Cogmind - Beta 9.2 @@@ ROGUE MODE // 2019.11.30 @ 22:41:56 Player: Anthony Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (119) 595 Value Destroyed (3490) 3490 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (353) 353 TOTAL SCORE: 8518 Bonus ------- High Alert Combat Kills 153 Entered Garrisons 200 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 99/100 System Corruption 27% Temperature Cool (0) Movement Core (50) Location -5/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (9) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Angular Momentum Engine Improved Coolant Injector Improved Datajack Peak State ------------ > --- POWER ------------ Angular Momentum Engine Neutrino Core > --- PROPULSION ------- Gravmag System Improved Gravmag System Improved Gravmag System > --- UTILITY ---------- Advanced Visual Processing Unit Advanced Sensor Array Advanced Signal Interpreter Targeting Computer Advanced Targeting Computer Core Analyzer Energy Filter System Shield > --- WEAPON ----------- Force Rifle Neutron Cannon Flak Cannon > --- INVENTORY -------- Improved Coolant Injector [Rating: 63] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Gravmag System Flight Unit Flight Unit Utility Advanced Targeting Computer Device Advanced Sensor Array Storage Small Storage Unit Processor Advanced Targeting Computer Hackware System Shield Protection Utility Shielding Weapon Heavy Assault Rifle Energy Gun Gatling Laser Energy Cannon Improved EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Flak Cannon Launcher Grenade Launcher Special Weapon Mining Laser Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Gar Slots Evolved 10 | . . 2 2 2 2 2 . Power 1 | . . . . . . 1 . Propulsion 1 | . . . . 1 . . . Utility 7 | . . 2 1 1 2 1 . Weapon 1 | . . . 1 . . . . Parts Attached 121 | 6 20 24 21 31 8 10 1 Power 17 | 1 2 4 3 4 1 2 . Engine 15 | 1 2 4 3 3 1 1 . Core 2 | . . . . 1 . 1 . Reactor . | . . . . . . . . Propulsion 31 | 2 6 7 4 8 2 2 . Treads . | . . . . . . . . Leg 24 | 2 6 6 4 6 . . . Wheel . | . . . . . . . . Hover 6 | . . . . 2 2 2 . Flight 1 | . . 1 . . . . . Utility 23 | 1 3 2 5 6 3 3 . Device 9 | . . . 1 4 3 1 . Storage 2 | 1 . . 1 . . . . Processor 9 | . 3 1 2 1 . 2 . Hackware 1 | . . . . 1 . . . Protection 2 | . . 1 1 . . . . Artifact . | . . . . . . . . Weapon 50 | 2 9 11 9 13 2 3 1 Energy Gun 12 | 1 1 2 4 2 . 1 1 Energy Cannon 10 | . 2 2 1 4 . 1 . Ballistic Gun 14 | 1 4 3 2 4 . . . Ballistic Cannon 3 | . . . 1 1 1 . . Launcher 1 | . . 1 . . . . . Special Weapon 5 | . 1 2 . 1 1 . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon 5 | . 1 1 1 1 . 1 . Unidentified Prototypes 1 | . . 1 . . . . . Parts Lost 52 | . 6 10 4 9 7 1 15 Power 6 | . . 3 1 . . 1 1 Propulsion 9 | . 1 2 . 3 . . 3 Utility 13 | . . . . 2 3 . 8 Weapon 24 | . 5 5 3 4 4 . 3 Highest Loss Streak 9 | . 3 4 2 9 4 1 8 Average Slot Usage (%) 91 | . 97 86 99 87 89 79 47 Engine 7 | . 14 9 8 3 3 5 . Leg 15 | . 27 20 18 13 . . . Hover 2 | . . . . 4 13 11 7 Device 7 | . . . 8 9 24 11 4 Storage 2 | . . . 3 4 . . . Processor 25 | . 26 24 31 20 20 27 20 Hackware 2 | . . . . 7 6 5 1 Protection 2 | . . 11 1 . . . . Energy Gun 4 | . 3 2 7 3 . 5 1 Energy Cannon 4 | . 5 5 1 7 4 1 2 Ballistic Gun 9 | . 13 12 12 2 5 . . Ballistic Cannon 1 | . . . 3 2 . 5 3 Special Melee Weapon 1 | . 2 . 1 . 5 . . Naked Turns 4 | . . . . . . . 4 Heaviest Build 41 | 12 14 14 26 30 33 41 38 Greatest Support 48 | 20 20 20 32 45 48 42 39 Greatest Overweight (x) 3 | 1 2 1 1 3 . 