Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.25 @ 15:10:24 Player: f_ Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (61) 305 Value Destroyed (870) 870 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (-130) -130 TOTAL SCORE: 3065 Bonus ------- Follower Combat Kills 7 Friendly Fire -137 Cogmind --------- Core Integrity 550/550 Matter 288/300 Energy 150/150 System Corruption 0% Temperature Cool (32) Movement Rolling (155) Ox5 Location -8/Materials Parts ------- > --- POWER (1) -------- Light Angular Momentum Engine > --- PROPULSION (2) --- Wheel Wheel > --- UTILITY (6) ------ Huge Storage Unit Makeshift Terrain Scanner Hardened Light Armor Plating Hardened Light Armor Plating > --- WEAPON (2) ------- Flak Cannon Hammer > --- INVENTORY (25) --- Cooled Ion Engine Cooled Ion Engine Improved Heat Sink Cooling System Salvage Targeting Computer Salvage Targeting Computer Targeting Computer Improved Targeting Computer Improved Targeting Computer Improved Targeting Computer Improved Utility Shielding Light Armor Plating Light Armor Plating Medium Armor Plating Medium Armor Plating Shield Generator Shield Generator Shield Generator Beam Rifle Beamcaster Heavy Assault Rifle Improved Light Cannon Rocket Launcher Datajack Enhanced Flamer Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Wheel Wheel > --- UTILITY ---------- Huge Storage Unit Makeshift Terrain Scanner Hardened Light Armor Plating Hardened Light Armor Plating > --- WEAPON ----------- Flak Cannon Hammer > --- INVENTORY -------- Cooled Ion Engine Cooled Ion Engine Wheel Improved Heat Sink Improved Heat Sink Cooling System Cooling System Salvage Targeting Computer Improved Targeting Computer Improved Utility Shielding Light Armor Plating Light Armor Plating Medium Armor Plating Medium Armor Plating Hardened Light Armor Plating Shield Generator Shield Generator Beam Rifle Beam Rifle Beamcaster Heavy Assault Rifle Improved Light Cannon Rocket Launcher Datajack [Rating: 28] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Propulsion Wheel Wheel Wheel Utility Hardened Light Armor Plating Device Makeshift Terrain Scanner Storage Huge Storage Unit Processor Signal Interpreter Protection Hardened Light Armor Plating Weapon Flak Cannon Energy Gun Beamcaster Energy Cannon Ion Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Flak Cannon Launcher Rocket Launcher Impact Weapon Hammer Build | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Slots Evolved 4 | . . . 2 . 2 Power . | . . . . . . Propulsion . | . . . . . . Utility 4 | . . . 2 . 2 Weapon . | . . . . . . Parts Attached 49 | 5 12 8 19 5 . Power 8 | 1 3 . 2 2 . Engine 8 | 1 3 . 2 2 . Core . | . . . . . . Reactor . | . . . . . . Propulsion 8 | 2 1 1 2 2 . Treads . | . . . . . . Leg . | . . . . . . Wheel 8 | 2 1 1 2 2 . Hover . | . . . . . . Flight . | . . . . . . Utility 17 | 1 3 3 9 1 . Device 3 | . . . 2 1 . Storage 5 | 1 1 2 1 . . Processor 1 | . . 1 . . . Hackware . | . . . . . . Protection 8 | . 2 . 6 . . Artifact . | . . . . . . Weapon 16 | 1 5 4 6 . . Energy Gun 7 | 1 3 . 3 . . Energy Cannon 2 | . . 2 . . . Ballistic Gun 2 | . 2 . . . . Ballistic Cannon 2 | . . 1 1 . . Launcher 1 | . . 1 . . . Special Weapon . | . . . . . . Impact Weapon 2 | . . . 2 . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . 1 . . Parts Lost 9 | . 3 1 5 . . Power 2 | . 1 1 . . . Propulsion 4 | . 1 . 3 . . Utility 1 | . . . 1 . . Weapon 2 | . 1 . 1 . . Highest Loss Streak 2 | . 2 1 2 . . To Critical Strikes . | . . . . . . Average Slot Usage (%) 93 | . 86 94 86 100 81 Engine 10 | . 10 8 10 11 9 Wheel 20 | . 22 28 11 22 18 Device 6 | . . . 7 11 9 Storage 11 | . 14 14 11 11 9 Processor 4 | . . 7 10 . . Protection 15 | . 11 6 14 22 18 Energy Gun 4 | . 18 . 13 . . Energy Cannon 4 | . . 15 4 . . Ballistic Cannon 7 | . . 