Cogmind - Beta 9.4 *** ADVENTURER MODE // 2020.02.12 @ 11:10:08 Player: nahkiss Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (137) 685 Value Destroyed (4982) 4982 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (224) 224 TOTAL SCORE: 9291 Bonus ------- High Alert Combat Kills 24 Entered Garrisons 200 Cogmind --------- Core Integrity 0/850 Matter 240/300 Energy 31/100 System Corruption 2% Temperature Cool (0) Movement Flying (40) Location -6/Garrison Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (2) --- VTOL Module > --- UTILITY (7) ------ Improved Heat Sink Advanced Heat Sink Improved Signal Interpreter Advanced Signal Interpreter > --- WEAPON (3) ------- Autogun > --- INVENTORY (4) ---- (None) Peak State ------------ > --- POWER ------------ Improved Ion Engine Light Angular Momentum Engine Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Improved Titanium Leg > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Improved Signal Interpreter Targeting Computer Advanced ECM Suite Heavy Reactive Plating > --- WEAPON ----------- Arc Projector Hypervelocity Gauss Rifle Heavy Flak Cannon > --- INVENTORY -------- Light Treads Power Amplifier Improved Heat Sink Advanced Heat Sink Advanced Heat Sink Large Battery Advanced Signal Interpreter Target Analyzer Matter Filter Force Rifle Improved Heavy Laser Remote Datajack [Rating: 59] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Advanced Treads Leg Aluminum Leg Wheel Armored Huge Wheel Hover Unit Hover Unit Flight Unit VTOL Module Utility Targeting Computer Device Improved ECM Suite Storage High-capacity Storage Unit Processor Targeting Computer Protection Heavy Reactive Plating Weapon Light Cannon Energy Gun EM Shotgun Energy Cannon Ion Cannon Ballistic Gun Hypervelocity Gauss Rifle Ballistic Cannon Light Cannon Launcher Proton Missile Launcher Special Weapon Plasma Cutter Impact Weapon Powered Hammer Slashing Weapon Mining Claw Build | -11 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Gar Slots Evolved 8 | . . 2 2 2 2 . Power 2 | . . 1 1 . . . Propulsion . | . . . . . . . Utility 5 | . . 1 1 1 2 . Weapon 1 | . . . . 1 . . Parts Attached 144 | 8 15 29 20 33 26 13 Power 24 | 2 2 4 6 3 6 1 Engine 17 | 2 2 4 4 . 5 . Core 7 | . . . 2 3 1 1 Reactor . | . . . . . . . Propulsion 37 | 2 6 10 3 7 7 2 Treads 9 | . . 7 . 1 . 1 Leg 17 | 2 2 . 3 5 5 . Wheel 2 | . 1 . . 1 . . Hover 3 | . 3 . . . . . Flight 6 | . . 3 . . 2 1 Utility 30 | 1 3 2 4 7 7 6 Device 12 | 1 . . . 3 3 5 Storage 6 | . 2 1 . 2 . 1 Processor 7 | . 1 1 1 2 2 . Hackware . | . . . . . . . Protection 5 | . . . 3 . 2 . Artifact . | . . . . . . . Weapon 53 | 3 4 13 7 16 6 4 Energy Gun 14 | 1 . 1 3 4 3 2 Energy Cannon 7 | . . 4 2 . 1 . Ballistic Gun 11 | 2 1 3 . 3 1 1 Ballistic Cannon 12 | . 1 4 1 5 1 . Launcher 3 | . 1 . . 2 . . Special Weapon 3 | . . 1 . 1 . 1 Impact Weapon 1 | . . . . 1 . . Slashing Weapon 2 | . 1 . 1 . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . . 1 1 . 1 . Parts Lost 63 | . . 9 11 14 7 22 Power 12 | . . 1 3 4 . 4 Propulsion 13 | . . 4 3 2 1 3 Utility 15 | . . . 1 2 3 9 Weapon 23 | . . 4 4 6 3 6 Highest Loss Streak 20 | . . 2 10 8 2 20 Average Slot Usage (%) 92 | . 94 96 92 86 92 83 Engine 13 | . 14 20 19 2 11 11 Core 4 | . . . 3 13 7 2 Treads 5 | . . 13 12 . . . Leg 8 | . 20 . 3 8 12 10 Hover 2 | . 3 5 . . . . Device 4 | . 3 . . 5 9 11 Storage 10 | . 10 11 9 14 9 6 Processor 17 | . 10 22 20 15 14 25 Protection 1 | . . . 5 . 5 . Energy Gun 5 | . 5 1 5 7 7 7 Energy Cannon 3 | . . 