Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.07.21 @ 15:56:45 Player: Mr.Manatee Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (8) 40 Value Destroyed (92) 92 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3112 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 294/300 Energy 98/100 System Corruption 8% Temperature Cool (0) Movement Core (50) Location -7/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (8) ------ Enhanced Optical Array Improved Signal Interpreter Terrain Scan Processor Improved Targeting Computer Core Analyzer System Shield > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Improved Ion Engine Improved Cooling System Improved ECM Suite Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- VTOL Module > --- UTILITY ---------- Compact Battery Enhanced Optical Array Improved Signal Interpreter Terrain Scan Processor Improved Targeting Computer Core Analyzer Maneuvering Thrusters System Shield > --- WEAPON ----------- Enhanced Autogun > --- INVENTORY -------- Improved Ion Engine Improved Cooling System Advanced Sensor Array Improved ECM Suite [Rating: 30] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Nuclear Core Propulsion VTOL Module Flight Unit VTOL Module Utility Terrain Scan Processor Device Maneuvering Thrusters Storage Compact Battery Processor Terrain Scan Processor Hackware System Shield Weapon Enhanced Autogun Energy Gun EM Pulse Gun Energy Cannon Ion Burst Cannon Ballistic Gun Enhanced Autogun Build | -11 -10 -9 -9 -8 -8 -7 -7 ------- Run | Scr Mat Mat Min Mat Sto Fac Low Slots Evolved 6 | . . 2 . 2 . 2 . Power . | . . . . . . . . Propulsion . | . . . . . . . . Utility 6 | . . 2 . 2 . 2 . Weapon . | . . . . . . . . Parts Attached 31 | 2 10 . 1 7 5 6 . Power 4 | . 2 . . 2 . . . Engine 3 | . 2 . . 1 . . . Core 1 | . . . . 1 . . . Reactor . | . . . . . . . . Propulsion 8 | . 5 . 1 . 2 . . Treads . | . . . . . . . . Leg . | . . . . . . . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight 8 | . 5 . 1 . 2 . . Utility 11 | . . . . 3 2 6 . Device 2 | . . . . . 2 . . Storage 1 | . . . . . . 1 . Processor 6 | . . . . 3 . 3 . Hackware 2 | . . . . . . 2 . Protection . | . . . . . . . . Artifact . | . . . . . . . . Weapon 8 | 2 3 . . 2 1 . . Energy Gun 3 | 1 2 . . . . . . Energy Cannon 1 | . . . . . 1 . . Ballistic Gun 4 | 1 1 . . 2 . . . Ballistic Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . . . 1 1 . . Parts Lost 8 | . . . . . 3 5 . Power . | . . . . . . . . Propulsion 3 | . . . . . 2 1 . Utility 4 | . . . . . 1 3 . Weapon 1 | . . . . . . 1 . Highest Loss Streak 3 | . . . . . 3 2 . Average Slot Usage (%) 54 | . 51 44 44 48 49 61 46 Engine 3 | . 8 11 11 2 . . . Flight 11 | . 17 22 22 18 13 5 . Device 1 | . . . . . 1 3 . Storage 2 | . . . . . . 5 . Processor 20 | . . . . 13 21 33 38 Hackware 3 | . . . . . . 6 7 Energy Gun 3 | . 11 11 11 . . . . Ballistic Gun 6 | . 13 . . 9 9 5 . Naked Turns . | . . . . . . . . Heaviest Build 10 | 3 10 10 10 10 10 5 . Greatest Support 10 | 3 10 10 10 10 10 5 3 Greatest Overweight (x) . | . . . . . . . . Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 4 | 4 4 4 4 4 4 4 4 Average Capacity 4 | 4 4 4 4 4 4 4 4 Most Carried 4 | 2 4 4 3 4 4 4 3 Average Carried 3 | 1 3 3 3 3 3 3 3 Final Capacity 4 | 4 4 4 4 4 4 4 4 Final Carried 4 | 2 4 3 3 4 3 3 3 Class Distribution -------------------- 89% | Mutant 10% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -8/Storage Mutant | -7/Factory Mutant | -7/Lower Caves Resources | -11 -10 -9 -9 -8 -8 -7 -7 ----------- Run | Scr Mat Mat Min Mat Sto Fac Low Matter Collected 525 | 220 73 . . 