Cogmind - Beta 12 @@@ ROGUE MODE // 2023.10.22 @ 19:45:59 Player: FrostySpirit Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (22) 110 Value Destroyed (560) 560 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2290 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 81/300 Energy 99/100 System Corruption 0% Temperature Cool (9) Movement Core (50) Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Target Analyzer Target Analyzer Target Analyzer System Shield Datajack Peak State ------------ > --- POWER ------------ Reinforced Ion Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- Cooling System Large Storage Unit Transport Network Coupler Improved Targeting Computer > --- WEAPON ----------- Improved Light Cannon Improved Light Cannon > --- INVENTORY -------- Nuclear Core Disposable Heat Sink Medium Storage Unit Huge Storage Unit Target Analyzer Target Analyzer Target Analyzer Light Armor Plating Light Armor Plating Light Armor Plating System Shield Light Assault Rifle Improved Grenade Launcher Improved Grenade Launcher Datajack [Rating: 18] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Transport Network Coupler Device Cooling System Storage Large Storage Unit Processor Transport Network Coupler Protection Backup Plating I Weapon Improved Light Cannon Energy Gun Small Laser Energy Cannon Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Improved Grenade Launcher Special Melee Weapon Datajack Build | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 2 | . . . 2 Utility 2 | . . 2 . Weapon . | . . . . Parts Attached 35 | 6 5 17 7 Power 4 | 1 . 2 1 Engine 3 | 1 . 2 . Core 1 | . . . 1 Reactor . | . . . . Propulsion 6 | 2 1 2 1 Treads 3 | . . 2 1 Leg 3 | 2 1 . . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 10 | 1 . 7 2 Device 4 | . . 3 1 Storage 3 | 1 . 2 . Processor 2 | . . 2 . Hackware . | . . . . Protection 1 | . . . 1 Artifact . | . . . . Weapon 15 | 2 4 6 3 Energy Gun 2 | 1 1 . . Energy Cannon 3 | . . 3 . Ballistic Gun 4 | 1 1 1 1 Ballistic Cannon 2 | . . 2 . Launcher 2 | . . . 2 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon 2 | . 2 . . Unidentified Prototypes 1 | . . 1 . Parts Lost 12 | . . . 12 Power 2 | . . . 2 Propulsion 3 | . . . 3 Utility 3 | . . . 3 Weapon 4 | . . . 4 Highest Loss Streak 12 | . . . 12 To Critical Strikes 2 | . . . 2 Average Slot Usage (%) 94 | . 97 97 79 Engine 10 | . 14 11 7 Treads 12 | . . 14 21 Leg 10 | . 28 7 . Device 12 | . . 19 7 Storage 11 | . 14 11 9 Processor 9 | . . 9 17 Protection 3 | . 11 1 . Energy Gun 3 | . 14 . . Energy Cannon 2 | . . 3 . Ballistic Gun 5 | . 13 4 1 Ballistic Cannon 8 | . . 9 14 Special Melee Weapon 2 | . . 3 . Naked Turns 2 | . . . 2 Heaviest Build 42 | 13 16 42 40 Greatest Support 60 | 20 20 40 60 Greatest Overweight (x) 10 | 1 . 1 10 Average Overweight (x) . | . . . . Largest Inventory Capacity 15 | 8 8 15 15 Average Capacity 11 | 7 8 12 14 Most Carried 15 | 4 8 10 15 Average Carried 8 | 2 5 8 13 Final Capacity 15 | 8 8 15 5 Final Carried 10 | 4 8 10 5 Class Distribution -------------------- 88% | Mutant 11% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Jun Mat Mat Mat Matter Collected 703 | 227 106 300 70 Remotely . | . . . . Salvage Created 810 | . 99 393 318 Parts 41 | . 9 19 13 Haulers Intercepted 2 | . . 2 . Recyclers Shooed 2 | . . 1 1 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Combat Hostiles Destroyed 13 | . 2 4 7 Guns 4 | . 2 . 2 Cannons 7 | . . 4 3 AOE 2 | . . . 2 Classes Destroyed 10 | . 2 4 4 Worker 2 | . . . 2 Hauler 2 | . . 2 . Recycler 2 | . . 1 1 Operator 1 | . 1 . . Watcher 2 | . . 1 1 Swarmer 2 | . . . 2 Grunt 8 | . 2 3 3 Brawler 1 | . . 1 . Duelist 1 | . . . 1 Sentry 1 | . . . 1 Best Kill Streak 7 | . 2 2 7 Combat Bots Only 5 | . 2 2 5 Max Kills in Single Turn 2 | . 1 1 2 Gunslinging . | . . . . Exploded 1 | . . . 