Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.25 @ 15:10:24

Player: f_

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (61)      305
Value Destroyed (870)      870
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (-130)               -130
              TOTAL SCORE: 3065

 Bonus
-------
Follower Combat Kills      7
Friendly Fire              -137

 Cogmind 
---------
Core Integrity             550/550
Matter                     288/300
Energy                     150/150
System Corruption          0%
Temperature                Cool (32)
Movement                   Rolling (155) Ox5
Location                   -8/Materials

 Parts 
-------
>           --- POWER (1) --------
      Light Angular Momentum Engine
>           --- PROPULSION (2) ---
            Wheel
            Wheel
>           --- UTILITY (6) ------
            Huge Storage Unit
  Makeshift Terrain Scanner
   Hardened Light Armor Plating
   Hardened Light Armor Plating
>           --- WEAPON (2) -------
            Flak Cannon
            Hammer
>           --- INVENTORY (25) ---
     Cooled Ion Engine
     Cooled Ion Engine
   Improved Heat Sink
            Cooling System
            Salvage Targeting Computer
            Salvage Targeting Computer
            Targeting Computer
   Improved Targeting Computer
   Improved Targeting Computer
   Improved Targeting Computer
   Improved Utility Shielding
      Light Armor Plating
      Light Armor Plating
     Medium Armor Plating
     Medium Armor Plating
            Shield Generator
            Shield Generator
            Shield Generator
            Beam Rifle
            Beamcaster
      Heavy Assault Rifle
   Improved Light Cannon
            Rocket Launcher
            Datajack
   Enhanced Flamer

 Peak State 
------------
>           --- POWER ------------
      Light Angular Momentum Engine
>           --- PROPULSION -------
            Wheel
            Wheel
>           --- UTILITY ----------
            Huge Storage Unit
  Makeshift Terrain Scanner
   Hardened Light Armor Plating
   Hardened Light Armor Plating
>           --- WEAPON -----------
            Flak Cannon
            Hammer
>           --- INVENTORY --------
     Cooled Ion Engine
     Cooled Ion Engine
            Wheel
   Improved Heat Sink
   Improved Heat Sink
            Cooling System
            Cooling System
            Salvage Targeting Computer
   Improved Targeting Computer
   Improved Utility Shielding
      Light Armor Plating
      Light Armor Plating
     Medium Armor Plating
     Medium Armor Plating
   Hardened Light Armor Plating
            Shield Generator
            Shield Generator
            Beam Rifle
            Beam Rifle
            Beamcaster
      Heavy Assault Rifle
   Improved Light Cannon
            Rocket Launcher
            Datajack
[Rating: 28]

 Favorites 
-----------
Power                      Cooled Ion Engine
  Engine                   Cooled Ion Engine
Propulsion                 Wheel
  Wheel                    Wheel
Utility                    Hardened Light Armor Plating
  Device                   Makeshift Terrain Scanner
  Storage                  Huge Storage Unit
  Processor                Signal Interpreter
  Protection               Hardened Light Armor Plating
Weapon                     Flak Cannon
  Energy Gun               Beamcaster
  Energy Cannon            Ion Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Flak Cannon
  Launcher                 Rocket Launcher
  Impact Weapon            Hammer

