Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.22 @ 12:09:20 Player: omewwes Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (9) 4500 Regions Visited (22) 4400 Robots Destroyed (278) 1390 Value Destroyed (12068) 12068 Prototype IDs (39) 780 Alien Tech Used (0) 0 Bonus (3417) 3417 TOTAL SCORE: 26555 Bonus ------- High Alert Combat Kills 1012 Follower Combat Kills 1123 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 94 Friendly Fire -712 Cogmind --------- Core Integrity 0/1600 Matter 296/300 Energy 100/100 System Corruption 21% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (9) --- (None) > --- UTILITY (12) ----- Advanced Salvage Targeting Computer Improved Target Analyzer > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Micro Antimatter Reactor Point Defense Array System Shield Makeshift System Shield Experimental System Shield Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Quantum Reactor > --- PROPULSION ------- Advanced Heavy Siege Treads Advanced Heavy Siege Treads Biometal Leg Biometal Leg Biometal Leg Centrium Leg Centrium Leg > --- UTILITY ---------- Advanced Weight Redist. System Advanced Terrain Scan Processor Advanced Melee Analysis Suite Improved Target Analyzer Improved Armor Integrity Analyzer Improved Force Booster Improved Force Booster Improved Force Booster Improved Focal Shield Improved Thermal Shield Advanced Force Field Mini Drone Bay > --- WEAPON ----------- Heavy Pick Heavy Pick > --- INVENTORY -------- Advanced Shield Generator Point Defense Array System Shield Makeshift System Shield Experimental System Shield [Rating: 177] Favorites ----------- Power Neutrino Core Engine Light Deuterium Engine Power Core Neutrino Core Reactor Light Antimatter Reactor Propulsion Carbon-fiber Leg Treads Armored Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Combat Linear Gravjet Utility Large Storage Unit Device Microactuators Storage Large Storage Unit Processor Advanced Melee Analysis Suite Hackware Improved Hacking Suite Protection Improved Medium Armor Plating Weapon Great Maul Energy Gun Medium Laser Energy Cannon Enhanced Nova Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Hardcell Cannon Launcher Rocket Launcher Special Weapon Molecular Deconstructor Impact Weapon Great Maul Slashing Weapon Makeshift Axe Piercing Weapon Spear Build | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -2 -1 ------- Run | Jun Mat Mat Mat Sto Fac Low Zio Pro Fac Low Dat Pro Fac Upp Upp War Pro Fac Arm Res Res Acc Slots Evolved 18 | . . 2 2 . 2 . . . 2 . . . 2 . . . . 2 . 2 2 2 Power 1 | . . . . . . . . . . . . . 1 . . . . . . . . . Propulsion 7 | . . 2 1 . . . . . . . . . 1 . . . . . . . 1 2 Utility 10 | . . . 1 . 2 . . . 2 . . . . . . . . 2 . 2 1 . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 454 | 6 2 18 22 22 19 2 9 17 39 1 1 10 38 7 17 14 17 34 94 37 9 19 Power 39 | 1 1 3 2 2 1 . 1 . 2 . . . 3 1 . 1 . 3 11 3 1 3 Engine 11 | 1 1 3 1 2 1 . . . 1 . . . . . . . . . . 1 . . Core 9 | . . . 1 . . . 1 . 1 . . . 3 1 . . . . 2 . . . Reactor 19 | . . . . . . . . . . . . . . . . 1 . 3 9 2 1 3 Propulsion 137 | 2 . 8 13 5 4 . 4 1 13 . . 1 14 1 6 5 2 9 26 8 3 12 Treads 24 | . . 1 1 1 . . . 1 . . . . 3 1 2 . . 1 6 3 1 3 Leg 89 | 2 . 7 12 4 2 . 3 . 8 . . 1 11 . 4 5 2 8 8 5 2 5 Wheel 3 | . . . . . 2 . 1 . . . . . . . . . . . . . . . Hover 21 | . . . . . . . . . 5 . . . . . . . . . 12 . . 4 Flight . | . . . . . . . . . . . . . . . . . . . . . . . Utility 191 | 1 1 . 4 8 9 1 3 6 17 . 1 5 17 4 8 4 10 17 46 22 3 4 Device 126 | . 1 . . 4 4 1 2 6 10 . 1 3 9 4 6 2 8 13 31 17 3 1 Storage 4 | 1 . . 1 . . . . . . . . . 1 . . . . . 1 . . . Processor 23 | . . . 2 . . . . . 4 . . . 2 . 1 . . 2 5 4 . 3 Hackware 2 | . . . . . . . . . . . . . 1 . . . . 1 . . . . Protection 36 | . . . 1 4 5 . 1 . 3 . . 2 4 . 1 2 2 1 9 1 . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . Weapon 87 | 2 . 7 3 7 5 1 1 10 7 1 . 4 4 1 3 4 5 5 11 4 2 . Energy Gun 8 | 2 . 1 . 1 1 . . . . . . . . . . 2 1 . . . . . Energy Cannon 4 | . . . . . . . . . . . . . . . . . . . 4 . . . Ballistic Gun 7 | . . 4 . . . . . . . . . . . . . . . . . 2 1 . Ballistic Cannon 3 | . . . . . . . . . . . . . . . . . . . 3 . . . Launcher 22 | . . 2 1 3 2 . . 5 3 . . 2 2 . . . . . 2 . . . Special Weapon 2 | . . . . . . . . . . . . . . . 1 . 1 . . . . . Impact Weapon 13 | . . . 2 3 2 1 . 2 2 . . . . 1 . . . . . . . . Slashing Weapon 11 | . . . . . . . 1 3 1 . . 1 1 . 1 1 1 1 . . . . Piercing Weapon 17 | . . . . . . . . . 1 1 . 1 1 . 1 1 2 4 2 2 1 . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 19 | . . 1 . 2 1 . . . 1 . . . . . . 6 . 1 4 3 . . Parts Lost 108 | . . 4 9 6 7 . . . 1 . . 1 14 . 2 . 2 4 33 1 . 24 Power 12 | . . . 2 1 . . . . . . . . . . . . . . 6 . . 3 Propulsion 36 | . . 2 5 1 4 . . . . . . . 8 . 2 . . 2 6 . . 6 Utility 49 | . . . 2 3 3 . . . 1 . . 1 5 . . . 2 2 16 1 . 13 Weapon 11 | . . 2 . 1 . . . . . . . . 1 . . . . . 5 . . 2 Highest Loss Streak 13 | . . 2 5 4 3 . . . 1 . . 1 5 . 2 . 1 2 10 1 . 13 To Critical Strikes 3 | . . . 1 . . . . . . . . . 1 . . . . . . . . 1 Average Slot Usage (%) 90 | . 94 93 92 92 88 92 91 92 93 . 88 95 96 99 93 88 83 90 85 77 92 76 Engine 2 | . 14 11 7 7 7 7 5 . 2 . . . . . . . . . . 2 . . Core 2 | . . . . . . . 1 7 3 . 6 6 10 11 11 3 . . . . . . Reactor 2 | . . . . . . . . . . . . . . . . 3 5 6 8 5 8 6 Treads 4 | . . 2 1 3 7 7 7 7 2 . . . 5 5 1 5 5 3 6 7 4 7 Leg 24 | . 28 38 41 41 20 15 26 30 23 . 33 33 27 29 32 22 22 24 6 10 20 14 Hover 1 | . . . . . . . . . 6 . . . . . . . . . 10 . . 2 Device 13 | . 8 11 . 4 7 7 6 7 9 . 8 16 16 24 19 18 12 18 16 20 31 22 Storage 5 | . 14 11 9 9 7 7 7 7 6 . 6 6 5 5 5 5 5 5 4 . . . Processor 9 | . . . 8 9 7 7 7 7 16 . 