Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.10.31 @ 23:25:38 Player: Bar0ti Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (10) 2000 Robots Destroyed (108) 540 Value Destroyed (3480) 3480 Prototype IDs (19) 380 Alien Tech Used (0) 0 Bonus (1137) 1137 TOTAL SCORE: 9037 Bonus ------- High Alert Combat Kills 124 Follower Combat Kills 920 Met Data Miner 300 Friendly Fire -207 Cogmind --------- Core Integrity 0/700 Matter 284/300 Energy 70/100 System Corruption 19% Temperature Cool (0) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Improved Cooling System Improved Targeting Computer Advanced Targeting Computer > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Fission Core Compact Matter Pod (150) Compact Matter Pod (150) Recoil Stabilizer Experimental Thermal Shield Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads Advanced Treads > --- UTILITY ---------- High-capacity Storage Unit Improved Targeting Computer Kinecellerator Layered Medium Armor Plating System Restoration Module > --- WEAPON ----------- Neutron Cannon Assault Cannon > --- INVENTORY -------- Deuterium Engine Light Angular Momentum Engine Fission Core Improved Cooling System Coolant Injector Compact Matter Pod Compact Matter Pod Sensor Array Advanced Targeting Computer Advanced Targeting Computer Recoil Stabilizer Transmission Jammer Experimental Thermal Shield Shield Generator High-powered Tractor Beam Recalibrator Ion Cannon Shock Bomb Launcher Mining Laser [Rating: 41] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Heavy Armor Plating Device Kinecellerator Storage High-capacity Storage Unit Processor Improved Targeting Computer Protection Heavy Armor Plating Weapon Assault Cannon Energy Gun Improved Medium Laser Energy Cannon Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Launcher Shock Bomb Launcher Special Weapon Mining Laser Build | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Dat Pro Slots Evolved 6 | . . 2 . 2 . 2 . . . . Power 1 | . . . . 1 . . . . . . Propulsion 2 | . . 2 . . . . . . . . Utility 3 | . . . . 1 . 2 . . . . Weapon . | . . . . . . . . . . . Parts Attached 113 | 6 8 27 4 25 10 9 6 . . 18 Power 14 | 1 1 4 . 3 2 . . . . 3 Engine 14 | 1 1 4 . 3 2 . . . . 3 Core . | . . . . . . . . . . . Reactor . | . . . . . . . . . . . Propulsion 25 | 2 . 8 . 9 1 2 1 . . 2 Treads 18 | . . 6 . 7 1 2 1 . . 1 Leg 7 | 2 . 2 . 2 . . . . . 1 Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 30 | 1 3 4 . 6 1 4 3 . . 8 Device 13 | . 1 1 . 2 . 2 1 . . 6 Storage 7 | 1 2 2 . 1 1 . . . . . Processor 3 | . . . . . . 1 1 . . 1 Hackware . | . . . . . . . . . . . Protection 7 | . . 1 . 3 . 1 1 . . 1 Artifact . | . . . . . . . . . . . Weapon 44 | 2 4 11 4 7 6 3 2 . . 5 Energy Gun 14 | 2 1 3 1 5 1 . . . . 1 Energy Cannon 5 | . . 1 1 1 . . . . . 2 Ballistic Gun 5 | . 1 3 . . 1 . . . . . Ballistic Cannon 9 | . . 2 . . 3 2 1 . . 1 Launcher 8 | . 2 1 1 1 1 . 1 . . 1 Special Weapon 3 | . . 1 1 . . 1 . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 6 | . . 3 . . 2 . . . . 1 Corrupted Parts 2 | . . . . . . . . . . 2 System Corruption 19 | . . . . . . . . . . 19 Parts Lost 32 | . . 3 . 8 . . 4 . . 17 Power 5 | . . . . 1 . . 1 . . 3 Propulsion 13 | . . 1 . 6 . . 1 . . 5 Utility 7 | . . 1 . 1 . . 2 . . 3 Weapon 7 | . . 1 . . . . . . . 6 Highest Loss Streak 14 | . . 2 . 6 . . 4 . . 14 To Critical Strikes 1 | . . . . 