Cogmind - Beta 13 @@@ ROGUE MODE // 2024.08.05 @ 19:22:59 Player: btracker Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (74) 370 Value Destroyed (2333) 2333 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (116) 116 TOTAL SCORE: 5939 Bonus ------- High Alert Combat Kills 2 Follower Combat Kills 152 Friendly Fire -38 Cogmind --------- Core Integrity 0/850 Matter 146/300 Energy 209/290 System Corruption 11% Temperature Cool (0) Movement Walking (190) Ox1 Location -6/Factory Parts ------- > --- POWER (1) -------- Reinforced Deuterium Engine > --- PROPULSION (5) --- Armored Treads Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY (5) ------ Improved Signal Interpreter Core Analyzer > --- WEAPON (4) ------- Minigun Powered Hammer > --- INVENTORY (5) ---- Power Amplifier Compact Matter Pod (150) Improved Sensor Array Hardened Medium Armor Plating Peak State ------------ > --- POWER ------------ Light Antimatter Reactor > --- PROPULSION ------- Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY ---------- High-capacity Storage Unit Compact Battery Advanced Sensor Array Improved Signal Interpreter Matter Filter > --- WEAPON ----------- Heavy Gatling Laser Proton Cannon Proton Cannon Precision Assault Rifle > --- INVENTORY -------- Deuterium Engine Micro Nuclear Core Light Angular Momentum Engine Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Power Amplifier Improved Cooling System Compact Matter Pod Visual Processing Unit Improved Sensor Array Microactuators Transmission Jammer Hardened Medium Armor Plating Improved Field Recycling Unit Gauss Rifle Gauss Rifle Gauss Cannon Powered Hammer Power Sword [Rating: 72] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Improved Carbon-fiber Leg Treads Armored Treads Leg Improved Carbon-fiber Leg Utility High-capacity Storage Unit Device Matter Filter Storage High-capacity Storage Unit Processor Improved Signal Interpreter Weapon Precision Assault Rifle Energy Gun Heavy Gatling Laser Energy Cannon Proton Cannon Ballistic Gun Precision Assault Rifle Ballistic Cannon Gauss Cannon Impact Weapon Powered Hammer Slashing Weapon Power Sword Build | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power . | . . . . . . Propulsion 3 | . . . 2 . 1 Utility 3 | . . . . 2 1 Weapon 2 | . . 2 . . . Parts Attached 94 | 7 2 18 15 12 40 Power 11 | 1 . 3 2 . 5 Engine 7 | 1 . 2 2 . 2 Core 3 | . . 1 . . 2 Reactor 1 | . . . . . 1 Propulsion 28 | 2 . 2 6 3 15 Treads 1 | . . . . . 1 Leg 27 | 2 . 2 6 3 14 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 12 | 1 2 . 1 2 6 Device 6 | . . . . 1 5 Storage 3 | 1 1 . . 1 . Processor 3 | . 1 . 1 . 1 Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 43 | 3 . 13 6 7 14 Energy Gun 12 | 2 . 6 1 1 2 Energy Cannon 5 | . . 1 . . 4 Ballistic Gun 20 | 1 . 6 4 5 4 Ballistic Cannon 3 | . . . 1 1 1 Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon 1 | . . . . . 1 Slashing Weapon 2 | . . . . . 2 Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 6 | . . 2 . 2 2 Parts Lost 26 | . . 2 . . 24 Power 4 | . . 1 . . 3 Propulsion 9 | . . 1 . . 8 Utility 4 | . . . . . 4 Weapon 9 | . . . . . 9 Highest Loss Streak 22 | . . 2 . . 22 To Critical Strikes . | . . . . . . Average Slot Usage (%) 96 | . 96 98 95 96 96 Engine 6 | . 14 9 7 7 . Reactor 1 | . . . . . 4 Leg 29 | . 28 21 36 30 30 Device 5 | . . . . 