Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.23 @ 17:37:42 Player: BVrutally Odd Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (27) 5400 Robots Destroyed (262) 1310 Value Destroyed (13800) 13800 Prototype IDs (368) 7360 Alien Tech Used (16) 3200 Bonus (62109) 62109 TOTAL SCORE: 97679 Bonus ------- Triggered Max Security 2000 High Alert Combat Kills 3077 Follower Combat Kills 365 Awakened Behemoth Slayer 1000 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Used Core Reset Matrix 3000 Met Warlord at Research 2000 Integrated Exoskeleton 5000 Recovered Sigix Corpse 2000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Destroyed A8 300 Destroyed A6 400 Destroyed A5 500 Destroyed A4 700 Destroyed A3 800 Destroyed A2 1000 Destroyed Architect 15000 Win 3000 Friendly Fire -133 Cogmind --------- Core Integrity 887/1850 Matter 280/300 Energy 338/340 System Corruption 1% Temperature Cool (0) Movement Walking (30) Location To Fleet Rendezvous Parts ------- > --- POWER (1) -------- Zero-point Reactor > --- PROPULSION (3) --- Sigix Exoskeleton > --- UTILITY (5) ------ Experimental Core Analyzer Experimental Weapon Cycler Experimental Phase Shifter Graphene Brace AEGIS Remote Shield > --- WEAPON (2) ------- Sigix Shearcannon > --- INVENTORY (5) ---- Experimental Energy Well (600) Sigix Corpse Peak State ------------ > --- POWER ------------ Zero-point Reactor > --- PROPULSION ------- Sigix Exoskeleton > --- UTILITY ---------- Experimental Core Analyzer Experimental Weapon Cycler Experimental Phase Shifter AEGIS Remote Shield Architect God Chip A > --- WEAPON ----------- Sigix Shearcannon > --- INVENTORY -------- Advanced Coolant Injector Experimental Energy Well AEGIS Remote Shield High-powered Transdimensional Reconstructor [Rating: 257] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Neutrino Core Reactor Improved Quantum Reactor Propulsion Light Treads Treads Light Treads Leg Sigix Exoskeleton Wheel Wheel Flight Unit Improved VTOL Module Utility Hacking Suite Device Experimental Sensor Array Storage Huge Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Light Armor Plating Weapon Assault Rifle Energy Gun Improved Medium Laser Energy Cannon Sigix Shearcannon Ballistic Gun Assault Rifle Ballistic Cannon Mini Assault Cannon Launcher Rocket Array Impact Weapon Impact Mace Slashing Weapon Ripper Piercing Weapon CR-A16's Behemoth Slayer Build | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Slots Evolved 18 | . . . 2 . 2 2 . . . 4 . . . . 2 . . . . 2 . 2 . . 2 . . Power . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 5 | . . . 1 . 1 1 . . . 1 . . . . . . . . . 1 . . . . . . . Utility 13 | . . . 1 . 1 1 . . . 3 . . . . 2 . . . . 1 . 2 . . 2 . . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 204 | 6 4 8 28 5 24 15 3 3 6 7 9 1 4 4 1 1 . 3 1 7 15 16 2 5 12 9 5 Power 17 | 1 . 1 2 . 2 1 . . 1 . 1 . 1 . . . . . . . 1 4 . . 1 1 . Engine 8 | 1 . 1 2 . 2 1 . . 1 . . . . . . . . . . . . . . . . . . Core 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Reactor 8 | . . . . . . . . . . . . . 1 . . . . . . . 1 4 . . 1 1 . Propulsion 50 | 2 1 4 12 2 7 4 1 . 1 1 4 . . . . . . 1 . 2 2 5 1 . . . . Treads 31 | 2 1 3 10 2 6 3 1 . 1 1 . . . . . . . . . . . 1 . . . . . Leg 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Wheel 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 17 | . . . 1 . 1 1 . . . . 4 . . . . . . 1 . 2 2 4 1 . . . . Utility 84 | 1 2 . 5 1 6 4 1 . . 4 4 . 3 2 1 1 . 1 1 4 10 5 . 4 11 8 5 Device 37 | . . . . . 4 1 1 . . . 2 . 1 1 . . . . . . 7 1 . 2 10 4 3 Storage 9 | 1 1 . 1 1 . . . . . . 1 . . . . . . . 1 . 1 1 . . . 1 . Processor 12 | . 1 . . . 1 . . . . 2 . . . . 1 . . 1 . . . 1 . 2 1 2 . Hackware 13 | . . . . . . 2 . . . 1 . . 1 1 . . . . . 4 . 2 . . . . 2 Protection 13 | . . . 4 . 1 1 . . . 1 1 . 1 . . 1 . . . . 2 . . . . 1 . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 53 | 2 1 3 9 2 9 6 1 3 4 2 . 1 . 2 . . . 1 . 1 2 2 1 1 . . . Energy Gun 9 | . 1 . 5 2 . . . . . . . . . . . . . . . . 1 . . . . . . Energy Cannon 9 | . . 1 . . 2 . 1 . . 1 . . . 1 . . . 1 . . 1 . . 1 . . . Ballistic Gun 6 | 2 . 1 1 . 2 . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 9 | . . 1 . . 2 5 . . 1 . . . . . . . . . . . . . . . . . . Launcher 11 | . . . 2 . 3 . . 3 1 1 . . . . . . . . . 1 . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 2 | . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 5 | . . . . . . . . . 1 . . . . 1 . . . . . . . 2 1 . . . . Piercing Weapon 2 | . . . . . . . . . 1 . . 1 . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 46 | . . . 3 1 5 3 . 3 . . . . 4 . 1 . . 3 . . 11 4 1 1 1 2 3 Corrupted Parts 4 | . . . . 2 . . . . . . . . . 1 . . . . . . . 1 . . . . . System Corruption 15 | . . . . 10 . . . . . . . . . 4 . . . . . . . 1 . . . . . Parts Lost 45 | . 1 7 9 2 1 . . . . 4 10 . . . . . . . . . 1 5 . 4 . 1 . Power 4 | . . 1 1 . . . . . . . 1 . . . . . . . . . . 1 . . . . . Propulsion 19 | . . 3 4 . . . . . . 4 6 . . . . . . . . . . 1 . 1 . . . Utility 12 | . . . 1 1 1 . . . . . 1 . . . . . . . . . 1 3 . 3 . 1 . Weapon 10 | . 1 3 3 1 . . . . . . 2 . . . . . . . . . . . . . . . . Highest Loss Streak 10 | . 1 6 5 2 1 . . . . 1 10 . . . . . . . . . 1 2 . 2 . 1 . To Critical Strikes 3 | . . . . . . . . . . . 2 . . . . . . . . . . 1 . . . . . Average Backups 14 | . 6 14 20 23 24 24 25 24 24 22 11 7 8 9 9 9 9 9 9 12 13 12 14 10 3 4 3 Power . | . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . . . Propulsion 4 | . 2 4 7 9 9 10 11 10 10 8 2 . . . . . . . . . . . 1 . . . . Utility 5 | . 2 5 7 8 7 7 8 8 8 7 5 4 4 5 5 5 5 5 5 6 7 5 6 4 1 2 2 Weapon 3 | . 1 2 5 6 6 6 6 6 6 6 3 3 3 2 2 1 2 2 2 3 3 3 3 2 1 1 . Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 24 | . . . 3 1 5 2 1 . . 1 2 . . . 1 . . . . . 1 2 1 2 . 1 1 Power 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Propulsion 6 | . . . 1 . 3 . . . . . 1 . . . . . . . . . . 1 . . . . . Utility 9 | . . . 1 . 2 . 1 . . 1 1 . . . . . . . . . . . . 1 . 1 1 Weapon 7 | . . . 1 1 . 2 . . . . . . . . 1 . . . . . 1 . . 1 . . . Tool/Special 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Average Slot Usage (%) 91 | . 97 99 96 99 98 96 100 99 98 99 90 96 95 98 93 92 94 94 94 85 94 86 91 79 70 71 71 Engine 5 | . 14 13 9 11 9 7 7 7 7 5 . . . . . . . . . . . . . . . . . Reactor 2 | . . . . . . . . . . . . . 2 5 5 3 5 5 5 4 4 3 4 5 9 9 9 Treads 19 | . 28 22 32 33 35 38 38 38 38 34 2 . . . . . . . . . . . . . . . . Leg 1 | . . . . . . . . . . . . . . . . . . . . . . . . 2 9 9 9 Flight 5 | . . . . . . . . . . . 29 35 35 35 31 31 31 31 31 29 31 25 26 18 . . . Device 10 | . . . . . 7 8 7 6 6 3 8 7 8 4 7 5 10 9 8 4 3 9 13 10 26 35 35 Storage 6 | . 14 14 11 11 9 7 7 7 7 5 5 5 5 5 5 5 5 5 5 4 4 4 4 2 . . . Processor 10 | . 11 14 11 11 9 7 7 7 7 13 11 11 11 11 11 15 15 15 15 14 14 13 13 12 18 8 9 Hackware 8 | . . . . . . 12 15 15 15 16 17 17 19 23 26 22 21 21 21 22 27 17 17 12 . . . Protection 2 | . . . 10 10 9 1 . . . 3 . . . . . 3 . . 1 . . 7 8 5 . 1 . Energy Gun 2 | . 2 5 12 19 . . . . . . . . . . . . . . . . . . . . . . . Energy Cannon 4 | . . 8 . . 12 . 3 6 5 3 . . . . . . . . . . . . . 3 2 8 9 Ballistic Gun 3 | . 25 12 4 . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 1 | . . 1 . . 4 7 3 . . 1 8 5 1 2 . . . . . . . . . . . . . Impact Weapon 1 | . . . 3 2 . 3 7 7 2 . . . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . 3 4 2 4 5 4 5 3 5 5 3 . . . 4 . 6 . . Peak Build Rating 257 | 6 9 11 22 28 38 52 54 54 61 78 74 77 81 82 93 95 90 104 100 133 154 179 192 232 247 253 257 Average Rating 93 | 5 8 10 17 20 31 46 52 51 52 70 67 73 73 80 86 89 90 93 95 107 135 153 186 187 245 250 249 On Entrance 89 | . 