Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.13 @ 22:17:46

Player: kway_side

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (9)        1800
Robots Destroyed (136)     680
Value Destroyed (4490)     4490
Prototype IDs (17)         340
Alien Tech Used (0)        0
Bonus (769)                769
              TOTAL SCORE: 10079

 Bonus
-------
High Alert Combat Kills    325
Follower Combat Kills      199
Aligned with FarCom        300
Friendly Fire              -55

 Cogmind 
---------
Core Integrity             0/850
Matter                     113/300
Energy                     100/100
System Corruption          10%
Temperature                Cool (0)
Movement                   Core (150) Ox2
Location                   -6/Lower Caves

 Parts 
-------
>           --- POWER (1) --------
                (None)
>           --- PROPULSION (3) ---
                (None)
>           --- UTILITY (6) ------
   Improved Terrain Scan Processor
   Improved Hacking Suite
  Makeshift System Shield
>           --- WEAPON (5) -------
            Plasma Cannon
>           --- INVENTORY (5) ----
   Improved Cryofiber Web
            Particle Charger

 Peak State 
------------
>               --- POWER ------------
       Improved Deuterium Engine
>               --- PROPULSION -------
       Improved Carbon-fiber Leg
       Improved Carbon-fiber Leg
       Improved Carbon-fiber Leg
>               --- UTILITY ----------
       Improved Cooling System
       Improved Cooling System
                Huge Storage Unit
                Matter Filter
       Improved Reaction Control System
       Hardened Medium Armor Plating
>               --- WEAPON -----------
                Gauss Rifle
                Flak Gun
          Heavy Machine Gun
           Mini Assault Cannon
           Mini Assault Cannon
>               --- INVENTORY --------
                Deuterium Engine
                VSS Leg
                Wheel
                Aerolev Unit
                Aerolev Unit
                Aerolev Unit
                Aerolev Unit
                Aerolev Unit
                Gravmag System
  High-capacity Storage Unit
                Particle Charger
                Authchip [Weapon]
                EM Pulse Cannon
                EM Pulse Cannon
       Improved EM Pulse Cannon
                Plasma Cannon
          Heavy Ion Cannon
        Compact Ion Cannon
                Gauss Rifle
          Heavy Machine Gun
          Heavy Rocket Launcher
           Mini Smartbomb Launcher
           Mini Smartbomb Launcher
                Field Lobotomy Kit
                Mining Laser
[Rating: 70]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Improved Carbon-fiber Leg
  Wheel                    Wheel
  Hover Unit               Aerolev Unit
Utility                    Huge Storage Unit
  Device                   Improved Heat Sink
  Storage                  Huge Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Improved Hacking Suite
  Protection               Medium Armor Plating
Weapon                     Beam Rifle
  Energy Gun               Beam Rifle
  Energy Cannon            Heavy Ion Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Mini Assault Cannon
  Launcher                 Rocket Launcher
  Special Weapon           Field Lobotomy Kit

 Build                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac Low Low 
Slots Evolved              8    | .   .   .   .   .   4   2   2   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   .   1   .   .   .   
  Utility                  4    | .   .   .   .   .   1   1   2   .   .   
  Weapon                   3    | .   .   .   .   .   3   .   .   .   .   
Parts Attached             187  | .   23  11  2   .   34  89  17  10  1   
  Power                    16   | .   2   2   .   .   2   8   1   .   1   
    Engine                 13   | .   2   1   .   .   1   7   1   .   1   
    Core                   3    | .   .   1   .   .   1   1   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               40   | .   4   3   .   .   4   21  7   1   .   
    Treads                 21   | .   2   2   .   .   4   13  .   .   .   
    Leg                    8    | .   .   .   .   .   .   5   2   1   .   
    Wheel                  5    | .   2   1   .   .   .   1   1   .   .   
    Hover                  6    | .   .   .   .   .   .   2   4   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   
  Utility                  40   | .   6   2   .   .   3   20  4   5   .   
    Device                 19   | .   2   .   .   .   1   13  3   .   .   
    Storage                4    | .   3   .   .   .   .   1   .   .   .   
    Processor              6    | .   .   .   .   .   1   3   .   2   .   
    Hackware               2    | .   .   .   .   .   .   .   .   2   .   
