Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.13 @ 22:17:46 Player: kway_side Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (136) 680 Value Destroyed (4490) 4490 Prototype IDs (17) 340 Alien Tech Used (0) 0 Bonus (769) 769 TOTAL SCORE: 10079 Bonus ------- High Alert Combat Kills 325 Follower Combat Kills 199 Aligned with FarCom 300 Friendly Fire -55 Cogmind --------- Core Integrity 0/850 Matter 113/300 Energy 100/100 System Corruption 10% Temperature Cool (0) Movement Core (150) Ox2 Location -6/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ Improved Terrain Scan Processor Improved Hacking Suite Makeshift System Shield > --- WEAPON (5) ------- Plasma Cannon > --- INVENTORY (5) ---- Improved Cryofiber Web Particle Charger Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Improved Cooling System Improved Cooling System Huge Storage Unit Matter Filter Improved Reaction Control System Hardened Medium Armor Plating > --- WEAPON ----------- Gauss Rifle Flak Gun Heavy Machine Gun Mini Assault Cannon Mini Assault Cannon > --- INVENTORY -------- Deuterium Engine VSS Leg Wheel Aerolev Unit Aerolev Unit Aerolev Unit Aerolev Unit Aerolev Unit Gravmag System High-capacity Storage Unit Particle Charger Authchip [Weapon] EM Pulse Cannon EM Pulse Cannon Improved EM Pulse Cannon Plasma Cannon Heavy Ion Cannon Compact Ion Cannon Gauss Rifle Heavy Machine Gun Heavy Rocket Launcher Mini Smartbomb Launcher Mini Smartbomb Launcher Field Lobotomy Kit Mining Laser [Rating: 70] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Improved Carbon-fiber Leg Wheel Wheel Hover Unit Aerolev Unit Utility Huge Storage Unit Device Improved Heat Sink Storage Huge Storage Unit Processor Advanced Targeting Computer Hackware Improved Hacking Suite Protection Medium Armor Plating Weapon Beam Rifle Energy Gun Beam Rifle Energy Cannon Heavy Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Mini Assault Cannon Launcher Rocket Launcher Special Weapon Field Lobotomy Kit Build | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Slots Evolved 8 | . . . . . 4 2 2 . . Power . | . . . . . . . . . . Propulsion 1 | . . . . . . 1 . . . Utility 4 | . . . . . 1 1 2 . . Weapon 3 | . . . . . 3 . . . . Parts Attached 187 | . 23 11 2 . 34 89 17 10 1 Power 16 | . 2 2 . . 2 8 1 . 1 Engine 13 | . 2 1 . . 1 7 1 . 1 Core 3 | . . 1 . . 1 1 . . . Reactor . | . . . . . . . . . . Propulsion 40 | . 4 3 . . 4 21 7 1 . Treads 21 | . 2 2 . . 4 13 . . . Leg 8 | . . . . . . 5 2 1 . Wheel 5 | . 2 1 . . . 1 1 . . Hover 6 | . . . . . . 2 4 . . Flight . | . . . . . . . . . . Utility 40 | . 6 2 . . 3 20 4 5 . Device 19 | . 2 . . . 1 13 3 . . Storage 4 | . 3 . . . . 1 . . . Processor 6 | . . . . . 1 3 . 2 . Hackware 2 | . . . . . . . . 2 . Protection 9 | . 1 2 . . 1 3 1 1 . Artifact . | . . . . . . . . . . Weapon 91 | . 11 4 2 . 25 40 5 4 . Energy Gun 15 | . 2 . . . 12 1 . . . Energy Cannon 34 | . 6 2 1 . 2 20 . 3 . Ballistic Gun 12 | . . . . . 6 3 2 1 . Ballistic Cannon 5 | . . . . . . 4 1 . . Launcher 15 | . . 2 . . 5 7 1 . . Special Weapon 10 | . 3 . 1 . . 5 1 . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 14 | . . . 1 . 1 12 . . . Parts Lost 42 | . . . . . . 14 17 9 2 Power 5 | . . . . . . 2 2 . 1 Propulsion 13 | . . . . . . 3 6 4 . Utility 12 | . . . . . . 6 4 2 . Weapon 12 | . . . . . . 3 5 3 1 Highest Loss Streak 15 | . . . . . . 8 15 4 2 To Critical Strikes 1 | . . . . . . . 1 . . Average Slot Usage (%) 93 | . 