison        | Triggered checkpoint
  3603 | -8/Garrison        | Garrison Relay disabled
  3664 | -8/Garrison        | Triggered checkpoint
  3760 | -8/Garrison        | Lost 4 allies
  3786 | -8/Garrison        | Discovered new exit (range 13)
  3841 | -8/Garrison        | Triggered checkpoint
  3895 | -8/Garrison        | Garrison Relay disabled
  3999 | -8/Garrison        | Entered Materials
  4014 | -8/Materials       | Build established: Gunner
  4312 | -8/Materials       | Identified exit to Garrison
  4329 | -8/Materials       | Entered Garrison
  4339 | -8/Garrison        | Garrison Relay disabled
  4344 | -8/Garrison        | Build established: Tank
  4393 | -8/Garrison        | Triggered checkpoint
  4402 | -8/Garrison        | Garrison Relay disabled
  4508 | -8/Garrison        | Triggered checkpoint
  4578 | -8/Garrison        | Discovered new exit (range 10)
  4658 | -8/Garrison        | Rescued a captive Derelict
  4658 | -8/Garrison        | Rescued a captive Derelict
  4686 | -8/Garrison        | Garrison Relay disabled
  4769 | -8/Garrison        | Triggered checkpoint
  4853 | -8/Garrison        | Build established: Gunner
  4882 | -8/Garrison        | Triggered checkpoint
  4928 | -8/Garrison        | Discovered new exit (range 3)
  5022 | -8/Garrison        | Triggered checkpoint
  5034 | -8/Garrison        | Triggered checkpoint
  5038 | -8/Garrison        | Core integrity fell below 50%
  5117 | -8/Garrison        | Discovered new exit (range 10)
  5181 | -8/Garrison        | Triggered checkpoint
  5198 | -8/Garrison        | Garrison Relay disabled
  5210 | -8/Garrison        | Discovered new exit (range 57)
  5210 | -8/Garrison        | Discovered new exit (range 25)
  5210 | -8/Garrison        | Discovered new exit (range 77)
  5373 | -8/Garrison        | Entered Factory
  5373 | -7/Factory         | Evolved 2 slots: Power x1, Utility x1
  5497 | -7/Factory         | Repaired Lrg. Storage Unit
  5661 | -7/Factory         | Build established: Tank
  5773 | -7/Factory         | First assault squad dispatched
  6458 | -7/Factory         | Discovered new exit (range 16)
  6665 | -7/Factory         | Discovered new exit (range 16)
  6716 | -7/Factory         | Identified exit to Lower Caves
  6764 | -7/Factory         | Repaired Imp. Ion Engine
  6915 | -7/Factory         | Fabricated Hyp. Gauss Cannon (x2)
  6953 | -7/Factory         | Entered Lower Caves
  6960 | -7/Lower Caves     | Met a Warlord Commander
  6961 | -7/Lower Caves     | Learned location of Warlord (-4)
  6962 | -7/Lower Caves     | Warlord Commander delivered Encrypted Comm Array
  6966 | -7/Lower Caves     | Found Encrypted Comm Array
  6972 | -7/Lower Caves     | Learned Factory terminal intel
  7690 | -7/Lower Caves     | Build established: Skirmisher
  7859 | -7/Lower Caves     | Discovered new exit (range 6)
  7864 | -7/Lower Caves     | Identified exit to Lower Caves
  7866 | -7/Lower Caves     | Entered another Lower Caves area
  7965 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  8001 | -7/Lower Caves     | Spotted B-75 Beast
  8034 | -7/Lower Caves     | Destroyed B-75 Beast
  8064 | -7/Lower Caves     | Lost 3 parts (2u1w)
  8304 | -7/Lower Caves     | Build established: Tank
  8390 | -7/Lower Caves     | Discovered new exit (range 10)
  8399 | -7/Lower Caves     | Identified exit to Data Miner
  8415 | -7/Lower Caves     | Learned location of Zion (-6)
  8698 | -7/Lower Caves     | Entered Data Miner
  8698 | -7/Data Miner      | Discovered new exit (range 6)
