Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.04.22 @ 23:37:31 Player: rekpake Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (149) 745 Value Destroyed (4422) 4422 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (362) 362 TOTAL SCORE: 9249 Bonus ------- High Alert Combat Kills 342 Follower Combat Kills 20 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 99/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -6/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Nuclear Pulse Thruster Advanced Sensor Array Target Analyzer Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Armored Wheel Armored Wheel > --- UTILITY ---------- Medium Storage Unit Advanced Sensor Array Advanced Signal Interpreter Advanced Targeting Computer Improved Transmission Jammer Hardened Light Armor Plating > --- WEAPON ----------- Heavy Plasma Cannon Heavy Plasma Cannon Magnetic Acceleration Cannon Magnetic Acceleration Cannon > --- INVENTORY -------- Advanced Sensor Array Advanced Targeting Computer Target Analyzer Heavy Plasma Cannon Magnetic Acceleration Cannon Magnetic Acceleration Cannon Long-range Missile Launcher Long-range Missile Launcher [Rating: 49] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Micro Nuclear Core Propulsion Armored Treads Treads Armored Treads Wheel Armored Wheel Utility Large Storage Unit Device Kinecellerator Storage Large Storage Unit Processor Advanced Targeting Computer Protection Improved Utility Shielding Weapon Minigun Energy Gun EM Pulse Gun Energy Cannon Heavy Particle Cannon Ballistic Gun Minigun Ballistic Cannon Magnetic Acceleration Cannon Launcher Improved Grenade Launcher Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Slots Evolved 8 | . . 2 2 2 . . 2 . Power . | . . . . . . . . . Propulsion 2 | . . 1 . 1 . . . . Utility 4 | . . . 1 1 . . 2 . Weapon 2 | . . 1 1 . . . . . Parts Attached 100 | 6 6 12 42 14 . . 20 . Power 10 | 1 . 1 6 . . . 2 . Engine 4 | 1 . 1 1 . . . 1 . Core 6 | . . . 5 . . . 1 . Reactor . | . . . . . . . . . Propulsion 18 | 2 2 5 2 5 . . 2 . Treads 16 | 2 2 5 2 5 . . . . Leg . | . . . . . . . . . Wheel 2 | . . . . . . . 2 . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 17 | 1 2 . 5 1 . . 8 . Device 4 | . . . . 1 . . 3 . Storage 6 | 1 2 . 2 . . . 1 . Processor 4 | . . . 1 . . . 3 . Hackware . | . . . . . . . . . Protection 3 | . . . 2 . . . 1 . Artifact . | . . . . . . . . . Weapon 55 | 2 2 6 29 8 . . 8 . Energy Gun 6 | 1 1 . 2 2 . . . . Energy Cannon 10 | . . . 8 . . . 2 . Ballistic Gun 20 | 1 1 6 10 2 . . . . Ballistic Cannon 9 | . . . 2 2 . . 5 . Launcher 10 | . . . 7 2 . . 1 . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . . . Parts Lost 35 | . 1 1 11 2 9 . 11 . Power 4 | . . . 2 . . . 2 . Propulsion 8 | . . . 2 1 3 . 2 . Utility 5 | . . . . . 2 . 3 . Weapon 18 | . 1 1 7 1 4 . 4 . Highest Loss Streak 9 | . 1 1 4 1 9 . 9 . Average Slot Usage (%) 87 | . 97 99 95 96 74 . 53 . Engine 5 | . 14 11 3 . . . 1 . Core 3 | . . . 5 7 5 . 2 . Treads 23 | . 27 32 26 28 22 . . . Wheel 1 | . . . . . . . 9 . Device 2 | . . . . 6 5 . 9 . Storage 14 | . 26 22 14 7 5 . 4 . Processor 4 | . . . 5 7 5 . 7 . Protection 3 | . . . 6 7 5 . . . Energy Gun 4 | . 13 6 . 6 4 . . . Energy Cannon 2 | . . . 5 . . . 2 . Ballistic Gun 15 | . 14 26 24 11 5 . . . Ballistic Cannon 4 | . . . 1 7 10 . 11 . Naked Turns 465 | . . . . . 