Cogmind - Beta 15 @@@ ROGUE MODE // 2025.10.04 @ 00:01:41 Player: GiggleBox Result: Destroyed by M Guard with Hellfire Missile Launcher Performance ------------- Evolutions (9) 4500 Regions Visited (32) 6400 Robots Destroyed (122) 610 Value Destroyed (3113) 3113 Prototype IDs (54) 1080 Alien Tech Used (3) 600 Bonus (1569) 1569 TOTAL SCORE: 17872 Bonus ------- Follower Combat Kills 69 Entered Garrisons 400 Used RIF Installer 500 Met Data Miner 300 Met Zhirov 300 Cogmind --------- Core Integrity 0/1600 Matter 250/300 Energy 493/600 System Corruption 4% Temperature Danger (419) Movement Core (50) Location -1/Command Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (10) -- (None) > --- UTILITY (10) ----- Advanced Energy Well Enhanced Optical Array Advanced Signal Interpreter Jamming Amplifier > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Cooled Nuclear Pulse Thruster Q-thruster Advanced Cooling System Improved Force Booster Peak State ------------ > --- POWER ------------ Cooled Antimatter Reactor Light Quantum Reactor > --- PROPULSION ------- Cooled Nuclear Pulse Thruster Nuclear Pulse Array Field Propulsion Array Q-thruster Q-thruster Improved Diametric Drive Impulse Thruster Array > --- UTILITY ---------- Advanced Power Amplifier Medium Storage Unit Advanced Energy Well Enhanced Optical Array Advanced Sensor Array Advanced Signal Interpreter Advanced Transmission Jammer Jamming Amplifier Advanced Cloaking Device Graphene Brace > --- WEAPON ----------- Hypervelocity Railgun Improved Plasma Cutter Enhanced Force Lance > --- INVENTORY -------- Cooled Nuclear Pulse Thruster Q-thruster Q-thruster Advanced Cooling System Improved Force Booster Transdimensional Reconstructor Heavy Phase Cannon Fusion Bomb Launcher [Rating: 179] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Fission Core Reactor Antimatter Reactor Propulsion Improved Flight Unit Treads Improved Treads Leg Improved Aluminum Leg Flight Unit Improved Flight Unit Utility Medium Storage Unit Device Advanced Sensor Array Storage Medium Storage Unit Processor Enhanced Optical Array Hackware Improved Hacking Suite Protection Light Armor Plating Weapon Powered Hammer Energy Gun Improved Medium Laser Energy Cannon Heavy Phase Cannon Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Special Weapon Remote Datajack Impact Weapon Powered Hammer Slashing Weapon Katana Piercing Weapon Force Lance Build | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Acc Com Slots Evolved 18 | . . 2 2 . . 2 . . . . . . 2 . . . . 2 . . . . 2 . . . . 2 . 2 2 . Power 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Propulsion 8 | . . 2 1 . . 1 . . . . . . 1 . . . . 1 . . . . . . . . . 1 . . 1 . Utility 8 | . . . 1 . . 1 . . . . . . 1 . . . . . . . . . 2 . . . . 1 . 1 1 . Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Parts Attached 131 | 8 16 10 10 3 2 5 3 6 2 . . . 10 2 . . . 10 1 . 1 1 9 1 . 6 . 4 5 5 9 2 Power 21 | 1 4 2 1 . 1 1 1 . . . . . 2 . . . . 1 . . . 1 1 . . 1 . 1 1 2 . . Engine 12 | 1 4 2 1 . . 1 1 . . . . . 1 . . . . 1 . . . . . . . . . . . . . . Core 3 | . . . . . 1 . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . Reactor 6 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . 1 1 2 . . Propulsion 41 | 2 6 3 4 1 . 3 . 1 . . . . 3 . . . . 6 . . 1 . 2 . . 2 . 3 1 . 2 1 Treads 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg 9 | 2 5 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 31 | . 1 . 4 1 . 3 . 1 . . . . 3 . . . . 6 . . 1 . 2 . . 2 . 3 1 . 2 1 Utility 41 | 2 4 1 3 . . 1 1 2 1 . . . 4 2 . . . 2 1 . . . 5 1 . 3 . . 2 . 6 . Device 23 | 1 1 1 1 . . . . 1 1 . . . 2 1 . . . 2 1 . . . 4 1 . 1 . . 1 . 4 . Storage 6 | 1 2 . 1 . . . . . . . . . 1 . . . . . . . . . . . . 1 . . . . . . Processor 5 | . . . 1 . . . . . . . . . 1 1 . . . . . . . . . . . . . . . . 2 . Hackware 3 | . . . . . . 1 1 . . . . . . . . . . . . . . . 1 . . . . . . . . . Protection 4 | . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . 1 . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 28 | 3 2 4 2 2 1 . 1 3 1 . . . 1 . . . . 1 . . . . 1 . . . . . 1 3 1 1 Energy Gun 5 | 2 . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Energy Cannon 5 | . . . 1 1 . . . . 1 . . . 1 . . . . 1 . . . . . . . . . . . . . . Ballistic Gun 3 | 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 3 | . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . . Special Weapon 4 | . . . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . 1 Impact Weapon 4 | . 1 . 1 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Piercing Weapon 3 | . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . . 1 . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 11 | . 2 . . . . . . . . . . . . . . . . 1 . . . 1 . . . 6 . . . . . 1 Parts Lost 43 | . 1 . . 1 . . 3 . . . . 1 5 . . . . 1 . . 2 . . 3 . . . . 2 2 1 21 Power 4 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 2 Propulsion 15 | . . . . 1 . . . . . . . . 2 . . . . 1 . . 2 . . 1 . . . . . . . 8 Utility 16 | . . . . . . . 1 . . . . 1 3 . . . . . . . . . . 2 . . . . 1 1 1 6 Weapon 8 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . 1 . 5 Highest Loss Streak 20 | . 1 . . 1 . . 3 . . . . 1 4 . . . . 1 . . 2 . . 2 . . . . 2 2 1 20 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Backups 10 | 3 11 14 9 9 9 9 9 9 10 10 10 10 8 9 10 10 10 10 10 10 9 9 9 8 8 9 10 8 9 7 9 8 Power . | . . 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 2 | 2 6 5 1 . 1 . 1 1 1 1 1 1 . 1 1 1 1 1 1 1 . . . 1 . . 1 . 1 1 2 2 Utility 4 | . 2 4 3 4 5 5 6 6 7 7 7 7 5 5 6 6 6 6 6 6 6 6 5 4 4 4 5 4 4 2 2 2 Weapon 1 | . 1 3 3 2 2 2 1 1 . . . . . 1 1 1 1 1 1 1 1 1 1 1 2 2 2 1 1 1 2 1 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 30 | . 5 5 2 2 1 1 . 1 . . . 1 1 . . . . 2 1 . . 1 . . . 1 . . 2 1 2 1 Power . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 6 | . 3 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Utility 17 | . 2 3 1 2 . . . . . . . 1 1 . . . . 1 1 . . 1 . . . 1 . . 1 1 1 . Weapon 4 | . . 1 . . 1 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . . Tool/Special 3 | . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . 1 . Average Slot Usage (%) 90 | . 99 99 98 100 100 96 96 91 92 92 92 91 86 86 86 81 86 84 88 88 87 81 78 78 73 79 84 84 84 82 81 77 Engine 6 | . 13 11 9 9 3 5 7 6 7 7 7 7 2 . . . . . 5 5 5 5 2 . . . . . . . . . Core 1 | . . . . . 5 1 . . . . . . 3 6 6 6 6 5 5 5 5 2 3 5 5 1 . . . . . . Reactor 1 | . . . . . . . . . . . . . . . . . . . . . . 2 4 5 5 8 10 9 9 6 8 4 Treads 1 | . . 7 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg 9 | . 