Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.12.07 @ 11:53:39 Player: deadnoob Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (75) 375 Value Destroyed (2120) 2120 Prototype IDs (29) 580 Alien Tech Used (0) 0 Bonus (-52) -52 TOTAL SCORE: 5923 Bonus ------- High Alert Combat Kills 89 Entered DSFs 500 Aligned with FarCom 300 Friendly Fire -941 Cogmind --------- Core Integrity 0/700 Matter 0/300 Energy 253/290 System Corruption 4% Temperature Critical (8847) Movement Core (1900) Ox37 Location -7/DSF Parts ------- > --- POWER (2) -------- Improved Deuterium Engine > --- PROPULSION (3) --- Armored Treads Armored Treads Armored Treads > --- UTILITY (6) ------ Improved Cooling System Huge Storage Unit Improved Salvage Targeting Computer Core Analyzer Heavy Armor Plating > --- WEAPON (2) ------- Heavy Assault Rifle Minigun > --- INVENTORY (25) --- Armored Treads Armored Treads YI-UF0's Bottomless Matter Pit (0) Improved Signal Interpreter Advanced Terrain Scan Processor Improved Salvage Targeting Computer Heavy Armor Plating Heavy Armor Plating Hardened Medium Armor Plating System Shield Authchip [R/Combat] Authchip [Power] Authchip [Propulsion] Authchip [Propulsion] Authchip [Device] Authchip [Storage] Authchip [Processor] Authchip [Processor] Authchip [Armor] Authchip [Weapon] Grenade Launcher Grenade Launcher Heavy Mace Peak State ------------ > --- POWER ------------ Improved Ion Engine Improved Deuterium Engine > --- PROPULSION ------- Light Treads Armored Treads Armored Treads > --- UTILITY ---------- Huge Storage Unit Improved Salvage Targeting Computer Improved Salvage Targeting Computer Core Analyzer Heavy Armor Plating > --- WEAPON ----------- Heavy Assault Rifle Gauss Rifle > --- INVENTORY -------- Light Treads Light Treads Improved Cooling System YI-UF0's Bottomless Matter Pit Improved Signal Interpreter Advanced Terrain Scan Processor Improved Salvage Targeting Computer Improved Salvage Targeting Computer Heavy Armor Plating Heavy Armor Plating Heavy Armor Plating Heavy Armor Plating Hardened Medium Armor Plating System Shield Heavy Assault Rifle Minigun Grenade Launcher Grenade Launcher YI-UF0's Doublenader Heavy Mace [Rating: 45] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Wheel Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Small Laser Ballistic Gun Heavy Assault Rifle Launcher Grenade Launcher Build | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac DSF Slots Evolved 6 | . . . . . 4 2 . Power 1 | . . . . . . 1 . Propulsion 1 | . . . . . 1 . . Utility 4 | . . . . . 3 1 . Weapon . | . . . . . . . . Parts Attached 106 | 2 13 7 1 1 59 6 17 Power 8 | . 2 . . . 5 1 . Engine 7 | . 1 . . . 5 1 . Core 1 | . 1 . . . . . . Reactor . | . . . . . . . . Propulsion 26 | 2 4 . . 1 10 3 6 Treads 18 | 2 . . . . 7 3 6 Leg 2 | . 2 . . . . . . Wheel 6 | . 2 . . 1 3 . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 33 | . 4 2 . . 19 1 7 Device 7 | . 1 . . . 4 1 1 Storage 5 | . 2 1 . . 2 . . Processor 7 | . . . . . 4 . 3 Hackware . | . . . . . . . . Protection 14 | . 1 1 . . 9 . 3 Artifact . | . . . . . . . . Weapon 39 | . 3 5 1 . 25 1 4 Energy Gun 18 | . 3 1 . . 14 . . Energy Cannon . | . . . . . . . . Ballistic Gun 16 | . . 3 . . 9 1 3 Ballistic Cannon . | . . . . . . . . Launcher 5 | . . 1 1 . 2 . 1 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 4 | . . 2 . . 2 . . Corrupted Parts 1 | . . . . . 1 . . System Corruption 2 | . . . . . 2 . . Parts Lost 24 | . 3 . . . 11 . 10 Power 3 | . 1 . . . 1 . 1 Propulsion 8 | . 