Cogmind - Beta 9.2 *** ADVENTURER MODE // 2019.11.16 @ 05:49:06 Player: Flamebroken Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (6) 1200 Robots Destroyed (60) 300 Value Destroyed (2241) 2241 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 6241 Bonus ------- None Cogmind --------- Core Integrity 0/1000 Matter 273/300 Energy 99/100 System Corruption 11% Temperature Cool (9) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (11) ----- (None) > --- WEAPON (3) ------- Katana > --- INVENTORY (4) ---- (None) Peak State ------------ > --- POWER ------------ Light Fission Core > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Enhanced Optical Array Improved Signal Interpreter Target Analyzer Core Analyzer Microactuators Microactuators Improved Maneuvering Thrusters Phase Shifter Improved Weapon Shielding Improved Light Armor Plating Focal Shield > --- WEAPON ----------- Katana Great Axe Spear > --- INVENTORY -------- Improved Maneuvering Thrusters Shield Generator EMP Blaster Proton Missile Launcher [Rating: 69] Favorites ----------- Power Light Fission Core Engine Ion Engine Power Core Light Fission Core Propulsion Light Treads Treads Light Treads Leg Flexi-carbon Leg Hover Unit Airjet Flight Unit Cesium-ion Thruster Utility Improved Signal Interpreter Device Microactuators Processor Improved Signal Interpreter Protection Improved Weapon Shielding Weapon Great Axe Energy Gun Particle Gun Energy Cannon EM Pulse Cannon Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Impact Weapon Heavy Hammer Slashing Weapon Great Axe Piercing Weapon Spear Build | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Slots Evolved 10 | . . 2 2 2 2 2 Power . | . . . . . . . Propulsion . | . . . . . . . Utility 9 | . . 1 2 2 2 2 Weapon 1 | . . 1 . . . . Parts Attached 76 | 5 3 5 22 11 8 22 Power 7 | 1 . . 2 1 1 2 Engine 3 | 1 . . 2 . . . Core 4 | . . . . 1 1 2 Reactor . | . . . . . . . Propulsion 22 | 2 . . 7 1 2 10 Treads 8 | 2 . . 5 1 . . Leg 11 | . . . . . 2 9 Wheel . | . . . . . . . Hover 1 | . . . 1 . . . Flight 2 | . . . 1 . . 1 Utility 28 | . 3 2 6 5 5 7 Device 12 | . . . 3 2 3 4 Storage . | . . . . . . . Processor 9 | . 3 1 1 1 1 2 Hackware . | . . . . . . . Protection 7 | . . 1 2 2 1 1 Artifact . | . . . . . . . Weapon 19 | 2 . 3 7 4 . 3 Energy Gun 2 | . . . 2 . . . Energy Cannon 1 | . . . 1 . . . Ballistic Gun 6 | 2 . 1 2 . . 1 Ballistic Cannon . | . . . . . . . Launcher 2 | . . . 1 . . 1 Special Weapon . | . . . . . . . Impact Weapon 3 | . . 2 1 . . . Slashing Weapon 4 | . . . . 3 . 1 Piercing Weapon 1 | . . . . 1 . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 40 | . . . 10 3 1 26 Power 3 | . . . 1 . . 2 Propulsion 9 | . . . 3 . 1 5 Utility 21 | . . . 3 3 . 15 Weapon 7 | . . . 3 . . 4 Highest Loss Streak 16 | . . . 5 2 1 16 Average Slot Usage (%) 83 | . 83 90 67 84 85 89 Engine 4 | . 14 11 6 4 . . Core 2 | . . . . 2 6 4 Treads 11 | . 28 22 11 15 5 . Leg 3 | . . . . . 7 10 Device 13 | . . . 7 14 15 25 Processor 17 | . 12 22 15 19 17 18 Protection 8 | . . 3 3 9 12 9 Ballistic Gun 5 | . 28 13 5 3 . . Impact Weapon 2 | . . 17 6 . . . Slashing Weapon 7 | . . . . 10 13 10 Piercing Weapon 2 | . . . . 1 6 4 Naked Turns . | . . . . . . . Heaviest Build 29 | 7 7 17 26 28 25 29 Greatest Support 42 | 40 40 40 42 42 42 40 Greatest Overweight (x) 9 | . . . 3 . 1 9 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 4 | 4 4 4 4 4 4 4 Average Capacity 4 | 4 4 4 4 4 4 4 Most Carried 4 | 4 4 4 4 4 4 4 Average Carried 3 | 2 3 3 3 3 3 3 Final Capacity 4 | 4 4 4 4 4 4 4 Final Carried 4 | 4 4 3 4 4 4 . Class Distribution -------------------- 44% | Mutant 31% | Scavenger-Mutant 11% | Scavenger-Assassin 8% | Gladiator Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -6/Factory Scavenger-Mutant | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -5 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Matter Collected 1047 | 177 123 46 297 158 97 149 Remotely . | . . . . . . . Salvage Created 2908 | . 