Cogmind - Beta 15 @@@ ROGUE MODE // 2025.10.21 @ 15:44:32 Player: kiul Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (6) 3000 Regions Visited (9) 1800 Robots Destroyed (100) 500 Value Destroyed (3735) 3735 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 9175 Bonus ------- None Cogmind --------- Core Integrity 0/1150 Matter 91/300 Energy 10/100 System Corruption 4% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (8) ------ Improved Core Shielding > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Light Angular Momentum Engine Thunder Leg Advanced VSS Leg Medium Storage Unit Heavy Plasma Cannon Peak State ------------ > --- POWER ------------ Micro Fission Core Antimatter Reactor > --- PROPULSION ------- Myomer Leg Myomer Leg Advanced VSS Leg Advanced VSS Leg Advanced VSS Leg > --- UTILITY ---------- Improved Heat Sink Advanced Visual Processing Unit Layered Light Armor Plating Hacking Suite Improved Hacking Suite Improved System Shield Improved System Shield Improved Dynamic Insulation System > --- WEAPON ----------- High-powered Shock Rifle Tesla Rifle Cooled Plasma Rifle Advanced Plasma Cannon > --- INVENTORY -------- Thunder Leg Improved Energy Well Improved Point Defense System Improved Proton Missile Launcher Micro-nuke Launcher [Rating: 109] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Hover Unit Improved Linear Gravjet Flight Unit Nuclear Pulse Array Utility Advanced Visual Processing Unit Device Kinecellerator Storage Large Storage Unit Processor Advanced Visual Processing Unit Hackware Improved Hacking Suite Protection Hardened Medium Armor Plating Weapon Improved Assault Rifle Energy Gun Tesla Rifle Energy Cannon Advanced Plasma Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Light Cannon Launcher Rocket Launcher Slashing Weapon Great Axe Build | -11 -10 -9 -9 -8 -7 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Fac Fac Slots Evolved 12 | . . 2 . 2 2 . 2 2 2 Power 1 | . . . . . 1 . . . . Propulsion 3 | . . 1 . 1 . . . . 1 Utility 6 | . . . . 1 1 . 1 2 1 Weapon 2 | . . 1 . . . . 1 . . Parts Attached 139 | 6 3 16 . 13 8 4 37 22 30 Power 27 | 1 1 5 . 1 2 1 10 . 6 Engine 19 | 1 1 5 . 1 1 . 6 . 4 Core 7 | . . . . . 1 1 4 . 1 Reactor 1 | . . . . . . . . . 1 Propulsion 30 | 2 . 5 . 2 3 1 5 3 9 Treads 2 | . . . . . . . 2 . . Leg 23 | 2 . 5 . 2 3 1 3 . 7 Wheel . | . . . . . . . . . . Hover 1 | . . . . . . . . . 1 Flight 4 | . . . . . . . . 3 1 Utility 45 | 1 2 1 . 3 1 . 15 14 8 Device 20 | . 1 . . 1 1 . 6 9 2 Storage 6 | 1 . 1 . . . . 2 . 2 Processor 6 | . 1 . . 2 . . 2 1 . Hackware 6 | . . . . . . . . 4 2 Protection 7 | . . . . . . . 5 . 2 Artifact . | . . . . . . . . . . Weapon 37 | 2 . 5 . 7 2 2 7 5 7 Energy Gun 7 | . . . . . . . 2 1 4 Energy Cannon 3 | . . . . . . . 1 . 2 Ballistic Gun 18 | 2 . 3 . 5 2 1 4 1 . Ballistic Cannon 3 | . . 1 . 1 . . . 1 . Launcher 5 | . . 1 . 1 . 1 . 1 1 Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . 1 . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 7 | . . 1 . 1 . 1 1 1 2 Parts Lost 77 | . 1 8 2 3 . . 42 3 18 Power 16 | . 1 2 . . . . 11 . 2 Propulsion 20 | . . 3 2 1 . . 10 . 4 Utility 19 | . . . . 1 . . 10 2 6 Weapon 22 | . . 3 . 1 . . 11 1 6 Highest Loss Streak 18 | . 1 3 2 3 . . 12 3 18 To Critical Strikes 1 | . . . . . . . . . 