    Protection             9    | .   1   2   .   .   1   3   1   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   91   | .   11  4   2   .   25  40  5   4   .   
    Energy Gun             15   | .   2   .   .   .   12  1   .   .   .   
    Energy Cannon          34   | .   6   2   1   .   2   20  .   3   .   
    Ballistic Gun          12   | .   .   .   .   .   6   3   2   1   .   
    Ballistic Cannon       5    | .   .   .   .   .   .   4   1   .   .   
    Launcher               15   | .   .   2   .   .   5   7   1   .   .   
    Special Weapon         10   | .   3   .   1   .   .   5   1   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  14   | .   .   .   1   .   1   12  .   .   .   
Parts Lost                 42   | .   .   .   .   .   .   14  17  9   2   
  Power                    5    | .   .   .   .   .   .   2   2   .   1   
  Propulsion               13   | .   .   .   .   .   .   3   6   4   .   
  Utility                  12   | .   .   .   .   .   .   6   4   2   .   
  Weapon                   12   | .   .   .   .   .   .   3   5   3   1   
  Highest Loss Streak      15   | .   .   .   .   .   .   8   15  4   2   
  To Critical Strikes      1    | .   .   .   .   .   .   .   1   .   .   
Average Slot Usage (%)     93   | .   99  100 99  100 99  98  84  48  37  
  Engine                   6    | .   14  9   .   .   1   6   5   .   4   
  Core                     2    | .   .   4   14  14  7   .   .   .   .   
  Treads                   14   | .   11  14  14  14  17  18  .   .   .   
  Leg                      4    | .   10  .   .   .   .   3   18  5   .   
  Wheel                    2    | .   6   14  14  14  .   .   .   .   .   
  Device                   9    | .   12  1   .   .   8   12  15  .   .   
  Storage                  8    | .   14  14  14  14  9   7   5   .   .   
  Processor                4    | .   .   .   .   .   4   6   .   10  6   
  Protection               3    | .   1   12  14  14  4   2   5   1   .   
  Energy Gun               7    | .   5   .   .   .   31  3   .   .   .   
  Energy Cannon            18   | .   16  19  23  28  2   27  .   9   6   
  Ballistic Gun            5    | .   4   .   .   .   9   3   11  3   5   
  Ballistic Cannon         1    | .   .   .   .   .   .   1   16  .   .   
  Launcher                 1    | .   .   8   .   .   .   .   1   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   
Heaviest Build             133  | 13  98  99  99  94  106 133 128 28  21  
  Greatest Support         62   | 20  40  20  10  10  42  62  54  24  3   
  Greatest Overweight (x)  42   | .   6   9   9   9   10  42  11  9   6   
  Average Overweight (x)   2    | .   2   7   9   9   2   1   2   1   4   
Largest Inventory Capacity 25   | .   25  25  25  25  25  25  25  5   5   
  Average Capacity         22   | .   19  25  25  25  25  25  24  5   5   
  Most Carried             25   | .   25  25  25  25  25  25  25  5   2   
  Average Carried          21   | .   17  24  24  25  24  24  24  3   2   
  Final Capacity           25   | 8   25  25  25  25  25  25  5   5   5   
  Final Carried            25   | 6   25  24  25  25  24  25  5   2   2   

 Class Distribution 
--------------------
 29% | Mutant
 28% | Skirmisher
 24% | Scavenger-Skirmisher
  4% | Scavenger-Gunner
  3% | Hacker-Mutant

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
               Mutant | -10/Exiles
               Mutant | -9/Mines
           Skirmisher | -8/Materials
 Scavenger-Skirmisher | -7/Factory
               Mutant | -6/Factory
      Derelict-Gunner | -6/Lower Caves
        Hacker-Mutant | -6/Lower Caves

 Resources                      | -11  -10  -10  -10  -9   -8   -7   -6   -6   -6   
-----------                Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Fac  Low  Low  
Matter Collected           2828 | 149  328  190  .    .    623  1173 195  170  .    
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    
Salvage Created            5086 | .    544  219  .    .    1347 2756 138  82   .    
  Parts                    271  | .    42   16   .    .    61   138  9    5    .    
Haulers Intercepted        10   | .    2    .    .    .    5    3    .    .    .    