13 6 5 5 5 11 9 11 13 19 17 16 Protection 6 | . . . 5 2 13 7 7 7 6 . 6 12 10 3 3 2 9 6 6 1 . . Impact Weapon 4 | . . . 12 13 14 15 8 6 4 . . . . 2 4 . . . . . . . Slashing Weapon 2 | . . . . . . . 5 6 6 . 6 5 4 2 . 4 4 4 . . . . Piercing Weapon 3 | . . . . . . . . . 1 . 6 5 5 5 4 4 3 5 6 7 7 6 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 112 | 14 15 19 38 37 61 59 59 62 65 57 58 74 73 76 91 91 99 94 112 73 89 89 Greatest Support 225 | 20 20 49 56 37 49 20 58 58 75 75 75 75 85 85 100 100 100 135 225 136 121 144 Greatest Overweight (x) 6 | . . . 2 1 6 2 2 1 3 . . . 4 . 1 . 1 . 1 1 . 1 Average Overweight (x) . | . . . . . . 2 . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 8 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 5 5 5 Average Capacity 13 | 7 8 8 14 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 14 5 5 5 Most Carried 15 | 1 3 8 12 15 15 14 15 15 15 15 15 15 15 15 15 15 15 15 15 5 5 5 Average Carried 11 | . 1 5 9 11 14 14 14 13 14 15 14 11 12 12 14 13 13 12 13 4 4 4 Final Capacity 15 | 8 8 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 5 5 5 5 Final Carried 15 | 1 3 7 12 15 14 14 14 13 15 15 14 10 13 15 12 15 12 15 5 5 5 5 Class Distribution -------------------- 59% | Scavenger-Mutant 40% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -8/Storage Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Mutant | -6/Factory Mutant | -6/Lower Caves Scavenger-Mutant | -6/Data Miner Mutant | -5/Proximity Caves Scavenger-Mutant | -5/Factory Scavenger-Mutant | -5/Upper Caves Scavenger-Mutant | -5/Upper Caves Scavenger-Mutant | -5/Warlord Scavenger-Mutant | -4/Proximity Caves Scavenger-Mutant | -4/Factory Scavenger-Mutant | -4/Armory Mutant | -3/Research Mutant | -2/Research Mutant | -1/Access Resources | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -2 -1 ----------- Run | Jun Mat Mat Mat Sto Fac Low Zio Pro Fac Low Dat Pro Fac Upp Upp War Pro Fac Arm Res Res Acc Matter Collected 5809 | 210 70 304 349 240 233 . 115 165 625 . . 282 407 68 233 130 254 360 1023 496 106 139 Remotely 10 | . . . . . . . . . . . . . . . . . . . . 10 . . Salvage Created 13315 | . 110 766 819 972 836 . . 489 839 . . 314 1550 233 395 13 295 1880 2244 749 200 611 Parts 533 | . 4 42 43 28 26 . . 16 33 . . 8 72 9 11 . 6 71 87 36 12 29 Haulers Intercepted 11 | . . 2 . 3 1 . . . 1 . . . 2 . . . . 2 . . . . Recyclers Shooed 1 | . . 1 . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 56 | . . . . . . . 4 10 . . . 10 . 10 11 . 11 . . . . . Prevented 9 | . . . . . . . . 3 . . . . . 1 5 . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -2 -1 ------- Run | Jun Mat Mat Mat Sto Fac Low Zio Pro Fac Low Dat Pro Fac Upp Upp War Pro Fac Arm Res Res Acc Combat Hostiles Destroyed 217 | . 3 18 23 13 13 . . 18 9 . . 7 21 3 3 1 8 19 42 7 2 7 Melee 100 | . . . 7 5 5 . . 6 5 . . 1 20 3 . . . 19 14 6 2 7 Guns 26 | . 3 13 6 . . . . . . . . . . . . 1 2 . . 1 . . Cannons 20 | . . . . . . . . . . . . . . . . . . . 20 . . . AOE 38 | . . 4 5 . 1 . . 11 4 . . 6 1 . . . . . 6 . . . Classes Destroyed 20 | . 3 5 3 2 1 . . 2 . . . . . . 1 1 . . 2 . . . Worker 12 | . . . . 3 5 . . . . . . . 1 . . . . . . 1 2 . Builder 7 | . . 1 . 1 1 . . . . . . . 2 . . . . 2 . . . . Tunneler 6 | . . . 1 . 2 . . . 2 . . . . . . . . . . . . 1 Hauler 11 | . . 2 . 3 1 . . . 1 . . . 2 . . . . 2 . . . . Recycler 13 | . . 1 2 1 1 . . . 3 . . . 1 . . . . 2 . 2 . . Mechanic 2 | . . . . 2 . . . . . . . . . . . . . . . . . . Operator 5 | . 1 1 . . . . . . . . . . 1 . . . . . 1 . . 1 Drone 2 | . . . . . . . . 1 1 . . . . . . . . . . . . . Watcher 5 | . . . 1 1 1 . . . 1 . . . . . . . . 1 . . . . Swarmer 37 | . 1 6 10 . . . . 8 5 . . 4 . . . . 2 . . 1 . . Saboteur 3 | . . . . . . . . . . . . . . . . . . . 3 . . . Grunt 77 | . 2 7 7 6 6 . . 3 1 . . 2 9 1 . . . 12 18 2 . 1 Brawler 5 | . . . . . . . . 3 . . . . . . . . 1 . 1 . . . Duelist 10 | . . 2 2 . 1 . . . 1 . . . 1 . . . 3 . . . . . Protector 1 | . . . . . . . . . . . . . . . . 1 . . . . . . Sentry 24 | . . 3 3 6 3 . . 1 . . . 1 3 . . . . 1 1 1 1 . Demolisher 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Specialist 6 | . . . . . . . . . . . . . . . 2 . . . 4 . . . Hunter 25 | . . . 1 1 1 . . 2 . . . . 5 . 1 . 2 2 6 1 . 3 Programmer 27 | . . . . . 2 . . . 2 . . . 3 2 . . . 4 8 2 1 3 Packrat 1 | . . . . . . . . . . . . . . 1 . . . . . . . . Best Kill Streak 16 | . 2 7 11 5 4 . . 6 3 . . 4 6 2 2 1 6 5 16 2 2 3 Combat Bots Only 16 | . 2 6 9 2 3 . . 6 3 . . 4 3 2 2 1 6 4 16 2 1 3 Max Kills in Single Turn 4 | . 1 2 4 1 1 . . 3 2 . . 2 3 1 1 1 1 2 3 1 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . Exploded 3 | . . 2 3 . 1 . . 3 2 . . 2 1 . . . . . 3 . . . Melee 2 | . . . 1 1 1 . . 1 1 . . 1 1 1 . . . 2 1 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -2 -1 -------- Run | Jun Mat Mat Mat Sto Fac Low Zio Pro Fac Low Dat Pro Fac Upp Upp War Pro Fac Arm Res Res Acc Damage Taken 26558 | . 173 896 1247 1063 1062 . . 700 971 . . 404 2401 221 986 166 1214 1722 7839 469 179 4845 Core 3801 | . 36 199 161 139 76 . . . 94 . . 13 206 29 57 . 95 120 904 69 . 1603 Absorbed by Shields 4570 | . . . . . . . . . . . . . 656 227 199 172 401 1039 868 262 186 560 Reduced by Siege Mode 156 | . . . . . . . . . . . . . . . . . . . 156 . . . Redirected to Shielding 283 | . . . . 31 . . . . . . . . . . . . . . 252 . . . Regen/Repaired (Parts) 351 | . . . . . . . . . . . . . . . . 87 . 71 193 . . . Core Remaining (%) 72 | 100 85 50 . 45 . . . 89 . . . 87 . . . . 61 . 10 94 100 . Volleys Fired 258 | . 11 80 20 7 5 . . 9 5 . . 10 2 . 5 4 31 . 60 7 2 . Largest 2 | . 2 2 2 1 1 . . 1 1 . . 1 1 . 1 1 1 . 2 2 1 . Hottest 240 | . 100 100 46 36 80 . . 45 45 . . 43 43 . . 60 60 . 240 80 40 . Shots Fired 363 | . 