1 Average Backups 9 | 1 7 7 12 12 14 15 13 3 4 Power 1 | . 1 . 2 2 1 1 2 . . Propulsion . | . . . . . 1 2 . 1 1 Utility 5 | . 2 4 7 6 7 8 9 1 . Weapon 1 | . 3 1 3 3 4 3 . 1 1 Tool/Special . | . . . . . . . . . . Unused Backups 17 | . 4 1 . 1 1 2 4 1 3 Power . | . . . . . . . . . . Propulsion . | . . . . . . . . . . Utility 11 | . . 1 . 1 1 2 4 1 1 Weapon 6 | . 4 . . . . . . . 2 Tool/Special . | . . . . . . . . . . Average Slot Usage (%) 82 | . 87 91 94 85 98 100 82 48 72 Engine 8 | . 12 9 11 9 9 7 10 . 4 Core 1 | . . . . . 4 7 1 . 2 Leg 19 | . 28 26 27 24 28 30 19 . 10 Flight 1 | . . . . . . . . 4 8 Device 4 | . . . . 6 6 7 5 5 8 Storage 6 | . 14 11 11 9 7 7 5 . . Processor 11 | . 3 11 11 11 15 15 13 12 7 Hackware 3 | . . . . . . . . 14 13 Protection 2 | . . . . . . . 5 . 3 Ballistic Gun 15 | . 28 24 22 19 23 23 14 2 . Ballistic Cannon 1 | . . 7 . 2 . . . 2 . Launcher 1 | . . . 11 3 . . 1 1 . Peak Build Rating 109 | 6 9 16 16 25 38 43 59 65 109 Average Rating 38 | 4 6 13 15 20 33 41 46 44 74 On Entrance 22 | . 6 9 16 14 25 38 43 9 65 Naked Turns . | . . . . . . . . . . Heaviest Build 74 | 12 12 37 37 39 50 51 69 17 74 Greatest Support 104 | 20 26 33 30 37 52 62 70 21 104 Greatest Overweight (x) 15 | 1 . 2 1 1 1 . 15 1 1 Average Overweight (x) . | . . . 1 . . . . . . Largest Inventory Capacity 15 | 8 8 15 15 15 15 15 15 5 10 Average Capacity 12 | 6 8 14 15 15 15 15 14 5 5 Most Carried 15 | 2 8 13 13 14 15 15 15 5 6 Average Carried 9 | 1 7 7 12 12 14 14 13 3 4 Final Capacity 15 | 8 8 15 15 15 15 15 5 5 5 Final Carried 15 | 2 8 13 12 14 15 15 5 3 5 Class Distribution -------------------- 25% | Skirmisher 14% | Scavenger-Gunner 13% | Mutant 8% | Scavenger-Mutant 8% | Scavenger-Skirmisher 6% | Hacker-Sprinter 6% | Hacker-Mutant 4% | Scavenger-Tank 4% | Hacker-Tank 3% | Gunner 3% | Hacker-Scout Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Scavenger-Skirmisher | -9/Mines Skirmisher | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Storage Scavenger-Mutant | -6/Factory Hacker-Mutant | -5/Factory Hacker-Sprinter | -4/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -6 -5 -4 ----------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Fac Fac Matter Collected 3755 | 245 232 822 105 462 126 216 1060 104 383 Remotely 445 | . . . . 445 . . . . . Salvage Created 3911 | . 300 965 89 446 166 186 997 140 622 Parts 215 | . 19 56 7 25 10 12 43 12 31 Haulers Intercepted 7 | . 1 . . 3 . . 2 . 1 Recyclers Shooed 4 | . . . . 1 . . 2 . 1 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Fac Fac Combat Hostiles Destroyed 73 | . 7 17 6 7 3 3 18 5 7 Melee 4 | . . . . . . . . 3 1 Guns 47 | . 7 14 2 4 3 3 12 . 2 Cannons 11 | . . 3 . 1 . . 5 2 . AOE 11 | . . . 4 2 . . 1 . 4 Classes Destroyed 14 | . 4 7 . 1 . 1 . 1 . Worker 9 | . . 2 2 . . . . . 5 Builder 3 | . . 1 . . . . . . 2 Tunneler 1 | . . 1 . . . . . . . Hauler 7 | . 1 . . 3 . . 2 . 1 Recycler 3 | . . 2 . . . . . . 1 Watcher 4 | . 1 2 . . . 1 . . . Swarmer 13 | . 3 . 4 . . . 6 . . Cutter 3 | . . . . . . . . 3 . Grunt 20 | . 4 8 2 3 1 . 2 . . Brawler 2 | . . 1 . 1 . . . . . Duelist 1 | . . 1 . . . . . . . Sentry 18 | . . 7 . 2 1 2 5 . 1 Hunter 8 | . . . . 1 1 . 1 2 3 Programmer 8 | . . . . . . 1 4 . 3 Best Kill Streak 9 | . 