Recyclers Shooed           5    | .    1    .    .    .    1    2    1    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      9    | .    .    .    .    .    .    .    .    8    1    
  Prevented                3    | .    .    .    .    .    .    .    .    .    3    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac Low Low 
Combat Hostiles Destroyed  100  | .   14  12  .   .   16  50  5   3   .   
  Guns                     22   | .   8   .   .   .   9   5   .   .   .   
  Cannons                  55   | .   6   5   .   .   1   35  5   3   .   
  AOE                      22   | .   .   7   .   .   5   10  .   .   .   
Classes Destroyed          17   | .   5   3   .   .   2   7   .   .   .   
  Worker                   5    | .   .   1   .   .   .   4   .   .   .   
  Builder                  7    | .   .   .   .   .   2   5   .   .   .   
  Tunneler                 1    | .   .   .   .   .   .   1   .   .   .   
  Hauler                   10   | .   2   .   .   .   5   3   .   .   .   
  Recycler                 14   | .   1   1   .   .   6   6   .   .   .   
  Operator                 3    | .   1   .   .   .   1   1   .   .   .   
  Watcher                  2    | .   .   .   .   .   .   2   .   .   .   
  Swarmer                  23   | .   6   3   .   .   8   .   3   3   .   
  Grunt                    25   | .   8   1   .   .   2   14  .   .   .   
  Brawler                  1    | .   .   .   .   .   .   1   .   .   .   
  Protector                1    | .   .   .   .   .   .   1   .   .   .   
  Sentry                   11   | .   .   2   .   .   4   5   .   .   .   
  Specialist               11   | .   .   .   .   .   .   11  .   .   .   
  Hunter                   6    | .   .   .   .   .   2   4   .   .   .   
  Programmer               15   | .   .   .   .   .   .   13  2   .   .   
  Heavy                    1    | .   .   .   .   .   .   1   .   .   .   
  Assembled                6    | .   .   6   .   .   .   .   .   .   .   
Best Kill Streak           12   | .   3   6   .   .   6   12  3   2   .   
  Combat Bots Only         7    | .   3   6   .   .   4   7   3   2   .   
Max Kills in Single Turn   5    | .   1   3   .   .   3   5   1   1   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   2   .   .   3   3   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -10  -9   -8   -7   -6   -6   -6   
--------                   Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Fac  Low  Low  
Damage Taken               9514  | .    597  597  .    .    545  3848 2608 1079 240  
  Core                     1600  | .    106  107  .    .    42   484  475  312  74   
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   227   | .    102  .    .    .    36   89   .    .    .    
Core Remaining (%)         59    | 100  .    .    .    14   92   30   .    .    .    
Volleys Fired              236   | .    46   20   .    .    38   99   13   17   3    
  Largest                  5     | .    2    2    .    .    5    5    5    3    1    
  Hottest                  420   | .    120  120  .    .    274  420  182  187  80   
Shots Fired                724   | .    87   30   .    .    163  374  35   32   3    
  Gun                      300   | .    39   .    .    .    140  95   9    17   .    
  Cannon                   375   | .    44   20   .    .    18   251  24   15   3    
  Launcher                 30    | .    .    10   .    .    5    15   .    .    .    
  Special                  19    | .    4    .    .    .    .    13   2    .    .    
  Kinetic                  176   | .    16   .    .    .    38   72   33   17   .    
  Thermal                  489   | .    71   20   .    .    103  279  .    13   3    
  Explosive                29    | .    .    10   .    .    5    14   .    .    .    
  Electromagnetic          25    | .    .    .    .    .    17   6    .    2    .    
  Robot Hit Streak         15    | .    5    7    .    .    9    15   6    12   1    
  Robot Miss Streak        7     | .    4    5    .    .    4    7    4    2    2    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        1     | .    .    .    .    .    .    1    .    .    .    
    Max Gunslinging Chain  1     | .    .    .    .    .    .    1    .    .    .    
Shots Hit Robots           417   | .    51   12   .    .    94   221  18   20   1    
  Core Hits                234   | .    23   20   .    .    46   130  11   4    .    
  Critical Kills           .     | .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 1     | .    .    .    .    .    .    .    .    1    .    
  Critical Strikes         10    | .    .    .    .    .    7    1    1    1    .    
    Burn                   8     | .    .    .    .    .    7    1    .    .    .    
    Destroy                1     | .    .    .    .    .    .    .    .    1    .    
