Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.02.05 @ 15:49:06 Player: Kaz Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (67) 335 Value Destroyed (1662) 1662 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (56) 56 TOTAL SCORE: 3833 Bonus ------- High Alert Combat Kills 56 Cogmind --------- Core Integrity 0/550 Matter 147/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Core (1100) Ox21 Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (5) ------ High-capacity Storage Unit High-capacity Storage Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (20) --- Cooled Ion Engine Cooled Ion Engine High-capacity Storage Unit Large Matter Pod (150) High-capacity Matter Pod (164) Advanced Sensor Array Melee Analysis Suite Hardened Medium Armor Plating Hardened Medium Armor Plating Shock Rifle Heavy Assault Rifle Faulty Improved Assault Rifle Peak State ------------ > --- POWER ------------ Heavy Ion Engine Heavy Ion Engine > --- PROPULSION ------- Compact Wheel Compact Wheel > --- UTILITY ---------- High-capacity Storage Unit High-capacity Storage Unit Improved Utility Shielding Hardened Medium Armor Plating Hardened Medium Armor Plating > --- WEAPON ----------- Improved Assault Rifle Enhanced Autogun > --- INVENTORY -------- Cooled Ion Engine Cooled Ion Engine High-capacity Storage Unit Large Matter Pod High-capacity Matter Pod Advanced Sensor Array Melee Analysis Suite Hardened Medium Armor Plating Hardened Medium Armor Plating Shock Rifle Light Assault Rifle Heavy Assault Rifle [Rating: 28] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Wheel Leg Carbon-fiber Leg Wheel Wheel Utility High-capacity Storage Unit Device Advanced Sensor Array Storage High-capacity Storage Unit Protection Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Medium Laser Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 1 | . . . 1 Propulsion . | . . . . Utility 3 | . . 2 1 Weapon . | . . . . Parts Attached 74 | 6 17 41 10 Power 8 | 1 2 4 1 Engine 8 | 1 2 4 1 Core . | . . . . Reactor . | . . . . Propulsion 20 | 2 3 15 . Treads . | . . . . Leg 2 | . . 2 . Wheel 18 | 2 3 13 . Hover . | . . . . Flight . | . . . . Utility 21 | 1 5 14 1 Device 2 | . . 2 . Storage 5 | 1 2 2 . Processor . | . . . . Hackware . | . . . . Protection 14 | . 3 10 1 Artifact . | . . . . Weapon 25 | 2 7 8 8 Energy Gun 3 | 1 . 1 1 Energy Cannon . | . . . . Ballistic Gun 21 | 1 7 6 7 Ballistic Cannon 1 | . . 1 . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 4 | . . 2 2 Parts Lost 23 | . . 12 11 Power 3 | . . 1 2 Propulsion 4 | . . 2 2 Utility 9 | . . 6 3 Weapon 7 | . . 3 4 Highest Loss Streak 10 | . . 9 10 Average Slot Usage (%) 95 | . 95 96 80 Engine 11 | . 13 10 12 Leg 2 | . . 2 . Wheel 20 | . 27 17 13 Storage 20 | . 15 22 18 Protection 16 | . 11 18 21 Ballistic Gun 21 | . 25 20 14 Naked Turns . | . . . . Heaviest Build 104 | 11 59 90 104 Greatest Support 32 | 20 20 32 32 Greatest Overweight (x) 34 | 1 15 25 34 Average Overweight (x) 3 | . 2 3 6 Largest Inventory Capacity 20 | 6 18 20 20 Average Capacity 16 | 5 12 18 20 Most Carried 18 | 3 13 18 12 Average Carried 10 | . 7 11 11 Final Capacity 20 | 6 18 20 20 Final Carried 13 | . 9 13 12 Class Distribution -------------------- 66% | Mutant 33% | Hauler-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Hauler-Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 2338 | 194 456 1629 59 Remotely . | . . . . Salvage Created 2503 | . 456 1820 227 Parts 153 | . 32 112 9 Haulers Intercepted 5 | . 2 2 1 Recyclers Shooed 5 | . . 4 1 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 46 | . 9 34 3 Guns 44 | . 9 32 3 Cannons 2 | . . 2 . Classes Destroyed 11 | . 6 5 . Worker 3 | . 1 2 . Builder 2 | . . 2 . Tunneler 1 | . 1 . . Hauler 5 | . 2 2 1 Recycler 5 | . . 5 . Watcher 5 | . 2 3 . Swarmer 10 | . 3 7 . Grunt 26 | . 6 17 3 Brawler 1 | . . 1 . Duelist 1 | . . 1 . Sentry 8 | . . 8 . Best Kill Streak 6 | . 3 6 3 Combat Bots Only 4 | . 3 4 2 Max Kills in Single Turn 2 | . 2 1 1 Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 4616 | . 352 2325 1939 Core 914 | . 46 304 564 Absorbed by Shields . | . . . . Core Remaining (%) 68 | 100 81 24 . Volleys Fired 236 | . 41 164 31 Largest 2 | . 2 2 2 Hottest 70 | . 