99 100 99 100 99 98 84 48 37 Engine 6 | . 14 9 . . 1 6 5 . 4 Core 2 | . . 4 14 14 7 . . . . Treads 14 | . 11 14 14 14 17 18 . . . Leg 4 | . 10 . . . . 3 18 5 . Wheel 2 | . 6 14 14 14 . . . . . Device 9 | . 12 1 . . 8 12 15 . . Storage 8 | . 14 14 14 14 9 7 5 . . Processor 4 | . . . . . 4 6 . 10 6 Protection 3 | . 1 12 14 14 4 2 5 1 . Energy Gun 7 | . 5 . . . 31 3 . . . Energy Cannon 18 | . 16 19 23 28 2 27 . 9 6 Ballistic Gun 5 | . 4 . . . 9 3 11 3 5 Ballistic Cannon 1 | . . . . . . 1 16 . . Launcher 1 | . . 8 . . . . 1 . . Naked Turns . | . . . . . . . . . . Heaviest Build 133 | 13 98 99 99 94 106 133 128 28 21 Greatest Support 62 | 20 40 20 10 10 42 62 54 24 3 Greatest Overweight (x) 42 | . 6 9 9 9 10 42 11 9 6 Average Overweight (x) 2 | . 2 7 9 9 2 1 2 1 4 Largest Inventory Capacity 25 | . 25 25 25 25 25 25 25 5 5 Average Capacity 22 | . 19 25 25 25 25 25 24 5 5 Most Carried 25 | . 25 25 25 25 25 25 25 5 2 Average Carried 21 | . 17 24 24 25 24 24 24 3 2 Final Capacity 25 | 8 25 25 25 25 25 25 5 5 5 Final Carried 25 | 6 25 24 25 25 24 25 5 2 2 Class Distribution -------------------- 29% | Mutant 28% | Skirmisher 24% | Scavenger-Skirmisher 4% | Scavenger-Gunner 3% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Skirmisher | -8/Materials Scavenger-Skirmisher | -7/Factory Mutant | -6/Factory Derelict-Gunner | -6/Lower Caves Hacker-Mutant | -6/Lower Caves Resources | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 ----------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Matter Collected 2828 | 149 328 190 . . 623 1173 195 170 . Remotely . | . . . . . . . . . . Salvage Created 5086 | . 544 219 . . 1347 2756 138 82 . Parts 271 | . 42 16 . . 61 138 9 5 . Haulers Intercepted 10 | . 2 . . . 5 3 . . . Recyclers Shooed 5 | . 1 . . . 1 2 1 . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 9 | . . . . . . . . 8 1 Prevented 3 | . . . . . . . . . 3 Kills | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Combat Hostiles Destroyed 100 | . 14 12 . . 16 50 5 3 . Guns 22 | . 8 . . . 9 5 . . . Cannons 55 | . 6 5 . . 1 35 5 3 . AOE 22 | . . 7 . . 5 10 . . . Classes Destroyed 17 | . 5 3 . . 2 7 . . . Worker 5 | . . 1 . . . 4 . . . Builder 7 | . . . . . 2 5 . . . Tunneler 1 | . . . . . . 1 . . . Hauler 10 | . 2 . . . 5 3 . . . Recycler 14 | . 1 1 . . 6 6 . . . Operator 3 | . 1 . . . 1 1 . . . Watcher 2 | . . . . . . 2 . . . Swarmer 23 | . 6 3 . . 8 . 3 3 . Grunt 25 | . 8 1 . . 2 14 . . . Brawler 1 | . . . . . . 1 . . . Protector 1 | . . . . . . 1 . . . Sentry 11 | . . 2 . . 4 5 . . . Specialist 11 | . . . . . . 11 . . . Hunter 6 | . . . . . 2 4 . . . Programmer 15 | . . . . . . 13 2 . . Heavy 1 | . . . . . . 1 . . . Assembled 6 | . . 6 . . . . . . . Best Kill Streak 12 | . 3 6 . . 6 12 3 2 . Combat Bots Only 7 | . 3 6 . . 4 7 3 2 . Max Kills in Single Turn 5 | . 1 3 . . 3 5 1 1 . Gunslinging . | . . . . . . . . . . Exploded 3 | . . 2 . . 3 3 . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Damage Taken 9514 | . 597 597 . . 545 3848 2608 1079 240 Core 1600 | . 106 107 . . 42 484 475 312 74 Absorbed by Shields . | . . . . . . . . . . Regen/Repaired (Parts) 227 | . 102 . . . 36 89 . . . Core Remaining (%) 59 | 100 . . . 14 92 30 . . . Volleys Fired 236 | . 46 20 . . 38 99 13 17 3 Largest 5 | . 2 2 . . 5 5 5 3 1 Hottest 420 | . 120 120 . . 274 420 182 187 80 Shots Fired 724 | . 87 30 . . 163 374 35 32 3 Gun 300 | . 39 . . . 140 95 9 17 . Cannon 375 | . 44 20 . . 18 251 24 15 3 Launcher 30 | . . 