222 46 782 239 282 1337 Parts 136 | . 21 3 27 13 17 55 Haulers Intercepted . | . . . . . . . Recyclers Shooed 1 | . 1 . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Combat Hostiles Destroyed 44 | . 8 1 12 5 4 14 Melee 24 | . . . 4 4 4 12 Guns 11 | . 8 1 1 1 . . Cannons 5 | . . . 5 . . . AOE 2 | . . . 1 . . 1 Classes Destroyed 12 | . 4 . 5 2 1 . Worker 5 | . 1 . 1 . . 3 Builder 1 | . . . 1 . . . Recycler 3 | . . . 1 . . 2 Mechanic 1 | . . . . 1 . . Operator 1 | . . . . . 1 . Watcher 5 | . 2 . 2 . 1 . Swarmer 8 | . 6 . . 2 . . Grunt 17 | . 2 1 7 . . 7 Brawler 3 | . . . 2 . . 1 Sentry 6 | . . . 2 2 1 1 Hunter 6 | . . . 1 . 2 3 Programmer 4 | . . . . 1 1 2 Best Kill Streak 6 | . 6 1 4 1 2 6 Combat Bots Only 6 | . 6 1 3 1 2 4 Max Kills in Single Turn 3 | . 2 1 1 1 1 3 Gunslinging 1 | . 1 . . . . . Exploded 1 | . . . 1 . . 1 Melee 1 | . . . 1 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -------- Run | Scr Mat Mat Mat Fac Fac Fac Damage Taken 5618 | . 272 35 1215 604 195 3297 Core 1669 | . 83 . 470 45 63 1008 Absorbed by Shields 24 | . . . . . . 24 Core Remaining (%) 77 | 100 66 100 14 93 92 . Volleys Fired 82 | . 31 5 30 9 . 7 Largest 3 | . 2 1 3 1 . 1 Hottest 151 | . 40 20 151 23 . 39 Shots Fired 131 | . 62 5 48 9 . 7 Gun 99 | . 62 5 18 9 . 5 Cannon 28 | . . . 28 . . . Launcher 4 | . . . 2 . . 2 Special . | . . . . . . . Kinetic 98 | . 62 5 17 9 . 5 Thermal 1 | . . . 1 . . . Explosive 2 | . . . 2 . . . Electromagnetic 30 | . . . 28 . . 2 Robot Hit Streak 23 | . 22 8 23 5 . 7 Robot Miss Streak 3 | . 3 . 1 2 . . Penetration Max 1 | . . . . . . 1 Secondary Targets 4 | . 4 . . . . . Max Gunslinging Chain 1 | . 1 . . . . . Shots Hit Robots 212 | . 47 5 78 24 12 46 Core Hits 118 | . 22 1 26 9 8 52 Critical Hits 8 | . . . . . 1 7 Critical Kills 4 | . . . . . 1 3 Critical Parts Destroyed 3 | . . . . . . 3 Melee Attacks 123 | . . . 40 22 15 46 Impact 40 | . . . 40 . . . Slashing 75 | . . . . 20 12 43 Piercing 8 | . . . . 2 3 3 Sneak Attacks 2 | . . . . 1 1 . Combat Hostiles . | . . . . . . . Follow-up Attacks 17 | . . . 4 3 5 5 Damage Inflicted 6611 | . 393 71 2169 1063 556 2359 Guns 893 | . 393 71 195 108 . 126 Cannons 689 | . . . 689 . . . Explosions 1113 | . . . 329 . . 784 Melee 3905 | . . . 945 955 556 1449 Ramming 11 | . . . 11 . . . Kinetic 893 | . 393 71 195 108 . 126 Thermal 203 | . . . 203 . . . Explosive 414 | . . . 126 . . 288 Electromagnetic 1185 | . . . 689 . . 496 Impact 945 | . . . 945 . . . Slashing 2800 | . . . . 930 470 1400 Piercing 160 | . . . . 25 86 49 Highest Corruption 11 | . . . 3 1 3 11 Average Corruption 3 | . . . 2 1 3 4 Corruption Purged . | . . . . . . . Effects 27 | . . . 8 1 10 8 Message Errors 4 | . . . 1 . 1 2 Matter Fused 10 | . . . 4 . 3 3 Heat Flow Errors 4 | . . . 1 . 2 1 Energy Discharges 3 | . . . 1 1 1 . Data Loss (minor) 5 | . . . . . 3 2 Weapon Failures 1 | . . . 1 . . . Overload Shots . | . . . . . . . Overflow Damage 374 | . . . 55 78 127 114 Projectiles 7 | . . . 7 . . . Explosions 90 | . . . 24 . . 66 Melee 277 | . . . 24 78 127 48 Knockbacks 2 | . . . 2 . . . Impact 1 | . . . 1 . . . Kinetic . | . . . . . . . Secondary 1 | . . . 1 . . . Self-Inflicted Damage 91 | . . . 60 . . 31 Shots 5 | . . . 2 . . 3 Rammed 4 | . . . 4 . . . Targets Rammed 4 | . . . 4 . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 262 | . 21 . 262 . 207 140 Average Temperature 60 | . 10 . 65 . 100 75 Received Heat Transfer 1704 | . 81 24 675 141 36 747 Siege Activations . | . . . . . . . Robots Corrupted 1 | . . . . . . 