    Blast                  1     | .    .    .    .    .    .    .    1    .    .    
Melee Attacks              .     | .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           13450 | .    828  837  .    .    1915 8619 720  506  25   
  Guns                     3150  | .    285  .    .    .    1341 1128 191  205  .    
  Cannons                  5930  | .    527  196  .    .    141  4376 368  297  25   
  Explosions               4075  | .    .    641  .    .    398  3036 .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    
  Ramming                  295   | .    16   .    .    .    35   79   161  4    .    
  Kinetic                  2049  | .    127  .    .    .    208  950  559  205  .    
  Thermal                  7235  | .    685  196  .    .    987  5092 .    250  25   
  Explosive                3395  | .    .    641  .    .    344  2410 .    .    .    
  Electromagnetic          476   | .    .    .    .    .    341  88   .    47   .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    
Highest Corruption         11    | .    1    1    1    1    .    11   10   10   10   
  Average Corruption       2     | .    1    1    1    1    .    2    3    3    10   
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    
  Effects                  139   | .    8    11   3    1    .    75   19   6    16   
    Message Errors         26    | .    2    1    .    .    .    15   6    1    1    
    Matter Fused           26    | .    2    3    1    .    .    13   4    .    3    
    Heat Flow Errors       23    | .    1    1    1    .    .    11   2    3    4    
    Energy Discharges      19    | .    1    2    1    1    .    9    1    .    4    
    Data Loss (minor)      18    | .    1    .    .    .    .    12   1    .    4    
    Data Loss (major)      6     | .    .    .    .    .    .    3    3    .    .    
    Misfires               8     | .    1    .    .    .    .    5    .    2    .    
    Alerts                 7     | .    .    4    .    .    .    3    .    .    .    
    Misdirections          1     | .    .    .    .    .    .    .    1    .    .    
    Weapon Failures        5     | .    .    .    .    .    .    4    1    .    .    
Overload Shots             1     | .    .    .    .    .    .    1    .    .    .    
Overflow Damage            451   | .    .    19   .    .    36   360  36   .    .    
  Projectiles              121   | .    .    .    .    .    .    89   32   .    .    
  Explosions               326   | .    .    19   .    .    36   271  .    .    .    
  Melee                    4     | .    .    .    .    .    .    .    4    .    .    
Knockbacks                 6     | .    .    .    .    .    .    .    6    .    .    
  Impact                   2     | .    .    .    .    .    .    .    2    .    .    
  Kinetic                  4     | .    .    .    .    .    .    .    4    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      405   | .    7    98   .    .    .    290  9    1    .    
  Shots                    11    | .    .    3    .    .    .    8    .    .    .    
  Rammed                   24    | .    3    .    .    .    3    11   5    2    .    
Targets Rammed             51    | .    3    .    .    .    3    14   29   2    .    
  Kicked                   25    | .    .    .    .    .    .    1    24   .    .    
  Crushed                  2     | .    .    .    .    .    .    2    .    .    .    
Highest Temperature        577   | .    324  150  85   .    577  502  147  223  230  
  Average Temperature      119   | .    89   49   47   .    161  131  62   49   88   
  Received Heat Transfer   1775  | .    222  197  .    .    153  636  525  42   .    
  Effects                  9     | .    .    .    .    .    7    2    .    .    .    
    Shutdowns              5     | .    .    .    .    .    4    1    .    .    .    
    Energy Bleed           1     | .    .    .    .    .    .    1    .    .    .    
    Interference           1     | .    .    .    .    .    1    .    .    .    .    
    Damage (major)         2     | .    .    .    .    .    2    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           1     | .    .    .    .    .    1    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    
  Parts Fried              2     | .    .    .    .    .    2    .    .    .    .    
  Impact Corruptions       2     | .    .    .    .    .    .    1    1    .    .    
Robots Melted              1     | .    .    .    .    .    1    .    .    .    .    
  Combat Hostiles          1     | .    .    .    .    .    1    .    .    .    .    
  Parts Melted             29    | .    2    .    .    .    6    21   .    .    .    
  Heat Transferred         11934 | .    1508 407  .    .    2949 6620 .    400  50   
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      3     | .    .    .    .    .    2    1    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac Low Low 
Peak Influence             760  | .   213 333 .   .   263 760 383 .   .   
  Initial                  372  | .   .   54  .   .   .   119 372 .   .   
