Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.13 @ 20:28:35

Player: Naiya55

Result: Destroyed by OL-SR5(R) with Subdweller Machine Gun

 Performance 
-------------
Evolutions (0)             0
Regions Visited (3)        600
Robots Destroyed (27)      135
Value Destroyed (852)      852
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1587

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     287/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Walking (120)
Location                   -10/Subcaves

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (2) ---
           Carbon-fiber Leg
           Myomer Leg
>          --- UTILITY (2) ------
  Improved Heat Sink
    Medium Storage Unit
>          --- WEAPON (2) -------
     Light Assault Rifle
>          --- INVENTORY (10) ---
     Light Nuclear Core
     Light Treads
     Light Treads
           Huge Storage Unit
           Huge Storage Unit
           Hacking Suite
     Light Assault Rifle
     Heavy Assault Rifle
           Grenade Launcher
           Hammer

 Peak State 
------------
>          --- POWER ------------
     Light Ion Engine
>          --- PROPULSION -------
           Carbon-fiber Leg
           Myomer Leg
>          --- UTILITY ----------
  Improved Heat Sink
    Medium Storage Unit
>          --- WEAPON -----------
     Light Assault Rifle
     Light Assault Rifle
>          --- INVENTORY --------
     Light Nuclear Core
     Light Treads
     Light Treads
           Huge Storage Unit
           Huge Storage Unit
           Hacking Suite
     Heavy Assault Rifle
           Grenade Launcher
           Grenade Launcher
           Hammer
[Rating: 18]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
Utility                    Medium Storage Unit
  Device                   Improved Heat Sink
  Storage                  Medium Storage Unit
Weapon                     Light Assault Rifle
  Ballistic Gun            Light Assault Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Slots Evolved              .    | .   .   .   .   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             36   | 6   13  8   9   
  Power                    6    | 1   2   3   .   
    Engine                 5    | 1   1   3   .   
    Core                   1    | .   1   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               12   | 2   6   .   4   
    Treads                 6    | 2   4   .   .   
    Leg                    6    | .   2   .   4   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  6    | 1   4   .   1   
    Device                 2    | .   1   .   1   
    Storage                4    | 1   3   .   .   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   12   | 2   1   5   4   
    Energy Gun             .    | .   .   .   .   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          9    | 2   1   4   2   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               3    | .   .   1   2   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 5    | .   .   2   3   
  Power                    2    | .   .   1   1   
  Propulsion               1    | .   .   .   1   
  Utility                  .    | .   .   .   .   
  Weapon                   2    | .   .   1   1   
  Highest Loss Streak      2    | .   .   2   2   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     91   | .   91  98  89  
  Engine                   9    | .   6   11  13  
  Core                     4    | .   7   1   .   
  Treads                   19   | .   25  28  6   
  Leg                      7    | .   1   .   21  
  Device                   7    | .   7   14  4   
  Storage                  14   | .   14  14  14  
  Ballistic Gun            25   | .   27  27  22  
  Launcher                 1    | .   .   .   5   
Naked Turns                .    | .   .   .   .   
Heaviest Build             20   | 10  18  20  18  
  Greatest Support         40   | 40  40  40  40  
  Greatest Overweight (x)  5    | .   .   .   5   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 25   | 8   25  10  10  
  Average Capacity         9    | 6   9   10  10  
  Most Carried             10   | 4   10  10  10  
  Average Carried          9    | 1   8   9   9   
  Final Capacity           10   | 8   10  10  10  
  Final Carried            10   | 4   10  10  10  

 Class Distribution 
--------------------
 63% | Mutant
 36% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -10/Mines
 Scavenger-Mutant | -10/Subcaves

