Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.30 @ 07:03:18 Player: Agave Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (75) 375 Value Destroyed (2581) 2581 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (721) 721 TOTAL SCORE: 7617 Bonus ------- High Alert Combat Kills 133 Follower Combat Kills 60 Met Imprinter 300 Was Imprinted 300 Friendly Fire -72 Cogmind --------- Core Integrity 0/1000 Matter 168/300 Energy 99/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Stasis Canceller Heavy Reflective Plating Autogun Magnetic Acceleration Cannon Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Neutrino Core > --- PROPULSION ------- Light Treads > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Structural Scanner Improved Terrain Scanner Improved Targeting Computer Improved Targeting Computer Advanced Shield Generator > --- WEAPON ----------- Disruptor Cannon Autogun Magnetic Acceleration Cannon Magnetic Acceleration Cannon > --- INVENTORY -------- Medium Matter Pod Signal Interpreter Stasis Canceller Advanced ECM Suite Heavy Reflective Plating Heavy Machine Gun Heavy Machine Gun Heavy Machine Gun Grenade Launcher Phasing Sabre [Rating: 53] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Improved Targeting Computer Device Improved Terrain Scanner Storage Large Storage Unit Processor Improved Targeting Computer Protection Light Armor Plating Weapon Autogun Energy Gun EM Pulse Gun Energy Cannon Disruptor Cannon Ballistic Gun Autogun Ballistic Cannon Magnetic Acceleration Cannon Slashing Weapon Phasing Sabre Build | -11 -10 -9 -9 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Slots Evolved 10 | . . 2 . . . 6 2 Power 1 | . . . . . . 1 . Propulsion 2 | . . . . . . 2 . Utility 5 | . . . . . . 3 2 Weapon 2 | . . 2 . . . . . Parts Attached 62 | 1 7 12 . 1 2 24 15 Power 10 | . 1 3 . . . 5 1 Engine 7 | . 1 3 . . . 3 . Core 3 | . . . . . . 2 1 Reactor . | . . . . . . . . Propulsion 10 | . 2 3 . . . 5 . Treads 10 | . 2 3 . . . 5 . Leg . | . . . . . . . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 19 | 1 2 2 . . . 8 6 Device 13 | 1 . 1 . . . 6 5 Storage 3 | . 2 . . . . . 1 Processor 2 | . . 1 . . . 1 . Hackware . | . . . . . . . . Protection 1 | . . . . . . 1 . Artifact . | . . . . . . . . Weapon 23 | . 2 4 . 1 2 6 8 Energy Gun 2 | . 2 . . . . . . Energy Cannon 1 | . . . . . . . 1 Ballistic Gun 14 | . . 4 . 1 2 2 5 Ballistic Cannon 4 | . . . . . . 3 1 Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 2 | . . . . . . 1 1 Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . 1 . . . 1 . Parts Lost 28 | . 4 2 . . . 11 11 Power 7 | . 1 1 . . . 3 2 Propulsion 9 | . 2 1 . . . 3 3 Utility 4 | . . . . . . 2 2 Weapon 8 | . 1 . . . . 3 4 Highest Loss Streak 9 | . 4 1 . . . 3 9 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 91 | . 96 99 . 99 92 90 59 Engine 8 | . 12 10 . 11 11 5 3 Treads 19 | . 16 22 . 22 22 23 6 Leg 1 | . 10 . . . . . . Device 5 | . 3 . . . . 11 16 Storage 10 | . 24 11 . 11 11 6 4 Processor 9 | . . 10 . 11 11 12 8 Energy Gun 1 | . 13 . . . . . . Ballistic Gun 28 | . 13 44 . 43 37 15 5 Ballistic Cannon 2 | . . . . . . 6 7 Peak Build Rating 53 | 9 9 18 18 20 24 48 53 Average Rating 24 | 6 7 15 18 19 21 40 36 On Entrance 16 | 6 9 6 18 18 20 24 34 Naked Turns 122 | . . . . . . . 122 Heaviest Build 80 | 12 28 40 40 41 43 64 80 Greatest Support 91 | 20 40 40 40 40 40 91 71 Greatest Overweight (x) 14 | . 