109 . 123 . Remotely . | . . . . . . . . Salvage Created 184 | . 184 . . . . . . Parts 17 | . 17 . . . . . . Haulers Intercepted . | . . . . . . . . Recyclers Shooed 2 | . 2 . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -7 -7 ------- Run | Scr Mat Mat Min Mat Sto Fac Low Combat Hostiles Destroyed 6 | . 6 . . . . . . Guns 6 | . 6 . . . . . . Classes Destroyed 3 | . 3 . . . . . . Recycler 1 | . 1 . . . . . . Operator 1 | . 1 . . . . . . Swarmer 6 | . 6 . . . . . . Best Kill Streak 3 | . 3 . . . . . . Combat Bots Only 3 | . 3 . . . . . . Max Kills in Single Turn 1 | . 1 . . . . . . Gunslinging . | . . . . . . . . Exploded . | . . . . . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -7 -7 -------- Run | Scr Mat Mat Min Mat Sto Fac Low Damage Taken 1634 | . 208 176 . 102 228 862 58 Core 1032 | . 128 68 . 46 78 654 58 Absorbed by Shields 25 | . . . . . . 25 . Core Remaining (%) 77 | 100 48 . 83 . 77 . . Volleys Fired 29 | . 23 2 . 4 . . . Largest 2 | . 2 1 . 1 . . . Hottest 60 | . 60 45 . 25 . . . Shots Fired 52 | . 46 2 . 4 . . . Gun 52 | . 46 2 . 4 . . . Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 27 | . 23 . . 4 . . . Thermal . | . . . . . . . . Explosive . | . . . . . . . . Electromagnetic 25 | . 23 2 . . . . . Robot Hit Streak 4 | . 4 1 . 4 . . . Robot Miss Streak 3 | . 3 1 . 1 . . . Penetration Max . | . . . . . . . . Secondary Targets 2 | . 2 . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . Shots Hit Robots 27 | . 22 2 . 3 . . . Core Hits 12 | . 10 . . 1 . 1 . Critical Hits . | . . . . . . . . Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 292 | . 222 8 . 46 . 16 . Guns 244 | . 190 8 . 46 . . . Cannons . | . . . . . . . . Explosions 32 | . 32 . . . . . . Melee . | . . . . . . . . Ramming 16 | . . . . . . 16 . Kinetic 61 | . 15 . . 46 . . . Thermal 32 | . 32 . . . . . . Explosive . | . . . . . . . . Electromagnetic 183 | . 175 8 . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 8 | . 1 . . . . 6 8 Average Corruption 3 | . 1 . . . . 5 8 Corruption Purged . | . . . . . . . . Effects 6 | . 1 . . . . 3 2 Message Errors 2 | . . . . . . 1 1 Matter Fused 2 | . . . . . . 1 1 Heat Flow Errors 1 | . . . . . . 1 . Targeting Errors 1 | . 1 . . . . . . Overload Shots . | . . . . . . . . Overflow Damage . | . . . . . . . . Projectiles . | . . . . . . . . Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 8 | . . . . . . 8 . Shots . | . . . . . . . . Rammed 1 | . . . . . . 1 . Targets Rammed 1 | . . . . . . 1 . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 87 | . 60 4 . 5 . 87 . Average Temperature 17 | . 17 3 . 3 . 53 . Received Heat Transfer 348 | . . 78 . 9 117 135 9 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 50 | . 50 . . . . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -7 -7 ------- Run | Scr Mat Mat Min Mat Sto Fac Low Peak Influence 296 | . 296 174 67 134 110 250 . Average Influence 117 | . 179 152 67 79 76 110 . Maximum Alert Level 1 | . 1 . . . . 1 . Low Security (%) 86 | 100 60 100 100 100 100 87 . Level 1 13 | . 39 . . . . 12 . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 19 | . 2 3 . 2 5 7 . Investigation 9 | . 1 1 . 1 2 4 . Extermination . | . . . . . . . . Reinforcement 9 | . 1 2 . 1 3 2 . Assault 1 | . . . . . . 