Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.15 @ 20:41:44

Player: CrossedViper

Result: Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (25)      125
Value Destroyed (493)      493
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1058

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     150/300
Energy                     246/250
System Corruption          0%
Temperature                Cool (2)
Movement                   Walking (120)
Location                   -10/Mines

 Parts 
-------
>         --- POWER (1) --------
          Ion Engine
>         --- PROPULSION (2) ---
          Aluminum Leg
          Aluminum Leg
>         --- UTILITY (2) ------
    Small Storage Unit
>         --- WEAPON (2) -------
              (None)
>         --- INVENTORY (6) ----
    Light Ion Engine
    Light Ion Engine
          Wheel
  Compact Wheel

 Peak State 
------------
>         --- POWER ------------
          Ion Engine
>         --- PROPULSION -------
          Aluminum Leg
          Aluminum Leg
>         --- UTILITY ----------
    Small Storage Unit
>         --- WEAPON -----------
          EM Pulse Gun
          Assault Rifle
>         --- INVENTORY --------
          Ion Engine
    Light Treads
    Light Treads
          Wheel
  Compact Wheel
    Small Laser
[Rating: 6]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Small Storage Unit
  Storage                  Small Storage Unit
Weapon                     Assault Rifle
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Assault Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             10   | .   7   3   
  Power                    1    | .   .   1   
    Engine                 1    | .   .   1   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               2    | .   1   1   
    Treads                 .    | .   .   .   
    Leg                    2    | .   1   1   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  .    | .   .   .   
    Device                 .    | .   .   .   
    Storage                .    | .   .   .   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   7    | .   6   1   
    Energy Gun             3    | .   2   1   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          1    | .   1   .   
    Ballistic Cannon       .    | .   .   .   
    Launcher               3    | .   3   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 6    | .   2   4   
  Power                    1    | .   1   .   
  Propulsion               1    | .   .   1   
  Utility                  .    | .   .   .   
  Weapon                   4    | .   1   3   
  Highest Loss Streak      3    | .   1   3   
Average Slot Usage (%)     84   | .   84  80  
  Engine                   13   | .   14  11  
  Leg                      28   | .   28  28  
  Storage                  14   | .   14  14  
  Energy Gun               11   | .   11  14  
  Ballistic Gun            13   | .   13  11  
  Launcher                 2    | .   2   .   
Naked Turns                .    | .   .   .   
Heaviest Build             14   | 13  14  12  
  Greatest Support         20   | 20  20  20  
  Greatest Overweight (x)  .    | .   .   .   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 6    | .   6   6   
  Average Capacity         6    | .   6   6   
  Most Carried             6    | .   6   5   
  Average Carried          5    | .   5   3   
  Final Capacity           6    | 6   6   6   
  Final Carried            6    | 6   5   4   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines

 Resources                      | -11 -10 -10 
-----------                Run  | Scr Mat Min 
Matter Collected           346  | 200 136 10  
  Remotely                 .    | .   .   .   
Salvage Created            595  | .   576 19  
  Parts                    49   | .   45  4   
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           2    | .   2   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Combat Hostiles Destroyed  19   | .   16  3   
  Guns                     8    | .   7   1   
  AOE                      11   | .   9   2   
Classes Destroyed          5    | .   5   .   
  Worker                   1    | .   1   .   
  Builder                  4    | .   4   .   
  Recycler                 1    | .   1   .   
  Swarmer                  9    | .   6   3   
  Grunt                    10   | .   10  .   
Best Kill Streak           6    | .   6   3   
  Combat Bots Only         5    | .   5   3   
Max Kills in Single Turn   3    | .   3   2   
  Gunslinging              .    | .   .   .   
  Exploded                 2    | .   2   2   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -10  
--------                   Run  | Scr  Mat  Min  
Damage Taken               935  | .    670  265  
  Core                     254  | .    137  117  
  Absorbed by Shields      .    | .    .    .    
Core Remaining (%)         100  | 100  .    .    
Volleys Fired              52   | .    49   3    
  Largest                  2    | .    2    2    
  Hottest                  60   | .    60   60   
Shots Fired                91   | .    86   5    
  Gun                      81   | .    77   4    
  Cannon                   .    | .    .    .    
  Launcher                 10   | .    9    1    
  Special                  .    | .    .    .    
  Kinetic                  42   | .    40   2    
  Thermal                  6    | .    4    2    
  Explosive                10   | .    9    1    
  Electromagnetic          33   | .    33   .    
  Robot Hit Streak         21   | .    21   4    
  Robot Miss Streak        2    | .    2    .    
  Penetration Max          .    | .    .    .    
  Secondary Targets        1    | .    1    .    
    Max Gunslinging Chain  1    | .    1    .    
Shots Hit Robots           61   | .    58   3    
  Core Hits                38   | .    35   3    
  Critical Hits            .    | .    .    .    
  Critical Kills           .    | .    .    .    
  Critical Parts Destroyed .    | .    .    .    
Melee Attacks              .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           1724 | .    1552 172  
  Guns                     661  | .    637  24   
  Cannons                  .    | .    .    .    
  Explosions               1063 | .    915  148  
  Melee                    .    | .    .    .    
  Ramming                  .    | .    .    .    
  Kinetic                  262  | .    248  14   
  Thermal                  114  | .    104  10   
  Explosive                990  | .    842  148  
  Electromagnetic          358  | .    358  .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         .    | .    .    .    
  Average Corruption       .    | .    .    .    
  Corruption Purged        .    | .    .    .    
Overload Shots             .    | .    .    .    
Overflow Damage            22   | .    3    19   
  Projectiles              .    | .    .    .    
  Explosions               22   | .    3    19   
  Melee                    .    | .    .    .    
Knockbacks                 .    | .    .    .    
  Impact                   .    | .    .    .    
  Kinetic                  .    | .    .    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      75   | .    55   20   
  Shots                    3    | .    2    1    
  Rammed                   .    | .    .    .    
Targets Rammed             .    | .    .    .    
  Kicked                   .    | .    .    .    
  Crushed                  .    | .    .    .    
Highest Temperature        66   | .    66   .    
  Average Temperature      30   | .    30   .    
  Received Heat Transfer   237  | .    237  .    
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              1    | .    1    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             1    | .    1    .    
  Heat Transferred         250  | .    225  25   
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      1    | .    1    .    
Missiles Intercepted       .    | .    .    .    

