Cogmind - Beta 9.1 @@@ ROGUE MODE // 2019.11.07 @ 11:52:14 Player: Musaab Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (60) 300 Value Destroyed (2025) 2025 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (22) 22 TOTAL SCORE: 4667 Bonus ------- High Alert Combat Kills 22 Cogmind --------- Core Integrity 0/700 Matter 236/300 Energy 171/480 System Corruption 1% Temperature Cool (638) Location -7/Factory Parts ------- Power (2) Improved Deuterium Engine Improved Deuterium Engine Propulsion (3) Aluminum Leg Aluminum Leg Carbon-fiber Leg Utility (4) Large Storage Unit Improved Targeting Computer Reactive Plating Medium Reactive Plating Weapon (4) Particle Gun Gauss Rifle Advanced Assault Cannon Proton Missile Launcher Inventory (10) Aluminum Leg Aluminum Leg Aluminum Leg Carbon-fiber Leg Enhanced Optical Array Improved Targeting Computer Particle Charger System Backup Module Peak State ------------ Power Improved Deuterium Engine Improved Deuterium Engine Propulsion Aluminum Leg Aluminum Leg Carbon-fiber Leg Utility Large Storage Unit Advanced Signal Interpreter Improved Targeting Computer Hardened Medium Armor Plating Weapon Improved EM Pulse Cannon Plasma Cannon Proton Missile Launcher Great Maul Inventory Improved Deuterium Engine Aluminum Leg Aluminum Leg Aluminum Leg Carbon-fiber Leg Enhanced Optical Array Improved Targeting Computer Particle Charger System Backup Module [Rating: 39] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Device Structural Scanner Storage Large Storage Unit Processor Improved Targeting Computer Protection Improved Power Shielding Weapon Heavy Assault Rifle Energy Gun Particle Gun Energy Cannon Improved EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Launcher Proton Missile Launcher Impact Weapon Great Maul Build | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power 1 | . . . . 1 Propulsion 1 | . . 1 . . Utility 2 | . . . 2 . Weapon 2 | . . 1 . 1 Parts Attached 71 | 6 4 16 27 18 Power 9 | 1 1 1 3 3 Engine 7 | 1 1 1 1 3 Core 2 | . . . 2 . Reactor . | . . . . . Propulsion 23 | 2 1 8 8 4 Treads . | . . . . . Leg 23 | 2 1 8 8 4 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 12 | 1 1 1 6 3 Device 3 | . 1 . 2 . Storage 2 | 1 . 1 . . Processor 2 | . . . 2 . Hackware . | . . . . . Protection 5 | . . . 2 3 Artifact . | . . . . . Weapon 27 | 2 1 6 10 8 Energy Gun 7 | 1 1 2 2 1 Energy Cannon 3 | . . . 2 1 Ballistic Gun 9 | 1 . 3 3 2 Ballistic Cannon 3 | . . 1 1 1 Launcher 4 | . . . 2 2 Special Weapon . | . . . . . Impact Weapon 1 | . . . . 1 Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . 1 . . Parts Lost 19 | . . 2 13 4 Power 1 | . . . . 1 Propulsion 6 | . . . 5 1 Utility 2 | . . . 2 . Weapon 10 | . . 2 6 2 Highest Loss Streak 5 | . . 1 5 3 Average Slot Usage (%) 95 | . 90 96 94 98 Engine 10 | . 14 11 6 14 Leg 26 | . 28 31 25 22 Device 7 | . 5 11 12 . Storage 9 | . 14 11 9 7 Processor 4 | . . . 3 12 Protection 5 | . . . 8 9 Energy Gun 7 | . 14 13 3 3 Energy Cannon 3 | . . . 2 9 Ballistic Gun 9 | . 14 11 11 4 Ballistic Cannon 3 | . . 6 5 . Launcher 3 | . . . 3 6 Naked Turns . | . . . . . Heaviest Build 90 | 10 11 34 46 90 Greatest Support 35 | 20 20 30 30 35 Greatest Overweight (x) 4 | 3 . 1 4 3 Average Overweight (x) . | . . . 1 1 Largest Inventory Capacity 10 | 6 6 10 10 10 Average Capacity 9 | 5 6 9 10 10 Most Carried 10 | 2 6 10 10 10 Average Carried 8 | 1 4 9 9 9 Final Capacity 10 | 6 6 10 10 10 Final Carried 10 | 2 6 10 9 8 Class Distribution -------------------- 30% | Scavenger-Tank 21% | Mutant 17% | Scavenger-Skirmisher 16% | Scavenger-Mutant 6% | Scavenger-Gunner 4% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Skirmisher | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Tank | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Scr Mat Mat Mat Fac Matter Collected 1420 | 230 84 273 644 189 Remotely . | . . . . . Salvage Created 2277 | . 181 488 1221 387 Parts 133 | . 11 31 70 21 Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Combat Hostiles Destroyed 52 | . 3 16 26 7 Guns 30 | . 3 11 15 1 Cannons 15 | . . 5 5 5 AOE 6 | . . . 5 1 Classes Destroyed 8 | . 3 2 3 . Worker 2 | . . . 2 . Builder 3 | . 1 . 2 . Tunneler 1 | . . . 1 . Watcher 2 | . 1 . 1 . Swarmer 13 | . . 7 6 . Grunt 33 | . 3 7 17 6 Sentry 4 | . . 