Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.30 @ 16:13:43

Player: celerysam

Result: Destroyed by L-31 Rogue with Katana

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (52)      260
Value Destroyed (1796)     1796
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (211)                211
              TOTAL SCORE: 4127

 Bonus
-------
High Alert Combat Kills    11
Entered Garrisons          200

 Cogmind 
---------
Core Integrity             0/550
Matter                     300/300
Energy                     100/100
System Corruption          10%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -8/Garrison

 Parts 
-------
>         --- POWER (1) --------
              (None)
>         --- PROPULSION (4) ---
              (None)
>         --- UTILITY (4) ------
              (None)
>         --- WEAPON (2) -------
              (None)
>         --- INVENTORY (5) ----
    Light Nuclear Core
          Surge Thruster
          Cooling System
  Compact Matter Pod (59)
          Relay Coupler [Sentry] (20)

 Peak State 
------------
>          --- POWER ------------
  Improved Ion Engine
>          --- PROPULSION -------
           Cesium-ion Thruster
           Cesium-ion Thruster
           Surge Thruster
           Surge Thruster
>          --- UTILITY ----------
  Improved Terrain Scan Processor
  Improved Targeting Computer
           Reaction Control System
           Hacking Suite
>          --- WEAPON -----------
           Beam Rifle
           Flail
>          --- INVENTORY --------
           Surge Thruster
           Cooling System
   Compact Matter Pod
           Relay Coupler [Sentry]
[Rating: 30]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Flight Unit              Cesium-ion Thruster
Utility                    Large Storage Unit
  Device                   Terrain Scanner
  Storage                  Large Storage Unit
  Processor                Improved Targeting Computer
  Hackware                 Hacking Suite
Weapon                     Heavy Assault Rifle
  Energy Gun               EM Shotgun
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Impact Weapon            Flail

 Build                          | -11 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Gar 
Slots Evolved              4    | .   .   2   2   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               2    | .   .   1   1   .   
  Utility                  2    | .   .   1   1   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             69   | 6   20  21  9   13  
  Power                    14   | 1   5   6   1   1   
    Engine                 14   | 1   5   6   1   1   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               23   | 2   7   5   4   5   
    Treads                 6    | .   2   .   4   .   
    Leg                    4    | .   .   4   .   .   
    Wheel                  8    | 2   5   1   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 5    | .   .   .   .   5   
  Utility                  11   | 1   4   3   1   2   
    Device                 6    | .   3   2   .   1   
    Storage                2    | 1   1   .   .   .   
    Processor              2    | .   .   1   1   .   
    Hackware               1    | .   .   .   .   1   
    Protection             .    | .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   21   | 2   4   7   3   5   
    Energy Gun             10   | 1   3   2   1   3   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          6    | 1   1   3   1   .   
    Ballistic Cannon       1    | .   .   .   1   .   
    Launcher               .    | .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          4    | .   .   2   .   2   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   1   .   .   
Parts Lost                 31   | .   7   6   4   14  
  Power                    2    | .   1   .   .   1   
  Propulsion               12   | .   3   2   2   5   
  Utility                  7    | .   1   1   .   5   
  Weapon                   10   | .   2   3   2   3   
  Highest Loss Streak      11   | .   3   5   3   11  
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     94   | .   96  95  93  82  
  Engine                   11   | .   13  11  9   6   
  Treads                   11   | .   10  .   30  4   
  Leg                      4    | .   .   24  .   .   
  Wheel                    9    | .   16  5   .   .   
  Flight                   2    | .   .   .   .   24  
  Device                   12   | .   12  18  9   7   
  Storage                  10   | .   14  11  9   .   
  Processor                5    | .   .   2   17  15  
  Energy Gun               10   | .   13  9   6   6   
  Ballistic Gun            8    | .   14  7   .   .   
  Ballistic Cannon         1    | .   .   .   8   .   
  Impact Weapon            2    | .   .   4   2   7   
Peak Build Rating          30   | 6   11  16  23  30  
  Average Rating           14   | 3   9   13  21  24  
  On Entrance              9    | .   6   11  14  18  
Naked Turns                18   | .   .   .   .   18  
Heaviest Build             39   | 11  33  39  36  14  
  Greatest Support         85   | 26  40  30  85  16  
  Greatest Overweight (x)  8    | .   8   1   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  15  
  Average Capacity         12   | 6   13  15  15  5   
  Most Carried             15   | 8   15  15  15  15  
  Average Carried          11   | 4   9   14  14  4   
  Final Capacity           15   | 8   15  15  15  5   
  Final Carried            15   | 6   15  15  15  5   