  8705 | -7/Data Miner      | Identified exit to Proximity Caves
  8725 | -7/Data Miner      | Met Data Miner
  8757 | -7/Data Miner      | Learned location of Section 7 (-2)
  8757 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
  8769 | -7/Data Miner      | Received God Mode back door access code from Data Miner
  8811 | -7/Data Miner      | Entered Proximity Caves
  8941 | -6/Proximity Caves | Spotter reported a threat
  9112 | -6/Proximity Caves | Spotter reported a threat
  9118 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
  9198 | -6/Proximity Caves | Spotted B-75 Beast
  9324 | -6/Proximity Caves | Spotter reported a threat
  9449 | -6/Proximity Caves | Escorted by Enhanced Grunt
  9470 | -6/Proximity Caves | Spotter reported a threat
  9472 | -6/Proximity Caves | Lost 8 parts (1p4u3w)
  9523 | -6/Proximity Caves | Spotter reported a threat
  9528 | -6/Proximity Caves | Learned Research stockpile data
  9528 | -6/Proximity Caves | Learned Extension stockpile data
  9528 | -6/Proximity Caves | Learned Armory stockpile data
  9528 | -6/Proximity Caves | Learned Factory security intel
  9528 | -6/Proximity Caves | Learned Research security intel
  9528 | -6/Proximity Caves | Learned Factory terminal intel
  9528 | -6/Proximity Caves | Learned Factory garrison access intel
  9528 | -6/Proximity Caves | Learned Extension emergency access door positions
  9539 | -6/Proximity Caves | Core integrity fell below 50%
  9749 | -6/Proximity Caves | Discovered new exit (range 15)
  9766 | -6/Proximity Caves | Identified exit to Factory
  9922 | -6/Proximity Caves | Entered Factory
  9922 | -6/Factory         | Evolved 2 slots: Utility x1, Weapon x1
  9924 | -6/Factory         | Loaded intel: 26 terminal locations
  9925 | -6/Factory         | Loaded intel: 4 garrison access locations
  9954 | -6/Factory         | Identified exit to Garrison
  9994 | -6/Factory         | Entered Garrison
 10001 | -6/Garrison        | Assembled breached garrison interior
 10101 | -6/Garrison        | Lost 3 parts (1n1u1w)
 10145 | -6/Garrison        | Garrison Relay disabled
 10298 | -6/Garrison        | Build established: Skirmisher
 10305 | -6/Garrison        | Spotted B-75 Beast
 10351 | -6/Garrison        | Destroyed B-75 Beast
 10494 | -6/Garrison        | Lost 7 parts (2p2u3w)
 10615 | -6/Garrison        | Spotted B-90 Cyclops
 10758 | -6/Garrison        | Discovered new exit (range 13)
 10925 | -6/Garrison        | Build established: Scavenger-Tank
 10939 | -6/Garrison        | Garrison Relay disabled
 10988 | -6/Garrison        | Discovered new exit (range 15)
 11262 | -6/Garrison        | Destroyed 7 combat bots
 11358 | -6/Garrison        | Lost 5 parts (1p1n2u1w)
 11375 | -6/Garrison        | Destroyed B-90 Cyclops
 11418 | -6/Garrison        | Spotted B-90 Cyclops
 11609 | -6/Garrison        | System corruption reached 10%
 11799 | -6/Garrison        | Core integrity fell below 50%
 11799 | -6/Garrison        | Released all parts (4)
 11829 | -6/Garrison        | Lost 14 parts (2p2n6u4w)
 11834 | -6/Garrison        | Rewired B-90 Cyclops
 11847 | -6/Garrison        | Found Corrupted Quantum Capacitor
 11939 | -6/Garrison        | Discovered new exit (range 13)
 11971 | -6/Garrison        | System corruption reached 30%
 11971 | -6/Garrison        | Attempted to access garrison exit controls, blocked by remote lockdown
 12067 | -6/Garrison        | Build established: Mutant
 12105 | -6/Garrison        | Garrison Relay disabled
 12415 | -6/Garrison        | Build established: Scavenger-Mutant
