Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.03.28 @ 11:53:05 Player: ash Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (96) 480 Value Destroyed (2727) 2727 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5907 Bonus ------- None Cogmind --------- Core Integrity 544/700 Matter 189/300 Energy 310/310 System Corruption 1% Temperature Cool (12) Movement Walking (180) Ox1 Location -7/Factory Parts ------- > --- POWER (1) -------- Heavy Deuterium Engine > --- PROPULSION (3) --- Aluminum Leg Aluminum Leg Carbon-fiber Leg > --- UTILITY (6) ------ Improved Heat Sink Large Storage Unit Machine Analyzer Advanced Visual Processing Unit Authchip [R/Combat] > --- WEAPON (3) ------- High-powered Field Laser Gauss Rifle Precision Assault Rifle > --- INVENTORY (15) --- Light Nuclear Core Improved Aluminum Leg High-capacity Matter Pod (200) Structural Scanner Hardened Light Armor Plating Improved Light Armor Plating System Restoration Module Gatling Laser High-powered Field Laser Gauss Rifle Gauss Rifle Improved Grenade Launcher Datajack Heavy Mace Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Machine Analyzer Advanced Visual Processing Unit Authchip [R/Combat] System Restoration Module > --- WEAPON ----------- High-powered Field Laser Gauss Rifle Precision Assault Rifle > --- INVENTORY -------- Light Nuclear Core Improved Aluminum Leg High-capacity Matter Pod Structural Scanner Hardened Light Armor Plating Improved Light Armor Plating System Restoration Module Gatling Laser High-powered Field Laser Gauss Rifle Gauss Rifle Improved Grenade Launcher Datajack Heavy Mace [Rating: 46] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Visual Processing Unit Hackware Authchip [R/Combat] Protection Light Armor Plating Weapon Gauss Rifle Energy Gun High-powered Field Laser Ballistic Gun Gauss Rifle Launcher Grenade Launcher Special Melee Weapon Datajack Build | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Slots Evolved 6 | . . 2 . 2 2 Power . | . . . . . . Propulsion 1 | . . . . 1 . Utility 4 | . . 2 . . 2 Weapon 1 | . . . . 1 . Parts Attached 68 | . 9 25 5 12 17 Power 8 | . 1 4 . 1 2 Engine 6 | . 1 4 . . 1 Core 2 | . . . . 1 1 Reactor . | . . . . . . Propulsion 15 | . 3 6 1 2 3 Treads . | . . . . . . Leg 15 | . 3 6 1 2 3 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 25 | . 1 8 2 6 8 Device 13 | . . 3 1 4 5 Storage 2 | . 1 1 . . . Processor 3 | . . 1 . . 2 Hackware 1 | . . . . . 1 Protection 6 | . . 3 1 2 . Artifact . | . . . . . . Weapon 20 | . 4 7 2 3 4 Energy Gun 8 | . 3 3 . 1 1 Energy Cannon . | . . . . . . Ballistic Gun 9 | . . 4 2 2 1 Ballistic Cannon . | . . . . . . Launcher 2 | . . . . . 2 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . 1 . . . . Unidentified Prototypes 6 | . . 2 . 1 3 Parts Lost 16 | . 4 4 2 3 3 Power 3 | . 1 1 . 1 . Propulsion 3 | . 1 1 . . 1 Utility 7 | . . 2 1 2 2 Weapon 3 | . 2 . 1 . . Highest Loss Streak 4 | . 4 2 1 2 1 To Critical Strikes . | . . . . . . Average Backups 12 | . 7 10 14 14 14 Power . | . . . 1 . . Propulsion 2 | . 3 3 4 2 2 Utility 3 | . . 1 4 4 4 Weapon 4 | . 1 3 4 5 5 Tool/Special . | . . . . . . Unused Backups 35 | . 6 8 1 8 12 Power 2 | . 1 . . . 1 Propulsion 9 | . 4 2 . 2 1 Utility 5 | . . 1 1 . 3 Weapon 19 | . 1 5 . 6 7 Tool/Special . | . . . . . . Average Slot Usage (%) 94 | . 84 90 99 98 97 Engine 8 | . 14 11 11 6 3 Core 1 | . . . . 2 2 Leg 23 | . 28 22 22 27 22 Device 12 | . . 14 13 15 10 Storage 9 | . 14 11 11 9 7 Processor 5 | . . 3 . . 14 Hackware 1 | . . . . . 4 Protection 9 | . . 7 19 11 6 Energy Gun 8 | . 