 Class Distribution 
--------------------
 96% | Mutant
  3% | Scavenger-Sprinter

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -8/Materials
 Mutant | -8/Garrison

 Resources                      | -11 -10 -9  -8  -8  
-----------                Run  | Yrd Mat Mat Mat Gar 
Matter Collected           1116 | 243 338 167 215 153 
  Remotely                 .    | .   .   .   .   .   
Salvage Created            1892 | .   790 439 440 223 
  Parts                    124  | .   47  28  33  16  
Haulers Intercepted        1    | .   1   .   .   .   
Recyclers Shooed           2    | .   1   1   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Gar 
Combat Hostiles Destroyed  48   | .   17  11  12  8   
  Melee                    2    | .   .   .   .   2   
  Guns                     35   | .   16  9   5   5   
  Cannons                  7    | .   .   .   7   .   
  AOE                      1    | .   1   .   .   .   
Classes Destroyed          7    | .   4   2   .   1   
  Hauler                   1    | .   1   .   .   .   
  Watcher                  3    | .   3   .   .   .   
  Swarmer                  12   | .   3   3   3   3   
  Cutter                   2    | .   .   .   .   2   
  Grunt                    25   | .   14  4   5   2   
  Brawler                  1    | .   .   1   .   .   
  Sentry                   8    | .   .   3   4   1   
Best Kill Streak           6    | .   6   5   3   5   
  Combat Bots Only         5    | .   3   5   3   5   
Max Kills in Single Turn   2    | .   1   1   2   1   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 1    | .   1   .   .   .   
  Melee                    1    | .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -8   
--------                   Run  | Yrd  Mat  Mat  Mat  Gar  
Hostile Shots Fired        368  | .    107  76   79   106  
  Missed                   106  | .    25   24   23   34   
Damage Taken               3598 | .    958  715  824  1101 
  Core                     867  | .    188  114  78   487  
  Absorbed by Shields      69   | .    .    .    .    69   
Core Remaining (%)         65   | 100  24   71   .    .    
Volleys Fired              140  | .    52   34   35   19   
  Largest                  2    | .    2    2    2    1    
  Hottest                  121  | .    88   121  84   56   
Shots Fired                250  | .    102  59   70   19   
  Gun                      215  | .    102  59   35   19   
  Cannon                   35   | .    .    .    35   .    
  Launcher                 .    | .    .    .    .    .    
  Special                  .    | .    .    .    .    .    
  Kinetic                  95   | .    52   8    35   .    
  Thermal                  86   | .    20   51   .    15   
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          69   | .    30   .    35   4    
  Robot Hit Streak         14   | .    7    8    14   12   
  Robot Miss Streak        5    | .    5    5    4    1    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        2    | .    2    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    
Shots Hit Robots           187  | .    70   38   54   25   
  Core Hits                78   | .    36   15   19   8    
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    .    1    
  Critical Strikes         8    | .    .    .    6    2    
    Burn                   1    | .    .    .    .    1    
    Blast                  3    | .    .    .    3    .    
    Corrupt                3    | .    .    .    3    .    
    Smash                  1    | .    .    .    .    1    
Melee Attacks              27   | .    .    4    2    21   
  Impact                   27   | .    .    4    2    21   
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            1    | .    .    .    .    1    
    Combat Hostiles        1    | .    .    .    .    1    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           3356 | .    1204 637  1003 512  
  Guns                     2249 | .    1026 535  449  239  
  Cannons                  554  | .    .    .    554  .    
  Explosions               178  | .    178  .    .    .    
  Melee                    364  | .    .    102  .    262  
  Ramming                  11   | .    .    .    .    11   
  Kinetic                  1167 | .    530  83   554  .    
  Thermal                  985  | .    333  452  .    200  
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          829  | .    341  .    449  39   
  Impact                   364  | .    .    102  .    262  
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         10   | .    .    4    .    10   
  Average Corruption       4    | .    .    4    .    7    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  12   | .    .    10   .    2    
    Message Errors         3    | .    .    3    .    .    
    Matter Fused           2    | .    .    2    .    .    
    Heat Flow Errors       2    | .    .    1    .    1    
    Energy Discharges      2    | .    .    2    .    .    
    Parts Fused            1    | .    .    1    .    .    
    Alerts                 1    | .    .    1    .    .    
    Misdirections          1    | .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            68   | .    12   22   .    34   
  Projectiles              .    | .    .    .    .    .    
  Explosions               12   | .    12   .    .    .    
  Melee                    56   | .    .    22   .    34   
Knockbacks                 8    | .    .    .    7    1    
  Impact                   1    | .    .    .    .    1    
  Kinetic                  6    | .    .    .    6    .    
  Secondary                1    | .    .    .    1    .    
Self-Inflicted Damage      40   | .    35   .    .    5    
  Shots                    1    | .    1    .    .    .    
  Rammed                   2    | .    .    .    .    2    
Targets Rammed             2    | .    .    .    .    2    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        349  | .    267  349  261  166  
  Average Temperature      87   | .    63   139  80   76   
  Received Heat Transfer   1224 | .    438  258  396  132  
  Effects                  4    | .    1    2    1    .    
    Shutdowns              1    | .    .    1    .    .    
    Energy Bleed           2    | .    1    .    1    .    
    Short Circuit          1    | .    .    1    .    .    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           3    | .    .    2    .    1    
  Combat Hostiles          3    | .    .    2    .    1    
  Parts Fried              3    | .    .    1    .    2    
  Impact Corruptions       4    | .    .    2    .    2    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    
  Heat Transferred         2398 | .    659  1147 .    592  
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      3    | .    3    .    .    .    

