Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.07.21 @ 15:56:45

Player: Mr.Manatee

Result: Destroyed by P-60 Hacker with Shock Rifle

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (7)        1400
Robots Destroyed (8)       40
Value Destroyed (92)       92
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 3112

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/700
Matter                     294/300
Energy                     98/100
System Corruption          8%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -7/Lower Caves

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (2) ---
               (None)
>          --- UTILITY (8) ------
  Enhanced Optical Array
  Improved Signal Interpreter
           Terrain Scan Processor
  Improved Targeting Computer
           Core Analyzer
           System Shield
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (4) ----
  Improved Ion Engine
  Improved Cooling System
  Improved ECM Suite

 Peak State 
------------
>          --- POWER ------------
               (None)
>          --- PROPULSION -------
           VTOL Module
>          --- UTILITY ----------
   Compact Battery
  Enhanced Optical Array
  Improved Signal Interpreter
           Terrain Scan Processor
  Improved Targeting Computer
           Core Analyzer
           Maneuvering Thrusters
           System Shield
>          --- WEAPON -----------
  Enhanced Autogun
>          --- INVENTORY --------
  Improved Ion Engine
  Improved Cooling System
  Advanced Sensor Array
  Improved ECM Suite
[Rating: 30]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Nuclear Core
Propulsion                 VTOL Module
  Flight Unit              VTOL Module
Utility                    Terrain Scan Processor
  Device                   Maneuvering Thrusters
  Storage                  Compact Battery
  Processor                Terrain Scan Processor
  Hackware                 System Shield
Weapon                     Enhanced Autogun
  Energy Gun               EM Pulse Gun
  Energy Cannon            Ion Burst Cannon
  Ballistic Gun            Enhanced Autogun

 Build                          | -11 -10 -9  -9  -8  -8  -7  -7  
-------                    Run  | Scr Mat Mat Min Mat Sto Fac Low 
Slots Evolved              6    | .   .   2   .   2   .   2   .   
  Power                    .    | .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   
  Utility                  6    | .   .   2   .   2   .   2   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   
Parts Attached             31   | 2   10  .   1   7   5   6   .   
  Power                    4    | .   2   .   .   2   .   .   .   
    Engine                 3    | .   2   .   .   1   .   .   .   
    Core                   1    | .   .   .   .   1   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               8    | .   5   .   1   .   2   .   .   
    Treads                 .    | .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 8    | .   5   .   1   .   2   .   .   
  Utility                  11   | .   .   .   .   3   2   6   .   
    Device                 2    | .   .   .   .   .   2   .   .   
    Storage                1    | .   .   .   .   .   .   1   .   
    Processor              6    | .   .   .   .   3   .   3   .   
    Hackware               2    | .   .   .   .   .   .   2   .   
    Protection             .    | .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   8    | 2   3   .   .   2   1   .   .   
    Energy Gun             3    | 1   2   .   .   .   .   .   .   
    Energy Cannon          1    | .   .   .   .   .   1   .   .   
    Ballistic Gun          4    | 1   1   .   .   2   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   .   1   1   .   .   
Parts Lost                 8    | .   .   .   .   .   3   5   .   
  Power                    .    | .   .   .   .   .   .   .   .   
  Propulsion               3    | .   .   .   .   .   2   1   .   
  Utility                  4    | .   .   .   .   .   1   3   .   
  Weapon                   1    | .   .   .   .   .   .   1   .   
  Highest Loss Streak      3    | .   .   .   .   .   3   2   .   
Average Slot Usage (%)     54   | .   51  44  44  48  49  61  46  
  Engine                   3    | .   8   11  11  2   .   .   .   
  Flight                   11   | .   17  22  22  18  13  5   .   
  Device                   1    | .   .   .   .   .   1   3   .   
  Storage                  2    | .   .   .   .   .   .   5   .   
  Processor                20   | .   .   .   .   13  21  33  38  
  Hackware                 3    | .   .   .   .   .   .   6   7   
  Energy Gun               3    | .   11  11  11  .   .   .   .   
  Ballistic Gun            6    | .   13  .   .   9   9   5   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             10   | 3   10  10  10  10  10  5   .   
  Greatest Support         10   | 3   10  10  10  10  10  5   3   
  Greatest Overweight (x)  .    | .   .   .   .   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   
Largest Inventory Capacity 4    | 4   4   4   4   4   4   4   4   
  Average Capacity         4    | 4   4   4   4   4   4   4   4   
  Most Carried             4    | 2   4   4   3   4   4   4   3   
  Average Carried          3    | 1   3   3   3   3   3   3   3   
  Final Capacity           4    | 4   4   4   4   4   4   4   4   
  Final Carried            4    | 2   4   3   3   4   3   3   3   