9 2 . . . Ballistic Gun 2 | . . 4 . 1 3 1 Ballistic Cannon 5 | . 7 4 8 9 3 4 Launcher 2 | . 9 . . 1 3 . Naked Turns . | . . . . . . . Heaviest Build 114 | 10 12 54 62 65 114 79 Greatest Support 44 | 20 20 44 40 38 38 35 Greatest Overweight (x) 16 | . 3 9 16 4 5 12 Average Overweight (x) 1 | . . 1 1 1 2 2 Largest Inventory Capacity 12 | 4 4 12 12 12 12 12 Average Capacity 10 | 4 4 11 12 12 12 11 Most Carried 12 | 4 4 12 12 12 12 10 Average Carried 9 | 3 2 10 9 8 11 7 Final Capacity 12 | 4 4 12 12 12 12 4 Final Carried 11 | 4 3 11 9 11 10 . Class Distribution -------------------- 42% | Mutant 25% | Scavenger-Gunner 25% | Scavenger-Mutant 5% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Garrison Resources | -11 -10 -9 -8 -7 -6 -6 ----------- Run | Scr Mat Mat Mat Fac Fac Gar Matter Collected 3297 | 289 269 524 422 864 882 47 Remotely . | . . . . . . . Salvage Created 5556 | 31 332 1498 671 1273 1669 82 Parts 293 | 2 27 97 36 46 81 4 Haulers Intercepted 1 | . . 1 . . . . Recyclers Shooed 2 | . . . . 2 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Gar Combat Hostiles Destroyed 101 | 1 12 32 13 18 22 3 Melee 4 | . . . 4 . . . Guns 22 | 1 . 7 . 6 5 3 Cannons 55 | . 6 22 7 11 9 . AOE 16 | . 6 1 1 1 7 . Classes Destroyed 14 | 1 1 6 2 2 2 . Worker 7 | . . 2 1 1 3 . Builder 5 | . . 1 1 3 . . Tunneler 1 | . . . . . 1 . Hauler 1 | . . 1 . . . . Recycler 8 | . . . . 6 2 . Operator 1 | . . . 1 . . . Watcher 13 | . 3 4 1 2 3 . Swarmer 10 | . . 4 . 3 . 3 Grunt 51 | 1 12 18 5 8 7 . Duelist 2 | . . 1 . . 1 . Sentry 23 | . . 9 4 2 8 . Hunter 10 | . . . 4 4 2 . Programmer 4 | . . . . 1 3 . Behemoth 1 | . . . . . 1 . Best Kill Streak 7 | 1 4 7 5 7 4 3 Combat Bots Only 6 | 1 3 6 5 3 3 3 Max Kills in Single Turn 3 | 1 3 2 1 2 2 1 Gunslinging . | . . . . . . . Exploded 3 | . 3 1 1 1 2 . Melee 1 | . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -------- Run | Scr Mat Mat Mat Fac Fac Gar Damage Taken 8501 | 26 260 1146 1382 1888 1581 2218 Core 2108 | . 45 203 364 641 98 757 Absorbed by Shields 25 | . . . . . 25 . Core Remaining (%) 54 | 100 82 49 33 8 . . Volleys Fired 347 | 3 34 109 43 82 64 12 Largest 3 | 2 2 2 2 3 3 3 Hottest 177 | 70 80 121 103 177 149 173 Shots Fired 691 | 6 44 198 80 180 154 29 Gun 268 | 6 11 54 20 69 91 17 Cannon 372 | . 23 138 60 103 37 11 Launcher 40 | . 10 . . 4 26 . Special 11 | . . 6 . 4 . 1 Kinetic 346 | 3 23 93 38 103 75 11 Thermal 195 | 3 11 98 29 36 9 9 Explosive 21 | . 10 . . 2 9 . Electromagnetic 124 | . . 7 13 35 61 8 Robot Hit Streak 34 | 5 12 26 34 22 27 15 Robot Miss Streak 7 | . 1 2 1 7 5 2 Penetration Max 1 | . . . . . 1 . Secondary Targets . | . . . . . . . Shots Hit Robots 559 | 5 37 163 70 139 124 21 Core Hits 278 | 2 22 52 28 75 88 11 Critical Hits 29 | . 1 9 3 4 12 . Critical Kills 11 | . . 2 1 2 6 . Critical Parts Destroyed 14 | . 1 7 2 2 2 . Melee Attacks 13 | . . 2 9 . 2 . Impact 2 | . . . . . 2 . Slashing 11 | . . 2 9 . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 11778 | 61 1009 2883 1474 2386 3554 411 Guns 2965 | 61 125 489 221 1082 779 208 Cannons 5600 | . 356 2317 691 1130 903 203 Explosions 2865 | . 528 56 282 165 1834 . Melee 318 | . . . 280 . 38 . Ramming 9 | . . . . 9 . . Kinetic 4104 | 24 356 970 318 1130 1103 203 Thermal 3686 | 37 125 1761 436 606 571 150 Explosive 1645 | . 528 56 233 20 808 . Electromagnetic 2016 | . . 96 207 621 1034 58 Impact 38 | . . . . . 38 . Slashing 280 | . . . 280 . . . Piercing . | . . . . . . . Highest Corruption 3 | . . . . 