22 106 39 7 5 . . 9 5 . . 10 2 . 5 4 31 . 102 14 2 . Gun 197 | . 22 101 38 . 2 . . . . . . . . . . 4 14 . . 14 2 . Cannon 98 | . . . . . . . . . . . . . . . . . . . 98 . . . Launcher 46 | . . 5 1 7 3 . . 9 5 . . 10 2 . . . . . 4 . . . Special 22 | . . . . . . . . . . . . . . . 5 . 17 . . . . . Kinetic 136 | . . 47 38 . . . . . . . . . . . . . . . 35 14 2 . Thermal 141 | . 22 54 . . 2 . . . . . . . . . . . . . 63 . . . Explosive 39 | . . 5 1 . 3 . . 9 5 . . 10 2 . . . . . 4 . . . Electromagnetic 7 | . . . . 7 . . . . . . . . . . . . . . . . . . Entropic 18 | . . . . . . . . . . . . . . . . 4 14 . . . . . Robot Hit Streak 63 | . 8 20 14 6 4 . . 6 4 . . 2 3 . 5 5 5 . 50 63 . . Robot Miss Streak 4 | . 2 2 2 1 1 . . 4 2 . . 4 . . 1 1 4 . 2 . 2 . Penetration Max 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Secondary Targets 2 | . . 1 1 . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 1 . . . . . . . . . . . . . . . . . . . Shots Hit Robots 810 | . 15 76 60 40 50 . . 13 40 . . 10 111 11 16 4 24 101 160 29 8 42 Core Hits 407 | . 7 36 27 12 10 . . 53 17 . . 14 48 7 3 4 8 45 78 17 3 18 Critical Kills 22 | . . . 3 4 3 . . 1 . . . . . . . . . . 9 2 . . Critical Parts Destroyed 32 | . . . 5 6 10 . . 1 1 . . . . 1 1 . 2 . 4 1 . . Critical Strikes 99 | . 1 3 9 11 13 . . 2 4 . . . 13 1 1 . 2 8 20 5 1 5 Burn 4 | . 1 3 . . . . . . . . . . . . . . . . . . . . Meltdown 2 | . . . . . . . . . . . . . . . . . . . 2 . . . Destroy 15 | . . . . . . . . . . . . . . . . . . . 11 4 . . Blast 2 | . . . . . . . . . . . . . . . . . . . 2 . . . Smash 38 | . . . 9 11 13 . . 2 1 . . . . 1 1 . . . . . . . Sever 7 | . . . . . . . . . . . . . 4 . . . . 3 . . . . Impale 29 | . . . . . . . . . 3 . . . 9 . . . . 5 5 1 1 5 Detonate 2 | . . . . . . . . . . . . . . . . . 2 . . . . . Melee Attacks 735 | . . . 40 42 62 . . 17 66 . . 7 142 13 15 5 . 135 96 26 18 51 Impact 167 | . . . 40 42 62 . . 9 10 . . . . 3 1 . . . . . . . Slashing 110 | . . . . . . . . 8 30 . . . 38 2 . 1 . 31 . . . . Piercing 458 | . . . . . . . . . 26 . . 7 104 8 14 4 . 104 96 26 18 51 Sneak Attacks 57 | . . . 2 10 9 . . 1 8 . . . 7 1 . . . 10 1 2 2 4 Combat Hostiles 4 | . . . . 1 . . . 1 . . . . . . . . . 2 . . . . Follow-up Attacks 90 | . . . 3 1 6 . . . 4 . . . 25 3 . . . 23 12 2 3 8 Damage Inflicted 35174 | . 190 1123 2299 2633 2535 . . 1490 2108 . . 1273 4287 434 545 273 724 3800 7969 979 477 2035 Guns 2506 | . 190 918 459 . 34 . . . . . . . . . . 273 519 . . 113 . . Cannons 3063 | . . . . . . . . . . . . . . . . . . . 3063 . . . Explosions 6666 | . . 205 585 486 119 . . 1137 438 . . 996 594 . . . 205 . 1901 . . . Melee 22909 | . . . 1255 2147 2382 . . 353 1670 . . 277 3693 434 545 . . 3800 2975 866 477 2035 Ramming 30 | . . . . . . . . . . . . . . . . . . . 30 . . . Kinetic 1633 | . . 374 459 . . . . . . . . . . . . . . . 687 113 . . Thermal 3898 | . 190 544 428 121 34 . . . . . . . . . . . 205 . 2376 . . . Explosive 5547 | . . 205 157 . 119 . . 1137 438 . . 996 594 . . . . . 1901 . . . Electromagnetic 365 | . . . . 365 . . . . . . . . . . . . . . . . . . Impact 6548 | . . . 1255 2147 2382 . . 225 298 . . . . 185 56 . . . . . . . Slashing 2714 | . . . . . . . . 128 677 . . . 1127 71 . . . 711 . . . . Piercing 13647 | . . . . . . . . . 695 . . 277 2566 178 489 . . 3089 2975 866 477 2035 Entropic 792 | . . . . . . . . . . . . . . . . 273 519 . . . . . Highest Corruption 21 | . . . . 1 5 5 5 . 3 1 1 1 2 3 3 3 5 2 21 3 1 20 Average Corruption 4 | . . . . 1 3 5 5 . 1 1 1 1 1 2 3 3 5 1 9 1 1 10 Corruption Purged 6 | . . . . . . . . . 2 . . . 4 . . . . . . . . . Corruption Blocked 3 | . . . . . . . . . 2 . . . . . . 1 . . . . . . Effects 118 | . . . . 3 6 1 . . 1 . 1 2 . 8 12 2 4 7 59 2 1 9 Message Errors 30 | . . . . . 2 . . . . . 1 . . 3 4 . 2 . 13 1 1 3 Matter Fused 29 | . . . . . 3 1 . . . . . 1 . 2 4 . 1 3 11 1 . 2 Heat Flow Errors 12 | . . . . 1 . . . . 1 . . 1 . 2 1 . . . 4 . . 2 Energy Discharges 15 | . . . . 2 1 . . . . . . . . 1 . 2 1 2 6 . . . Parts Rejected 3 | . . . . . . . . . . . . . . . . . . . 3 . . . Parts Fused 3 | . . . . . . . . . . . . . . . 2 . . . 1 . . . Data Loss (minor) 8 | . . . . . . . . . . . . . . . . . . 1 7 . . . Data Loss (major) 5 | . . . . . . . . . . . . . . . . . . 1 3 . . 1 Misfires 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Alerts 1 | . . . . . . . . . . . . . . . 1 . . . . . . . Misdirections 6 | . . . . . . . . . . . . . . . . . . . 5 . . 1 Weapon Failures 5 | . . . . . . . . . . . . . . . . . . . 5 . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 4626 | . . 23 552 759 1094 . . 63 458 . . 192 190 57 215 . 5 131 490 13 125 259 Projectiles 96 | . . . . . . . . . . . . . . . . . . . 96 . . . Explosions 583 | . . 23 162 16 2 . . 1 6 . . 107 67 . . . 5 . 194 . . . Melee 3947 | . . . 390 743 1092 . . 62 452 . . 85 123 57 215 . . 131 200 13 125 259 Knockbacks 27 | . . . 5 6 8 . . 1 . . . . . 1 . . . . 6 . . . Impact 20 | . . . 5 6 7 . . 1 . . . . . 1 . . . . . . . . Kinetic 6 | . . . . . . . . . . . . . . . . . . . 6 . . . Secondary 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Self-Inflicted Damage 1012 | . . 82 118 104 . . . 128 143 . . 112 131 . . . 110 . 84 . . . Shots 29 | . . 2 2 6 . . . 6 5 . . 2 2 . . . 2 . 2 . . . Rammed 3 | . . . . . . . . . . . . . . . . . . . 3 . . . Targets Rammed 4 | . . 1 . . . . . . . . . . . . . . . . 3 . . . Kicked 1 | . . 1 . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 319 | . 292 154 20 225 54 . . 21 258 . . 198 29 121 222 32 126 22 319 317 . 247 Average Temperature 89 | . 134 52 4 79 15 . . 11 97 . . 47 8 56 104 17 77 13 113 126 . 112 Received Heat Transfer 3547 | . 78 246 360 405 237 . . 42 69 . . 45 407 20 61 9 . 