27 3 11 9 6 Ballistic Gun 14 | . . 17 11 17 15 Peak Build Rating 46 | . 7 22 24 37 46 Average Rating 26 | . 6 14 23 34 40 On Entrance 15 | 6 6 7 22 24 28 Avg Prop Armor Cover (%) . | . . . . . . Naked Turns . | . . . . . . Heaviest Build 51 | 14 19 43 45 51 49 Greatest Support 45 | 20 20 30 30 45 40 Greatest Overweight (x) 1 | . . 1 1 1 1 Average Overweight (x) . | . . . 1 . . Largest Inventory Capacity 15 | . 10 15 15 15 15 Average Capacity 13 | . 9 10 15 15 15 Most Carried 15 | . 10 15 15 15 15 Average Carried 12 | . 7 10 14 14 14 Final Capacity 15 | 8 10 15 15 15 15 Final Carried 15 | 6 10 15 15 15 14 Class Distribution -------------------- 31% | Mutant 22% | Scavenger-Mutant 18% | Tank 14% | Scavenger-Skirmisher 13% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -9/Mines Tank | -8/Materials Scavenger-Skirmisher | -7/Factory Resources | -11 -10 -9 -9 -8 -7 ----------- Run | Yrd Mat Mat Min Mat Fac Matter Collected 2193 | 200 80 837 177 416 483 Remotely . | . . . . . . Salvage Created 3543 | . 555 943 369 791 885 Parts 222 | . 36 74 20 41 51 Haulers Intercepted 10 | . 2 5 . 1 2 Recyclers Shooed 2 | . . . . 2 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Combat Hostiles Destroyed 69 | . 12 22 8 11 16 Guns 61 | . 7 22 8 11 13 AOE 8 | . 5 . . . 3 Classes Destroyed 14 | . 5 3 3 2 1 Worker 1 | . . 1 . . . Builder 7 | . 2 1 1 1 2 Tunneler 2 | . . . 2 . . Hauler 10 | . 2 5 . 1 2 Recycler 2 | . . . . 1 1 Mechanic 1 | . . . . 1 . Operator 1 | . 1 . . . . Watcher 3 | . . 2 . 1 . Swarmer 18 | . 3 11 . . 4 Grunt 35 | . 9 7 6 6 7 Brawler 2 | . . . 1 1 . Duelist 3 | . . . 1 2 . Sentry 9 | . . 4 . 2 3 Programmer 2 | . . . . . 2 Best Kill Streak 14 | . 14 4 3 4 5 Combat Bots Only 9 | . 9 4 3 3 4 Max Kills in Single Turn 3 | . 3 2 1 1 2 Gunslinging . | . . . . . . Exploded 3 | . 3 . . . 2 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Min Mat Fac Hostile Shots Fired 367 | . 43 135 22 48 119 Missed 120 | . 16 31 10 18 45 Hits 247 | . 27 104 12 30 74 Melee 8 | . . . 2 6 . Projectile 239 | . 27 104 10 24 74 Critical Strikes 9 | . 1 1 . 4 3 Damage Taken 3330 | . 439 1171 188 569 963 Core 332 | . 58 118 . . 156 Absorbed by Shields . | . . . . . . Core Remaining (%) 86 | 100 76 . 70 100 . Volleys Fired 197 | . 28 68 27 30 44 Largest 3 | . 2 2 2 3 3 Hottest 126 | . 80 88 79 126 126 Shots Fired 451 | . 55 136 52 90 118 Gun 448 | . 55 136 52 90 115 Cannon . | . . . . . . Launcher 3 | . . . . . 3 Special . | . . . . . . Kinetic 288 | . . 122 25 60 81 Thermal 120 | . 15 14 27 30 34 Explosive 3 | . . . . . 3 Electromagnetic 40 | . 40 . . . . Robot Hit Streak 21 | . 13 15 21 8 11 Robot Miss Streak 5 | . 2 5 2 2 5 Penetration Max 1 | . . . . 1 1 Secondary Targets 6 | . 1 4 . 1 . Max Gunslinging Chain 1 | . 1 1 . 1 . Shots Hit Robots 305 | . 41 94 42 62 66 Core Hits 153 | . 29 44 16 27 37 Critical Kills 5 | . . 1 . 2 2 Critical Parts Destroyed 2 | . . . . 1 1 Critical Strikes 14 | . . 2 2 4 6 Burn 7 | . . 1 2 1 3 Destroy 7 | . . 1 . 3 3 Melee Attacks 1 | . 1 . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 1 | . 1 . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 6329 | . 949 1466 692 1582 1640 Guns 5654 | . 494 1459 688 1582 1431 Cannons . | . . . . . . Explosions 644 | . 445 . . . 199 Melee . | . . . . . . Ramming 31 | . 10 7 4 . 10 Kinetic 3792 | . . 1296 322 1179 995 Thermal 1728 | . 360 163 366 403 436 Explosive 413 | . 214 . . . 199 Electromagnetic 365 | . 365 . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 4 | . . . 4 . 2 Average Corruption 2 | . . . 4 . 