Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.22 @ 21:09:31 Player: Jekonmo Result: Destroyed self with Rocket Launcher Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (80) 400 Value Destroyed (2242) 2242 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (268) 268 TOTAL SCORE: 4490 Bonus ------- High Alert Combat Kills 68 Entered Garrisons 200 Cogmind --------- Core Integrity 0/400 Matter 191/300 Energy 278/280 System Corruption 1% Temperature Cool (0) Movement Rolling (215) Ox9 Location -9/Garrison Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (2) --- Wheel > --- UTILITY (3) ------ Huge Storage Unit Targeting Computer > --- WEAPON (3) ------- Makeshift Shrapnel Gun Rocket Launcher > --- INVENTORY (25) --- Light Ion Engine Improved Ion Engine Compact Wheel Large Storage Unit High-capacity Battery (250) Large Matter Pod (150) Experimental Sensor Array Hardened Light Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating Authchip [R/Combat] Authchip [Weapon] Improved EM Shotgun Improved EM Shotgun Pulse Rifle Pulse Rifle Light EM Pulse Cannon Light EM Pulse Cannon Light EM Pulse Cannon Particle Cannon Particle Cannon Advanced Beam Cannon Advanced Beam Cannon Tiamat Bomb Trap Tiamat Bomb Trap Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Large Storage Unit Experimental Sensor Array Light Armor Plating > --- WEAPON ----------- Improved EM Shotgun Improved EM Shotgun Makeshift Shrapnel Gun > --- INVENTORY -------- Medium Storage Unit Huge Storage Unit High-capacity Battery Large Matter Pod Targeting Computer Melee Analysis Suite Medium Armor Plating Hardened Light Armor Plating EM Pulse Gun Improved EM Shotgun Light EM Pulse Cannon Light Cannon Grenade Launcher [Rating: 27] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Light Treads Treads Light Treads Wheel Wheel Utility Light Armor Plating Device Experimental Sensor Array Storage Medium Storage Unit Processor Targeting Computer Protection Light Armor Plating Weapon Improved EM Shotgun Energy Gun Improved EM Shotgun Energy Cannon Light EM Pulse Cannon Ballistic Gun Makeshift Shrapnel Gun Ballistic Cannon Light Cannon Launcher Rocket Launcher Build | -11 -10 -10 -9 -9 -9 ------- Run | Yrd Mat Min Mat Sto Gar Slots Evolved 2 | . . . 2 . . Power . | . . . . . . Propulsion . | . . . . . . Utility 1 | . . . 1 . . Weapon 1 | . . . 1 . . Parts Attached 65 | 6 13 5 23 15 3 Power 11 | 1 1 1 5 3 . Engine 11 | 1 1 1 5 3 . Core . | . . . . . . Reactor . | . . . . . . Propulsion 8 | 2 2 . 1 2 1 Treads 2 | . 2 . . . . Leg . | . . . . . . Wheel 6 | 2 . . 1 2 1 Hover . | . . . . . . Flight . | . . . . . . Utility 17 | 1 4 3 8 1 . Device 3 | . 1 . 2 . . Storage 6 | 1 1 2 2 . . Processor 2 | . 1 . . 1 . Hackware . | . . . . . . Protection 6 | . 1 1 4 . . Artifact . | . . . . . . Weapon 29 | 2 6 1 9 9 2 Energy Gun 15 | 2 3 . 6 4 . Energy Cannon 2 | . . . 1 1 . Ballistic Gun 3 | . . 1 1 1 . Ballistic Cannon 3 | . 1 . . 1 1 Launcher 6 | . 2 . 1 2 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 4 | . . . 2 2 . Parts Lost 14 | . 4 . 5 2 3 Power 3 | . 1 . 1 1 . Propulsion 5 | . 2 . 1 1 1 Utility 3 | . 1 . 1 . 1 Weapon 3 | . . . 2 . 1 Highest Loss Streak 4 | . 4 . 4 1 2 To Critical Strikes . | . . . . . . Average Slot Usage (%) 95 | . 