 Alert                          | -11 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Gar 
Peak Influence             402  | .   333 345 292 402 
  Initial                  131  | .   .   48  69  131 
  Average                  150  | .   114 215 138 254 
Maximum Alert Level        2    | .   1   1   1   2   
  Low Security (%)         71   | 100 87  42  76  37  
  Level 1                  27   | .   12  57  23  59  
  Level 2                  .    | .   .   .   .   2   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          7    | .   3   1   3   .   
  Investigation            2    | .   1   1   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            4    | .   2   .   2   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 1    | .   .   .   1   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -8  
---------                  Run  | Yrd Mat Mat Mat Gar 
Distress Signals           6    | .   2   2   2   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              72   | .   25  15  21  11  
  Peak Tracking Total      7    | .   4   7   6   6   
  Tactical Retreats        3    | .   .   2   .   1   

 Traps                          | -11 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Gar 
Traps Triggered            6    | .   3   1   .   2   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -8  
----------                 Run  | Yrd Mat Mat Mat Gar 
Machines Disabled          1    | .   .   .   .   1   
  Max in Single Turn       1    | .   .   .   .   1   
  Garrison Relay           1    | .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -8  
---------                  Run  | Yrd Mat Mat Mat Gar 
Machines Accessed          10   | .   5   2   2   1   
  Terminals                8    | .   4   2   1   1   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          1    | .   .   .   1   .   
Total Hacks                16   | .   6   5   4   1   
  Successful               13   | .   5   4   3   1   
  Failed                   3    | .   1   1   1   .   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   5    | .   1   3   1   .   
  Terminals                13   | .   5   5   2   1   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          2    | .   .   .   2   .   
Terminal Hacks             7    | .   3   2   1   1   
  Record                   1    | .   .   1   .   .   
  Prototype ID Bank        1    | .   1   .   .   .   
  Alert Level              3    | .   1   1   1   .   
  Hauler Manifests         1    | .   1   .   .   .   
  Patrol Navigation        1    | .   .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       1    | .   1   .   .   .   
  Report Inventory         1    | .   1   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   1   .   
  Unlock Access            1    | .   .   .   1   .   
Unauthorized Hacks         4    | .   1   2   1   .   
  Terminals                4    | .   1   2   1   .   
    Botnet                 4    | .   1   2   1   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         4    | .   1   1   1   1   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -8  
------------               Run  | Yrd Mat Mat Mat Gar 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    3    | .   .   .   .   3   
  Machine Destruction      3    | .   .   .   .   3   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -8  
--------                   Run  | Yrd Mat Mat Mat Gar 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Gar 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -8   
-------------              Run  | Yrd  Mat  Mat  Mat  Gar  
Turns Passed               2450 | 61   1186 468  481  254  
Spaces Moved               1569 | 55   802  231  207  274  
  Core                     41   | 15   1    .    .    25   