3 . . 1 1 1 14 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 Average Capacity 13 | 8 8 15 15 15 15 15 12 Most Carried 15 | 6 12 15 15 15 15 15 14 Average Carried 11 | 6 6 11 15 14 14 12 9 Final Capacity 15 | 8 15 15 15 15 15 15 5 Final Carried 15 | 6 12 15 15 14 15 13 5 Class Distribution -------------------- 51% | Gunner 30% | Scavenger-Gunner 16% | Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -9/Mines Gunner | -7/Zion Gunner | -6/Proximity Caves Scavenger-Gunner | -6/Factory Scavenger-Gunner | -5/Factory Resources | -11 -10 -9 -9 -7 -6 -6 -5 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Matter Collected 2183 | 216 186 533 . 61 10 1094 83 Remotely 292 | . . . . . . 292 . Salvage Created 2938 | 66 678 654 . . . 1376 164 Parts 175 | 4 52 47 . . . 62 10 Haulers Intercepted 1 | . . 1 . . . . . Recyclers Shooed 2 | . . . . . . 2 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 3 | . . . . . 3 . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Combat Hostiles Destroyed 52 | . 13 15 . . . 21 3 Guns 37 | . 9 15 . . . 10 3 Cannons 11 | . . . . . . 11 . AOE 4 | . 4 . . . . . . Classes Destroyed 12 | 2 3 5 . . . 2 . Worker 2 | . . 1 . . . 1 . Builder 4 | . 3 . . . . 1 . Tunneler 2 | 1 1 . . . . . . Hauler 1 | . . 1 . . . . . Recycler 5 | 1 . 1 . . . 3 . Operator 2 | . . 1 . . . 1 . Watcher 7 | . 2 3 . . . 2 . Swarmer 7 | . . 7 . . . . . Grunt 34 | . 13 6 . . . 15 . Sentry 4 | . . 2 . . . 1 1 Hunter 3 | . . . . . . 1 2 Programmer 4 | . . . . . . 4 . Z-Courier 1 | . . . . . . 1 . Best Kill Streak 9 | 1 9 6 . . . 8 2 Combat Bots Only 7 | . 7 4 . . . 5 2 Max Kills in Single Turn 4 | 1 4 2 . . . 2 1 Gunslinging 1 | . . 1 . . . . . Exploded 3 | . 3 . . . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -5 -------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Hostile Shots Fired 605 | . 71 57 . . 30 228 219 Missed 175 | . 15 20 . . 9 62 69 Damage Taken 5752 | . 741 584 . . 106 2244 2077 Core 1479 | . 98 99 . . 20 248 1014 Absorbed by Shields 431 | . . . . . . 280 151 Regen/Repaired (Parts) 153 | . . . . . . 153 . Core Remaining (%) 75 | 100 60 . . . 70 70 . Volleys Fired 153 | 6 46 29 . . . 60 12 Largest 4 | 2 2 4 . . . 4 4 Hottest 210 | 60 60 92 . . . 192 210 Shots Fired 469 | 12 88 116 . . . 213 40 Gun 365 | 12 88 116 . . . 129 20 Cannon 104 | . . . . . . 84 20 Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 416 | 6 46 116 . . . 213 35 Thermal . | . . . . . . . . Explosive . | . . . . . . . . Electromagnetic 53 | 6 42 . . . . . 5 Robot Hit Streak 23 | 4 8 6 . . . 16 23 Robot Miss Streak 4 | 3 3 3 . . . 4 2 Penetration Max 1 | . . . . . . 1 . Secondary Targets 6 | . . 3 . . . 3 . Max Gunslinging Chain 2 | . . 2 . . . 1 . Shots Hit Robots 294 | 6 59 58 . . . 141 30 Core Hits 140 | 3 39 27 . . . 62 9 Critical Kills 2 | . 1 . . . . 1 . Critical Parts Destroyed 1 | . . . . . . 1 . Critical Strikes 15 | . 1 . . . . 13 1 Destroy 3 | . 1 . . . . 2 . Blast 12 | . . . . . . 11 1 Melee Attacks 2 | . . . . . . 2 . Impact . | . . . . . . . . Slashing 2 | . . . . . . 2 . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 7090 | 67 1216 1038 . . . 4234 535 Guns 3912 | 67 689 891 . . . 2033 232 Cannons 2105 | . . . . . . 1802 303 Explosions 1073 | . 527 147 . . . 399 . Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic 5507 | 24 282 891 . . . 3835 475 Thermal 865 | . 466 . . . . 399 . Explosive 147 | . . 