1 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Jun Mat Mat Mat Damage Taken 2431 | . 98 346 1987 Core 646 | . 29 50 567 Absorbed by Shields . | . . . . Regen/Repaired (Parts) 49 | . . 49 . Core Remaining (%) 91 | 100 88 87 . Volleys Fired 100 | . 13 54 33 Largest 2 | . 2 2 2 Hottest 88 | . 85 88 78 Shots Fired 149 | . 26 68 55 Gun 71 | . 26 32 13 Cannon 72 | . . 36 36 Launcher 6 | . . . 6 Special . | . . . . Kinetic 102 | . 13 40 49 Thermal 41 | . 13 28 . Explosive 6 | . . . 6 Electromagnetic . | . . . . Robot Hit Streak 11 | . 4 9 11 Robot Miss Streak 4 | . 3 4 4 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 87 | . 12 45 30 Core Hits 38 | . 5 14 19 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 2 | . . . 2 Blast 2 | . . . 2 Melee Attacks 4 | . . 4 . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks 4 | . . 4 . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2144 | . 165 698 1281 Guns 553 | . 157 287 109 Cannons 848 | . . 407 441 Explosions 731 | . . . 731 Melee . | . . . . Ramming 12 | . 8 4 . Kinetic 954 | . 77 327 550 Thermal 447 | . 80 367 . Explosive 731 | . . . 731 Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage 54 | . . . 54 Projectiles . | . . . . Explosions 54 | . . . 54 Melee . | . . . . Knockbacks 6 | . . 1 5 Impact 1 | . . 1 . Kinetic 5 | . . . 5 Secondary . | . . . . Self-Inflicted Damage 25 | . . . 25 Shots 1 | . . . 1 Rammed 2 | . . 1 1 Targets Rammed 5 | . 3 1 1 Kicked 3 | . 3 . . Crushed . | . . . . Highest Temperature 81 | . 81 18 59 Average Temperature 24 | . 31 14 17 Received Heat Transfer 519 | . 54 114 351 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 840 | . 174 666 . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Peak Influence 211 | . 135 177 211 Initial 56 | . . 56 5 Average 64 | . 81 64 62 Maximum Alert Level 1 | . . . 1 Low Security (%) 99 | 100 100 100 94 Level 1 . | . . . 5 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 4 | . . . 4 Investigation 2 | . . . 2 Extermination . | . . . . Reinforcement 2 | . . . 2 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded 1 | . . . 1 Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Jun Mat Mat Mat Distress Signals 3 | . . . 3 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 31 | . 6 7 18 Peak Tracking Total 10 | . 2 3 10 Tactical Retreats . | . . . . Traps | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Jun Mat Mat Mat Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Repaired . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Jun Mat Mat Mat Machines Accessed 9 | . 4 3 2 Terminals 6 | . 3 1 2 Fabricators . | . . . . Repair Stations 2 | . 1 1 . Recycling Units 1 | . . 1 . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 30 | . 10 12 8 Successful 13 | . 8 3 2 Failed 17 | . 2 9 6 Catastrophic 3 | . 1 1 1 Database Lockouts . | . . . . Manual . | . . . . Terminals 21 | . 9 4 8 Fabricators . | . . . . Repair Stations 7 | . 1 6 . Recycling Units 2 | . . 2 . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 10 | . 7 1 2 Record 4 | . 3 . 1 Branch Access Points 1 | . 1 . . Emergency Access Points 1 | . . 1 . Terminal Index 1 | . 1 . . Locate Traps 1 | . 1 . . Registered Components 1 | . . . 1 Zone Layout 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks 3 | . 1 2 . Scan Component 1 | . . 1 . Repair 1 | . . 1 . Refit 1 | . 1 . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered 1 | . 1 . . Used 1 | . 1 . . Hacking Detections 9 | . 4 3 2 Full Trace Events 4 | . 1 1 2 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 1 | . . 1 . Time 26 | . . 26 . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Jun Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked 1 | . . 1 . Non-combat 1 | . . 1 . Combat . | . . . . Robot Hacks Applied 2 | . . 2 . parse_system 1 | . . 