2 2 . Hunter 2 | . . . 1 1 Best Kill Streak 6 | . 2 4 6 4 Combat Bots Only 5 | . 1 4 5 4 Max Kills in Single Turn 2 | . 2 1 2 1 Gunslinging . | . . . . . Exploded 1 | . . . 1 1 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Damage Taken 3993 | . 172 529 1870 1422 Core 1162 | . 41 68 261 792 Absorbed by Shields . | . . . . . Core Remaining (%) 79 | 100 83 83 52 . Volleys Fired 132 | . 14 34 65 19 Largest 4 | . 2 3 3 4 Hottest 201 | . 70 103 136 201 Shots Fired 346 | . 28 95 174 49 Gun 233 | . 28 75 112 18 Cannon 94 | . . 20 52 22 Launcher 19 | . . . 10 9 Special . | . . . . . Kinetic 201 | . 14 54 122 11 Thermal 66 | . 14 17 18 17 Explosive . | . . . . . Electromagnetic 79 | . . 24 34 21 Robot Hit Streak 14 | . 5 14 9 9 Robot Miss Streak 5 | . 4 4 5 3 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 205 | . 14 65 104 22 Core Hits 104 | . 9 27 58 10 Critical Hits 5 | . . 2 3 . Critical Kills 3 | . . 1 2 . Critical Parts Destroyed 2 | . . 1 1 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3830 | . 161 678 2344 647 Guns 1921 | . 161 545 1045 170 Cannons 1023 | . . 133 620 270 Explosions 886 | . . . 679 207 Melee . | . . . . . Ramming . | . . . . . Kinetic 1444 | . 50 305 1005 84 Thermal 551 | . 111 101 200 139 Explosive 211 | . . . 211 . Electromagnetic 1624 | . . 272 928 424 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 2 | . . . 2 1 Average Corruption 1 | . . . 2 1 Corruption Purged . | . . . . . Effects 5 | . . . 5 . Message Errors 1 | . . . 1 . Energy Discharges 2 | . . . 2 . Data Loss (minor) 1 | . . . 1 . Targeting Errors 1 | . . . 1 . Overload Shots . | . . . . . Overflow Damage 24 | . . . 20 4 Projectiles . | . . . . . Explosions 24 | . . . 20 4 Melee . | . . . . . Knockbacks 4 | . . . 4 . Impact . | . . . . . Kinetic 3 | . . . 3 . Secondary 1 | . . . 1 . Self-Inflicted Damage 201 | . . . 115 86 Shots 9 | . . . 4 5 Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 898 | . 126 258 270 898 Average Temperature 147 | . 44 91 92 385 Received Heat Transfer 1155 | . 99 120 738 198 Effects 53 | . . . . 53 Shutdowns 12 | . . . . 12 Energy Bleed 5 | . . . . 5 Interference 7 | . . . . 7 Short Circuit 3 | . . . . 3 Damage (minor) 4 | . . . . 4 Damage (major) 16 | . . . . 16 Damage (core) 6 | . . . . 6 Siege Activations . | . . . . . Robots Corrupted 1 | . . . 1 . Combat Hostiles 1 | . . . 1 . Parts Fried 4 | . . 1 3 . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 1 | . 1 . . . Heat Transferred 1224 | . 333 225 381 285 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . . . 1 . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Peak Influence 421 | . 146 421 401 329 Average Influence 207 | . 75 252 246 196 Maximum Alert Level 2 | . . 2 2 1 Low Security (%) 54 | . . . . . Level 1 39 | . . . . . Level 2 6 | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 10 | . 1 4 4 1 Investigation 6 | . 1 1 3 1 Extermination . | . . . . . Reinforcement 4 | . . 3 1 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded 1 | . . . 1 . Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Distress Signals 8 | . . 2 6 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 87 | . 6 21 46 14 Peak Tracking Total 7 | . 2 5 7 4 Tactical Retreats 11 | . . 1 9 1 Traps | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Traps Triggered 5 | . . . 3 2 Indirectly 2 | . . . . 2 Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed 2 | . . . . 2 Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Scr Mat Mat Mat Fac Machines Disabled 10 | . . . 5 5 Max in Single Turn 3 | . . . 2 3 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Machines Accessed 10 | . 5 2 1 2 Terminals 7 | . 3 2 . 2 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 3 | . 2 . 1 . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 29 | . 16 6 3 4 Successful 17 | . 11 1 2 3 Failed 12 | . 5 5 1 1 Catastrophic 1 | . . 1 . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 21 | . 11 6 . 4 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 8 | . 5 . 3 . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 11 | . 7 1 . 3 Branch Access Points 1 | . 1 . . . Locate Traps 1 | . . . . 1 Reprogram Traps 1 | . . . . 1 Security Status 1 | . 1 . . . Reinforcement Status 2 | . 2 . . . Assault Status 1 | . 