3 2 2 Average Corruption 1 | . . . . 1 1 2 Corruption Purged . | . . . . . . . Effects 23 | . . . . 11 7 5 Message Errors 9 | . . . . 4 2 3 Heat Flow Errors 2 | . . . . 1 1 . Energy Discharges 1 | . . . . 1 . . Data Loss (minor) 4 | . . . . 2 1 1 Targeting Errors 6 | . . . . 2 3 1 Weapon Failures 1 | . . . . 1 . . Overload Shots . | . . . . . . . Overflow Damage 239 | . 17 26 8 19 169 . Projectiles 15 | . . 8 . 7 . . Explosions 224 | . 17 18 8 12 169 . Melee . | . . . . . . . Knockbacks 35 | . 4 . 6 19 2 4 Impact . | . . . . . . . Kinetic 34 | . 4 . 5 19 2 4 Secondary 1 | . . . 1 . . . Self-Inflicted Damage 351 | . . 76 60 29 186 . Shots 9 | . . 1 1 3 4 . Rammed 4 | . . . 2 2 . . Targets Rammed 4 | . . . 2 2 . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 646 | 39 26 646 467 632 452 328 Average Temperature 152 | 24 11 142 149 212 137 119 Received Heat Transfer 2412 | 18 168 447 405 297 459 618 Effects 107 | . . 26 9 59 13 . Shutdowns 35 | . . 6 4 19 6 . Energy Bleed 10 | . . 3 . 5 2 . Interference 17 | . . 5 . 7 5 . Matter Decay 8 | . . 1 . 7 . . Short Circuit 6 | . . . . 6 . . Damage (minor) 13 | . . 3 1 9 . . Damage (major) 14 | . . 6 4 4 . . Damage (core) 4 | . . 2 . 2 . . Siege Activations . | . . . . . . . Robots Corrupted 2 | . . 1 . . 1 . Combat Hostiles 2 | . . 1 . . 1 . Parts Fried 11 | . . 1 2 3 5 . Impact Corruptions . | . . . . . . . Robots Melted 2 | . . 1 1 . . . Combat Hostiles 2 | . . 1 1 . . . Parts Melted 5 | 1 1 2 . 1 . . Heat Transferred 6261 | 111 370 2997 827 1310 424 222 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 7 | . . . 1 2 4 . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Gar Peak Influence 438 | 20 191 331 438 312 426 259 Average Influence 202 | 10 93 207 252 188 267 176 Maximum Alert Level 2 | . . 1 2 1 2 1 Low Security (%) 47 | 100 100 46 30 46 23 52 Level 1 49 | . . 53 66 53 65 47 Level 2 3 | . . . 3 . 11 . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 28 | . 4 2 3 9 10 . Investigation 12 | . 4 1 1 3 3 . Extermination 5 | . . . . 2 3 . Reinforcement 5 | . . 1 2 1 1 . Assault . | . . . . . . . Garrison 6 | . . . . 3 3 . Intercept . | . . . . . . . Construction Impeded 2 | . . . . 1 1 . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Fac Gar Distress Signals 7 | . 1 2 1 2 1 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 169 | 1 22 47 19 28 33 19 Peak Tracking Total 14 | 1 3 4 7 6 4 14 Tactical Retreats 21 | . 4 4 . 3 8 2 Traps | -11 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Gar Traps Triggered 14 | . 3 4 . 1 2 4 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed 1 | . . 1 . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 ---------- Run | Scr Mat Mat Mat Fac Fac Gar Machines Disabled 20 | . . 2 6 4 8 . Max in Single Turn 2 | . . 1 2 1 2 . Garrison Access 1 | . . . . . 1 . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Fac Gar Machines Accessed 30 | . 5 10 3 5 7 . Terminals 12 | . 3 6 1 1 1 . Fabricators 3 | . . . . 1 2 . Repair Stations 4 | . 1 1 . 1 1 . Recycling Units 5 | . 1 1 2 . 1 . Scanalyzers 4 | . . 2 . 2 . . Garrison Access 2 | . . . . . 2 . Total Hacks 104 | . 21 32 11 21 19 . Successful 78 | . 19 26 7 12 14 . Failed 26 | . 2 6 4 9 5 . Catastrophic 3 | . . . . 1 2 . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 46 | . 11 20 5 7 3 . Fabricators 9 | . . . . 5 4 . Repair Stations 14 | . 3 5 . 3 3 . Recycling Units 18 | . 7 2 6 . 3 . Scanalyzers 11 | . . 5 . 6 . . Garrison Access 6 | . . . . . 6 . Terminal Hacks 29 | . 