1 2 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 6 | 6 6 4 6 6 4 4 4 Average Capacity 4 | 5 4 4 4 5 4 4 4 Most Carried 6 | 3 4 4 6 6 4 3 4 Average Carried 3 | . 3 2 4 4 2 2 3 Final Capacity 6 | 6 4 4 6 4 4 4 4 Final Carried 6 | 1 4 4 6 3 4 3 3 Class Distribution -------------------- 42% | Mutant 21% | Gunner 15% | Scout 13% | Skirmisher 3% | Assassin 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Skirmisher | -8/Materials Gunner | -7/Factory Scout | -6/Factory Scout | -5/Factory Mutant | -5/Garrison Resources | -11 -10 -9 -8 -7 -6 -5 -5 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Gar Matter Collected 2456 | 197 244 640 498 353 251 . 273 Remotely . | . . . . . . . . Salvage Created 3916 | . 395 1483 918 504 329 101 186 Parts 224 | . 31 83 60 21 19 7 3 Haulers Intercepted 3 | . 1 2 . . . . . Recyclers Shooed 4 | . . 2 1 1 . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Gar Combat Hostiles Destroyed 100 | . 13 36 28 9 10 1 3 Guns 61 | . 12 22 13 6 8 . . Cannons 30 | . . 11 11 3 2 1 2 AOE 7 | . . 3 4 . . . . Classes Destroyed 12 | . 4 5 2 1 . . . Worker 4 | . . 2 1 . . 1 . Hauler 3 | . 1 2 . . . . . Recycler 2 | . . 1 . 1 . . . Operator 2 | . . . 1 . . 1 . Watcher 8 | . 2 3 2 1 . . . Swarmer 38 | . 6 12 13 . 7 . . Grunt 41 | . 7 20 5 5 2 . 2 Brawler 2 | . . 1 . . . . 1 Duelist 2 | . . 1 1 . . . . Sentry 13 | . . 2 8 2 . 1 . Hunter 1 | . . . 1 . . . . Programmer 3 | . . . . 2 1 . . Best Kill Streak 5 | . 5 5 4 4 5 2 2 Combat Bots Only 5 | . 5 4 4 4 5 1 2 Max Kills in Single Turn 3 | . 1 2 3 1 1 1 1 Gunslinging . | . . . . . . . . Exploded 3 | . . 1 3 . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -5 -------- Run | Scr Mat Mat Mat Fac Fac Fac Gar Damage Taken 6758 | . 761 1316 609 1507 833 120 1612 Core 2230 | . 144 389 160 374 154 . 1009 Absorbed by Shields 64 | . . . . . . . 64 Core Remaining (%) 56 | 100 42 2 70 46 81 . . Volleys Fired 337 | . 66 125 59 41 27 4 15 Largest 3 | . 2 2 3 3 2 3 3 Hottest 214 | . 100 100 136 193 93 214 214 Shots Fired 623 | . 99 213 158 70 41 12 30 Gun 450 | . 90 164 120 36 27 4 9 Cannon 144 | . 3 40 38 29 5 8 21 Launcher 3 | . . 3 . . . . . Special 26 | . 6 6 . 5 9 . . Kinetic 389 | . 67 141 106 31 27 4 13 Thermal 194 | . 32 69 25 29 14 8 17 Explosive 3 | . . 3 . . . . . Electromagnetic 37 | . . . 27 10 . . . Robot Hit Streak 26 | . 19 16 26 23 11 8 8 Robot Miss Streak 7 | . 3 6 5 4 7 1 3 Penetration Max . | . . . . . . . . Secondary Targets 5 | . 3 2 . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . Shots Hit Robots 474 | . 71 154 122 56 36 8 27 Core Hits 251 | . 30 63 60 35 37 6 20 Critical Hits 10 | . 1 3 1 1 1 1 2 Critical Kills 5 | . . 3 1 . 1 . . Critical Parts Destroyed 4 | . 1 . . 1 . 1 1 Melee Attacks 6 | . 2 . 1 . 3 . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks 4 | . . . 1 . 3 . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 7940 | . 745 2306 1970 1157 510 606 646 Guns 4559 | . 608 1628 1017 607 411 96 192 Cannons 2217 | . 17 420 610 550 88 101 431 Explosions 962 | . . 210 343 . . 409 . Melee . | . . . . . . . . Ramming 23 | . . . . . . . 23 Kinetic 4293 | . 387 1377 1270 542 411 63 243 Thermal 2709 | . 358 719 138 472 99 543 380 Explosive 524 | . . 210 314 . . . . Electromagnetic 391 | . . . 248 143 . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 27 | . 1 2 . 4 2 . 27 Average Corruption 2 | . 1 2 . 3 2 . 14 Corruption Purged . | . . . . . . . . Effects 50 | . 3 9 . 26 4 . 