Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.04 @ 14:51:44

Player: Zaz

Result: Destroyed by as-17712 with Assembled Blade

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (20)      100
Value Destroyed (432)      432
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 932

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     278/300
Energy                     89/100
System Corruption          9%
Temperature                Cool (0)
Movement                   Rolling (115) Ox1
Location                   -10/Mines

 Parts 
-------
>         --- POWER (1) --------
              (None)
>         --- PROPULSION (2) ---
  Compact Wheel
>         --- UTILITY (2) ------
    Large Storage Unit
          Structural Scanner
>         --- WEAPON (2) -------
              (None)
>         --- INVENTORY (15) ---
    Light Nuclear Core
          Aluminum Leg
          Aluminum Leg
    Small Storage Unit
          Targeting Computer
    Light Assault Rifle
    Light Assault Rifle
          Mining Laser

 Peak State 
------------
>         --- POWER ------------
    Light Nuclear Core
>         --- PROPULSION -------
    Light Treads
    Light Treads
>         --- UTILITY ----------
    Small Storage Unit
          Sensor Array
>         --- WEAPON -----------
          Assault Rifle
    Light Assault Rifle
>         --- INVENTORY --------
    Light Nuclear Core
          Aluminum Leg
          Aluminum Leg
  Compact Wheel
  Compact Wheel
    Small Storage Unit
    Light Assault Rifle
    Light Assault Rifle
[Rating: 10]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Compact Wheel
Utility                    Small Storage Unit
  Device                   Sensor Array
  Storage                  Small Storage Unit
Weapon                     Light Assault Rifle
  Ballistic Gun            Light Assault Rifle
  Special Weapon           Mining Laser

 Build                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             32   | 8   18  6   
  Power                    3    | 2   1   .   
    Engine                 2    | 2   .   .   
    Core                   1    | .   1   .   
    Reactor                .    | .   .   .   
  Propulsion               19   | 2   13  4   
    Treads                 10   | 1   7   2   
    Leg                    .    | .   .   .   
    Wheel                  9    | 1   6   2   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  5    | 2   3   .   
    Device                 3    | 1   2   .   
    Storage                2    | 1   1   .   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   5    | 2   1   2   
    Energy Gun             .    | .   .   .   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          4    | 2   1   1   
    Ballistic Cannon       .    | .   .   .   
    Launcher               .    | .   .   .   
    Special Weapon         1    | .   .   1   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 5    | .   1   4   
  Power                    .    | .   .   .   
  Propulsion               3    | .   .   3   
  Utility                  1    | .   1   .   
  Weapon                   1    | .   .   1   
  Highest Loss Streak      4    | .   1   4   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     96   | .   97  78  
  Engine                   4    | .   5   .   
  Core                     9    | .   8   10  
  Treads                   17   | .   17  10  
  Wheel                    10   | .   10  14  
  Device                   11   | .   11  14  
  Storage                  14   | .   14  14  
  Ballistic Gun            27   | .   28  10  
Naked Turns                .    | .   .   .   
Heaviest Build             28   | 14  28  28  
  Greatest Support         40   | 20  40  20  
  Greatest Overweight (x)  1    | 1   1   1   
  Average Overweight (x)   .    | .   .   1   
Largest Inventory Capacity 15   | 8   15  15  
  Average Capacity         10   | 7   10  15  
  Most Carried             10   | 7   10  10  
  Average Carried          7    | 4   8   9   
  Final Capacity           15   | 8   15  15  
  Final Carried            10   | 7   10  8   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines

 Resources                      | -11 -10 -10 
-----------                Run  | Yrd Mat Min 
Matter Collected           726  | 243 459 24  
  Remotely                 .    | .   .   .   
Salvage Created            715  | 104 611 .   
  Parts                    45   | 7   38  .   
Haulers Intercepted        1    | .   1   .   
Recyclers Shooed           2    | .   2   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Combat Hostiles Destroyed  12   | .   12  .   
  Guns                     12   | .   12  .   
Classes Destroyed          8    | 2   6   .   
  Worker                   1    | .   1   .   
  Tunneler                 1    | 1   .   .   
  Hauler                   1    | .   1   .   
  Recycler                 2    | 1   1   .   
  Operator                 1    | .   1   .   
  Watcher                  2    | .   2   .   
  Swarmer                  3    | .   3   .   
  Grunt                    9    | .   9   .   
Best Kill Streak           4    | 2   4   .   
  Combat Bots Only         3    | .   3   .   
Max Kills in Single Turn   1    | 1   1   .   
  Gunslinging              .    | .   .   .   
  Exploded                 .    | .   .   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11 -10 -10 
--------                   Run  | Yrd Mat Min 
Hostile Shots Fired        77   | .   52  25  
  Missed                   15   | .   12  3   
Damage Taken               950  | .   438 512 
  Core                     273  | .   96  177 
  Absorbed by Shields      .    | .   .   .   
Core Remaining (%)         100  | 100 .   .   
Volleys Fired              71   | 5   64  2   
  Largest                  2    | 2   2   2   
  Hottest                  40   | 40  40  40  
Shots Fired                140  | 10  127 3   
  Gun                      140  | 10  127 3   
  Cannon                   .    | .   .   .   
  Launcher                 .    | .   .   .   
  Special                  .    | .   .   .   
  Kinetic                  140  | 10  127 3   
  Thermal                  .    | .   .   .   
  Explosive                .    | .   .   .   
  Electromagnetic          .    | .   .   .   
  Robot Hit Streak         10   | 2   10  1   
  Robot Miss Streak        5    | 3   5   1   
  Penetration Max          .    | .   .   .   
  Secondary Targets        2    | .   2   .   
    Max Gunslinging Chain  1    | .   1   .   
Shots Hit Robots           82   | 5   76  1   
  Core Hits                43   | 3   40  .   
  Critical Kills           .    | .   .   .   
  Critical Parts Destroyed .    | .   .   .   
  Critical Strikes         .    | .   .   .   
Melee Attacks              .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
  Sneak Attacks            .    | .   .   .   
    Combat Hostiles        .    | .   .   .   
  Follow-up Attacks        .    | .   .   .   
Damage Inflicted           819  | 52  755 12  
  Guns                     802  | 52  743 7   
  Cannons                  .    | .   .   .   
  Explosions               .    | .   .   .   
  Melee                    .    | .   .   .   
  Ramming                  17   | .   12  5   
  Kinetic                  802  | 52  743 7   
  Thermal                  .    | .   .   .   
  Explosive                .    | .   .   .   
  Electromagnetic          .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
Highest Corruption         9    | .   5   9   
  Average Corruption       4    | .   4   5   
  Corruption Purged        .    | .   .   .   
  Corruption Blocked       .    | .   .   .   
  Effects                  23   | .   21  2   
    Message Errors         4    | .   3   1   
    Matter Fused           5    | .   4   1   
    Heat Flow Errors       2    | .   2   .   
    Energy Discharges      3    | .   3   .   
    Parts Fused            1    | .   1   .   
    Data Loss (minor)      4    | .   4   .   
    Data Loss (major)      1    | .   1   .   
    Misfires               1    | .   1   .   
    Weapon Failures        2    | .   2   .   
Overload Shots             .    | .   .   .   
Overflow Damage            .    | .   .   .   
  Projectiles              .    | .   .   .   
  Explosions               .    | .   .   .   
  Melee                    .    | .   .   .   
Knockbacks                 .    | .   .   .   
  Impact                   .    | .   .   .   
  Kinetic                  .    | .   .   .   
  Secondary                .    | .   .   .   
Self-Inflicted Damage      5    | .   5   .   
  Shots                    .    | .   .   .   
  Rammed                   6    | .   3   3   
Targets Rammed             6    | .   3   3   
  Kicked                   .    | .   .   .   
  Crushed                  .    | .   .   .   
Highest Temperature        234  | .   234 4   
  Average Temperature      33   | .   34  2   
  Received Heat Transfer   272  | .   192 80  
Siege Activations          .    | .   .   .   
Robots Corrupted           .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Fried              .    | .   .   .   
  Impact Corruptions       .    | .   .   .   
Robots Melted              .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Melted             .    | .   .   .   
  Heat Transferred         .    | .   .   .   
Parts Sabotaged            .    | .   .   .   
Parts Stolen               .    | .   .   .   
Parts Stripped             .    | .   .   .   
Power Chain Reactions      .    | .   .   .   

 Alert                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Peak Influence             181  | 10  181 31  
  Initial                  31   | .   6   31  
  Average                  66   | 3   75  21  
Maximum Alert Level        .    | .   .   .   
  Low Security (%)         100  | 100 100 100 
  Level 1                  .    | .   .   .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          2    | .   2   .   
  Investigation            1    | .   1   .   
  Extermination            .    | .   .   .   
  Reinforcement            1    | .   1   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Distress Signals           1    | .   1   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              28   | .   20  8   
  Peak Tracking Total      10   | .   4   10  
  Tactical Retreats        2    | .   1   1   