140 43 273 9 Heaviest Build 64 | 11 31 36 61 64 64 . 58 . Greatest Support 88 | 40 40 60 60 88 88 3 24 3 Greatest Overweight (x) 18 | . . 1 2 . 18 . 4 . Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 18 | 6 14 14 18 12 12 4 8 4 Average Capacity 11 | 5 11 14 14 12 10 4 7 4 Most Carried 16 | 5 12 14 16 12 11 4 8 3 Average Carried 10 | 3 9 13 13 10 9 4 6 3 Final Capacity 14 | 6 14 14 12 12 4 4 4 4 Final Carried 14 | 5 11 14 7 11 4 4 3 3 Class Distribution -------------------- 47% | Gunner 37% | Mutant 10% | Tank 4% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -8/Materials Gunner | -7/Factory Gunner | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -6/Factory Mutant | -6/Lower Caves Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 ----------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Matter Collected 3752 | 224 234 766 1677 236 73 33 509 . Remotely . | . . . . . . . . . Salvage Created 5886 | . 597 1303 2319 874 . . 793 . Parts 326 | . 41 73 130 47 . . 35 . Haulers Intercepted 9 | . 2 2 4 . . . 1 . Recyclers Shooed 10 | . 2 4 1 . . . 3 . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 3 | . . . . . 3 . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Combat Hostiles Destroyed 93 | . 13 19 41 10 . . 10 . Guns 60 | . 12 19 23 6 . . . . Cannons 19 | . . . 10 1 . . 8 . AOE 13 | . 1 . 8 3 . . 1 . Classes Destroyed 12 | . 8 1 2 1 . . . . Worker 16 | . 1 . 2 8 . . 5 . Builder 7 | . 1 . 2 . . . 4 . Hauler 9 | . 2 2 4 . . . 1 . Recycler 11 | . 1 3 2 4 . . 1 . Operator 4 | . 2 . 2 . . . . . Watcher 9 | . 3 2 3 1 . . . . Swarmer 17 | . 9 . 4 . . . 4 . Grunt 54 | . 4 14 27 5 . . 4 . Brawler 1 | . . . 1 . . . . . Sentry 16 | . . 5 8 2 . . 1 . Hunter 3 | . . . 1 2 . . . . Programmer 2 | . . . . 1 . . 1 . Best Kill Streak 12 | . 4 4 5 12 . . 4 . Combat Bots Only 4 | . 3 3 4 4 . . 4 . Max Kills in Single Turn 9 | . 3 2 2 9 . . 2 . Gunslinging 1 | . 1 1 . . . . . . Exploded 2 | . 1 . 2 1 . . 1 . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Damage Taken 8624 | . 644 696 2482 1160 1419 . 2148 75 Core 1981 | . 57 82 293 57 640 . 777 75 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 60 | 100 77 79 46 . . . . . Volleys Fired 293 | . 52 67 106 20 3 . 45 . Largest 4 | . 2 3 4 4 1 . 4 . Hottest 286 | . 60 90 219 200 80 . 286 . Shots Fired 836 | . 103 200 377 77 3 . 76 . Gun 641 | . 103 200 287 48 3 . . . Cannon 163 | . . . 75 15 . . 73 . Launcher 32 | . . . 15 14 . . 3 . Special . | . . . . . . . . . Kinetic 589 | . 51 161 301 43 . . 33 . Thermal 124 | . . . 61 20 3 . 40 . Explosive 20 | . . . 9 8 . . 3 . Electromagnetic 103 | . 52 39 6 6 . . . . Robot Hit Streak 26 | . 18 11 26 12 7 . 14 . Robot Miss Streak 7 | . 4 7 3 6 7 . 5 . Penetration Max . | . . . . . . . . . Secondary Targets 5 | . 3 1 1 . . . . . Max Gunslinging Chain 1 | . 1 1 1 . . . . . Shots Hit Robots 540 | . 70 129 234 59 3 . 45 . Core Hits 274 | . 28 40 108 68 1 . 29 . Critical Hits 5 | . . . 1 . . . 4 . Critical Kills 3 | . . . . . . . 3 . Critical Parts Destroyed 2 | . . . 1 . . . 1 . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 11981 | . 1146 1766 4752 2263 62 . 1992 . Guns 6056 | . 877 1766 2614 737 62 . . . Cannons 2752 | . . . 1080 117 . . 1555 . Explosions 3134 | . 269 . 1056 1409 . . 400 . Melee . | . . . . . . . . . Ramming 39 | . . . 2 . . . 37 . Kinetic 5550 | . 313 1405 2719 497 . . 