1 . . . . . . Average Slot Usage (%) 89 | . 85 98 100 88 89 91 84 84 84 82 Engine 11 | . 14 11 11 17 18 15 9 7 7 7 Treads 29 | . . 30 44 25 35 30 29 30 30 27 Leg 4 | . 28 12 . 6 . . . . . . Device 6 | . . 9 11 5 . 7 4 7 7 8 Storage 8 | . 14 11 11 9 9 7 7 7 7 6 Processor 3 | . . . . . . 6 7 7 7 7 Protection 5 | . . 1 . 5 9 7 7 7 7 6 Energy Gun 5 | . 24 9 10 15 1 . . . . . Energy Cannon 1 | . . . 10 2 . . . . . 1 Ballistic Gun 1 | . . 7 . . . . . . . . Ballistic Cannon 7 | . . 3 . . 8 14 12 15 15 12 Launcher 1 | . 2 . . . 7 . 2 . . . Naked Turns . | . . . . . . . . . . . Heaviest Build 86 | 14 21 41 36 60 82 85 86 77 77 86 Greatest Support 88 | 20 20 88 86 86 80 82 82 82 82 82 Greatest Overweight (x) 12 | . 1 1 . 12 1 1 1 . . 3 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 20 | 8 10 15 15 15 20 20 20 20 20 20 Average Capacity 16 | 7 9 13 15 15 17 20 20 20 20 19 Most Carried 20 | 5 10 15 15 15 20 20 20 20 20 20 Average Carried 16 | 3 8 12 14 14 16 19 18 19 20 19 Final Capacity 20 | 8 10 15 15 15 20 20 20 20 20 5 Final Carried 20 | 4 10 15 15 15 20 20 20 20 20 5 Class Distribution -------------------- 73% | Mutant 20% | Scavenger-Mutant 5% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Commander-Mutant | -8/Storage Scavenger-Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Data Miner Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 ----------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Dat Pro Matter Collected 2595 | 226 154 535 62 319 265 115 271 193 . 455 Remotely . | . . . . . . . . . . . Salvage Created 3824 | . 366 856 194 957 654 86 273 60 . 378 Parts 223 | . 29 58 10 47 37 6 19 2 . 15 Haulers Intercepted 8 | . 2 2 . 1 3 . . . . . Recyclers Shooed 3 | . 1 2 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 28 | . . . . . . . 15 2 . 11 Prevented 11 | . . . . . . . 1 . . 10 Kills | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Dat Pro Combat Hostiles Destroyed 84 | . 7 21 5 19 9 2 10 2 . 9 Guns 35 | . 3 17 2 13 . . . . . . Cannons 24 | . . 3 2 2 1 2 5 2 . 7 AOE 23 | . 4 . 1 3 8 . 5 . . 2 Classes Destroyed 15 | . 6 2 1 1 2 1 1 . . 1 Worker 4 | . 3 . . . 1 . . . . . Builder 2 | . 1 . . 1 . . . . . . Hauler 8 | . 2 2 . 1 3 . . . . . Recycler 1 | . . . . 1 . . . . . . Mechanic 1 | . . . . . 1 . . . . . Operator 5 | . 1 3 . . 1 . . . . . Watcher 3 | . . 3 . . . . . . . . Swarmer 18 | . 4 7 . 3 . . 3 . . 1 Grunt 46 | . 3 10 2 10 7 . 6 1 . 7 Brawler 1 | . . . . . . . . . . 1 Duelist 2 | . . . 1 . 1 . . . . . Protector 1 | . . . . . 1 . . . . . Sentry 14 | . . 4 2 6 . 1 . 1 . . Hunter 1 | . . . . . . . 1 . . . Programmer 1 | . . . . . . 1 . . . . Best Kill Streak 8 | . 7 6 3 7 8 1 7 1 . 5 Combat Bots Only 7 | . 4 4 3 6 7 1 7 1 . 5 Max Kills in Single Turn 4 | . 3 1 1 2 4 1 3 1 . 2 Gunslinging . | . . . . . . . . . . . Exploded 3 | . 1 . 1 2 3 . 3 . . 2 Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Dat Pro Damage Taken 7193 | . 123 1244 244 1843 195 105 715 98 . 2626 Core 1173 | . 17 148 38 266 . . 85 . . 619 Absorbed by Shields 492 | . . . . 200 . 38 224 . . 30 Regen/Repaired (Parts) 275 | . . 123 . . . 152 . . . . Core Remaining (%) 74 | 100 93 . 53 . 51 . . . . . Volleys Fired 294 | . 20 95 12 70 24 9 19 6 . 39 Largest 2 | . 2 2 2 2 2 2 2 2 . 2 Hottest 134 | . 80 112 124 130 88 100 88 88 . 134 Shots Fired 478 | . 36 158 21 103 33 10 36 13 . 68 Gun 260 | . 