10 . . 5 15 . . . Special 19 | . 4 . . . . 13 2 . . Kinetic 176 | . 16 . . . 38 72 33 17 . Thermal 489 | . 71 20 . . 103 279 . 13 3 Explosive 29 | . . 10 . . 5 14 . . . Electromagnetic 25 | . . . . . 17 6 . 2 . Robot Hit Streak 15 | . 5 7 . . 9 15 6 12 1 Robot Miss Streak 7 | . 4 5 . . 4 7 4 2 2 Penetration Max . | . . . . . . . . . . Secondary Targets 1 | . . . . . . 1 . . . Max Gunslinging Chain 1 | . . . . . . 1 . . . Shots Hit Robots 417 | . 51 12 . . 94 221 18 20 1 Core Hits 234 | . 23 20 . . 46 130 11 4 . Critical Kills . | . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . . 1 . Critical Strikes 10 | . . . . . 7 1 1 1 . Burn 8 | . . . . . 7 1 . . . Destroy 1 | . . . . . . . . 1 . Blast 1 | . . . . . . . 1 . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 13450 | . 828 837 . . 1915 8619 720 506 25 Guns 3150 | . 285 . . . 1341 1128 191 205 . Cannons 5930 | . 527 196 . . 141 4376 368 297 25 Explosions 4075 | . . 641 . . 398 3036 . . . Melee . | . . . . . . . . . . Ramming 295 | . 16 . . . 35 79 161 4 . Kinetic 2049 | . 127 . . . 208 950 559 205 . Thermal 7235 | . 685 196 . . 987 5092 . 250 25 Explosive 3395 | . . 641 . . 344 2410 . . . Electromagnetic 476 | . . . . . 341 88 . 47 . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 11 | . 1 1 1 1 . 11 10 10 10 Average Corruption 2 | . 1 1 1 1 . 2 3 3 10 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 139 | . 8 11 3 1 . 75 19 6 16 Message Errors 26 | . 2 1 . . . 15 6 1 1 Matter Fused 26 | . 2 3 1 . . 13 4 . 3 Heat Flow Errors 23 | . 1 1 1 . . 11 2 3 4 Energy Discharges 19 | . 1 2 1 1 . 9 1 . 4 Data Loss (minor) 18 | . 1 . . . . 12 1 . 4 Data Loss (major) 6 | . . . . . . 3 3 . . Misfires 8 | . 1 . . . . 5 . 2 . Alerts 7 | . . 4 . . . 3 . . . Misdirections 1 | . . . . . . . 1 . . Weapon Failures 5 | . . . . . . 4 1 . . Overload Shots 1 | . . . . . . 1 . . . Overflow Damage 451 | . . 19 . . 36 360 36 . . Projectiles 121 | . . . . . . 89 32 . . Explosions 326 | . . 19 . . 36 271 . . . Melee 4 | . . . . . . . 4 . . Knockbacks 6 | . . . . . . . 6 . . Impact 2 | . . . . . . . 2 . . Kinetic 4 | . . . . . . . 4 . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 405 | . 7 98 . . . 290 9 1 . Shots 11 | . . 3 . . . 8 . . . Rammed 24 | . 3 . . . 3 11 5 2 . Targets Rammed 51 | . 3 . . . 3 14 29 2 . Kicked 25 | . . . . . . 1 24 . . Crushed 2 | . . . . . . 2 . . . Highest Temperature 577 | . 324 150 85 . 577 502 147 223 230 Average Temperature 119 | . 89 49 47 . 161 131 62 49 88 Received Heat Transfer 1775 | . 222 197 . . 153 636 525 42 . Effects 9 | . . . . . 7 2 . . . Shutdowns 5 | . . . . . 4 1 . . . Energy Bleed 1 | . . . . . . 1 . . . Interference 1 | . . . . . 1 . . . . Damage (major) 2 | . . . . . 2 . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted 1 | . . . . . 1 . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 2 | . . . . . 2 . . . . Impact Corruptions 2 | . . . . . . 1 1 . . Robots Melted 1 | . . . . . 1 . . . . Combat Hostiles 1 | . . . . . 1 . . . . Parts Melted 29 | . 2 . . . 6 21 . . . Heat Transferred 11934 | . 1508 407 . . 2949 6620 . 400 50 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 3 | . . . . . 2 1 . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Peak Influence 760 | . 213 333 . . 263 760 383 . . Initial 372 | . . 54 . . . 119 372 . . Average 201 | . 71 162 . . 128 269 227 . . Maximum Alert Level 3 | . 1 1 . . 1 3 1 . . Low Security (%) 66 | . 93 89 . 100 79 51 61 . . Level 1 18 | . 