454 961 72 12 69 Effects 2 | . . . . . . . . . . . . . . . . . . . 2 . . . Shutdowns 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Energy Bleed 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Siege Activations 2 | . . . . . . . . . . . . . . . . . . . 2 . . . Total Turns 67 | . . . . . . . . . . . . . . . . . . . 67 . . . Longest Duration 58 | . . . . . . . . . . . . . . . . . . . 58 . . . Robots Corrupted 1 | . . . . 1 . . . . . . . . . . . . . . . . . . Combat Hostiles 1 | . . . . 1 . . . . . . . . . . . . . . . . . . Parts Fried 51 | . . . 9 21 14 . . 2 3 . . . . . 2 . . . . . . . Impact Corruptions 89 | . . . 16 27 37 . . 3 3 . . . . 1 1 . . . 1 . . . Robots Melted 3 | . . 1 . . . . . . . . . . . . . . . . 2 . . . Combat Hostiles 3 | . . 1 . . . . . . . . . . . . . . . . 2 . . . Parts Melted 22 | . 7 6 . . . . . . 1 . . . . . . . . 2 2 . . 4 Heat Transferred 5092 | . 629 1790 300 150 75 . . . . . . . . . . . 150 . 1998 . . . Parts Sabotaged 11 | . . . . . . . . . . . . . . . . . . . 10 1 . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 5 | . . . . 4 . . . . . . . . . . . . . . 1 . . . Missiles Intercepted 2 | . . . . . . . . . . . . . . . . . . . 2 . . . Alert | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -2 -1 ------- Run | Jun Mat Mat Mat Sto Fac Low Zio Pro Fac Low Dat Pro Fac Upp Upp War Pro Fac Arm Res Res Acc Peak Influence 1212 | . 100 505 582 423 241 . . . 460 . . . 416 . . . . 337 1212 730 461 235 Initial 615 | . . 42 200 182 191 . . . 271 . . . 183 . . . . . 100 615 410 170 Average 278 | . 30 297 332 275 120 . . . 306 . . . 236 . . . . 113 477 609 370 139 Maximum Alert Level 4 | . . 2 2 2 1 . . . 2 . . . 2 . . . . 1 4 3 2 1 Low Security (%) 38 | 100 100 28 6 25 87 . . . 14 . . . 33 . . . . 80 7 . . 68 Level 1 37 | . . 39 68 53 12 . . . 62 . . . 58 . . . . 19 41 . 32 31 Level 2 22 | . . 32 24 21 . . . . 22 . . . 8 . . . . . 35 95 67 . Level 3 1 | . . . . . . . . . . . . . . . . . . . 9 4 . . Level 4 . | . . . . . . . . . . . . . . . . . . . 6 . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 54 | . . 1 3 1 4 . . . 2 . . . 10 . . . . 8 14 4 2 5 Investigation 12 | . . . 1 1 . . . . . . . . . . . . . 3 5 . . 2 Extermination 16 | . . . . . 3 . . . 2 . . . 2 . . . . 1 4 1 1 2 Reinforcement 15 | . . 1 1 . 1 . . . . . . . 5 . . . . 1 2 2 1 1 Assault 5 | . . . 1 . . . . . . . . . . . . . . . 3 1 . . Garrison 6 | . . . . . . . . . . . . . 3 . . . . 3 . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 5 | . . . . . . . . . . . . . . . . . . 2 2 . . 1 Construction Impeded 1 | . . . . . . . . . . . . . 1 . . . . . . . . . Haulers Reinforced 4 | . . . . . 1 . . . . . . . 2 . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Stealth | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -2 -1 --------- Run | Jun Mat Mat Mat Sto Fac Low Zio Pro Fac Low Dat Pro Fac Upp Upp War Pro Fac Arm Res Res Acc Distress Signals 19 | . 3 3 . 4 . . . . . . . . 1 . . 1 . 1 4 2 . . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 449 | . 7 22 32 20 15 . . 19 16 . . 13 31 5 6 54 13 29 111 28 4 24 Peak Tracking Total 24 | . 3 7 7 6 3 . . 5 5 . . 5 5 3 3 23 5 5 24 14 2 11 Tactical Retreats 24 | . . 1 2 1 1 . . 1 . . . 2 2 1 . 3 . 2 5 2 . 1 Traps | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -2 -1 ------- Run | Jun Mat Mat Mat Sto Fac Low Zio Pro Fac Low Dat Pro Fac Upp Upp War Pro Fac Arm Res Res Acc Traps Triggered 14 | . . . . 2 2 . . . 2 . . . . . . . . . 4 . 1 3 Indirectly 1 | . . . . 1 . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . Triggered 21 | . . . . . . . . . . . . . . 1 . 20 . . . . . . Machines | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -2 -1 ---------- Run | Jun Mat Mat Mat Sto Fac Low Zio Pro Fac Low Dat Pro Fac Upp Upp War Pro Fac Arm Res Res Acc Machines Disabled 19 | . . 2 1 3 . . . . 4 . . . 2 . 1 . . 2 4 . . . Max in Single Turn 2 | . . 1 1 1 . . . . 2 . . . 1 . 1 . . . 1 . . . Garrison Access 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Energy Cycler 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills 4 | . . . . . . . . . . . . . . . . . . . 4 . . . Hacking | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -2 -1 --------- Run | Jun Mat Mat Mat Sto Fac Low Zio Pro Fac Low Dat Pro Fac Upp Upp War Pro Fac Arm Res Res Acc Machines Accessed 43 | . 2 2 3 6 5 . . . 2 . 3 1 . 1 1 9 . 4 3 . 1 . Terminals 20 | . 2 2 3 6 5 . . . . . . 1 . . . . . . 1 . . . Fabricators 5 | . . . . . . . . . 1 . . . . . . . . 2 2 . . . Repair Stations 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Recycling Units 2 | . . . . . . . . . 1 . . . . . . . . . . . 1 . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Total Hacks 115 | . 5 9 9 17 10 . . . 7 . 24 1 . 1 1 14 . 6 10 . 1 . Successful 70 | . 3 5 3 7 3 . . . 1 . 24 1 . 1 1 14 . 5 2 . . . Failed 45 | . 2 4 6 10 7 . . . 6 . . . . . . . . 1 8 . 1 . Catastrophic 8 | . . . 1 1 3 . . . 1 . . . . . . . . . 1 . 1 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . Manual 80 | . 2 5 6 6 6 . . . 22 . . . . . 1 1 . 8 16 3 1 3 Terminals 55 | . 5 9 9 17 10 . . . . . . 1 . . . . . . 4 . . . Fabricators 13 | . . . . . . . . . 4 . . . . . . . . 3 6 . . . Repair Stations 2 | . . . . . . . . . . . . . . . . . . 2 . . . . Recycling Units 4 | . . . . . . . . . 3 . . . . . . . . . . . 1 . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Terminal Hacks 59 | . 2 4 3 6 3 . . . . . 24 1 . 1 1 14 . . . . . . Record 19 | . . . . . . . . . . . 6 1 . . . 12 . . . . . . Part Schematic 11 | . . . . . . . . . . . 11 . . . . . . . . . . . Robot Schematic 4 | . . . . . . . . . . . 4 . . . . . . . . . . . Prototype ID Bank 3 | . . . . . . . . . . . 3 . . . . . . . . . . . Open Door 7 | . . . . 3 . . . . . . . . . 