6 9 11 19 19 38 52 54 52 50 69 73 74 81 76 90 90 90 93 96 130 142 179 192 231 246 246 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 119 | 14 89 91 99 100 106 107 102 102 111 119 107 33 30 30 29 31 29 38 36 45 50 62 64 64 58 83 58 Greatest Support 147 | 40 40 40 60 60 82 102 110 110 112 147 135 32 32 32 32 32 32 35 35 45 52 73 73 73 60 85 60 Greatest Overweight (x) 8 | . 2 8 6 1 1 1 . . 1 1 1 1 . . . . . 1 1 . . 1 . . . 1 . Average Overweight (x) . | . 1 5 1 1 1 . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 25 25 25 25 25 10 10 10 10 10 10 10 15 15 15 15 15 15 5 10 5 Average Capacity 18 | 7 24 25 25 25 25 25 25 25 25 25 15 10 10 10 10 10 10 10 10 15 15 15 15 12 5 5 5 Most Carried 25 | 1 12 18 25 25 25 25 25 25 25 25 25 10 10 10 10 10 9 10 10 15 15 15 15 15 5 7 5 Average Carried 15 | . 6 14 21 24 24 24 24 24 24 23 13 9 9 9 9 9 9 9 9 12 14 13 14 11 4 4 3 Final Capacity 25 | 8 25 25 25 25 25 25 25 25 25 25 10 10 10 10 10 10 10 10 15 15 15 15 15 5 5 5 5 Final Carried 25 | 1 12 16 25 24 25 25 25 25 25 25 10 9 10 10 10 9 9 10 9 15 15 15 15 5 5 3 2 Class Distribution -------------------- 26% | Scavenger-Mutant 22% | Mutant 20% | Alien-Sigix 8% | Hacker-Mutant 8% | Hacker-Sprinter 4% | Hacker-Assassin 4% | Wizard-Sprinter 3% | Hacker-Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -8/Materials Hacker-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -6/Zion Scavenger-Mutant | -5/Proximity Caves Hacker-Assassin | -5/Factory Hacker-Mutant | -5/Upper Caves Hacker-Assassin | -5/Upper Caves Hacker-Assassin | -5/Zhirov Hacker-Sprinter | -4/Proximity Caves Hacker-Scout | -4/Factory Hacker-Sprinter | -4/Upper Caves Hacker-Scout | -4/Upper Caves Hacker-Scout | -4/Warlord Hacker-Scout | -3/Proximity Caves Hacker-Sprinter | -3/Research Wizard-Sprinter | -3/Testing Hacker-Sprinter | -2/Research Hacker-Sprinter | -2/Quarantine Hacker-Sprinter | -2/Section 7 Alien-Sigix | -1/Access Alien-Sigix | -1/Command Alien-Sigix | -1/Access_0 Resources | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ----------- Run | Yrd Mat Min Mat Min Mat Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Matter Collected 8220 | 272 375 102 534 141 821 367 684 78 333 678 837 195 . 280 46 349 119 . 123 93 512 743 31 205 105 127 70 Remotely 27 | . . . . . . . . . . . . . . . . . . . . . . . . . 27 . . Salvage Created 14967 | 97 610 78 1051 170 1670 199 314 . 156 943 276 93 . . 46 267 . . 92 93 368 86 31 213 1262 2541 4311 Parts 781 | 5 42 6 79 8 85 11 2 . 10 54 5 3 . . 2 13 . . 5 10 14 1 1 17 60 106 242 Haulers Intercepted 13 | . 2 . 4 . 6 . . . . . . . . . . . . . . . . . . . 1 . . Recyclers Shooed 3 | . . . . . 1 . . . . 1 . . . . 1 . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 31 | . . . . . . . 1 . 6 . 3 3 . . . 13 . . 5 . . . . . . . . Prevented 6 | . . . . . . . . . 5 . . . . . . 1 . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Combat Hostiles Destroyed 173 | . 12 2 19 4 24 4 . . 6 18 6 1 . . . 1 . . 1 . . 1 . 2 10 18 44 Melee 8 | . . . 2 . . . . . . 2 2 . . . . . . . . . . 1 . . 1 . . Guns 22 | . 12 1 8 1 . . . . . . . . . . . . . . . . . . . . . . . Cannons 98 | . . 1 . . 13 4 . . 1 4 3 . . . . . . . . . . . . 1 9 18 44 AOE 40 | . . . 9 3 11 . . . 4 12 1 . . . . . . . . . . . . . . . . Classes Destroyed 21 | 1 6 2 3 . 1 1 1 . 1 . . . . . . 1 . . . . . 1 . 1 1 1 . Worker 22 | . 1 1 7 . 2 . . . . 6 . . . . . . . . . . 2 . . . 3 . . Builder 8 | . . . 1 . 2 1 . . . 2 . . . . . . . . . . . . . . 2 . . Tunneler 4 | . . 1 1 1 . 1 . . . . . . . . . . . . . . . . . . . . . Hauler 13 | . 2 . 4 . 6 . . . . . . . . . . . . . . . . . . . 1 . . Recycler 13 | 1 . . 1 . 4 1 . . . 3 . . . . . . . . . . 2 . . . 1 . . Minesweeper 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Operator 10 | . 2 . 2 . 3 . . . . . . . . . . . . . . 1 1 . . . 1 . . Drone 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Watcher 19 | . 3 . . . 3 . . . . 2 . . . . 1 . . . . 2 1 2 1 . 3 1 . Swarmer 28 | . 6 . 4 . 4 . . . 4 9 1 . . . . . . . . . . . . . . . . Saboteur 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Grunt 42 | . 6 . 8 3 14 . . . . 2 3 . . . . . . . . . . . . . 5 1 . Duelist 4 | . . . 1 . 1 . . . . . 1 . . . . . . . . . . . . . 1 . . Sentry 16 | . . . 6 . 3 3 . . . 2 1 . . . . . . . . . . . . . 1 . . Demolisher 2 | . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Hunter 6 | . . . . . 2 . . . 1 2 . . . . . . . . . . . . . . . 1 . Programmer 6 | . . . . . . 1 . . . 3 . . . . . . . . . . . . . . 2 . . Heavy 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . Behemoth 6 | . . . . . . . . . 1 . . 1 . . . 1 . . 1 . . . . 1 . 1 . M Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . M Shell/Atk 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . M Shell/Def 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . Enhanced Grunt 28 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 28 Enhanced Sentry 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Enhanced Hunter 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 Combat Programmer 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Decomposer 4 | . . . . . . . 1 . . . 3 . . . . . . . . . . . . . . . . Samaritan 4 | . . . . . . . 3 . . . . . . . . 1 . . . . . . . . . . . Best Kill Streak 13 | 1 3 1 7 3 8 2 . . 4 9 6 1 . . 1 1 . . 1 2 2 1 1 1 6 13 7 Combat Bots Only 13 | . 3 1 6 3 4 2 . . 4 6 6 1 . . . 1 . . 1 . . 1 . 1 4 13 7 Max Kills in Single Turn 4 | 1 2 1 3 2 3 1 1 . 3 4 1 1 . . 1 1 . . 1 1 1 1 1 1 2 2 2 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . . . 2 2 3 . . . 3 4 1 . . . . . . . . . . . . . . . . Melee 1 | . . . 1 . . . . . . 1 1 . . . . . . . . . . 1 . . 1 . . Uniques/NPCs Destroyed 10 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . 2 7 YI-UF0 (-9/Mines) MAIN.C Shell (-1/Command) MAIN.C (-1/Command) A8 (-1/Access_0) A6 (-1/Access_0) A2 (-1/Access_0) A5 (-1/Access_0) Architect (-1/Access_0) A4 (-1/Access_0) A3 (-1/Access_0) Combat | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Hostile Shots Fired 1647 | . 71 17 114 29 85 82 . . 62 109 83 3 . . 5 5 . 2 6 6 8 93 2 363 21 217 264 Missed 639 | . 21 2 24 12 33 20 . . 12 24 17 3 . . 3 5 . 2 2 2 4 52 2 191 7 77 124 Hits 1008 | . 50 15 90 17 52 62 . . 50 85 66 . . . 2 . . . 4 4 4 41 . 172 14 140 140 Melee 24 | . . . 10 . . . . . . . 4 . . . . . . . . 2 . . . 1 . . 7 Projectile 984 | . 50 15 80 17 52 62 . . 50 85 62 . . . 2 . . . 4 2 4 41 . 171 14 140 133 AOE 36 | . . 17 . 14 . . . . . 1 . . . . . . . . . . . . . . . 4 . Critical Strikes 45 | . . . 2 . 1 . . . 1 3 4 . . . . . . . . . . 3 . 13 . 5 13 Actively Blocked 18 | . . . . . . . . . . . . . . . . . . . . . . . . . . 5 13 Part Disruptions 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Damage Taken 16149 | . 524 738 1486 478 856 344 . . 915 1790 1450 . . . 26 . . 42 77 158 81 1038 . 2530 113 2421 1082 Core 2821 | . 39 96 265 81 60 48 . . 121 245 114 . . . 13 . . . . 21 20 180 . 426 38 710 344 Absorbed by Shields 3567 | . . . . . . 172 . . 24 80 56 . . . . . . . . . . . . 166 125 1929 1015 Redirected to Shielding 149 | . . . 7 . . . . . . . . . . . 11 . . . 33 98 . . . . . . . Ignored by Resistances 7621 | . . . . . . . . . . . . . . . . . . . . . . . . 1564 257 3578 2222 Regen/Repaired (Parts) 2282 | . . . 84 . . . . 553 . 249 . . . . . . . . . . . 174 71 872 264 15 . Core Remaining (%) 67 | 100 . 46 . 13 89 . . . 75 . . . . 64 . . . . 98 . 96 . . 48 . . 47 Volleys Fired 629 | 2 64 20 81 17 68 17 29 . 14 48 15 8 . 17 . 1 . 1 1 . 9 . . 4 19 87 107 Largest 2 | 2 2 2 2 2 2 2 1 . 2 2 2 1 . 1 . 1 . 1 1 . 1 . . 1 1 1 1 Hottest 180 | 40 60 80 112 112 126 80 65 . 105 145 80 40 . 90 . 90 . 50 90 . 130 . . 180 180 180 180 Shots Fired 887 | 4 128 40 127 32 117 34 29 . 25 68 28 8 . 17 . 1 . 1 1 . 9 . . 4 19 88 107 Gun 302 | 4 128 21 117 30 2 . . . . . . . . . . . . . . . . . . . . . . Cannon 549 | . . 19 1 . 