7 12 Storage 12 | . 14 11 9 15 12 Processor 8 | . 10 11 9 7 6 Energy Gun 8 | . 28 14 4 . 4 Energy Cannon 3 | . . 4 . . 7 Ballistic Gun 15 | . . 23 24 19 9 Ballistic Cannon 2 | . . . 3 7 1 Naked Turns . | . . . . . . Heaviest Build 82 | 13 48 58 69 71 82 Greatest Support 89 | 20 20 23 58 69 89 Greatest Overweight (x) 17 | . 2 4 1 1 17 Average Overweight (x) . | . 1 2 1 1 . Largest Inventory Capacity 20 | 8 20 20 20 20 20 Average Capacity 19 | 6 19 20 20 20 19 Most Carried 20 | 6 8 18 20 20 20 Average Carried 15 | 2 6 9 18 19 19 Final Capacity 20 | 8 20 20 20 20 5 Final Carried 20 | 6 8 18 20 20 4 Class Distribution -------------------- 31% | Scavenger-Skirmisher 22% | Gunner 16% | Scavenger-Gunner 15% | Mutant 14% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Skirmisher | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Matter Collected 2319 | 188 102 325 615 335 754 Remotely . | . . . . . . Salvage Created 2928 | . 289 457 923 236 1023 Parts 160 | . 19 24 55 10 52 Haulers Intercepted 5 | . . 1 3 . 1 Recyclers Shooed 6 | . 3 1 . . 2 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Combat Hostiles Destroyed 42 | . 2 7 14 4 15 Melee 1 | . . . . . 1 Guns 32 | . 2 5 14 3 8 Cannons 9 | . . 2 . 1 6 Classes Destroyed 17 | . 4 3 5 . 5 Worker 6 | . . . 2 1 3 Builder 3 | . . . . . 3 Tunneler 1 | . . 1 . . . Hauler 5 | . . 1 3 . 1 Recycler 6 | . 2 1 2 1 . Mechanic 1 | . . . 1 . . Operator 1 | . 1 . . . . Watcher 9 | . 3 1 2 1 2 Swarmer 8 | . . . 4 4 . Grunt 18 | . 2 5 5 . 6 Brawler 1 | . . . . . 1 Duelist 1 | . . . 1 . . Sentry 7 | . . 2 3 . 2 Specialist 1 | . . . . . 1 Hunter 2 | . . . 1 . 1 Programmer 3 | . . . . . 3 Heavy 1 | . . . . . 1 Best Kill Streak 8 | . 3 3 8 4 7 Combat Bots Only 6 | . 1 3 6 4 5 Max Kills in Single Turn 3 | . 1 2 2 2 3 Gunslinging 1 | . . 1 . . . Exploded . | . . . . . . Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Hostile Shots Fired 353 | . 8 19 39 33 254 Missed 92 | . 3 4 12 13 60 Damage Taken 4781 | . 85 410 331 323 3632 Core 1000 | . 22 33 41 48 856 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 137 | . . 38 . . 99 Core Remaining (%) 93 | 100 91 91 92 93 . Volleys Fired 148 | . 26 17 44 12 49 Largest 4 | . 2 4 4 3 4 Hottest 278 | . 80 260 141 116 278 Shots Fired 447 | . 51 68 149 34 145 Gun 372 | . 51 58 143 26 94 Cannon 75 | . . 10 6 8 51 Launcher . | . . . . . . Special . | . . . . . . Kinetic 308 | . . 41 125 34 108 Thermal 91 | . 25 24 24 . 18 Explosive . | . . . . . . Electromagnetic 48 | . 26 3 . . 19 Robot Hit Streak 12 | . 8 8 9 3 12 Robot Miss Streak 15 | . 5 3 15 3 5 Penetration Max 1 | . . . 1 1 1 Secondary Targets 3 | . . 1 1 . 1 Max Gunslinging Chain 1 | . . 1 1 . 1 Shots Hit Robots 247 | . 30 38 62 12 105 Core Hits 148 | . 13 18 38 9 70 Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . . . . . 1 Critical Strikes 5 | . . . 3 . 2 Burn 2 | . . . 2 . . Destroy 1 | . . . . . 1 Blast 2 | . . . 1 . 1 Melee Attacks 4 | . . . . . 4 Impact . | . . . . . . Slashing 4 | . . . . . 4 Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 5766 | . 466 635 1244 352 3069 Guns 3974 | . 386 440 1204 296 1648 Cannons 1114 | . . 143 40 56 875 Explosions 574 | . 76 52 . . 446 Melee 100 | . . . . . 100 Ramming 4 | . 4 . . . . Kinetic 3321 | . . 316 974 352 1679 Thermal 1454 | . 240 294 270 . 650 Explosive 333 | . . . . . 