6 10 . . 20 19 38 . . Level 2 12 | . . . . . . 23 . . . Level 3 2 | . . . . . . 4 . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 40 | . 4 . . . 3 29 4 . . Investigation 10 | . 3 . . . 3 3 1 . . Extermination 15 | . . . . . . 12 3 . . Reinforcement 11 | . 1 . . . . 10 . . . Assault 1 | . . . . . . 1 . . . Garrison 3 | . . . . . . 3 . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Distress Signals 12 | . 2 . . . 7 3 . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 204 | . 29 14 . . 34 97 17 10 3 Peak Tracking Total 12 | . 5 4 . . 6 12 8 4 3 Tactical Retreats 7 | . . 2 . . . 3 . 2 . Traps | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Traps Triggered 5 | . 2 . . . . 2 1 . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 2 | . . 1 . . . . . . 1 Exploded 1 | . . . . . 1 . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 ---------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Machines Disabled 20 | . 2 3 . . 2 12 1 . . Max in Single Turn 3 | . 1 2 . . 1 3 1 . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Machines Accessed 26 | . 8 . . . 8 9 . . 1 Terminals 18 | . 7 . . . 6 5 . . . Fabricators 1 | . . . . . . 1 . . . Repair Stations 4 | . 1 . . . 1 2 . . . Recycling Units 1 | . . . . . . 1 . . . Scanalyzers 1 | . . . . . 1 . . . . Garrison Access . | . . . . . . . . . . Total Hacks 75 | . 25 . . . 26 23 . . 1 Successful 49 | . 16 . . . 15 17 . . 1 Failed 26 | . 9 . . . 11 6 . . . Catastrophic 5 | . 2 . . . 1 2 . . . Database Lockouts . | . . . . . . . . . . Manual 29 | . 11 . 2 . 12 3 . . 1 Terminals 55 | . 21 . . . 20 14 . . . Fabricators 2 | . . . . . . 2 . . . Repair Stations 12 | . 4 . . . 2 6 . . . Recycling Units 1 | . . . . . . 1 . . . Scanalyzers 4 | . . . . . 4 . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 27 | . 10 . . . 7 9 . . 1 Record 1 | . . . . . . . . . 1 Robot Analysis 3 | . 2 . . . 1 . . . . Prototype ID Bank 2 | . 1 . . . 1 . . . . Open DSF 1 | . . . . . . 1 . . . Branch Access Points 1 | . 1 . . . . . . . . Emergency Access Points 1 | . . . . . . 1 . . . Terminal Index 1 | . . . . . 1 . . . . Alert Level 6 | . 1 . . . 2 3 . . . Unreport Threat 5 | . 1 . . . . 4 . . . Recall Investigation 1 | . . . . . 1 . . . . Hauler Manifests 3 | . 2 . . . 1 . . . . Registered Components 1 | . 1 . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . Fabricator Hacks 1 | . . . . . . 1 . . . Load Schematic 1 | . . . . . . 1 . . . Repair Station Hacks 11 | . 4 . . . 2 5 . . . Scan Component 6 | . 2 . . . 1 3 . . . Repair 5 | . 2 . . . 1 2 . . . Recycling Unit Hacks 1 | . . . . . . 1 . . . Report Inventory 1 | . . . . . . 1 . . . Scanalyzer 4 | . . . . . 4 . . . . Insert Component 2 | . . . . . 2 . . . . Analyze 2 | . . . . . 2 . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 5 | . 2 . . . 2 1 . . . Terminals 4 | . 2 . . . 2 . . . . Track 1 | . . . . . 1 . . . . Assimilate 2 | . 1 . . . 1 . . . . Operators 1 | . 1 . . . . . . . . Fabricators 1 | . . . . . . 1 . . . Recompile 1 | . . . . . . 1 . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . . Used . | . . . . . . . . . . Hacking Detections 21 | . 8 . . . 8 5 . . . Full Trace Events 8 | . 2 . . . 4 2 . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 2 | . . . . . 2 . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 5 | . 2 . . . 1 2 . . . Time 116 | . 58 . . . 19 39 . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 2 | . . . . . 