616 . Thermal 3187 | . 269 . 975 942 62 . 939 . Explosive 1729 | . . . 791 614 . . 324 . Electromagnetic 1476 | . 564 361 265 210 . . 76 . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 3 | . 2 . 3 3 3 3 . . Average Corruption 2 | . 1 . 1 2 3 3 . . Corruption Purged . | . . . . . . . . . Effects 28 | . 2 . 10 5 11 . . . Message Errors 7 | . 1 . 2 1 3 . . . Matter Fused 5 | . . . . 2 3 . . . Heat Flow Errors 2 | . . . 1 . 1 . . . Energy Discharges 3 | . . . 2 1 . . . . Data Loss (minor) 7 | . 1 . 2 . 4 . . . Targeting Errors 3 | . . . 2 1 . . . . Weapon Failures 1 | . . . 1 . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 186 | . 4 . 58 44 . . 80 . Projectiles 98 | . . . 50 . . . 48 . Explosions 88 | . 4 . 8 44 . . 32 . Melee . | . . . . . . . . . Knockbacks 12 | . . . 3 1 . . 8 . Impact 1 | . . . . . . . 1 . Kinetic 8 | . . . 2 1 . . 5 . Secondary 3 | . . . 1 . . . 2 . Self-Inflicted Damage 365 | . 103 . 108 84 . . 70 . Shots 11 | . 3 . 4 3 . . 1 . Rammed 5 | . . . 1 . 1 . 3 . Targets Rammed 5 | . . . 1 . 1 . 3 . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 550 | . 42 310 545 433 256 . 550 . Average Temperature 127 | . 20 67 146 158 97 . 162 . Received Heat Transfer 2454 | . 114 318 1062 282 309 . 369 . Effects 40 | . . . 21 7 . . 12 . Shutdowns 9 | . . . 4 1 . . 4 . Energy Bleed 7 | . . . 6 . . . 1 . Interference 13 | . . . 4 4 . . 5 . Matter Decay 1 | . . . 1 . . . . . Short Circuit 5 | . . . 2 2 . . 1 . Damage (minor) 2 | . . . 2 . . . . . Damage (major) 2 | . . . 2 . . . . . Damage (core) 1 | . . . . . . . 1 . Siege Activations . | . . . . . . . . . Robots Corrupted 1 | . . 1 . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 8 | . 6 2 . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 1 | . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . 1 . Parts Melted 7 | . . . 3 . . . 4 . Heat Transferred 4630 | . 250 . 1571 1259 150 . 1400 . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 6 | . 4 . . 2 . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Peak Influence 961 | . 218 379 961 930 . . 238 . Average Influence 245 | . 109 195 341 487 . . 104 . Maximum Alert Level 3 | . 1 1 3 3 . . 1 . Low Security (%) 53 | 100 90 49 29 . . . 95 . Level 1 29 | . 9 50 37 53 . . 4 . Level 2 8 | . . . 19 16 . . . . Level 3 8 | . . . 13 28 . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 21 | . 3 1 7 4 . . 6 . Investigation 10 | . 1 1 5 1 . . 2 . Extermination 3 | . . . . 1 . . 2 . Reinforcement 7 | . 2 . 2 1 . . 2 . Assault 1 | . . . . 1 . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Construction Impeded 1 | . . . 1 . . . . . Haulers Reinforced 1 | . . . . . . . 1 . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Distress Signals 1 | . . 1 . . . . . . Communications Jammed 3 | . . . . . . . 3 . Distress Signals 2 | . . . . . . . 2 . Times Spotted 187 | . 22 33 64 23 19 . 22 4 Peak Tracking Total 9 | . 3 4 6 4 9 . 6 4 Tactical Retreats 24 | . 2 3 5 5 5 . 4 . Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Traps Triggered 11 | . 3 1 2 3 . . 2 . Indirectly 1 | . . . . 1 . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 ---------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Machines Disabled 35 | . 5 1 3 21 . . 5 . Max in Single Turn 18 | . 5 1 1 18 . . 2 . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Machines Accessed 25 | . 