8 Message Errors 13 | . . 2 . 8 2 . 1 Matter Fused 9 | . . . . 5 . . 4 Heat Flow Errors 6 | . . 1 . 4 1 . . Energy Discharges 3 | . . 1 . 1 1 . . Parts Rejected 2 | . . . . 2 . . . Data Loss (minor) 6 | . 3 1 . 1 . . 1 Misdirections 1 | . . . . . . . 1 Targeting Errors 8 | . . 4 . 3 . . 1 Weapon Failures 2 | . . . . 2 . . . Overload Shots . | . . . . . . . . Overflow Damage 242 | . . 53 69 2 . 118 . Projectiles 26 | . . 4 20 2 . . . Explosions 216 | . . 49 49 . . 118 . Melee . | . . . . . . . . Knockbacks 17 | . . . 14 1 . 1 1 Impact . | . . . . . . . . Kinetic 16 | . . . 13 1 . 1 1 Secondary 1 | . . . 1 . . . . Self-Inflicted Damage 152 | . . 23 119 . . . 10 Shots 3 | . . 1 2 . . . . Rammed 10 | . . . . . . . 10 Targets Rammed 10 | . . . . . . . 10 Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 472 | . 209 144 299 251 243 288 472 Average Temperature 74 | . 45 35 60 84 60 143 268 Received Heat Transfer 1323 | . 201 237 81 438 93 36 237 Effects 8 | . . . 1 . . . 7 Shutdowns 3 | . . . . . . . 3 Energy Bleed 2 | . . . 1 . . . 1 Interference 1 | . . . . . . . 1 Damage (minor) 2 | . . . . . . . 2 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 2 | . 1 . . . . . 1 Combat Hostiles 2 | . 1 . . . . . 1 Parts Melted 7 | . 1 1 1 3 . 1 . Heat Transferred 4614 | . 846 1580 297 899 148 423 421 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . . . 1 . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Gar Peak Influence 720 | . 241 499 720 415 173 220 188 Average Influence 234 | . 112 240 366 212 77 108 140 Maximum Alert Level 3 | . 1 2 3 2 . 1 . Low Security (%) 50 | 100 84 47 14 52 100 81 100 Level 1 30 | . 15 22 44 45 . 18 . Level 2 18 | . . 30 38 1 . . . Level 3 . | . . . 2 . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 26 | . 2 6 7 3 5 3 . Investigation 5 | . . 2 1 1 1 . . Extermination 2 | . . . . 2 . . . Reinforcement 12 | . 2 4 3 . 1 2 . Assault . | . . . . . . . . Garrison 7 | . . . 3 . 3 1 . Intercept . | . . . . . . . . Construction Impeded 1 | . . . . . . 1 . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Gar Distress Signals 10 | . 2 3 . 3 2 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 186 | . 29 53 45 18 19 5 17 Peak Tracking Total 14 | . 5 6 5 6 7 2 14 Tactical Retreats 17 | . 1 3 5 3 1 1 3 Traps | -11 -10 -9 -8 -7 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Gar Traps Triggered 15 | . 3 1 1 7 1 . 2 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 1 | . . . 1 . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -5 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Gar Machines Disabled 11 | . . . 8 1 . 2 . Max in Single Turn 2 | . . . 2 1 . 1 . Garrison Relay 1 | . . . . . . . 1 Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Gar Machines Accessed 31 | . 4 7 7 7 2 4 . Terminals 24 | . 2 5 7 6 2 2 . Fabricators . | . . . . . . . . Repair Stations 2 | . . 1 . . . 1 . Recycling Units 2 | . 2 . . . . . . Scanalyzers 2 | . . 1 . 1 . . . Garrison Access 1 | . . . . . . 1 . Total Hacks 109 | . 11 31 23 32 6 6 . Successful 69 | . 8 22 12 19 4 4 . Failed 36 | . 3 8 10 12 1 2 . Catastrophic 4 | . . 1 . 1 1 1 . Database Lockouts 7 | . . 1 4 1 1 . . Manual 6 | . . . 6 . . . . Terminals 75 | . 6 21 23 16 6 3 . Fabricators . | . . . . . . . . Repair Stations 4 | . . 2 . . . 2 . Recycling Units 5 | . 5 . . . . . . Scanalyzers 24 | . . 8 . 16 . . . Garrison Access 1 | . . . . . . 1 . Terminal Hacks 39 | . 4 12 12 6 4 1 . Record 25 | . 