104 34 29 . 22 59 26 8 . 17 . 1 . 1 1 . 9 . . 4 19 88 107 Launcher 36 | . . . 9 2 11 . . . 3 9 2 . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 339 | 4 113 20 49 . 46 34 4 . 11 20 26 8 . 4 . . . . . . . . . . . . . Thermal 184 | . . 14 38 30 2 . 25 . 11 39 . . . 13 . 1 . . 1 . 7 . . 3 . . . Explosive 36 | . . . 9 2 11 . . . 3 9 2 . . . . . . . . . . . . . . . . Electromagnetic 110 | . 15 6 31 . 58 . . . . . . . . . . . . . . . . . . . . . . Slashing 215 | . . . . . . . . . . . . . . . . . . . . . . . . 1 19 88 107 Entropic 3 | . . . . . . . . . . . . . . . . . . 1 . . 2 . . . . . . Robot Hit Streak 28 | 4 12 5 13 3 12 16 . . 6 9 3 . . . . . . . . . . . . 2 6 28 18 Robot Miss Streak 13 | . 5 4 3 3 4 1 . . 5 2 2 . . . . . . . . . . . . 3 13 5 13 Penetration Max 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 1 Secondary Targets 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 624 | 4 74 22 110 19 73 29 8 . 16 47 25 1 . . 4 4 . 1 1 5 12 7 1 2 20 47 92 Core Hits 712 | 2 30 10 54 9 65 9 1 . 8 67 17 . . . 1 3 . 1 . 3 6 2 1 2 32 118 271 Critical Kills 6 | 1 . . 5 . . . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 2 | . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . Critical Strikes 46 | 1 1 1 9 . 2 2 1 . 3 1 2 . . . . . . . . 1 1 2 . . 1 4 14 Burn 3 | . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . Destroy 1 | 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Blast 8 | . . . . . 2 2 . . 2 1 1 . . . . . . . . . . . . . . . . Corrupt 2 | . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . Smash 7 | . . . 6 . . . 1 . . . . . . . . . . . . . . . . . . . . Sever 20 | . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 4 14 Impale 5 | . . . . . . . . . 1 . . . . . . . . . . 1 1 2 . . . . . Melee Attacks 309 | . . . 18 1 . 10 16 1 5 48 13 12 . 4 10 7 1 1 3 12 41 36 11 17 35 7 . Impact 46 | . . . 18 1 . 10 16 1 . . . . . . . . . . . . . . . . . . . Slashing 156 | . . . . . . . . . 1 48 13 10 . 4 10 6 1 1 2 . . 5 11 2 35 7 . Piercing 107 | . . . . . . . . . 4 . . 2 . . . 1 . . 1 12 41 31 . 15 . . . Sneak Attacks 38 | . . . 5 . . . 4 . . 5 3 . . . 2 2 . 1 1 2 4 3 . 1 5 . . Combat Hostiles 4 | . . . . . . . . . . . . . . . . . . 1 1 . . 1 . 1 . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 58185 | 48 970 375 2603 507 2971 775 745 . 675 3274 933 . . . 359 347 . 110 . 345 776 472 76 131 3899 13889 23905 Guns 2804 | 48 967 106 1354 293 36 . . . . . . . . . . . . . . . . . . . . . . Cannons 44127 | . . 230 . . 1671 735 . . 298 920 378 . . . . . . . . . . . . 127 1974 13889 23905 Explosions 4411 | . . 26 844 214 1244 . . . 281 1669 133 . . . . . . . . . . . . . . . . Melee 6775 | . . . 405 . . 40 745 . 96 657 422 . . . 359 347 . 110 . 345 776 472 76 . 1925 . . Ramming 68 | . 3 13 . . 20 . . . . 28 . . . . . . . . . . . . . 4 . . . Kinetic 3619 | 48 848 146 505 . 574 735 . . 162 223 378 . . . . . . . . . . . . . . . . Thermal 2281 | . . 167 611 293 377 . . . 136 697 . . . . . . . . . . . . . . . . . Explosive 3849 | . . . 685 214 867 . . . 281 1669 133 . . . . . . . . . . . . . . . . Electromagnetic 1698 | . 119 49 397 . 1133 . . . . . . . . . . . . . . . . . . . . . . Impact 1190 | . . . 405 . . 40 745 . . . . . . . . . . . . . . . . . . . . Slashing 43791 | . . . . . . . . . . 657 422 . . . 359 347 . 110 . . . . 76 127 3899 13889 23905 Piercing 1689 | . . . . . . . . . 96 . . . . . . . . . . 345 776 472 . . . . . Highest Corruption 10 | . . . . 10 4 . . 9 . 4 4 . . 4 . . . . . . . 5 5 5 . 4 1 Average Corruption 3 | . . . . 8 4 . . 8 . 3 3 . . 4 . . . . . . . 4 5 3 . 2 1 Corruption Purged 8 | . . . . . . . . . . . 4 . . . . . . . . . . . . . . 4 . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 91 | . . . . . 43 . . 4 . 11 3 . . . . . . . . . . 2 . 9 . 10 9 Message Errors 18 | . . . . . 6 . . 2 . 2 . . . . . . . . . . . 1 . 2 . 2 3 Matter Fused 16 | . . . . . 9 . . 1 . . 2 . . . . . . . . . . . . . . 3 1 Heat Flow Errors 15 | . . . . . 9 . . . . 2 1 . . . . . . . . . . . . 2 . . 1 Energy Discharges 12 | . . . . . 7 . . . . 2 . . . . . . . . . . . 1 . 2 . . . Parts Rejected 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . Parts Fused 2 | . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . Data Loss (minor) 11 | . . . . . 5 . . . . 1 . . . . . . . . . . . . . 1 . 2 2 Data Loss (major) 6 | . . . . . 3 . . . . 2 . . . . . . . . . . . . . . . . 1 Misfires 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Alerts 5 | . . . . . . . . . . 1 . . . . . . . . . . . . . 2 . 1 1 Weapon Failures 3 | . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 2708 | . . 6 64 . 105 11 582 . . 62 5 . . . 150 . . . . 26 225 140 . 5 1093 99 135 Projectiles 408 | . . . . . 56 11 . . . 21 . . . . . . . . . . . . . 5 81 99 135 Explosions 60 | . . 6 . . 49 . . . . . 5 . . . . . . . . . . . . . . . . Melee 2240 | . . . 64 . . . 582 . . 41 . . . . 150 . . . . 26 225 140 . . 1012 . . Knockbacks 15 | . . . 1 . 5 1 1 . . 3 4 . . . . . . . . . . . . . . . . Impact 3 | . . . 1 . 1 . 1 . . . . . . . . . . . . . . . . . . . . Kinetic 12 | . . . . . 4 1 . . . 3 4 . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 596 | . . 36 148 . 135 50 . . 47 73 107 . . . . . . . . . . . . . . . . Shots 21 | . . 1 5 . 6 1 . . 1 4 3 . . . . . . . . . . . . . . . . Rammed 9 | . 3 2 . . 1 . . . . 3 . . . . . . . . . . . . . . . . . Targets Rammed 10 | . 3 2 . . 1 . . . . 3 . . . . . . . . . . . . . 1 . . . Kicked 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 320 | . 42 170 252 302 268 24 110 . . 315 174 306 66 78 34 90 50 320 96 206 194 219 . 148 120 240 140 Average Temperature 62 | . 13 59 63 116 64 5 42 . . 102 52 96 30 24 14 28 21 93 40 64 47 69 . 31 72 81 34 Received Heat Transfer 1803 | . 189 . 384 18 198 80 . . 48 161 351 . . . . . . 18 18 9 . 81 . 75 24 109 40 Effects 6 | . . . 1 . . . . . . . . 1 . . . . . 1 . . . 3 . . . . . Shutdowns 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Energy Bleed 2 | . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . Interference 3 | . . . 1 . . . . . . . . . . . . . . . . . . 2 . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 5 | . . . 1 . . . 4 . . . . . . . . . . . . . . . . . . . . Combat Hostiles 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Parts Fried 14 | . 1 . 4 . 5 . 4 . . . . . . . . . . . . . . . . . . . . Impact Corruptions 30 | . . . 3 . . . 27 . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Heat Transferred 3995 | . . 396 1458 629 324 . . . 185 1003 . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 7 | . . 1 2 . 4 . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Maximum Alert Level 5 | . . . 1 . 2 . . . . 2 . . . . . . . . . . . 2 1 5 5 5 . Low Security (%) 61 | 100 100 100 96 100 36 100 . . . 68 . . . . 100 . . . . 100 100 36 45 31 . . . Level 1 11 | . . . 3 . 38 . . . . 27 . . . . . . . . . . . 58 54 42 . . . Level 2 3 | . . . . . 24 . . . . 4 . . . . . . . . . . . 5 . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 4 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 57 7 . Level 5 17 | . . . . . . . . . . . . . . . . . . . . . . . . . . 92 . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security 2 | . . . . . . . . . . . . . . . . . . . . . . . . 26 42 . . Peak Influence 2397 | 5 77 46 225 84 470 118 . . . 580 . . . . 34 . . . . 45 133 412 227 2397 2344 1526 . Initial 1500 | . . 20 . 18 . 103 . . . . . . . . . . . . . 27 . 54 225 31 1437 1500 . Average 210 | . 21 2 104 12 245 43 . . . 121 . . . . 4 . . . . 12 36 263 152 687 1609 1449 . Influence Increases 10291 | 5 365 113 698 90 939 247 15 . 172 870 145 45 . . 62 40 . 131 90 55 390 808 52 1453 945 764 1797 Destroy 0b10 Robot/C 2700 | . 240 80 380 60 480 80 . . 140 360 120 20 . . . 20 . 100 20 . . . . 