1 Corruption Purged 2 | . . . . . 2 Corruption Blocked . | . . . . . . Effects 26 | . . . 18 . 8 Message Errors 7 | . . . 4 . 3 Matter Fused 6 | . . . 6 . . Heat Flow Errors 3 | . . . 1 . 2 Energy Discharges 2 | . . . 2 . . Parts Rejected 1 | . . . . . 1 Data Loss (minor) 2 | . . . 2 . . Data Loss (major) 1 | . . . 1 . . Alerts 2 | . . . 1 . 1 Weapon Failures 2 | . . . 1 . 1 Overload Shots . | . . . . . . Overflow Damage 5 | . . . . . 5 Projectiles . | . . . . . . Explosions 5 | . . . . . 5 Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 171 | . 122 . . . 49 Shots 4 | . 2 . . . 2 Rammed . | . . . . . . Targets Rammed 10 | . 4 3 1 . 2 Kicked 10 | . 4 3 1 . 2 Crushed . | . . . . . . Highest Temperature 229 | . 184 7 229 146 160 Average Temperature 42 | . 67 2 29 34 28 Received Heat Transfer 972 | . 183 369 75 171 174 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 7 | . . 1 4 2 . Heat Transferred 3584 | . 550 444 925 740 925 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . 2 . . . . Alert | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Maximum Alert Level 1 | . 1 . . 1 1 Low Security (%) 68 | . 56 100 100 83 16 Level 1 31 | . 43 . . 16 83 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 389 | . 332 198 154 353 389 Initial 154 | . . 118 64 . 154 Average 149 | . 142 129 62 66 262 Influence Increases 2519 | . 446 630 205 568 670 Destroy 0b10 Robot/C 1380 | . 240 440 160 220 320 Destroy 0b10 Robot/NC 135 | . 25 45 15 25 25 Destroy Leader 336 | . 54 114 30 54 84 Successful Hack 81 | . 5 13 . 40 23 Disable Machine 60 | . 45 . . 15 . Anti-Garrison Action 350 | . . . . 150 200 Destroy Structure 72 | . 47 3 . 4 18 Lose Combat Pursuer 105 | . 30 15 . 60 . Influence Decreases 2255 | . 165 745 371 229 745 Entered New Map 450 | . . 163 102 . 185 Time Decay 1645 | . 125 542 249 199 530 Lost Part 150 | . 40 40 20 20 30 Lost Ally 10 | . . . . 10 . Squads Dispatched 16 | . 3 3 . 3 7 Investigation 7 | . 2 1 . . 4 Extermination 2 | . . . . . 2 Reinforcement 4 | . 1 2 . . 1 Assault 2 | . . . . 2 . Garrison 1 | . . . . 1 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Distress Signals 9 | . . 6 . 2 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 122 | . 22 42 8 26 24 Peak Tracking Total 8 | . 5 6 3 8 8 Tactical Retreats 5 | . 2 1 . 2 . Traps | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -7 ---------- Run | Yrd Mat Mat Min Mat Fac Machines Disabled 5 | . 3 . . 2 . Max in Single Turn 2 | . 2 . . 1 . Garrison Access 3 | . . . . 1 2 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Machines Accessed 21 | . 2 6 . 3 10 Terminals 12 | . 2 4 . 3 3 Fabricators 3 | . . . . . 3 Repair Stations . | . . . . . . Recycling Units 1 | . . 1 . . . Scanalyzers 2 | . . 1 . . 1 Garrison Access 3 | . . . . . 3 Total Hacks 70 | . 7 30 . 9 24 Successful 35 | . 1 18 . 6 10 Failed 34 | . 6 11 . 3 14 Catastrophic 4 | . . 1 . . 3 Database Lockouts 1 | . . 1 . . . Manual 29 | . 4 13 . 6 6 Terminals 41 | . 7 18 . 9 7 Fabricators 7 | . . . . . 7 Repair Stations . | . . . . . . Recycling Units 2 | . . 2 . . . Scanalyzers 14 | . . 10 . . 4 Garrison Access 6 | . . . . . 6 Terminal Hacks 10 | . . 5 . 4 1 Prototype ID Bank 2 | . . 1 . 1 . Branch Access Points 1 | . . 1 . . . Emergency Access Points 2 | . . 1 . 1 . Scanalyzer Index 1 | . . 1 . . . Locate Traps 2 | . . . . 1 1 Zone Layout 2 | . . 1 . 1 . Fabricator Hacks 1 | . . . . . 1 Load Schematic 1 | . . . . . 1 Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 12 | . . 8 . . 4 Insert Component 4 | . . 3 . . 1 Analyze 4 | . . 3 . . 1 Retrieve Study 4 | . . 