96 100 95 95 76 Engine 11 | . 13 14 10 9 11 Treads 16 | . 19 28 16 . . Wheel 6 | . 7 . 3 20 12 Device 4 | . 2 . 10 1 . Storage 12 | . 14 14 11 11 11 Processor 2 | . 3 . . 9 11 Protection 10 | . 5 14 11 11 1 Energy Gun 14 | . 23 . 16 16 2 Energy Cannon 2 | . . . 4 3 2 Ballistic Gun 7 | . . 13 6 10 11 Ballistic Cannon 6 | . 3 14 5 1 5 Peak Build Rating 27 | 6 7 11 27 24 24 Average Rating 16 | 3 6 10 22 21 19 On Entrance 11 | . 6 7 11 21 24 Naked Turns . | . . . . . . Heaviest Build 102 | 14 20 21 102 102 102 Greatest Support 49 | 20 40 40 49 32 32 Greatest Overweight (x) 9 | . 3 . 9 9 9 Average Overweight (x) 1 | . . . 2 2 8 Largest Inventory Capacity 25 | 8 10 25 25 25 25 Average Capacity 15 | 7 8 10 17 25 25 Most Carried 25 | 5 9 10 21 25 25 Average Carried 13 | 1 6 8 14 22 23 Final Capacity 25 | 8 10 10 25 25 25 Final Carried 25 | 1 8 10 20 23 25 Class Distribution -------------------- 45% | Mutant 38% | Tank 16% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Gunner | -9/Storage Gunner | -9/Garrison Resources | -11 -10 -10 -9 -9 -9 ----------- Run | Yrd Mat Min Mat Sto Gar Matter Collected 1653 | 259 342 128 647 226 51 Remotely . | . . . . . . Salvage Created 2607 | . 553 64 1539 367 84 Parts 172 | . 42 14 89 20 7 Haulers Intercepted 1 | . . . 1 . . Recyclers Shooed 2 | . 1 . 1 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -9 -9 ------- Run | Yrd Mat Min Mat Sto Gar Combat Hostiles Destroyed 59 | . 11 6 30 9 3 Guns 41 | . 7 4 21 6 3 Cannons 10 | . . 2 7 1 . AOE 8 | . 4 . 2 2 . Classes Destroyed 9 | . 5 . 4 . . Worker 1 | . 1 . . . . Builder 7 | . 3 . 3 1 . Hauler 1 | . . . 1 . . Recycler 1 | . . . 1 . . Operator 2 | . . . 2 . . Watcher 9 | . 3 . 5 1 . Swarmer 14 | . 3 6 4 1 . Grunt 34 | . 8 . 18 5 3 Sentry 11 | . . . 8 3 . Best Kill Streak 6 | . 4 3 6 3 3 Combat Bots Only 4 | . 4 3 4 2 3 Max Kills in Single Turn 2 | . 2 2 2 2 1 Gunslinging . | . . . . . . Exploded 2 | . 1 . 1 2 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -9 -------- Run | Yrd Mat Min Mat Sto Gar Hostile Shots Fired 218 | . 34 16 113 23 32 Missed 59 | . 12 7 23 10 7 Damage Taken 2384 | . 384 69 1233 252 446 Core 480 | . 76 . 244 10 150 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 62 | . . . . 62 . Core Remaining (%) 84 | 100 . 69 . . . Volleys Fired 143 | . 30 7 73 24 9 Largest 3 | . 2 2 3 3 3 Hottest 155 | . 80 59 131 155 155 Shots Fired 335 | . 58 14 176 67 20 Gun 249 | . 54 7 119 58 11 Cannon 77 | . . 7 55 7 8 Launcher 9 | . 4 . 2 2 1 Special . | . . . . . . Kinetic 129 | . . 14 83 28 4 Thermal 42 | . . . . 27 15 Explosive 9 | . 4 . 2 2 1 Electromagnetic 155 | . 54 . 91 10 . Robot Hit Streak 13 | . 9 3 9 13 3 Robot Miss Streak 8 | . 5 5 8 5 3 Penetration Max . | . . . . . . Secondary Targets 1 | . . . 1 . . Max Gunslinging Chain 1 | . . . 1 . . Shots Hit Robots 211 | . 30 8 125 37 11 Core Hits 135 | . 32 8 72 19 4 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 3 | . . 1 1 1 . Blast 3 | . . 1 1 1 . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4793 | . 1108 137 2549 805 194 Guns 2937 | . 418 82 1636 627 174 Cannons 780 | . . 55 627 78 20 Explosions 1076 | . 690 . 286 100 . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 1648 | . . 