  Average                  201  | .   71  162 .   .   128 269 227 .   .   
Maximum Alert Level        3    | .   1   1   .   .   1   3   1   .   .   
  Low Security (%)         66   | .   93  89  .   100 79  51  61  .   .   
  Level 1                  18   | .   6   10  .   .   20  19  38  .   .   
  Level 2                  12   | .   .   .   .   .   .   23  .   .   .   
  Level 3                  2    | .   .   .   .   .   .   4   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          40   | .   4   .   .   .   3   29  4   .   .   
  Investigation            10   | .   3   .   .   .   3   3   1   .   .   
  Extermination            15   | .   .   .   .   .   .   12  3   .   .   
  Reinforcement            11   | .   1   .   .   .   .   10  .   .   .   
  Assault                  1    | .   .   .   .   .   .   1   .   .   .   
  Garrison                 3    | .   .   .   .   .   .   3   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   .   1   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Fac Low Low 
Distress Signals           12   | .   2   .   .   .   7   3   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              204  | .   29  14  .   .   34  97  17  10  3   
  Peak Tracking Total      12   | .   5   4   .   .   6   12  8   4   3   
  Tactical Retreats        7    | .   .   2   .   .   .   3   .   2   .   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac Low Low 
Traps Triggered            5    | .   2   .   .   .   .   2   1   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   1   .   .   .   .   .   .   1   
  Exploded                 1    | .   .   .   .   .   1   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  
----------                 Run  | Scr Mat Min Exi Min Mat Fac Fac Low Low 
Machines Disabled          20   | .   2   3   .   .   2   12  1   .   .   
  Max in Single Turn       3    | .   1   2   .   .   1   3   1   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Fac Low Low 
Machines Accessed          26   | .   8   .   .   .   8   9   .   .   1   
  Terminals                18   | .   7   .   .   .   6   5   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   1   .   .   .   
  Repair Stations          4    | .   1   .   .   .   1   2   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   1   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   1   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Total Hacks                75   | .   25  .   .   .   26  23  .   .   1   
  Successful               49   | .   16  .   .   .   15  17  .   .   1   
  Failed                   26   | .   9   .   .   .   11  6   .   .   .   
    Catastrophic           5    | .   2   .   .   .   1   2   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   29   | .   11  .   2   .   12  3   .   .   1   
  Terminals                55   | .   21  .   .   .   20  14  .   .   .   
  Fabricators              2    | .   .   .   .   .   .   2   .   .   .   
  Repair Stations          12   | .   4   .   .   .   2   6   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   1   .   .   .   
  Scanalyzers              4    | .   .   .   .   .   4   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             27   | .   10  .   .   .   7   9   .   .   1   
  Record                   1    | .   .   .   .   .   .   .   .   .   1   
  Robot Analysis           3    | .   2   .   .   .   1   .   .   .   .   
  Prototype ID Bank        2    | .   1   .   .   .   1   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   1   .   .   .   
  Branch Access Points     1    | .   1   .   .   .   .   .   .   .   .   
  Emergency Access Points  1    | .   .   .   .   .   .   1   .   .   .   
  Terminal Index           1    | .   .   .   .   .   1   .   .   .   .   
  Alert Level              6    | .   1   .   .   .   2   3   .   .   .   
  Unreport Threat          5    | .   1   .   .   .   .   4   .   .   .   
  Recall Investigation     1    | .   .   .   .   .   1   .   .   .   .   
  Hauler Manifests         3    | .   2   .   .   .   1   .   .   .   .   
  Registered Components    1    | .   1   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   1   .   .   .   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   1   .   .   .   
  Load Schematic           1    | .   .   .   .   .   .   1   .   .   .   
Repair Station Hacks       11   | .   4   .   .   .   2   5   .   .   .   
  Scan Component           6    | .   2   .   .   .   1   3   .   .   .   
  Repair                   5    | .   2   .   .   .   1   2   .   .   .   
Recycling Unit Hacks       1    | .   .   .   .   .   .   1   .   .   .   
  Report Inventory         1    | .   .   .   .   .   .   1   .   .   .   
Scanalyzer                 4    | .   .   .   .   .   4   .   .   .   .   
  Insert Component         2    | .   .   .   .   .   2   .   .   .   .   