2 . . 2 Garrison Access Hacks 1 | . . . . . 1 Seal Access 1 | . . . . . 1 Unauthorized Hacks 11 | . 1 5 . 2 3 Terminals 9 | . 1 4 . 2 2 Track 1 | . . 1 . . . Assimilate 2 | . . . . 1 1 Botnet 6 | . 1 3 . 1 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . . 1 . . . Recyclers 1 | . . 1 . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . . 1 Jam 1 | . . . . . 1 Data Cores Recovered 1 | . 1 . . . . Used . | . . . . . . Hacking Detections 20 | . 2 6 . 3 9 Full Trace Events 6 | . 2 1 . . 3 Feedback Events 1 | . . . . . 1 Corruption 1 | . . . . . 1 Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 3 | . . 3 . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired 3 | . . 1 . . 2 Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 4 | . . 3 . . 1 Part Schematics Acquired 3 | . . 3 . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 ------------ Run | Yrd Mat Mat Min Mat Fac Used RIF Installer . | . . . . . . Robots Hacked 1 | . 1 . . . . Non-combat 1 | . 1 . . . . Combat . | . . . . . . Robot Hacks Applied 1 | . 1 . . . . parse_system 1 | . 1 . . . . Relay Couplers Released 2 | . . . . 2 . Machine Destruction 2 | . . . . 2 . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Min Mat Fac Total Allies 1 | . . . . 1 . Largest Group 1 | . . . . 1 . Highest-Rated Group 26 | . . . . 26 . Highest-Rated Ally 26 | . . . . 26 . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Active Infowar (turns) 2482 | . . 738 165 164 1415 Optics 1415 | . . . . . 1415 Terrain 9 | . . . . . 9 Structural 1784 | . . 738 165 164 717 Machine Analysis 1398 | . . . . . 1398 Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . . 1 . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -7 ------------- Run | Yrd Mat Mat Min Mat Fac Turns Passed 5063 | . 403 1548 751 864 1497 Spaces Moved 2349 | 1 235 656 343 394 720 Core . | . . . . . . Treads . | . . . . . . Legs 2349 | 1 235 656 343 394 720 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 115 | 120 120 120 190 115 115 Average Speed 176 | 120 120 188 190 176 176 Slowest Speed 190 | 120 120 190 190 190 185 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 40 | 2 38 61 77 41 26 Regions Visited 5 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 . . Known Exits Taken 1 | . . 1 . . . Unknown Exits Taken 4 | 1 1 . 1 1 . Scrap Searched 3 | . . . 3 . . Spaces Dug . | . . . . . . Terrain Destroyed 69 | . 51 . . 5 13 Melee . | . . . . . . Projectile 5 | . . . . 5 . AOE 64 | . 51 . . . 13 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Total 2875 | . 298 837 392 498 850 Wait 113 | . 11 36 7 24 35 Move 2344 | . 234 655 342 393 720 Hop . | . . . . . . Pick Up 50 | . 7 20 5 12 6 Fast Attach 28 | . 2 8 . 6 12 Attach 21 | . 3 5 3 6 4 Detach 12 | . 1 2 1 4 4 Swap 38 | . 4 15 2 8 9 Drop 61 | . 3 25 4 15 14 Fire 197 | . 28 68 27 30 44 Melee 1 | . 1 . . . . Ram . | . . . . . . Kick 10 | . 4 3 1 . 2 Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Sub]) -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines -8/Materials -7/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Destroyed 9 combat bots 315 | -10/Materials | Lost 4 parts (1p1n2w) 318 | -10/Materials | Build established: Mutant 356 | -10/Materials | Discovered new exit (range 16) 394 | -10/Materials | Discovered new exit (range 5) 404 | -10/Materials | Entered another Materials area 404 | -9/Materials | Evolved 2 slots: Utility x2 955 | -9/Materials | Build established: Scavenger-Mutant 962 | -9/Materials | Discovered new exit (range 10) 992 | -9/Materials | Identified exit