9 15 3 2 . . Record 5 | . 2 3 . . . . Part Schematic 2 | . . . . 2 . . Robot Analysis 1 | . 1 . . . . . Prototype ID Bank 4 | . 1 2 1 . . . Branch Access Points 2 | . . 1 1 . . . Alert Level 1 | . 1 . . . . . Locate Traps 1 | . . 1 . . . . Disarm Traps 1 | . . 1 . . . . Dispatch Records 1 | . . 1 . . . . Maintenance Status 2 | . 1 1 . . . . Patrol Status 1 | . 1 . . . . . Recall Investigation 2 | . . 2 . . . . Hauler Manifests 1 | . . 1 . . . . Registered Components 1 | . 1 . . . . . Registered Prototypes 1 | . . 1 . . . . Zone Layout 3 | . 1 1 1 . . . Fabricator Hacks 7 | . . . . 3 4 . Network Status 2 | . . . . 1 1 . Load Schematic 5 | . . . . 2 3 . Repair Station Hacks 14 | . 3 5 . 3 3 . Scan Component 8 | . 1 3 . 2 2 . Repair 4 | . 1 1 . 1 1 . Refit 2 | . 1 1 . . . . Recycling Unit Hacks 16 | . 7 2 4 . 3 . Recycle Component 3 | . 3 . . . . . Process 2 | . 1 . . . 1 . Report Inventory 6 | . 2 1 2 . 1 . Retrieve Matter 2 | . . . 1 . 1 . Retrieve Components 3 | . 1 1 1 . . . Scanalyzer 8 | . . 4 . 4 . . Insert Component 4 | . . 2 . 2 . . Analyze 4 | . . 2 . 2 . . Garrison Access Hacks 4 | . . . . . 4 . Unlock Access 2 | . . . . . 2 . Seal Access 1 | . . . . . 1 . Coupler Status 1 | . . . . . 1 . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 24 | . 3 7 3 5 6 . Full Trace Events 13 | . 3 2 2 3 3 . Feedback Events 2 | . . . . 2 . . Corruption 2 | . . . . 2 . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 6 | . . 2 . 4 . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 2 | . 1 . . . 1 . Time 128 | . 26 26 . 38 38 . Parts Recycled 3 | . 3 . . . . . Recycled Matter 224 | . 48 . . . 176 . Retrieved Matter 176 | . . . . . 176 . Retrieved Components 14 | . 7 4 3 . . . Parts Scanalyzed 4 | . . 2 . 2 . . Part Schematics Acquired 4 | . . 2 . 2 . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 ------------ Run | Scr Mat Mat Mat Fac Fac Gar Used RIF Installer . | . . . . . . . Robots Hacked 3 | . . . . 2 . 1 Non-combat . | . . . . . . . Combat 3 | . . . . 2 . 1 Robot Hacks Applied 4 | . . . . 3 . 1 parse_system 4 | . . . . 3 . 1 Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -------- Run | Scr Mat Mat Mat Fac Fac Gar Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Gar Robot Analysis Total 1 | . 1 . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 ------------- Run | Scr Mat Mat Mat Fac Fac Gar Turns Passed 6747 | 196 796 1956 619 1148 1680 352 Spaces Moved 2996 | 86 568 805 229 502 662 144 Core 64 | 18 20 . 2 . . 24 Treads 832 | . . 623 164 33 . 12 Legs 1577 | 68 415 . 63 261 662 108 Wheels 208 | . . . . 208 . . Hover 311 | . 133 178 . . . . Flight 4 | . . 4 . . . . Fastest Speed 50 | 50 56 56 180 120 155 50 Average Speed 163 | 105 109 177 187 153 192 185 Slowest Speed 850 | 120 200 760 850 240 280 650 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 30 | 7 57 68 25 14 16 25 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 3 | . . . 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . Scrap Searched . | . . . . . . . Spaces Dug 1 | . . 1 . . . . Terrain Destroyed 282 | . 45 38 61 32 106 . Melee 1 | . . 1 . . . . Projectile 7 | . . 1 . 5 1 . AOE 274 | . 45 36 61 27 105 . Actions | -11 -10 -9 -8 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Fac Gar Total 4224 | 186 705 1131 324 731 939 208 Wait 464 | 77 49 130 . 64 130 14 Move 2991 | 85 567 804 228 501 662 144 Hop . | . . . . . . . Pick Up 140 | 11 21 33 15 31 25 4 Fast Attach 12 | . . 7 2 . 3 . Attach 116 | 8 14 19 12 31 19 13 Detach 17 | 1 1 5 . 