4 8 7 2 4 . . Prototype ID Bank 4 | . . 1 3 . . . . Branch Access Points 1 | . . . . 1 . . . Emergency Access Points 1 | . . . . . . 1 . Terminal Index 1 | . . . . 1 . . . Alert Level 1 | . . . 1 . . . . Locate Traps 2 | . . 1 1 . . . . Reinforcement Status 1 | . . 1 . . . . . Recall Reinforcements 1 | . . 1 . . . . . Hauler Manifests 1 | . . . . 1 . . . Zone Layout 1 | . . . . 1 . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 4 | . . 2 . . . 2 . Scan Component 2 | . . 1 . . . 1 . Repair 2 | . . 1 . . . 1 . Recycling Unit Hacks 4 | . 4 . . . . . . Report Inventory 2 | . 2 . . . . . . Retrieve Components 2 | . 2 . . . . . . Scanalyzer 21 | . . 8 . 13 . . . Insert Component 9 | . . 4 . 5 . . . Analyze 12 | . . 4 . 8 . . . Garrison Access Hacks 1 | . . . . . . 1 . Unlock Access 1 | . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 19 | . 3 5 5 3 1 2 . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 9 | . . 4 . 5 . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . . 1 . . . . . Time 76 | . . 26 . . . 50 . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 8 | . 8 . . . . . . Parts Scanalyzed 9 | . . 4 . 5 . . . Part Schematics Acquired 9 | . . 4 . 5 . . . Parts Damaged 2 | . . . . 2 . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -5 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Gar Used RIF Installer . | . . . . . . . . Robots Hacked 6 | . 2 . 1 . 3 . . Non-combat 5 | . 1 . 1 . 3 . . Combat 1 | . 1 . . . . . . Robot Hacks Applied 6 | . 2 . 1 . 3 . . parse_system 5 | . 2 . 1 . 2 . . find_chute 1 | . . . . . 1 . . Relay Couplers Released 5 | . . . . . . . 5 Machine Destruction 5 | . . . . . . . 5 Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -5 -------- Run | Scr Mat Mat Mat Fac Fac Fac Gar Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Gar Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches 2 | . . . . . 2 . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -5 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Gar Turns Passed 7506 | 58 930 1397 2314 1706 649 232 220 Spaces Moved 4903 | 41 557 638 1131 1403 679 279 175 Core 262 | 8 1 30 . 129 . . 94 Treads . | . . . . . . . . Legs 3014 | 33 556 608 1131 686 . . . Wheels . | . . . . . . . . Hover 1627 | . . . . 588 679 279 81 Flight . | . . . . . . . . Fastest Speed 50 | 50 120 50 120 50 56 52 50 Average Speed 100 | 112 120 119 125 97 56 55 68 Slowest Speed 200 | 120 150 150 150 200 56 111 160 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 42 | 3 93 57 77 38 24 13 31 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken 4 | . . . 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . Scrap Searched . | . . . . . . . . Spaces Dug 3 | . . 3 . . . . . Terrain Destroyed 96 | . . 23 53 1 . 17 2 Melee . | . . . . . . . . Projectile 9 | . . 4 . 1 . 2 2 AOE 87 | . . 19 53 . . 15 . Actions | -11 -10 -9 -8 -7 -6 -5 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Gar Total 6912 | 53 725 1064 1901 1679 896 347 247 Wait 1312 | . 47 231 645 149 168 46 26 Move 4896 | 40 556 637 1130 1402 678 278 175 Hop . | . . . . . . . . Pick Up 133 | 7 21 27 28 35 8 7 . Fast Attach . | . . . . . . . . Attach 108 | 6 20 24 15 26 6 10 1 Detach 17 | . 4 6 1 2 1 2 1 Swap 13 | . . . 6 5 2 . . Drop 61 | . 9 14 16 19 3 . . Fire 337 | . 66 125 59 41 27 4 15 Melee 6 | . 2 . 1 . 3 . . Ram 10 | . . . . . . . 10 Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 19 | . . . . . . . 