2 . . . . Part Schematics Acquired 2 | . . . . . 2 . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 ------------ Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 4 | . . . . . . 4 . . . Programmers 4 | . . . . . . 4 . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Total Allies 5 | . . . . . . 3 2 . . Largest Group 2 | . . . . . . 2 2 . . Highest-Rated Group 76 | . . . . . . 40 76 . . Highest-Rated Ally 47 | . . . . . . 37 47 . . Total Orders . | . . . . . . . . . . Ally Attacks 33 | . . . . . . 22 11 . . Total Damage 684 | . . . . . . 419 265 . . Kills 7 | . . . . . . 5 2 . . Allies Corrupted 1 | . . . . . . . 1 . . Allies Melted 1 | . . . . . . 1 . . . Field Lobotomies 5 | . . . . . . 3 2 . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Robot Analysis Total 3 | . 2 . . . 1 . . . . Derelict Logs Recovered 2 | . . 2 . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 ------------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Turns Passed 14613 | . 1814 1011 538 125 2399 6633 1037 656 400 Spaces Moved 5053 | 1 863 358 248 59 660 2019 292 415 138 Core 257 | . . . . . . 2 . 117 138 Treads 2436 | . 61 61 . . 658 1656 . . . Legs 1016 | 1 300 . . . . 351 258 106 . Wheels 1126 | . 502 297 248 59 2 10 8 . . Hover 218 | . . . . . . . 26 192 . Flight . | . . . . . . . . . . Fastest Speed 42 | 120 115 175 215 215 230 235 42 42 150 Average Speed 252 | 120 174 255 215 215 315 290 248 142 280 Slowest Speed 2150 | 120 320 480 215 215 320 2150 900 500 350 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 40 | 2 97 62 63 18 42 40 6 56 23 Regions Visited 9 Branch Regions 5 Pre-discovered Areas 1 | . . 1 . . . . . . . Known Exits Taken 2 | . 1 . . . 1 . . . . Unknown Exits Taken 7 | 1 . 1 1 1 . 1 1 1 . Scrap Searched 10 | . . 1 . . . . . 9 . Spaces Dug 29 | . 4 25 . . . . . . . Terrain Destroyed 286 | . 4 83 . . 31 162 2 4 . Melee . | . . . . . . . . . . Projectile 38 | . 4 . . . . 28 2 4 . AOE 248 | . . 83 . . 31 134 . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Total 6280 | . 1074 424 253 58 870 2491 519 443 148 Wait 550 | . 90 32 . . 111 151 160 . 6 Move 5044 | . 862 357 247 58 659 2018 291 414 138 Hop . | . . . . . . . . . . Pick Up 93 | . 32 . 2 . 9 48 2 . . Fast Attach 56 | . 3 . 1 . 8 31 5 7 1 Attach 45 | . 2 . . . 4 26 10 3 . Detach 15 | . 1 . . . 1 11 2 . . Swap 86 | . 18 11 1 . 22 32 2 . . Drop 104 | . 17 4 2 . 15 61 5 . . Fire 236 | . 46 20 . . 38 99 13 17 3 Melee . | . . . . . . . . . . Ram 11 | . 3 . . . . 1 5 2 . Kick 25 | . . . . . . 1 24 . . Crush 15 | . . . . . 3 12 . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / *Min x2) -10/Mines -10/Exiles -9/Mines -8/Materials (discovered 3 exits: *Fac x2 / [*Sto]) -7/Factory -6/Factory (discovered 2 exits: [*Fac] / [*Low]) -6/Lower Caves -6/Lower Caves History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 212 | -10/Materials | Discovered new exit (range 12) 302 | -10/Materials | Build established: Mutant 358 | -10/Materials | Discovered new exit (range 7) 560 | -10/Materials | Discovered new exit (range 5) 880 | -10/Materials | Discovered new exit (range 5) 1237 | -10/Materials | Discovered new exit (range 9) 1604 | -10/Materials | Identified exit to Mines 1764 | -10/Materials | Repaired Med. Armor Plating 1791 | -10/Materials | Repaired Beam Cannon 1815 | -10/Materials | Entered Mines 1816 | -10/Mines | Assembled infested the area 1924 | -10/Mines | Core integrity fell below 50% 2187 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 