333 Electromagnetic 554 | . 222 25 . . 307 Impact . | . . . . . . Slashing 100 | . . . . . 100 Piercing . | . . . . . . Highest Corruption 10 | . . . . 1 10 Average Corruption 2 | . . . . 1 6 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 8 | . . . . 5 3 Message Errors 3 | . . . . 2 1 Matter Fused 2 | . . . . 1 1 Energy Discharges 1 | . . . . 1 . Data Loss (minor) 1 | . . . . 1 . Misfires 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 103 | . . 73 . . 30 Projectiles . | . . . . . . Explosions 103 | . . 73 . . 30 Melee . | . . . . . . Knockbacks 8 | . . . . . 8 Impact . | . . . . . . Kinetic 8 | . . . . . 8 Secondary . | . . . . . . Self-Inflicted Damage 390 | . 31 212 . . 147 Shots 5 | . 1 2 . . 2 Rammed . | . . . . . . Targets Rammed 1 | . 1 . . . . Kicked 1 | . 1 . . . . Crushed . | . . . . . . Highest Temperature 581 | . 90 508 581 70 515 Average Temperature 135 | . 33 163 138 35 167 Received Heat Transfer 1023 | . 30 108 45 9 831 Effects 19 | . . 2 7 . 10 Shutdowns 2 | . . . . . 2 Energy Bleed 4 | . . 1 1 . 2 Interference 9 | . . . 5 . 4 Matter Decay 1 | . . . . . 1 Short Circuit 2 | . . 1 1 . . Damage (minor) 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 2 | . 1 . . . 1 Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 2 | . . . . . 2 Heat Transferred 2584 | . 425 469 740 . 950 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 3 | . 2 . . . 1 Alert | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Peak Influence 402 | . 119 215 402 315 323 Initial 136 | . . 25 68 136 58 Average 150 | . 50 92 233 226 125 Maximum Alert Level 2 | . . 1 2 1 1 Low Security (%) 66 | 100 100 96 24 48 75 Level 1 32 | . . 3 72 51 24 Level 2 . | . . . 2 . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 10 | . 1 1 2 . 6 Investigation 1 | . . 1 . . . Extermination 3 | . . . . . 3 Reinforcement 3 | . 1 . . . 2 Assault . | . . . . . . Garrison 3 | . . . 2 . 1 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Distress Signals 4 | . 1 . 2 1 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 78 | . 9 8 25 12 24 Peak Tracking Total 8 | . 2 4 7 5 8 Tactical Retreats 3 | . . . 2 1 . Traps | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Traps Triggered 3 | . . 1 . . 2 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Machines Disabled 22 | . 2 6 1 3 10 Max in Single Turn 6 | . 1 6 1 3 4 Garrison Access 2 | . . . 1 1 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Machines Accessed 13 | . . 1 1 4 7 Terminals 1 | . . . . . 1 Fabricators 3 | . . . . 1 2 Repair Stations 4 | . . 1 . 1 2 Recycling Units 2 | . . . . 1 1 Scanalyzers . | . . . . . . Garrison Access 3 | . . . 1 1 1 Total Hacks 22 | . . 2 2 6 12 Successful 11 | . . 2 1 3 5 Failed 11 | . . . 1 3 7 Catastrophic 3 | . . . . 1 2 Database Lockouts . | . . . . . . Manual 3 | . . . . . 3 Terminals 2 | . . . . . 2 Fabricators 4 | . . . . 1 3 Repair Stations 7 | . . 2 . 1 4 Recycling Units 5 | . . . . 3 2 Scanalyzers . | . . . . . . Garrison Access 4 | . . . 2 1 1 Terminal Hacks . | . . . . . . Fabricator Hacks 2 | . . . . 1 1 Network Status 1 | . . . . . 1 Build 1 | . . . . 1 . Repair Station Hacks 5 | . . 2 . . 3 Scan Component 3 | . . 1 . . 2 Repair 2 | . . 1 . . 1 Recycling Unit Hacks 2 | . . . . 1 1 Retrieve Components 2 | . . . . 1 1 Scanalyzer . | . . . . . . Garrison Access Hacks 2 | . . . 