32 132 11 83 . . . . . 2 Cannon 186 | . . 23 7 17 25 7 32 13 . 62 Launcher 27 | . 4 2 2 3 8 . 4 . . 4 Special 5 | . . 1 1 . . 3 . . . . Kinetic 196 | . . 70 . . 25 7 32 13 . 49 Thermal 223 | . . 86 19 100 . 3 . . . 15 Explosive 11 | . 4 2 2 3 . . . . . . Electromagnetic 48 | . 32 . . . 8 . 4 . . 4 Robot Hit Streak 11 | . 5 11 8 6 4 4 5 8 . 8 Robot Miss Streak 11 | . 3 11 3 4 2 1 2 1 . 6 Penetration Max . | . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . Shots Hit Robots 283 | . 21 93 13 59 19 5 22 10 . 41 Core Hits 192 | . 23 45 6 36 30 3 19 5 . 25 Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . Critical Strikes 14 | . . 3 . 5 . 1 1 1 . 3 Burn 8 | . . 3 . 5 . . . . . . Blast 6 | . . . . . . 1 1 1 . 3 Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 8164 | . 612 1509 428 1434 1235 133 944 299 . 1570 Guns 2680 | . 269 1249 136 989 . . . . . 37 Cannons 3085 | . . 215 81 275 346 133 519 299 . 1217 Explosions 2392 | . 343 41 211 170 886 . 425 . . 316 Melee . | . . . . . . . . . . . Ramming 7 | . . 4 . . 3 . . . . . Kinetic 2822 | . . 576 . . 346 133 519 299 . 949 Thermal 3309 | . 64 888 217 1264 265 . 306 . . 305 Explosive 573 | . 151 41 211 170 . . . . . . Electromagnetic 1453 | . 397 . . . 621 . 119 . . 316 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 19 | . . . . . . 1 1 1 1 19 Average Corruption 2 | . . . . . . 1 1 1 1 4 Corruption Purged 4 | . . . . . . . . . . 4 Corruption Blocked . | . . . . . . . . . . . Effects 34 | . . . . . . . 6 3 . 25 Message Errors 2 | . . . . . . . . . . 2 Matter Fused 15 | . . . . . . . 1 1 . 13 Heat Flow Errors 5 | . . . . . . . 1 1 . 3 Energy Discharges 3 | . . . . . . . 1 . . 2 Data Loss (minor) 4 | . . . . . . . 3 . . 1 Data Loss (major) 2 | . . . . . . . . . . 2 Misfires 2 | . . . . . . . . 1 . 1 Weapon Failures 1 | . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . Overflow Damage 81 | . . . . 1 3 5 49 . . 23 Projectiles 29 | . . . . 1 . 5 . . . 23 Explosions 52 | . . . . . 3 . 49 . . . Melee . | . . . . . . . . . . . Knockbacks 34 | . . 5 . . 5 2 7 2 . 13 Impact . | . . . . . . . . . . . Kinetic 31 | . . 5 . . 4 2 7 2 . 11 Secondary 3 | . . . . . 1 . . . . 2 Self-Inflicted Damage 237 | . 10 . . . 27 . 166 . . 34 Shots 9 | . 1 . . . 2 . 3 . . 3 Rammed 2 | . . 1 . . 1 . . . . . Targets Rammed 2 | . . 1 . . 1 . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 570 | . 90 317 237 570 308 152 404 164 . 388 Average Temperature 136 | . 27 86 91 215 92 65 152 66 . 133 Received Heat Transfer 2332 | . 30 504 93 837 72 8 200 51 . 537 Effects 19 | . . 1 . 11 1 . 2 . . 4 Shutdowns 7 | . . . . 5 . . 1 . . 1 Energy Bleed 3 | . . . . . 1 . 1 . . 1 Interference 3 | . . 1 . 1 . . . . . 1 Matter Decay 1 | . . . . 1 . . . . . . Short Circuit 3 | . . . . 3 . . . . . . Damage (minor) 1 | . . . . . . . . . . 1 Damage (core) 1 | . . . . 1 . . . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted 1 | . 1 . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 3 | . 2 . . . 1 . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted 2 | . . 1 . 1 . . . . . . Combat Hostiles 2 | . . 1 . 1 . . . . . . Parts Melted 11 | . . 3 1 6 . . 1 . . . Heat Transferred 6153 | . 100 2146 444 2775 250 . 290 . . 148 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 6 | . 2 . . . 2 . 2 . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Dat Pro Peak Influence 960 | . 