1 1 2 . . . . . . Level Access Points 1 | . . 1 . . . . . . . . . . . . . . . . . . . . Branch Access Points 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Unreport Threat 2 | . . . 1 1 . . . . . . . . . . . . . . . . . . Locate Traps 1 | . . 1 . . . . . . . . . . . . . . . . . . . . Dispatch Records 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Hauler Manifests 4 | . . 1 1 1 1 . . . . . . . . . . . . . . . . . Zone Layout 5 | . 2 1 1 1 . . . . . . . . . . . . . . . . . . Fabricator Hacks 3 | . . . . . . . . . 1 . . . . . . . . 2 . . . . Load Schematic 2 | . . . . . . . . . 1 . . . . . . . . 1 . . . . Build 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Repair Station Hacks 2 | . . . . . . . . . . . . . . . . . . 2 . . . . Scan Component 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Repair 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Seal Access 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Unauthorized Hacks 5 | . 1 1 . 1 . . . . . . . . . . . . . . 2 . . . Terminals 3 | . 1 1 . 1 . . . . . . . . . . . . . . . . . . Track 3 | . 1 1 . 1 . . . . . . . . . . . . . . . . . . Fabricators 2 | . . . . . . . . . . . . . . . . . . . 2 . . . Overload 2 | . . . . . . . . . . . . . . . . . . . 2 . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . 1 . . 1 . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 21 | . 1 1 3 4 4 . . . 2 . . . . . . . . 3 2 . 1 . Full Trace Events 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . . . 4 . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 35 | . . . . . . . . . 24 . 11 . . . . . . . . . . . Parts Built 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . Time 152 | . . . . . . . . . . . . . . . . . . 152 . . . . Total Part Build Rating 5 | . . . . . . . . . . . . . . . . . . 5 . . . . Parts Repaired 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Time 22 | . . . . . . . . . . . . . . . . . . 22 . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -2 -1 ------------ Run | Jun Mat Mat Mat Sto Fac Low Zio Pro Fac Low Dat Pro Fac Upp Upp War Pro Fac Arm Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 6 | . . . . . . . . . . . . . . . . . . . 6 . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -2 -1 -------- Run | Jun Mat Mat Mat Sto Fac Low Zio Pro Fac Low Dat Pro Fac Upp Upp War Pro Fac Arm Res Res Acc Total Allies 26 | . . . . . . . 4 . 2 . . 1 . . . . . 2 13 3 . 1 Largest Group 6 | . . . . . . . 4 4 2 . . 1 . . . . . 2 6 3 . 1 Highest-Rated Group 312 | . . . . . . . 156 156 102 . . 96 . . . . . 206 312 288 . 28 Highest-Rated Ally 103 | . . . . . . . 40 40 51 . . 96 . . . . . 103 96 96 . 28 Zionite Dispatches 8 | . . . . . . . . . 2 . . . . . . . . 1 3 1 . 1 Heavy 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Light 2 | . . . . . . . . . . . . . . . . . . . 1 1 . . Recon 1 | . . . . . . . . . 1 . . . . . . . . . . . . . Fire 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Hacker 1 | . . . . . . . . . 1 . . . . . . . . . . . . . Kinetic Resupply 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Hacking Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Total Orders 32 | . . . . 1 1 1 2 3 3 . . 4 1 2 2 . 4 1 1 3 1 2 DROP 2 | . . . . . . . . . . . . . . . . . . . 1 . . 1 EXPLORE 28 | . . . . 1 1 1 1 3 3 . . 3 1 2 2 . 4 1 . 3 1 1 RETURN 2 | . . . . . . . 1 . . . . 1 . . . . . . . . . . Ally Attacks 121 | . . . . . . . . 11 11 . . 12 . . . . . 8 61 18 . . Total Damage 4874 | . . . . . . . . 202 347 . . 653 . . . . . 663 2268 741 . . Kills 30 | . . . . . . . . 1 2 . . 3 . . . . . 2 16 6 . . Allies Corrupted 1 | . . . . . . . . . . . . . . . . . 1 . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -2 -1 ------- Run | Jun Mat Mat Mat Sto Fac Low Zio Pro Fac Low Dat Pro Fac Upp Upp War Pro Fac Arm Res Res Acc Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . . . 1 . . . . . 1 1 . . . . . . . Drone Launches 56 | . . . . 2 2 1 2 4 5 . . 5 1 3 3 . 18 1 . 5 3 1 Drone Recoveries 28 | . . . . 2 1 . 2 3 1 . . 4 1 1 1 . 9 . . 2 1 . Zionite Intel Received 5 | . . . . . . . . . 4 . . . . . . . . 1 . . . . Component Stockpiles 1 | . . . . . . . . . 1 . . . . . . . . . . . . . Prototype Stockpiles 1 | . . . . . . . . . 1 . . . . . . . . . . . . . Component Schematics 1 | . . . . . . . . . 1 . . . . . . . . . . . . . Prototype Schematics 1 | . . . . . . . . . 1 . . . . . . . . . . . . . Active Terminals 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Exploration | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -2 -1 ------------- Run | Jun Mat Mat Mat Sto Fac Low Zio Pro Fac Low Dat Pro Fac Upp Upp War Pro Fac Arm Res Res Acc Turns Passed 17052 | 71 218 543 858 783 1839 20 948 606 1157 4 93 396 1581 606 713 1261 468 1208 1661 769 592 657 Spaces Moved 10686 | 57 141 257 480 449 939 11 763 323 793 2 77 209 845 454 445 950 270 733 986 515 475 512 Core 180 | 10 . . . . . . . . . . . . . . . . . . . 12 . 158 Treads 364 | . . . 15 . 2 . . . . . . . 4 . . . . . 187 154 . 2 Legs 9023 | 47 141 257 465 449 888 . 578 323 501 2 77 209 841 454 445 950 270 733 292 349 475 277 Wheels 245 | . . . . . 49 11 185 . . . . . . . . . . . . . . . Hover 874 | . . . . . . . . . 292 . . . . . . . . . 507 . . 75 Flight . | . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 26 | 50 120 120 90 90 105 110 110 122 26 120 120 120 120 120 120 110 110 110 45 50 97 48 Average Speed 117 | 107 120 120 119 101 167 110 119 151 113 120 120 120 127 120 121 113 111 112 89 113 107 89 Slowest Speed 400 | 120 120 120 270 190 330 110 122 192 226 120 120 120 400 120 190 120 183 115 225 183 108 222 Overloaded Moves 1 | . . . . . . . . . 1 . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 41 | 4 31 34 35 67 20 9 90 64 31 3 68 92 13 62 65 82 51 20 61 23 11 17 Regions Visited 22 Branch Regions 12 Pre-discovered Areas 3 | . . . . . . . 1 1 . . 1 . . . . . . . . . . . Known Exits Taken 6 | . . 1 . . 1 . . . . . . 1 . . . . 1 1 1 . . . Unknown Exits Taken 16 | 1 1 . 1 1 . 1 1 1 1 1 1 . 1 1 1 1 . . . 1 1 . Scrap Searched 16 | . . . . . . . 4 1 . . . . . 5 5 . 1 . . . . . Spaces Dug 55 | . . . . 1 7 . . . 17 . . . 7 . 2 . . 5 6 6 3 1 Terrain Destroyed 577 | . . 48 46 16 24 . . 161 90 . . 86 8 . 2 1 24 5 56 6 3 1 Melee 55 | . . . . 1 7 . . . 17 . . . 7 . 2 . . 5 6 6 3 1 Projectile 26 | . . . . . . . . . . . . . . . . 1 18 . 7 . . . AOE 496 | . . 48 46 15 17 . . 161 73 . . 86 1 . . . 6 . 43 . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -2 -1 --------- Run | Jun Mat Mat Mat Sto Fac Low Zio Pro Fac Low Dat Pro Fac Upp Upp War Pro Fac Arm Res Res Acc Total 13764 | 63 167 389 650 688 1103 18 804 394 959 3 77 334 1217 509 595 1131 385 1008 1493 631 530 616 Wait 1288 | . 11 16 70 137 65 6 24 28 19 1 . 95 192 19 93 140 57 88 157 21 27 22 Move 10665 | 56 140 256 479 448 938 10 762 322 792 1 76 208 844 453 444 949 269 732 986 514 474 512 Hop . | . . . . . . . . . . . . . . . . . . . . . . . Pick Up 131 | 1 2 5 6 12 7 . 1 1 17 . . . 11 7 5 4 2 16 22 7 1 4 Fast Attach 216 | 6 1 9 12 12 8 . 3 1 14 . . . 18 2 6 7 6 15 46 33 4 13 Attach 87 | . . 2 6 4 6 . 4 . 5 . 1 4 8 2 5 . 6 8 19 3 2 2 Detach 84 | . . 4 9 8 3 . 4 1 3 . . 2 8 3 4 6 3 8 12 5 1 . Swap 151 | . 1 7 4 6 5 2 2 16 20 1 . 6 12 3 6 7 5 11 29 1 3 4 Drop 226 | . 1 9 8 13 8 . 4 3 26 . . 2 9 10 12 10 4 26 43 18 4 16 Fire 258 | . 11 80 20 7 5 . . 9 5 . . 10 2 . 5 4 31 . 60 7 2 . Melee 608 | . . . 36 41 53 . . 13 58 . . 7 113 10 15 4 . 104 79 22 10 43 Ram 2 | . . . . . . . . . . . . . . . . . . . 2 . . . Kick 1 | . . 1 . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 7 | . . . . . 5 . . . . . . . . . . . . . . . 2 . Rewire 40 | . . . . . . . . . . . . . . . . . 2 . 38 . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat / [Min]) -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -8/Materials -8/Storage -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / [*Low]) -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory (discovered 2 exits: Res / *Arm) -4/Armory -3/Research -2/Research -1/Access History --------- Turn | Location | Event 5 | -11/Junkyard | Discovered new exit (range 16) 72 | -11/Junkyard | Entered Materials 107 | -10/Materials | Discovered new exit (range 11) 257 | -10/Materials | Discovered new exit (range 8) 290 | -10/Materials | Entered another Materials area 290 | -9/Materials | Evolved 2 slots: Propulsion x2 305 | -9/Materials | Build established: Mutant 657 | -9/Materials | Identified exit to Materials 681 | -9/Materials | Discovered new exit (range 8) 704 | -9/Materials | Build established: Scavenger-Mutant 833 | -9/Materials | Entered another Materials area 833 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1270 | -8/Materials | Discovered new exit (range 7) 1473 | -8/Materials | Lost 5 parts (1p3n1u) 1509 | -8/Materials | Destroyed 9 combat bots 1633 | -8/Materials | First assault squad dispatched 1691 | -8/Materials | Entered Storage 1855 | -8/Storage | Build established: Mutant 2083 | -8/Storage | Lost 4 parts (1n2u1w) 2108 | -8/Storage | Core integrity fell below 50% 2217 | -8/Storage | Discovered new exit (range 16) 2431 | -8/Storage | Build established: Scavenger-Mutant 2474 | -8/Storage | Entered Factory 2474 | -7/Factory | Evolved 2 slots: Utility x2 2520 | -7/Factory | Discovered new exit (range 20) 2563 | -7/Factory | Discovered new exit (range 51) 2686 | -7/Factory | Lost 3 parts (2n1u) 2753 | -7/Factory | Build established: Mutant 3477 | -7/Factory | Identified exit to Lower Caves 3610 | -7/Factory | Found Prototype Launcher 3610 | -7/Factory | Identified Rocket Array 4313 | -7/Factory | Entered Lower Caves 4325 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 4333 | -7/Lower Caves | Entered Zion 4359 | -7/Zion | Discovered new exit (range 31) 4366 | -7/Zion | System corruption cleaned by Quarantine Array 4599 | -7/Zion | Learned location of Warlord (-5) 4985 | -7/Zion | Imprinted 4987 | -7/Zion | Declared Zion's savior 5281 | -7/Zion | Entered Proximity Caves 5281 | -6/Proximity Caves | Accompanied by 4 allies 5284 | -6/Proximity Caves | Spotter reported a threat 5367 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5595 | -6/Proximity Caves | Discovered new exit (range 58) 5597 | -6/Proximity Caves | Build established: Scavenger-Mutant 5887 | -6/Proximity Caves | Entered Factory 5887 | -6/Factory | Evolved 2 slots: Utility x2 5982 | -6/Factory | Zion Recon squad teleported in 6259 | -6/Factory | Retrieved Zion intel report: Component Stockpiles 6293 | -6/Factory | Retrieved Zion intel report: Prototype Schematics 6474 | -6/Factory | Retrieved Zion intel report: Component Schematics 6516 | -6/Factory | Retrieved Zion intel report: Prototype Stockpiles 6553 | -6/Factory | Discovered new exit (range 33) 6585 | -6/Factory | Identified exit to Factory 6663 | -6/Factory | Build established: Mutant 6887 | -6/Factory | Zion Hacker squad teleported in 7037 | -6/Factory | Discovered new exit (range 7) 7044 | -6/Factory | Entered Lower Caves 7045 | -6/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 7048 | -6/Lower Caves | Entered Data Miner 7048 | -6/Data Miner | Discovered new exit (range 6) 7071 | -6/Data Miner | Met Data Miner 7093 | -6/Data Miner | Learned location of Section 7 (-3) 7093 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 7112 | -6/Data Miner | Received God Mode back door access code from Data Miner 7141 | -6/Data Miner | Entered Proximity Caves 7143 