6 9 4 4 1 2 3 3 7 Combat Bots Only 5 | . 5 4 4 3 1 2 3 3 4 Max Kills in Single Turn 2 | . 2 2 2 2 1 1 1 1 2 Gunslinging 1 | . 1 . . . . . . . . Exploded 1 | . . . 1 1 . . 1 . 1 Melee 1 | . . . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -6 -5 -4 -------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Fac Fac Hostile Shots Fired 1174 | . 61 96 25 45 38 47 611 63 188 Missed 370 | . 22 23 10 10 15 17 187 25 61 Hits 804 | . 39 73 15 35 23 30 424 38 127 Melee 18 | . . 8 . 3 . . . 7 . Projectile 786 | . 39 65 15 32 23 30 424 31 127 AOE 3 | . . . . . . . . 3 . Critical Strikes 30 | . . 1 2 1 . . 10 6 10 Actively Blocked 2 | . . . . . . . 1 . 1 Damage Taken 12039 | . 380 1247 227 548 259 240 5085 844 3209 Core 2727 | . 59 245 46 66 38 22 828 269 1154 Absorbed by Shields 111 | . . . . . . . 111 . . Redirected to Shielding 159 | . . . . . . . 147 . 12 Regen/Repaired (Parts) 108 | . . . . . . . . 108 . Core Remaining (%) 65 | 100 76 . 27 88 . 91 2 73 . Volleys Fired 269 | . 35 58 11 28 9 14 86 7 21 Largest 4 | . 2 3 3 3 3 3 4 2 4 Hottest 277 | . 40 79 79 79 76 81 115 108 277 Shots Fired 647 | . 70 159 33 70 27 42 169 9 68 Gun 507 | . 70 117 22 56 27 42 142 2 29 Cannon 111 | . . 40 . 12 . . 21 7 31 Launcher 29 | . . 2 11 2 . . 6 . 8 Special . | . . . . . . . . . . Kinetic 518 | . 70 157 22 68 27 42 125 7 . Thermal 88 | . . . . . . . 38 2 48 Explosive 22 | . . 2 11 2 . . . . 7 Electromagnetic 19 | . . . . . . . 6 . 13 Robot Hit Streak 14 | . 5 14 5 12 12 10 14 5 7 Robot Miss Streak 6 | . 4 3 5 2 2 5 6 1 6 Penetration Max . | . . . . . . . . . . Secondary Targets 5 | . 1 2 . 1 . . 1 . . Max Gunslinging Chain 1 | . 1 1 . 1 . . 1 . . Shots Hit Robots 413 | . 42 100 13 53 17 18 115 13 42 Core Hits 204 | . 13 39 12 24 8 13 58 7 30 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 3 | . . . . . . . . 2 1 Burn 1 | . . . . . . . . . 1 Blast 1 | . . . . . . . . 1 . Sever 1 | . . . . . . . . 1 . Melee Attacks 14 | . . . . . . . . 10 4 Impact . | . . . . . . . . . . Slashing 14 | . . . . . . . . 10 4 Piercing . | . . . . . . . . . . Sneak Attacks 4 | . . . . . . . . . 4 Combat Hostiles 1 | . . . . . . . . . 1 Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 9739 | . 573 1606 560 1063 293 338 2366 437 2503 Guns 5397 | . 573 1181 106 673 290 338 1813 22 401 Cannons 1805 | . . 397 . 151 . . 419 173 665 Explosions 1923 | . . 16 454 239 . . 134 . 1080 Melee 577 | . . . . . . . . 242 335 Ramming 37 | . . 12 . . 3 . . . 22 Kinetic 5354 | . 573 1578 106 824 290 338 1472 173 . Thermal 1782 | . . . . . . . 760 22 1000 Explosive 1687 | . . 16 454 239 . . . . 978 Electromagnetic 302 | . . . . . . . 134 . 168 Impact . | . . . . . . . . . . Slashing 577 | . . . . . . . . 242 335 Piercing . | . . . . . . . . . . Highest Corruption 9 | . 2 1 1 2 . . 9 . 4 Average Corruption 2 | . 2 1 1 1 . . 5 . 1 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 63 | . 2 6 2 1 . . 46 . 6 Message Errors 14 | . . 1 . 1 . . 8 . 4 Matter Fused 7 | . 1 . . . . . 6 . . Heat Flow Errors 8 | . 1 2 . . . . 4 . 1 Energy Discharges 9 | . . 1 1 . . . 7 . . Parts Rejected 1 | . . 1 . . . . . . . Data Loss (minor) 11 | . . 1 . . . . 9 . 1 Data Loss (major) 3 | . . . 1 . . . 2 . . Misfires 4 | . . . . . . . 4 . . Alerts 1 | . . . . . . . 