 12486 | -6/Garrison        | Attempted to access garrison exit controls, blocked by remote lockdown
 12841 | -6/Garrison        | Phase Generator disabled
 12965 | -6/Garrison        | Build established: Scavenger-Tank
 13007 | -6/Garrison        | Destroyed 9 combat bots
 13038 | -6/Garrison        | Entered Factory
 13039 | -6/Factory         | Loaded intel: 26 terminal locations
 13051 | -6/Factory         | Lost 4 parts (1p1u2w)
 13072 | -6/Factory         | Identified exit to DSF
 13072 | -6/Factory         | Entered DSF
 13096 | -6/DSF             | Additional patrols routed to DSF
 13160 | -6/DSF             | Core integrity fell below 20%
 13195 | -6/DSF             | Lost 5 parts (2n2u1w)
 13350 | -6/DSF             | Sterilization system engaged
 13370 | -6/DSF             | Ambient heat levels rising (+10)
 13385 | -6/DSF             | Ambient heat levels rising (+10)
 13400 | -6/DSF             | Ambient heat levels rising (+10)
 13415 | -6/DSF             | Ambient heat levels rising (+10)
 13430 | -6/DSF             | Ambient heat levels rising (+10)
 13435 | -6/DSF             | Discovered new exit (range 16)
 13445 | -6/DSF             | Ambient heat levels rising (+10)
 13460 | -6/DSF             | Ambient heat levels rising (+10)
 13473 | -6/DSF             | Entered Factory
 13473 | -5/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 13752 | -5/Factory         | Lost 3 parts (1n1u1w)
 13956 | -5/Factory         | Joined by Warlord Geek squad
 14104 | -5/Factory         | Joined by Warlord Infantry squad
 14368 | -5/Factory         | Lost 5 allies
 14373 | -5/Factory         | First assault squad dispatched
 14481 | -5/Factory         | Lost 4 parts (1n2u1w)
 14551 | -5/Factory         | Joined by Warlord Pyro squad
 14573 | -5/Factory         | Lost 12 parts (3p1n4u4w)
 14592 | -5/Factory         | Discovered new exit (range 11)
 14601 | -5/Factory         | Entered another Factory area
 14601 | -4/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 14619 | -4/Factory         | Lost 3 allies
 14772 | -4/Factory         | Build established: Mutant
 14808 | -4/Factory         | Discovered new exit (range 5)
 14810 | -4/Factory         | Identified exit to Upper Caves
 14849 | -4/Factory         | Joined by Warlord Muscle squad
 14851 | -4/Factory         | First assault squad dispatched
 14881 | -4/Factory         | Incoming assault squad redirected
 15052 | -4/Factory         | Joined by Warlord Dakka squad
 15095 | -4/Factory         | Entered Upper Caves
 15148 | -4/Upper Caves     | Learned Research security intel
 15216 | -4/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 15274 | -4/Upper Caves     | Discovered new exit (range 8)
 15279 | -4/Upper Caves     | Identified exit to Upper Caves
 15279 | -4/Upper Caves     | Entered another Upper Caves area
 15281 | -4/Upper Caves     | Learned location of Quarantine (-3)
 15296 | -4/Upper Caves     | Discovered new exit (range 9)
 15298 | -4/Upper Caves     | Identified exit to Research
 15320 | -4/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 15336 | -4/Upper Caves     | Learned Armory emergency access door positions
 15336 | -4/Upper Caves     | Learned Research security intel
 15336 | -4/Upper Caves     | Learned Armory terminal intel
 15733 | -4/Upper Caves     | Build established: Scavenger-Tank
 15864 | -4/Upper Caves     | Discovered new exit (range 7)
 15881 | -4/Upper Caves     | Identified exit to Warlord
 15883 | -4/Upper Caves     | Entered Warlord