  Analyze                  2    | .   .   .   .   .   2   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         5    | .   2   .   .   .   2   1   .   .   .   
  Terminals                4    | .   2   .   .   .   2   .   .   .   .   
    Track                  1    | .   .   .   .   .   1   .   .   .   .   
    Assimilate             2    | .   1   .   .   .   1   .   .   .   .   
    Operators              1    | .   1   .   .   .   .   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   1   .   .   .   
    Recompile              1    | .   .   .   .   .   .   1   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   1   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   
Hacking Detections         21   | .   8   .   .   .   8   5   .   .   .   
  Full Trace Events        8    | .   2   .   .   .   4   2   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   .   .   .   2   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   
Parts Repaired             5    | .   2   .   .   .   1   2   .   .   .   
  Time                     116  | .   58  .   .   .   19  39  .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   .   .   2   .   .   .   .   
  Part Schematics Acquired 2    | .   .   .   .   .   2   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  
------------               Run  | Scr Mat Min Exi Min Mat Fac Fac Low Low 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    4    | .   .   .   .   .   .   4   .   .   .   
  Programmers              4    | .   .   .   .   .   .   4   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  
--------                   Run  | Scr Mat Min Exi Min Mat Fac Fac Low Low 
Total Allies               5    | .   .   .   .   .   .   3   2   .   .   
  Largest Group            2    | .   .   .   .   .   .   2   2   .   .   
  Highest-Rated Group      76   | .   .   .   .   .   .   40  76  .   .   
  Highest-Rated Ally       47   | .   .   .   .   .   .   37  47  .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   
Ally Attacks               33   | .   .   .   .   .   .   22  11  .   .   
  Total Damage             684  | .   .   .   .   .   .   419 265 .   .   
  Kills                    7    | .   .   .   .   .   .   5   2   .   .   
Allies Corrupted           1    | .   .   .   .   .   .   .   1   .   .   
Allies Melted              1    | .   .   .   .   .   .   1   .   .   .   
Field Lobotomies           5    | .   .   .   .   .   .   3   2   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac Low Low 
Robot Analysis Total       3    | .   2   .   .   .   1   .   .   .   .   
Derelict Logs Recovered    2    | .   .   2   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -7   -6   -6   -6   
-------------              Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Fac  Low  Low  
Turns Passed               14613 | .    1814 1011 538  125  2399 6633 1037 656  400  
Spaces Moved               5053  | 1    863  358  248  59   660  2019 292  415  138  
  Core                     257   | .    .    .    .    .    .    2    .    117  138  
  Treads                   2436  | .    61   61   .    .    658  1656 .    .    .    
  Legs                     1016  | 1    300  .    .    .    .    351  258  106  .    
  Wheels                   1126  | .    502  297  248  59   2    10   8    .    .    
  Hover                    218   | .    .    .    .    .    .    .    26   192  .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            42    | 120  115  175  215  215  230  235  42   42   150  
  Average Speed            252   | 120  174  255  215  215  315  290  248  142  280  
  Slowest Speed            2150  | 120  320  480  215  215  320  2150 900  500  350  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       40    | 2    97   62   63   18   42   40   6    56   23   
  Regions Visited          9
    Branch Regions         5
  Pre-discovered Areas     1     | .    .    1    .    .    .    .    .    .    .    
  Known Exits Taken        2     | .    1    .    .    .    1    .    .    .    .    
  Unknown Exits Taken      7     | 1    .    1    1    1    .    1    1    1    .    
Scrap Searched             10    | .    .    1    .    .    .    .    .    9    .    
Spaces Dug                 29    | .    4    25   .    .    .    .    .    .    .    
Terrain Destroyed          286   | .    4    83   .    .    31   162  2    4    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    
  Projectile               38    | .    4    .    .    .    .    28   2    4    .    
  AOE                      248   | .    .    83   .    .    31   134  .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -7   -6   -6   -6   
---------                  Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Fac  Low  Low  
Total                      6280 | .    1074 424  253  58   870  2491 519  443  148  
  Wait                     550  | .    90   32   .    .    111  151  160  .    6    
  Move                     5044 | .    862  357  247  58   659  2018 291  414  138  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    
  Pick Up                  93   | .    32   .    2    .    9    48   2    .    .    
  Fast Attach              56   | .    3    .    1    .    8    31   5    7    1    
  Attach                   45   | .    2    .    .    .    4    26   10   3    .    