40 220 340 . Destroy 0b10 Robot/NC 500 | 5 40 10 80 5 100 15 15 . . 65 . . . . 5 10 . 5 . 15 30 15 5 . 55 25 . Destroy Leader 644 | . 70 10 128 10 128 40 . . 30 74 10 10 . . 2 10 . . 10 4 2 4 2 . 58 42 . Allied During Kill 63 | . . 6 . . . . . . 2 . . . . . . . . 26 . . . . . . . 29 . Successful Hack 131 | . . . 9 . 6 13 . . . 42 . . . . . . . . . 24 24 . 9 . . 4 . Disable Machine 720 | . 15 . 15 . 75 60 . . . 30 . . . . . . . . . . 75 15 30 75 105 75 150 Destroy Structure 2878 | . . 7 56 15 75 39 . . . 284 . . . . 10 . . . . 12 94 84 6 18 417 129 1632 Partial Spotted 240 | . . . . . . . . . . . . . . . 45 . . . . . 45 45 . 30 60 . 15 Lose Combat Pursuer 2415 | . . . 30 . 75 . . . . 15 15 15 . . . . . . 60 . 120 645 . 1290 30 120 . Influence Decreases 9974 | 5 312 166 649 139 710 430 61 . 172 298 606 156 . . 13 89 . 46 135 95 294 502 397 345 1246 1224 1884 Entered New Map 4492 | . . 33 . 31 . 126 18 . . . 212 22 . . . 19 . . 85 13 . 42 177 26 960 844 1884 Time Decay 4355 | 5 312 112 569 108 560 304 43 . 152 266 294 134 . . 13 70 . 26 50 82 261 410 70 198 206 110 . Lost Part 343 | . . 21 80 . . . . . . 32 100 . . . . . . . . . 10 50 . 40 . 10 . Lost Ally 409 | . . . . . . . . . 20 . . . . . . . . 20 . . 19 . . 10 80 260 . Purge Threat 375 | . . . . . 150 . . . . . . . . . . . . . . . 4 . 150 71 . . . Squads Dispatched 68 | . 3 . 2 . 4 2 . . . 7 . . . . . . . . . 3 4 1 1 17 23 1 . Investigation 6 | . 1 . . . 1 . . . . 1 . . . . . . . . . . 1 1 . . . 1 . Extermination 12 | . . . . . . 2 . . . 3 . . . . . . . . . 1 2 . 1 3 . . . Reinforcement 18 | . 2 . 2 . 3 . . . . 3 . . . . . . . . . 2 1 . . 2 3 . . Assault 32 | . . . . . . . . . . . . . . . . . . . . . . . . 12 20 . . Garrison . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . 1 . 1 . . . . 1 . . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Distress Signals 50 | . . . 1 . 3 1 . . . . . . . . . . . 3 . . 1 7 . 3 3 28 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 518 | . 23 4 31 4 39 7 . . 8 24 7 2 . . 7 2 . 10 4 19 15 55 4 157 12 27 57 Peak Tracking Total 38 | . 3 2 7 3 4 2 . . 4 6 6 1 . . 6 9 . 9 4 14 7 11 2 38 6 10 5 Tactical Retreats 55 | . . . 2 . 3 . . . . 1 1 1 . . . . . . 2 . 2 16 . 17 2 7 1 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Traps Triggered 6 | . 2 . . . 1 . . . . . . . . . . . . . . . . . . . 1 2 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ---------- Run | Yrd Mat Min Mat Min Mat Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Machines Disabled 58 | . 1 . 1 . 5 4 . . . 2 . . . 1 . . . 2 . . 5 1 2 5 7 5 17 Max in Single Turn 4 | . 1 . 1 . 1 4 . . . 1 . . . 1 . . . 1 . . 1 1 1 1 1 1 2 Garrison Access 8 | . . . . . 1 . . . . . . . . . . . . . . 1 1 4 1 . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Machines Accessed 72 | . 5 . 3 . 3 4 1 . . 6 2 . 4 1 1 . 2 3 . 6 11 5 3 8 1 1 2 Terminals 41 | . 3 . 2 . 2 3 . . . 3 . . . . 1 . . . . 5 9 1 2 8 1 1 . Fabricators 2 | . . . . . . . . . . 1 . . . . . . . . . . 1 . . . . . . Repair Stations 3 | . . . 1 . . . . . . 2 . . . . . . . . . . . . . . . . . Recycling Units 3 | . 2 . . . . 1 . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 8 | . . . . . 1 . . . . . . . . . . . . . . 1 1 4 1 . . . . Total Hacks 184 | . 10 . 8 . 6 8 1 . . 14 5 . 17 1 2 . 7 4 . 14 34 8 6 18 2 1 18 Successful 137 | . 4 . 3 . 4 2 1 . . 10 5 . 17 1 2 . 7 4 . 8 30 4 4 12 . 1 18 Failed 47 | . 6 . 5 . 2 6 . . . 4 . . . . . . . . . 6 4 4 2 6 2 . . Catastrophic 9 | . 2 . 2 . . . . . . 1 . . . . . . . . . . . 1 1 1 1 . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 63 | . 1 . 3 . 4 4 . 1 . 4 . . . . . . . . . 8 20 1 4 13 . . . Terminals 101 | . 5 . 6 . 4 6 . . . 6 . . . . 2 . . . . 13 31 2 5 18 2 1 . Fabricators 5 | . . . . . . . . . . 3 . . . . . . . . . . 2 . . . . . . Repair Stations 7 | . . . 2 . . . . . . 5 . . . . . . . . . . . . . . . . . Recycling Units 7 | . 5 . . . . 2 . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 11 | . . . . . 2 . . . . . . . . . . . . . . 1 1 6 1 . . . . Terminal Hacks 101 | . . . . . 2 2 1 . . 3 5 . 17 1 2 . 7 4 . 7 19 . 2 10 . 1 18 Record 34 | . . . . . . . . . . . 4 . 5 1 . . 6 2 . . . . . . . . 16 Part Schematic 8 | . . . . . . 1 . . . . . . 4 . . . . . . . 3 . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . Prototype ID Bank 5 | . . . . . . . . . . . . . 4 . . . . . . . 1 . . . . . . Open Door 9 | . . . . . . . 1 . . . 1 . . . . . 1 2 . . . . . 3 . 1 . Level Access Points 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . Branch Access Points 3 | . . . . . . 1 . . . 1 . . . . 1 . . . . . . . . . . . . Machine Index 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Terminal Index 3 | . . . . . . . . . . . . . . . 1 . . . . . . . 1 1 . . . Alert Level 5 | . . . . . 1 . . . . 1 . . . . . . . . . . 1 . . 2 . . . Unreport Threat 4 | . . . . . 1 . . . . . . . . . . . . . . . 1 . 1 1 . . . Locate Traps 4 | . . . . . . . . . . . . . . . . . . . . 2 2 . . . . . . Dispatch Records 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Recall Extermination 3 | . . . . . . . . . . . . . . . . . . . . 1 2 . . . . . . Recall Reinforcements 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . . . Hauler Manifests 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Registered Components 3 | . . . . . . . . . . 1 . . . . . . . . . 1 1 . . . . . . Registered Prototypes 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Zone Layout 6 | . . . . . . . . . . . . . . . . . . . . 2 3 . . 1 . . . Gate Test 138-A 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Gate Test 138-B 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Fabricator Hacks 4 | . . . . . . . . . . 3 . . . . . . . . . . 1 . . . . . . Network Status 2 | . . . . . . . . . . 1 . . . . . . . . . . 1 . . . . . . Load Schematic 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Build 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Repair Station Hacks 5 | . . . 2 . . . . . . 3 . . . . . . . . . . . . . . . . . Scan Component 3 | . . . 1 . . . . . . 2 . . . . . . . . . . . . . . . . . Repair 2 | . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . Recycling Unit Hacks 3 | . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieve Components 3 | . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 8 | . . . . . 1 . . . . . . . . . . . . . . 1 1 4 1 . . . . Seal Access 8 | . . . . . 1 . . . . . . . . . . . . . . 1 1 4 1 . . . . Unauthorized Hacks 16 | . 1 . 1 . 1 . . . . 1 . . . . . . . . . . 9 . 1 2 . . . Terminals 15 | . 1 . 1 . 1 . . . . 1 . . . . . . . . . . 8 . 1 2 . . . Assimilate 4 | . . . . . . . . . . . . . . . . . . . . . 2 . 1 1 . . . Botnet 5 | . . . . . . . . . . 1 . . . . . . . . . . 3 . . 1 . . . Disrupt 3 | . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . Operators 3 | . 1 . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . Fabricators 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Haulers 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 4 | . . . 1 . 1 . . . . . . . . . . . . . . 1 1 . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 47 | . 5 . 3 . 1 3 . . . 5 . . . . 1 . . . . 5 10 3 2 7 1 1 . Full Trace Events 3 | . . . . . . . . . . 1 . . . . . . . . . . 1 1 . . . . . Feedback Events 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Hackware Fried 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 23 | . . . . . . 1 . 15 . . . . 4 . . . . . . . 3 . . . . . . Parts Built 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 51 | . . . . . . . . . . 51 . . . . . . . . . . . . . . . . . Total Part Build Rating 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Parts Repaired 2 | . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . Time 45 | . . . 26 . . . . . . 19 . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 23 | . 23 . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------ Run | Yrd Mat Min Mat Min Mat Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Machine Destruction 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 5 | . . . . . . . . . . . . . . . . . . 5 . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Total Allies 97 | . . 3 . . . . . 3 . . . . . . . . . 5 . . 2 . 1 1 34 48 . Largest Group 15 | . . 3 . . . . . 3 3 . . . . . . . . 5 . . 2 . 1 1 5 15 . Highest-Rated Group 280 | . . 40 . . . . . 70 70 . . . . . . . . 280 . . 52 . 45 45 74 217 . Highest-Rated Ally 68 | . . 16 . . . . . 31 31 . . . . . . . . 68 . . 26 . 45 45 15 15 . Total Orders 3 | . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . STAY 3 | . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . Ally Attacks 119 | . . 12 . . . . . . 14 . . . . . . . . 30 . . . . . . 40 23 . Total Damage 2961 | . . 142 . . . . . . 167 . . . . . . . . 1679 . . . . . . 533 440 . Kills 17 | . . 2 . . . . . . 2 . . . . . . . . 8 . . . . . . 2 3 . Allies Corrupted 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Allies Melted 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Active Infowar (turns) 20126 | . 2081 1575 1622 643 1973 1048 1170 1946 990 1356 565 386 33 377 77 178 76 336 115 245 898 895 141 522 743 135 . Optics 8914 | . 2081 1575 1622 643 1973 . . . . . . . . . . . . . . . . . . 142 743 135 . Sensors 10671 | . . . . . 1 1048 1169 1946 990 962 504 384 29 362 77 178 76 329 100 245 855 895 141 380 . . . Structural 1330 | . . . . . 98 . . . . . 87 214 12 15 75 74 76 334 103 1 43 198 . . . . . Machine Analysis 1418 | . . . . . . . . . . 1355 63 . . . . . . . . . . . . . . . . Cloaking 42 | . . . . . . . . . . . . . . . . . . . . . . 39 2 1 . . . ECM 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Robot Analysis Total 4 | . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . Derelict Logs Recovered 10 | . . 2 . 1 . . . 1 . . 2 1 . 1 . 1 1 . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------- Run | Yrd Mat Min Mat Min Mat Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Turns Passed 25977 | 112 2569 1575 1842 643 1998 1198 1170 2004 1112 1357 650 396 53 402 96 262 76 336 122 251 923 992 141 551 743 3522 881 Spaces Moved 22304 | 63 684 565 591 238 644 507 596 1213 507 566 457 758 139 631 145 472 304 685 323 416 1076 3102 404 1515 1308 2213 2182 Core 5 | 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 5887 | 58 684 274 590 238 644 507 596 1213 507 566 10 . . . . . . . . . . . . . . . . Legs 6072 | . . . 1 . . . . . . . . . . . . . . . . . . . . 368 1308 2213 2182 Wheels 291 | . . 291 . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 10049 | . . . . . . . . . . . 447 758 139 631 145 472 304 685 323 416 1076 3102 404 1147 . . . Fastest Speed 18 | 50 160 200 240 240 240 161 161 161 161 160 20 20 20 20 20 20 20 20 20 18 18 22 23 23 30 30 30 Average Speed 77 | 151 316 258 240 240 242 168 161 161 161 162 71 39 20 20 20 20 20 20 21 18 20 24 23 24 30 30 30 Slowest Speed 540 | 160 320 320 540 240 245 241 161 161 241 245 164 90 20 20 20 20 20 92 89 20 23 119 23 30 30 90 30 Overloaded Moves 86 | . . . . . . . . . . . . . . . . . . . . . . . . 86 . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 89 | . . . . . . . . . . . . . . . . . . 1 . 3 15 35 5 30 . . . Potential Cave-ins 72 | . . . . . . . 2 . . . . . . 6 . . . . . . . 3 . . . 61 . Cave-ins Triggered 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . Teleports 4 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . 2 Exploration Rate (%) 57 | 4 86 97 52 56 58 17 63 82 62 17 67 75 60 69 4 58 37 82 53 17 94 84 54 82 36 63 90 Regions Visited 27 Branch Regions 18 Pre-discovered Areas 6 | . . 1 . . . . . 1 . . . . 3 . . . 1 . . . . . . . . . . Known Exits Taken 20 | . . . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . . . Unknown Exits Taken 7 | 1 1 1 1 1 . . . . . . . . . . . . . . . . . . . . 1 1 . Scrap Searched 16 | . . 2 . 1 . . 2 1 1 . . 2 . 2 . 2 1 . 2 . . . . . . . . Spaces Dug 676 | . . . 7 1 15 8 16 . 1 57 1 16 . 19 5 4 1 . 3 6 30 28 2 2 60 379 15 Terrain Destroyed 2114 | . . 7 54 28 80 55 23 . 38 207 50 16 . 19 5 4 1 . 3 6 31 28 2 15 165 544 733 Melee 155 | . . . 3 1 . 8 8 . 1 24 1 11 . 3 5 3 1 . 2 6 24 28 2 1 23 . . Projectile 1488 | . . . . . 4 3 15 . 3 15 7 5 . 16 . 1 . . 1 . 7 . . 14 120 544 733 AOE 471 | . . 7 51 27 76 44 . . 34 168 42 . . . . . . . . . . . . . 22 . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Total 29647 | 73 957 640 859 273 974 794 750 1264 758 843 731 828 160 874 191 623 316 875 367 562 1692 3243 425 1629 1578 5007 2361 Wait 5660 | 2 190 35 93 5 174 219 100 30 209 130 214 38 7 195 24 127 12 162 22 124 527 73 5 73 173 2646 51 Move 22115 | 62 683 564 590 237 643 506 595 1212 506 565 456 757 138 630 144 471 303 682 322 409 1049 3036 394 1465 1307 2208 2181 Hop 68 | . . . . . . . . . . . . . . . . . . 1 . 3 11 30 4 19 . . . Pick Up 150 | 1 11 9 19 2 24 4 2 4 1 8 4 . 3 3 4 . . . . 3 5 14 2 6 4 12 5 Fast Attach 110 | 6 3 . 7 . 2 . . 5 3 1 1 1 2 3 1 3 . 5 2 4 11 17 2 14 12 3 2 Attach 100 | . 1 7 10 2 3 5 . . . 8 12 4 1 . 3 3 . 1 3 1 4 6 . 7 5 11 3 Detach 31 | . . . 4 . . 2 . . . . 1 3 1 . . 2 . 2 2 2 3 1 . 1 2 5 . Swap 242 | . 1 3 21 8 31 24 5 3 15 29 5 4 6 17 2 4 . 2 8 4 14 7 3 3 6 9 8 Drop 202 | . 1 . 16 1 28 7 3 9 5 3 10 1 2 5 3 4 . 4 4 . 18 23 4 19 15 13 4 Fire 629 | 2 64 20 81 17 68 17 29 . 14 48 15 8 . 17 . 1 . 1 1 . 9 . . 4 19 87 107 Melee 309 | . . . 18 1 . 10 16 1 5 48 13 12 . 4 10 7 1 1 3 12 41 36 11 17 35 7 . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Crush 9 | . 3 2 . . 1 . . . . 3 . . . . . . . . . . . . . . . . . Escape Stasis 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . Rewire 16 | . . . . . . . . . . . . . . . . . . 14 . . . . . . . 2 . Trap 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 3 exits: *Fac / *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 5 exits: Res x2 / *Upp x2 / Arm) -4/Upper Caves -4/Upper Caves -4/Warlord -3/Proximity Caves -3/Research (discovered 3 exits: Res / *Tes x2) -3/Testing -2/Research (discovered 4 exits: *Acc x3 / *Qua) -2/Quarantine (discovered 2 exits: *Sec / *Frg) -2/Section 7 -1/Access (discovered 2 exits: [Sur] / *Com) -1/Command (discovered 3 exits: [*Sur x2] / *Ac0) -1/Access_0 To Fleet Rendezvous History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 113 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 1464 | -10/Materials | Discovered new exit (range 18) 1952 | -10/Materials | Discovered new exit (range 7) 2682 | -10/Materials | Entered Mines 2690 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 2696 | -10/Mines | Met a Derelict bent on vengeance 2891 | -10/Mines | Assembled infested the area 2896 | -10/Mines | Assisted by a Guerilla fighting off Assembled 3034 | -10/Mines | Learned Materials trap positions 3127 | -10/Mines | Discovered new exit (range 16) 3172 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 3265 | -10/Mines | Learned location of Storage (-8) 3348 | -10/Mines | Core integrity fell below 50% 3355 | -10/Mines | Lost 5 allies 3382 | -10/Mines | Lost 6 parts (1p3n2w) 3494 | -10/Mines | Discovered new exit (range 8) 3498 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 3550 | -10/Mines | Found a Scrap Suit stashed away for nefarious purposes 3557 | -10/Mines | Found Scrap Suit 4257 | -10/Mines | Entered Materials 4257 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4258 | -9/Materials | Loaded intel: 33 trap records 4413 | -9/Materials | Discovered new exit (range 12) 4607 | -9/Materials | Discovered new exit (range 5) 4614 | -9/Materials | Lost 5 parts (1p2n1u1w) 4733 | -9/Materials | Build established: Scavenger-Mutant 4891 | -9/Materials | Discovered new exit (range 10) 4912 | -9/Materials | Core integrity fell below 50% 5239 | -9/Materials | Discovered new exit (range 16) 5422 | -9/Materials | Repaired Lgt. Armor Plating 6099 | -9/Materials | Entered Mines 6192 | -9/Mines | Discovered new exit (range 6) 6426 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 6431 | -9/Mines | Found Prototype Device 6478 | -9/Mines | Core integrity fell below 20% 6485 | -9/Mines | Destroyed YI-UF0 6506 | -9/Mines | Found Prototype Storage 6507 | -9/Mines | Identified YI-UF0's Bottomless Matter Pit 6584 | -9/Mines | Learned Materials security intel 6741 | -9/Mines | System corruption reached 10% 6742 | -9/Mines | Entered Materials 6742 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 6745 | -8/Materials | Identified Exp. Sensor Array 7327 | -8/Materials | Discovered new exit (range 15) 7742 | -8/Materials | Build established: Mutant 8337 | -8/Materials | Discovered new exit (range 7) 8419 | -8/Materials | Discovered new exit (range 18) 8734 | -8/Materials | Identified exit to Factory 8740 | -8/Materials | Entered Factory 8740 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9246 | -7/Factory | Build established: Hacker-Mutant 9420 | -7/Factory | Identified exit to Lower Caves 9938 | -7/Factory | Entered Lower Caves 9997 | -7/Lower Caves | Build established: Scavenger-Mutant 10722 | -7/Lower Caves | Found DCF Scrap (15 items) 11020 | -7/Lower Caves | Build established: Hacker-Mutant 11097 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 11106 | -7/Lower Caves | Identified exit to Zion 11108 | -7/Lower Caves | Entered Zion 11157 | -6/Zion | Identified exit to Proximity Caves 11307 | -6/Zion | Received a hallucinogenic algorithm 11307 | -6/Zion | Ran a hallucination algorithm 11805 | -6/Zion | Found CR-A16's Pointy Stick 11920 | -6/Zion | Build established: Scavenger-Mutant 12430 | -6/Zion | Visited the Megawrench Repair Shop 12430 | -6/Zion | Megawrench repaired 10 parts 12543 | -6/Zion | Gained Derelict followers 12866 | -6/Zion | Found Prototype Launcher 12866 | -6/Zion | Identified Rocket Array 12875 | -6/Zion | Found Prototype Launcher 12875 | -6/Zion | Identified Gui. Missile Launcher 12975 | -6/Zion | System corruption cleaned by Quarantine Array 13036 | -6/Zion | Found Rocket Array 13112 | -6/Zion | Entered Proximity Caves 13112 | -5/Proximity Caves | Accompanied by 3 allies 13552 | -5/Proximity Caves | Lost 3 allies 13672 | -5/Proximity Caves | Spotted B-75 Beast 13717 | -5/Proximity Caves | Revealed the true nature of CR-A16's Pointy Stick 13720 | -5/Proximity Caves | Destroyed B-75 Beast 14208 | -5/Proximity Caves | Discovered new exit (range 9) 14223 | -5/Proximity Caves | Identified exit to Factory 14224 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 14224 | -5/Proximity Caves | Entered Factory 14224 | -5/Factory | Evolved 4 slots: Propulsion x1, Utility x3 14326 | -5/Factory | Identified exit to Upper Caves 14417 | -5/Factory | Fabricated Med. Storage Unit? 14522 | -5/Factory | Build established: Hacker-Assassin 14890 | -5/Factory | Discovered new exit (range 7) 14900 | -5/Factory | Identified exit to Factory 15225 | -5/Factory | Repaired Arm. Treads 15581 | -5/Factory | Entered Upper Caves 15583 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 15672 | -5/Upper Caves | Lost 10 parts (1p6n1u2w) 15900 | -5/Upper Caves | Entered an active Warlord outpost 15920 | -5/Upper Caves | Learned location of 1 exit from Research 15920 | -5/Upper Caves | Learned 8 Research zone layouts 15920 | -5/Upper Caves | Learned Extension emergency access door positions 15920 | -5/Upper Caves | Learned Armory security intel 15946 | -5/Upper Caves | Encountered a Warlord checkpoint 15951 | -5/Upper Caves | Learned location of 1 exit from Factory 16144 | -5/Upper Caves | Learned Factory emergency access door positions 16228 | -5/Upper Caves | Discovered new exit (range 12) 16231 | -5/Upper Caves | Identified exit to Upper Caves 16231 | -5/Upper Caves | Entered another Upper Caves area 16234 | -5/Upper Caves | Discovered exit to Factory (range 15) 16295 | -5/Upper Caves | Spotted B-75 Beast 16299 | -5/Upper Caves | Destroyed B-75 Beast 16323 | -5/Upper Caves | Learned 4 Factory zone layouts 16345 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 16624 | -5/Upper Caves | Discovered new exit (range 4) 16627 | -5/Upper Caves | Identified exit to Zhirov 16627 | -5/Upper Caves | Entered Zhirov 16628 | -5/Zhirov | Discovered new exit (range 3) 16632 | -5/Zhirov | Met Zhirov 16635 | -5/Zhirov | Learned location of Quarantine (-2) 16635 | -5/Zhirov | Learned location of Testing (-3) 16635 | -5/Zhirov | Learned location of Command (-1) 16637 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 16640 | -5/Zhirov | Found Alien Artifact 16640 | -5/Zhirov | Identified Integrated Reactor 16640 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 16664 | -5/Zhirov | Found Alien Artifact 16679 | -5/Zhirov | Identified exit to Proximity Caves 16680 | -5/Zhirov | Entered Proximity Caves 16892 | -4/Proximity Caves | Learned Research non-interactive machine intel 17031 | -4/Proximity Caves | Discovered exit to Factory (range 7) 17060 | -4/Proximity Caves | Build established: Hacker-Sprinter 17068 | -4/Proximity Caves | Found Alien Artifact 17082 | -4/Proximity Caves | Entered Factory 17082 | -4/Factory | Evolved 2 slots: Utility x2 17083 | -4/Factory | Identified exit to Research 17084 | -4/Factory | Identified exit to Armory 17119 | -4/Factory | Identified exit to Upper Caves 17159 | -4/Factory | Found Prototype Processor 17159 | -4/Factory | Identified Exp. Melee Analysis Suite 17178 | -4/Factory | Entered Upper Caves 17264 | -4/Upper Caves | Spotted B-86 Titan 17351 | -4/Upper Caves | Destroyed B-86 Titan 17437 | -4/Upper Caves | Discovered new exit (range 14) 17440 | -4/Upper Caves | Identified exit to Upper Caves 17440 | -4/Upper Caves | Entered another Upper Caves area 17454 | -4/Upper Caves | Encountered a Warlord checkpoint 17475 | -4/Upper Caves | Entered an active Warlord outpost 17477 | -4/Upper Caves | Learned location of 1 exit from Research 17477 | -4/Upper Caves | Learned Research emergency access door positions 17477 | -4/Upper Caves | Learned Research terminal intel 17477 | -4/Upper Caves | Learned Extension terminal intel 17477 | -4/Upper Caves | Learned Armory garrison access intel 17511 | -4/Upper Caves | Discovered new exit (range 15) 17515 | -4/Upper Caves | Learned 4 Research zone layouts 17516 | -4/Upper Caves | Identified exit to Warlord 17516 | -4/Upper Caves | Entered Warlord 17548 | -4/Warlord | Visited the Vortex Lab 17549 | -4/Warlord | Met EX-DEC 17553 | -4/Warlord | Found Prototype Energy Cannon 17553 | -4/Warlord | Identified Vortex Cannon 17570 | -4/Warlord | Warlord's base attacked by MAIN.C 17643 | -4/Warlord | Met Warlord 17682 | -4/Warlord | Found Prototype Processor 17682 | -4/Warlord | Identified Exp. Target Analyzer 17702 | -4/Warlord | Opened side exit 17850 | -4/Warlord | Discovered new exit (range 8) 17851 | -4/Warlord | Identified exit to Proximity Caves 17852 | -4/Warlord | Entered Proximity Caves 17877 | -3/Proximity Caves | Lost 3 allies 17882 | -3/Proximity Caves | Spotted B-86 Titan 17889 | -3/Proximity Caves | Destroyed B-86 Titan 17920 | -3/Proximity Caves | Build established: Hacker-Scout 17962 | -3/Proximity Caves | Discovered exit to Research (range 14) 17974 | -3/Proximity Caves | Entered Research 17974 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 17975 | -3/Research | Identified exit to Research 17975 | -3/Research | Identified exit to Testing 17978 | -3/Research | Loaded intel: 51 non-interactive machine locations 17979 | -3/Research | Loaded intel: 23 terminal locations 18001 | -3/Research | Found Unknown Launcher 18001 | -3/Research | Identified Gamma Bomb Array 18225 | -3/Research | Entered Testing 18243 | -3/Testing | Found Prototype Energy Gun 18243 | -3/Testing | Identified Hyp. EM Gauss Rifle 18322 | -3/Testing | Found Prototype Device 18322 | -3/Testing | Identified Exp. Hardlight Generator 18351 | -3/Testing | Found Prototype Device 18351 | -3/Testing | Identified Exp. Shield Generator 18369 | -3/Testing | Found Prototype Energy Cannon 18472 | -3/Testing | Build established: Wizard-Sprinter 18862 | -3/Testing | Found Prototype Energy Cannon 18862 | -3/Testing | Identified Null Cannon 18889 | -3/Testing | Found Prototype Device 18889 | -3/Testing | Identified Exp. Thermal Shield 18961 | -3/Testing | Spotted Striker 18964 | -3/Testing | Spotted Striker 19006 | -3/Testing | Found Med. Regenerative Plating 19075 | -3/Testing | Adv. Hacking Suite fried by hacking feedback 19148 | -3/Testing | Entered Research 19148 | -2/Research | Warlord forces began assault on 0b10 19148 | -2/Research | Evolved 2 slots: Utility x2 19258 | -2/Research | Research machine network offline 19355 | -2/Research | Borebot progress halted 19431 | -2/Research | Met up with Warlord 19516 | -2/Research | Discovered new exit (range 5) 19516 | -2/Research | Identified exit to Access 19527 | -2/Research | Discovered exit to Access (range 4) 19541 | -2/Research | Spotted Executioner 19553 | -2/Research | Discovered exit to Access (range 12) 19624 | -2/Research | Spotted Executioner 19646 | -2/Research | Spotted Striker 19775 | -2/Research | Borebot progress halted 19790 | -2/Research | Found Megatreads 19827 | -2/Research | Borebot progress halted 19967 | -2/Research | Build established: Hacker-Sprinter 20116 | -2/Research | Discovered new exit (range 3) 20116 | -2/Research | Identified exit to Quarantine 20123 | -2/Research | Found Prototype Processor 20140 | -2/Research | Entered Quarantine 20142 | -2/Quarantine | Found Alien Artifact 20142 | -2/Quarantine | Identified Core Reset Matrix 20142 | -2/Quarantine | Identified Dimensional Node Initializer 20142 | -2/Quarantine | Identified Transdimensional Reconstructor 20142 | -2/Quarantine | Used Core Reset Matrix 20146 | -2/Quarantine | Detected hypermatrix surge 20146 | -2/Quarantine | Sensed 17 artifacts in vicinity 20148 | -2/Quarantine | Found Hpw. Transdimensional Reconstructor 20193 | -2/Quarantine | Found Sigix Broadsword 20237 | -2/Quarantine | Found Subatomic Replicator 20262 | -2/Quarantine | Spotted Fortress 20279 | -2/Quarantine | Discovered new exit (range 5) 20279 | -2/Quarantine | Discovered new exit (range 6) 20280 | -2/Quarantine | Identified exit to Section 7 20280 | -2/Quarantine | Identified exit to Protoforge 20281 | -2/Quarantine | Entered Section 7 20282 | -2/Section 7 | Detected hypermatrix surge 20282 | -2/Section 7 | Sensed 20 artifacts in vicinity 20302 | -2/Section 7 | Spotted B-90 Cyclops 20341 | -2/Section 7 | Used Subatomic Replicator to create Supercharged Integrated Reactor 20343 | -2/Section 7 | Installed Supercharged Integrated Reactor, increased core energy generation (+15) 20368 | -2/Section 7 | Found Integrity Redistributor 20368 | -2/Section 7 | Used Integrity Redistributor, redistributed integrity from core (-108) 20405 | -2/Section 7 | Found Integrated Mediator 20405 | -2/Section 7 | Installed Integrated Mediator, increased core attachment efficiency 20446 | -2/Section 7 | Initialized slip node 20469 | -2/Section 7 | Spotted B-99 Colossus 20472 | -2/Section 7 | Destroyed B-99 Colossus 20488 | -2/Section 7 | Found LRC Insulator 20488 | -2/Section 7 | Installed LRC Insulator, 1 resistance modified: EM +25% 20492 | -2/Section 7 | Found LRC Armor 20492 | -2/Section 7 | Installed LRC Armor, increased core integrity (+250) 20597 | -2/Section 7 | Found Transdimensional Reconstructor 20599 | -2/Section 7 | Spotted Executioner 20649 | -2/Section 7 | Spotted Striker 20649 | -2/Section 7 | Spotted Striker 20652 | -2/Section 7 | Found Sigix Shearcannon 20660 | -2/Section 7 | Spotted Striker 20660 | -2/Section 7 | Spotted Striker 20661 | -2/Section 7 | Spotted Executioner 20670 | -2/Section 7 | Spotted Executioner 20670 | -2/Section 7 | Spotted Executioner 20682 | -2/Section 7 | Integrated with Sigix Exoskeleton 20693 | -2/Section 7 | Identified Exp. Core Analyzer 20696 | -2/Section 7 | Warped through subspace to slip node 20698 | -2/Section 7 | Warped through subspace to slip node 20699 | -2/Section 7 | Spotted Striker 20699 | -2/Section 7 | Spotted Executioner 20700 | -2/Section 7 | Spotted Striker 20757 | -2/Section 7 | Core integrity fell below 50% 20781 | -2/Section 7 | Spotted Alpha 7 20781 | -2/Section 7 | Spotted Alpha 7 20832 | -2/Section 7 | Entered Access 20832 | -1/Access | Evolved 2 slots: Utility x2 20833 | -1/Access | Sensed 1 artifact in vicinity 20837 | -1/Access | Emitted hypermatrix ping 20842 | -1/Access | Assembled emerged from beneath the floor 20951 | -1/Access | Build established: Alien-Sigix 21232 | -1/Access | Assembled emerged from beneath the floor 21285 | -1/Access | Assembled emerged from beneath the floor 21369 | -1/Access | Discovered new exit (range 18) 21379 | -1/Access | Assembled emerged from beneath the floor 21474 | -1/Access | Spotted B-99 Colossus 21516 | -1/Access | Discovered new exit (range 18) 21517 | -1/Access | Assembled emerged from beneath the floor 21575 | -1/Access | Entered Command 21575 | -1/Command | Accompanied by 2 allies 21580 | -1/Command | Emitted hypermatrix ping 21585 | -1/Command | Assembled emerged from beneath the floor 21605 | -1/Command | Assembled emerged from beneath the floor 21628 | -1/Command | Spotted M Guard 21628 | -1/Command | Spotted Combat Programmer 21630 | -1/Command | Spotted M Guard 21630 | -1/Command | Spotted Combat Programmer 21696 | -1/Command | Lost 3 allies 21719 | -1/Command | Destroyed M Guard 21725 | -1/Command | Destroyed M Guard 21730 | -1/Command | Found Prototype Device 21730 | -1/Command | Identified AEGIS Remote Shield 21735 | -1/Command | Found Prototype Processor 21735 | -1/Command | Identified Exp. Targeting Computer 21757 | -1/Command | Destroyed Combat Programmer 21761 | -1/Command | Destroyed Combat Programmer 21761 | -1/Command | All MAIN.C guards destroyed 21771 | -1/Command | Met MAIN.C 21775 | -1/Command | 0b10 Conduit disabled 21807 | -1/Command | MAIN.C's shell transforms into a squad of autonomous robots 21807 | -1/Command | Destroyed MAIN.C Shell 21807 | -1/Command | Spotted M Shell/Def 21807 | -1/Command | Spotted M Shell/Atk 21807 | -1/Command | Spotted M Shell/Def 21807 | -1/Command | Spotted M Shell/Atk 21807 | -1/Command | Spotted M Shell/Atk 21807 | -1/Command | Spotted M Shell/Def 21807 | -1/Command | Spotted M Shell/Def 21808 | -1/Command | Spotted M Shell/Atk 21808 | -1/Command | MAIN.C activated Command garrisons 21829 | -1/Command | Destroyed M Shell/Def 21830 | -1/Command | Sigix Exoskeleton integrity reduced to 80% 21835 | -1/Command | Destroyed M Shell/Atk 21839 | -1/Command | Destroyed M Shell/Atk 21843 | -1/Command | Destroyed M Shell/Atk 21843 | -1/Command | Destroyed M Shell/Atk 21844 | -1/Command | Destroyed M Shell/Def 21847 | -1/Command | Destroyed M Shell/Def 21849 | -1/Command | Destroyed M Shell/Def 21859 | -1/Command | Sigix Exoskeleton integrity reduced to 60% 21863 | -1/Command | Destroyed MAIN.C 21864 | -1/Command | Discovered new exit (range 26) 21864 | -1/Command | Discovered new exit (range 106) 21864 | -1/Command | Extracted map data and part IDs from MAIN.C's data core 21886 | -1/Command | Found Exp. Weapon Cycler 21894 | -1/Command | Spotted B-99 Colossus 21899 | -1/Command | Destroyed B-99 Colossus 21920 | -1/Command | Destroyed 13 combat bots 21958 | -1/Command | Found Exp. Phase Shifter 22028 | -1/Command | Found Exp. System Purifier 24433 | -1/Command | Found Zero-point Reactor 24549 | -1/Command | Crushed by falling debris 24603 | -1/Command | Found Adv. Powered Armor 24709 | -1/Command | Assembled emerged from beneath the floor 24747 | -1/Command | Assembled emerged from beneath the floor 24766 | -1/Command | Found Exp. Core Analyzer 24772 | -1/Command | Found Exp. Core Analyzer 24790 | -1/Command | Assembled emerged from beneath the floor 24823 | -1/Command | Assembled emerged from beneath the floor 24937 | -1/Command | Assembled emerged from beneath the floor 24992 | -1/Command | Found AEGIS Remote Shield 25073 | -1/Command | Crushed by falling debris 25079 | -1/Command | Crushed by falling debris 25084 | -1/Command | Discovered new exit (range 18) 25085 | -1/Command | Crushed by falling debris 25097 | -1/Command | Entered Access_0 25098 | -1/Access_0 | Sensed 4 artifacts in vicinity 25098 | -1/Access_0 | Met Architect 25100 | -1/Access_0 | Architect warped through subspace 25102 | -1/Access_0 | Destroyed A8 25123 | -1/Access_0 | Subspace Access Node disabled 25126 | -1/Access_0 | Architect warped through subspace 25145 | -1/Access_0 | Architect warped through subspace 25164 | -1/Access_0 | A6 warped into view 25172 | -1/Access_0 | Destroyed A6 25179 | -1/Access_0 | Subspace Access Node disabled 25182 | -1/Access_0 | Subspace Access Node disabled 25189 | -1/Access_0 | Architect warped through subspace 25212 | -1/Access_0 | Architect warped through subspace 25264 | -1/Access_0 | Architect warped through subspace 25276 | -1/Access_0 | Destroyed A2 25277 | -1/Access_0 | Extracted Singularity Gate Test 138-C access codes from A2's data core 25282 | -1/Access_0 | A5 warped into view 25284 | -1/Access_0 | Destroyed A5 25285 | -1/Access_0 | Core integrity fell below 50% 25300 | -1/Access_0 | Architect warped through subspace 25305 | -1/Access_0 | Destroyed 7 combat bots 25331 | -1/Access_0 | Architect warped through subspace 25356 | -1/Access_0 | Singularity Gate disabled 25360 | -1/Access_0 | Architect warped through subspace 25408 | -1/Access_0 | Architect warped through subspace 25429 | -1/Access_0 | Architect warped through subspace 25452 | -1/Access_0 | Architect warped through subspace 25458 | -1/Access_0 | Subspace Access Node disabled 25495 | -1/Access_0 | Singularity Gate disabled 25504 | -1/Access_0 | Destroyed Architect 25506 | -1/Access_0 | Found Hpw. Transdimensional Reconstructor 25507 | -1/Access_0 | Extracted unknown sensor trigger ID from Architect's data core 25508 | -1/Access_0 | Found Prototype Hackware 25508 | -1/Access_0 | Identified Architect God Chip A 25510 | -1/Access_0 | Found Prototype Hackware 25510 | -1/Access_0 | Identified Architect God Chip D 25583 | -1/Access_0 | Found Sigix Corpse 25597 | -1/Access_0 | A4 warped into view 25604 | -1/Access_0 | Destroyed A4 25661 | -1/Access_0 | Destroyed 7 combat bots 25746 | -1/Access_0 | A3 warped into view 25751 | -1/Access_0 | Destroyed A3 25798 | -1/Access_0 | Found Integrated Dissipator 25798 | -1/Access_0 | Installed Integrated Dissipator, increased core heat dissipation (+20) 25845 | -1/Access_0 | Found Hpw. Transdimensional Reconstructor 25871 | -1/Access_0 | Found Integrity Redistributor 25970 | -1/Access_0 | Warped through subspace to slip node 25970 | -1/Access_0 | Discovered new exit (range 8) 25973 | -1/Access_0 | Used Integrity Redistributor, redistributed integrity to core (+270) 25974 | -1/Access_0 | Sigix Exoskeleton integrity reduced to 40% 25974 | -1/Access_0 | Warped through subspace to slip node 25978 | *** | Heading to fleet! Last Messages --------------- 25925_ Enhanced Grunt destroyed. 25958_ Quantum Shear penetrates Reinforced Shell. 25958_ Reinforced Shell breached. 25958_ Quantum Shear penetrates Reinforced Shell. 25958_ Quantum Shear penetrates Earth. 25958_ Quantum Shear penetrates Reinforced Shell. 25962_ QJEQKEE/BCU Q7XL9PY JOJHECFQ U1KZZRGC 25970_ Warped through subspace, drawn to slip node. 25970_ EXIT=FOUND 25973_ Integrity redistributed to core (+270). 25974_ Exo-853F: "Integrity reduced to 40%, advise evasive maneuvers to regroup with unit." 25974_ Warped through subspace, drawn to slip node. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ???????????#############################?????????? | | ??????????###############################????????? | | ?????????#################################???????? | | ?????????#################################???????? | | ?????????#################################???????? | | ????????###################################??????? | | ????????###################################??????? | | ????????################# #################??????? | | ????????################ ################??????? | | ????????################ X ################??????? | | ???????################# #################?????? | | ???????################ ################??????? | | ???????################ #################??????? | | ???????################# #################?????? | | ???????################ ################??????? | | ???????################ #################??????? | | ??????################# < ################??????? | | ???????################ #################??????? | | ???????################# #################??????? | | ???????###################################???????? | | ???????###################################???????? | | ???????###################################???????? | | ????????#################################????????? | | ????????#################################????????? | | ????????#################################????????? | | ?????????###############################?????????? | | ??????????#############################??????????? | | ??????????#############################??????????? | | ???????????###########################???????????? | | ????????????#########################????????????? | | ?????????????#######################?????????????? | | ???????????????###################???????????????? | | ????????????????#################????????????????? | | ??????????????????############???????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 142 Coolant Potential 100 Energy Generation 100 Energy Capacity 450 Matter Stores 300 Matter Capacity 300 Sight Range 23 Robot Scan Range 20 Terrain Scan Density 10 Cloak Strength 3 Additional Mass Support 25 Armor Coverage 600 Resistance: KI 50 Resistance: TH 50 Resistance: EX 50 Resistance: EM 75 Resistance: I 50 Resistance: S 50 Resistance: P 50 Core Shielding 20 Propulsion Shielding 90 Point Defense Rating 240 Weapon Cycling 30 Phase Shifting 20 Evasion (%) 89 Melee Accuracy 12 Core Analysis 8 Recoil Reduction 6 Offensive Hacking 100 Defensive Hacking 14 Authchip Count 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Med. Storage Unit | x1 | -5/Factory Repaired ---------- Lgt. Armor Plating | 6% | -9/Materials Arm. Treads | 17% | -5/Factory Alien Tech Used ----------------- Integrated Reactor Core Reset Matrix Sigix Broadsword Subatomic Replicator Supercharged Integrated Reactor Integrity Redistributor Integrated Mediator Dimensional Node Initializer LRC Insulator LRC Armor Sigix Exoskeleton Sigix Sheargun Sigix Shearcannon Transdimensional Reconstructor High-powered Transdimensional Reconstructor Integrated Dissipator Achievements -------------- None Challenges ------------ None Game ------ Seed ScanMobileBoregun Manual? 0 Play Time 04:30:10 Cumulative 394.8 hours Start 2025.06.23 @ 11:26:07 End 2025.06.23 @ 17:37:42 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 183 Rogue 110 Adventurer 22 Explorer 51 Win Type 2 Total 46 Types 24/6/8/1/0/2/2/1/1/1 Lore% 94 Gallery% 89 Achievement% 83 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/Tamsyn Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 05f834cf-692e-481f-8bee-a710a41d5297