 Alert                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Peak Influence             340  | .   340 125 
  Initial                  60   | .   .   60  
  Average                  120  | .   120 121 
Maximum Alert Level        1    | .   1   .   
  Low Security (%)         92   | .   91  100 
  Level 1                  7    | .   8   .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          4    | .   4   .   
  Investigation            4    | .   4   .   
  Extermination            .    | .   .   .   
  Reinforcement            .    | .   .   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Distress Signals           1    | .   1   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              31   | .   24  7   
  Peak Tracking Total      8    | .   7   8   
  Tactical Retreats        1    | .   1   .   

 Traps                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Traps Triggered            3    | .   3   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Scr Mat Min 
Machines Disabled          1    | .   1   .   
  Max in Single Turn       1    | .   1   .   
Machines Sabotaged         .    | .   .   .   
Garrisons Compromised      .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   
Fab Network Shutdowns      .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Machines Accessed          6    | .   6   .   
  Terminals                4    | .   4   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          2    | .   2   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                13   | .   13  .   
  Successful               8    | .   8   .   
  Failed                   5    | .   5   .   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   10   | .   10  .   
  Terminals                11   | .   11  .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          2    | .   2   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             6    | .   6   .   
  Prototype ID Bank        1    | .   1   .   
  Branch Access Points     2    | .   2   .   
  Recycling Unit Index     1    | .   1   .   
  Alert Level              1    | .   1   .   
  Unreport Threat          1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         2    | .   2   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          2    | .   2   .   
    Tunnel                 2    | .   2   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         3    | .   3   .   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Scr Mat Min 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Scr Mat Min 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -10 
-------------              Run  | Scr Mat Min 
Turns Passed               592  | .   535 57  
Spaces Moved               352  | 1   314 37  
  Core                     .    | .   .   .   
  Treads                   .    | .   .   .   
  Legs                     352  | 1   314 37  
  Wheels                   .    | .   .   .   
  Hover                    .    | .   .   .   
  Flight                   .    | .   .   .   
  Fastest Speed            120  | 120 120 120 
  Average Speed            120  | 120 120 120 
  Slowest Speed            120  | 120 120 120 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       23   | 2   58  11  
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     2    | .   2   .   
  Known Exits Taken        1    | .   1   .   
  Unknown Exits Taken      1    | 1   .   .   
Scrap Searched             .    | .   .   .   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          55   | .   45  10  
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      55   | .   45  10  
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Total                      430  | .   385 45  
  Wait                     11   | .   11  .   
  Move                     350  | .   313 37  
  Hop                      .    | .   .   .   
  Pick Up                  4    | .   2   2   
  Fast Attach              .    | .   .   .   
  Attach                   4    | .   1   3   
  Detach                   .    | .   .   .   
  Swap                     6    | .   6   .   
  Drop                     3    | .   3   .   
  Fire                     52   | .   49  3   
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat x2] / *Min x2)
-10/Mines (discovered 1 exit: [*Mat])

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 0)
    1 | -11/Scrapyard | Entered Materials
   78 | -10/Materials | Identified exit to Mines
   98 | -10/Materials | Discovered new exit (range 13)
  313 | -10/Materials | Build established: Mutant
  343 | -10/Materials | Discovered new exit (range 8)
  391 | -10/Materials | Core integrity fell below 50%
  536 | -10/Materials | Entered Mines
  567 | -10/Mines     | Discovered new exit (range 5)
  568 | -10/Mines     | Lost 3 parts (1p1n1w)
  582 | -10/Mines     | Assembled infested the area
  586 | -10/Mines     | Core integrity fell below 20%
  591 | -10/Mines     | Met a Derelict bent on vengeance
  593 | -10/Mines     | Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Last Messages 
---------------
00540_ S-10 Pest destroyed.
00546_ Acquired Lgt. Ion Engine.
00547_ Acquired 8 matter.
00548_ The unstable cave ceiling collapses.
00549_ Acquired Lgt. Ion Engine.
00550_ Acquired 2 matter.
00562_ K-01 Serf collects debris. <x3>
00567_ EXIT=FOUND
00575_ K-01 Serf collects debris. <x2>
00582_ ALERT: Infestation in the mines, dispatching Demolisher response
  squad.
00584_ C-30 ARC bursts open, deploying its payload.
00584_ D-53 Grenadier unfolds itself. <x2>
00587_ The unstable cave ceiling collapses.
00587_ Assault Rifle destroyed.
00588_ The unstable cave ceiling collapses. <x2>
00591_ Sml. Laser destroyed.
00591_ as-34517 destroyed.
00593_ as-30518 destroyed.
00593_ as-39312 destroyed.

 Map 
-----
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                40

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              TractorFusionMantle
  Manual?         0
Play Time         00:06:06
  Cumulative      84.1 hours
  Start           2020.10.15 @ 20:35:21
  End             2020.10.15 @ 20:41:44
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          83
  Rogue           82
  Adventurer      0
  Explorer        1
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             50
Gallery%          78
Achievement%      59
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: dc55da7f-5a17-43fa-83f3-59a1e52d932d