27 36 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 23 | . . . 42 45 45 46 46 39 38 38 38 38 35 33 33 33 33 36 35 35 34 29 23 21 21 24 26 28 28 26 27 26 Device 11 | . 9 6 14 9 9 10 7 7 13 15 15 14 12 13 13 13 13 11 11 11 11 10 15 15 15 14 15 18 15 12 17 18 Storage 8 | . 14 11 9 9 9 7 7 7 7 7 7 7 8 6 6 6 6 5 5 5 5 5 5 5 5 5 5 4 4 7 6 7 Processor 6 | . . . 1 9 9 7 7 7 7 7 7 7 5 9 13 13 13 11 11 11 11 11 10 10 10 10 10 9 9 8 12 12 Hackware 1 | . . . . . . 1 7 4 . . . . . . . . . . . . . . 2 5 5 5 5 4 4 4 1 . Protection 1 | . 4 4 . . . . . 2 1 . . . 3 3 . . . . . . . . . . . . . . 2 4 . . Energy Gun 4 | . 13 15 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Energy Cannon 2 | . . . . . . . . . 3 7 7 7 4 6 6 1 6 5 5 5 5 5 5 5 . . . 3 3 1 . . Ballistic Gun 3 | . 14 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 3 Impact Weapon 2 | . . . 8 9 9 7 5 6 7 7 7 7 6 6 6 6 6 5 5 5 5 5 1 . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . 3 5 5 5 5 4 4 4 4 4 Peak Build Rating 179 | 8 13 22 28 31 30 43 43 53 52 52 52 53 65 67 67 67 67 88 89 88 89 88 114 114 100 118 117 137 141 158 177 179 Average Rating 62 | 5 9 19 27 27 29 39 41 49 51 52 52 51 62 66 66 62 67 82 88 88 87 83 102 113 99 110 117 133 137 149 168 158 On Entrance 71 | . 8 12 20 28 27 30 43 38 52 52 52 52 51 65 67 67 67 67 88 88 88 83 85 113 99 100 117 117 137 126 141 174 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 72 | 12 33 36 24 23 23 29 28 31 35 35 35 35 40 38 34 34 34 38 38 38 39 45 55 55 45 50 50 60 63 65 72 70 Greatest Support 73 | 20 26 52 24 24 24 30 30 35 35 35 35 35 46 40 40 40 40 59 40 40 46 46 56 56 47 53 53 64 65 65 73 73 Greatest Overweight (x) 1 | 1 1 . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 10 | 7 11 15 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 9 Most Carried 15 | 8 15 15 15 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 9 10 10 10 10 10 10 9 Average Carried 10 | 3 11 14 9 9 9 9 9 9 10 10 10 10 8 9 9 10 10 9 9 10 9 9 9 8 8 9 10 9 9 8 9 8 Final Capacity 15 | 8 15 15 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 5 Final Carried 15 | 8 15 15 10 10 10 10 10 10 10 10 10 10 9 10 10 10 10 10 10 10 9 10 9 8 9 10 10 10 10 10 9 4 Class Distribution -------------------- 32% | Mutant 25% | Sprinter 21% | Ninja 10% | Infiltrator-Ninja 7% | Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Sprinter | -8/Materials Sprinter | -8/Garrison Sprinter | -8/Materials Sprinter | -7/Factory Sprinter | -7/Garrison Bothacker-Sprinter | -7/Factory Sprinter | -7/Lower Caves Sprinter | -7/Lower Caves Sprinter | -7/Zion Sprinter | -6/Proximity Caves Sprinter | -6/Factory Scout | -6/Lower Caves Scout | -6/Lower Caves Scout | -6/Data Miner Scout | -5/Proximity Caves Ninja | -5/Factory Ninja | -5/Upper Caves Ninja | -5/Upper Caves Mutant | -5/Warlord Scout | -4/Proximity Caves Infiltrator-Ninja | -4/Factory Ninja | -4/Upper Caves Ninja | -4/Upper Caves Ninja | -4/Zhirov Ninja | -3/Proximity Caves Infiltrator-Ninja | -3/Research Ninja | -3/Testing Ninja | -2/Research Ninja | -1/Access Infiltrator-Ninja | -1/Command Resources | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ----------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Acc Com Matter Collected 3188 | 284 434 449 201 61 93 . 105 195 39 23 . . 96 153 . . 15 135 20 . . 55 198 . 20 107 . . 30 330 102 43 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 4609 | 102 579 938 117 118 78 . 13 291 185 . . . 73 . . . . 353 . . . 149 692 . 72 107 . . 80 382 237 43 Parts 229 | 8 51 72 11 9 3 . 2 2 . . . . 4 . . . . 7 . . . 1 15 . 2 1 . . 13 19 9 . Haulers Intercepted 12 | . 1 2 1 . 1 . . 3 . . . . . . . . . . . . . . 4 . . . . . . . . . Recyclers Shooed 3 | 1 . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 10 | . . . . . . . . . 4 5 . . . . . . . . . . . 1 . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Acc Com Combat Hostiles Destroyed 60 | . 17 23 3 10 . . 1 1 . . . . 1 . . . . . . . . . . . . . . . 4 . . . Melee 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Guns 32 | . 14 18 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . AOE 26 | . 3 5 3 10 . . 1 . . . . . . . . . . . . . . . . . . . . . 4 . . . Classes Destroyed 15 | 2 7 2 . 1 . . . 1 2 . . . . . . . . . . . . . . . . . . . . . . . Worker 11 | . 1 . . . . . . . . . . . . . . . . 3 . . . . 4 . . . . . . 3 . . Builder 4 | . 1 . 1 . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . . Tunneler 3 | 1 1 . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Hauler 12 | . 1 2 1 . 1 . . 3 . . . . . . . . . . . . . . 4 . . . . . . . . . Recycler 9 | 1 . . . . . . . 2 . . . . . . . . . 2 . . . . 1 . . . . . . 2 1 . Minesweeper 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Operator 5 | . . 1 . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . 1 . 1 . Drone 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Watcher 18 | . 2 4 2 . 1 . . 2 . . . . . . . . . . . . . . 3 . . . . . . 1 2 1 Swarmer 35 | . 9 10 3 8 . . 1 . . . . . . . . . . . . . . . . . . . . . 4 . . . Grunt 15 | . 7 7 . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Sentry 6 | . . 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hunter 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Subdweller 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Decomposer 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . Samaritan 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Best Kill Streak 7 | 2 6 4 4 6 1 . 1 3 1 . . . 1 . . . . 2 . . . . 7 . . . . . 5 3 2 1 Combat Bots Only 6 | . 6 4 3 6 . . 1 1 . . . . 1 . . . . . . . . . . . . . . . 4 . . . Max Kills in Single Turn 3 | 1 2 2 2 3 1 . 1 1 1 . . . 1 . . . . 1 . . . . 1 . 1 . . . 2 1 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 3 | . 2 2 2 3 . . 1 . . . . . . . . . . . . . . . . . . . . . 2 . . . Melee 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 -------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Acc Com Hostile Shots Fired 618 | . 82 100 7 16 21 21 94 9 2 . 6 14 32 . . . . 20 . 2 . . 2 16 . . 2 . 16 66 34 56 Missed 267 | . 26 36 3 5 11 11 46 6 1 . 6 6 13 . . . . 11 . 2 . . 1 8 . . 2 . 6 34 21 12 Hits 351 | . 56 64 4 11 10 10 48 3 1 . . 8 19 . . . . 9 . . . . 1 8 . . . . 10 32 13 44 Melee 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Projectile 350 | . 56 64 4 11 10 10 47 3 1 . . 8 19 . . . . 9 . . . . 1 8 . . . . 10 32 13 44 AOE 18 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18 Critical Strikes 12 | . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 2 5 Actively Blocked 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 2 3 Part Disruptions 4 | . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . Damage Taken 8090 | . 571 860 68 137 178 100 614 22 150 . . 92 525 . . . . 172 . . 252 . 25 209 . . . . 296 598 281 2940 Core 2515 | . 113 113 45 33 92 33 222 11 . . . 20 41 . . . . 94 . . . . . 15 . . . . 37 43 25 1578 Absorbed by Shields 85 | . . . . . . . 85 . . . . . . . . . . . . . . . . . . . . . . . . . Regen/Repaired (Parts) 115 | . 41 . . . . . . 74 . . . . . . . . . . . . . . . . . . . . . . . . Core Remaining (%) 83 | 100 54 71 . . 69 . . . . . . 59 . . . . 95 . . . . 90 . . . . 98 . 97 97 . . Volleys Fired 302 | 4 61 70 3 10 . 7 4 . 40 10 . . 10 . . . . 23 14 . . 9 1 9 . 6 . 3 3 4 9 2 Largest 2 | 2 2 2 1 1 . 1 1 . 1 1 . . 1 . . . . 1 1 . . 1 1 1 . 1 . 1 1 1 2 1 Hottest 130 | 70 70 101 30 65 . 5 39 . 90 90 . . 90 . . . . 90 90 . . 90 90 90 . 5 . 90 52 90 130 90 Shots Fired 433 | 8 116 137 3 10 . 7 4 . 41 10 . . 10 . . . . 23 14 . . 10 1 9 . 6 . 3 3 4 12 2 Gun 260 | 8 112 134 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . Cannon 133 | . . . . 1 . . . . 41 10 . . 10 . . . . 23 14 . . 10 1 9 . . . 3 . 4 6 1 Launcher 24 | . 4 3 3 9 . . 1 . . . . . . . . . . . . . . . . . . . . . 3 . . 1 Special 16 | . . . . . . 7 3 . . . . . . . . . . . . . . . . . . 6 . . . . . . Kinetic 106 | 4 57 39 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . Thermal 236 | 4 42 57 . 1 . . . . 41 10 . . 10 . . . . 23 14 . . 10 1 9 . . . 3 . 4 6 1 Explosive 24 | . 4 3 3 9 . . 1 . . . . . . . . . . . . . . . . . . . . . 3 . . 1 Electromagnetic 51 | . 13 38 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 13 | 4 13 13 3 4 . 3 6 . . . . . . . . . . 4 . . . 3 . . . 2 . . 1 . . 3 Robot Miss Streak 10 | 1 10 6 1 1 . 1 1 . . . . . . . . . . 2 . . . 2 . . . 2 . . 2 . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 2 | . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 281 | 6 70 91 7 4 2 5 3 16 4 . . . 2 . . . . 10 . . . 7 24 . 3 5 . . 2 9 6 5 Core Hits 136 | 4 36 45 6 12 1 . 1 . . . . . 1 . . . . 4 . . . 2 4 . 2 1 . . 10 1 3 3 Critical Kills 2 | . . . . . 1 . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Critical Parts Destroyed 13 | . . 1 1 . 1 . . 4 1 . . . . . . . . 2 . . . . 3 . . . . . . . . . Critical Strikes 27 | . . 8 1 . 2 . . 4 1 . . . . . . . . 3 . . . . 6 . 2 . . . . . . . Burn 7 | . . 7 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Destroy 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Smash 14 | . . . 1 . 2 . . 4 1 . . . . . . . . 3 . . . . 3 . . . . . . . . . Impale 5 | . . . . . . . . . . . . . . . . . . . . . . . 3 . 2 . . . . . . . Melee Attacks 305 | . 1 1 13 17 8 11 2 23 29 5 . . 26 . . . . 15 6 . . 4 47 4 3 2 . 10 8 27 33 10 Impact 178 | . 1 1 13 17 8 11 2 21 29 5 . . 26 . . . . 15 6 . . 4 19 . . . . . . . . . Slashing 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Piercing 126 | . . . . . . . . 2 . . . . . . . . . . . . . . 28 4 3 2 . 10 8 26 33 10 Sneak Attacks 35 | . . . 2 . 1 . . 6 2 . . . 1 . . . . 3 . . . . 10 . 3 . . . . 5 1 1 Combat Hostiles 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 11832 | 70 991 1713 517 532 188 . 123 1118 460 . . . 200 . . . . 549 . . . 337 1872 . 400 196 . . 713 951 583 319 Guns 2287 | 70 803 1414 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cannons 423 | . . . . . . . . . . . . . . . . . . 178 . . . 237 . . . . . . . . . 8 Explosions 2041 | . 183 279 182 532 . . 123 . . . . . . . . . . . . . . . . . . . . . 655 . . 87 Melee 7056 | . . . 335 . 188 . . 1118 460 . . . 200 . . . . 371 . . . 100 1872 . 400 196 . . 58 951 583 224 Ramming 25 | . 5 20 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 679 | 19 276 384 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 1588 | 51 375 739 . . . . . . . . . . . . . . . 178 . . . 237 . . . . . . . . . 8 Explosive 1941 | . 183 179 182 532 . . 123 . . . . . . . . . . . . . . . . . . . . . 655 . . 87 Electromagnetic 543 | . 152 391 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact 3306 | . . . 335 . 188 . . 1069 460 . . . 200 . . . . 371 . . . 100 583 . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing 3750 | . . . . . . . . 49 . . . . . . . . . . . . . . 1289 . 400 196 . . 58 951 583 224 Highest Corruption 14 | . . 1 . . . . . . 1 1 1 . 14 14 14 14 14 1 1 1 2 2 . . . . . . 3 1 1 4 Average Corruption 3 | . . 1 . . . . . . 1 1 1 . 14 14 14 14 14 1 1 1 1 2 . . . . . . 2 1 1 1 Corruption Purged 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 58 | . . 9 . . . . . . 5 2 1 . 12 7 4 1 5 2 1 . . 5 . . . . . . 1 2 . 1 Message Errors 10 | . . 2 . . . . . . 1 . . . 2 . . . 2 1 . . . . . . . . . . . 1 . 1 Matter Fused 12 | . . 2 . . . . . . 2 1 . . 2 2 1 . . . . . . 2 . . . . . . . . . . Heat Flow Errors 9 | . . 1 . . . . . . 1 1 . . 3 1 . . . . . . . 1 . . . . . . . 1 . . Energy Discharges 9 | . . 2 . . . . . . . . . . 1 1 1 1 1 1 1 . . . . . . . . . . . . . Data Loss (minor) 9 | . . . . . . . . . . . . . 4 3 . . 2 . . . . . . . . . . . . . . . Data Loss (major) 5 | . . 1 . . . . . . . . 1 . . . 1 . . . . . . 1 . . . . . . 1 . . . Misfires 2 | . . . . . . . . . 1 . . . . . . . . . . . . 1 . . . . . . . . . . Alerts 2 | . . 1 . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 3548 | . 17 44 43 . 61 . 3 525 399 . . . 73 . . . . 226 . . . 65 951 . 313 80 . . 18 464 163 103 Projectiles 28 | . . . . . . . . . . . . . . . . . . 8 . . . 20 . . . . . . . . . . Explosions 120 | . 17 44 . . . . 3 . . . . . . . . . . . . . . . . . . . . . 18 . . 38 Melee 3400 | . . . 43 . 61 . . 525 399 . . . 73 . . . . 218 . . . 45 951 . 313 80 . . . 464 163 65 Knockbacks 5 | . . . 1 . . . . 2 1 . . . . . . . . 1 . . . . . . . . . . . . . . Impact 5 | . . . 1 . . . . 2 1 . . . . . . . . 1 . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 283 | . . 21 31 . . . 61 . . . . . . . . . . . . . . . . . . . . . 76 . . 94 Shots 5 | . . 1 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . 1 Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 6 | . 2 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kicked 6 | . 2 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 431 | 80 192 240 9 24 9 63 42 131 270 129 . . 364 139 . . . 200 336 . 431 300 58 208 . . . 44 22 193 12 . Average Temperature 73 | 35 64 80 9 10 1 26 15 47 81 55 . . 134 70 . . . 57 115 . 225 114 16 78 . . . 22 9 51 4 . Received Heat Transfer 1376 | . 177 342 9 . 27 6 150 6 9 . . 18 69 . . . . 27 . . . . . 9 . . . . . 45 . 482 Effects 14 | . . . . . . . . . . . . . 7 . . . . . 4 . 1 2 . . . . . . . . . . Shutdowns 2 | . . . . . . . . . . . . . 