 Resources                      | -11 -10 -10 -10 
-----------                Run  | Yrd Mat Min Sub 
Matter Collected           796  | 221 289 132 154 
  Remotely                 .    | .   .   .   .   
Salvage Created            780  | .   482 132 166 
  Parts                    56   | .   36  10  10  
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      6    | .   .   .   6   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Combat Hostiles Destroyed  26   | .   13  5   8   
  Guns                     18   | .   13  4   1   
  AOE                      8    | .   .   1   7   
Classes Destroyed          5    | .   3   1   1   
  Operator                 1    | .   1   .   .   
  Swarmer                  6    | .   3   3   .   
  Grunt                    10   | .   10  .   .   
  Sentry                   2    | .   .   2   .   
  Subdweller               8    | .   .   .   8   
Best Kill Streak           8    | .   3   3   8   
  Combat Bots Only         8    | .   3   3   8   
Max Kills in Single Turn   2    | .   1   1   2   
  Gunslinging              .    | .   .   .   .   
  Exploded                 2    | .   .   1   2   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -10  -10  
--------                   Run  | Yrd  Mat  Min  Sub  
Hostile Shots Fired        155  | .    67   55   33   
  Missed                   49   | .    20   16   13   
Damage Taken               1406 | .    493  455  458  
  Core                     256  | .    98   42   116  
  Absorbed by Shields      .    | .    .    .    .    
  Regen/Repaired (Parts)   222  | .    222  .    .    
Core Remaining (%)         100  | 100  .    .    .    
Volleys Fired              93   | .    60   22   11   
  Largest                  2    | .    2    2    2    
  Hottest                  50   | .    40   50   50   
Shots Fired                175  | .    120  42   13   
  Gun                      164  | .    120  39   5    
  Cannon                   .    | .    .    .    .    
  Launcher                 11   | .    .    3    8    
  Special                  .    | .    .    .    .    
  Kinetic                  164  | .    120  39   5    
  Thermal                  .    | .    .    .    .    
  Explosive                11   | .    .    3    8    
  Electromagnetic          .    | .    .    .    .    
  Robot Hit Streak         17   | .    17   7    5    
  Robot Miss Streak        5    | .    5    1    2    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        1    | .    .    1    .    
    Max Gunslinging Chain  1    | .    .    1    .    
Shots Hit Robots           117  | .    83   25   9    
  Core Hits                65   | .    34   9    22   
  Critical Kills           1    | .    1    .    .    
  Critical Parts Destroyed 1    | .    1    .    .    
  Critical Strikes         2    | .    2    .    .    
    Destroy                2    | .    2    .    .    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           2219 | .    662  275  1282 
  Guns                     892  | .    661  203  28   
  Cannons                  .    | .    .    .    .    
  Explosions               1326 | .    .    72   1254 
  Melee                    .    | .    .    .    .    
  Ramming                  1    | .    1    .    .    
  Kinetic                  892  | .    661  203  28   
  Thermal                  .    | .    .    .    .    
  Explosive                1326 | .    .    72   1254 
  Electromagnetic          .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         .    | .    .    .    .    
  Average Corruption       .    | .    .    .    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            .    | .    .    .    .    
  Projectiles              .    | .    .    .    .    
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      9    | .    .    9    .    
  Shots                    1    | .    .    1    .    
  Rammed                   1    | .    1    .    .    
Targets Rammed             1    | .    1    .    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        27   | .    27   .    .    
  Average Temperature      10   | .    10   .    .    
  Received Heat Transfer   423  | .    252  72   99   
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             .    | .    .    .    .    
  Heat Transferred         .    | .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    

 Alert                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Peak Influence             175  | .   175 131 .   
  Initial                  13   | .   .   13  .   
  Average                  76   | .   73  100 .   
Maximum Alert Level        .    | .   .   .   .   
  Low Security (%)         100  | 100 100 100 .   
  Level 1                  .    | .   .   .   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          4    | .   4   .   .   
  Investigation            2    | .   2   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            2    | .   2   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Sub 
Distress Signals           3    | .   3   .   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              46   | .   24  5   17  
  Peak Tracking Total      9    | .   4   3   9   
  Tactical Retreats        1    | .   1   .   .   