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7179 | -5/Proximity Caves | Escorted by Enhanced Grunt 7437 | -5/Proximity Caves | Discovered exit to Factory (range 37) 7537 | -5/Proximity Caves | Entered Factory 7537 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 7598 | -5/Factory | Discovered new exit (range 11) 8097 | -5/Factory | Lost 5 parts (4n1u) 8400 | -5/Factory | Build established: Scavenger-Mutant 8604 | -5/Factory | Garrison activated, responded to threat 8785 | -5/Factory | Lost 5 parts (2n2u1w) 9103 | -5/Factory | Terminal network hard line cut 9118 | -5/Factory | Entered Upper Caves 9341 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 9603 | -5/Upper Caves | Discovered new exit (range 14) 9632 | -5/Upper Caves | Learned Factory trap positions 9724 | -5/Upper Caves | Entered another Upper Caves area 9741 | -5/Upper Caves | Discovered new exit (range 25) 9921 | -5/Upper Caves | Acquired the password to a Derelict Tinkerer's latest research 9937 | -5/Upper Caves | Found Prototype Special Weapon 9971 | -5/Upper Caves | Identified Molecular Deconstructor 10271 | -5/Upper Caves | Caught by Unaware searching for contraband prototypes 10389 | -5/Upper Caves | Encountered a Warlord checkpoint 10406 | -5/Upper Caves | Discovered new exit (range 16) 10418 | -5/Upper Caves | Learned location of 1 exit from Proximity Caves 10437 | -5/Upper Caves | Entered Warlord 10485 | -5/Warlord | System corruption cleaned by Quarantine Array 10644 | -5/Warlord | Found Prototype Device 10644 | -5/Warlord | Identified Minesniffer Drone Bay 10813 | -5/Warlord | Rebuked by Warlord 10823 | -5/Warlord | Warlord's base attacked by MAIN.C 10831 | -5/Warlord | Opened Warlord's prototype stash 10855 | -5/Warlord | Found Prototype Reactor 10855 | -5/Warlord | Identified Vortex Chain Reactor 10954 | -5/Warlord | Found Prototype Energy Gun 10955 | -5/Warlord | Identified Vortex Shotgun 11122 | -5/Warlord | Learned Quarantine stockpile data 11123 | -5/Warlord | Learned 4 Quarantine zone layouts 11124 | -5/Warlord | Learned Factory repair station intel 11173 | -5/Warlord | Warlord forces counterattacked 11223 | -5/Warlord | Spotted Striker 11238 | -5/Warlord | Spotted Executioner 11238 | -5/Warlord | Spotted Executioner 11399 | -5/Warlord | Opened side exit 11498 | -5/Warlord | Warlord base infiltrated, sounded retreat 11640 | -5/Warlord | Spotted Striker 11642 | -5/Warlord | Spotted Striker 11684 | -5/Warlord | Discovered new exit (range 12) 11698 | -5/Warlord | Entered Proximity Caves 11699 | -4/Proximity Caves | Identified exit to Factory 12166 | -4/Proximity Caves | Entered Factory 12166 | -4/Factory | Accompanied by 1 ally 12166 | -4/Factory | Evolved 2 slots: Utility x2 12167 | -4/Factory | Identified exit to Research 12167 | -4/Factory | Identified exit to Armory 12168 | -4/Factory | Loaded intel: 105 trap records 12169 | -4/Factory | Loaded intel: 6 repair station locations 12263 | -4/Factory | Garrison activated, responded to threat 12414 | -4/Factory | Repaired Spear 12453 | -4/Factory | Incoming investigation squad redirected 12598 | -4/Factory | Incoming investigation squad redirected 12724 | -4/Factory | Fabricated Lgt. Regenerative Plating (x1) 13325 | -4/Factory | Retrieved Zion intel report: Active Terminals 13326 | -4/Factory | Zion Heavy squad teleported in 13374 | -4/Factory | Entered Armory 13478 | -4/Armory | Zion Light squad teleported in 13527 | -4/Armory | Found Unknown Launcher 13527 | -4/Armory | Identified Gamma Bomb Array 13533 | -4/Armory | Found Fusion Bomb Launcher 14094 | -4/Armory | Zion Fire squad teleported in 14164 | -4/Armory | First assault squad dispatched 14245 | -4/Armory | System corruption reached 10% 14345 | -4/Armory | Lost 9 parts (2p5u2w) 14444 | -4/Armory | Zion Kinetic Resupply teleported in 14841 | -4/Armory | Core integrity fell below 50% 14887 | -4/Armory | Destroyed 16 combat bots 14890 | -4/Armory | Lost 4 parts (1n2u1w) 14924 | -4/Armory | Incoming assault squad redirected 14937 | -4/Armory | Spotted B-86 Titan 14945 | -4/Armory | Terminal network hard line cut 14963 | -4/Armory | Incoming investigation squad redirected 14976 | -4/Armory | Lost 5 parts (3u2w) 15029 | -4/Armory | Discovered exit to Research (range 11) 15033 | -4/Armory | Core integrity fell below 20% 15035 | -4/Armory | Entered Research 15035 | -3/Research | Evolved 2 slots: Utility x2 15065 | -3/Research | Lost 10 parts (2p5n3u) 15442 | -3/Research | Zion Light squad teleported in 15551 | -3/Research | Discovered new exit (range 7) 15559 | -3/Research | Found Prototype Device 15559 | -3/Research | Identified Adv. Kinecellerator 15573 | -3/Research | Found Prototype Processor 15573 | -3/Research | Identified Exp. Signal Interpreter 15654 | -3/Research | Build established: Mutant 15654 | -3/Research | Found Prototype Processor 15654 | -3/Research | Identified Spectral Analyzer 15785 | -3/Research | First assault squad dispatched 15790 | -3/Research | Cargo convoy interrupted 15794 | -3/Research | Spotted Executioner 15804 | -3/Research | Entered another Research area 15804 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 15903 | -2/Research | Discovered new exit (range 13) 16396 | -2/Research | Entered Access 16396 | -1/Access | Evolved 2 slots: Propulsion x2 16409 | -1/Access | Zion Hacking Resupply teleported in 16418 | -1/Access | Found Prototype Hackware 16500 | -1/Access | Incoming investigation squad redirected 16843 | -1/Access | System corruption reached 10% 16873 | -1/Access | Lost 4 parts (1p3u) 16931 | -1/Access | Energy Cycler disabled 17003 | -1/Access | Core integrity fell below 50% 17026 | -1/Access | Core integrity fell below 20% 17040 | -1/Access | Lost 13 parts (2p4n6u1w) 17053 | -1/Access | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 16960_ Imp. Armor Integrity Analyzer destroyed. 