1 . no_distress 1 | . . 1 . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Jun Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Jun Mat Mat Mat Turns Passed 1506 | 89 313 826 278 Spaces Moved 729 | 48 207 362 112 Core 17 | 3 . . 14 Treads 347 | . . 249 98 Legs 365 | 45 207 113 . Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 120 50 Average Speed 156 | 121 120 181 154 Slowest Speed 550 | 190 120 240 550 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 20 | 5 39 24 14 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 37 | . . 1 36 Melee . | . . . . Projectile 4 | . . 1 3 AOE 33 | . . . 33 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Jun Mat Mat Mat Total 944 | 75 243 458 168 Wait 29 | 18 11 . . Move 726 | 47 206 361 112 Hop . | . . . . Pick Up 24 | 4 4 8 8 Fast Attach 15 | 6 . 8 1 Attach 9 | . 1 2 6 Detach . | . . . . Swap 11 | . 4 7 . Drop 21 | . 1 13 7 Fire 100 | . 13 54 33 Melee 4 | . . 4 . Ram . | . . . . Kick 3 | . 3 . . Crush 2 | . . 1 1 Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Junkyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -9/Materials -8/Materials History --------- Turn | Location | Event 14 | -11/Junkyard | Discovered new exit (range 16) 90 | -11/Junkyard | Entered Materials 116 | -10/Materials | Identified exit to Mines 302 | -10/Materials | Build established: Mutant 398 | -10/Materials | Discovered new exit (range 3) 403 | -10/Materials | Entered another Materials area 403 | -9/Materials | Evolved 2 slots: Utility x2 831 | -9/Materials | Repaired Ion Engine? 1224 | -9/Materials | Discovered new exit (range 3) 1229 | -9/Materials | Entered another Materials area 1229 | -8/Materials | Evolved 2 slots: Propulsion x2 1484 | -8/Materials | Core integrity fell below 50% 1497 | -8/Materials | Core integrity fell below 20% 1507 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 01496_ G-47 Trooper destroyed. 01496_ K-01 Serf destroyed. 01496_ Imp. Grenade Launcher destroyed. 01496_ Destroyed Imp. Grenade Launcher. 01497_ The unstable cave ceiling collapses. 01497_ U-05 Engineer lays Concrete. 01498_ Nuclear Core destroyed. 01499_ U-05 Engineer lays Concrete. 01499_ Dropped Lgt. Armor Plating. 01500_ The unstable cave ceiling collapses. 01500_ Lgt. Ion Engine crushed. 01500_ Dropped Huge Storage Unit. 01500_ Dropped Lgt. Armor Plating. 01501_ Dropped Lrg. Storage Unit. 01501_ U-05 Engineer builds a Wall. 01501_ Penetrated by Slug. 01502_ Acquired 5 matter. 01504_ Lgt. Armor Plating destroyed. 01505_ Imp. Targeting Computer destroyed. 01506_ U-05 Engineer builds a Wall. 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" ????? | | ??# !!*%!% * ????? | | ??# % %= !|[ ######## | | ??# ""[[% # | | ??# ""%= % # +####### | | ??# " ????? | | ??# #???? | | ?#####+##### # #???? | | ?#]] g uu #???? | | ?#]] # #???? | | ?#!! g # #???? | | ?#!!@ # #???? | | ?#]] ##### #???? | | ?#]] #???###########???? | | ?##### #?????????????????? | | ?????# #?????????????????? | | ?????? #?????????????????? | | ?????? #?????????????????? | | ?????? #?????????????????? | | ?????? #?????????????????? | | ?????? ?????????????????? | | ?????? ##????????????????? | | ?????? #?????????????????? | | ??????? ???????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 3 Trap Extractor Capacity 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Dynamic Key Challenges ------------ None Game ------ Seed CoreAdvancedDrive Manual? 0 Play Time 00:32:57 Cumulative 4.8 hours Start 2023.10.22 @ 19:00:32 End 2023.10.22 @ 19:45:59 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 5 Rogue 5 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 10 Achievement% 9 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/TerminusBold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: cbe7e415-a25c-4f49-9500-fe22ebe78863