6 5 8 3 2 . 1 . Terminals 17 | . 5 4 7 1 . . . . Fabricators . | . . . . . . . . . Repair Stations 4 | . 1 1 . 2 . . . . Recycling Units 1 | . . . . . . . 1 . Scanalyzers 1 | . . . 1 . . . . . Garrison Access . | . . . . . . . . . Total Hacks 92 | . 22 15 23 13 9 . 10 . Successful 59 | . 14 8 10 8 9 . 10 . Failed 33 | . 8 7 13 5 . . . . Catastrophic 12 | . 3 3 5 1 . . . . Database Lockouts . | . . . . . . . . . Manual 19 | . 6 3 10 . . . . . Terminals 45 | . 13 11 19 2 . . . . Fabricators . | . . . . . . . . . Repair Stations 24 | . 9 4 . 11 . . . . Recycling Units 10 | . . . . . . . 10 . Scanalyzers 4 | . . . 4 . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 28 | . 7 4 7 1 9 . . . Record 11 | . 2 . 1 . 8 . . . Prototype ID Bank 3 | . 2 . 1 . . . . . Open Door 1 | . . . . . 1 . . . Level Access Points 4 | . 1 2 1 . . . . . Branch Access Points 3 | . 1 1 1 . . . . . Unreport Threat 2 | . . . 1 1 . . . . Locate Traps 1 | . . . 1 . . . . . Transport Status 1 | . 1 . . . . . . . Hauler Manifests 2 | . . 1 1 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 18 | . 7 4 . 7 . . . . Scan Component 10 | . 4 2 . 4 . . . . Repair 8 | . 3 2 . 3 . . . . Recycling Unit Hacks 10 | . . . . . . . 10 . Recycle Component 4 | . . . . . . . 4 . Process 2 | . . . . . . . 2 . Report Inventory 2 | . . . . . . . 2 . Retrieve Matter 2 | . . . . . . . 2 . Scanalyzer 3 | . . . 3 . . . . . Insert Component 2 | . . . 2 . . . . . Analyze 1 | . . . 1 . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 2 | . . . 2 . . . . . Used 2 | . . . 2 . . . . . Hacking Detections 19 | . 5 4 6 3 . . 1 . Full Trace Events 8 | . . 1 5 1 . . 1 . Feedback Events 2 | . . . 2 . . . . . Corruption 2 | . . . 2 . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 8 | . 3 2 . 3 . . . . Time 206 | . 78 64 . 64 . . . . Parts Recycled 4 | . . . . . . . 4 . Recycled Matter 93 | . . . . . . . 93 . Retrieved Matter 93 | . . . . . . . 93 . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------------ Run | Scr Mat Mat Mat Fac Low Low Fac Low Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Total Allies 2 | . . . . . 2 . . . Largest Group 2 | . . . . . 2 . . . Highest-Rated Group 62 | . . . . . 62 . . . Highest-Rated Ally 31 | . . . . . 31 . . . Total Orders . | . . . . . . . . . Ally Attacks 6 | . . . . . 6 . . . Total Damage 83 | . . . . . 83 . . . Kills 1 | . . . . . 1 . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 2 | . . . . . 2 . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Turns Passed 7878 | 147 1339 1155 2412 917 608 43 1248 9 Spaces Moved 4797 | 85 668 513 1138 445 547 86 1298 17 Core 906 | 2 . . . . 278 86 523 17 Treads 3116 | 83 668 513 1138 445 269 . . . Legs . | . . . . . . . . . Wheels 775 | . . . . . . . 775 . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 160 166 166 50 50 50 50 Average Speed 134 | 157 160 163 171 167 109 50 82 50 Slowest Speed 950 | 160 160 190 210 170 950 50 250 50 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 38 | 6 94 51 72 15 65 11 27 6 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 2 | . . . . . 2 . . . Known Exits Taken 4 | . 1 1 1 . 1 . . . Unknown Exits Taken 4 | 1 . . . 1 . 1 1 . Scrap Searched 3 | . . . . . 2 1 . . Spaces Dug 10 | . . . 10 . . . . . Terrain Destroyed 284 | . 36 . 93 95 . . 60 . Melee . | . . . . . . . . . Projectile 40 | . . . 