16961_ Mic. Antimatter Reactor destroyed. 16963_ System corrupted: Substantial component data lost. 16963_ Imp. Antigrav System destroyed. 16974_ ALERT: Security rotation in progress. 16976_ Imp. Thermal Shield destroyed. 16981_ System corrupted: Heat flow error (+166). 16986_ Penetrated by Slug. 16994_ Hvy. Pick destroyed. 17006_ System corrupted: Heat flow error (+299). 17009_ Adv. Target Analyzer destroyed. 17013_ Triggered Alarm Trap. 17013_ An alarm sounds. 17013_ ALERT: Alarm triggered, dispatching investigation squad. 17024_ System corrupted: Matter fused (-9). 17040_ JPXYDMT31 R W=VWUM9 N75B/0|BWJ:VO 17048_ Adv. Terrain Scan Processor destroyed. 17050_ Door malfunctions. 17050_ P-80 Master resets P-80 Master, system corruption cleaned. [Achievement: I Think I Know What's Going On] Map ----- +----------------------------------------------------+ | ??????????????# " + #?????????????? | | ??????????????# # #?????????????? | | ??????????????# # #?????????????? | | ??????????????# ?# #?????????????? | | ??????????????############?# #?######??????? | | ????????????????? ??????# # ! """??????? | | ?????????????????? ?????# # """"?????? | | ??????????????????? ????# + """"?????? | | ???????????????????"" ???# # """""????? | | ????????????????????" ???# # """"" #? | | ???????????????????"""" ??# # #? | | ??????????????????""""" ?# + #? | | ?????????????????? "" ! # h # #? | | ????????????????? "" # # #? | | ??????????????# / A #? #? | | ??????????????# # #? #? | | ??????????????# ??# #?? * ]#? | | ??????????????############## #??###########? | | ##??????????????????# #?????????????? | | ??????????????????# #?????????????? | | ?????????????????# #?????????????? | | ?????????????????# #?????????????? | | ????????????????# #####?????????? | | ????????????????# t ??????????? | | ?############### ?????????? | | ?# @ ##### ?????????? | | """ # #???? ????????? | | F""" # p #???? ?????????? | | """" + p #???? ?????????? | | # p #???? ??????????? | | # #??????? ????????????? | | ####### #????????????????????? | | ###/###########????????????????????? | | # ?????????????????????????????? | | # "???????????????????????????? | | # """""?????????????????????????? | | # """"""????????????????????????? | | # "" ????????????????????????? | | # "" ???????????????????????? | | ###+########### ??????????????????????????? | | ? ????????# ??????????????????????????? | | ??????# ??????????????????????????? | | ????# ??????????????????????????? | | /// ??# ??????????????????????????? | | // #?# ???????????????????????????? | | // #?#########??????????????????????????? | | #????????????????????????????????????? | | #############????????????????????????????????????? | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 108 Energy Generation 55 Energy Capacity 995 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 24 Terrain Scan Density 210 Jamming Range 16 Armor Coverage 825 Resistance: KI 25 Resistance: TH 25 Resistance: EM 25 Propulsion Shielding 66 Point Defense Rating 160 Melee Speed Boost 20 Phase Shifting 15 Evasion (%) 69 Targeting Accuracy 26 Melee Accuracy 24 Target Analysis 11 Armor Integrity Analysis 40 Recoil Reduction 6 Matter Filtering 65 Kinecelleration 50 Force Boost 30 Salvage Targeting 3 Offensive Hacking 12 Item Schematics ----------------- Cold Fusion Reactor | -6/Factory | Z-intel Hpw. Field Laser | -6/Factory | Z-intel Imp. Lightning Gun | -6/Factory | Z-intel Imp. Airjet | -6/Factory | Z-intel Enh. Nuclear Core | -6/Factory | Z-intel Imp. Heavy Machine Gun | -6/Factory | Z-intel Cld. Particle Cannon | -6/Factory | Z-intel Gui. EMP Blaster | -6/Factory | Z-intel Stasis Canceller | -6/Factory | Z-intel Imp. Trap Scanner | -6/Factory | Z-intel Imp. VSS Leg | -6/Factory | Z-intel Hvy. Particle Cannon | -6/Factory | Z-intel Imp. Reaction Control System | -6/Factory | Z-intel Hcp. Battery | -6/Factory | Z-intel Imp. Melee Analysis Suite | -6/Factory | Z-intel Imp. Salvage Targeting Computer | -6/Factory | Z-intel Com. Battery | -6/Factory | Z-intel Cmb. Airjet | -6/Factory | Z-intel Imp. Core Shielding | -6/Factory | Z-intel Adv. Heat Sink | -6/Factory | Z-intel Hvy. Rocket Launcher | -6/Factory | Z-intel Chainsword | -6/Factory | Z-intel Thermal Shield | -6/Factory | Z-intel Com. Wheel | -6/Factory | Z-intel Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Nuclear Pulse Thruster | -6/Data Miner | Free Imp. Matter Compressor | -6/Data Miner | Free Cld. Plasma Rifle | -6/Data Miner | Free Imp. Gyrokinetic Inverter | -6/Data Miner | Free Adv. Reaction Control System | -6/Data Miner | Free Adv. Concussive RPG | -6/Data Miner | Free Imp. Linear Gravjet | -6/Data Miner | Free Hardcell Cannon | -6/Data Miner | Free Adv. Corruption Screen | -6/Data Miner | Free Robot Schematics ------------------ G-50 Soldier | -6/Data Miner | Free X-62 Marksman | -6/Data Miner | Free S-27 Virus | -6/Data Miner | Free A-15 Conveyor | -6/Data Miner | Free Fabricated ------------ Lgt. Regenerative Plating | x1 | -4/Factory Alien Tech Used ----------------- None Achievements -------------- I Think I Know What's Going On Release The Drones! Ride The Lightning Challenges ------------ None Game ------ Seed MomentumContainmentDetonator Manual? 0 Play Time 03:37:27 Cumulative 69.5 hours Start 2023.03.21 @ 00:07:38 End 2023.03.22 @ 12:09:20 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 61 Rogue 61 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 51 Gallery% 62 Achievement% 55 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: cc7ef29a-dd34-47d4-8654-307f06c7b617