46 62 70 Shots Fired 447 | . 82 314 51 Gun 419 | . 82 286 51 Cannon 28 | . . 28 . Launcher . | . . . . Special . | . . . . Kinetic 443 | . 82 314 47 Thermal . | . . . . Explosive . | . . . . Electromagnetic 4 | . . . 4 Robot Hit Streak 22 | . 6 22 6 Robot Miss Streak 5 | . 3 5 5 Penetration Max . | . . . . Secondary Targets 11 | . 1 9 1 Max Gunslinging Chain 1 | . 1 1 1 Shots Hit Robots 272 | . 44 197 31 Core Hits 110 | . 20 80 10 Critical Hits 2 | . 2 . . Critical Kills 2 | . 2 . . Critical Parts Destroyed . | . . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 4159 | . 737 2973 449 Guns 3758 | . 737 2572 449 Cannons 401 | . . 401 . Explosions . | . . . . Melee . | . . . . Ramming . | . . . . Kinetic 4106 | . 737 2973 396 Thermal . | . . . . Explosive . | . . . . Electromagnetic 53 | . . . 53 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 5 | . . 5 . Average Corruption 4 | . . 4 . Corruption Purged . | . . . . Effects 64 | . . 64 . Message Errors 15 | . . 15 . Matter Fused 16 | . . 16 . Heat Flow Errors 4 | . . 4 . Energy Discharges 7 | . . 7 . Parts Rejected 1 | . . 1 . Data Loss (minor) 7 | . . 7 . Data Loss (major) 3 | . . 3 . Misfires 1 | . . 1 . Targeting Errors 8 | . . 8 . Weapon Failures 2 | . . 2 . Overload Shots . | . . . . Overflow Damage 1 | . . 1 . Projectiles 1 | . . 1 . Explosions . | . . . . Melee . | . . . . Knockbacks 1 | . . 1 . Impact . | . . . . Kinetic 1 | . . 1 . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 554 | . 98 255 554 Average Temperature 98 | . 38 32 277 Received Heat Transfer 1827 | . 156 591 1080 Effects 13 | . . . 13 Shutdowns 3 | . . . 3 Interference 4 | . . . 4 Matter Decay 2 | . . . 2 Short Circuit 3 | . . . 3 Damage (major) 1 | . . . 1 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred . | . . . . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 559 | . 226 559 283 Initial 211 | . . 7 211 Average 229 | . 71 296 231 Maximum Alert Level 2 | . 1 2 1 Low Security (%) 40 | 100 97 20 8 Level 1 42 | . 2 54 91 Level 2 16 | . . 25 . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 11 | . 2 8 1 Investigation 4 | . . 4 . Extermination . | . . . . Reinforcement 7 | . 2 4 1 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Construction Impeded 1 | . . 1 . Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 2 | . . 1 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 79 | . 17 52 10 Peak Tracking Total 7 | . 3 7 7 Tactical Retreats 6 | . 1 5 . Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 7 | . 6 1 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 3 | . 2 . 1 Max in Single Turn 1 | . 1 . 1 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 14 | . 5 9 . Terminals 10 | . 4 6 . Fabricators . | . . . . Repair Stations 2 | . . 2 . Recycling Units 2 | . 1 1 . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 55 | . 10 45 . Successful 45 | . 6 39 . Failed 10 | . 4 6 . Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 33 | . 9 24 . Fabricators . | . . . . Repair Stations 16 | . . 16 . Recycling Units 6 | . 1 5 . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 26 | . 5 21 . Record 13 | . 2 11 . Prototype ID Bank 3 | . 1 2 . Emergency Access Points 1 | . . 1 . Alert Level 2 | . . 2 . Locate Traps 3 | . 1 2 . Dispatch Records 2 | . 1 1 . Investigation Status 1 | . . 1 . Reinforcement Status 1 | . . 1 . Fabricator Hacks . | . . . . Repair Station Hacks 14 | . . 14 . Scan Component 7 | . . 7 . Repair 7 | . . 7 . Recycling Unit Hacks 5 | . 1 4 . Recycle Component 2 | . . 2 . Process 2 | . . 2 . Retrieve Components 1 | . 1 . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 10 | . 3 7 . Full Trace Events 4 | . . 4 . Feedback Events 1 | . . 1 . Corruption 1 | . . 1 . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 7 | . . 7 . Time 212 | . . 212 . Parts Recycled 2 | . . 2 . Recycled Matter 1 | . . 1 . Retrieved Matter . | . . . . Retrieved Components 2 | . 2 . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 3200 | 42 847 2140 171 Spaces Moved 1755 | 36 645 1043 31 Core 11 | 5 1 1 4 Treads . | . . . . Legs 135 | . . 