 Traps                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Traps Triggered            3    | .   3   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -10 
----------                 Run  | Yrd Mat Min Sub 
Machines Disabled          1    | .   .   1   .   
  Max in Single Turn       1    | .   .   1   .   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Sub 
Machines Accessed          5    | .   5   .   .   
  Terminals                4    | .   4   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          1    | .   1   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                20   | .   20  .   .   
  Successful               10   | .   10  .   .   
  Failed                   10   | .   10  .   .   
    Catastrophic           1    | .   1   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   14   | .   14  .   .   
  Terminals                14   | .   14  .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          6    | .   6   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             4    | .   4   .   .   
  Robot Analysis           3    | .   3   .   .   
  Emergency Access Points  1    | .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       6    | .   6   .   .   
  Scan Component           3    | .   3   .   .   
  Repair                   3    | .   3   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         5    | .   5   .   .   
  Full Trace Events        1    | .   1   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             3    | .   3   .   .   
  Time                     78   | .   78  .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 
------------               Run  | Yrd Mat Min Sub 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -10 
--------                   Run  | Yrd Mat Min Sub 
Total Allies               2    | .   .   2   .   
  Largest Group            2    | .   .   2   2   
  Highest-Rated Group      49   | .   .   49  49  
  Highest-Rated Ally       31   | .   .   31  31  
Total Orders               .    | .   .   .   .   
Ally Attacks               6    | .   .   .   6   
  Total Damage             83   | .   .   .   83  
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Robot Analysis Total       3    | .   3   .   .   
Derelict Logs Recovered    2    | .   .   1   1   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -10  -10  
-------------              Run  | Yrd  Mat  Min  Sub  
Turns Passed               2638 | 82   1352 434  770  
Spaces Moved               1452 | 48   617  229  558  
  Core                     7    | 6    .    .    1    
  Treads                   922  | 42   565  229  86   
  Legs                     523  | .    52   .    471  
  Wheels                   .    | .    .    .    .    
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   120  160  120  
  Average Speed            145  | 146  156  160  126  
  Slowest Speed            300  | 160  160  160  300  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       49   | 3    91   45   58   
  Regions Visited          3
    Branch Regions         2
  Pre-discovered Areas     1    | .    .    1    .    
  Known Exits Taken        .    | .    .    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    
Scrap Searched             .    | .    .    .    .    
Spaces Dug                 .    | .    .    .    .    
Terrain Destroyed          37   | .    .    16   21   
  Melee                    .    | .    .    .    .    
  Projectile               .    | .    .    .    .    
  AOE                      37   | .    .    16   21   
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Sub 
Total                      1833 | 57  905 262 609 
  Wait                     215  | .   194 1   20  
  Move                     1449 | 47  616 228 558 
  Hop                      .    | .   .   .   .   
  Pick Up                  20   | 4   12  1   3   
  Fast Attach              15   | 6   6   .   3   
  Attach                   4    | .   2   2   .   
  Detach                   1    | .   1   .   .   
  Swap                     17   | .   5   6   6   
  Drop                     17   | .   8   2   7   
  Fire                     93   | .   60  22  11  
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    1    | .   1   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   1    | .   .   .   1   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: [*Mat x3] / [*Min x2])
-10/Mines
-10/Subcaves

 History 
---------
 Turn | Location      | Event
    4 | -11/Scrapyard | Discovered new exit (range 15)
   83 | -11/Scrapyard | Entered Materials
  318 | -10/Materials | Build established: Mutant
  384 | -10/Materials | Discovered new exit (range 13)
  438 | -10/Materials | Discovered new exit (range 14)
  534 | -10/Materials | Discovered new exit (range 12)
  878 | -10/Materials | Discovered new exit (range 14)
 1148 | -10/Materials | Discovered new exit (range 16)
 1316 | -10/Materials | Repaired Lgt. Treads
 1343 | -10/Materials | Repaired Lgt. Treads
 1371 | -10/Materials | Repaired Lgt. Assault Rifle
 1435 | -10/Materials | Entered Mines
 1538 | -10/Mines     | Core integrity fell below 50%
 1810 | -10/Mines     | Learned location of Zion (-6)
 1857 | -10/Mines     | Discovered new exit (range 10)
 1860 | -10/Mines     | Build established: Scavenger-Mutant
 1869 | -10/Mines     | Entered Subcaves
 1869 | -10/Subcaves  | Accompanied by 2 allies
 1874 | -10/Subcaves  | Led the pair of lost Derelicts to an unsafe place
 2013 | -10/Subcaves  | Ambushed by swarm of Subdwellers
 2013 | -10/Subcaves  | Ambushed by Subdwellers from Twisted Machinery
 2013 | -10/Subcaves  | Ambushed by Subdwellers from Twisted Machinery
 2013 | -10/Subcaves  | Ambushed by Subdwellers from Twisted Machinery
 2023 | -10/Subcaves  | Core integrity fell below 20%
 2048 | -10/Subcaves  | Destroyed 8 combat bots
 2051 | -10/Subcaves  | Lost 3 allies
 2467 | -10/Subcaves  | Learned Materials stockpile data
 2567 | -10/Subcaves  | A swath of the cavern ceiling suddenly collapsed
 2639 | -10/Subcaves  | Destroyed by OL-SR5(R) with Subdweller Machine Gun