2 . . . 4 . 2 Utility 8 | . . . . . 4 . 4 Weapon 5 | . . . . . 2 . 3 Highest Loss Streak 10 | . 1 . . . 3 . 10 To Critical Strikes 2 | . . . . . 2 . . Average Slot Usage (%) 91 | . 84 100 100 100 89 92 83 Engine 10 | . 6 14 14 14 7 15 9 Treads 11 | . 12 . . . 16 23 20 Leg 1 | . 7 . . . . . . Wheel 12 | . 7 28 28 28 7 . . Device 2 | . 3 . . . 4 7 4 Storage 11 | . 14 14 14 14 9 7 7 Processor 6 | . . . . . 14 15 17 Protection 9 | . 1 13 14 14 11 7 7 Energy Gun 8 | . 19 16 . . 6 . . Ballistic Gun 12 | . 8 11 23 14 11 15 14 Launcher 2 | . . . 4 14 . . . Naked Turns . | . . . . . . . . Heaviest Build 121 | 13 48 36 33 33 112 121 121 Greatest Support 60 | 20 40 20 20 20 60 60 60 Greatest Overweight (x) 37 | . 4 1 1 1 34 2 37 Average Overweight (x) 1 | . . 1 1 1 5 1 4 Largest Inventory Capacity 25 | 8 20 15 15 15 25 25 25 Average Capacity 17 | 8 11 15 15 15 22 25 25 Most Carried 25 | 6 19 15 15 15 25 25 25 Average Carried 15 | 4 7 14 15 14 19 24 21 Final Capacity 25 | 8 15 15 15 15 25 25 25 Final Carried 25 | 2 15 15 15 15 25 25 25 Class Distribution -------------------- 56% | Mutant 43% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/DSF Resources | -11 -10 -10 -10 -9 -8 -7 -7 ----------- Run | Scr Mat Min Exi Min Mat Fac DSF Matter Collected 2481 | 200 151 290 . 392 1274 . 174 Remotely . | . . . . . . . . Salvage Created 2887 | . 655 207 . 49 1468 . 508 Parts 160 | . 37 10 . 11 69 . 33 Haulers Intercepted 4 | . 1 . . . 3 . . Recyclers Shooed 7 | . . 1 . 4 2 . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac DSF Combat Hostiles Destroyed 58 | . 15 . . 9 23 . 11 Guns 39 | . 15 . . . 17 . 7 AOE 19 | . . . . 9 6 . 4 Classes Destroyed 13 | . 6 . . . 6 . 1 Builder 1 | . . . . . 1 . . Tunneler 1 | . 1 . . . . . . Hauler 4 | . 1 . . . 3 . . Recycler 8 | . 1 1 . . 6 . . Operator 1 | . 1 . . . . . . Watcher 1 | . . . . . 1 . . Swarmer 20 | . 6 . . 7 7 . . Grunt 23 | . 9 . . 2 7 . 5 Brawler 1 | . . . . . . . 1 Sentry 5 | . . . . . 4 . 1 Specialist 5 | . . . . . 2 . 3 Hunter 2 | . . . . . 2 . . Heavy 2 | . . . . . 1 . 1 Best Kill Streak 7 | . 5 1 . 4 7 . 4 Combat Bots Only 4 | . 3 . . 4 4 . 4 Max Kills in Single Turn 2 | . 2 1 . 2 2 . 1 Gunslinging 1 | . 1 . . . . . . Exploded 2 | . . . . 2 2 . 1 Melee . | . . . . . . . . Uniques/NPCs Destroyed 1 | . . 1 . . . . . YI-UF0 (-10/Mines) Combat | -11 -10 -10 -10 -9 -8 -7 -7 -------- Run | Scr Mat Min Exi Min Mat Fac DSF Damage Taken 6111 | . 665 5 . 134 2864 . 2443 Core 1266 | . 78 . . 31 402 . 755 Absorbed by Shields 187 | . . . . . . . 187 Regen/Repaired (Parts) 358 | . 20 . . . 338 . . Core Remaining (%) 60 | 100 . . . 56 26 . . Volleys Fired 221 | . 48 10 3 27 107 . 26 Largest 2 | . 2 2 1 1 2 . 2 Hottest 126 | . 80 40 30 30 126 . 70 Shots Fired 394 | . 96 20 3 27 200 . 48 Gun 374 | . 96 20 . 17 197 . 44 Cannon . | . . . . . . . . Launcher 20 | . . . 3 10 3 . 4 Special . | . . . . . . . . Kinetic 255 | . 42 20 . 17 132 . 44 Thermal 109 | . 54 . . . 55 . . Explosive 20 | . . . 3 10 3 . 4 Electromagnetic 10 | . . . . . 10 . . Robot Hit Streak 30 | . 13 18 . 5 30 . 9 Robot Miss Streak 5 | . 3 2 . 5 4 . 4 Penetration Max 1 | . . . . . 1 . . Secondary Targets 5 | . 1 . . . 2 . 2 Max Gunslinging Chain 1 | . 1 . . . 1 . 1 Shots Hit Robots 263 | . 63 15 . 11 142 . 32 Core Hits 144 | . 37 9 . 14 60 . 24 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 4 | . 1 . . . 2 . 1 Burn 3 | . 1 . . . 2 . . Destroy 1 | . . . . . . . 1 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 5639 | . 747 170 . 