10 . 11 9 Impact Weapon 5 | . . . 1 11 9 Naked Turns . | . . . . . . Heaviest Build 110 | 10 21 98 110 109 108 Greatest Support 32 | 26 32 32 26 20 20 Greatest Overweight (x) 35 | . 1 3 35 5 5 Average Overweight (x) 3 | . . 2 7 5 5 Largest Inventory Capacity 25 | 8 10 25 25 25 25 Average Capacity 23 | 7 8 23 25 25 25 Most Carried 25 | 5 10 18 25 25 25 Average Carried 19 | 2 7 14 22 21 25 Final Capacity 25 | 8 10 25 25 25 25 Final Carried 25 | 3 10 17 21 25 25 Class Distribution -------------------- 65% | Mutant 34% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Resources | -11 -10 -10 -9 -9 -8 ----------- Run | Yrd Mat Min Mat Min Mat Matter Collected 903 | 155 283 206 182 77 . Remotely . | . . . . . . Salvage Created 1583 | . 465 276 741 74 27 Parts 110 | . 31 15 59 2 3 Haulers Intercepted 2 | . 1 . 1 . . Recyclers Shooed 6 | . 4 2 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Combat Hostiles Destroyed 34 | . 9 6 17 2 . Melee 1 | . . . 1 . . Guns 20 | . 7 . 13 . . Cannons 10 | . . 5 3 2 . AOE 3 | . 2 1 . . . Classes Destroyed 8 | . 6 . 2 . . Worker 11 | . 3 2 6 . . Builder 4 | . . . 4 . . Hauler 2 | . 1 . 1 . . Recycler 4 | . 2 2 . . . Operator 1 | . . . 1 . . Watcher 4 | . 2 . 2 . . Swarmer 21 | . 8 2 11 . . Grunt 14 | . 1 4 6 2 1 Best Kill Streak 4 | . 4 3 4 2 . Combat Bots Only 4 | . 3 2 4 2 . Max Kills in Single Turn 4 | . 4 1 1 1 1 Gunslinging . | . . . . . . Exploded 2 | . 2 1 . . . Melee 1 | . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -8 -------- Run | Yrd Mat Min Mat Min Mat Hostile Shots Fired 210 | . 62 19 126 3 . Missed 55 | . 18 4 33 . . Damage Taken 1658 | . 536 200 875 47 . Core 277 | . 89 41 147 . . Absorbed by Shields . | . . . . . . Core Remaining (%) 70 | 100 . 48 . 63 . Volleys Fired 191 | . 77 28 80 4 2 Largest 2 | . 2 2 2 1 1 Hottest 150 | . 80 120 150 44 44 Shots Fired 322 | . 142 44 130 4 2 Gun 231 | . 142 . 89 . . Cannon 89 | . . 42 41 4 2 Launcher 2 | . . 2 . . . Special . | . . . . . . Kinetic 72 | . 53 13 . 4 2 Thermal 235 | . 76 29 130 . . Explosive 2 | . . 2 . . . Electromagnetic 13 | . 13 . . . . Robot Hit Streak 13 | . 10 6 13 4 2 Robot Miss Streak 9 | . 9 9 4 5 3 Penetration Max . | . . . . . . Secondary Targets 1 | . 1 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 177 | . 80 22 69 4 2 Core Hits 91 | . 26 23 29 8 5 Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . . . 1 . . Critical Strikes 6 | . . . 6 . . Burn 5 | . . . 5 . . Smash 1 | . . . 1 . . Melee Attacks 16 | . . . 16 . . Impact 16 | . . . 16 . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 1 | . . . 1 . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3403 | . 1036 610 1588 104 65 Guns 1981 | . 933 . 1048 . . Cannons 1038 | . . 419 465 89 65 Explosions 249 | . 103 146 . . . Melee 75 | . . . 75 . . Ramming 60 | . . 45 . 15 . Kinetic 725 | . 354 217 . 89 65 Thermal 2281 | . 566 202 1513 . . Explosive 146 | . . 146 . . . Electromagnetic 116 | . 116 . . . . Impact 75 | . . . 75 . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 163 | . 99 . 64 . . Projectiles 11 | . . . 11 . . Explosions 99 | . 99 . . . . Melee 53 | . . . 53 . . Knockbacks 11 | . . 6 . 2 3 Impact . | . . . . . . Kinetic 11 | . . 6 . 2 3 Secondary . | . . . . . . Self-Inflicted Damage 167 | . 138 22 . 7 . Shots 2 | . 2 . . . . Rammed 3 | . . 2 . 1 . Targets Rammed 3 | . . 2 . 1 . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 445 | . 352 255 445 77 32 Average Temperature 90 | . 97 59 103 40 20 Received Heat Transfer 312 | . 96 75 120 21 . Effects 5 | . 2 . 3 . . Shutdowns 1 | . . . 1 . . Energy Bleed 2 | . 2 . . . . Short Circuit 2 | . . . 2 . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 6 | . . . 6 . . Impact Corruptions 2 | . . . 2 . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 11 | . 