 Last Messages 
---------------
02368_ Heat Sink fries itself beyond repair.
02369_ Imp. Ion Engine fries itself beyond
  repair.
02371_ Heat Sink fries itself beyond repair.
02383_ Dropped Carbon-fiber Leg.
02384_ Acquired 10 matter.
02387_ Dropped Carbon-fiber Leg.
02387_ FS-C0C(u) builds Twisted Machinery.
02388_ Acquired 10 matter.
02391_ Acquired Imp. Heat Sink.
02393_ FS-C0C(u) builds Twisted Machinery.
02393_ Acquired 10 matter.
02398_ WE-AR8(O) collects matter. <x2>
02467_ Acquired derelict log, extracted data.
Data stored: Materials stockpile data.
A swath of the cavern ceiling suddenly
  collapses.
02625_ Lgt. Ion Engine destroyed.
02627_ Grenade Launcher destroyed.
02628_ 5X-1FH(R) suffers critical hit (Burn).

 Map 
-----
+----------------------------------------------------+
| ??????????????????????????????????????????         |
| ??????????????????????????????????????????         |
| ??????????????????????????????????????????         |
| ??????????????????????????????????????????         |
| ??????????????????????????????????????????         |
| ??????????????????????????????????????????         |
| ??????????????????????????????????????????         |
| ??????????????????????????????????????????         |
| ??????????????????????????????????????????         |
| ??????????????????????????????????????????         |
| ??????????????????????????????????????????         |
| ????????????????# ????????????????????????         |
| ????????????????#  ???????????????????????         |
| ????????????????#  ???????????????????????         |
| ????????????????#   ??????????????????????         |
| ????????????????#   #?????????????????????         |
| ????????????????#     ????????????????????         |
| ????????????????#     ????????????????????         |
| ????????????????#     ##??????????????????         |
| ????????????????#  R    ??????????????????         |
| ????????????????#     R ##????????????????         |
| ?????????????????     g  ###??????????????         |
| ?????????????????# ??#     #??????????????         |
| ????????????????##  ??#    #??????????????         |
| ????????????????#   ??##  ##??????????????         |
| ????????????????#   ??#  @ #??????????????         |
| ????????????????#   ??#   ##??????????????         |
| #?????????????###   ####   #??????????????         |
| ##???????????#""#          #??????????????         |
|  ???????????#"""           #??????????????         |
|   ??????????# "  """"     ##??????????????         |
|  ???????????#   """"     ##???????????????         |
| ?????????????# """       #????????????????         |
| ?#?????????"## ""       ##????????????????         |
| "??  ??????"""""       ##?????????????????         |
|      ??????""""        #??????????????????         |
|      #?????""" ###     #??????????????????         |
|       ?????#""??##    ##??????????????????         |
|       ??????#???#    ##???????????????????         |
| ###?????????????#   ##????????????????????         |
| ?????????????####   #?????????????????????         |
| ##??????????##"     #?????????????????????         |
|  ############"      #?????????????????????         |
|   #   # ## ""       ##????????????????????         |
|                      ##???????????????????         |
|                          #????????????????         |
|      #                   #????????????????         |
|      ######             ##????????????????         |
| ###   #???##           ##?????????????????         |
| #?## ##????#          ##??????????????????         |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           39
Energy Generation          14
Energy Capacity            160
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                55
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ModifiedExoskeletonSplitter
  Manual?         0
Play Time         00:24:47
  Cumulative      4.6 hours
  Start           2024.04.13 @ 20:06:24
  End             2024.04.13 @ 20:28:35
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          12
  Rogue           12
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             15
Gallery%          6
Achievement%      10
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Vi
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: d4cfce63-00d2-43dd-a6a9-61921bb9a9e5