 Traps                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Traps Triggered            5    | .   5   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Yrd Mat Min 
Machines Disabled          .    | .   .   .   
  Max in Single Turn       .    | .   .   .   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Machines Accessed          8    | .   8   .   
  Terminals                8    | .   8   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                13   | .   13  .   
  Successful               5    | .   5   .   
  Failed                   7    | .   7   .   
    Catastrophic           3    | .   3   .   
  Database Lockouts        1    | .   1   .   
  Manual                   8    | .   8   .   
  Terminals                13   | .   13  .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             5    | .   5   .   
  Part Schematic           1    | .   1   .   
  Dispatch Records         1    | .   1   .   
  Hauler Manifests         1    | .   1   .   
  Registered Components    1    | .   1   .   
  Zone Layout              1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         4    | .   4   .   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   1    | .   1   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Yrd Mat Min 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Yrd Mat Min 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11  -10  -10  
-------------              Run  | Yrd  Mat  Min  
Turns Passed               1199 | 134  1031 34   
Spaces Moved               777  | 81   686  10   
  Core                     4    | 4    .    .    
  Treads                   82   | 2    79   1    
  Legs                     .    | .    .    .    
  Wheels                   691  | 75   607  9    
  Hover                    .    | .    .    .    
  Flight                   .    | .    .    .    
  Fastest Speed            50   | 50   100  115  
  Average Speed            111  | 99   113  127  
  Slowest Speed            240  | 160  160  240  
  Overloaded Moves         .    | .    .    .    
  Propulsion Burnouts      .    | .    .    .    
  Robots Hopped            .    | .    .    .    
  Cave-ins Triggered       .    | .    .    .    
Exploration Rate (%)       32   | 4    88   4    
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    
  Known Exits Taken        .    | .    .    .    
  Unknown Exits Taken      2    | 1    1    .    
Scrap Searched             .    | .    .    .    
Spaces Dug                 .    | .    .    .    
Terrain Destroyed          .    | .    .    .    
  Melee                    .    | .    .    .    
  Projectile               .    | .    .    .    
  AOE                      .    | .    .    .    
Terrain Rammed             .    | .    .    .    
  Walls Destroyed          .    | .    .    .    
  Machines Disabled        .    | .    .    .    

 Actions                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Total                      967  | 121 825 21  
  Wait                     65   | 22  43  .   
  Move                     775  | 80  685 10  
  Hop                      .    | .   .   .   
  Pick Up                  12   | 6   6   .   
  Fast Attach              9    | 7   2   .   
  Attach                   2    | .   .   2   
  Detach                   .    | .   .   .   
  Swap                     21   | 1   16  4   
  Drop                     6    | .   6   .   
  Fire                     71   | 5   64  2   
  Melee                    .    | .   .   .   
  Ram                      2    | .   1   1   
  Kick                     .    | .   .   .   
  Crush                    4    | .   2   2   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat x2] / [*Min x2])
-10/Mines

 History 
---------
 Turn | Location      | Event
   12 | -11/Scrapyard | Discovered new exit (range 16)
  135 | -11/Scrapyard | Entered Materials
  318 | -10/Materials | Build established: Mutant
  629 | -10/Materials | Discovered new exit (range 14)
  780 | -10/Materials | Discovered new exit (range 3)
  934 | -10/Materials | Discovered new exit (range 14)
 1029 | -10/Materials | Discovered new exit (range 10)
 1103 | -10/Materials | Central database locked down
 1166 | -10/Materials | Entered Mines
 1167 | -10/Mines     | Assembled infested the area
 1172 | -10/Mines     | Assisted by a Guerilla fighting off Assembled
 1191 | -10/Mines     | Core integrity fell below 50%
 1198 | -10/Mines     | Core integrity fell below 20%
 1200 | -10/Mines     | Destroyed by as-17712 with Assembled Blade

 Last Messages 
---------------
01181_ Acquired 4 matter.
01181_ as-73411 sneak attacks.
01181_ K-01 Serf destroyed.
01181_ HV Slug penetrates Wall.
01183_ FV-66J(h) destroyed.
01184_ Slammed into as-00823.
01186_ Lgt. Assault Rifle destroyed.
01187_ Lgt. Assault Rifle severed.
01190_ Lgt. Nuclear Core severed.
01190_ Lgt. Treads destroyed.
01192_ Slammed into as-00823.
01193_ Acquired 16 matter.
01193_ Com. Wheel destroyed.
01194_ Lgt. Treads destroyed.
01194_ System corrupted by crushing effect (+4).
01194_ Slammed into as-61435.
01194_ Destabilizing: System interference.
01194_ Structural Scanner temporarily disabled.
01195_ Acquired 4 matter.
01199_ A8<TZ3LHC&LEWSLH4VL25H,VSVCLP>CB&UF,O0P

 Map 
-----
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Range         16
Terrain Scan Density       10
Evasion (%)                40
Recoil Reduction           2

 Item Schematics 
-----------------
 Sml. Storage Unit | -10/Materials | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              CannonDispersionRefractor
  Manual?         0
Play Time         00:16:17
  Cumulative      16.9 hours
  Start           2024.04.04 @ 12:08:47
  End             2024.04.04 @ 14:51:44
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          15
  Rogue           15
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             15
Gallery%          20
Achievement%      19
Wizard Run        0

 Options 
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Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              20/SmallcapsGlow
Map View          140x60
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 9cbc2d49-498b-4f1c-b3bc-ae8af85afb0d