1 . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -7 -7 --------- Run | Scr Mat Mat Min Mat Sto Fac Low Distress Signals 9 | . 1 1 . 4 2 1 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 111 | . 14 18 . 22 13 39 5 Peak Tracking Total 18 | . 6 16 . 18 9 9 5 Tactical Retreats 13 | . 2 1 . 1 2 7 . Traps | -11 -10 -9 -9 -8 -8 -7 -7 ------- Run | Scr Mat Mat Min Mat Sto Fac Low Traps Triggered 4 | . . . . . 1 3 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -7 -7 ---------- Run | Scr Mat Mat Min Mat Sto Fac Low Machines Disabled 1 | . 1 . . . . . . Max in Single Turn 1 | . 1 . . . . . . Garrison Access 1 | . . . . . . 1 . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills 1 | . . . . . . 1 . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -7 -7 --------- Run | Scr Mat Mat Min Mat Sto Fac Low Machines Accessed 35 | . 6 4 . 5 8 12 . Terminals 26 | . 5 3 . 3 8 7 . Fabricators 3 | . . . . . . 3 . Repair Stations 2 | . 1 . . 1 . . . Recycling Units . | . . . . . . . . Scanalyzers 3 | . . 1 . 1 . 1 . Garrison Access 1 | . . . . . . 1 . Total Hacks 111 | . 17 13 . 13 29 39 . Successful 51 | . 9 7 . 9 13 13 . Failed 60 | . 8 6 . 4 16 26 . Catastrophic 8 | . 1 . . 1 . 6 . Database Lockouts . | . . . . . . . . Manual 76 | . 10 9 . 9 26 22 . Terminals 85 | . 15 9 . 9 29 23 . Fabricators 9 | . . . . . . 9 . Repair Stations 4 | . 2 . . 2 . . . Recycling Units . | . . . . . . . . Scanalyzers 11 | . . 4 . 2 . 5 . Garrison Access 2 | . . . . . . 2 . Terminal Hacks 24 | . 5 2 . 2 10 5 . Part Schematic 4 | . . . . 1 3 . . Robot Analysis 1 | . 1 . . . . . . Prototype ID Bank 1 | . 1 . . . . . . Open Door 2 | . . . . . 2 . . Level Access Points 2 | . 1 . . . 1 . . Branch Access Points 1 | . . . . . . 1 . Terminal Index 5 | . 1 1 . 1 1 1 . Recycling Unit Index 1 | . . . . . . 1 . Locate Traps 1 | . . . . . . 1 . Recall Investigation 4 | . 1 1 . . 1 1 . Recall Reinforcements 1 | . . . . . 1 . . Registered Components 1 | . . . . . 1 . . Fabricator Hacks 4 | . . . . . . 4 . Load Schematic 2 | . . . . . . 2 . Build 2 | . . . . . . 2 . Repair Station Hacks 4 | . 2 . . 2 . . . Scan Component 2 | . 1 . . 1 . . . Repair 2 | . 1 . . 1 . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 7 | . . 4 . 2 . 1 . Insert Component 4 | . . 2 . 1 . 1 . Analyze 3 | . . 2 . 1 . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 12 | . 2 1 . 3 3 3 . Terminals 10 | . 2 1 . 3 3 1 . Track 1 | . 1 . . . . . . Botnet 8 | . 1 1 . 3 2 1 . Operators 1 | . . . . . 1 . . Fabricators 1 | . . . . . . 1 . Overload 1 | . . . . . . 1 . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers 1 | . . . . . . 1 . Extract 1 | . . . . . . 1 . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . Used . | . . . . . . . . Hacking Detections 33 | . 5 4 . 5 8 11 . Full Trace Events 7 | . 1 2 . 1 1 2 . Feedback Events 1 | . 1 . . . . . . Corruption 1 | . 1 . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 8 | . . 2 . 2 3 1 . Parts Built 2 | . . . . . . 2 . Matter 292 | . . . . . . 292 . Time 72 | . . . . . . 72 . Total Part Build Rating 6 | . . . . . . 6 . Parts Repaired 2 | . 1 . . 1 . . . Time 58 | . 26 . . 32 . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 4 | . . 2 . 1 . 1 . Part Schematics Acquired 3 | . . 2 . 1 . . . Parts Damaged 1 | . . 1 . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -7 -7 ------------ Run | Scr Mat Mat Min Mat Sto Fac Low Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 3 | . . . . . . 