137 1049 391 71 Thermal 767 | . 165 . 205 274 123 Explosive 239 | . 158 . 81 . . Electromagnetic 2139 | . 785 . 1214 140 . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 1 | . 1 1 1 1 1 Average Corruption 1 | . 1 1 1 1 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 31 | . 8 6 5 9 3 Message Errors 5 | . 2 1 . 2 . Matter Fused 11 | . 4 4 2 . 1 Heat Flow Errors 6 | . 1 . 1 4 . Energy Discharges 5 | . 1 . 2 1 1 Misfires 1 | . . . . 1 . Alerts 2 | . . 1 . 1 . Weapon Failures 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 55 | . 16 . 26 13 . Projectiles . | . . . . . . Explosions 55 | . 16 . 26 13 . Melee . | . . . . . . Knockbacks 4 | . . . 2 2 . Impact . | . . . . . . Kinetic 4 | . . . 2 2 . Secondary . | . . . . . . Self-Inflicted Damage 308 | . 104 . 61 94 49 Shots 11 | . 4 . 3 3 1 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 588 | . 256 18 311 501 588 Average Temperature 108 | . 52 7 84 144 311 Received Heat Transfer 906 | . 159 . 516 81 150 Effects 19 | . . . 5 3 11 Shutdowns 5 | . . . . 2 3 Interference 7 | . . . 5 . 2 Matter Decay 1 | . . . . . 1 Short Circuit 1 | . . . . . 1 Damage (minor) 2 | . . . . 1 1 Damage (major) 2 | . . . . . 2 Damage (core) 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 9 | . 6 . 3 . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . . . . 1 Heat Transferred 1229 | . 150 . 300 520 259 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 9 | . 4 . 4 1 . Alert | -11 -10 -10 -9 -9 -9 ------- Run | Yrd Mat Min Mat Sto Gar Peak Influence 544 | . 363 209 544 405 159 Initial 209 | . . 39 . 209 119 Average 181 | . 173 47 218 280 150 Maximum Alert Level 2 | . 1 1 2 2 . Low Security (%) 52 | 100 47 87 46 15 100 Level 1 37 | . 52 12 29 75 . Level 2 10 | . . . 23 9 . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 6 | . 2 . 3 1 . Investigation 5 | . 2 . 2 1 . Extermination . | . . . . . . Reinforcement 1 | . . . 1 . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -9 -9 --------- Run | Yrd Mat Min Mat Sto Gar Distress Signals 4 | . . . 3 1 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 86 | . 17 6 45 12 6 Peak Tracking Total 5 | . 4 3 5 2 3 Tactical Retreats 12 | . 4 . 7 1 . Traps | -11 -10 -10 -9 -9 -9 ------- Run | Yrd Mat Min Mat Sto Gar Traps Triggered 5 | . 1 . 2 1 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed 7 | . 6 . 1 . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Most Traps Carried 2 | . . . . . 2 Machines | -11 -10 -10 -9 -9 -9 ---------- Run | Yrd Mat Min Mat Sto Gar Machines Disabled 14 | . 10 1 1 2 . Max in Single Turn 2 | . 2 1 1 1 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -9 -9 --------- Run | Yrd Mat Min Mat Sto Gar Machines Accessed 20 | . 9 . 8 3 . Terminals 13 | . 7 . 6 . . Fabricators . | . . . . . . Repair Stations 2 | . . . 1 1 . Recycling Units 4 | . 2 . 1 1 . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Total Hacks 42 | . 16 . 19 7 . Successful 25 | . 8 . 12 5 . Failed 17 | . 8 . 7 2 . Catastrophic 3 | . 2 . 1 . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 28 | . 14 . 14 . . Fabricators . | . . . . . . Repair Stations 8 | . . . 4 4 . Recycling Units 5 | . 2 . 1 2 . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Terminal Hacks 16 | . 7 . 9 . . Record 1 | . . . 