 Build                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Min Mat 
Slots Evolved              4    | .   .   .   2   .   2   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   
  Utility                  4    | .   .   .   2   .   2   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             49   | 5   12  8   19  5   .   
  Power                    8    | 1   3   .   2   2   .   
    Engine                 8    | 1   3   .   2   2   .   
    Core                   .    | .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               8    | 2   1   1   2   2   .   
    Treads                 .    | .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   
    Wheel                  8    | 2   1   1   2   2   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  17   | 1   3   3   9   1   .   
    Device                 3    | .   .   .   2   1   .   
    Storage                5    | 1   1   2   1   .   .   
    Processor              1    | .   .   1   .   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             8    | .   2   .   6   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   16   | 1   5   4   6   .   .   
    Energy Gun             7    | 1   3   .   3   .   .   
    Energy Cannon          2    | .   .   2   .   .   .   
    Ballistic Gun          2    | .   2   .   .   .   .   
    Ballistic Cannon       2    | .   .   1   1   .   .   
    Launcher               1    | .   .   1   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          2    | .   .   .   2   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   1   .   .   
Parts Lost                 9    | .   3   1   5   .   .   
  Power                    2    | .   1   1   .   .   .   
  Propulsion               4    | .   1   .   3   .   .   
  Utility                  1    | .   .   .   1   .   .   
  Weapon                   2    | .   1   .   1   .   .   
  Highest Loss Streak      2    | .   2   1   2   .   .   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     93   | .   86  94  86  100 81  
  Engine                   10   | .   10  8   10  11  9   
  Wheel                    20   | .   22  28  11  22  18  
  Device                   6    | .   .   .   7   11  9   
  Storage                  11   | .   14  14  11  11  9   
  Processor                4    | .   .   7   10  .   .   
  Protection               15   | .   11  6   14  22  18  
  Energy Gun               4    | .   18  .   13  .   .   
  Energy Cannon            4    | .   .   15  4   .   .   
  Ballistic Cannon         7    | .   .   10  .   11  9   
  Impact Weapon            5    | .   .   .   1   11  9   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             110  | 10  21  98  110 109 108 
  Greatest Support         32   | 26  32  32  26  20  20  
  Greatest Overweight (x)  35   | .   1   3   35  5   5   
  Average Overweight (x)   3    | .   .   2   7   5   5   
Largest Inventory Capacity 25   | 8   10  25  25  25  25  
  Average Capacity         23   | 7   8   23  25  25  25  
  Most Carried             25   | 5   10  18  25  25  25  
  Average Carried          19   | 2   7   14  22  21  25  
  Final Capacity           25   | 8   10  25  25  25  25  
  Final Carried            25   | 3   10  17  21  25  25  

 Class Distribution 
--------------------
 65% | Mutant
 34% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
           Mutant | -9/Mines
 Scavenger-Mutant | -8/Materials