1 . . Weapon Failures 5 | . . . . . . . 5 . . Overload Shots . | . . . . . . . . . . Overflow Damage 164 | . . . 27 . . . 1 . 136 Projectiles 18 | . . . . . . . . . 18 Explosions 84 | . . . 27 . . . 1 . 56 Melee 62 | . . . . . . . . . 62 Knockbacks 7 | . . 3 . . . . . 4 . Impact . | . . . . . . . . . . Kinetic 7 | . . 3 . . . . . 4 . Secondary . | . . . . . . . . . . Self-Inflicted Damage 226 | . . . 54 . . . 35 . 137 Shots 6 | . . . 2 . . . 2 . 2 Rammed 3 | . . . . . . . . . 3 Targets Rammed 6 | . . 2 . . 1 . . . 3 Kicked 3 | . . 2 . . 1 . . . . Crushed . | . . . . . . . . . . Highest Temperature 697 | . 102 303 118 32 39 120 263 14 697 Average Temperature 101 | . 51 83 54 9 12 41 75 14 236 Received Heat Transfer 2019 | . 153 357 99 171 72 66 840 99 162 Effects 40 | . . 3 . . . . 3 . 34 Shutdowns 8 | . . . . . . . . . 8 Energy Bleed 4 | . . . . . . . . . 4 Interference 16 | . . 3 . . . . 3 . 10 Matter Decay 1 | . . . . . . . . . 1 Damage (major) 8 | . . . . . . . . . 8 Damage (core) 3 | . . . . . . . . . 3 Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . . Parts Fried 3 | . . . . . . . . . 3 Impact Corruptions 1 | . . . . . . . . . 1 Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted . | . . . . . . . . . . Heat Transferred 3112 | . . . . . . . 1412 50 1650 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Fac Fac Maximum Alert Level 1 | . . . . . . . 1 . 1 Low Security (%) 95 | 100 100 100 100 100 100 100 91 100 84 Level 1 4 | . . . . . . . 8 . 15 Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 327 | . 90 132 178 101 30 61 254 111 327 Initial 93 | . . . 46 49 4 . 7 93 50 Average 44 | . 38 45 124 34 4 19 45 44 62 Influence Increases 3108 | . 174 546 212 219 80 144 819 319 595 Destroy 0b10 Robot/C 1460 | . 140 340 120 140 60 60 360 100 140 Destroy 0b10 Robot/NC 135 | . 10 40 10 15 . 5 10 . 45 Destroy Leader 432 | . 24 104 20 46 20 32 114 30 42 Successful Hack 22 | . . . . . . . . 22 . Disable Machine 195 | . . 30 . . . 45 30 . 90 Anti-Garrison Action 300 | . . . . . . . 300 . . Destroy Structure 264 | . . 17 62 18 . 2 5 2 158 Partial Spotted 90 | . . . . . . . . 30 60 Lose Combat Pursuer 210 | . . 15 . . . . . 135 60 Influence Decreases 2867 | . 174 426 204 336 91 128 645 406 457 Entered New Map 319 | . . . 74 79 7 . 9 97 53 Time Decay 1895 | . 164 366 110 227 84 128 310 282 224 Lost Part 653 | . 10 60 20 30 . . 326 27 180 Squads Dispatched 31 | . . . . 1 2 1 11 5 11 Investigation 4 | . . . . . . . . 3 1 Extermination 9 | . . . . . 1 1 3 1 3 Reinforcement 8 | . . . . 1 1 . 1 1 4 Assault 4 | . . . . . . . 4 . . Garrison 6 | . . . . . . . 3 . 3 Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . . Haulers Reinforced 2 | . . . . . 1 . . . 1 Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -6 -5 -4 --------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Fac Fac Distress Signals 9 | . . 3 . . . . 2 2 2 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 144 | . 11 27 6 11 4 5 34 19 27 Peak Tracking Total 6 | . 5 4 4 4 1 2 6 5 5 Tactical Retreats 7 | . . 1 . . . . . 4 2 Traps | -11 -10 -9 -9 -8 -7 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Fac Fac Traps Triggered 13 | . 2 1 . 2 . . 3 1 4 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -6 -5 -4 ---------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Fac Fac Machines Disabled 15 | . . 