5 5 . Swap 16 | . 1 3 6 2 4 . Drop 76 | 1 18 19 7 13 17 1 Fire 347 | 3 34 109 43 82 64 12 Melee 13 | . . 2 9 . 2 . Ram . | . . . . . . . Kick 2 | . . . . 2 . . Crush 2 | . . . 2 . . . Escape Stasis 28 | . . . . . 8 20 Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -8/Materials (discovered 2 exits: *Fac / Sto) -7/Factory -6/Factory -6/Garrison History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 79 | -11/Scrapyard | Discovered new exit (range 8) 197 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 686 | -10/Materials | Discovered new exit (range 5) 848 | -10/Materials | Discovered new exit (range 9) 872 | -10/Materials | Discovered new exit (range 5) 956 | -10/Materials | Repaired Lgt. Ion Engine? 993 | -10/Materials | Entered another Materials area 993 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1343 | -9/Materials | Discovered new exit (range 16) 1712 | -9/Materials | Discovered new exit (range 16) 1940 | -9/Materials | Discovered new exit (range 9) 2371 | -9/Materials | Discovered new exit (range 16) 2626 | -9/Materials | Build established: Scavenger-Mutant 2696 | -9/Materials | Identified exit to Mines 2831 | -9/Materials | Discovered new exit (range 14) 2836 | -9/Materials | Core integrity fell below 50% 2949 | -9/Materials | Entered another Materials area 2949 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 3318 | -8/Materials | Identified exit to Storage 3388 | -8/Materials | Core integrity fell below 50% 3445 | -8/Materials | Lost 10 parts (3p3n1u3w) 3541 | -8/Materials | Discovered new exit (range 16) 3567 | -8/Materials | Identified exit to Factory 3568 | -8/Materials | Entered Factory 3568 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3626 | -7/Factory | Garrison activated, responded to threat 3943 | -7/Factory | Lost 8 parts (3p2n1u2w) 4328 | -7/Factory | Core integrity fell below 50% 4465 | -7/Factory | Lost 3 parts (1p1u1w) 4661 | -7/Factory | Core integrity fell below 20% 4699 | -7/Factory | Discovered new exit (range 4) 4711 | -7/Factory | Identified exit to Factory 4716 | -7/Factory | Entered another Factory area 4716 | -6/Factory | Evolved 2 slots: Utility x2 4730 | -6/Factory | Found Hvy. Reactive Plating 5158 | -6/Factory | Build established: Scavenger-Gunner 5210 | -6/Factory | Repaired Lgt. Nuclear Core 5479 | -6/Factory | Identified exit to Garrison 5592 | -6/Factory | Spotted B-75 Beast 5607 | -6/Factory | Destroyed B-75 Beast 6165 | -6/Factory | Garrison activated, responded to threat 6396 | -6/Factory | Identified exit to Garrison 6396 | -6/Factory | Entered Garrison 6490 | -6/Garrison | Triggered checkpoint 6626 | -6/Garrison | Triggered checkpoint 6632 | -6/Garrison | Triggered checkpoint 6693 | -6/Garrison | Core integrity fell below 50% 6706 | -6/Garrison | Core integrity fell below 20% 6748 | -6/Garrison | Destroyed by S-27 Virus with Autogun Last Messages --------------- Your per-turn energy upkeep is currently significantly in the negative, which may be okay for now but be prepared to manage it more closely. Power Amplifier destroyed. Imp. Titanium Leg destroyed. System corrupted: Component data lost. Remote Datajack destroyed. Lgt. Treads destroyed. Lrg. Battery destroyed. Target Analyzer destroyed. Adv. ECM Suite destroyed. Matter Filter destroyed. Targeting Computer destroyed. Adv. Heat Sink destroyed. Hcp. Storage Unit destroyed. Acquired VTOL Module. Acquired Autogun. Dropped VTOL Module. Acquired VTOL Module. [Achievement: First Step to Greatness] [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ?????????????????????????????