 15937 | -4/Warlord         | System corruption cleaned by Quarantine Array
 16125 | -4/Warlord         | Build established: Scavenger-Mutant
 16137 | -4/Warlord         | Met Warlord
 16156 | -4/Warlord         | Opened Warlord's prototype stash
 16162 | -4/Warlord         | Warlord's base attacked by MAIN.C
 16175 | -4/Warlord         | Found Prototype Processor
 16176 | -4/Warlord         | Identified Exp. Armor Integrity Analyzer
 16181 | -4/Warlord         | Found Prototype Device
 16182 | -4/Warlord         | Identified Exp. Cloaking Device
 16190 | -4/Warlord         | Found Prototype Reactor
 16190 | -4/Warlord         | Identified Vortex Chain Reactor
 16364 | -4/Warlord         | Found Prototype Piercing Weapon
 16364 | -4/Warlord         | Identified Vortex Lance
 16371 | -4/Warlord         | Found Prototype Launcher
 16467 | -4/Warlord         | Build established: Tank
 16509 | -4/Warlord         | Spotted B-90 Cyclops
 16512 | -4/Warlord         | Warlord forces counterattacked
 16517 | -4/Warlord         | Destroyed B-90 Cyclops
 16524 | -4/Warlord         | Spotted B-86 Titan
 16531 | -4/Warlord         | Destroyed B-86 Titan
 16580 | -4/Warlord         | Spotted B-90 Cyclops
 16583 | -4/Warlord         | Spotted B-86 Titan
 16583 | -4/Warlord         | Spotted Striker
 16591 | -4/Warlord         | Destroyed B-86 Titan
 16619 | -4/Warlord         | Discovered new exit (range 14)
 16630 | -4/Warlord         | Lost 3 allies
 16631 | -4/Warlord         | Identified exit to Proximity Caves
 16632 | -4/Warlord         | Entered Proximity Caves
 16676 | -3/Proximity Caves | Attracted the attention of an 0b10 outpost
 16842 | -3/Proximity Caves | Build established: Scavenger-Tank
 16897 | -3/Proximity Caves | Lost 4 parts (3u1w)
 16917 | -3/Proximity Caves | Identified Vortex Catalyst Activator
 16975 | -3/Proximity Caves | Lost 8 parts (1p3n1u3w)
 17227 | -3/Proximity Caves | Build established: Mutant
 17244 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 17385 | -3/Proximity Caves | Discovered exit to Research (range 8)
 17400 | -3/Proximity Caves | Entered Research
 17400 | -3/Research        | Accompanied by 1 ally
 17400 | -3/Research        | Evolved 2 slots: Propulsion x1, Weapon x1
 17729 | -3/Research        | Garrison activated, responded to threat
 17750 | -3/Research        | Build established: Scavenger-Tank
 18855 | -3/Research        | Lost 8 parts (1p2n3u2w)
 18984 | -3/Research        | System corruption reached 10%
 19117 | -3/Research        | Build established: Scavenger-Gunner
 19183 | -3/Research        | Lost 3 parts (1p2w)
 19201 | -3/Research        | Destroyed 8 combat bots
 19400 | -3/Research        | First assault squad dispatched
 19408 | -3/Research        | Garrison activated, responded to threat
 19498 | -3/Research        | Lost 10 parts (1p2n2u5w)
 19513 | -3/Research        | Destroyed 9 combat bots
 19918 | -3/Research        | Discovered new exit (range 15)
 19978 | -3/Research        | Identified exit to Research
 20066 | -3/Research        | Found Prototype Hackware
 20067 | -3/Research        | Identified Exp. Hacking Suite
 20079 | -3/Research        | System corruption reached 30%
 20128 | -3/Research        | Core integrity fell below 50%
 20200 | -3/Research        | Lost 9 parts (1p3n4u1w)
 20233 | -3/Research        | Entered another Research area
 20233 | -2/Research        | Warlord forces began assault on 0b10
 20233 | -2/Research        | Evolved 2 slots: Propulsion x1, Utility x1
 20258 | -2/Research        | Distinguished unit "Magnificent Bastards" dispatched to help
