Cogmind - Beta 13 X1 @@@ ROGUE MODE // 2023.11.16 @ 19:50:01 Player: f3-rnm Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (146) 730 Value Destroyed (3870) 3870 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (762) 762 TOTAL SCORE: 8102 Bonus ------- High Alert Combat Kills 762 Cogmind --------- Core Integrity 569/700 Matter 64/300 Energy 315/315 System Corruption 5% Temperature Cool (0) Movement Treading (250) Ox1 Location -7/Waste Parts ------- > --- POWER (2) -------- Deuterium Engine Light Deuterium Engine > --- PROPULSION (4) --- Armored Treads Armored Treads Armored Treads > --- UTILITY (5) ------ Improved Cooling System Huge Storage Unit Advanced Targeting Computer Makeshift Armor Plating > --- WEAPON (2) ------- (None) > --- INVENTORY (25) --- Light Deuterium Engine Improved Treads Improved Heat Sink Improved Cooling System Improved Cooling System Huge Storage Unit Compact Battery (200) Medium Armor Plating Gun Armor Insulated Plating Long-range Tractor Beam Heavy EM Pulse Gun Shock Rifle Beam Rifle Pulse Rifle EM Pulse Cannon Heavy Missile Launcher Heavy Missile Launcher Maul Peak State ------------ > --- POWER ------------ Deuterium Engine Light Deuterium Engine > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads Armored Treads > --- UTILITY ---------- Improved Cooling System Huge Storage Unit Advanced Targeting Computer Makeshift Armor Plating Improved Shield Generator > --- WEAPON ----------- Gauss Rifle Hypervelocity Gauss Cannon > --- INVENTORY -------- Light Deuterium Engine Improved Treads Armored Treads Improved Heat Sink Improved Cooling System Improved Cooling System Huge Storage Unit Compact Battery High-capacity Matter Pod Medium Armor Plating Gun Armor Insulated Plating Long-range Tractor Beam Heavy EM Pulse Gun Shock Rifle Beam Rifle Pulse Rifle EM Pulse Cannon Heavy Missile Launcher Heavy Missile Launcher Maul [Rating: 50] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Titanium Leg Wheel Wheel Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Protection Core Shielding Weapon Light Cannon Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Light Cannon Launcher Grenade Launcher Slashing Weapon Makeshift Axe Build | -11 -10 -10 -8 -7 -7 ------- Run | Jun Mat Sub Mat Fac Was Slots Evolved 6 | . . . 4 2 . Power 1 | . . . . 1 . Propulsion 2 | . . . 2 . . Utility 3 | . . . 2 1 . Weapon . | . . . . . . Parts Attached 107 | 6 29 10 45 14 3 Power 9 | 1 2 3 1 2 . Engine 8 | 1 2 3 . 2 . Core 1 | . . . 1 . . Reactor . | . . . . . . Propulsion 31 | 2 10 2 14 2 1 Treads 27 | 2 10 2 10 2 1 Leg 3 | . . . 3 . . Wheel 1 | . . . 1 . . Hover . | . . . . . . Flight . | . . . . . . Utility 22 | 1 6 1 9 4 1 Device 4 | . . . 2 1 1 Storage 6 | 1 4 . 1 . . Processor 3 | . 1 . 2 . . Hackware . | . . . . . . Protection 9 | . 1 1 4 3 . Artifact . | . . . . . . Weapon 45 | 2 11 4 21 6 1 Energy Gun 4 | 1 1 . 1 1 . Energy Cannon 4 | . 3 1 . . . Ballistic Gun 8 | 1 2 . 3 2 . Ballistic Cannon 16 | . 5 1 8 1 1 Launcher 11 | . . 2 7 2 . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 2 | . . . 2 . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . 2 . . . . Parts Lost 22 | . . 7 6 7 2 Power 3 | . . 2 . 1 . Propulsion 7 | . . 3 2 2 . Utility 4 | . . . 2 2 . Weapon 8 | . . 2 2 2 2 Highest Loss Streak 3 | . . 3 2 2 2 To Critical Strikes 1 | . . . . 1 . Average Slot Usage (%) 95 | . 95 94 98 92 96 Engine 10 | . 13 13 7 7 15 Core 1 | . . . 1 6 . Treads 27 | . 26 22 30 29 29 Leg 1 | . . . 3 . . Device 2 | . . . 4 7 13 Storage 11 | . 14 14 9 7 7 Processor 6 | . 5 . 11 7 7 Protection 9 | . 6 14 9 8 7 Energy Cannon 5 | . 6 9 3 . . Ballistic Gun 2 | . 2 . 