3 . Machine Destruction 3 | . . . . . . 3 . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -7 -7 -------- Run | Scr Mat Mat Min Mat Sto Fac Low Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -7 -7 ------- Run | Scr Mat Mat Min Mat Sto Fac Low Robot Analysis Total 1 | . 1 . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -7 -7 ------------- Run | Scr Mat Mat Min Mat Sto Fac Low Turns Passed 1307 | 33 241 121 24 171 87 569 61 Spaces Moved 2511 | 52 276 300 60 320 182 1215 106 Core 485 | 52 72 . . . . 255 106 Treads . | . . . . . . . . Legs . | . . . . . . . . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight 2026 | . 204 300 60 320 182 960 . Fastest Speed 37 | 50 37 37 37 37 37 40 50 Average Speed 40 | 50 40 37 37 37 38 42 50 Slowest Speed 50 | 50 50 37 37 37 40 50 50 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 37 | . 6 7 1 6 6 11 . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 28 | 3 47 32 18 31 38 37 25 Regions Visited 7 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 4 | . 1 . . 1 1 1 . Unknown Exits Taken 3 | 1 . 1 1 . . . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 2 | . 2 . . . . . . Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE 2 | . 2 . . . . . . Actions | -11 -10 -9 -9 -8 -8 -7 -7 --------- Run | Scr Mat Mat Min Mat Sto Fac Low Total 2710 | 57 364 300 59 363 194 1259 114 Wait 126 | . 42 5 . 33 5 33 8 Move 2434 | 51 265 286 57 307 169 1193 106 Hop 34 | . 4 6 1 6 6 11 . Pick Up 18 | 3 8 . . 1 3 3 . Fast Attach 18 | 2 4 . . 6 2 4 . Attach 6 | . 1 . . 1 2 2 . Detach 5 | . 1 . . 3 1 . . Swap 7 | . 5 . 1 . 1 . . Drop 21 | 1 11 1 . 2 5 1 . Fire 29 | . 23 2 . 4 . . . Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 12 | . . . . . . 12 . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials -9/Mines (discovered 2 exits: *Mat / [*Exi]) -8/Materials -8/Storage -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 34 | -11/Scrapyard | Entered Materials 140 | -10/Materials | Discovered new exit (range 14) 191 | -10/Materials | Core integrity fell below 50% 196 | -10/Materials | Identified exit to Materials 239 | -10/Materials | Repaired EM Pulse Gun 275 | -10/Materials | Entered another Materials area 275 | -9/Materials | Evolved 2 slots: Utility x2 311 | -9/Materials | Build established: Mutant 373 | -9/Materials | Discovered new exit (range 7) 396 | -9/Materials | Entered Mines 402 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 402 | -9/Mines | Discovered new exit (range 5) 417 | -9/Mines | Discovered new exit (range 7) 420 | -9/Mines | Entered Materials 420 | -8/Materials | Evolved 2 slots: Utility x2 459 | -8/Materials | Repaired Imp. Ion Engine 590 | -8/Materials | Discovered new exit (range 3) 591 | -8/Materials | Identified exit to Storage 591 | -8/Materials | Entered Storage 629 | -8/Storage | Identified exit to Factory 665 | -8/Storage | Lost 3 parts (2n1u) 678 | -8/Storage | Entered Factory 678 | -7/Factory | Evolved 2 slots: Utility x2 869 | -7/Factory | Fabricated System Shield? 974 | -7/Factory | Fabricated System Shield? 1095 | -7/Factory | Identified exit to Lower Caves 1200 | -7/Factory | Core integrity fell below 50% 1225 | -7/Factory | Core integrity fell below 20% 1247 | -7/Factory | Entered Lower Caves 1308 | -7/Lower Caves | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 01221_ Field strength at 14. 