24 1 . . 15 . AOE 244 | . 36 . 69 94 . . 45 . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Total 5678 | 96 837 713 1408 566 552 85 1404 17 Wait 332 | . 88 86 70 73 . . 15 . Move 4789 | 84 667 512 1137 444 546 85 1297 17 Hop . | . . . . . . . . . Pick Up 93 | 6 16 20 23 8 1 . 19 . Fast Attach 32 | 5 3 4 6 8 . . 6 . Attach 40 | 1 2 3 20 3 . . 11 . Detach 13 | . . . 8 3 . . 2 . Swap 28 | . 1 5 16 3 . . 3 . Drop 53 | . 8 16 21 4 1 . 3 . Fire 293 | . 52 67 106 20 3 . 45 . Melee . | . . . . . . . . . Ram 4 | . . . . . 1 . 3 . Kick . | . . . . . . . . . Crush 1 | . . . 1 . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Materials (discovered 5 exits: *Mat x3 / Min x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -6/Factory -6/Lower Caves History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 15) 148 | -11/Scrapyard | Entered Materials 190 | -10/Materials | Identified exit to Mines 285 | -10/Materials | Discovered new exit (range 3) 311 | -10/Materials | Build established: Mutant 975 | -10/Materials | Discovered new exit (range 4) 1037 | -10/Materials | Identified exit to Materials 1178 | -10/Materials | Repaired EM Pulse Gun 1205 | -10/Materials | Repaired Lgt. Treads 1233 | -10/Materials | Repaired Lgt. Treads 1487 | -10/Materials | Entered another Materials area 1487 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1612 | -9/Materials | Identified exit to Materials 1766 | -9/Materials | Build established: Gunner 1886 | -9/Materials | Repaired Lgt. Nuclear Core 1913 | -9/Materials | Repaired Lgt. Treads 2029 | -9/Materials | Identified exit to Mines 2642 | -9/Materials | Entered another Materials area 2642 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2925 | -8/Materials | Build established: Tank 3112 | -8/Materials | Discovered new exit (range 7) 3471 | -8/Materials | Identified exit to Factory 3803 | -8/Materials | Build established: Gunner 4636 | -8/Materials | Lost 4 parts (1p1n2w) 5032 | -8/Materials | Core integrity fell below 50% 5054 | -8/Materials | Entered Factory 5054 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5062 | -7/Factory | Lost 3 parts (1p2w) 5167 | -7/Factory | Discovered new exit (range 13) 5430 | -7/Factory | Repaired Arm. Treads 5451 | -7/Factory | Repaired Arm. Treads 5847 | -7/Factory | Repaired Broken Arm. Treads 5854 | -7/Factory | First assault squad dispatched 5889 | -7/Factory | Discovered new exit (range 12) 5971 | -7/Factory | Entered Lower Caves 6217 | -7/Lower Caves | A Commander dispatched an escort 6239 | -7/Lower Caves | Learned 8 Research zone layouts 6239 | -7/Lower Caves | Learned Armory emergency access door positions 6239 | -7/Lower Caves | Learned Research security intel 6375 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 6439 | -7/Lower Caves | Released all parts (3) 6465 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 6469 | -7/Lower Caves | Lost 9 parts (3n2u4w) 6487 | -7/Lower Caves | Core integrity fell below 50% 6495 | -7/Lower Caves | Identified exit to Lower Caves 6506 | -7/Lower Caves | Core integrity fell below 20% 6566 | -7/Lower Caves | Learned location of Zion (-7) 6579 | -7/Lower Caves | Entered another Lower Caves area 6584 | -7/Lower Caves | Discovered new exit (range 8) 6622 | -7/Lower Caves | Entered Factory 6622 | -6/Factory | Evolved 2 slots: Utility x2 6679 | -6/Factory | Build established: Mutant 7605 | -6/Factory | Core integrity fell below 50% 7605 | -6/Factory | Released all parts (4) 7634 | -6/Factory | Lost 9 parts (1p2n2u4w) 7836 | -6/Factory | Core integrity fell below 20% 7865 | -6/Factory | Discovered new exit (range 9) 7870 | -6/Factory | Entered Lower Caves 7879 | -6/Lower Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 07605_ Released Imp. Transmission Jammer. 