2 6 7 Ballistic Cannon 11 | . 16 9 10 6 5 Launcher 2 | . . 8 . . . Naked Turns . | . . . . . . Heaviest Build 118 | 14 33 35 107 117 118 Greatest Support 88 | 40 40 40 88 83 80 Greatest Overweight (x) 2 | . 1 1 2 1 1 Average Overweight (x) . | . . . . 1 1 Largest Inventory Capacity 25 | 8 25 15 25 25 25 Average Capacity 19 | 6 13 15 23 25 25 Most Carried 25 | 4 15 15 25 25 22 Average Carried 18 | 2 12 13 22 24 20 Final Capacity 25 | 8 15 15 25 25 25 Final Carried 25 | 2 15 15 25 21 19 Class Distribution -------------------- 97% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Waste Resources | -11 -10 -10 -8 -7 -7 ----------- Run | Jun Mat Sub Mat Fac Was Matter Collected 3840 | 205 819 397 1787 573 59 Remotely . | . . . . . . Salvage Created 4434 | . 797 414 2188 818 217 Parts 249 | . 61 19 127 41 1 Haulers Intercepted 8 | . 2 . 5 1 . Recyclers Shooed 7 | . 2 . 2 3 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 11 | . . 11 . . . Prevented . | . . . . . . Kills | -11 -10 -10 -8 -7 -7 ------- Run | Jun Mat Sub Mat Fac Was Combat Hostiles Destroyed 87 | . 11 11 49 15 1 Melee 2 | . . . 2 . . Guns 18 | . 8 . 5 5 . Cannons 35 | . 3 9 18 4 1 AOE 32 | . . 2 24 6 . Classes Destroyed 19 | . 9 2 6 1 1 Worker 18 | . 6 . 10 2 . Builder 6 | . 2 . 3 1 . Tunneler 2 | . 2 . . . . Hauler 8 | . 2 . 5 1 . Recycler 13 | . 4 . 5 4 . Mechanic 1 | . . . 1 . . Operator 3 | . 1 . 1 1 . Watcher 8 | . 3 . 4 1 . Swarmer 18 | . 9 3 6 . . Grunt 31 | . 2 . 23 6 . Brawler 4 | . . . 4 . . Duelist 5 | . . . 3 2 . Protector 2 | . . . 2 . . Sentry 12 | . . . 10 2 . Hunter 3 | . . . 1 2 . Programmer 3 | . . . . 3 . Compactor 1 | . . . . . 1 Cobbler 1 | . . 1 . . . Subdweller 8 | . . 8 . . . Best Kill Streak 13 | . 8 2 13 5 1 Combat Bots Only 11 | . 5 2 11 4 1 Max Kills in Single Turn 6 | . 2 1 6 2 1 Gunslinging 1 | . 1 . . . . Exploded 4 | . . 1 4 2 . Melee 1 | . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -8 -7 -7 -------- Run | Jun Mat Sub Mat Fac Was Damage Taken 5237 | . 388 926 2268 1565 90 Core 403 | . 33 112 127 131 . Absorbed by Shields . | . . . . . . Redirected to Shielding 19 | . . 19 . . . Regen/Repaired (Parts) 212 | . 212 . . . . Core Remaining (%) 72 | 100 . 42 76 . . Volleys Fired 365 | . 85 71 141 57 11 Largest 2 | . 2 2 2 2 2 Hottest 107 | . 103 103 107 84 89 Shots Fired 673 | . 143 129 270 109 22 Gun 170 | . 60 . 35 63 12 Cannon 467 | . 83 123 211 40 10 Launcher 36 | . . 6 24 6 . Special . | . . . . . . Kinetic 444 | . 79 55 197 91 22 Thermal 193 | . 64 68 49 12 . Explosive 36 | . . 6 24 6 . Electromagnetic . | . . . . . . Robot Hit Streak 24 | . 13 24 13 16 6 Robot Miss Streak 8 | . 5 3 8 6 2 Penetration Max 1 | . . . . 1 1 Secondary Targets 2 | . 2 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 448 | . 68 86 191 88 15 Core Hits 293 | . 33 26 158 73 3 Critical Kills 1 | . . . . . 1 Critical Parts Destroyed 1 | . . . . . 1 Critical Strikes 15 | . 3 2 2 1 7 Burn 2 | . 1 . . 1 . Destroy 7 | . . . . . 7 Blast 6 | . 2 2 2 . . Melee Attacks 3 | . . . 3 . . Impact . | . . . . . . Slashing 3 | . . . 3 . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 12314 | . 1075 1891 6389 2599 360 Guns 2268 | . 517 . 573 971 207 Cannons 5754 | . 558 1605 2811 627 153 Explosions 4180 | . . 286 2893 1001 . Melee 112 | . . . 112 . . Ramming . | . . . . . . Kinetic 5689 | . 571 634 2630 1494 360 Thermal 2434 | . 504 971 754 205 . Explosive 3982 | . . 286 2796 900 . Electromagnetic 97 | . . . 97 . . Impact . | . . . . . . Slashing 112 | . . . 112 . . Piercing . | . . . . . . Highest Corruption 5 | . 2 2 4 5 5 Average Corruption 2 | . 2 2 3 2 5 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 98 | . 