1 . . Branch Access Points 2 | . 1 . 1 . . Emergency Access Points 4 | . 2 . 2 . . Alert Level 2 | . 1 . 1 . . Unreport Threat 1 | . . . 1 . . Locate Traps 3 | . 1 . 2 . . Disarm Traps 2 | . 1 . 1 . . Dispatch Records 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 4 | . . . 2 2 . Scan Component 3 | . . . 2 1 . Repair 1 | . . . . 1 . Recycling Unit Hacks 4 | . 1 . 1 2 . Process 1 | . . . . 1 . Report Inventory 3 | . 1 . 1 1 . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . . 1 . Unlock Access 1 | . . . . 1 . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 8 | . 2 . 4 2 . Full Trace Events 5 | . 2 . 3 . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . . . 1 . Time 44 | . . . . 44 . Parts Recycled . | . . . . . . Recycled Matter 109 | . . . . 109 . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 ------------ Run | Yrd Mat Min Mat Sto Gar Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -9 -------- Run | Yrd Mat Min Mat Sto Gar Total Allies 1 | . . 1 . . . Largest Group 1 | . . 1 1 . . Highest-Rated Group 31 | . . 31 31 . . Highest-Rated Ally 31 | . . 31 31 . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -9 ------- Run | Yrd Mat Min Mat Sto Gar Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . 1 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -9 ------------- Run | Yrd Mat Min Mat Sto Gar Turns Passed 6162 | 50 1338 1187 2432 942 213 Spaces Moved 3349 | 53 935 719 1058 501 83 Core 22 | 18 4 . . . . Treads 1980 | . 559 719 702 . . Legs . | . . . . . . Wheels 1347 | 35 372 . 356 501 83 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 80 160 140 130 145 Average Speed 157 | 69 128 160 190 142 204 Slowest Speed 240 | 80 200 160 240 215 215 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 58 | 4 98 99 91 40 19 Regions Visited 5 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . . Known Exits Taken 4 | . 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . Scrap Searched 1 | . . 1 . . . Spaces Dug . | . . . . . . Terrain Destroyed 93 | . 64 . 19 8 2 Melee . | . . . . . . Projectile 1 | . . . 1 . . AOE 92 | . 64 . 18 8 2 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -9 --------- Run | Yrd Mat Min Mat Sto Gar Total 3931 | 65 1013 740 1326 679 108 Wait 282 | . 17 3 131 120 11 Move 3344 | 52 934 718 1057 500 83 Hop . | . . . . . . Pick Up 71 | 7 15 5 28 14 2 Fast Attach 2 | . 1 . 1 . . Attach 22 | 6 5 . 6 5 . Detach . | . . . . . . Swap 41 | . 7 5 16 10 3 Drop 26 | . 4 2 14 6 . Fire 143 | . 30 7 73 24 9 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 6 exits: [*Mat x3] / *Min / *Sto x2) -9/Storage -9/Garrison History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 51 | -11/Scrapyard | Entered Materials 158 | -10/Materials | Discovered new exit (range 16) 308 | -10/Materials | Build established: Mutant 463 | -10/Materials | Lost 4 parts (1p2n1u) 609 | -10/Materials | Identified exit to Mines 739 | -10/Materials | Discovered new exit (range 13) 1008 | -10/Materials | Discovered new exit (range 14) 1052 | -10/Materials | Identified exit to Materials 1389 | -10/Materials | Entered Mines 1434 | -10/Mines | Met a Derelict bent on vengeance 1453 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1900 | -10/Mines | Learned location of Storage (-9) 2093 | -10/Mines | Discovered exit to Materials (range 7) 2240 | -10/Mines | Discovered exit to Materials (range 5) 2341 | -10/Mines | Received a Mining Laser from a helpful Derelict 2469 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 2493 | -10/Mines | Found Prototype Device 2576 | -10/Mines | Entered Materials 2576 | -9/Materials | Accompanied by 1 ally 2576 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 2648 | -9/Materials | Identified Exp. Sensor Array 2990 | -9/Materials | Discovered new exit (range 16) 2996 | -9/Materials | Build established: Tank 3603 | -9/Materials | Discovered new exit (range 10) 3658 | -9/Materials | Discovered new exit (range 16) 3910 | -9/Materials | Identified exit to Mines 3910 | -9/Materials | Identified exit to Storage 4567 | -9/Materials | Discovered new exit (range 10) 4582 | -9/Materials | Core integrity fell below 50% 4917 | -9/Materials | Lost 4 parts (1p1u2w) 5008 | -9/Materials | Entered Storage 5281 | -9/Storage | Repaired Mak. Shrapnel Gun 5335 | -9/Storage | Identified exit to Garrison 5594 | -9/Storage | Build established: Gunner 5950 | -9/Storage | Entered Garrison 5966 | -9/Garrison | Triggered checkpoint 5993 | -9/Garrison | Core integrity fell below 20% 6152 | -9/Garrison | Triggered checkpoint 6163 | -9/Garrison | Destroyed self with Rocket Launcher Last Messages --------------- 05990_ Overheating: Short circuit. 05990_ Aluminum Leg melted. 05990_ G-34 Mercenary destroyed. 05991_ Overheating: Mak. Shrapnel Gun damaged (-15). 05993_ Overheating: Core damaged (-68). 05996_ Power failure, Hvy. Ion Engine shutdown. 05997_ Acquired 23 matter. 05999_ Acquired 28 matter. 06002_ Power failure, Hvy. Ion Engine shutdown. 06116_ Triggered Hellfire Trap. 06116_ An explosion rips through the floor. 06116_ Lgt. Cannon destroyed. 06116_ Storage Shell breached. 06116_ M-14 Sweeper destroyed. 06116_ Storage Shell breached. 06122_ Acquired Tiamat Bomb Trap. 06150_ System corrupted: Matter fused (-6). 06152_ Beams of light sweep through the air. An alarm sounds. 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"""" ### #?######???????????????? | | ??????????????" ???" #?# #??????????????????????? | | ??????????????" ???" #?# #??????????????????????? | | ??????????????##???###?# ##??????????????????????? | | ???????????????????????# #???????????????????????? | | ???????????????????????! ????????????????????????? | | ???????????????????????! ????????????????????????? | | ???????????????????????#!????????????????????????? | | ???????????????????????##????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 14 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 375 Evasion (%) 50 Targeting Accuracy 5 Recoil Reduction 2 Authchip Count 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Novice Programmer Challenges ------------ None Game ------ Seed RagnarokSalvagingCapacitor Manual? 0 Play Time 00:57:54 Cumulative 5.3 hours Start 2025.03.22 @ 11:39:49 End 2025.03.22 @ 21:09:31 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 12 Rogue 12 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 7 Achievement% 9 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 2b0dcc66-1d0c-4447-a16b-9bb897d65221