2227 | -10/Mines | Core integrity fell below 20% 2241 | -10/Mines | Learned location of 1 exit from Materials 2354 | -10/Mines | Learned location of Storage (-8) 2663 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2665 | -10/Mines | Discovered new exit (range 5) 2826 | -10/Mines | Entered Exiles 2883 | -10/Exiles | Met 8R-AWN 2916 | -10/Exiles | Met EX-HEX 2984 | -10/Exiles | Met EX-BIN 3015 | -10/Exiles | Aligned with FarCom system 3017 | -10/Exiles | Given EX-Vault access code 3068 | -10/Exiles | Opened EX-Vault 3080 | -10/Exiles | Found Prototype Special Weapon 3080 | -10/Exiles | Identified Field Lobotomy Kit 3128 | -10/Exiles | Warned to stay clear of 0b10 Research branches 3189 | -10/Exiles | Met EX-DEC 3338 | -10/Exiles | Discovered new exit (range 14) 3364 | -10/Exiles | Left Exiles lab with Field Lobotomy Kit 3364 | -10/Exiles | Entered Mines 3481 | -9/Mines | Discovered new exit (range 4) 3489 | -9/Mines | Entered Materials 3489 | -8/Materials | Evolved 4 slots: Utility x1, Weapon x3 3490 | -8/Materials | Identified exit to Factory 4074 | -8/Materials | Build established: Skirmisher 4968 | -8/Materials | Discovered exit to Factory (range 9) 5167 | -8/Materials | Repaired Lgt. Nuclear Core 5380 | -8/Materials | Discovered new exit (range 7) 5715 | -8/Materials | Build established: Scavenger-Skirmisher 5888 | -8/Materials | Entered Factory 5888 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6488 | -7/Factory | Garrison activated, responded to threat 7058 | -7/Factory | Discovered new exit (range 12) 7511 | -7/Factory | Cargo convoy interrupted 7560 | -7/Factory | Destroyed 7 combat bots 7568 | -7/Factory | Lost 8 parts (1p2n3u2w) 7591 | -7/Factory | Found Prototype Launcher 7591 | -7/Factory | Identified Mni. Smartbomb Launcher 7617 | -7/Factory | Found Prototype Device 7617 | -7/Factory | Identified Exp. ECM Suite 7633 | -7/Factory | Found Mni. Smartbomb Launcher 7812 | -7/Factory | Build established: Mutant 7985 | -7/Factory | Repaired Lgt. Treads 7995 | -7/Factory | Assimilated P-60 Hacker with FLK Orb 8266 | -7/Factory | Repaired Lgt. Treads 8795 | -7/Factory | Build established: Scavenger-Skirmisher 9166 | -7/Factory | Build established: Skirmisher 11207 | -7/Factory | Core integrity fell below 50% 11723 | -7/Factory | Build established: Scavenger-Skirmisher 11888 | -7/Factory | First assault squad dispatched 11933 | -7/Factory | System corruption reached 10% 11934 | -7/Factory | Assimilated B-48 Gladiator with FLK Orb 11937 | -7/Factory | Assimilated B-48 Gladiator with FLK Orb 12521 | -7/Factory | Entered another Factory area 12521 | -6/Factory | Evolved 2 slots: Utility x2 12666 | -6/Factory | Discovered new exit (range 6) 13282 | -6/Factory | Discovered new exit (range 13) 13511 | -6/Factory | Assimilated G-67 Veteran with FLK Orb 13514 | -6/Factory | Assimilated G-50 Soldier with FLK Orb 13537 | -6/Factory | System corruption reached 10% 13546 | -6/Factory | Core integrity fell below 50% 13558 | -6/Factory | Entered Lower Caves 13585 | -6/Lower Caves | Lost 15 parts (2p6n3u4w) 13840 | -6/Lower Caves | Lost 3 parts (2n1u) 14110 | -6/Lower Caves | Build established: Derelict-Gunner 14146 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 14166 | -6/Lower Caves | Core integrity fell below 20% 14188 | -6/Lower Caves | Discovered new exit (range 9) 14214 | -6/Lower Caves | Entered another Lower Caves area 14226 | -6/Lower Caves | Lost 4 parts (1n1u2w) 14454 | -6/Lower Caves | Build established: Hacker-Mutant 14614 | -6/Lower Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 14320_ System corrupted: Heat flow error (+192). 