1 . . . . . 1 . . . . . . . . . . . . . Energy Bleed 3 | . . . . . . . . . . . . . 2 . . . . . . . 1 . . . . . . . . . . . Interference 7 | . . . . . . . . . . . . . 2 . . . . . 3 . . 2 . . . . . . . . . . Matter Decay 2 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 15 | . 1 . 1 . . . . 4 2 . . . . . . . . 3 . . . 1 3 . . . . . . . . . Combat Hostiles 2 | . . . . . . . . 1 . . . . . . . . . . . . . 1 . . . . . . . . . . Parts Fried 28 | . . 3 1 . 2 . . 8 3 . . . 1 . . . . 5 . . . . 5 . . . . . . . . . Impact Corruptions 52 | . . . 2 . 1 . . 17 13 . . . 4 . . . . 7 . . . 1 7 . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 7 | . 1 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heat Transferred 3670 | 148 1073 1987 . . . . . . . . . . . . . . . 185 . . . 259 . . . . . . . . . 18 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . 1 . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Acc Com Maximum Alert Level 2 | . . 1 . 2 1 . . . . . . . . . . . . 1 . . . . . . . . . . 1 1 1 . Low Security (%) 91 | 100 100 85 100 26 11 100 100 100 . . . . 100 . . . . 95 . . . . 100 . . . . 100 85 80 99 100 Level 1 8 | . . 14 . 53 88 . . . . . . . . . . . . 4 . . . . . . . . . . 14 19 . . Level 2 . | . . . . 19 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Peak Influence 442 | 10 148 307 192 442 251 81 130 107 . . . . 67 . . . . 207 . . . . 58 . . . . 31 230 313 209 188 Initial 215 | . . 29 117 120 215 56 19 67 . . . . . . . . . 150 . . . . . . . . . 3 9 123 181 133 Average 87 | 1 51 105 102 271 215 53 55 45 . . . . 10 . . . . 116 . . . . 26 . . . . 16 79 164 141 143 Influence Increases 4808 | 10 520 782 159 332 181 72 161 191 190 . . 45 218 . . . . 484 . . . 5 237 15 . . 15 67 321 350 276 177 Destroy 0b10 Robot/C 1200 | . 320 480 60 200 . . 40 . . . . . 20 . . . . . . . . . . . . . . . 80 . . . Destroy 0b10 Robot/NC 330 | 10 30 35 20 . 10 . . 40 10 . . . 5 . . . . 35 . . . 5 65 . . . . . 10 30 20 5 Destroy Leader 280 | . 56 142 16 10 4 . 10 10 . . . . . . . . . . . . . . 14 . . . . . 10 2 4 2 Allied During Kill 3 | . . 1 . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Successful Hack 413 | . 27 62 4 . 13 46 . 90 . . . . 22 . . . . 33 . . . . 57 . . . . 25 13 21 . . Select Force Hacks 50 | . . . . . . . . . . . . . . . . . . 50 . . . . . . . . . . . . . . Disable Machine 240 | . 15 15 15 . . . . . . . . . 15 . . . . . . . . . 15 . . . . 15 60 15 60 15 Anti-Garrison Action 150 | . . . . 50 . . 50 . . . . . . . . . . . . . . . . . . . . . . . . 50 Destroy Structure 492 | . 27 32 29 72 4 11 14 6 . . . . 21 . . . . 36 . . . . 26 . . . . 12 88 42 72 . Advance Influence 150 | . . . . . . . . . . . . . . . . . . 150 . . . . . . . . . . . . . . Partial Spotted 420 | . . . 15 . 75 15 15 30 . . . . 45 . . . . 45 . . . . 30 . . . . 15 30 30 30 45 Lose Combat Pursuer 1080 | . 45 15 . . 75 . 30 15 180 . . 45 90 . . . . 135 . . . . 30 15 . . 15 . 30 210 90 60 Influence Decreases 4808 | 10 448 575 252 76 497 170 59 276 235 . . 45 197 21 . . . 288 196 . . 5 218 34 . . 10 55 118 267 370 386 Entered New Map 1053 | . . 43 162 66 227 70 9 63 18 . . . . 9 . . . . 73 . . . . 8 . . . 2 8 97 122 76 Time Decay 3189 | 10 438 512 90 . 110 100 . 203 217 . . 35 151 12 . . . 278 123 . . 5 218 26 . . 10 53 90 150 238 120 Lost Part 356 | . 10 . . 10 . . 30 . . . . 10 46 . . . . 10 . . . . . . . . . . 20 20 10 190 Lost Ally 60 | . . 20 . . 10 . 20 10 . . . . . . . . . . . . . . . . . . . . . . . . Purge Threat 150 | . . . . . 150 . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 26 | . 1 2 1 . . 1 . 2 . . . . 4 . . . . 6 . . . . 2 . . . . . . 1 5 1 Investigation 7 | . 1 1 . . . 1 . . . . . . 2 . . . . 2 . . . . . . . . . . . . . . Extermination 10 | . . . . . . . . 1 . . . . 1 . . . . 2 . . . . 1 . . . . . . 1 3 1 Reinforcement 8 | . . 1 . . . . . 1 . . . . 1 . . . . 2 . . . . 1 . . . . . . . 2 . Assault . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 --------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Acc Com Distress Signals 6 | . 2 . . . 3 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Communications Jammed 53 | . . . . . . . . . . . . . 2 . . . . 11 . . . . . . . . . . 3 19 . 18 Distress Signals 48 | . . . . . . . . . . . . . 2 . . . . 11 . . . . . . . . . . 3 14 . 18 Times Spotted 267 | . 23 33 5 10 17 11 15 5 10 2 2 8 21 . . . 2 16 . 3 . . 8 4 . . 1 . 13 30 17 11 Peak Tracking Total 14 | . 4 5 3 4 10 9 14 1 4 4 2 6 10 . . . 2 7 . 3 . . 2 3 . . 1 . 7 10 14 7 Tactical Retreats 32 | . 1 1 . . 2 . 1 1 4 . . 2 3 . . . . 3 . . . . 2 1 . . 1 . 2 4 1 3 Traps | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Acc Com Traps Triggered 17 | . 1 1 . 2 . . 5 . 1 . . . . . . . . 1 . . 4 . . . . . . . 1 . . 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ---------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Acc Com Machines Disabled 21 | . 1 1 1 1 . . 1 . . . . . 1 . . . . . . . . 2 1 . . . . 1 4 1 4 2 Max in Single Turn 1 | . 1 1 1 1 . . 1 . . . . . 1 . . . . . . . . 1 1 . . . . 1 1 1 1 1 Garrison Access 9 | . . . . . . . . 1 . . . . . . . . . 2 . . . . 2 . . . . . . 2 2 . Garrison Relay 2 | . . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Phase Generator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills 6 | . . . . . . . . . . . . . . . . . . 6 . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 --------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Acc Com Machines Accessed 109 | . 9 11 3 1 7 7 1 9 1 . . . 6 . . 4 . 10 . . . 1 9 . 1 6 . 4 6 5 7 1 Terminals 75 | . 8 11 1 1 7 5 1 5 1 . . . 6 . . . . 6 . . . . 5 . . . . 3 6 3 5 1 Fabricators 8 | . . . . . . 1 . 2 . . . . . . . . . 2 . . . . 2 . . . . 1 . . . . Repair Stations 2 | . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 11 | . . . 1 . . 1 . 1 . . . . . . . . . 2 . . . . 2 . . . . . . 2 2 . Total Hacks 280 | . 29 49 4 2 14 20 1 20 2 . . . 14 . . 29 . 21 . . . 1 17 . 1 18 . 9 10 7 10 2 Successful 152 | . 13 21 2 1 6 12 . 10 2 . . . 2 . . 29 . 12 . . . 1 11 . 1 18 . 3 3 3 2 . Failed 128 | . 16 28 2 1 8 8 1 10 . . . . 12 . . . . 9 . . . . 6 . . . . 6 7 4 8 2 Catastrophic 25 | . 2 1 . . 1 3 . 3 . . . . 4 . . . . 1 . . . . 3 . . . . 2 2 1 2 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 118 | . 13 34 1 . 5 6 . 9 . . . . 6 . . . . 6 . . . 1 12 . . . . 7 6 3 7 2 Terminals 190 | . 23 49 2 2 14 18 1 9 2 . . . 14 . . . . 14 . . . . 9 . . . . 8 10 5 8 2 Fabricators 19 | . . . . . . 1 . 8 . . . . . . . . . 3 . . . . 6 . . . . 1 . . . . Repair Stations 8 | . 6 . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 13 | . . . 1 . . 1 . 