19 Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Sto]) -8/Materials -7/Factory (discovered 5 exits: *Fac x3 / Low x2) -6/Factory (discovered 2 exits: *Fac / [*Low]) -5/Factory -5/Garrison History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 59 | -11/Scrapyard | Entered Materials 226 | -10/Materials | Discovered new exit (range 15) 312 | -10/Materials | Build established: Mutant 372 | -10/Materials | Lost 3 parts (1n2w) 418 | -10/Materials | Discovered new exit (range 17) 595 | -10/Materials | Core integrity fell below 50% 732 | -10/Materials | Discovered new exit (range 18) 957 | -10/Materials | Discovered new exit (range 17) 989 | -10/Materials | Entered another Materials area 989 | -9/Materials | Evolved 2 slots: Utility x2 1054 | -9/Materials | Central database locked down 1289 | -9/Materials | Repaired Beam Cannon 1852 | -9/Materials | Core integrity fell below 50% 1896 | -9/Materials | Lost 4 parts (1p1n2w) 1940 | -9/Materials | Core integrity fell below 20% 2336 | -9/Materials | Discovered new exit (range 12) 2336 | -9/Materials | Discovered new exit (range 16) 2386 | -9/Materials | Entered another Materials area 2386 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2903 | -8/Materials | Build established: Skirmisher 3281 | -8/Materials | Garrison activated, responded to threat 3689 | -8/Materials | Central database locked down 4273 | -8/Materials | Build established: Gunner 4660 | -8/Materials | Discovered new exit (range 10) 4699 | -8/Materials | Identified exit to Factory 4700 | -8/Materials | Entered Factory 4700 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4722 | -7/Factory | Discovered new exit (range 3) 4724 | -7/Factory | Identified exit to Factory 4745 | -7/Factory | Central database locked down 5305 | -7/Factory | Discovered exit to Factory (range 15) 5782 | -7/Factory | Lost 9 parts (3n2u4w) 5811 | -7/Factory | Core integrity fell below 50% 6006 | -7/Factory | Build established: Mutant 6025 | -7/Factory | Found Prototype Launcher 6040 | -7/Factory | Identified Rocket Array 6286 | -7/Factory | Identified exit to Lower Caves 6303 | -7/Factory | Discovered exit to Factory (range 9) 6406 | -7/Factory | Entered another Factory area 6406 | -6/Factory | Evolved 2 slots: Utility x2 6447 | -6/Factory | Build established: Scout 6487 | -6/Factory | Central database locked down 6648 | -6/Factory | Garrison activated, responded to threat 6950 | -6/Factory | Lost 3 parts (1u2w) 6962 | -6/Factory | Discovered new exit (range 18) 7002 | -6/Factory | Discovered new exit (range 19) 7054 | -6/Factory | Identified exit to Factory 7055 | -6/Factory | Entered another Factory area 7055 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 7081 | -5/Factory | Lost 4 parts (2u2w) 7209 | -5/Factory | Garrison activated, responded to threat 7286 | -5/Factory | Identified exit to Garrison 7287 | -5/Factory | Entered Garrison 7406 | -5/Garrison | Triggered checkpoint 7417 | -5/Garrison | Lost 6 parts (2n2u2w) 7421 | -5/Garrison | Garrison Relay disabled 7422 | -5/Garrison | System corruption reached 10% 7458 | -5/Garrison | Lost 8 parts (1p1n5u1w) 7463 | -5/Garrison | Triggered checkpoint 7482 | -5/Garrison | Core integrity fell below 50% 7503 | -5/Garrison | Core integrity fell below 20% 7507 | -5/Garrison | Destroyed by S-27 Virus with Autogun Last Messages --------------- 07475_ Triggered Stasis Trap. 07475_ A bubble of rippling energy engulfs the area. 07475_ Field strength at 94. 07476_ Field strength at 88. 07477_ Field strength at 75. 