 Class Distribution 
--------------------
 89% | Mutant
 10% | Hacker-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -9/Mines
 Mutant | -8/Materials
 Mutant | -8/Storage
 Mutant | -7/Factory
 Mutant | -7/Lower Caves

 Resources                      | -11 -10 -9  -9  -8  -8  -7  -7  
-----------                Run  | Scr Mat Mat Min Mat Sto Fac Low 
Matter Collected           525  | 220 73  .   .   109 .   123 .   
  Remotely                 .    | .   .   .   .   .   .   .   .   
Salvage Created            184  | .   184 .   .   .   .   .   .   
  Parts                    17   | .   17  .   .   .   .   .   .   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   
Recyclers Shooed           2    | .   2   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  -8  -7  -7  
-------                    Run  | Scr Mat Mat Min Mat Sto Fac Low 
Combat Hostiles Destroyed  6    | .   6   .   .   .   .   .   .   
  Guns                     6    | .   6   .   .   .   .   .   .   
Classes Destroyed          3    | .   3   .   .   .   .   .   .   
  Recycler                 1    | .   1   .   .   .   .   .   .   
  Operator                 1    | .   1   .   .   .   .   .   .   
  Swarmer                  6    | .   6   .   .   .   .   .   .   
Best Kill Streak           3    | .   3   .   .   .   .   .   .   
  Combat Bots Only         3    | .   3   .   .   .   .   .   .   
Max Kills in Single Turn   1    | .   1   .   .   .   .   .   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11 -10 -9  -9  -8  -8  -7  -7  
--------                   Run  | Scr Mat Mat Min Mat Sto Fac Low 
Damage Taken               1634 | .   208 176 .   102 228 862 58  
  Core                     1032 | .   128 68  .   46  78  654 58  
  Absorbed by Shields      25   | .   .   .   .   .   .   25  .   
Core Remaining (%)         77   | 100 48  .   83  .   77  .   .   
Volleys Fired              29   | .   23  2   .   4   .   .   .   
  Largest                  2    | .   2   1   .   1   .   .   .   
  Hottest                  60   | .   60  45  .   25  .   .   .   
Shots Fired                52   | .   46  2   .   4   .   .   .   
  Gun                      52   | .   46  2   .   4   .   .   .   
  Cannon                   .    | .   .   .   .   .   .   .   .   
  Launcher                 .    | .   .   .   .   .   .   .   .   
  Special                  .    | .   .   .   .   .   .   .   .   
  Kinetic                  27   | .   23  .   .   4   .   .   .   
  Thermal                  .    | .   .   .   .   .   .   .   .   
  Explosive                .    | .   .   .   .   .   .   .   .   
  Electromagnetic          25   | .   23  2   .   .   .   .   .   
  Robot Hit Streak         4    | .   4   1   .   4   .   .   .   
  Robot Miss Streak        3    | .   3   1   .   1   .   .   .   
  Penetration Max          .    | .   .   .   .   .   .   .   .   
  Secondary Targets        2    | .   2   .   .   .   .   .   .   
    Max Gunslinging Chain  1    | .   1   .   .   .   .   .   .   
Shots Hit Robots           27   | .   22  2   .   3   .   .   .   
  Core Hits                12   | .   10  .   .   1   .   1   .   
  Critical Hits            .    | .   .   .   .   .   .   .   .   
  Critical Kills           .    | .   .   .   .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   .   .   .   
Melee Attacks              .    | .   .   .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   .   .   .   
Damage Inflicted           292  | .   222 8   .   46  .   16  .   
  Guns                     244  | .   190 8   .   46  .   .   .   
  Cannons                  .    | .   .   .   .   .   .   .   .   
  Explosions               32   | .   32  .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   
  Ramming                  16   | .   .   .   .   .   .   16  .   
  Kinetic                  61   | .   15  .   .   46  .   .   .   
  Thermal                  32   | .   32  .   .   .   .   .   .   
  Explosive                .    | .   .   .   .   .   .   .   .   
  Electromagnetic          183  | .   175 8   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   .   .   
Highest Corruption         8    | .   1   .   .   .   .   6   8   
  Average Corruption       3    | .   1   .   .   .   .   5   8   
  Corruption Purged        .    | .   .   .   .   .   .   .   .   
  Effects                  6    | .   1   .   .   .   .   3   2   
    Message Errors         2    | .   .   .   .   .   .   1   1   
    Matter Fused           2    | .   .   .   .   .   .   1   1   
    Heat Flow Errors       1    | .   .   .   .   .   .   1   .   
    Targeting Errors       1    | .   1   .   .   .   .   .   .   
Overload Shots             .    | .   .   .   .   .   .   .   .   
Overflow Damage            .    | .   .   .   .   .   .   .   .   
  Projectiles              .    | .   .   .   .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   
Knockbacks                 .    | .   .   .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   .   .   .   
Self-Inflicted Damage      8    | .   .   .   .   .   .   8   .   
  Shots                    .    | .   .   .   .   .   .   .   .   
  Rammed                   1    | .   .   .   .   .   .   1   .   
Targets Rammed             1    | .   .   .   .   .   .   1   .   
  Kicked                   .    | .   .   .   .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   .   .   .   
Highest Temperature        87   | .   60  4   .   5   .   87  .   
  Average Temperature      17   | .   17  3   .   3   .   53  .   
  Received Heat Transfer   348  | .   .   78  .   9   117 135 9   
Siege Activations          .    | .   .   .   .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   .   .   
  Parts Melted             .    | .   .   .   .   .   .   .   .   
  Heat Transferred         50   | .   50  .   .   .   .   .   .   
Parts Sabotaged            .    | .   .   .   .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   .   .   .   
Power Chain Reactions      1    | .   1   .   .   .   .   .   .   
Missiles Intercepted       .    | .   .   .   .   .   .   .   .   