1 . . . . . . . . . 4 . . . . 2 . . . . . . 2 2 . Terminal Hacks 101 | . 7 16 . 1 4 6 . 3 2 . . . 2 . . 29 . 5 . . . 1 1 . 1 18 . 2 3 . . . Record 21 | . . . . . . . . . 2 . . . . . . 11 . . . . . 1 . . . 7 . . . . . . Part Schematic 16 | . . 2 . . . 1 . . . . . . . . . 10 . . . . . . . . . 3 . . . . . . Robot Schematic 5 | . . . . . . . . . . . . . . . . 5 . . . . . . . . . . . . . . . . Robot Analysis 11 | . 3 4 . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . Prototype ID Bank 15 | . 1 3 . . 1 . . 1 . . . . . . . 3 . 2 . . . . . . . 4 . . . . . . Open Door 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Branch Access Points 6 | . . . . . . 1 . 1 . . . . 1 . . . . . . . . . 1 . . . . 1 1 . . . Emergency Access Points 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Terminal Index 2 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Alert Level 2 | . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Locate Traps 8 | . . 2 . . 1 1 . 1 . . . . 1 . . . . 1 . . . . . . . . . . 1 . . . Maintenance Status 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Security Status 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 4 | . 1 2 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Registered Prototypes 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 5 | . . . . . . 2 . . . . . . . . . . . 2 . . . . . . . . . . 1 . . . Fabricator Hacks 4 | . . . . . . 1 . 1 . . . . . . . . . . . . . . 2 . . . . . . . . . Build 4 | . . . . . . 1 . 1 . . . . . . . . . . . . . . 2 . . . . . . . . . Repair Station Hacks 6 | . 4 . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Scan Component 3 | . 2 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Repair 3 | . 2 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 13 | . . . 1 . . 1 . 1 . . . . . . . . . 4 . . . . 2 . . . . . . 2 2 . Unlock Access 3 | . . . 1 . . 1 . . . . . . . . . . . 1 . . . . . . . . . . . . . . Seal Access 9 | . . . . . . . . 1 . . . . . . . . . 2 . . . . 2 . . . . . . 2 2 . Coupler Status 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Unauthorized Hacks 28 | . 2 5 1 . 2 4 . 3 . . . . . . . . . 3 . . . . 6 . . . . 1 . 1 . . Terminals 21 | . 2 5 . . 2 4 . 1 . . . . . . . . . 2 . . . . 3 . . . . 1 . 1 . . Track 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Assimilate 4 | . . . . . 1 . . 1 . . . . . . . . . 1 . . . . 1 . . . . . . . . . Botnet 12 | . 1 3 . . 1 2 . . . . . . . . . . . 1 . . . . 2 . . . . 1 . 1 . . Disrupt 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Operators 3 | . 1 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 6 | . . . . . . . . 2 . . . . . . . . . 1 . . . . 3 . . . . . . . . . Report 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Liberate 2 | . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . . . . . Fabnet 2 | . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . . . . . Overload 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recyclers 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Used 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 78 | . 9 11 1 1 6 5 1 7 . . . . 6 . . . . 7 . . . . 6 . . . . 4 5 3 5 1 Full Trace Events 5 | . . 1 . . . 1 . . . . . . 2 . . . . 1 . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . . . . . . . . 5 . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 16 | . . 2 . . . 1 . . . . . . . . . 10 . . . . . . . . . 3 . . . . . . Parts Built 7 | . . . . . . 2 . 1 . . . . . . . . . . . . . . 4 . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 297 | . . . . . . 53 . 58 . . . . . . . . . . . . . . 186 . . . . . . . . . Total Part Build Rating 49 | . . . . . . 12 . 7 . . . . . . . . . . . . . . 30 . . . . . . . . . Parts Repaired 3 | . 2 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Time 84 | . 62 . . . . . . 22 . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------------ Run | Yrd Mat Mat Mat Gar Mat Fac Gar Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Acc Com Used RIF Installer 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 6 | . . . . . . 2 1 . . . . . . . . . . . . . . . . . . 3 . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat 6 | . . . . . . 2 1 . . . . . . . . . . . . . . . . . . 3 . . . . . . Robot Hacks Applied 7 | . . . . . . 3 1 . . . . . . . . . . . . . . . . . . 3 . . . . . . parse_system 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . find_garrison 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . amplify_resonance 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . reboot_system 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . formatsys_high 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 10 | . . . . 5 . . 5 . . . . . . . . . . . . . . . . . . . . . . . . . Machine Destruction 10 | . . . . 5 . . 5 . . . . . . . . . . . . . . . . . . . . . . . . . Attached 2 | . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % 3 | . . . . . . . . . . . . 3 3 3 3 3 1 1 1 1 1 . . . . . 3 3 3 1 . . Robots Rewired 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 -------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Acc Com Total Allies 5 | . . 1 . . 1 . 1 1 . . . . . . . . . . . . . . 1 . . . . . . . . . Largest Group 1 | . . 1 . . 1 . 1 1 . . . . . . . . . . . . . . 1 1 . . . . . . . . Highest-Rated Group 32 | . . 8 . . 10 . 32 26 . . . . . . . . . . . . . . 26 26 . . . . . . . . Highest-Rated Ally 32 | . . 8 . . 10 . 32 26 . . . . . . . . . . . . . . 26 26 . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 11 | . . 5 . . . . 6 . . . . . . . . . . . . . . . . . . . . . . . . . Total Damage 255 | . . 45 . . . . 210 . . . . . . . . . . . . . . . . . . . . . . . . . Kills 2 | . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Acc Com Active Infowar (turns) 9286 | 15 1202 630 182 252 231 219 167 437 541 323 53 141 455 184 96 31 130 618 364 65 62 204 515 308 255 156 51 136 184 301 515 263 Optics 7258 | . . . 44 252 231 219 167 437 541 323 53 141 429 184 96 31 130 618 364 65 62 187 515 308 255 156 51 136 184 301 515 263 Sensors 4249 | . . . . . . . . . . . . . . 100 96 31 130 617 357 65 33 165 515 308 255 156 51 136 184 301 515 234 Terrain 118 | . . . 118 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Seismic 4164 | 15 1202 630 182 252 231 183 125 293 541 323 53 134 . . . . . . . . . . . . . . . . . . . . Cloaking 649 | . . . . . . . . . . . . . . . . . . . . . . . 278 104 . . . . . . 203 64 Jamming 3946 | . . . . . . . . . . . . . 428 34 . . . 254 364 65 62 97 502 308 255 156 51 136 184 301 515 234 ECM 30 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 28 . . . Robot Analysis Total 11 | . 