 Resources                      | -11 -10 -10 -9  -9  -8  
-----------                Run  | Yrd Mat Min Mat Min Mat 
Matter Collected           903  | 155 283 206 182 77  .   
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            1583 | .   465 276 741 74  27  
  Parts                    110  | .   31  15  59  2   3   
Haulers Intercepted        2    | .   1   .   1   .   .   
Recyclers Shooed           6    | .   4   2   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Min Mat 
Combat Hostiles Destroyed  34   | .   9   6   17  2   .   
  Melee                    1    | .   .   .   1   .   .   
  Guns                     20   | .   7   .   13  .   .   
  Cannons                  10   | .   .   5   3   2   .   
  AOE                      3    | .   2   1   .   .   .   
Classes Destroyed          8    | .   6   .   2   .   .   
  Worker                   11   | .   3   2   6   .   .   
  Builder                  4    | .   .   .   4   .   .   
  Hauler                   2    | .   1   .   1   .   .   
  Recycler                 4    | .   2   2   .   .   .   
  Operator                 1    | .   .   .   1   .   .   
  Watcher                  4    | .   2   .   2   .   .   
  Swarmer                  21   | .   8   2   11  .   .   
  Grunt                    14   | .   1   4   6   2   1   
Best Kill Streak           4    | .   4   3   4   2   .   
  Combat Bots Only         4    | .   3   2   4   2   .   
Max Kills in Single Turn   4    | .   4   1   1   1   1   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 2    | .   2   1   .   .   .   
  Melee                    1    | .   .   .   1   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -8   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Mat  
Hostile Shots Fired        210  | .    62   19   126  3    .    
  Missed                   55   | .    18   4    33   .    .    
Damage Taken               1658 | .    536  200  875  47   .    
  Core                     277  | .    89   41   147  .    .    
  Absorbed by Shields      .    | .    .    .    .    .    .    
Core Remaining (%)         70   | 100  .    48   .    63   .    
Volleys Fired              191  | .    77   28   80   4    2    
  Largest                  2    | .    2    2    2    1    1    
  Hottest                  150  | .    80   120  150  44   44   
Shots Fired                322  | .    142  44   130  4    2    
  Gun                      231  | .    142  .    89   .    .    
  Cannon                   89   | .    .    42   41   4    2    
  Launcher                 2    | .    .    2    .    .    .    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  72   | .    53   13   .    4    2    
  Thermal                  235  | .    76   29   130  .    .    
  Explosive                2    | .    .    2    .    .    .    
  Electromagnetic          13   | .    13   .    .    .    .    
  Robot Hit Streak         13   | .    10   6    13   4    2    
  Robot Miss Streak        9    | .    9    9    4    5    3    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        1    | .    1    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    
Shots Hit Robots           177  | .    80   22   69   4    2    
  Core Hits                91   | .    26   23   29   8    5    
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    1    .    .    
  Critical Strikes         6    | .    .    .    6    .    .    
    Burn                   5    | .    .    .    5    .    .    
    Smash                  1    | .    .    .    1    .    .    
Melee Attacks              16   | .    .    .    16   .    .    
  Impact                   16   | .    .    .    16   .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            1    | .    .    .    1    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           3403 | .    1036 610  1588 104  65   
  Guns                     1981 | .    933  .    1048 .    .    
  Cannons                  1038 | .    .    419  465  89   65   
  Explosions               249  | .    103  146  .    .    .    
  Melee                    75   | .    .    .    75   .    .    
  Ramming                  60   | .    .    45   .    15   .    
  Kinetic                  725  | .    354  217  .    89   65   
  Thermal                  2281 | .    566  202  1513 .    .    
  Explosive                146  | .    .    146  .    .    .    
  Electromagnetic          116  | .    116  .    .    .    .    
  Impact                   75   | .    .    .    75   .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            163  | .    99   .    64   .    .    
  Projectiles              11   | .    .    .    11   .    .    
  Explosions               99   | .    99   .    .    .    .    
  Melee                    53   | .    .    .    53   .    .    
Knockbacks                 11   | .    .    6    .    2    3    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  11   | .    .    6    .    2    3    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      167  | .    138  22   .    7    .    
  Shots                    2    | .    2    .    .    .    .    
  Rammed                   3    | .    .    2    .    1    .    
Targets Rammed             3    | .    .    2    .    1    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        445  | .    352  255  445  77   32   
  Average Temperature      90   | .    97   59   103  40   20   
  Received Heat Transfer   312  | .    96   75   120  21   .    
  Effects                  5    | .    2    .    3    .    .    
    Shutdowns              1    | .    .    .    1    .    .    
    Energy Bleed           2    | .    2    .    .    .    .    
    Short Circuit          2    | .    .    .    2    .    .    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              6    | .    .    .    6    .    .    
  Impact Corruptions       2    | .    .    .    2    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             11   | .    2    .    9    .    .    
  Heat Transferred         4530 | .    1200 333  2997 .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      1    | .    1    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Min Mat 
Peak Influence             291  | .   291 134 162 50  .   
  Initial                  49   | .   .   42  .   49  .   
  Average                  37   | .   161 34  57  7   .   
Maximum Alert Level        1    | .   1   .   .   .   .   
  Low Security (%)         97   | 100 64  100 100 100 100 
  Level 1                  2    | .   35  .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          3    | .   .   .   3   .   .   
  Investigation            1    | .   .   .   1   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            2    | .   .   .   2   .   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   1   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Min Mat Min Mat 
Distress Signals           2    | .   1   .   1   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              54   | .   13  8   29  3   1   
  Peak Tracking Total      5    | .   5   3   5   2   1   
  Tactical Retreats        6    | .   .   .   6   .   .   