07605_ Released Adv. Signal Interpreter. 07605_ Released Adv. Targeting Computer. 07607_ Slug penetrates Wall. 07622_ ALERT: Rogue bot located, Programmers report to Factory Zone 9F. 07663_ Triggered Heavy Explosive Trap. 07663_ An explosion rips through the floor. 07805_ Dropped Hvy. Plasma Cannon. 07806_ Dropped Magnetic Acceleration Cannon. 07806_ Acquired Nuclear Pulse Thruster. 07840_ Triggered Alarm Trap. 07840_ An alarm sounds. 07840_ ALERT: Alarm triggered, dispatching investigation squad. 07853_ Slug penetrates Power Conduit. 07859_ Slammed into K-01 Serf. 07859_ K-01 Serf knocked back. 07865_ EXIT=FOUND 07866_ Slammed into K-01 Serf. LOCATION=UNKNOWN GOAL=ESCAPE Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????? ??????????????????? | | ????????????????????????????? ## ???????????????? | | ????????????????????????????? ???????????????? | | ????????????????????????????? ???????????????? | | ?????????????????????????????# ????????????????? | | ?????????????????????????????# $ ????????????????? | | ?????????????????????????????# #????????????????? | | ?????????????????????????????# #????????????????? | | ?????????????????????????????# #????????????????? | | ??????????????????????????#### #????????????????? | | ?????????????????????????## # ##??????????##???? | | ????????????????????# #### S ##??????? #???? | | ?????????????????????? S S #?????? #???? | | ????????????????????????# #?????? #???? | | ??????????????# ##### #?????? #????? | | ?????????? @ ###### #?????? | | ?????????? #??????? | | ?????????? ######## sss #??????? | | ??????????? ## ?????????##### ### #??????? | | ??????????? ?????#???????????????# #????? #??????? | | ?????????????????????????????????# #?????????????? | | ?????????????????????????????????# #?????????????? | | ???????????????????????????????### #?????????????? | | ???????????????????????????????# ##????????????? | | ???????????????????????????????# #????????????? | | ???????????????????????????????# ##### #??? | | ???????????????????????????????# #??? | | ???????????????????????????????# #??? | | ???????????????????????????????# ##### #??? | | ???????????????????????????????## ##??????? #?? | | ????????????????????????????????####?????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 18 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 150 Utility Shielding 66 Evasion (%) 50 Targeting Accuracy 8 Recoil Reduction 4 Kinecelleration 30 Item Schematics ----------------- Adv. Signal Interpreter | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FocalCoordinationFirepult Manual? 0 Play Time 01:39:11 Cumulative 21.9 hours Start 2020.04.22 @ 17:11:15 End 2020.04.22 @ 23:37:31 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 16 Rogue 16 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 19 Gallery% 23 Achievement% 21 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 862f3053-a3eb-4605-9449-40aefe108317