3 4 . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . Derelict Logs Recovered 15 | . . . . . . . . . . 1 . 1 . 1 1 . 2 . 3 2 . 1 . 1 2 . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Acc Com Turns Passed 10975 | 91 1878 1496 182 252 231 219 167 437 541 323 53 141 526 184 96 31 130 618 364 65 62 204 515 308 255 156 51 136 184 301 515 263 Spaces Moved 19393 | 51 958 872 346 420 616 488 211 1020 1404 753 184 527 1104 621 313 100 384 1098 847 225 140 489 1054 645 782 217 196 272 559 829 1414 254 Core 5 | 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs 1876 | 46 958 872 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 17512 | . . . 346 420 616 488 211 1020 1404 753 184 527 1104 621 313 100 384 1098 847 225 140 489 1054 645 782 217 196 272 559 829 1414 254 Fastest Speed 20 | 50 120 120 27 27 28 23 23 23 26 26 26 26 23 29 29 29 29 21 29 29 27 27 27 31 31 26 26 22 22 22 20 20 Average Speed 37 | 117 158 120 27 27 28 23 23 25 26 26 26 26 26 29 29 29 29 29 29 29 42 27 28 31 31 28 26 22 22 22 20 20 Slowest Speed 190 | 120 190 120 27 28 28 25 23 26 26 26 26 26 29 29 29 29 29 34 29 29 107 27 31 31 31 31 26 23 23 22 99 20 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 74 | . . . 2 . 6 4 . 5 4 1 . 2 7 . . . . 13 . . . 3 4 1 2 . . . 6 5 2 7 Potential Cave-ins 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Cave-ins Triggered 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 51 | 4 96 85 23 63 59 21 31 34 82 84 13 73 35 78 58 76 63 31 90 42 24 78 33 77 82 63 42 9 77 31 37 18 Regions Visited 32 Branch Regions 18 Pre-discovered Areas 8 | . . . . . . . . . . . . . . . . 1 1 . . 1 . . . . 2 3 . . . . . . Known Exits Taken 22 | . . . 1 . . 1 . 1 . . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 8 | 1 1 1 . . 1 . . . 1 1 1 1 . . . . . . . . . . . . . . . . . . . . Scrap Searched 27 | . . . . . . . . . 3 3 . 3 . 4 3 . 1 . 3 1 . 2 . 2 1 . 1 . . . . . Spaces Dug 216 | . 1 11 8 6 4 11 . 6 42 8 . . 22 . . . . 15 12 . . 1 13 9 . . . 8 1 14 24 . Terrain Destroyed 419 | . 27 28 28 20 4 11 12 6 55 15 . . 27 . . . . 27 19 . . 3 13 13 . . . 8 63 16 24 . Melee 154 | . 1 1 8 6 4 11 . 6 24 5 . . 19 . . . . 9 6 . . 1 12 4 . . . 5 1 12 19 . Projectile 104 | . . . . . . . . . 31 10 . . 8 . . . . 18 13 . . 2 1 9 . . . 3 . 4 5 . AOE 161 | . 26 27 20 14 . . 12 . . . . . . . . . . . . . . . . . . . . . 62 . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 --------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Acc Com Total 21963 | 71 1212 1185 402 509 654 565 321 1147 1484 859 188 528 1272 623 318 101 401 1327 939 224 141 538 1164 734 783 302 195 322 590 887 1554 423 Wait 1472 | 1 124 186 11 13 28 51 23 96 8 93 5 . 118 . 2 . 18 169 69 . . 32 41 73 . 57 . 25 11 13 66 139 Move 19220 | 50 957 871 343 418 603 479 209 1009 1395 750 183 522 1089 620 312 99 383 1073 846 224 139 482 1047 642 777 216 195 271 546 820 1409 241 Hop 66 | . . . 1 . 6 4 . 5 4 1 . 2 7 . . . . 11 . . . 3 2 1 2 . . . 6 3 2 6 Pick Up 92 | 8 16 11 8 5 3 3 2 2 . . . 1 5 1 2 . . 4 1 . . 1 1 1 1 3 . 2 2 3 6 . Fast Attach 47 | 7 4 . 2 . . . 1 4 . . . . 2 . . 1 . 7 . . . 1 4 . . 4 . 2 . 4 4 . Attach 50 | . 2 2 3 2 . 2 2 1 . . . . 6 . . . . . . . 1 . 2 3 . 3 . 3 . 5 7 6 Detach 22 | . 1 . 2 . . . 1 1 . . . . 1 . . . . . . . . . 2 1 . 2 . 1 . 4 5 1 Swap 148 | 1 28 28 10 4 2 4 4 3 4 . . 2 4 2 . . . 7 2 . 1 5 11 . . 5 . 2 10 1 8 . Drop 100 | . 16 10 6 4 4 4 3 3 2 . . 1 4 . 2 1 . 12 1 . . 1 6 . . 4 . 3 4 4 5 . Fire 302 | 4 61 70 3 10 . 7 4 . 40 10 . . 10 . . . . 23 14 . . 9 1 9 . 6 . 3 3 4 9 2 Melee 304 | . 1 1 13 17 8 11 2 23 29 5 . . 26 . . . . 15 6 . . 4 47 4 3 2 . 10 8 26 33 10 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 6 | . 2 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 115 | . . . . 36 . . 70 . . . . . . . . . . 6 . . . . . . . . . . . . . 3 Rewire 2 | . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap 2 | . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous 15 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / [*Min x2] / [*Sub]) -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -8/Materials (discovered 3 exits: [*Sto x2] / Gar) -8/Garrison (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x2 / [*Sto]) -7/Factory (discovered 3 exits: Low x2 / Gar) -7/Garrison -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / [*Zio]) -7/Zion -6/Proximity Caves -6/Factory (discovered 4 exits: *Low x2 / Ext x2) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory (discovered 4 exits: *Res / *Upp x2 / Arm) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research (discovered 2 exits: *Tes x2) -3/Testing -2/Research -1/Access -1/Command History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 92 | -11/Scrapyard | Entered Materials 95 | -10/Materials | Discovered new exit (range 15) 261 | -10/Materials | Discovered new exit (range 13) 307 | -10/Materials | Build established: Mutant 398 | -10/Materials | Discovered new exit (range 15) 592 | -10/Materials | Derelicts attacked the area 598 | -10/Materials | Discovered new exit (range 9) 1376 | -10/Materials | Discovered new exit (range 7) 1695 | -10/Materials | Discovered new exit (range 15) 1735 | -10/Materials | Repaired Broken EM Pulse Gun 1763 | -10/Materials | Repaired Lgt. Armor Plating 1970 | -10/Materials | Entered another Materials area 1970 | -9/Materials | Evolved 2 slots: Propulsion x2 2306 | -9/Materials | Discovered new exit (range 3) 2558 | -9/Materials | Discovered new exit (range 12) 2662 | -9/Materials | Discovered new exit (range 10) 2978 | -9/Materials | Discovered new exit (range 6) 3466 | -9/Materials | Entered another Materials area 3466 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3491 | -8/Materials | Discovered new exit (range 3) 3528 | -8/Materials | Discovered new exit (range 15) 3648 | -8/Materials | Identified exit to Garrison 3648 | -8/Materials | Entered Garrison 3714 | -8/Garrison | Triggered checkpoint 3726 | -8/Garrison | Installed Relay Interface Framework 3756 | -8/Garrison | Discovered new exit (range 5) 3758 | -8/Garrison | Build established: Sprinter 3791 | -8/Garrison | Triggered checkpoint 3791 | -8/Garrison | Triggered checkpoint 3851 | -8/Garrison | Garrison Relay disabled 3866 | -8/Garrison | Discovered new exit (range 9) 3900 | -8/Garrison | Entered Materials 3906 | -8/Materials | Discovered new exit (range 11) 4024 | -8/Materials | Discovered new exit (range 12) 4120 | -8/Materials | Discovered new exit (range 10) 4131 | -8/Materials | Entered Factory 4131 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4255 | -7/Factory | Identified exit to Lower Caves 4266 | -7/Factory | Fabricated Gyrokinetic Inverter (x2) 4350 | -7/Factory | Identified exit to Garrison 4350 | -7/Factory | Entered Garrison 4426 | -7/Garrison | Triggered checkpoint 4437 | -7/Garrison | Garrison Relay disabled 4498 | -7/Garrison | Triggered checkpoint 4513 | -7/Garrison | Discovered new exit (range 17) 4517 | -7/Garrison | Entered Factory 4526 | -7/Factory | Lost 3 parts (1u2w) 4594 | -7/Factory | Fabricated Field Propulsion Array (x1) 4740 | -7/Factory | Repaired Imp. Deuterium Engine 4808 | -7/Factory | Discovered new exit (range 14) 4954 | -7/Factory | Entered Lower Caves 5114 | -7/Lower Caves | Discovered new exit (range 15) 5495 | -7/Lower Caves | Entered another Lower Caves area 5510 | -7/Lower Caves | Discovered new exit (range 5) 5585 | -7/Lower Caves | Encountered a Warlord checkpoint 5588 | -7/Lower Caves | Learned Factory terminal intel 5783 | -7/Lower Caves | Discovered new exit (range 11) 5818 | -7/Lower Caves | Entered Zion 5837 | -7/Zion | Given A8's code to call for help 5839 | -7/Zion | Discovered new exit (range 8) 5860 | -7/Zion | System corruption cleaned by Quarantine Array 5861 | -7/Zion | RIF detected upon attempting to enter Zion 5861 | -7/Zion | Attacked by Zionites 5861 | -7/Zion | Spotted VJ-25U(B) 5861 | -7/Zion | Spotted KD-7NX(B) 5871 | -7/Zion | Entered Proximity Caves 5956 | -6/Proximity Caves | Learned Factory trap positions 6008 | -6/Proximity Caves | Discovered new exit (range 13) 6012 | -6/Proximity Caves | Entered Factory 6012 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6013 | -6/Factory | Loaded intel: 84 trap records 6014 | -6/Factory | Loaded intel: 27 terminal locations 6232 | -6/Factory | Crushed by falling debris 6232 | -6/Factory | System corruption reached 10% 6263 | -6/Factory | Lost 4 parts (1n3u) 6486 | -6/Factory | Identified exit to Lower Caves 6486 | -6/Factory | Identified exit to Extension 6538 | -6/Factory | Entered Lower Caves 6636 | -6/Lower Caves | Discovered new exit (range 13) 6639 | -6/Lower Caves | Identified exit to Lower Caves 6722 | -6/Lower Caves | Entered another Lower Caves area 6735 | -6/Lower Caves | Learned Factory terminal intel 6798 | -6/Lower Caves | Discovered new exit (range 14) 6818 | -6/Lower Caves | Identified exit to Data Miner 6818 | -6/Lower Caves | Entered Data Miner 6818 | -6/Data Miner | Discovered new exit (range 6) 6823 | -6/Data Miner | Met Data Miner 6831 | -6/Data Miner | Learned location of Section 7 (-2) 6831 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 6838 | -6/Data Miner | Received God Mode back door access code from Data Miner 6849 | -6/Data Miner | Identified exit to Proximity Caves 6849 | -6/Data Miner | Entered Proximity Caves 6925 | -5/Proximity Caves | Build established: Scout 6952 | -5/Proximity Caves | Learned Factory garrison access intel 6971 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6973 | -5/Proximity Caves | Spotter reported a threat 6974 | -5/Proximity Caves | Discovered new exit (range 15) 6978 | -5/Proximity Caves | Identified exit to Factory 6979 | -5/Proximity Caves | Entered Factory 6979 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 6980 | -5/Factory | Identified exit to Upper Caves 6981 | -5/Factory | Loaded intel: 26 terminal locations 6982 | -5/Factory | Loaded intel: 4 garrison access locations 7085 | -5/Factory | Identified exit to Garrison 7518 | -5/Factory | Discovered exit to Upper Caves (range 13) 7597 | -5/Factory | Entered Upper Caves 7615 | -5/Upper Caves | Build established: Ninja 7852 | -5/Upper Caves | Discovered new exit (range 14) 7856 | -5/Upper Caves | Learned Factory interactive machine intel 7856 | -5/Upper Caves | Identified exit to Upper Caves 7872 | -5/Upper Caves | Learned 4 Factory zone layouts 7892 | -5/Upper Caves | Learned Factory terminal intel 7961 | -5/Upper Caves | Entered another Upper Caves area 7972 | -5/Upper Caves | Discovered new exit (range 14) 7975 | -5/Upper Caves | Identified exit to Factory 8003 | -5/Upper Caves | Learned Factory terminal intel 8022 | -5/Upper Caves | Discovered new exit (range 15) 8026 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 8026 | -5/Upper Caves | Identified exit to Warlord 8026 | -5/Upper Caves | Entered Warlord 8035 | -5/Warlord | Discovered new exit (range 8) 8049 | -5/Warlord | System corruption cleaned by Quarantine Array 8051 | -5/Warlord | RIF detected upon attempting to enter Warlord's base 8051 | -5/Warlord | Attacked by Warlord forces 8053 | -5/Warlord | Spotted 8Z-N1Y(B) 8053 | -5/Warlord | Spotted 2D-73T(B) 8088 | -5/Warlord | Identified exit to Proximity Caves 8088 | -5/Warlord | Entered Proximity Caves 8178 | -4/Proximity Caves | Learned Research stockpile data 8248 | -4/Proximity Caves | Found Alien Artifact 8248 | -4/Proximity Caves | Identified Dimensional Node Initializer 8248 | -4/Proximity Caves | Initialized slip node 8263 | -4/Proximity Caves | Acquired the password to a Derelict Tinkerer's latest research 8286 | -4/Proximity Caves | Discovered exit to Factory (range 17) 8292 | -4/Proximity Caves | Entered Factory 8292 | -4/Factory | Evolved 2 slots: Utility x2 8294 | -4/Factory | Loaded intel: 51 interactive machine locations 8295 | -4/Factory | Loaded intel: 25 terminal locations 8407 | -4/Factory | Discovered new exit (range 22) 8438 | -4/Factory | Identified exit to Research 8538 | -4/Factory | Fabricated Nanoactuators (x2) 8606 | -4/Factory | Fabricated Linear Accelerator (x2) 8675 | -4/Factory | Spotted B-86 Titan 8726 | -4/Factory | Identified exit to Upper Caves 8726 | -4/Factory | Identified exit to Armory 8747 | -4/Factory | Build established: Infiltrator-Ninja 8807 | -4/Factory | Entered Upper Caves 8807 | -4/Upper Caves | Accompanied by 1 ally 8808 | -4/Upper Caves | Encountered a Warlord checkpoint 8852 | -4/Upper Caves | Spotted B-86 Titan 9001 | -4/Upper Caves | Learned Research terminal intel 9109 | -4/Upper Caves | Discovered new exit (range 14) 9110 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 9114 | -4/Upper Caves | Identified exit to Upper Caves 9115 | -4/Upper Caves | Entered another Upper Caves area 9115 | -4/Upper Caves | Discovered exit to Research (range 6) 9209 | -4/Upper Caves | Build established: Ninja 9295 | -4/Upper Caves | Discovered new exit (range 14) 9369 | -4/Upper Caves | Identified exit to Zhirov 9370 | -4/Upper Caves | Entered Zhirov 9370 | -4/Zhirov | Discovered new exit (range 3) 9376 | -4/Zhirov | Met Zhirov 9392 | -4/Zhirov | Learned location of Quarantine (-2) 