242 472 341 448 960 448 . . . . Initial 368 | . . 102 183 55 118 368 . . . . Average 301 | . 126 262 255 281 559 315 . . . . Maximum Alert Level 3 | . 1 2 1 2 3 2 . . . . Low Security (%) 26 | 100 64 29 39 14 14 4 . . . . Level 1 55 | . 35 57 60 72 11 88 . . . . Level 2 14 | . . 12 . 13 48 6 . . . . Level 3 3 | . . . . . 25 . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 13 | . 3 5 . . 4 1 . . . . Investigation 2 | . . 2 . . . . . . . . Extermination 1 | . . . . . . 1 . . . . Reinforcement 7 | . 3 3 . . 1 . . . . . Assault 3 | . . . . . 3 . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Dat Pro Distress Signals 8 | . 1 3 . 3 1 . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 157 | . 11 40 5 23 38 2 11 2 . 25 Peak Tracking Total 13 | . 4 10 3 10 9 1 7 1 . 13 Tactical Retreats 7 | . 2 3 . 1 . . . . . 1 Traps | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Dat Pro Traps Triggered 3 | . . 2 . . 1 . . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed 3 | . . . . . 3 . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 1 | . . . . . . . 1 . . . Machines | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 ---------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Dat Pro Machines Disabled 17 | . 7 . 1 1 2 . 4 . . 2 Max in Single Turn 4 | . 4 . 1 1 1 . 2 . . 2 Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Dat Pro Machines Accessed 33 | . 2 8 . 4 8 6 . 1 4 . Terminals 20 | . 2 6 . 3 6 3 . . . . Fabricators 1 | . . . . . . 1 . . . . Repair Stations 3 | . . 1 . . 1 1 . . . . Recycling Units 3 | . . 1 . . 1 1 . . . . Scanalyzers 1 | . . . . 1 . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 103 | . 5 24 . 13 19 12 . 1 29 . Successful 63 | . 3 10 . 5 8 7 . 1 29 . Failed 40 | . 2 14 . 8 11 5 . . . . Catastrophic 1 | . . . . . 1 . . . . . Database Lockouts . | . . . . . . . . . . . Manual . | . . . . . . . . . . . Terminals 57 | . 5 19 . 10 15 8 . . . . Fabricators 1 | . . . . . . 1 . . . . Repair Stations 7 | . . 4 . . 1 2 . . . . Recycling Units 5 | . . 1 . . 3 1 . . . . Scanalyzers 3 | . . . . 3 . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 53 | . 3 7 . 3 7 3 . 1 29 . Record 15 | . . 3 . . . 1 . . 11 . Part Schematic 10 | . . . . . . . . . 10 . Robot Schematic 5 | . . . . . . . . . 5 . Prototype ID Bank 5 | . . 1 . . 1 . . . 3 . Open Door 2 | . . . . . 1 . . 1 . . Level Access Points 1 | . 1 . . . . . . . . . Branch Access Points 2 | . . 1 . 1 . . . . . . Scanalyzer Index 1 | . . . . . 1 . . . . . Alert Level 1 | . 1 . . . . . . . . . Locate Traps 4 | . . . . 2 2 . . . . . Disarm Traps 1 | . . . . . 1 . . . . . Transport Status 2 | . . 1 . . . 1 . . . . Recall Investigation 1 | . . 1 . . . . . . . . Hauler Manifests 1 | . . . . . . 1 . . . . Registered Prototypes 1 | . . . . . 1 . . . . . Zone Layout 1 | . 1 . . . . . . . . . Fabricator Hacks 1 | . . . . . . 1 . . . . Network Status 1 | . . . . . . 1 . . . . Repair Station Hacks 4 | . . 2 . . . 2 . . . . Scan Component 2 | . . 1 . . . 1 . . . . Repair 2 | . . 1 . . . 1 . . . . Recycling Unit Hacks 3 | . . 1 . . 1 1 . . . . Retrieve Components 3 | . . 1 . . 1 1 . . . . Scanalyzer 2 | . . . . 2 . . . . . . Insert Component 1 | . . . . 1 . . . . . . Analyze 1 | . . . . 1 . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . . . . Used 1 | . . 1 . . . . . . . . Hacking Detections 21 | . 1 7 . 3 7 3 . . . . Full Trace Events . | . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . 5 . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 11 | . . . . 1 . . . . 10 . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 2 | . . 1 . . . 1 . . . . Time 38 | . . 19 . . . 19 . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 8 | . . 3 . . 3 2 . . . . Parts Scanalyzed 1 | . . . . 1 . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------------ Run | Scr Mat Mat Min Mat Sto Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked 1 | . . . . . . 1 . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Dat Pro Total Allies 13 | . . . . . 12 . . . . 1 Largest Group 12 | . . . . . 12 4 . . . 1 Highest-Rated Group 227 | . . . . . 227 92 . . . 96 Highest-Rated Ally 96 | . . . . . 31 31 . . . 96 Total Orders . | . . . . . . . . . . . Ally Attacks 160 | . . . . . 134 2 . . . 24 Total Damage 2562 | . . . . . 1805 43 . . . 714 Kills 29 | . . . . . 22 . . . . 7 Allies Corrupted 1 | . . . . . . . . . . 1 Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Dat Pro Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 5 | . . . 1 . . . 1 1 . 2 Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Dat Pro Turns Passed 8443 | 90 496 1365 663 1031 801 835 1137 589 128 1308 Spaces Moved 4170 | 43 321 635 402 350 362 325 613 364 83 672 Core 16 | 11 . . . 2 . . . . . 3 Treads 3575 | . . 409 402 348 362 325 613 364 83 669 Legs 579 | 32 321 226 . . . . . . . . Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 120 148 148 160 156 156 156 156 156 Average Speed 167 | 102 122 136 148 196 192 233 173 156 156 173 Slowest Speed 650 | 120 190 225 148 650 240 240 236 156 156 240 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 51 | 4 40 51 72 36 68 11 75 65 70 78 Regions Visited 10 Branch Regions 6 Pre-discovered Areas 2 | . . . . . 1 . . . 1 . Known Exits Taken 3 | . 1 1 . 1 . . . . . . Unknown Exits Taken 7 | 1 . . 1 . 1 1 1 1 1 . Scrap Searched 16 | . . . 1 . . . 7 5 . 3 Spaces Dug 2 | . . 1 1 . . . . . . . Terrain Destroyed 126 | . 23 12 16 27 16 . 21 2 . 9 Melee . | . . . . . . . . . . . Projectile 25 | . . 1 1 4 7 . 1 2 . 9 AOE 101 | . 23 11 15 23 9 . 20 . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Dat Pro Total 5157 | 87 386 974 446 592 433 387 651 374 82 745 Wait 437 | 32 27 175 25 117 12 32 8 3 . 6 Move 4161 | 42 320 634 401 349 362 324 612 363 82 672 Hop . | . . . . . . . . . . . Pick Up 82 | 7 8 21 2 15 12 8 5 1 . 3 Fast Attach 29 | 3 2 9 . 6 4 . . . . 5 Attach 43 | 3 1 6 . 15 . 5 4 . . 9 Detach 4 | . . . . 3 . . . . . 1 Swap 41 | . 5 12 4 4 6 4 2 . . 4 Drop 64 | . 3 21 2 13 12 5 1 1 . 6 Fire 294 | . 20 95 12 70 24 9 19 6 . 39 Melee . | . . . . . . . . . . . Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush 1 | . . 1 . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire 1 | . . . . . 1 . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials (discovered 3 exits: *Mat / *Min x2) -9/Mines -8/Materials -8/Storage -7/Factory -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 14) 91 | -11/Scrapyard | Entered Materials 100 | -10/Materials | Identified exit to Materials 308 | -10/Materials | Build established: Mutant 587 | -10/Materials | Entered another Materials area 587 | -9/Materials | Evolved 2 slots: Propulsion x2 1694 | -9/Materials | Identified exit to Mines 1813 | -9/Materials | Repaired Adv. Treads 1816 | -9/Materials | Discovered new exit (range 7) 1952 | -9/Materials | Entered Mines 2105 | -9/Mines | Learned Materials machine intel 2108 | -9/Mines | Discovered new exit (range 7) 2348 | -9/Mines | Assembled infested the area 2615 | -9/Mines | Entered Materials 2615 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 2616 | -8/Materials | Loaded intel: 48 machine locations 2617 | -8/Materials | Discovered new exit (range 8) 2789 | -8/Materials | Identified exit to Storage 2978 | -8/Materials | Lost 6 parts (1p4n1u) 3422 | -8/Materials | Build established: Scavenger-Mutant 3646 | -8/Materials | Entered Storage 3685 | -8/Storage | Met a pair of Derelict thieves 3789 | -8/Storage | Destroyed 7 combat bots 3911 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 3917 | -8/Storage | Learned location of Armory (-4) 4096 | -8/Storage | Discovered new exit (range 7) 4221 | -8/Storage | Build established: Commander-Mutant 4446 | -8/Storage | First assault squad dispatched 4447 | -8/Storage | Entered Factory 4447 | -7/Factory | Accompanied by 4 allies 4447 | -7/Factory | Evolved 2 slots: Utility x2 4504 | -7/Factory | Repaired Hvy. Armor Plating 4648 | -7/Factory | Build established: Scavenger-Mutant 4892 | -7/Factory | Discovered new exit (range 3) 5282 | -7/Factory | Entered Lower Caves 5302 | -7/Lower Caves | Build established: Mutant 5349 | -7/Lower Caves | Learned Factory stockpile data 5619 | -7/Lower Caves | Attracted the attention of an 0b10 base 5653 | -7/Lower Caves | Destroyed 7 combat bots 5656 | -7/Lower Caves | Lost 4 parts (1p1n2u) 5873 | -7/Lower Caves | Encountered a Warlord checkpoint 6358 | -7/Lower Caves | Discovered new exit (range 5) 6419 | -7/Lower Caves | Entered another Lower Caves area 6569 | -7/Lower Caves | Learned 4 Factory zone layouts 6745 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 6937 | -7/Lower Caves | Discovered new exit (range 14) 7008 | -7/Lower Caves | Entered Data Miner 7008 | -7/Data Miner | Discovered new exit (range 6) 7038 | -7/Data Miner | Met Data Miner 7071 | -7/Data Miner | Learned location of Section 7 (-2) 7071 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 7097 | -7/Data Miner | Received God Mode back door access code from Data Miner 7136 | -7/Data Miner | Entered Proximity Caves 7246 | -6/Proximity Caves | Learned Factory terminal intel 7625 | -6/Proximity Caves | Escorted by Enhanced Grunt 7652 | -6/Proximity Caves | Attacked by a faux Warlord 8002 | -6/Proximity Caves | Learned Factory terminal intel 8074 | -6/Proximity Caves | System corruption reached 10% 8082 | -6/Proximity Caves | Found Corrupted Prototype Device 8376 | -6/Proximity Caves | Build established: Scavenger-Mutant 8400 | -6/Proximity Caves | Attracted the attention of an 0b10 base 8420 | -6/Proximity Caves | Core integrity fell below 50% 8435 | -6/Proximity Caves | Core integrity fell below 20% 8444 | -6/Proximity Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 08418_ Lgt. Angular Momentum Engine self-destruct mechanism malfunctions. 08419_ Overheating: System interference. 08419_ Imp. Targeting Computer temporarily disabled. 08419_ Lgt. Nuclear Core fries itself beyond repair. 08421_ Autogun fries itself beyond repair. 08423_ Destroyed Lgt. Nuclear Core. 08423_ Lgt. Angular Momentum Engine destroyed. 08424_ Hvy. Ion Engine destroyed. 08425_ VTOL Module fries itself beyond repair. 