 20258 | -2/Research        | Distinguished unit "Lobotomizers" dispatched to help
 20258 | -2/Research        | Spotted B-90 Cyclops
 20343 | -2/Research        | Research machine network offline
 20414 | -2/Research        | Found Prototype Device
 20414 | -2/Research        | Identified Exp. Actuator Array
 20416 | -2/Research        | Borebot progress halted
 20493 | -2/Research        | Spotted Striker
 20495 | -2/Research        | Spotted Striker
 20510 | -2/Research        | Discovered new exit (range 16)
 20531 | -2/Research        | Identified exit to Access
 20541 | -2/Research        | Lost 7 allies
 20602 | -2/Research        | Build established: Scavenger-Tank
 20693 | -2/Research        | Borebot progress halted
 21119 | -2/Research        | Spotted Executioner
 21120 | -2/Research        | Spotted Executioner
 21121 | -2/Research        | Spotted Executioner
 21122 | -2/Research        | Spotted Executioner
 21124 | -2/Research        | Spotted Executioner
 21182 | -2/Research        | Borebot progress halted
 21194 | -2/Research        | Spotted Executioner
 21213 | -2/Research        | Lost 8 allies
 21230 | -2/Research        | Spotted B-90 Cyclops
 21289 | -2/Research        | Core integrity fell below 50%
 21311 | -2/Research        | Spotted Executioner
 21313 | -2/Research        | Spotted Striker
 21315 | -2/Research        | Spotted Executioner
 21316 | -2/Research        | Found Hvy. Reflective Plating
 21319 | -2/Research        | Spotted Striker
 21362 | -2/Research        | Lost 18 parts (2p5n5u6w)
 21367 | -2/Research        | Found Prototype Launcher
 21367 | -2/Research        | Identified Ragnarok Missile Launcher
 21370 | -2/Research        | Found Ragnarok Missile Launcher
 21372 | -2/Research        | Found Ragnarok Missile Launcher
 21379 | -2/Research        | Found Ragnarok Missile Launcher
 21389 | -2/Research        | Lost 17 allies
 21553 | -2/Research        | Spotted Executioner
 21554 | -2/Research        | Spotted Executioner
 21555 | -2/Research        | Core integrity fell below 20%
 21559 | -2/Research        | Destroyed Executioner
 21559 | -2/Research        | Destroyed Executioner
 21642 | -2/Research        | Discovered new exit (range 5)
 21650 | -2/Research        | Identified exit to Testing
 22149 | -2/Research        | Entered Access
 22149 | -1/Access          | Evolved 2 slots: Power x1, Utility x1
 22325 | -1/Access          | Spotted B-99 Colossus
 22652 | -1/Access          | Lost 5 parts (2p2n1u)
 22683 | -1/Access          | First assault squad dispatched
 22685 | -1/Access          | Spotted B-99 Colossus
 22712 | -1/Access          | Incoming assault squad redirected
 22773 | -1/Access          | Incoming assault squad redirected
 22779 | -1/Access          | Lost 11 parts (2p1n3u5w)
 22813 | -1/Access          | System corruption reached 10%
 22876 | -1/Access          | Lost 7 parts (2n3u2w)
 23088 | -1/Access          | Lost 5 parts (3u2w)
 23242 | -1/Access          | Core integrity fell below 50%
 23284 | -1/Access          | Lost 4 parts (1p3u)
 23395 | -1/Access          | Incoming investigation squad redirected
 23421 | -1/Access          | Lost 7 parts (1p1n4u1w)
 23467 | -1/Access          | Core integrity fell below 20%
 23494 | -1/Access          | High security lockdown imminent
 23530 | -1/Access          | System corruption reached 30%
 23532 | -1/Access          | Destroyed by P-80 Master with Gamma Rifle

 Last Messages 
---------------
U-05 Engineer lays Concrete.