 Traps                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Min Mat 
Traps Triggered            .    | .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  
----------                 Run  | Yrd Mat Min Mat Min Mat 
Machines Disabled          5    | .   2   1   2   .   .   
  Max in Single Turn       1    | .   1   1   1   .   .   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Min Mat Min Mat 
Machines Accessed          7    | .   3   2   2   .   .   
  Terminals                5    | .   2   1   2   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          1    | .   1   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                14   | .   7   2   5   .   .   
  Successful               7    | .   2   2   3   .   .   
  Failed                   7    | .   5   .   2   .   .   
    Catastrophic           1    | .   .   .   1   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   
  Terminals                10   | .   4   1   5   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          3    | .   3   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             7    | .   2   2   3   .   .   
  Open Door                1    | .   .   1   .   .   .   
  Branch Access Points     2    | .   1   .   1   .   .   
  Alert Level              3    | .   1   1   1   .   .   
  Hauler Manifests         1    | .   .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         3    | .   2   .   1   .   .   
  Full Trace Events        2    | .   1   .   1   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  
------------               Run  | Yrd Mat Min Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  
--------                   Run  | Yrd Mat Min Mat Min Mat 
Total Allies               5    | .   .   2   .   3   .   
  Largest Group            3    | .   .   2   .   3   3   
  Highest-Rated Group      52   | .   .   52  .   40  40  
  Highest-Rated Ally       31   | .   .   31  .   16  16  
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               8    | .   .   3   .   .   5   
  Total Damage             88   | .   .   42  .   .   46  
  Kills                    1    | .   .   1   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Min Mat 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   3   .   1   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -8   
-------------              Run  | Yrd  Mat  Min  Mat  Min  Mat  
Turns Passed               7754 | 48   610  1641 1881 3320 254  
Spaces Moved               2738 | 45   367  1116 541  609  60   
  Core                     40   | 13   .    .    27   .    .    
  Treads                   .    | .    .    .    .    .    .    
  Legs                     .    | .    .    .    .    .    .    
  Wheels                   2698 | 32   367  1116 514  609  60   
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   90   90   135  155  155  
  Average Speed            154  | 78   99   128  248  155  155  
  Slowest Speed            1800 | 90   115  135  1800 155  155  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       45   | 3    43   100  29   93   7    
  Regions Visited          5
    Branch Regions         2
  Pre-discovered Areas     1    | .    .    .    .    1    .    
  Known Exits Taken        3    | .    1    1    1    .    .    
  Unknown Exits Taken      2    | 1    .    .    .    1    .    
Scrap Searched             4    | .    .    3    .    1    .    
Spaces Dug                 10   | .    .    3    7    .    .    
Terrain Destroyed          58   | .    17   25   16   .    .    
  Melee                    7    | .    .    .    7    .    .    
  Projectile               16   | .    .    7    9    .    .    
  AOE                      35   | .    17   18   .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -8   
---------                  Run  | Yrd  Mat  Min  Mat  Min  Mat  
Total                      5933 | 57   477  1276 921  2983 219  
  Wait                     2838 | .    5    102  232  2342 157  
  Move                     2733 | 44   366  1115 540  608  60   
  Hop                      .    | .    .    .    .    .    .    
  Pick Up                  68   | 8    12   12   22   14   .    
  Fast Attach              2    | .    1    .    1    .    .    
  Attach                   21   | 5    4    2    9    1    .    
  Detach                   2    | .    .    2    .    .    .    
  Swap                     26   | .    7    6    9    4    .    
  Drop                     33   | .    5    7    12   9    .    
  Fire                     191  | .    77   28   80   4    2    
  Melee                    16   | .    .    .    16   .    .    
  Ram                      3    | .    .    2    .    1    .    
  Kick                     .    | .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat / *Min x2)
-10/Mines (discovered 3 exits: *Mat x2 / *Sub)
-9/Materials
-9/Mines (discovered 3 exits: *Mat x2 / [*Zio])
-8/Materials