2 . . . 3 4 . 6 Max in Single Turn 4 | . . 1 . . . 1 1 . 4 Garrison Access 2 | . . . . . . . 2 . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -6 -5 -4 --------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Fac Fac Machines Accessed 12 | . . 1 . . . . 3 7 1 Terminals 5 | . . . . . . . 1 3 1 Fabricators 2 | . . . . . . . . 2 . Repair Stations 2 | . . . . . . . 1 1 . Recycling Units 3 | . . 1 . . . . 1 1 . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 29 | . . 3 . . . . 3 20 3 Successful 16 | . . 2 . . . . 1 13 . Failed 12 | . . 1 . . . . 2 6 3 Catastrophic 4 | . . . . . . . 1 2 1 Database Lockouts 1 | . . . . . . . . 1 . Manual 12 | . . . . . . . 1 8 3 Terminals 15 | . . . . . . . 1 11 3 Fabricators 6 | . . . . . . . . 6 . Repair Stations 3 | . . . . . . . 1 2 . Recycling Units 5 | . . 3 . . . . 1 1 . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 4 | . . . . . . . . 4 . Record 2 | . . . . . . . . 2 . Part Schematic 1 | . . . . . . . . 1 . Registered Components 1 | . . . . . . . . 1 . Fabricator Hacks 6 | . . . . . . . . 6 . Network Status 2 | . . . . . . . . 2 . Load Schematic 2 | . . . . . . . . 2 . Build 2 | . . . . . . . . 2 . Repair Station Hacks 2 | . . . . . . . . 2 . Scan Component 1 | . . . . . . . . 1 . Repair 1 | . . . . . . . . 1 . Recycling Unit Hacks 4 | . . 2 . . . . 1 1 . Report Inventory 3 | . . 1 . . . . 1 1 . Retrieve Components 1 | . . 1 . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 10 | . . 1 . . . . 2 6 1 Full Trace Events 3 | . . . . . . . . 2 1 Feedback Events 1 | . . . . . . . . . 1 Corruption 1 | . . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . 1 . Parts Built 2 | . . . . . . . . 2 . Authchips . | . . . . . . . . . . Time 190 | . . . . . . . . 190 . Total Part Build Rating 10 | . . . . . . . . 10 . Parts Repaired 1 | . . . . . . . . 1 . Time 28 | . . . . . . . . 28 . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 2 | . . 2 . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -6 -5 -4 ------------ Run | Yrd Mat Mat Min Mat Fac Sto Fac Fac Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . 1 . . Machine Destruction 1 | . . . . . . . 1 . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -6 -5 -4 -------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Fac Fac Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Fac Fac Active Infowar (turns) 6467 | . 95 1010 222 591 506 366 2117 679 881 Optics 6459 | . 95 1010 222 591 506 366 2117 679 873 Sensors 890 | . . . . . . . 630 260 . IFF 2 | . . . . . . . . 2 . Cloaking 28 | . . . . . . . . . 28 Jamming 7 | . . . . . . . . 7 . Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -6 -5 -4 ------------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Fac Fac Turns Passed 7024 | 72 395 1010 222 591 506 366 2117 688 1057 Spaces Moved 4874 | 58 228 463 98 297 343 239 1091 1083 974 Core 396 | 16 . . . . . . 39 62 279 Treads 36 | . . . . . . . 36 . . Legs 3036 | 42 228 463 98 297 343 239 1016 . 310 Wheels . | . . . . . . . . . . Hover 25 | . . . . . . . . . 25 Flight 1381 | . . . . . . . . 1021 360 Fastest Speed 27 | 50 120 120 190 123 122 122 50 27 27 Average Speed 105 | 106 120 166 190 159 131 124 148 42 58 Slowest Speed 800 | 120 120 260 190 195 193 125 800 120 180 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 3 | . . . . . . . . 