1 1 . Seal Access 2 | . . . 1 1 . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 11 | . . 1 1 3 6 Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built 3 | . . . . 3 . Authchips . | . . . . . . Time 116 | . . . . 116 . Total Robot Build Rating 9 | . . . . 9 . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 2 | . . 1 . . 1 Time 54 | . . 32 . . 22 Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 1 | . . . . . 1 Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Total Allies 3 | . . . . 3 . Largest Group 3 | . . . . 3 3 Highest-Rated Group 48 | . . . . 48 44 Highest-Rated Ally 16 | . . . . 16 16 Total Orders . | . . . . . . Ally Attacks 21 | . . . . 17 4 Total Damage 304 | . . . . 250 54 Kills 4 | . . . . 4 . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Turns Passed 4690 | 86 576 763 1011 865 1389 Spaces Moved 2088 | 61 191 239 376 339 882 Core 7 | 4 . . . . 3 Treads 1 | . . . . . 1 Legs 2080 | 57 191 239 376 339 878 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 260 190 190 50 Average Speed 174 | 115 255 264 191 191 121 Slowest Speed 900 | 120 260 400 192 192 900 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 20 | 4 34 23 24 9 27 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 4 | . 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 87 | . 3 20 6 24 34 Melee . | . . . . . . Projectile 14 | . . . 6 6 2 AOE 73 | . 3 20 . 18 32 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Total 2875 | 73 227 342 604 529 1100 Wait 423 | . 5 45 141 149 83 Move 2083 | 60 190 238 375 338 882 Hop . | . . . . . . Pick Up 52 | 6 2 13 11 6 14 Fast Attach 46 | 6 2 11 4 6 17 Attach 24 | . . 5 3 3 13 Detach . | . . . . . . Swap 25 | 1 . 2 8 3 11 Drop 69 | . 1 11 18 12 27 Fire 148 | . 26 17 44 12 49 Melee 4 | . . . . . 4 Ram . | . . . . . . Kick 1 | . 1 . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 87 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Discovered new exit (range 15) 310 | -10/Materials | Build established: Mutant 351 | -10/Materials | Identified exit to Materials 663 | -10/Materials | Entered another Materials area 663 | -9/Materials | Evolved 2 slots: Weapon x2 861 | -9/Materials | Repaired Spread Laser 965 | -9/Materials | Build established: Gunner 1380 | -9/Materials | Discovered new exit (range 10) 1403 | -9/Materials | Identified exit to Materials 1426 | -9/Materials | Entered another Materials area 1426 | -8/Materials | Evolved 2 slots: Propulsion x2 1907 | -8/Materials | Garrison activated, responded to threat 1994 | -8/Materials | Build established: Scavenger-Gunner 2234 | -8/Materials | Garrison activated, responded to threat 2420 | -8/Materials | Discovered new exit (range 10) 2435 | -8/Materials | Identified exit to Factory 2437 | -8/Materials | Entered Factory 2437 | -7/Factory | Evolved 2 slots: Utility x2 2708 | -7/Factory | Fabricated G-47 Trooper (x3) 2734 | -7/Factory | Build established: Scavenger-Skirmisher 3253 | -7/Factory | Discovered new exit (range 4) 3259 | -7/Factory | Identified exit to Factory 3302 | -7/Factory | Entered another Factory area 3302 | -6/Factory | Accompanied by 3 allies 3302 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3339 | -6/Factory | Build established: Skirmisher 3412 | -6/Factory | Lost 3 allies 3999 | -6/Factory | Build established: Scavenger-Skirmisher 4037 | -6/Factory | Repaired Imp. Carbon-fiber Leg 4345 | -6/Factory | Spotted B-75 Beast 4628 | -6/Factory | Core integrity fell below 50% 4635 | -6/Factory | Garrison activated, responded to threat 4658 | -6/Factory | Core integrity fell below 20% 4679 | -6/Factory | System corruption reached 10% 4691 | -6/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 04658_ System corrupted: Hvy. Flak Cannon misfires. 