826 2851 . 1045 Guns 3865 | . 717 160 . 121 2356 . 511 Cannons . | . . . . . . . . Explosions 1675 | . . . . 669 472 . 534 Melee . | . . . . . . . . Ramming 99 | . 30 10 . 36 23 . . Kinetic 2514 | . 188 160 . 121 1534 . 511 Thermal 1394 | . 529 . . 102 763 . . Explosive 1532 | . . . . 567 431 . 534 Electromagnetic 100 | . . . . . 100 . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 4 | . . . . . 2 . 4 Average Corruption 2 | . . . . . 2 . 4 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 18 | . . . . . 13 . 5 Message Errors 4 | . . . . . 3 . 1 Matter Fused 4 | . . . . . 1 . 3 Heat Flow Errors 1 | . . . . . 1 . . Energy Discharges 3 | . . . . . 2 . 1 Parts Rejected 1 | . . . . . 1 . . Data Loss (minor) 1 | . . . . . 1 . . Data Loss (major) 1 | . . . . . 1 . . Misfires 1 | . . . . . 1 . . Alerts 1 | . . . . . 1 . . Weapon Failures 1 | . . . . . 1 . . Overload Shots . | . . . . . . . . Overflow Damage 77 | . . . . 18 36 . 23 Projectiles . | . . . . . . . . Explosions 77 | . . . . 18 36 . 23 Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 245 | . 12 5 . 37 114 . 77 Shots 6 | . . . . 1 3 . 2 Rammed 14 | . 6 2 . 5 1 . . Targets Rammed 14 | . 6 2 . 5 1 . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 8847 | . 173 12 . 7 718 . 8847 Average Temperature 832 | . 64 5 . 4 204 . 2494 Received Heat Transfer 1428 | . 336 . . 18 783 . 291 Effects 103 | . . . . . 38 . 65 Shutdowns 13 | . . . . . 4 . 9 Energy Bleed 12 | . . . . . 3 . 9 Interference 16 | . . . . . 13 . 3 Matter Decay 14 | . . . . . 4 . 10 Short Circuit 7 | . . . . . 2 . 5 Damage (minor) 11 | . . . . . 6 . 5 Damage (major) 21 | . . . . . 4 . 17 Damage (core) 9 | . . . . . 2 . 7 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 3 | . 1 . . . 2 . . Heat Transferred 3372 | . 1520 . . 100 1752 . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . . . . . 1 . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac DSF Peak Influence 462 | . 355 90 . 429 462 158 319 Initial 158 | . . 85 . . 89 158 110 Average 226 | . 172 79 . 270 305 158 260 Maximum Alert Level 2 | . 1 . . 2 2 . 1 Low Security (%) 38 | 100 45 100 . 11 15 100 27 Level 1 52 | . 54 . . 65 68 . 72 Level 2 8 | . . . . 23 16 . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Sterilizations 1 | . . . . . . . 1 Squads Dispatched 13 | . 7 . . . 3 1 2 Investigation 4 | . 4 . . . . . . Extermination 1 | . . . . . . 1 . Reinforcement 8 | . 3 . . . 3 . 2 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Fac DSF Distress Signals 4 | . 2 . . . 2 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 85 | . 31 . . 10 31 . 13 Peak Tracking Total 9 | . 5 . 9 4 5 1 6 Tactical Retreats 6 | . 2 . . . 2 . 2 Traps | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac DSF Traps Triggered 4 | . 2 . . . . . 2 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 ---------- Run | Scr Mat Min Exi Min Mat Fac DSF Machines Disabled 5 | . . . 2 3 . . . Max in Single Turn 1 | . . . 1 1 . . . Garrison Access 1 | . . . . . . 1 . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Fac DSF Machines Accessed 18 | . 8 . 1 . 6 3 . Terminals 9 | . 5 . . . 2 2 . Fabricators . | . . . . . . . . Repair Stations 2 | . 1 . . . 1 . . Recycling Units 4 | . 2 . . . 2 . . Scanalyzers 1 | . . . . . 1 . . Garrison Access 1 | . . . . . . 1 . Total Hacks 52 | . 24 . 1 . 21 6 . Successful 31 | . 13 . 1 . 15 2 . Failed 21 | . 11 . . . 6 4 . Catastrophic 3 | . 2 . . . . 1 . Database Lockouts . | . . . . . . . . Manual 26 | . 19 . 1 . 5 1 . Terminals 30 | . 