###########??????? | | ?????????????????????????????#""""# #??????? | | ?????????????????????????????#" #??????? | | ?????????????????????????????#""""# #??????? | | ?????????????????????????????######## #??????? | | ????????????????????????????????????# #??????? | | ????????????????????????????????????# #??????? | | ????????????????????????????????????# #??????? | | ?????????????????????################ #??????? | | ?????????????????????# ######## | | ?????????????????????# ##/#####/##### # | | ?????????????????????# # #?????????# # | | ?????????????????????# ## #?????????##+##### # | | ?????????????????????# ## #####??????? #???# # | | ???????????????????### + #????? #???# # | | ???????????????????# ss########??????? #???# # | | ???????????????????#%s #???????????????#???# ^# | | ???????????????????#%ss#???????????????????# ^# | | ???????????????????###@#???????????????????# # | | ?????????????????????# ###????????????????## # | | ?????????????????????# #"#????????????????# | | ?????????????????????# "#????????????????# | | ?????????????????????# "#????????????????# | | ?????????????????????# "#????????????????# # | | ?????????????????????###"#??????????????### # | | ????????????????????????##??????????????# | | ????????????????????????????????????????# | | ????????????????????????????????????????# | | ????????????????????????????????????????# | | ????????????????????????????????????????### # | | ??????????????????????????????????????????# # | | ??????????????????????????????????????????# | | ??????????????????????????????????????????# | | ??????????????????????????????????????????# | | ??????????????????????????????????????????# # | | ??????????????????????????????????????????# # | | ??????????????????????????????????????????# # | | ??????????????????????????????????????????# # | | ??????????????????????????????????????????# ? | | ??????????????????????????????????????????# ? | | ??????????????????????????????????????????? ? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 44 Energy Capacity 585 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 3 Power Amplification 20 Armor Coverage 600 Resistance: KI 60 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 53 Targeting Accuracy 13 Target Analysis 5 Recoil Reduction 2 Matter Filtering 30 Energy Filtering 30 Offensive Hacking 10 Item Schematics ----------------- Visual Processing Unit | -9/Materials | Scanalyzed Hvy. Assault Rifle | -9/Materials | Scanalyzed Lgt. Cannon | -7/Factory | Scanalyzed Imp. Maneuvering Thrusters | -7/Factory | Hacked Med. Treads | -7/Factory | Hacked Carbon-fiber Leg | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Close Call Crack Shot First Step to Greatness GoHome() It's Just You Loot Pinata Made in Tau Ceti IV More Dakka Please Novice Programmer One Hack Too Far Part-time Mechanic Please Form A Line Power Corrupts Remodeling Risk Taker Serviceable Loadout Shopping List Storm Trooper Troublemaker Uninvited Guest Universal Adapter Challenges ------------ None Game ------ Seed LobotomyAntimissileFilter Manual? 0 Play Time 01:57:50 Cumulative 3.8 hours Start 2020.02.11 @ 17:14:08 End 2020.02.12 @ 11:10:08 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 1 Rogue 0 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 0 Gallery% 7 Achievement% 8 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 9b473b25-59fe-43f2-802f-db35dd9154e6