to Mines 1908 | -9/Materials | Central database locked down 1952 | -9/Materials | Entered Mines 2004 | -9/Mines | Discovered new exit (range 7) 2110 | -9/Mines | Build established: Mutant 2405 | -9/Mines | Learned location of Recycling (-7) 2703 | -9/Mines | Entered Materials 2703 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 3000 | -8/Materials | Build established: Tank 3418 | -8/Materials | Garrison activated, responded to threat 3559 | -8/Materials | Discovered new exit (range 8) 3567 | -8/Materials | Entered Factory 3567 | -7/Factory | Evolved 2 slots: Utility x2 3730 | -7/Factory | Discovered new exit (range 14) 4481 | -7/Factory | Build established: Scavenger-Tank 4831 | -7/Factory | Build established: Scavenger-Skirmisher 5064 | -7/Factory | Self-destructed Last Messages --------------- 04992_ >> Machine Analyzer network decryption results: 04992_ Garrison Access x1 [Achievement: We Love MA] 05003_ Connecting with Garrison Access... 05003_ ALERT: Suspicious activity at Garrison Access F003. Dispatching Investigation squad. 05013_ Slug penetrates Terminal. 05025_ K-01 Serf cleans the Subcomponent Replicator. 05040_ Connecting with Terminal... >>Trojan(Assimilate) Trojan loaded successfully. Testing... System interface override in place. 05040_ ALERT: Suspicious activity at Terminal F020. Dispatching Investigation squad. 05041_ K-01 Serf cleans the Subcomponent Replicator. 05053_ Slug penetrates Wall. 05056_ W-25 Informer sends out distress signal. 05061_ Slug penetrates Wall. 05063_ System Restoration Module destroyed. Map ----- +----------------------------------------------------+ | #### """ #? """"?????????????????? | | ???# """ #?? """" #??????????????? | | ???# #? 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""" ?"""????? | | ?????????????????????""""??""F"???? ????????? | | ?????????????????????""""?????????? ?????????? | | ?????????????????????""""??????????? ????????? | | ?????????????????????""""??????????? ????????? | | ????????????????????????????????????? ????????? | | ???????????????????????????????????????##????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????"""?""??????????????????????????????????????? | | ?????"""?"""?????????????????????????????????????? | | ?????"""??F"?????????????????????????????????????? | | ?????????"""?????????????????????????????????????? | | ?????"""?""??????????????????????????????????????? | | ?????"""?????????????????????????????????????????? | | ?????"""?????????????????????????????????????????? | | ??????????????????????????????????????????????T??? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 60 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 375 Melee Speed Boost 20 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 4 Authchip Count 1 Item Schematics ----------------- Shotgun | -9/Materials | Scanalyzed Imp. Medium Laser | -9/Materials | Scanalyzed Imp. Assault Rifle | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Aluminum Leg | -9/Materials | Hacked Datajack | -7/Factory | Hacked Gatling Laser | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- We Love MA Challenges ------------ None Game ------ Seed TimingTripodThrower Manual? 0 Play Time 00:52:30 Cumulative 102.4 hours Start 2026.03.28 @ 10:58:06 End 2026.03.28 @ 11:53:05 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 97 Rogue 52 Adventurer 45 Explorer 0 Win Type - Total 3 Types 2/0/0/1/0/0/0/0/0/0 Lore% 60 Gallery% 51 Achievement% 38 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9dc920c9-b24b-448b-bcca-1069ed748556