  Detach                   15   | .    1    .    .    .    1    11   2    .    .    
  Swap                     86   | .    18   11   1    .    22   32   2    .    .    
  Drop                     104  | .    17   4    2    .    15   61   5    .    .    
  Fire                     236  | .    46   20   .    .    38   99   13   17   3    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
  Ram                      11   | .    3    .    .    .    .    1    5    2    .    
  Kick                     25   | .    .    .    .    .    .    1    24   .    .    
  Crush                    15   | .    .    .    .    .    3    12   .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: [*Mat x3] / *Min x2)
-10/Mines
-10/Exiles
-9/Mines
-8/Materials (discovered 3 exits: *Fac x2 / [*Sto])
-7/Factory
-6/Factory (discovered 2 exits: [*Fac] / [*Low])
-6/Lower Caves
-6/Lower Caves

 History 
---------
  Turn | Location       | Event
     1 | -11/Scrapyard  | Discovered new exit (range 0)
     1 | -11/Scrapyard  | Entered Materials
   212 | -10/Materials  | Discovered new exit (range 12)
   302 | -10/Materials  | Build established: Mutant
   358 | -10/Materials  | Discovered new exit (range 7)
   560 | -10/Materials  | Discovered new exit (range 5)
   880 | -10/Materials  | Discovered new exit (range 5)
  1237 | -10/Materials  | Discovered new exit (range 9)
  1604 | -10/Materials  | Identified exit to Mines
  1764 | -10/Materials  | Repaired Med. Armor Plating
  1791 | -10/Materials  | Repaired Beam Cannon
  1815 | -10/Materials  | Entered Mines
  1816 | -10/Mines      | Assembled infested the area
  1924 | -10/Mines      | Core integrity fell below 50%
  2187 | -10/Mines      | Joined a pair of Derelicts in attacking an 0b10 outpost
  2227 | -10/Mines      | Core integrity fell below 20%
  2241 | -10/Mines      | Learned location of 1 exit from Materials
  2354 | -10/Mines      | Learned location of Storage (-8)
  2663 | -10/Mines      | Deemed a non-threat by the Exiles lab entrance
  2665 | -10/Mines      | Discovered new exit (range 5)
  2826 | -10/Mines      | Entered Exiles
  2883 | -10/Exiles     | Met 8R-AWN
  2916 | -10/Exiles     | Met EX-HEX
  2984 | -10/Exiles     | Met EX-BIN
  3015 | -10/Exiles     | Aligned with FarCom system
  3017 | -10/Exiles     | Given EX-Vault access code
  3068 | -10/Exiles     | Opened EX-Vault
  3080 | -10/Exiles     | Found Prototype Special Weapon
  3080 | -10/Exiles     | Identified Field Lobotomy Kit
  3128 | -10/Exiles     | Warned to stay clear of 0b10 Research branches
  3189 | -10/Exiles     | Met EX-DEC
  3338 | -10/Exiles     | Discovered new exit (range 14)
  3364 | -10/Exiles     | Left Exiles lab with Field Lobotomy Kit
  3364 | -10/Exiles     | Entered Mines
  3481 | -9/Mines       | Discovered new exit (range 4)
  3489 | -9/Mines       | Entered Materials
  3489 | -8/Materials   | Evolved 4 slots: Utility x1, Weapon x3
  3490 | -8/Materials   | Identified exit to Factory
  4074 | -8/Materials   | Build established: Skirmisher
  4968 | -8/Materials   | Discovered exit to Factory (range 9)
  5167 | -8/Materials   | Repaired Lgt. Nuclear Core
  5380 | -8/Materials   | Discovered new exit (range 7)
  5715 | -8/Materials   | Build established: Scavenger-Skirmisher
  5888 | -8/Materials   | Entered Factory
  5888 | -7/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
  6488 | -7/Factory     | Garrison activated, responded to threat
  7058 | -7/Factory     | Discovered new exit (range 12)
  7511 | -7/Factory     | Cargo convoy interrupted
  7560 | -7/Factory     | Destroyed 7 combat bots
  7568 | -7/Factory     | Lost 8 parts (1p2n3u2w)
  7591 | -7/Factory     | Found Prototype Launcher
  7591 | -7/Factory     | Identified Mni. Smartbomb Launcher
  7617 | -7/Factory     | Found Prototype Device
  7617 | -7/Factory     | Identified Exp. ECM Suite
  7633 | -7/Factory     | Found Mni. Smartbomb Launcher