 Alert                          | -11 -10 -9  -9  -8  -8  -7  -7  
-------                    Run  | Scr Mat Mat Min Mat Sto Fac Low 
Peak Influence             296  | .   296 174 67  134 110 250 .   
  Average Influence        117  | .   179 152 67  79  76  110 .   
Maximum Alert Level        1    | .   1   .   .   .   .   1   .   
  Low Security (%)         86   | 100 60  100 100 100 100 87  .   
  Level 1                  13   | .   39  .   .   .   .   12  .   
  Level 2                  .    | .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          19   | .   2   3   .   2   5   7   .   
  Investigation            9    | .   1   1   .   1   2   4   .   
  Extermination            .    | .   .   .   .   .   .   .   .   
  Reinforcement            9    | .   1   2   .   1   3   2   .   
  Assault                  1    | .   .   .   .   .   .   1   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -8  -7  -7  
---------                  Run  | Scr Mat Mat Min Mat Sto Fac Low 
Distress Signals           9    | .   1   1   .   4   2   1   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              111  | .   14  18  .   22  13  39  5   
  Peak Tracking Total      18   | .   6   16  .   18  9   9   5   
  Tactical Retreats        13   | .   2   1   .   1   2   7   .   

 Traps                          | -11 -10 -9  -9  -8  -8  -7  -7  
-------                    Run  | Scr Mat Mat Min Mat Sto Fac Low 
Traps Triggered            4    | .   .   .   .   .   1   3   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -8  -7  -7  
----------                 Run  | Scr Mat Mat Min Mat Sto Fac Low 
Machines Disabled          1    | .   1   .   .   .   .   .   .   
  Max in Single Turn       1    | .   1   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   1   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       1    | .   .   .   .   .   .   1   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -8  -7  -7  
---------                  Run  | Scr Mat Mat Min Mat Sto Fac Low 
Machines Accessed          35   | .   6   4   .   5   8   12  .   
  Terminals                26   | .   5   3   .   3   8   7   .   
  Fabricators              3    | .   .   .   .   .   .   3   .   
  Repair Stations          2    | .   1   .   .   1   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              3    | .   .   1   .   1   .   1   .   
  Garrison Access          1    | .   .   .   .   .   .   1   .   
Total Hacks                111  | .   17  13  .   13  29  39  .   
  Successful               51   | .   9   7   .   9   13  13  .   
  Failed                   60   | .   8   6   .   4   16  26  .   
    Catastrophic           8    | .   1   .   .   1   .   6   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   76   | .   10  9   .   9   26  22  .   
  Terminals                85   | .   15  9   .   9   29  23  .   
  Fabricators              9    | .   .   .   .   .   .   9   .   
  Repair Stations          4    | .   2   .   .   2   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              11   | .   .   4   .   2   .   5   .   
  Garrison Access          2    | .   .   .   .   .   .   2   .   
Terminal Hacks             24   | .   5   2   .   2   10  5   .   
  Part Schematic           4    | .   .   .   .   1   3   .   .   
  Robot Analysis           1    | .   1   .   .   .   .   .   .   
  Prototype ID Bank        1    | .   1   .   .   .   .   .   .   
  Open Door                2    | .   .   .   .   .   2   .   .   
  Level Access Points      2    | .   1   .   .   .   1   .   .   
  Branch Access Points     1    | .   .   .   .   .   .   1   .   
  Terminal Index           5    | .   1   1   .   1   1   1   .   
  Recycling Unit Index     1    | .   .   .   .   .   .   1   .   
  Locate Traps             1    | .   .   .   .   .   .   1   .   
  Recall Investigation     4    | .   1   1   .   .   1   1   .   
  Recall Reinforcements    1    | .   .   .   .   .   1   .   .   
  Registered Components    1    | .   .   .   .   .   1   .   .   
Fabricator Hacks           4    | .   .   .   .   .   .   4   .   
  Load Schematic           2    | .   .   .   .   .   .   2   .   
  Build                    2    | .   .   .   .   .   .   2   .   
Repair Station Hacks       4    | .   2   .   .   2   .   .   .   
  Scan Component           2    | .   1   .   .   1   .   .   .   
  Repair                   2    | .   1   .   .   1   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   
Scanalyzer                 7    | .   .   4   .   2   .   1   .   
  Insert Component         4    | .   .   2   .   1   .   1   .   
  Analyze                  3    | .   .   2   .   1   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   
Unauthorized Hacks         12   | .   2   1   .   3   3   3   .   
  Terminals                10   | .   2   1   .   3   3   1   .   
    Track                  1    | .   1   .   .   .   .   .   .   