04666_ Dropped Hcp. Storage Unit. 04668_ Hvy. Flak Cannon destroyed. 04668_ Microactuators destroyed. 04670_ Acquired Carbon-fiber Leg. 04670_ Critical hit (Burn: +37). 04672_ Acquired Carbon-fiber Leg. 04674_ Acquired 68 matter. 04676_ Acquired Rnf. Deuterium Engine. 04678_ Power Sword destroyed. 04678_ Carbon-fiber Leg destroyed. 04679_ Acquired Arm. Treads. 04682_ Acquired Imp. Carbon-fiber Leg. 04685_ Acquired Minigun. 04687_ System corrupted: Matter fused (-9). 04687_ Critical hit (Burn: +37). 04688_ G-50 Soldier destroyed. 04690_ Knocked back. 04691_ Acquired 38 matter. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ###??????????????????????????????????????????????? | | =#??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | ###??????????????????????????????????????????????? | | ""???????????????????????????????????????????????? | | "" ????????????????????????????#????????????????? | | ??????????????????????????? #????????????????? | | #?????????????????????????? #????????????????? | | #????????????????????????? #????????????????? | | " #????????????##########?? #????????????????? | | " #????????????# !!! ### ###??????????????? | | #????????????# %!! # #??????????????? | | ###??????????????# * =%# #??????????????? | | ######???????????# %!#%! #??????????????? | | #???????????# !%g%%+== #??????????????? | | #?????????# # *!%gb# #??????????????? | | #?????????### %pl=#! /#??????????????? | | #???????????# !%=@#% ??????????? | | #???????????# *!!## ?????????? | | #??????##########+####? ?????????? | | #??????# [[[ ! #????? ??????????? | | #??????# [[[ ####?????? ??????????? | | #??????# [[ ######?????"" 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""" #"" """ #???????????????????????????? | | # """ #"" """ #???????????????????????????? | | # """ #"T """ #???????????????????????????? | | + #"" #???????????????????????????? | | # """ #"" """ #???????????????????????????? | | # """ # """ #???????????????????????????? | | #+### """ # "?? #???????????????????????????? | | # # ?? #???????????????????????????? | | # """ ######??##???????????????????????????? | | "" # [ """ #????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 25 Energy Capacity 475 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Melee Speed Boost 20 Evasion (%) 55 Core Analysis 6 Recoil Reduction 1 Matter Filtering 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ G-47 Trooper | x3 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- My Command Is Your Wish Challenges ------------ None Game ------ Seed WarpVortexShielding Manual? 0 Play Time 00:41:13 Cumulative 14.9 hours Start 2024.08.05 @ 18:40:35 End 2024.08.05 @ 19:22:59 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 40 Rogue 40 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 23 Achievement% 18 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 412a8346-f385-4206-aa5f-23ec3c010243