147 . . . . . Electromagnetic 571 | 43 468 . . . . . 60 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 6 | . . . . . . 6 . Average Corruption 5 | . . . . . . 5 . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 25 | . . . . . . 25 . Message Errors 9 | . . . . . . 9 . Matter Fused 2 | . . . . . . 2 . Heat Flow Errors 3 | . . . . . . 3 . Energy Discharges 2 | . . . . . . 2 . Parts Rejected 1 | . . . . . . 1 . Data Loss (minor) 6 | . . . . . . 6 . Data Loss (major) 1 | . . . . . . 1 . Alerts 1 | . . . . . . 1 . Overload Shots . | . . . . . . . . Overflow Damage 75 | . 6 . . . . 69 . Projectiles 9 | . . . . . . 9 . Explosions 66 | . 6 . . . . 60 . Melee . | . . . . . . . . Knockbacks 21 | . . . . . . 21 . Impact . | . . . . . . . . Kinetic 19 | . . . . . . 19 . Secondary 2 | . . . . . . 2 . Self-Inflicted Damage 501 | . 104 145 . . . 252 . Shots 10 | . 3 2 . . . 5 . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 345 | 40 130 204 . . . 345 211 Average Temperature 78 | 17 39 64 . . . 107 122 Received Heat Transfer 1019 | . 354 162 . . . 410 93 Effects 3 | . . . . . . 3 . Interference 3 | . . . . . . 3 . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 1 | 1 . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 900 | . 600 . . . . 300 . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 5 | . 5 . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Peak Influence 576 | 10 265 548 159 . . 576 245 Initial 214 | . 6 62 159 . . . 214 Average 200 | 6 118 295 159 . . 224 171 Maximum Alert Level 2 | . 1 2 . . . 2 1 Low Security (%) 52 | 100 80 26 100 . . 56 35 Level 1 30 | . 19 43 . . . 15 64 Level 2 16 | . . 30 . . . 27 . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 16 | . 5 2 . . . 7 2 Investigation 8 | . 3 1 . . . 3 1 Extermination 3 | . . . . . . 2 1 Reinforcement 4 | . 2 1 . . . 1 . Assault 1 | . . . . . . 1 . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . . 1 . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Distress Signals 3 | . . 2 . . . 1 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 115 | . 21 22 . . 6 40 26 Peak Tracking Total 12 | . 7 6 . . 5 8 12 Tactical Retreats 14 | . 2 2 . . 2 4 4 Traps | -11 -10 -9 -9 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Traps Triggered 6 | . 2 . . . . 1 3 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -5 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Machines Disabled 15 | . 1 3 . . . 11 . Max in Single Turn 5 | . 1 3 . . . 5 . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Machines Accessed 10 | . 3 4 . 1 . 2 . Terminals 6 | . 3 3 . . . . . Fabricators . | . . . . . . . . Repair Stations 1 | . . . . . . 1 . Recycling Units 2 | . . 1 . . . 1 . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 29 | . 10 13 . 1 . 5 . Successful 13 | . 3 6 . 1 . 3 . Failed 16 | . 7 7 . . . 2 . Catastrophic 1 | . 1 . . . . . . Database Lockouts . | . . . . . . . . Manual 19 | . 7 4 . . . 6 2 Terminals 21 | . 10 11 . . . . . Fabricators . | . . . . . . . . Repair Stations 2 | . . . . . . 2 . Recycling Units 5 | . . 2 . . . 3 . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 7 | . 3 3 . 1 . . . Part Schematic 1 | . . . . 1 . . . Emergency Access Points 1 | . . 1 . . . . . Alert Level 2 | . 1 1 . . . . . Unreport Threat 1 | . 1 . . . . . . Recall Reinforcements 2 | . 1 1 . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 2 | . . . . . . 2 . Scan Component 1 | . . . . . . 