    Botnet                 8    | .   1   1   .   3   2   1   .   
    Operators              1    | .   .   .   .   .   1   .   .   
  Fabricators              1    | .   .   .   .   .   .   1   .   
    Overload               1    | .   .   .   .   .   .   1   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   1   .   
    Extract                1    | .   .   .   .   .   .   1   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   1   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         33   | .   5   4   .   5   8   11  .   
  Full Trace Events        7    | .   1   2   .   1   1   2   .   
  Feedback Events          1    | .   1   .   .   .   .   .   .   
    Corruption             1    | .   1   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   8    | .   .   2   .   2   3   1   .   
  Parts Built              2    | .   .   .   .   .   .   2   .   
    Matter                 292  | .   .   .   .   .   .   292 .   
    Time                   72   | .   .   .   .   .   .   72  .   
  Total Part Build Rating  6    | .   .   .   .   .   .   6   .   
Parts Repaired             2    | .   1   .   .   1   .   .   .   
  Time                     58   | .   26  .   .   32  .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           4    | .   .   2   .   1   .   1   .   
  Part Schematics Acquired 3    | .   .   2   .   1   .   .   .   
  Parts Damaged            1    | .   .   1   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -8  -7  -7  
------------               Run  | Scr Mat Mat Min Mat Sto Fac Low 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    3    | .   .   .   .   .   .   3   .   
  Machine Destruction      3    | .   .   .   .   .   .   3   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -8  -7  -7  
--------                   Run  | Scr Mat Mat Min Mat Sto Fac Low 
Total Allies               .    | .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -8  -7  -7  
-------                    Run  | Scr Mat Mat Min Mat Sto Fac Low 
Robot Analysis Total       1    | .   1   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   -8   -7   -7   
-------------              Run  | Scr  Mat  Mat  Min  Mat  Sto  Fac  Low  
Turns Passed               1307 | 33   241  121  24   171  87   569  61   
Spaces Moved               2511 | 52   276  300  60   320  182  1215 106  
  Core                     485  | 52   72   .    .    .    .    255  106  
  Treads                   .    | .    .    .    .    .    .    .    .    
  Legs                     .    | .    .    .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    
  Flight                   2026 | .    204  300  60   320  182  960  .    
  Fastest Speed            37   | 50   37   37   37   37   37   40   50   
  Average Speed            40   | 50   40   37   37   37   38   42   50   
  Slowest Speed            50   | 50   50   37   37   37   40   50   50   
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            37   | .    6    7    1    6    6    11   .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    
Exploration Rate (%)       28   | 3    47   32   18   31   38   37   25   
  Regions Visited          7
    Branch Regions         3
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    
  Known Exits Taken        4    | .    1    .    .    1    1    1    .    
  Unknown Exits Taken      3    | 1    .    1    1    .    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    
Terrain Destroyed          2    | .    2    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    .    .    
  AOE                      2    | .    2    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -8   -8   -7   -7   
---------                  Run  | Scr  Mat  Mat  Min  Mat  Sto  Fac  Low  
Total                      2710 | 57   364  300  59   363  194  1259 114  
  Wait                     126  | .    42   5    .    33   5    33   8    
  Move                     2434 | 51   265  286  57   307  169  1193 106  
  Hop                      34   | .    4    6    1    6    6    11   .    
  Pick Up                  18   | 3    8    .    .    1    3    3    .    
  Fast Attach              18   | 2    4    .    .    6    2    4    .    
  Attach                   6    | .    1    .    .    1    2    2    .    
  Detach                   5    | .    1    .    .    3    1    .    .    
  Swap                     7    | .    5    .    1    .    1    .    .    
  Drop                     21   | 1    11   1    .    2    5    1    .    
  Fire                     29   | .    23   2    .    4    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    
  Escape Stasis            12   | .    .    .    .    .    .    12   .    
  Rewire                   .    | .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-9/Materials
-9/Mines (discovered 2 exits: *Mat / [*Exi])
-8/Materials
-8/Storage
-7/Factory (discovered 2 exits: *Low x2)
-7/Lower Caves