1 . . . Hauler Manifests 1 | . 1 . . . Registered Components 2 | . . 1 . 1 Zone Layout 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 6 | . 4 . 2 . Report Inventory 1 | . . . 1 . Retrieve Matter 2 | . 2 . . . Retrieve Components 3 | . 2 . 1 . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 6 | . 2 2 1 1 Full Trace Events 5 | . 1 2 1 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 3 | . 3 . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Scr Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Scr Mat Mat Mat Fac Turns Passed 2519 | 63 308 470 996 682 Spaces Moved 1277 | 44 205 222 454 352 Core 10 | 10 . . . . Treads . | . . . . . Legs 1267 | 34 205 222 454 352 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 150 150 Average Speed 145 | 108 120 133 153 163 Slowest Speed 240 | 200 120 150 240 210 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 20 | 3 40 24 29 7 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 27 | . . . 26 1 Melee . | . . . . . Projectile 1 | . . . . 1 AOE 26 | . . . 26 . Actions | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Total 1677 | 56 243 334 620 424 Wait 94 | 5 14 36 25 14 Move 1273 | 43 204 221 453 352 Hop . | . . . . . Pick Up 51 | 2 4 11 27 7 Fast Attach 20 | 6 1 1 5 7 Attach 24 | . . 3 15 6 Detach 1 | . . . . 1 Swap 27 | . 3 12 7 5 Drop 55 | . 3 16 23 13 Fire 132 | . 14 34 65 19 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / Min) -9/Materials -8/Materials -7/Factory History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 64 | -11/Scrapyard | Entered Materials 122 | -10/Materials | Identified exit to Mines 305 | -10/Materials | Discovered new exit (range 16) 334 | -10/Materials | Build established: Mutant 372 | -10/Materials | Entered another Materials area 372 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 756 | -9/Materials | Discovered new exit (range 10) 842 | -9/Materials | Entered another Materials area 842 | -8/Materials | Evolved 2 slots: Utility x2 1705 | -8/Materials | Lost 5 parts (3n2w) 1816 | -8/Materials | Discovered new exit (range 16) 1837 | -8/Materials | Identified exit to Factory 1838 | -8/Materials | Entered Factory 1838 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 2096 | -7/Factory | Core integrity fell below 50% 2131 | -7/Factory | Lost 3 parts (1p1n1w) 2503 | -7/Factory | Core integrity fell below 20% 2521 | -7/Factory | Core destroyed Last Messages --------------- 02500_ Power failure, Imp. Deuterium Engine shutdown. 02501_ Overheating: Energy bleed (-91). 02503_ Overheating: Core damaged (-112). 02504_ Overheating: Proton Missile Launcher damaged (-18). 02504_ Acquired 49 matter. 02505_ Overheating: Core damaged (-112). 02506_ Power failure, Imp. Deuterium Engine shutdown. 02506_ Overheating: Energy bleed (-94). 02510_ Overheating: System interference. 02510_ Adv. Assault Cannon temporarily disabled. 02510_ Gauss Rifle temporarily disabled. 02512_ Power failure, Imp. Deuterium Engine shutdown. 02513_ Proton Bomb Trap short circuited. 02513_ A bubble of electromagnetic force engulfs the area. 02513_ Proton Bomb Trap short circuited. 02513_ A bubble of electromagnetic force engulfs the area. 02515_ Overheating: Gauss Rifle damaged (-72). 02516_ Overheating: Imp. Deuterium Engine damaged (-46). 02517_ Power failure, Imp. Deuterium Engine shutdown. 02521_ Overheating: Core damaged (-112). 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"" #???? | | ?????????????#"R """ # """" #?# ""S #???? | | ?????????????#""" """ # #?# "" #???? | | ?????????????# "" """ # #?# =#???? | | ?????????????# ############?# #???? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 27 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 375 Resistance: KI 30 Power Shielding 66 Weapon Shielding 33 Reclamation Efficiency 10 Evasion (%) 50 Targeting Accuracy 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ModifiedOmegaImmobilizer Manual? 0 Play Time 00:33:56 Cumulative 10.9 hours Start 2019.11.06 @ 16:01:39 End 2019.11.07 @ 11:52:14 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 24 Rogue 24 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 5 Gallery% 19 Achievement% 12 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c2c26d3d-988f-445c-9374-12f866c859a8