07478_ Field strength at 61. 07479_ Field strength at 46. 07480_ Field strength at 31. 07481_ Field strength at 9. 07482_ Stasis field depleted. 07492_ Extracted 163 matter. 07499_ Slammed into S-27 Virus. 07500_ System corrupted: Matter fused (-10). 07500_ Acquired 5 matter. 07500_ ALERT: Garrison interior compromised. 07500_ Slammed into S-27 Virus. 07503_ Adv. Signal Interpreter destroyed. 07503_ System corrupted by crushing effect (+5). 07504_ Slammed into S-27 Virus. 07504_ S-27 Virus destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ???????????????????????????????? #?????????? | | ???????????????????????????????? #?????????? | | ???????????????????????????????? "?????????? | | ???????????????????????????????# "?????????? | | ???????????????????????????????# "?????????? | | ???????????????????????????????# #?????????? | | ???????????????????????????????# #?????????? | | ???????????????????????????????# #?????????? | | ???????????????????????????????# #?????????? | | ???????????????????????????????# #?????????? | | ???????????????????????????????# #?????????? | | ???????????####????????????????# #?????????? | | ??????????##!!################## #?????????? | | ??????????#! %%%%%= #?????????? | | ??????????#! ^## = #?????????? | | ??????????##!!#######s ######### ^ #?????????? | | ???????????####?????# #???????# #?????????? | | ????????????????????"@ #???????# #?????????? | | ????????????????????" "#?????# + ????????? | | ????????????????????" "#?????# ###???????? | | ????????????????????" "#?????# #?????????? | | ????????????????????" #"#?????# ########### | | ????????????????????# ###?????# | | ????????????????????####???????# | | ???????????????????????????????# | | ???????????????????????????????############ | | ??????????????????????????????????????????# | | ??????????????????????????????????????????" | | ??????????????????????????????????????????" | | ??????????????????????????????????????????" | | ??????????????????????????????????????????" | | ??????????????????????????????????????????# | | ??????????????????????????????????????????# | | ?????????????????????????????????????????? | | ????????????????????????????????????????? | | ???????????????????????????????????????? | | ????????????????????????????????????????###### | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 31 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 225 Utility Shielding 33 Evasion (%) 54 Targeting Accuracy 16 Core Analysis 6 Recoil Reduction 2 Energy Filtering 30 Defensive Hacking 10 Item Schematics ----------------- Com. Wheel | -9/Materials | Scanalyzed Grenade Launcher | -9/Materials | Scanalyzed Mining Laser | -9/Materials | Scanalyzed Datajack | -9/Materials | Scanalyzed Flak Gun | -7/Factory | Scanalyzed Recoil Stabilizer | -7/Factory | Scanalyzed Plasma Cutter | -7/Factory | Scanalyzed Recalibrator | -7/Factory | Scanalyzed Rocket Array | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Close Call GoHome() It's Just You Librarian Oops Serviceable Loadout Storm Trooper Troublemaker Challenges ------------ None Game ------ Seed CoolantTitaniumFlail Manual? 0 Play Time 01:58:30 Cumulative 23.9 hours Start 2019.11.30 @ 20:43:35 End 2019.11.30 @ 22:41:56 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 35 Rogue 35 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 11 Gallery% 22 Achievement% 12 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0f88ed0f-0559-46cc-ba52-7065b882ca43