18 38 33 7 2 Message Errors 21 | . 2 9 8 2 . Matter Fused 21 | . 4 7 9 1 . Heat Flow Errors 11 | . 3 6 2 . . Energy Discharges 17 | . 2 10 4 1 . Parts Rejected 1 | . 1 . . . . Data Loss (minor) 13 | . 3 3 4 2 1 Data Loss (major) 3 | . 1 1 1 . . Misfires 7 | . 2 . 3 1 1 Alerts 3 | . . 2 1 . . Weapon Failures 1 | . . . 1 . . Overload Shots . | . . . . . . Overflow Damage 79 | . 29 2 47 1 . Projectiles 47 | . 29 2 16 . . Explosions 32 | . . . 31 1 . Melee . | . . . . . . Knockbacks 72 | . 4 5 46 17 . Impact . | . . . . . . Kinetic 71 | . 4 5 45 17 . Secondary 1 | . . . 1 . . Self-Inflicted Damage 436 | . . . 155 281 . Shots 11 | . . . 6 5 . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 404 | . 335 262 404 18 . Average Temperature 69 | . 47 88 84 11 . Received Heat Transfer 1347 | . 48 162 873 264 . Effects 4 | . . . 4 . . Shutdowns 1 | . . . 1 . . Interference 2 | . . . 2 . . Short Circuit 1 | . . . 1 . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 2 | . 1 . 1 . . Heat Transferred 4786 | . 1295 1739 1369 383 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -8 -7 -7 ------- Run | Jun Mat Sub Mat Fac Was Peak Influence 1296 | . 273 . 1296 697 238 Initial 589 | . . . . 589 238 Average 345 | . 73 . 443 571 237 Maximum Alert Level 4 | . 1 . 4 2 1 Low Security (%) 48 | 100 91 . 39 . . Level 1 11 | . 8 . 15 2 100 Level 2 24 | . . . 13 97 . Level 3 12 | . . . 25 . . Level 4 2 | . . . 5 . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 19 | . . . 10 9 . Investigation 1 | . . . 1 . . Extermination 2 | . . . . 2 . Reinforcement 5 | . . . 3 2 . Assault 4 | . . . 3 1 . Garrison 7 | . . . 3 4 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . 1 . Haulers Reinforced 1 | . . . . 1 . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts 1 | . . . . 1 . Stealth | -11 -10 -10 -8 -7 -7 --------- Run | Jun Mat Sub Mat Fac Was Distress Signals 6 | . 1 . 4 1 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 142 | . 22 15 78 23 4 Peak Tracking Total 9 | . 6 4 9 4 3 Tactical Retreats 7 | . 1 2 4 . . Traps | -11 -10 -10 -8 -7 -7 ------- Run | Jun Mat Sub Mat Fac Was Traps Triggered 12 | . 7 . 4 1 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed 1 | . . 1 . . . Triggered 1 | . . . . 1 . Machines | -11 -10 -10 -8 -7 -7 ---------- Run | Jun Mat Sub Mat Fac Was Machines Disabled 14 | . . 1 9 4 . Max in Single Turn 2 | . . 1 2 2 . Machines Repaired . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -8 -7 -7 --------- Run | Jun Mat Sub Mat Fac Was Machines Accessed 12 | . 4 2 4 2 . Terminals 7 | . 2 . 3 2 . Fabricators . | . . . . . . Repair Stations 2 | . 1 . 1 . . Recycling Units 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 34 | . 16 7 7 4 . Successful 21 | . 10 7 4 . . Failed 13 | . 6 . 3 4 . Catastrophic 2 | . . . . 2 . Database Lockouts . | . . . . . . Manual 13 | . 6 . 5 2 . Terminals 15 | . 6 . 5 4 . Fabricators . | . . . . . . Repair Stations 10 | . 8 . 2 . . Recycling Units 2 | . 2 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 12 | . 3 7 2 . . Record 6 | . . 6 . . . Robot Analysis 2 | . 2 . . . . Branch Access Points 1 | . . . 1 . . Recycling Unit Index 1 | . 1 . . . . Alert Level 1 | . . . 1 . . Derelict Proto ID Bank 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 8 | . 6 . 2 . . Scan Component 4 | . 3 . 1 . . Repair 4 | . 3 . 1 . . Recycling Unit Hacks 1 | . 1 . . . . Retrieve Components 1 | . 1 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 2 | . 1 . . 1 . Used . | . . . . . . Hacking Detections 5 | . 2 . 1 2 . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 3 | . 3 . . . . Time 142 | . 78 . 64 . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 9 | . 9 . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -8 -7 -7 ------------ Run | Jun Mat Sub Mat Fac Was Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -8 -7 -7 -------- Run | Jun Mat Sub Mat Fac Was Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -8 -7 -7 ------- Run | Jun Mat Sub Mat Fac Was Robot Analysis Total 2 | . 2 . . . . Derelict Logs Recovered 1 | . . 1 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -8 -7 -7 ------------- Run | Jun Mat Sub Mat Fac Was Turns Passed 9411 | 68 2235 2249 3407 1357 95 Spaces Moved 3902 | 43 1015 1073 1282 466 23 Core 12 | 12 . . . . . Treads 3624 | 31 1015 1073 1016 466 23 Legs 266 | . . . 266 . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 126 247 250 Average Speed 197 | 129 163 184 219 247 250 Slowest Speed 270 | 160 240 240 270 250 250 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 46 | 3 97 51 92 12 26 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched 4 | . . 4 . . . Spaces Dug 4 | . 4 . . . . Terrain Destroyed 330 | . 5 34 234 55 2 Melee . | . . . . . . Projectile 7 | . 5 . . . 2 AOE 323 | . . 34 234 55 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -8 -7 -7 --------- Run | Jun Mat Sub Mat Fac Was Total 4931 | 56 1455 1214 1603 564 39 Wait 404 | . 275 47 75 7 . Move 3898 | 42 1014 1072 1281 466 23 Hop . | . . . . . . Pick Up 100 | 8 35 9 35 12 1 Fast Attach 19 | . 11 . 8 . . Attach 50 | 6 15 7 11 9 2 Detach 1 | . 1 . . . . Swap 38 | . 3 3 26 5 1 Drop 52 | . 16 4 23 8 1 Fire 365 | . 85 71 141 57 11 Melee 3 | . . . 3 . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap 1 | . . 1 . . . Miscellaneous . | . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 5 exits: [*Mat x3] / [*Min] / *Sub) -10/Subcaves (discovered 3 exits: *Mat x2 / Rec) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Waste History --------- Turn | Location | Event 3 | -11/Junkyard | Discovered new exit (range 16) 69 | -11/Junkyard | Entered Materials 318 | -10/Materials | Build established: Mutant 335 | -10/Materials | Discovered new exit (range 14) 846 | -10/Materials | Discovered new exit (range 3) 1737 | -10/Materials | Repaired Lgt. Treads 1749 | -10/Materials | Discovered new exit (range 15) 1766 | -10/Materials | Discovered new exit (range 15) 1822 | -10/Materials | Discovered new exit (range 9) 1956 | -10/Materials | Repaired Lgt. Treads 1983 | -10/Materials | Repaired Lgt. Cannon 2304 | -10/Materials | Entered Subcaves 2308 | -10/Subcaves | Discovered new exit (range 5) 2486 | -10/Subcaves | Discovered new exit (range 5) 2588 | -10/Subcaves | Visited 4L-MR0's lab 2605 | -10/Subcaves | Found Gun Armor 2790 | -10/Subcaves | Learned Materials security intel 2924 | -10/Subcaves | Shifting Twisted Machinery released Mak. Armor Plating 3008 | -10/Subcaves | Visited Clippyterm 3013 | -10/Subcaves | Identified exit to Recycling 3013 | -10/Subcaves | Learned Research security intel 3013 | -10/Subcaves | Learned Factory garrison access intel 3553 | -10/Subcaves | Disturbed a concealed Subdweller 3652 | -10/Subcaves | Core integrity fell below 50% 3775 | -10/Subcaves | Lost 3 parts (1n2w) 4260 | -10/Subcaves | Shifting Twisted Machinery released Sub. Beam Cannon 4261 | -10/Subcaves | Shifting Twisted Machinery released Hvy. Battle Rifle 4553 | -10/Subcaves | Entered Materials 4553 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 5576 | -8/Materials | Discovered new exit (range 4) 6189 | -8/Materials | Discovered new exit (range 5) 6815 | -8/Materials | Garrison activated, responded to threat 6953 | -8/Materials | First assault squad dispatched 7772 | -8/Materials | Garrison activated, responded to threat 7810 | -8/Materials | Destroyed 11 combat bots 7960 | -8/Materials | Entered Factory 7960 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 7961 | -7/Factory | Loaded intel: 4 garrison access locations 8435 | -7/Factory | Garrison activated, responded to threat 8830 | -7/Factory | Garrison activated, responded to threat 9160 | -7/Factory | First assault squad dispatched 9188 | -7/Factory | Cargo convoy interrupted 9317 | -7/Factory | Sucked down chute 9317 | -7/Factory | Entered Waste 9356 | -7/Waste | Spotted C-40 Crusher 9372 | -7/Waste | Spotted C-40 Crusher 9388 | -7/Waste | Spotted C-40 Crusher 9393 | -7/Waste | Destroyed C-40 Crusher 9395 | -7/Waste | Spotted C-40 Crusher 9409 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 9412 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 9412 | -7/Waste | Self-destructed Last Messages --------------- 09394_ 1 Matter crushed. 09396_ Slug penetrates C-40 Crusher. 09396_ HV Slug penetrates C-40 Crusher. 09396_ C-40 Crusher suffers critical hit (Destroy). 09399_ HV Slug penetrates C-40 Crusher. 09402_ Slug penetrates C-40 Crusher. 09402_ C-40 Crusher suffers critical hit (Destroy). 09402_ HV Slug penetrates Wall. 09405_ Dropped Hcp. Matter Pod. 09406_ Extracted 59 matter. 09406_ HV Slug penetrates C-40 Crusher. 09409_ Hyp. Gauss Cannon crushed. 09409_ Arm. Treads crushed. 09409_ Imp. Shield Generator crushed. 09409_ Slug penetrates C-40 Crusher. 09410_ 3 Matter crushed. 09410_ 217 Matter crushed. 09412_ Imp. Shield Generator crushed. 09412_ Gauss Rifle crushed. 09412_ Arm. Treads crushed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????? ???????????????????????? | | ?????????????????????# #??????????????????????? | | ?????????????????????# #??????????????????????? | | ???????????????????### #??????????????????????? | | ???????????????????# #??????????????????????? | | ???????????????????# #??????????????????????? | | ???????????????????? #??????????????????????? | | ????????????????????? #??????????????????????? | | ?????????????????????# #??????????????????????? | | ???????############??# #??????????????????????? | | ???????# #??# #??????????????????????? | | ???????# #??# #????????? #??????????? | | ???????# #### ######## % ####???????? | | ???????# CC % ??????? | | ???????# = CC CC ??????? | | ???????# @CC CC ??????? | | ???????# =CC ??????? | | ???????# #### ######## ##?????????? | | ???????# #??# #???????????#??????????? | | ???????# #??# #??????????????????????? | | ???????############??# #??????????????????????? | | ?????????????????????# #??????????????????????? | | ????????????????????? ??????????????????????? | | ???????????????????? ?????????????????????? | | ???????????????????# ????????????????????? | | ???????????????????# ???????????????????? | | ???????????????????### #####??????????????????? | | ?????????????????????# #??????????????????????? | | ?????????????????????# #??????????????????????? | | ?????????????????????# #??????????????????????? | | ?????????????????????? ???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 23 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 600 Core Shielding 20 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed IonicStructuralInverter Manual? 0 Play Time 00:50:17 Cumulative 106.7 hours Start 2023.11.15 @ 21:09:47 End 2023.11.16 @ 19:50:01 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 118 Rogue 82 Adventurer 36 Explorer 0 Win Type - Total 7 Types 2/0/5/0/0/0/0/0/0 Lore% 52 Gallery% 72 Achievement% 61 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4afb6ae7-c4a6-486d-a76d-6e405f8dfe78