  7812 | -7/Factory     | Build established: Mutant
  7985 | -7/Factory     | Repaired Lgt. Treads
  7995 | -7/Factory     | Assimilated P-60 Hacker with FLK Orb
  8266 | -7/Factory     | Repaired Lgt. Treads
  8795 | -7/Factory     | Build established: Scavenger-Skirmisher
  9166 | -7/Factory     | Build established: Skirmisher
 11207 | -7/Factory     | Core integrity fell below 50%
 11723 | -7/Factory     | Build established: Scavenger-Skirmisher
 11888 | -7/Factory     | First assault squad dispatched
 11933 | -7/Factory     | System corruption reached 10%
 11934 | -7/Factory     | Assimilated B-48 Gladiator with FLK Orb
 11937 | -7/Factory     | Assimilated B-48 Gladiator with FLK Orb
 12521 | -7/Factory     | Entered another Factory area
 12521 | -6/Factory     | Evolved 2 slots: Utility x2
 12666 | -6/Factory     | Discovered new exit (range 6)
 13282 | -6/Factory     | Discovered new exit (range 13)
 13511 | -6/Factory     | Assimilated G-67 Veteran with FLK Orb
 13514 | -6/Factory     | Assimilated G-50 Soldier with FLK Orb
 13537 | -6/Factory     | System corruption reached 10%
 13546 | -6/Factory     | Core integrity fell below 50%
 13558 | -6/Factory     | Entered Lower Caves
 13585 | -6/Lower Caves | Lost 15 parts (2p6n3u4w)
 13840 | -6/Lower Caves | Lost 3 parts (2n1u)
 14110 | -6/Lower Caves | Build established: Derelict-Gunner
 14146 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint
 14166 | -6/Lower Caves | Core integrity fell below 20%
 14188 | -6/Lower Caves | Discovered new exit (range 9)
 14214 | -6/Lower Caves | Entered another Lower Caves area
 14226 | -6/Lower Caves | Lost 4 parts (1n1u2w)
 14454 | -6/Lower Caves | Build established: Hacker-Mutant
 14614 | -6/Lower Caves | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
14320_ System corrupted: Heat flow error (+192).
14338_ Acquired Imp. Deuterium Engine.
14342_ System corrupted: Energy discharge (-51).
14350_ Connecting with WAR.Sys...
14350_ Current location identified: Lower Caves
>>Record "Status Report 601Z"
PARSING DATA. SYSTEM ASSIMILATED. 
14385_ System corrupted: Matter fused (-8).
14424_ WAR.Sys disabled. <x3>
14440_ System corrupted: Energy discharge (-110).
14460_ JK,8WOIJQVZ264 VBDEA5 BG/&1P
14480_ System corrupted: Component data lost.
14517_ System corrupted: Heat flow error (+259).
14534_ System corrupted: Heat flow error (+260).
14551_ System corrupted: Energy discharge (-87).
14578_ System corrupted: Component data lost. <x2>
14600_ Broken Gauss Rifle destroyed.
14601_ S-27 Virus destroyed.
14612_ Imp. Deuterium Engine destroyed.
14614_ Autogun fries itself beyond repair.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           118
Coolant Potential          65
Energy Generation          19
Energy Capacity            300
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       110
ECM Strength               3
Corruption Containment     8
Armor Coverage             225
Power Shielding            90
Evasion (%)                56
Targeting Accuracy         13
Melee Accuracy             5
Core Analysis              6
Recoil Reduction           7
Matter Filtering           30
Energy Filtering           30
Particle Charging          15
Offensive Hacking          12
Defensive Hacking          11
Authchip Count             1

 Item Schematics 
-----------------
    Assault Rifle | -8/Materials | Scanalyzed
 Grenade Launcher | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ZioniteWaveGuard
  Manual?         0
Play Time         02:26:43
  Cumulative      104.6 hours
  Start           2022.05.13 @ 15:54:06
  End             2022.05.13 @ 22:17:46
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          103
  Rogue           103
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             26
Gallery%          38
Achievement%      30
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 7844f906-f4d6-47be-9755-0479b6d9e085