1 Combat Hostiles 1 | . . . . . . 1 Parts Fried 6 | . . . 5 . . 1 Impact Corruptions 3 | . . . 3 . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 200 | . . . 200 . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 2 | . . . 2 . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Peak Influence 243 | . 239 63 243 100 82 225 Average Influence 55 | . 99 42 92 40 40 50 Maximum Alert Level 1 | . 1 . 1 . . 1 Low Security (%) 94 | 100 63 100 95 100 100 97 Level 1 5 | . 36 . 4 . . 2 Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 8 | . . 1 . 2 2 3 Investigation 1 | . . . . . . 1 Extermination 3 | . . . . 1 1 1 Reinforcement 4 | . . 1 . 1 1 1 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced 1 | . . . . . . 1 Stealth | -11 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Distress Signals 1 | . . . 1 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 89 | . 17 3 23 14 8 24 Peak Tracking Total 10 | . 5 1 9 3 2 10 Tactical Retreats 8 | . 1 . 5 2 . . Traps | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Traps Triggered 4 | . . . 1 . 1 2 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Machines Disabled 6 | . . . 1 . . 5 Max in Single Turn 3 | . . . 1 . . 3 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Machines Accessed 4 | . 1 1 1 . 1 . Terminals 3 | . 1 1 1 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . . . . . 1 . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 9 | . 1 2 2 . 4 . Successful 8 | . 1 2 1 . 4 . Failed 1 | . . . 1 . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 5 | . 1 2 2 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 4 | . . . . . 4 . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 4 | . 1 2 1 . . . Record 3 | . 1 2 . . . . Machine Index 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 4 | . . . . . 4 . Recycle Component 1 | . . . . . 1 . Process 1 | . . . . . 1 . Report Inventory 2 | . . . . . 2 . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 1 | . . . 1 . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled 1 | . . . . . 1 . Recycled Matter 38 | . . . . . 38 . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -------- Run | Scr Mat Mat Mat Fac Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Turns Passed 4493 | 83 467 323 640 1056 1083 841 Spaces Moved 2346 | 47 237 191 260 595 526 490 Core 24 | 2 . . 18 . . 4 Treads 1381 | 45 237 191 206 595 107 . Legs 905 | . . . . . 419 486 Wheels . | . . . . . . . Hover 4 | . . . 4 . . . Flight 32 | . . . 32 . . . Fastest Speed 40 | 50 160 160 40 152 120 50 Average Speed 141 | 155 160 160 148 152 127 120 Slowest Speed 500 | 160 160 160 200 152 180 500 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 19 | 5 47 18 23 17 9 14 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 5 | . 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 18 | . . . 15 . . 3 Melee . | . . . . . . . Projectile . | . . . . . . . AOE 18 | . . . 15 . . 3 Actions | -11 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Total 3242 | 55 275 203 389 710 928 682 Wait 577 | . . . 29 62 377 109 Move 2340 | 46 236 190 259 594 525 490 Hop . | . . . . . . . Pick Up 21 | 4 2 . 3 4 4 4 Fast Attach 61 | 5 3 4 17 10 7 15 Attach 14 | . . 1 4 1 1 7 Detach 5 | . . . 3 1 . 1 Swap 1 | . . . 1 . . . Drop 38 | . 3 3 5 11 5 11 Fire 82 | . 31 5 30 9 . 7 Melee 99 | . . . 34 18 9 38 Ram 1 | . . . 1 . . . Kick . | . . . . . . . Crush 3 | . . . 3 . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -7/Factory -6/Factory -5/Factory History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 84 | -11/Scrapyard | Entered Materials 250 | -10/Materials | Discovered new exit (range 9) 318 | -10/Materials | Build established: Mutant 394 | -10/Materials | Discovered new exit (range 9) 549 | -10/Materials | Identified exit to Materials 551 | -10/Materials | Entered another Materials area 551 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 844 | -9/Materials | Discovered new exit (range 16) 872 | -9/Materials | Identified exit to Materials 874 | -9/Materials | Entered another Materials area 874 | -8/Materials | Evolved 2 slots: Utility x2 1043 | -8/Materials | Lost 5 parts (1p2n2u) 1070 | -8/Materials | Core integrity fell below 50% 1177 | -8/Materials | Core integrity fell below 20% 1491 | -8/Materials | Discovered new exit (range 16) 1512 | -8/Materials | Identified exit to Factory 1514 | -8/Materials | Entered Factory 1514 | -7/Factory | Evolved 2 slots: Utility x2 1722 | -7/Factory | Build established: Scavenger-Mutant 2297 | -7/Factory | Build established: Gladiator 2475 | -7/Factory | Discovered new exit (range 16) 2518 | -7/Factory | Identified exit to Factory 2570 | -7/Factory | Entered another Factory area 2570 | -6/Factory | Evolved 2 slots: Utility x2 2691 | -6/Factory | Build established: Mutant 3339 | -6/Factory | Build established: Scavenger-Mutant 3591 | -6/Factory | Discovered new exit (range 13) 3608 | -6/Factory | Identified exit to Factory 3653 | -6/Factory | Entered another Factory area 3653 | -5/Factory | Evolved 2 slots: Utility x2 3698 | -5/Factory | Build established: Scavenger-Assassin 4224 | -5/Factory | Build established: Scavenger-Mutant 4296 | -5/Factory | Lost 5 parts (1n4u) 4433 | -5/Factory | Lost 3 parts (3u) 4459 | -5/Factory | Core integrity fell below 50% 4472 | -5/Factory | Core integrity fell below 20% 4487 | -5/Factory | System corruption reached 10% 4494 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 04486_ Knocked back. 04487_ P-70 Sage resets B-60 Warrior, system corruption cleaned. 04487_ U-05 Engineer lays Concrete. 04488_ Penetrated by Slug. 04488_ Gauss Rifle destroyed. 04488_ U-05 Engineer lays Concrete. 04488_ K-01 Serf collects debris. 04489_ U-05 Engineer lays Concrete. 04489_ R-10 Processor collects Wheel. 04489_ U-05 Engineer lays Concrete. 04492_ K-01 Serf collects debris. 04492_ Acquired 8 matter. 04492_ U-05 Engineer lays Concrete. 04492_ Flexi-carbon Leg destroyed. 04492_ Slug penetrates Wall. 04492_ G-50 Soldier destroyed. 04493_ U-05 Engineer lays Concrete. 04493_ G-50 Soldier misfires. 04493_ R-10 Processor collects Wheel. 04493_ U-05 Engineer lays Concrete. 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""" """" #?? # | | ??????????????????????? ? #?#### | | ??????????????????????? ?? ? | | ???????????????????????###????## ? | | ???????????????????????????????# ? | | ???????????????????????????????# ? | | ???????????????????????????????# ? | | ???????????????????????????????# ??#########?? | | ???????????????????????????????# ????????????? | | ???????????????????????????????# ???????????????? | | ???????????????????????????????# ????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 18 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 13 Terrain Scan Density 60 Armor Coverage 375 Resistance: KI 40 Resistance: TH 20 Resistance: EX 45 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Shielding 66 Melee Speed Boost 40 Phase Shifting 5 Evasion (%) 62 Targeting Accuracy 5 Target Analysis 6 Core Analysis 6 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed NeutronEtherialStripper Manual? 0 Play Time 00:52:33 Cumulative 85.4 hours Start 2019.11.16 @ 02:12:53 End 2019.11.16 @ 05:49:06 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 94 Rogue 90 Adventurer 4 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 17 Gallery% 35 Achievement% 21 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 16/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 83b82861-63b3-4859-b70a-5e8a244b1fbb