 History 
---------
 Turn | Location       | Event
    7 | -11/Scrapyard  | Discovered new exit (range 16)
   34 | -11/Scrapyard  | Entered Materials
  140 | -10/Materials  | Discovered new exit (range 14)
  191 | -10/Materials  | Core integrity fell below 50%
  196 | -10/Materials  | Identified exit to Materials
  239 | -10/Materials  | Repaired EM Pulse Gun
  275 | -10/Materials  | Entered another Materials area
  275 | -9/Materials   | Evolved 2 slots: Utility x2
  311 | -9/Materials   | Build established: Mutant
  373 | -9/Materials   | Discovered new exit (range 7)
  396 | -9/Materials   | Entered Mines
  402 | -9/Mines       | Deemed a non-threat by the Exiles lab entrance
  402 | -9/Mines       | Discovered new exit (range 5)
  417 | -9/Mines       | Discovered new exit (range 7)
  420 | -9/Mines       | Entered Materials
  420 | -8/Materials   | Evolved 2 slots: Utility x2
  459 | -8/Materials   | Repaired Imp. Ion Engine
  590 | -8/Materials   | Discovered new exit (range 3)
  591 | -8/Materials   | Identified exit to Storage
  591 | -8/Materials   | Entered Storage
  629 | -8/Storage     | Identified exit to Factory
  665 | -8/Storage     | Lost 3 parts (2n1u)
  678 | -8/Storage     | Entered Factory
  678 | -7/Factory     | Evolved 2 slots: Utility x2
  869 | -7/Factory     | Fabricated System Shield?
  974 | -7/Factory     | Fabricated System Shield?
 1095 | -7/Factory     | Identified exit to Lower Caves
 1200 | -7/Factory     | Core integrity fell below 50%
 1225 | -7/Factory     | Core integrity fell below 20%
 1247 | -7/Factory     | Entered Lower Caves
 1308 | -7/Lower Caves | Destroyed by P-60 Hacker with Shock Rifle