19 . . . 8 3 . Fabricators . | . . . . . . . . Repair Stations 9 | . 2 . . . 7 . . Recycling Units 7 | . 3 . . . 4 . . Scanalyzers 2 | . . . . . 2 . . Garrison Access 3 | . . . . . . 3 . Terminal Hacks 11 | . 6 . 1 . 3 1 . Record 1 | . 1 . . . . . . Robot Analysis 4 | . 3 . . . 1 . . Prototype ID Bank 1 | . . . . . 1 . . Open DSF 1 | . . . . . . 1 . Emergency Access Points 1 | . 1 . . . . . . Locate Traps 1 | . 1 . . . . . . Zone Layout 1 | . . . . . 1 . . EX-Prototype ID Bank 1 | . . . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 8 | . 2 . . . 6 . . Scan Component 4 | . 1 . . . 3 . . Repair 4 | . 1 . . . 3 . . Recycling Unit Hacks 3 | . . . . . 3 . . Retrieve Components 3 | . . . . . 3 . . Scanalyzer 2 | . . . . . 2 . . Insert Component 1 | . . . . . 1 . . Analyze 1 | . . . . . 1 . . Garrison Access Hacks 1 | . . . . . . 1 . Seal Access 1 | . . . . . . 1 . Unauthorized Hacks 6 | . 5 . . . 1 . . Terminals 4 | . 3 . . . 1 . . Track 4 | . 3 . . . 1 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 2 | . 2 . . . . . . Tunnel 2 | . 2 . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 14 | . 6 . . . 5 3 . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 4 | . 1 . . . 3 . . Time 134 | . 26 . . . 108 . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 16 | . . . . . 16 . . Parts Scanalyzed 1 | . . . . . 1 . . Part Schematics Acquired 1 | . . . . . 1 . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 ------------ Run | Scr Mat Min Exi Min Mat Fac DSF Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -------- Run | Scr Mat Min Exi Min Mat Fac DSF Total Allies 3 | . . 3 . . . . . Largest Group 3 | . . 3 . . . . . Highest-Rated Group 40 | . . 40 . . . . . Highest-Rated Ally 16 | . . 16 . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac DSF Robot Analysis Total 4 | . 3 . . . 1 . . Derelict Logs Recovered 2 | . . . . 2 . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 ------------- Run | Scr Mat Min Exi Min Mat Fac DSF Turns Passed 4252 | 6 1014 430 204 681 1221 287 409 Spaces Moved 2278 | 1 505 403 207 624 362 101 75 Core 6 | . . . . . 1 . 5 Treads 413 | 1 206 . . . 35 101 70 Legs 88 | . 88 . . . . . . Wheels 1771 | . 211 403 207 624 326 . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 95 | 160 95 95 95 95 95 243 246 Average Speed 138 | 160 143 95 95 95 184 275 415 Slowest Speed 1900 | 160 260 95 95 95 1750 326 1900 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 49 | 2 87 62 62 85 34 3 62 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 2 | . 2 . . . . . . Known Exits Taken 1 | . . . . . . 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . Scrap Searched 6 | . . 3 . 3 . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 156 | . . . 14 83 39 . 20 Melee . | . . . . . . . . Projectile 2 | . . . . . 1 . 1 AOE 154 | . . . 14 83 38 . 19 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Fac DSF Total 3019 | 6 709 433 210 688 719 112 142 Wait 247 | . 106 1 . 16 124 . . Move 2271 | . 504 402 206 623 361 100 75 Hop . | . . . . . . . . Pick Up 83 | . 19 5 . 8 33 3 15 Fast Attach 38 | . 10 . . . 24 . 4 Attach 26 | . . . . . 14 3 9 Detach 2 | . 2 . . . . . . Swap 42 | 2 3 7 1 1 21 3 4 Drop 73 | 4 11 6 . 8 34 3 7 Fire 221 | . 48 10 3 27 107 . 26 Melee . | . . . . . . . . Ram 12 | . 4 2 . 5 1 . . Kick . | . . . . . . . . Crush 2 | . 2 . . . . . . Escape Stasis 2 | . . . . . . . 