08427_ System corrupted: Matter fused (-5). 08430_ Ion Cannon destroyed. 08431_ Dropped Hcp. Storage Unit. 08431_ Shield Generator destroyed. 08432_ Autogun fries itself beyond repair. 08433_ Acquired 70 matter. 08436_ Deuterium Engine destroyed. 08437_ Acquired Corrupted Hvy. Laser. 08437_ Integrated Corrupted Hvy. Laser (+9). 08443_ System corrupted: Hvy. Laser failed to cycle. 08443_ Hvy. Laser destroyed. Map ----- +----------------------------------------------------+ | ?# ##???????????? #??????????????????????? | | ## #???????????? # #??????????????????????? | | ## #???????????? ???????????????????????? | | # #????????????# ????????????????????????? | | #???????????? ?????????????????????????? | | #???????????? ??????????????????????????? | | # % ##?????????##? #??????????????????????????? | | #[/# ##??????????# # #??????????????????????????? | | #! ####???????????## #??????????????????????????? | | #* ##?????????????# ##??????????????????????????? | | %% ##??? ???????# #???????????????????????????? | | %% ## ?????# #???????????????????????????? | | #?????# #?###???????????????????????? | | %% ##????## ### #???????????????????????? | | "####### #####???????????????????? | | # #""# % #???????????????????? | | ### #### % ##??????????????????? | | ??? # ######++######## #??????????????????? | | ??? # #??" """"""# #??????????????????? | | ??# # #??" ""# ##??????????????????? | | ?## #### #""" "#!|#???????????????????? | | ## #??# # #Y!#???????????????????? | | # #??# # #s!#???????????????????? | | #??# #???""""" =%*/ss##??????????????????? | | ##?## # " " [! /s%%#??????????????????? | | # #### + *!@% ##??????????????????? | | + # g*# #???????????????????? | | # ?# # #???????????????????? | | ## ## ??# "# #???????????????????? | | # ???#????# "# #???????????????????? | | ### #??????????# "# #???????????????????? | | ??###### #??????????# "# #???????????????????? | | ???????## ########++###### #???????????????????? | | ????????# #???????????????????? | | ????????# #???????????????????? | | ????????######################???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Coolant Potential 65 Energy Generation 27 Energy Capacity 460 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 600 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 4 Kinecelleration 30 Item Schematics ----------------- Hvy. Armor Plating | -8/Materials | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Aerolev Unit | -7/Data Miner | Free Exp. Targeting Computer | -7/Data Miner | Free Imp. Heavy Machine Gun | -7/Data Miner | Free Linear Gravjet | -7/Data Miner | Free Adv. System Shield | -7/Data Miner | Free Wave Gun | -7/Data Miner | Free Imp. System Shield | -7/Data Miner | Free Point Defense Array | -7/Data Miner | Free Robot Schematics ------------------ G-47 Trooper | -7/Data Miner | Free H-55 Commando | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free A-15 Conveyor | -7/Data Miner | Free Y-64 Sentinel | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RefineryFrostScanner Manual? 0 Play Time 01:56:51 Cumulative 24.1 hours Start 2022.10.31 @ 21:05:59 End 2022.10.31 @ 23:25:38 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 9 Rogue 9 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 35 Achievement% 31 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5d13bf98-009f-4c50-960b-4b9cb8d3c7a0