1 . Repair 1 | . . . . . . 1 . Recycling Unit Hacks 2 | . . 1 . . . 1 . Retrieve Matter 1 | . . . . . . 1 . Retrieve Components 1 | . . 1 . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 2 | . . 2 . . . . . Terminals 2 | . . 2 . . . . . Botnet 1 | . . 1 . . . . . Skim 1 | . . 1 . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 6 | . 2 3 . . . 1 . Full Trace Events 3 | . 1 1 . . . 1 . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . . . . . . 1 . Time 32 | . . . . . . 32 . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 3 | . . 3 . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -5 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -5 -------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Total Allies 6 | . . . . 4 . 1 1 Largest Group 4 | . . . . 4 4 1 1 Highest-Rated Group 155 | . . . . 155 155 32 27 Highest-Rated Ally 41 | . . . . 41 41 32 27 Zionite Dispatches 2 | . . . . . . 1 1 Offense Resupply 1 | . . . . . . . 1 Hover Resupply 1 | . . . . . . 1 . Total Orders 1 | . . . . . . . 1 DROP 1 | . . . . . . . 1 Ally Attacks 19 | . . . . . 19 . . Total Damage 364 | . . . . . 364 . . Kills 3 | . . . . . 3 . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 4 | . . . . 3 1 . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Zionite Intel Received 1 | . . . . . . 1 . Guard Positions 1 | . . . . . . 1 . Exploration | -11 -10 -9 -9 -7 -6 -6 -5 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Turns Passed 5167 | 67 632 561 3 1616 434 1230 624 Spaces Moved 2536 | 41 307 267 2 721 229 573 396 Core 270 | . 8 . . . . . 262 Treads 2113 | . 187 267 2 721 229 573 134 Legs 153 | 41 112 . . . . . . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 120 120 160 160 160 160 160 50 Average Speed 174 | 120 146 160 160 220 185 162 138 Slowest Speed 750 | 120 200 160 160 240 240 240 750 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 32 | 3 60 35 4 84 43 20 14 Regions Visited 7 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . . . . . 1 . . Unknown Exits Taken 6 | 1 1 1 1 1 . 1 . Scrap Searched 3 | . . . . 2 1 . . Spaces Dug 2 | . . . . . . 2 . Terrain Destroyed 144 | . 18 14 . . . 109 3 Melee 2 | . . . . . . 2 . Projectile 19 | . . . . . . 16 3 AOE 123 | . 18 14 . . . 91 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Total 2976 | 48 414 350 2 752 239 727 444 Wait 149 | . 34 31 1 24 8 44 7 Move 2529 | 40 306 266 1 720 228 572 396 Hop . | . . . . . . . . Pick Up 54 | 1 14 10 . 3 . 17 9 Fast Attach 4 | . . . . . 1 1 2 Attach 34 | 1 5 6 . 1 . 14 7 Detach 2 | . . . . . 1 1 . Swap 24 | . 2 6 . . 1 9 6 Drop 25 | . 7 2 . 4 . 7 5 Fire 153 | 6 46 29 . . . 60 12 Melee 2 | . . . . . . 2 . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory -5/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 68 | -11/Scrapyard | Entered Materials 68 | -10/Materials | Discovered new exit (range 7) 147 | -10/Materials | Discovered new exit (range 6) 311 | -10/Materials | Build established: Mutant 321 | -10/Materials | Destroyed 7 combat bots 331 | -10/Materials | Lost 4 parts (1p2n1w) 652 | -10/Materials | Discovered new exit (range 16) 700 | -10/Materials | Entered another Materials area 700 | -9/Materials | Evolved 2 slots: Weapon x2 1005 | -9/Materials | Discovered new exit (range 14) 1048 | -9/Materials | Build established: Gunner 1261 | -9/Materials | Entered Mines 1262 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1264 | -9/Mines | Entered Zion 1913 | -7/Zion | Learned location of 1 exit from Proximity Caves 2038 | -7/Zion | Met Imprinter 2090 | -7/Zion | Imprinted 2093 | -7/Zion | Declared Zion's savior 2530 | -7/Zion | Learned Factory terminal intel 2806 | -7/Zion | Discovered new exit (range 16) 2880 | -7/Zion | Entered Proximity Caves 2880 | -6/Proximity Caves | Accompanied by 4 allies 2881 | -6/Proximity Caves | Identified exit to Factory 2958 | -6/Proximity Caves | Spotted B-75 Beast 3033 | -6/Proximity Caves | Lost 4 allies 3154 | -6/Proximity Caves | Learned Factory emergency access door positions 3314 | -6/Proximity Caves | Entered Factory 3314 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x2, Utility x3 3316 | -6/Factory | Loaded intel: 26 terminal locations 3419 | -6/Factory | Retrieved Zion intel report: Guard Positions 3617 | -6/Factory | Build established: Scavenger-Gunner 3713 | -6/Factory | Zion Hover Resupply teleported in 4364 | -6/Factory | First assault squad dispatched 4413 | -6/Factory | Repaired Imp. Treads 4449 | -6/Factory | Spotted B-75 Beast 4495 | -6/Factory | Found Hvy. Reflective Plating 4519 | -6/Factory | Discovered new exit (range 15) 4544 | -6/Factory | Entered another Factory area 4544 | -5/Factory | Evolved 2 slots: Utility x2 4571 | -5/Factory | Lost 3 parts (2p1w) 5028 | -5/Factory | Released all parts (6) 5051 | -5/Factory | Lost 9 parts (2p1n2u4w) 5081 | -5/Factory | Core integrity fell below 50% 5106 | -5/Factory | Zion Offense Resupply teleported in 5132 | -5/Factory | Spotted B-75 Beast 5134 | -5/Factory | Core integrity fell below 20% 5168 | -5/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- [ Retrieving roster... ] [ Squads on standby: ] [ 1 : Explosive Resupply ] [ 2 : Offense Resupply ] [ 3 : Offense Resupply ] 05105_ Connecting with Terminal... >>\\ZION-DISPATCH-2 [ Target locked, reinforcements inbound... ] 05111_ Acquired Imp. Trap Scanner. 05115_ Triggered Segregator Trap. 05115_ Arcs of energy rise from the floor. 05115_ Imp. Trap Scanner blown off. 05115_ Triggered Segregator Trap. 05115_ Arcs of energy rise from the floor. 05136_ Slug penetrates Wall. 05136_ Slug penetrates 6L-FB5(A). 05139_ Assembly Bed disabled. 05147_ K-01 Serf collects debris. 05147_ Slug penetrates Fabricator. 05148_ Slug penetrates Wall. 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" " | | #?? ???# #??# ## # " " | | #??[ !???# #??# ## # " " | | #?#] ??# #??# ## # " " | | #?# ??# #??# ## # " " | | #####?########?########??############### # | | ???????????????????????????????????????# ###### | | ???????????????????????????????????????#^ #????? | | ???????????????????????????????????????######????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 30 Energy Capacity 505 Matter Stores 400 Matter Capacity 400 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Armor Coverage 150 Evasion (%) 55 Targeting Accuracy 12 Recoil Reduction 4 Item Schematics ----------------- Battle Cannon | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RocketWarlordTerrabomb Manual? 0 Play Time 01:37:31 Cumulative 130.1 hours Start 2024.08.28 @ 19:21:50 End 2024.08.30 @ 07:03:18 Sessions 8 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 137 Rogue 137 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 36 Achievement% 30 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3109a6c7-0aa6-4af3-9145-b1eae9dc7fda