2 Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x2] / [*Min x2]) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -7/DSF History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 0) 7 | -11/Scrapyard | Entered Materials 141 | -10/Materials | Discovered new exit (range 7) 300 | -10/Materials | Build established: Mutant 605 | -10/Materials | Discovered new exit (range 3) 841 | -10/Materials | Discovered new exit (range 4) 893 | -10/Materials | Build established: Scavenger-Mutant 904 | -10/Materials | Discovered new exit (range 6) 991 | -10/Materials | Repaired Sml. Laser 1021 | -10/Materials | Entered Mines 1028 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1103 | -10/Mines | Discovered new exit (range 10) 1131 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1131 | -10/Mines | Discovered new exit (range 5) 1198 | -10/Mines | Discovered new exit (range 11) 1282 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 1317 | -10/Mines | Destroyed YI-UF0 1323 | -10/Mines | Found Prototype Launcher 1324 | -10/Mines | Identified YI-UF0's Doublenader 1335 | -10/Mines | Found Prototype Storage 1337 | -10/Mines | Identified YI-UF0's Bottomless Matter Pit 1358 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1451 | -10/Mines | Entered Exiles 1466 | -10/Exiles | Discovered new exit (range 15) 1477 | -10/Exiles | Met 8R-AWN 1491 | -10/Exiles | Met EX-HEX 1521 | -10/Exiles | Met EX-BIN 1531 | -10/Exiles | Aligned with FarCom system 1532 | -10/Exiles | Given EX-Vault access code 1557 | -10/Exiles | Opened EX-Vault 1579 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1605 | -10/Exiles | Met EX-DEC 1610 | -10/Exiles | Build established: Mutant 1637 | -10/Exiles | Attacked by the Exiles 1647 | -10/Exiles | Discovered new exit (range 10) 1655 | -10/Exiles | Entered Mines 1736 | -9/Mines | Discovered new exit (range 16) 1954 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 2036 | -9/Mines | Learned Materials stockpile data 2311 | -9/Mines | Discovered new exit (range 8) 2336 | -9/Mines | Entered Materials 2336 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 2682 | -8/Materials | Repaired Lgt. Treads 2722 | -8/Materials | Repaired Hrd. Light Armor Plating 2773 | -8/Materials | Repaired Adv. Heat Sink 3065 | -8/Materials | Core integrity fell below 50% 3093 | -8/Materials | Lost 3 parts (2n1w) 3147 | -8/Materials | Lost 3 parts (1p1n1u) 3314 | -8/Materials | Discovered new exit (range 14) 3451 | -8/Materials | Build established: Scavenger-Mutant 3557 | -8/Materials | Entered Factory 3557 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3844 | -7/Factory | Identified exit to DSF 3844 | -7/Factory | Entered DSF 3865 | -7/DSF | Additional patrols routed to DSF 4009 | -7/DSF | Sterilization system engaged 4013 | -7/DSF | Lost 10 parts (1p2n4u3w) 4029 | -7/DSF | Ambient heat levels rising (+10) 4044 | -7/DSF | Ambient heat levels rising (+10) 4059 | -7/DSF | Ambient heat levels rising (+10) 4074 | -7/DSF | Ambient heat levels rising (+10) 4089 | -7/DSF | Ambient heat levels rising (+10) 4104 | -7/DSF | Ambient heat levels rising (+10) 4119 | -7/DSF | Ambient heat levels rising (+10) 4134 | -7/DSF | Ambient heat levels rising (+10) 4149 | -7/DSF | Ambient heat levels rising (+10) 4164 | -7/DSF | Ambient heat levels rising (+10) 4179 | -7/DSF | Ambient heat levels rising (+10) 4181 | -7/DSF | Core integrity fell below 50% 4194 | -7/DSF | Ambient heat levels rising (+10) 4209 | -7/DSF | Ambient heat levels rising (+10) 4224 | -7/DSF | Ambient heat levels rising (+10) 4237 | -7/DSF | Core integrity fell below 20% 4239 | -7/DSF | Ambient heat levels rising (+10) 4254 | -7/DSF | Core destroyed Last Messages --------------- 04219_ Overheating: Matter decay (-1). 