Chain reaction triggered in Lgt. Antimatter
  Reactor.
W-44 Eye destroyed.
U-05 Engineer lays Concrete. <x3>
Slammed into P-80 Master.
P-80 Master IFF system glitched.
U-05 Engineer lays Concrete. <x2>
Slammed into P-80 Master.
Enh. Armored Heavy Treads destroyed.
P-80 Master resets G-73 Enforcer, system
  corruption cleaned.
Acquired 37 matter.
U-05 Engineer lays Concrete.
The unstable cave ceiling collapses.
P-80 Master resets A-15 Conveyor, system
  corruption cleaned.
Enh. Armored Heavy Treads destroyed.
Antigrav Array destroyed.
[Achievement: 40k Club]

 Map 
-----
+----------------------------------------------------+
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| ####              #??#          #????????????????? |
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| ???#       [%= %  #??## #=      #??   " ?????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           104
Coolant Potential          230
Energy Generation          65
Energy Capacity            800
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           20
Terrain Scan Range         14
Terrain Scan Density       85
Cloak Strength             4
Additional Mass Support    20
Corruption Block           8
Armor Coverage             1650
Resistance: TH             30
Resistance: EX             50
Resistance: EM             20
Propulsion Shielding       66
Weapon Shielding           66
Point Defense Rating       160
Phase Shifting             15
Evasion (%)                74
Targeting Accuracy         16
Melee Accuracy             12
Target Analysis            8
Armor Integrity Analysis   50
Recoil Reduction           6
Matter Filtering           50
Kinecelleration            40
Offensive Hacking          16

 Item Schematics 
-----------------
             Weapon Cycler | -7/Factory    | Extracted
 Imp. Medium Armor Plating | -7/Factory    | Scanalyzed
          Combat Drone Bay | -7/Data Miner | Free
 Lgt. Regenerative Plating | -7/Data Miner | Free
         Cld. Aerolev Unit | -7/Data Miner | Free
     Exp. Weapon Shielding | -7/Data Miner | Free
               Force Rifle | -7/Data Miner | Free
           Antigrav System | -7/Data Miner | Free
        Remote Force Field | -7/Data Miner | Free
        Imp. Arc Projector | -7/Data Miner | Free
               Tesla Rifle | -7/Data Miner | Free
               Hvy. Treads | -7/Data Miner | Free
          Hyp. Mass Driver | -7/Data Miner | Free
    Biometal Medium Treads | -2/Research   | Extracted
       Imp. Thermal Shield | -1/Access     | Extracted
      Adv. Target Analyzer | -1/Access     | Extracted

 Robot Schematics 
------------------
       L-41 Fighter | -7/Data Miner | Free
 O-24 Administrator | -7/Data Miner | Free
         I-36 Angel | -7/Data Miner | Free
      X-62 Marksman | -7/Data Miner | Free
           E-15 Imp | -7/Data Miner | Free

 Fabricated
------------
 Hyp. Gauss Cannon | x2 | -7/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
40k Club
Giant Slayer

 Challenges 
------------
None

 Game 
------
Seed              CarbideBombMount
  Manual?         0
Play Time         05:49:07
  Cumulative      122.4 hours
  Start           2024.05.27 @ 03:33:19
  End             2024.05.30 @ 02:13:57
Sessions          7
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          121
  Rogue           112
  Adventurer      9
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             57
Gallery%          65
Achievement%      48
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: c4f62b6d-71c9-456a-a800-22036f566ea8