 History 
---------
 Turn | Location      | Event
    5 | -11/Scrapyard | Discovered new exit (range 16)
   49 | -11/Scrapyard | Entered Materials
   55 | -10/Materials | Discovered new exit (range 16)
   69 | -10/Materials | Identified exit to Mines
  318 | -10/Materials | Build established: Mutant
  364 | -10/Materials | Discovered new exit (range 15)
  659 | -10/Materials | Entered Mines
  662 | -10/Mines     | Met a Derelict who couldn't figure out how to use a Trap Extractor
  693 | -10/Mines     | Learned Materials security intel
  696 | -10/Mines     | Discovered new exit (range 12)
  809 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
 1135 | -10/Mines     | Discovered new exit (range 13)
 1251 | -10/Mines     | Learned Materials trap positions
 1472 | -10/Mines     | Discovered new exit (range 4)
 1481 | -10/Mines     | Identified exit to Subcaves
 1690 | -10/Mines     | Core integrity fell below 50%
 1712 | -10/Mines     | Identified exit to Materials
 2300 | -10/Mines     | Entered Materials
 2300 | -9/Materials  | Evolved 2 slots: Utility x2
 2301 | -9/Materials  | Identified exit to Mines
 2302 | -9/Materials  | Loaded intel: 20 trap records
 3702 | -9/Materials  | Build established: Scavenger-Mutant
 4181 | -9/Materials  | Entered Mines
 4380 | -9/Mines      | Build established: Mutant
 5716 | -9/Mines      | A Derelict revealed a hidden shortcut to a safe place
 6072 | -9/Mines      | Discovered new exit (range 16)
 6081 | -9/Mines      | Learned Materials terminal intel
 6089 | -9/Mines      | Joined a pair of Derelicts in attacking an 0b10 outpost
 6202 | -9/Mines      | Learned location of Storage (-8)
 6294 | -9/Mines      | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 6416 | -9/Mines      | Assisted by bots powering up and referring to "LRC-V3"
 6429 | -9/Mines      | Build established: Scavenger-Mutant
 7449 | -9/Mines      | Discovered new exit (range 10)
 7501 | -9/Mines      | Entered Materials
 7501 | -8/Materials  | Accompanied by 3 allies
 7501 | -8/Materials  | Evolved 2 slots: Utility x2
 7502 | -8/Materials  | Loaded intel: 12 terminal locations
 7755 | -8/Materials  | Self-destructed

 Last Messages 
---------------
  is never enough."
06297_ Acquired Enh. Flamer.
06416_ Trooper 2a: "Hello LRC-V3. What is your
  command?"
06416_ Mercenary 2a: "Hello LRC-V3. What is your
  command?"
06416_ Trooper 2b: "Hello LRC-V3. What is your
  command?"
07449_ EXIT=FOUND
PARAMETERS=UTILITY+2
LOCATION=UNKNOWN
GOAL=ESCAPE
Loading Materials terminal intel (x12)...
07526_ Connecting with Terminal...
07526_ Current location identified: Materials
07682_ K-01 Serf collects debris. <x5>
07751_ Mercenary 2a knocked back. <x2>
07753_ Trooper 2a knocked back.
07753_ Mercenary 2a destroyed.
07754_ R-06 Scavenger collects Heat Sink.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           50
Energy Generation          18
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         18
Terrain Scan Density       10
Armor Coverage             450
Evasion (%)                50

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              BiometalAntimatterThrower
  Manual?         0
Play Time         00:47:45
  Cumulative      65.5 hours
  Start           2024.03.25 @ 01:14:28
  End             2024.03.25 @ 15:10:24
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          59
  Rogue           57
  Adventurer      0
  Explorer        2
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             20
Gallery%          34
Achievement%      21
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              48/Tamsyn
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: a46e2ec6-ea8d-4d2b-be74-f531456a97f6