135 . Wheels 1609 | 31 644 907 27 Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 80 110 130 Average Speed 124 | 81 102 135 289 Slowest Speed 1750 | 100 800 1300 1750 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 44 | 3 96 67 10 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 1 | . . 1 . Melee . | . . . . Projectile 1 | . . 1 . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 2346 | 49 748 1473 76 Wait 168 | . 13 154 1 Move 1752 | 35 644 1042 31 Hop . | . . . . Pick Up 87 | 7 27 50 3 Fast Attach . | . . . . Attach 42 | 6 12 20 4 Detach . | . . . . Swap 32 | . 5 21 6 Drop 29 | 1 6 22 . Fire 236 | . 41 164 31 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 2 exits: [*Mat] / [*Min]) -8/Materials History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 15) 43 | -11/Scrapyard | Entered Materials 228 | -10/Materials | Discovered new exit (range 9) 265 | -10/Materials | Discovered new exit (range 5) 290 | -10/Materials | Discovered new exit (range 16) 304 | -10/Materials | Build established: Mutant 511 | -10/Materials | Discovered new exit (range 16) 839 | -10/Materials | Discovered new exit (range 14) 890 | -10/Materials | Entered another Materials area 890 | -9/Materials | Evolved 2 slots: Utility x2 1203 | -9/Materials | Repaired Med. Armor Plating 1203 | -9/Materials | Repaired Med. Armor Plating 1229 | -9/Materials | Repaired Wheel 1270 | -9/Materials | Repaired Med. Armor Plating 1304 | -9/Materials | Repaired Med. Armor Plating 1332 | -9/Materials | Repaired Com. Wheel 1650 | -9/Materials | Discovered new exit (range 16) 1910 | -9/Materials | Repaired Med. Armor Plating 2389 | -9/Materials | Discovered new exit (range 9) 2427 | -9/Materials | Build established: Hauler-Mutant 2577 | -9/Materials | Core integrity fell below 50% 2643 | -9/Materials | Lost 9 parts (1p2n4u2w) 3030 | -9/Materials | Entered another Materials area 3030 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 3179 | -8/Materials | Core integrity fell below 50% 3194 | -8/Materials | Core integrity fell below 20% 3201 | -8/Materials | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 03159_ Overheating: Matter decay (-29). 03160_ R-06 Scavenger collects Weight Redist. System. 03161_ Acquired 59 matter. 03164_ R-06 Scavenger collects Lgt. Treads. 03166_ Hrd. Medium Armor Plating destroyed. 03167_ R-06 Scavenger collects Faulty Aerolev Unit. 03169_ Imp. Utility Shielding destroyed. 03171_ R-06 Scavenger collects Enh. Autogun. 03171_ U-05 Engineer lays Concrete. 03172_ Hrd. Medium Armor Plating destroyed. 03173_ U-05 Engineer destroyed. 03176_ Imp. Assault Rifle destroyed. 03179_ Lgt. Assault Rifle destroyed. 03182_ T-07 Excavator destroyed. 03184_ Destroyed Unknown Special Weapon. 03186_ Enh. Autogun destroyed. 03186_ Broken Com. Wheel destroyed. 03187_ U-05 Engineer destroyed. 03198_ Acquired Faulty Imp. Assault Rifle. 03200_ K-01 Serf cleans the Processing Tank. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????###?????????????????????????? | | ?????????????????????# ????????????????????????? | | ?????????????????????# ????????????????????????? | | ?????????????????????# ?????????? ???????????? | | ?????????????????????# ?????????# ??????????? | | ?????????????????????# ?????????# ??????????? | | ??????????????? 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T?# ##### | | ???????????????? ??????????????? ?# #???? | | ???????????????? k??????????????# # #???? | | ?????????????? ???????????????# !! #####???? | | ??????????????? ????????????????# !! #???????? | | ??????????????????????????????????# !/ #???????? | | ??????????????????????????????????########???????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 23 Energy Capacity 460 Matter Stores 300 Matter Capacity 500 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 450 Utility Shielding 66 Evasion (%) 44 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FissionDataBuckler Manual? 0 Play Time 00:44:08 Cumulative 26.4 hours Start 2022.02.05 @ 11:47:20 End 2022.02.05 @ 15:49:06 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 34 Rogue 31 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 18 Achievement% 11 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Proggy Map View 113x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8584ab6a-5947-4a97-9ecd-c16004e44d20