01222_ Field strength at 8. 01223_ Field strength at 2. 01224_ Stasis field depleted. 01227_ Power Conduit explodes. 01227_ G-47 Trooper destroyed. 01227_ ALERT: Garrison Access compromised, dispatching assault squad. 01227_ Garrison Access disabled. 01227_ Relay Coupler [Grunt] tumbles out of Garrison Access. 01227_ Relay Coupler [NC] tumbles out of Garrison Access. 01227_ Relay Coupler [Demolisher] tumbles out of Garrison Access. 01227_ S-27 Virus destroyed. 01231_ U-05 Engineer lays Concrete. 01244_ System corrupted: Heat flow error (+121). 01247_ Slammed into Y-54 Guardian. 01247_ Destabilizing: System corrupted (+2). LOCATION=LOWER CAVES GOAL=ESCAPE 01261_ %34B681FGJOS QV QL1YG0SYVOY0T%AO/QCKLR 01300_ System corrupted: Matter fused (-5). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????###??????????????????????????? | | ????????????????????# #??????????????????????????? | | ???????????????????## ##?????????????????????????? | | ??????????????????## ##????????????????????????? | | ??????????????????# ##???????????????????????? | | ??????????????????# ##?????????????????? # ? | | ??????????????????# #????????????????? ? | | ??????????????????### #???????????????? | | ??????????????????### #????????????????? | | ?????????????????## @###?####?????????? | | ?????????????????# ### #??????????? | | ?????????????????# #?####?????? | | ?????????????????## p ### ##?????# | | ??????????????????#### ##????# | | ?????????????????????# ##### #????? | | ?????????????????????# g####?# ###?????# | | ?????????????????????# #?# #### #??# # | | ?????????????????????##### #?# #??# # | | ?????????????????????????# #??# #?## # | | ?????????????????????????# ##### ######?# | | ????????????????????????## ###???## | | ???????????????????????## #??## # | | ??????????????????????## ####### ##??# | | ??????????????????????# #####?## ####### | | ??????????????????????## #??# # | | ??????????????#????????## #### #??# | | ?????????????## ?????## #???????########### # | | ?????????????# ### #????????????????# # | | ????????????# #???????????????# | | ????????????# ### #######?????????????? | | ?????????????????????????????????????????? # | | ????????????????????????????????????????? # ## # | | ????????????????????????????????????????#? ##??#? | | ?????????????????????????????????????????###?????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 14 Energy Capacity 400 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 85 Evasion (%) 68 Targeting Accuracy 6 Core Analysis 6 Defensive Hacking 20 Item Schematics ----------------- VTOL Module | -9/Materials | Scanalyzed EM Shotgun | -9/Materials | Scanalyzed System Shield | -8/Materials | Hacked Enh. Autogun | -8/Materials | Scanalyzed Hacking Suite | -8/Storage | Hacked Lgt. Nuclear Core | -8/Storage | Hacked Imp. Propulsion Shielding | -8/Storage | Hacked Imp. Field Recycling Unit | -7/Factory | Extracted Robot Schematics ------------------ None Fabricated ------------ System Shield | x1 | -7/Factory System Shield | x1 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FortressAntigravSink Manual? 0 Play Time 00:31:10 Cumulative 57.9 hours Start 2020.07.21 @ 15:25:29 End 2020.07.21 @ 15:56:45 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 75 Rogue 75 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 41 Gallery% 54 Achievement% 41 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 492e4be9-aea2-4507-8307-e4ae41f5a01f