3 . Potential Cave-ins 2 | . . . . . . . . . 2 Cave-ins Triggered 1 | . . . . . . . . . 1 Exploration Rate (%) 28 | 4 48 43 34 24 11 47 32 21 21 Regions Visited 9 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 5 | . . . . 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . Scrap Searched 1 | . . . 1 . . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 209 | . . 13 72 20 . 1 5 1 97 Melee . | . . . . . . . . . . Projectile 15 | . . . . 1 . 1 5 1 7 AOE 194 | . . 13 72 19 . . . . 90 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -6 -5 -4 --------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Fac Fac Total 6151 | 65 280 570 109 352 381 282 1433 1278 1401 Wait 677 | . . 16 . 5 11 11 179 131 324 Move 4858 | 57 227 462 97 296 342 238 1090 1076 973 Hop 3 | . . . . . . . . 3 . Pick Up 67 | 2 9 10 . 6 4 5 16 10 5 Fast Attach 69 | 6 4 7 . 3 1 1 17 16 14 Attach 50 | . . 5 1 2 2 . 23 10 7 Detach 14 | . 1 . . . . . 2 5 6 Swap 52 | . . 7 . 8 6 4 11 . 16 Drop 53 | . 4 3 . 4 5 9 9 10 9 Fire 269 | . 35 58 11 28 9 14 86 7 21 Melee 14 | . . . . . . . . 10 4 Ram 3 | . . . . . . . . . 3 Kick 3 | . . 2 . . 1 . . . . Crush . | . . . . . . . . . . Escape Stasis 19 | . . . . . . . . . 19 Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory -7/Storage -6/Factory -5/Factory (discovered 3 exits: *Fac x2 / *Upp) -4/Factory History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 73 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 464 | -10/Materials | Discovered new exit (range 5) 468 | -10/Materials | Entered another Materials area 468 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 626 | -9/Materials | Lost 3 parts (1n2w) 766 | -9/Materials | Build established: Skirmisher 1196 | -9/Materials | Lost 3 parts (1p1n1w) 1404 | -9/Materials | Core integrity fell below 50% 1459 | -9/Materials | Discovered new exit (range 8) 1478 | -9/Materials | Entered Mines 1679 | -9/Mines | Discovered new exit (range 12) 1700 | -9/Mines | Entered Materials 1700 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2107 | -8/Materials | Discovered new exit (range 20) 2128 | -8/Materials | Lost 3 parts (1n1u1w) 2135 | -8/Materials | Identified exit to Factory 2291 | -8/Materials | Entered Factory 2291 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2691 | -7/Factory | Build established: Scavenger-Gunner 2779 | -7/Factory | Discovered new exit (range 15) 2796 | -7/Factory | Identified exit to Storage 2797 | -7/Factory | Entered Storage 3114 | -7/Storage | Discovered new exit (range 20) 3159 | -7/Storage | Identified exit to Factory 3163 | -7/Storage | Entered Factory 3163 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3564 | -6/Factory | Garrison activated, responded to threat 3610 | -6/Factory | Lost 4 parts (1p1n1u1w) 3869 | -6/Factory | Build established: Scavenger-Tank 3985 | -6/Factory | Lost 7 parts (2n2u3w) 4290 | -6/Factory | Build established: Scavenger-Mutant 4504 | -6/Factory | Lost 3 parts (2n1u) 4730 | -6/Factory | Build established: Skirmisher 4911 | -6/Factory | Garrison activated, responded to threat 4984 | -6/Factory | Lost 12 parts (4p3n2u3w) 5118 | -6/Factory | Core integrity fell below 50% 5133 | -6/Factory | Lost 3 parts (1p2n) 5270 | -6/Factory | Core integrity fell below 20% 5270 | -6/Factory | Discovered new exit (range 20) 5279 | -6/Factory | Identified exit to Factory 5280 | -6/Factory | Entered another Factory area 5280 | -5/Factory | Evolved 2 slots: Utility x2 5299 | -5/Factory | Lost 10 parts (3p4u3w) 5524 | -5/Factory | Fabricated Adv. Sensor Array? 