  Treads                   415  | .    216  .    199  .    
  Legs                     183  | .    .    175  8    .    
  Wheels                   681  | 40   585  56   .    .    
  Hover                    .    | .    .    .    .    .    
  Flight                   249  | .    .    .    .    249  
  Fastest Speed            26   | 50   90   95   120  26   
  Average Speed            108  | 79   112  137  154  44   
  Slowest Speed            450  | 90   450  190  160  112  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       38   | 4    94   25   30   40   
  Regions Visited          4
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    1    .    
  Unknown Exits Taken      3    | 1    1    1    .    .    
Scrap Searched             .    | .    .    .    .    .    
Spaces Dug                 7    | .    .    1    2    4    
Terrain Destroyed          21   | .    12   1    4    4    
  Melee                    7    | .    .    1    2    4    
  Projectile               2    | .    .    .    2    .    
  AOE                      12   | .    12   .    .    .    
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11 -10 -9  -8  -8  
---------                  Run  | Yrd Mat Mat Mat Gar 
Total                      2019 | 71  982 318 293 355 
  Wait                     108  | .   82  .   26  .   
  Move                     1566 | 54  801 230 207 274 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  61   | 11  21  15  7   7   
  Fast Attach              12   | 1   2   3   2   4   
  Attach                   32   | 5   11  7   .   9   
  Detach                   1    | .   .   1   .   .   
  Swap                     25   | .   7   11  7   .   
  Drop                     29   | .   6   13  7   3   
  Fire                     140  | .   52  34  35  19  
  Melee                    27   | .   .   4   2   21  
  Ram                      2    | .   .   .   .   2   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            16   | .   .   .   .   16  
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / [*Min x2])
-9/Materials
-8/Materials
-8/Garrison (discovered 1 exit: [*Fac])

 History 
---------
 Turn | Location      | Event
    4 | -11/Scrapyard | Discovered new exit (range 15)
   62 | -11/Scrapyard | Entered Materials
  302 | -10/Materials | Discovered new exit (range 7)
  311 | -10/Materials | Core integrity fell below 50%
  326 | -10/Materials | Build established: Mutant
  330 | -10/Materials | Lost 3 parts (1p1u1w)
  387 | -10/Materials | Discovered new exit (range 13)
  499 | -10/Materials | Discovered new exit (range 7)
  749 | -10/Materials | Discovered new exit (range 6)
 1139 | -10/Materials | Discovered new exit (range 4)
 1248 | -10/Materials | Entered another Materials area
 1248 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1403 | -9/Materials  | Lost 5 parts (2n1u2w)
 1678 | -9/Materials  | Discovered new exit (range 10)
 1716 | -9/Materials  | Entered another Materials area
 1716 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 2180 | -8/Materials  | Garrison activated, responded to threat
 2197 | -8/Materials  | Identified exit to Garrison
 2197 | -8/Materials  | Entered Garrison
 2226 | -8/Garrison   | Lost 3 parts (1n2w)
 2257 | -8/Garrison   | Triggered checkpoint
 2293 | -8/Garrison   | Garrison Relay disabled
 2323 | -8/Garrison   | Triggered checkpoint
 2323 | -8/Garrison   | Triggered checkpoint
 2382 | -8/Garrison   | Discovered new exit (range 10)
 2391 | -8/Garrison   | Lost 3 parts (1n1u1w)
 2397 | -8/Garrison   | Triggered checkpoint
 2428 | -8/Garrison   | Core integrity fell below 50%
 2435 | -8/Garrison   | System corruption reached 10%
 2443 | -8/Garrison   | Core integrity fell below 20%
 2451 | -8/Garrison   | Destroyed by L-31 Rogue with Katana