04224_ ALERT: Ambient heat levels +10. 04225_ Overheating: Energy bleed (-32). 04230_ Overheating: Matter decay (-1). 04233_ Overheating: Core Analyzer damaged (-1). 04234_ Power failure, Imp. Deuterium Engine shutdown. 04234_ Overheating: Imp. Salvage Targeting Computer damaged (-3). 04234_ Overheating: Broken Imp. Cooling System damaged (-39). 04234_ Overheating: Core Analyzer damaged (-1). 04234_ Overheating: Broken Arm. Treads damaged (-17). 04235_ Overheating: Matter decay (-1). 04237_ Overheating: Core damaged (-140). 04238_ Overheating: Hvy. Assault Rifle damaged (-13). 04239_ ALERT: Ambient heat levels +10. 04241_ Overheating: Matter decay (-1). 04242_ Overheating: Energy bleed (-58). 04249_ Overheating: Energy bleed (-38). 04250_ Overheating: Broken Arm. Treads damaged (-37). 04252_ Power failure, Imp. Deuterium Engine shutdown. 04254_ Overheating: Core damaged (-70). Map ----- +----------------------------------------------------+ | | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ?????????????????????????????????????#"?????? | | ?????????????????????????????????????#"?????? | | ????????????????????????????????????##"####?? | | ????????????????????????????#???##??#"""""#?? | | ?????????""?????????????//!!#!!!#!!##"""""#?? | | ????????? ????????????? ""##" | | ????????" ???????????? """"" | | ????????" ???????????# ###!!!#!!## !!""### | | ????????# ??????????## ##????#???##%=###?? | | ????????# #????????? ???????###!=##??? | | ???????? ]?????????? ????????# !! !#??? | | ???????? ]?????????? ????????# ^^!#??? | | ???????## #????????### ###??????### ^##??? | | ???????# ^ ????????#!! !!#??????# !#??? | | ???????# ????????#!! !!#??????# %%!#??? | | ???????? ?????????!! !!???????# !#??? | | ??????### ##########?# #?#########! "##?? | | ??????#== ## # =!### ###===# " !!#?? | | ??????#== ## # ! ##% * %##===; % !!##? | | ??????# ]!! % % "#? | | ??????# @ !%!! [% !% ##? | | ??????# ! =[ #?? | | ??????# ##!!!#[[[##% %## #|||## = # | | ??????# ##!!!#[[[### ### #|||# # # | | ??????###############?# #?#########[!! ### | | ?????????????????????!! !!????????]]%* #? | | ????????????????????#!! !!#???????]]=% #? | | ????????????????????#!! !!#???????]] # ? | | ????????????????????### ###???????## ### | | ??????????????????????= ??????????? ]##?? | | ??????????????????????= ??????????? ]#??? | | ?????????????????????== ?????????? ##??? | | ?????????????????????## ##?????????? #???? | | ??????????????????????# #??????????? "???? | | ?????????????????????? ?????????????????? | | ?????????????????????? ?????????????????? | | ??????????????????????? ??????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 23 Energy Capacity 455 Matter Stores 300 Matter Capacity 1800 Sight Range 16 Terrain Scan Density 10 Armor Coverage 825 Evasion (%) 55 Targeting Accuracy 6 Core Analysis 6 Recoil Reduction 3 Salvage Targeting 4 Authchip Count 10 Item Schematics ----------------- Enh. Autogun | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed WeldingRestorationFlail Manual? 0 Play Time 00:35:35 Cumulative 153.1 hours Start 2022.12.07 @ 11:18:37 End 2022.12.07 @ 11:53:39 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 189 Rogue 189 Adventurer 0 Explorer 0 Win Type - Total 2 Types 1/0/0/1/0/0/0/0/0 Lore% 77 Gallery% 77 Achievement% 62 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 32cd8078-18f8-4853-a5a7-3b417df23f42