5532 | -5/Factory | Lost 3 parts (2u1w) 5631 | -5/Factory | Build established: Hacker-Mutant 5679 | -5/Factory | Discovered new exit (range 9) 5683 | -5/Factory | Identified exit to Factory 5720 | -5/Factory | Central database locked down 5721 | -5/Factory | Discovered new exit (range 3) 5721 | -5/Factory | Identified exit to Upper Caves 5805 | -5/Factory | Repaired Nuclear Pulse Array 5962 | -5/Factory | Discovered exit to Factory (range 16) 5968 | -5/Factory | Entered another Factory area 5968 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6247 | -4/Factory | Build established: Hacker-Sprinter 6781 | -4/Factory | Build established: Hacker-Tank 6843 | -4/Factory | Core integrity fell below 50% 6857 | -4/Factory | Crushed by falling debris 6887 | -4/Factory | Core integrity fell below 20% 6888 | -4/Factory | Lost 18 parts (2p4n6u6w) 7025 | -4/Factory | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- 07015_ Arcs of energy rise from the floor. 07015_ Cloaking Device blown off. 07015_ Imp. Linear Gravjet blown off. 07015_ Adv. System Shield blown off. 07015_ Adv. Visual Processing Unit blown off. 07016_ Acquired Imp. Linear Gravjet. 07017_ ALERT: Potential suspicious activity detected, Programmers report to Factory Zone 2I. 07017_ K-01 Serf cleans the Matter Pump. 07018_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F001. 07022_ Acquired Cloaking Device. 07022_ K-01 Serf cleans the Matter Pump. 07023_ Triggered Segregator Trap. 07023_ Arcs of energy rise from the floor. 07023_ Imp. Linear Gravjet blown off. 07023_ Cloaking Device blown off. 07025_ Slug penetrates Matter Pump. 07025_ Matter Pump disabled. 07025_ Slug penetrates Matter Pump. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????? ????????????????????? | | ??????????????????????????? ????????????????????? | | ??????????????????????????? ????????????????????? | | ??????????????????????????? #?###?###???????????? | | ???????????????????????? ?? ? ? ????? ????? | | ???????????????????????" ?? ? ? ???? ?????? | | ??????????????????????? ?? ? ? ???? ??? | | ?????????????????????? ? ?? !! ??? | | ?????????????????????""" 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Sensor Array | -5/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Adv. Sensor Array | x2 | -5/Factory Repaired ---------- Nuclear Pulse Array | 1% | -5/Factory Alien Tech Used ----------------- None Achievements -------------- Respectable Loadout Challenges ------------ None Game ------ Seed ArchitectPoweredOptics Manual? 0 Play Time 01:27:28 Cumulative 22.0 hours Start 2025.10.21 @ 14:14:36 End 2025.10.21 @ 15:44:32 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 36 Rogue 36 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 24 Achievement% 20 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7e4cca2d-4b63-4cf1-b6f7-58a9533014f6