 Last Messages 
---------------
02427_ Imp. Terrain Scan Processor destroyed.
02427_ System corrupted by crushing effect (+2).
02429_ Flail severed.
02432_ Acquired Flail.
02433_ Flail destroyed.
02433_ System corrupted by crushing effect (+2).
02433_ Hacking Suite destroyed.
02434_ System corrupted: Heat flow error (+197).
02434_ Slammed into B-36 Bruiser.
02434_ Destabilizing: System corrupted (+2).
02435_ Slammed into B-36 Bruiser.
02446_ Triggered Stasis Trap.
02446_ A bubble of rippling energy engulfs the
  area.
02446_ Field strength at 94.
02447_ Field strength at 88.
02448_ Field strength at 74.
02449_ Field strength at 68.
02450_ Field strength at 62.
02451_ Field strength at 48.

 Map 
-----
+----------------------------------------------------+
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|              ????????????????????????????????????? |
|              ????????????????????????????????????? |
|              ????????????????????????????????????? |
|              ????????????????????????????????????? |
|              ????????????????????????????????????? |
|              ????????????????????????????????????? |
|              ??????????????#######???????????????? |
|              ??????????????#"""""#???????????????? |
|              ??????????######   #####????????????? |
|              ??????????#            #????????????? |
|              ??????????#            #????????????? |
|              ??????????#  ###   #####????????????? |
|              ??????????#b #?#   #????????????????? |
|              ??????????#Yl#?#####????????????????? |
|              ??????????# @#??????????????????????? |
|              ??????????# !#??????????????????????? |
|              ??????????#[%#??????????????????????? |
|              ??????????# = ??????????????????????? |
|              ??????????#   ??????????????????????? |
|              ??????????#    ?????????????????????? |
|              ??????????#  ##?????????????????????? |
|              ??????????#  #??????????????????????? |
|              ??????????#  #######################? |
|              ??????????#                        #? |
|              ??????????#                        #? |
|              ??????????########### < #########  #? |
|              ????????????????????#   #???????#  #? |
|              ????????????????????#####???????#  #? |
|              ????????????????????????????????#  #? |
|              ????????????????????????????????#  #? |
|              ????????????????????????????????#  #? |
|              ????????????????????????????????#  #? |
|              ????????????????????????????????#  #? |
|              ????????????????????????????????#  +? |
|              ????????????????????????????????#  #? |
|              ????????????????????????????????#  #? |
|              ????????????????????????????????# *#? |
|              ????????????????????????????????#  #? |
|              ????????????????????????????????# =#? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           50
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         14
Terrain Scan Density       110
ECM Strength               1
Evasion (%)                72
Targeting Accuracy         6
Recoil Reduction           4
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              DefensePrecisionAccelerator
  Manual?         0
Play Time         00:30:52
  Cumulative      204.3 hours
  Start           2025.01.30 @ 15:41:12
  End             2025.01.30 @ 16:13:43
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          284
  Rogue           284
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             33
Gallery%          63
Achievement%      42
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 832df481-4c25-4cf3-826c-ae2bfb5df1da