9392 | -4/Zhirov | Learned location of Testing (-3) 9392 | -4/Zhirov | Learned location of Command (-1) 9399 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 9405 | -4/Zhirov | Found Alien Artifact 9405 | -4/Zhirov | Identified Integrated Dissipator 9405 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 9412 | -4/Zhirov | Found Alien Artifact 9526 | -4/Zhirov | Identified exit to Proximity Caves 9526 | -4/Zhirov | Entered Proximity Caves 9564 | -3/Proximity Caves | Discovered exit to Research (range 11) 9577 | -3/Proximity Caves | Entered Research 9577 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 9579 | -3/Research | Loaded intel: 24 terminal locations 9702 | -3/Research | Identified exit to Testing 9713 | -3/Research | Entered Testing 9803 | -3/Testing | Found Fusion Bomb Launcher 9812 | -3/Testing | Spotted Striker 9858 | -3/Testing | Spotted Alpha 7 9876 | -3/Testing | Discovered new exit (range 13) 9896 | -3/Testing | Identified exit to Research 9897 | -3/Testing | Entered Research 9897 | -2/Research | Evolved 2 slots: Utility x1, Weapon x1 10030 | -2/Research | Found Quantum Capacitor 10047 | -2/Research | Spotted B-90 Cyclops 10113 | -2/Research | Spotted B-90 Cyclops 10187 | -2/Research | Discovered new exit (range 12) 10198 | -2/Research | Identified exit to Access 10198 | -2/Research | Entered Access 10198 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 10493 | -1/Access | Spotted B-99 Colossus 10522 | -1/Access | Spotted B-99 Colossus 10701 | -1/Access | Discovered new exit (range 7) 10713 | -1/Access | Identified exit to Command 10713 | -1/Access | Entered Command 10747 | -1/Command | Phase Generator disabled 10763 | -1/Command | Spotted B-99 Colossus 10770 | -1/Command | Build established: Infiltrator-Ninja 10936 | -1/Command | Spotted B-99 Colossus 10942 | -1/Command | Spotted M Guard 10942 | -1/Command | Spotted M Guard 10942 | -1/Command | Spotted Combat Programmer 10943 | -1/Command | Spotted Combat Programmer 10961 | -1/Command | Identified Transdimensional Reconstructor 10961 | -1/Command | Failed to warp due to unstable space 10966 | -1/Command | Core integrity fell below 50% 10972 | -1/Command | Core integrity fell below 20% 10976 | -1/Command | Destroyed by M Guard with Hellfire Missile Launcher Last Messages --------------- 10960_ Adv. Transmission Jammer destroyed. 10961_ Identified Transdimensional Reconstructor. 10961_ Warp failed due to unstable space. 10961_ EMDS Slug penetrates M Guard. 10962_ Nuclear Pulse Array destroyed. 10962_ Med. Storage Unit destroyed. 10963_ Fusion Bomb Launcher destroyed. 10963_ Destroyed Fusion Bomb Launcher. 10964_ Imp. Diametric Drive destroyed. 10964_ Penetrated by EMDS Slug. 10964_ Q-thruster destroyed. 10967_ Penetrated by EMDS Slug. 10968_ Combat Programmer resets M Guard, system corruption cleaned. 10968_ Q-thruster destroyed. 10970_ Graphene Brace destroyed. 10970_ Penetrated by EMDS Slug. 10971_ Enh. Force Lance destroyed. 10975_ Penetrated by EMDS Slug. 10976_ Hvy. Phase Cannon destroyed. 10976_ Critical hit (Meltdown: +410). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????? ?????????????????? | | ????????????????????????????# #????????????????? | | ????????????????????????????# #????????????????? | | ????????????????????????????# #????????????????? | | ????????????????????????????# #????????????????? | | ????????????????????????????# #????????????????? | | ????????????????????????????# #????????????????? | | ????????????????????????????# #????????????????? | | ????????????????????????????# #????????????????? | | ????????????????????????????# #????????????????? | | ????????????????????????????# #????????????????? | | ????????????????????????????# #????????????????? | | ????????????????????????????# #????????????????? | | ????????????????????????????# #????????????????? | | ????????????????????????????# #????????????????? | | ????????????????????????????# #????????????????? | | ??????????????????????????### ####?????????????? | | ??????????????????????????# # #?????????????? | | ?????????????????????#"""## ####?#####?#### | | ?????????????????????# %@# #?# #?# | | ?????????????????????#YpY## ### ### | | ?????????????????????# p | | ?????????????????????# | | ?????????????????????# | | ?????????????????????# | | ?????????????????????# | | ?????????????????????# ### ### ### ### | | ?????????????????????######?# #?# #?# #?# | | ????????????????????????????#####?#####?#####?#### | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 74 Energy Generation 54 Energy Capacity 1130 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Jamming Range 16 Cloak Strength 4 Power Amplification 30 Additional Mass Support 9 Armor Coverage 150 Evasion (%) 66 Melee Accuracy 8 Recoil Reduction 1 Force Boost 30 Offensive Hacking 12 Relay Coupler Types 1 Relay Coupler Value 12 Item Schematics ----------------- Hcp. Storage Unit | -9/Materials | Hacked Propulsion Shielding | -9/Materials | Hacked Adv. Recoil Stabilizer | -7/Factory | Hacked Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Gravmag System | -6/Data Miner | Free Exp. Heat Sink | -6/Data Miner | Free Hvy. Proton Cannon | -6/Data Miner | Free Adv. Medium Treads | -6/Data Miner | Free Graphene Brace | -6/Data Miner | Free Force Lance | -6/Data Miner | Free Enh. Gauss Cannon | -6/Data Miner | Free Hardcell Cannon | -6/Data Miner | Free Assault Drone Bay | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Robot Schematics ------------------ Y-54 Guardian | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free B-60 Warrior | -6/Data Miner | Free A-27 Freighter | -6/Data Miner | Free M-36 Artificer | -6/Data Miner | Free Fabricated ------------ Gyrokinetic Inverter | x2 | -7/Factory | Preloaded Field Propulsion Array | x1 | -7/Factory | Preloaded Nanoactuators | x2 | -4/Factory | Preloaded Linear Accelerator | x2 | -4/Factory | Preloaded Repaired ---------- EM Pulse Gun | 99% | -10/Materials | Broken Lgt. Armor Plating | 54% | -10/Materials Imp. Deuterium Engine | 7% | -7/Factory Alien Tech Used ----------------- Dimensional Node Initializer Integrated Dissipator Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed GodAntimissileTelecube Manual? 0 Play Time 03:44:42 Cumulative 180.2 hours Start 2025.10.03 @ 19:44:41 End 2025.10.04 @ 00:01:41 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 156 Rogue 156 Adventurer 0 Explorer 0 Win Type - Total 3 Types 2/0/0/1/0/0/0/0/0/0 Lore% 73 Gallery% 65 Achievement% 57 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c6c4b0a3-940f-493e-8cfa-88b32382a60d