14338_ Acquired Imp. Deuterium Engine. 14342_ System corrupted: Energy discharge (-51). 14350_ Connecting with WAR.Sys... 14350_ Current location identified: Lower Caves >>Record "Status Report 601Z" PARSING DATA. SYSTEM ASSIMILATED. 14385_ System corrupted: Matter fused (-8). 14424_ WAR.Sys disabled. 14440_ System corrupted: Energy discharge (-110). 14460_ JK,8WOIJQVZ264 VBDEA5 BG/&1P 14480_ System corrupted: Component data lost. 14517_ System corrupted: Heat flow error (+259). 14534_ System corrupted: Heat flow error (+260). 14551_ System corrupted: Energy discharge (-87). 14578_ System corrupted: Component data lost. 14600_ Broken Gauss Rifle destroyed. 14601_ S-27 Virus destroyed. 14612_ Imp. Deuterium Engine destroyed. 14614_ Autogun fries itself beyond repair. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????####??????????????????????? | | ???????????????????????# ?????????????????????? | | ???????????????????????# ?????????????????????? | | ??????????????????????## #?????????????????????? | | ?????????????????????## #??????#????#?????????? | | ????????????????????## #????? ##### ?????????? | | ????????????????????# #???? ## ???#####?? | | ????????????????????# ##?? ## ?### ""### | | ????????????????????# ### ## ### X"## # | | ?????????????????????# @ s ## ##" # | | ?????????????????????### =% ##??# #" ### !# | | ??????????????????????## s## #???# ### ## | | ?????????????????????## ##??#??## #### X# | | ?????????????????????# ##???## # ## "# | | ????????????????????## ##### # | | ???????????????????## ## | | ????????????????#### # #"" | | ???????????????## # ##"""""### | | ???????????????# ## ## ####### | | ???????????????# ## ## ### ## | | ???????????????###### ###### ####### ##### | | ????????????????????########??## #??### ##???? | | ????????????????????????????### #### ##???# | | ????????????????????????????# #### | | ??????????????????????????# """ | | ??????????????????????????# """"" # | | ??????????????????????????## """"" ## | | ???????????????????????????## # " " ## | | ????????????????????????????###### """ """ | | ?????????????????????????????????# """ """ | | ?????????????????????????????????# """ """# | | ?????????????????????????????????# ##### | | ????????????????????????????????? #???# | | ????????????????????????????????? ????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 118 Coolant Potential 65 Energy Generation 19 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 110 ECM Strength 3 Corruption Containment 8 Armor Coverage 225 Power Shielding 90 Evasion (%) 56 Targeting Accuracy 13 Melee Accuracy 5 Core Analysis 6 Recoil Reduction 7 Matter Filtering 30 Energy Filtering 30 Particle Charging 15 Offensive Hacking 12 Defensive Hacking 11 Authchip Count 1 Item Schematics ----------------- Assault Rifle | -8/Materials | Scanalyzed Grenade Launcher | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ZioniteWaveGuard Manual? 0 Play Time 02:26:43 Cumulative 104.6 hours Start 2022.05.13 @ 15:54:06 End 2022.05.13 @ 22:17:46 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 103 Rogue 103 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 26 Gallery% 38 Achievement% 30 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7844f906-f4d6-47be-9755-0479b6d9e085