2 . 9 . . Heat Transferred 4530 | . 1200 333 2997 . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . 1 . . . . Alert | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Peak Influence 291 | . 291 134 162 50 . Initial 49 | . . 42 . 49 . Average 37 | . 161 34 57 7 . Maximum Alert Level 1 | . 1 . . . . Low Security (%) 97 | 100 64 100 100 100 100 Level 1 2 | . 35 . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 3 | . . . 3 . . Investigation 1 | . . . 1 . . Extermination . | . . . . . . Reinforcement 2 | . . . 2 . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . 1 . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Distress Signals 2 | . 1 . 1 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 54 | . 13 8 29 3 1 Peak Tracking Total 5 | . 5 3 5 2 1 Tactical Retreats 6 | . . . 6 . . Traps | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -8 ---------- Run | Yrd Mat Min Mat Min Mat Machines Disabled 5 | . 2 1 2 . . Max in Single Turn 1 | . 1 1 1 . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Machines Accessed 7 | . 3 2 2 . . Terminals 5 | . 2 1 2 . . Fabricators . | . . . . . . Repair Stations 1 | . 1 . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 14 | . 7 2 5 . . Successful 7 | . 2 2 3 . . Failed 7 | . 5 . 2 . . Catastrophic 1 | . . . 1 . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 10 | . 4 1 5 . . Fabricators . | . . . . . . Repair Stations 3 | . 3 . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 7 | . 2 2 3 . . Open Door 1 | . . 1 . . . Branch Access Points 2 | . 1 . 1 . . Alert Level 3 | . 1 1 1 . . Hauler Manifests 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 3 | . 2 . 1 . . Full Trace Events 2 | . 1 . 1 . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 ------------ Run | Yrd Mat Min Mat Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -8 -------- Run | Yrd Mat Min Mat Min Mat Total Allies 5 | . . 2 . 3 . Largest Group 3 | . . 2 . 3 3 Highest-Rated Group 52 | . . 52 . 40 40 Highest-Rated Ally 31 | . . 31 . 16 16 Total Orders . | . . . . . . Ally Attacks 8 | . . 3 . . 5 Total Damage 88 | . . 42 . . 46 Kills 1 | . . 1 . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Robot Analysis Total . | . . . . . . Derelict Logs Recovered 4 | . . 3 . 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -8 ------------- Run | Yrd Mat Min Mat Min Mat Turns Passed 7754 | 48 610 1641 1881 3320 254 Spaces Moved 2738 | 45 367 1116 541 609 60 Core 40 | 13 . . 27 . . Treads . | . . . . . . Legs . | . . . . . . Wheels 2698 | 32 367 1116 514 609 60 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 90 90 135 155 155 Average Speed 154 | 78 99 128 248 155 155 Slowest Speed 1800 | 90 115 135 1800 155 155 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 45 | 3 43 100 29 93 7 Regions Visited 5 Branch Regions 2 Pre-discovered Areas 1 | . . . . 1 . Known Exits Taken 3 | . 1 1 1 . . Unknown Exits Taken 2 | 1 . . . 1 . Scrap Searched 4 | . . 3 . 1 . Spaces Dug 10 | . . 3 7 . . Terrain Destroyed 58 | . 17 25 16 . . Melee 7 | . . . 7 . . Projectile 16 | . . 7 9 . . AOE 35 | . 17 18 . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Total 5933 | 57 477 1276 921 2983 219 Wait 2838 | . 5 102 232 2342 157 Move 2733 | 44 366 1115 540 608 60 Hop . | . . . . . . Pick Up 68 | 8 12 12 22 14 . Fast Attach 2 | . 1 . 1 . . Attach 21 | 5 4 2 9 1 . Detach 2 | . . 2 . . . Swap 26 | . 7 6 9 4 . Drop 33 | . 5 7 12 9 . Fire 191 | . 77 28 80 4 2 Melee 16 | . . . 16 . . Ram 3 | . . 2 . 1 . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -10/Mines (discovered 3 exits: *Mat x2 / *Sub) -9/Materials -9/Mines (discovered 3 exits: *Mat x2 / [*Zio]) -8/Materials History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 49 | -11/Scrapyard | Entered Materials 55 | -10/Materials | Discovered new exit (range 16) 69 | -10/Materials | Identified exit to Mines 318 | -10/Materials | Build established: Mutant 364 | -10/Materials | Discovered new exit (range 15) 659 | -10/Materials | Entered Mines 662 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 693 | -10/Mines | Learned Materials security intel 696 | -10/Mines | Discovered new exit (range 12) 809 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1135 | -10/Mines | Discovered new exit (range 13) 1251 | -10/Mines | Learned Materials trap positions 1472 | -10/Mines | Discovered new exit (range 4) 1481 | -10/Mines | Identified exit to Subcaves 1690 | -10/Mines | Core integrity fell below 50% 1712 | -10/Mines | Identified exit to Materials 2300 | -10/Mines | Entered Materials 2300 | -9/Materials | Evolved 2 slots: Utility x2 2301 | -9/Materials | Identified exit to Mines 2302 | -9/Materials | Loaded intel: 20 trap records 3702 | -9/Materials | Build established: Scavenger-Mutant 4181 | -9/Materials | Entered Mines 4380 | -9/Mines | Build established: Mutant 5716 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 6072 | -9/Mines | Discovered new exit (range 16) 6081 | -9/Mines | Learned Materials terminal intel 6089 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 6202 | -9/Mines | Learned location of Storage (-8) 6294 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 6416 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 6429 | -9/Mines | Build established: Scavenger-Mutant 7449 | -9/Mines | Discovered new exit (range 10) 7501 | -9/Mines | Entered Materials 7501 | -8/Materials | Accompanied by 3 allies 7501 | -8/Materials | Evolved 2 slots: Utility x2 7502 | -8/Materials | Loaded intel: 12 terminal locations 7755 | -8/Materials | Self-destructed Last Messages --------------- is never enough." 06297_ Acquired Enh. Flamer. 06416_ Trooper 2a: "Hello LRC-V3. What is your command?" 06416_ Mercenary 2a: "Hello LRC-V3. What is your command?" 06416_ Trooper 2b: "Hello LRC-V3. What is your command?" 07449_ EXIT=FOUND PARAMETERS=UTILITY+2 LOCATION=UNKNOWN GOAL=ESCAPE Loading Materials terminal intel (x12)... 07526_ Connecting with Terminal... 07526_ Current location identified: Materials 07682_ K-01 Serf collects debris. 07751_ Mercenary 2a knocked back. 07753_ Trooper 2a knocked back. 07753_ Mercenary 2a destroyed. 07754_ R-06 Scavenger collects Heat Sink. 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""""" # # """ #?? ??????????? | | ?????????#??#?# """"" # # #?????????????? | | ??????? + """ # # """ #?????????????? | | ?????????#???## + + """ #??#??????????? | | ??????????????# # # """ #?????????????? | | ??????????????#! # # #?????????????? | | ??????????????# # ##########??##?????????? | | ??????????????######### # #?#??#??????????? | | ???????????????# # # #???????????????? | | ???????????????# """ # # "" #?#?????????????? | | ???????????????# """ + + T" #???#???????????? | | ??????? ??????## """ # # "" #???????????????? | | ?????????????#?# # # #???????????????? | | ???????????????# # ########???????????????? | | ???????????????######?#####??????#???????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Energy Generation 18 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 18 Terrain Scan Density 10 Armor Coverage 450 Evasion (%) 50 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BiometalAntimatterThrower Manual? 0 Play Time 00:47:45 Cumulative 65.5 hours Start 2024.03.25 @ 01:14:28 End 2024.03.25 @ 15:10:24 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 59 Rogue 57 Adventurer 0 Explorer 2 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 34 Achievement% 21 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 48/Tamsyn Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a46e2ec6-ea8d-4d2b-be74-f531456a97f6