 Last Messages 
---------------
01221_ Field strength at 14.
01222_ Field strength at 8.
01223_ Field strength at 2.
01224_ Stasis field depleted.
01227_ Power Conduit explodes.
01227_ G-47 Trooper destroyed.
01227_ ALERT: Garrison Access compromised, dispatching assault squad.
01227_ Garrison Access disabled.
01227_ Relay Coupler [Grunt] tumbles out of Garrison Access.
01227_ Relay Coupler [NC] tumbles out of Garrison Access.
01227_ Relay Coupler [Demolisher] tumbles out of Garrison Access.
01227_ S-27 Virus destroyed. <x2>
01231_ U-05 Engineer lays Concrete.
01244_ System corrupted: Heat flow error (+121).
01247_ Slammed into Y-54 Guardian.
01247_ Destabilizing: System corrupted (+2).
LOCATION=LOWER CAVES
GOAL=ESCAPE
01261_ %34B681FGJOS QV QL1YG0SYVOY0T%AO/QCKLR
01300_ System corrupted: Matter fused (-5).

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          14
Energy Capacity            400
Matter Stores              300
Matter Capacity            300
Sight Range                22
Terrain Scan Density       85
Evasion (%)                68
Targeting Accuracy         6
Core Analysis              6
Defensive Hacking          20

 Item Schematics 
-----------------
               VTOL Module | -9/Materials | Scanalyzed
                EM Shotgun | -9/Materials | Scanalyzed
             System Shield | -8/Materials | Hacked
              Enh. Autogun | -8/Materials | Scanalyzed
             Hacking Suite | -8/Storage   | Hacked
         Lgt. Nuclear Core | -8/Storage   | Hacked
 Imp. Propulsion Shielding | -8/Storage   | Hacked
 Imp. Field Recycling Unit | -7/Factory   | Extracted

 Robot Schematics 
------------------
None

 Fabricated
------------
 System Shield | x1 | -7/Factory 
 System Shield | x1 | -7/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              FortressAntigravSink
  Manual?         0
Play Time         00:31:10
  Cumulative      57.9 hours
  Start           2020.07.21 @ 15:25:29
  End             2020.07.21 @ 15:56:45
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          75
  Rogue           75
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             41
Gallery%          54
Achievement%      41
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 492e4be9-aea2-4507-8307-e4ae41f5a01f