Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.10 @ 00:47:28 Player: albenzo Result: Core destroyed Performance ------------- Evolutions (5) 2500 Regions Visited (14) 2800 Robots Destroyed (84) 420 Value Destroyed (3157) 3157 Prototype IDs (19) 380 Alien Tech Used (0) 0 Bonus (514) 514 TOTAL SCORE: 9771 Bonus ------- High Alert Combat Kills 57 Follower Combat Kills 640 Met Data Miner 300 Friendly Fire -483 Cogmind --------- Core Integrity 0/1000 Matter 76/300 Energy 12/100 System Corruption 0% Temperature Critical (626) Movement Walking (120) Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- Enhanced Flexi-carbon Leg Enhanced Flexi-carbon Leg > --- UTILITY (8) ------ Power Amplifier Medium Storage Unit Improved Sensor Array Improved Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (10) --- Improved Hover Unit Large Storage Unit High-capacity Storage Unit Improved Trap Scanner Makeshift Sword Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Improved Titanium Leg Flexi-carbon Leg Enhanced Flexi-carbon Leg Enhanced Flexi-carbon Leg Compact Wheel > --- UTILITY ---------- Power Amplifier Power Amplifier Medium Storage Unit Improved Sensor Array Improved Targeting Computer Precision Matter Filter Improved Medium Armor Plating EM Disruption Field > --- WEAPON ----------- Improved Spread Laser Improved Spread Laser Phase Cannon > --- INVENTORY -------- Improved Hover Unit Large Storage Unit High-capacity Storage Unit Improved Trap Scanner Heavy Laser Improved Spread Laser Plasma Rifle Variable Charge Gun Phase Cannon Makeshift Sword [Rating: 76] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Compact Wheel Hover Unit Gravmag System Utility Improved Heat Sink Device Improved Heat Sink Storage Medium Storage Unit Processor Improved Targeting Computer Protection Light Armor Plating Weapon Gatling Laser Energy Gun Gatling Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Grenade Launcher Slashing Weapon Makeshift Sword Build | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 -7 -6 -6 -5 ------- Run | Scr Mat Min Mat Sto Rec Fac Was Fac Low Low Dat Pro Fac Fac Slots Evolved 10 | . . . 2 . . 4 . . . . . . 2 2 Power . | . . . . . . . . . . . . . . . Propulsion 3 | . . . 1 . . 1 . . . . . . . 1 Utility 6 | . . . 1 . . 2 . . . . . . 2 1 Weapon 1 | . . . . . . 1 . . . . . . . . Parts Attached 126 | 6 6 3 2 17 1 5 . 27 1 9 . 7 32 10 Power 13 | 1 1 . . 1 . . . 3 . 2 . 2 2 1 Engine 5 | 1 1 . . 1 . . . 1 . . . . 1 . Core 8 | . . . . . . . . 2 . 2 . 2 1 1 Reactor . | . . . . . . . . . . . . . . . Propulsion 32 | 2 1 2 1 3 . 2 . 6 . 4 . 2 8 1 Treads . | . . . . . . . . . . . . . . . Leg 29 | 2 1 2 1 3 . 2 . 5 . 4 . 2 7 . Wheel 2 | . . . . . . . . . . . . . 1 1 Hover 1 | . . . . . . . . 1 . . . . . . Flight . | . . . . . . . . . . . . . . . Utility 38 | 1 2 1 1 5 . 2 . 8 . . . 3 12 3 Device 25 | . 1 1 1 2 . 2 . 5 . . . 1 9 3 Storage 8 | 1 1 . . . . . . 3 . . . 2 1 . Processor 1 | . . . . . . . . . . . . . 1 . Hackware . | . . . . . . . . . . . . . . . Protection 4 | . . . . 3 . . . . . . . . 1 . Artifact . | . . . . . . . . . . . . . . . Weapon 43 | 2 2 . . 8 1 1 . 10 1 3 . . 10 5 Energy Gun 28 | 1 2 . . 6 1 1 . 6 1 1 . . 5 4 Energy Cannon 6 | . . . . . . . . 2 . 1 . . 2 1 Ballistic Gun 2 | 1 . . . 1 . . . . . . . . . . Ballistic Cannon 2 | . . . . . . . . 2 . . . . . . Launcher 3 | . . . . 1 . . . . . 1 . . 1 . Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . . . . . . 2 . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 4 | . . 1 . 1 . . . . . . . . 1 1 Corrupted Parts 7 | . . 1 . . . . . 2 . 2 . . 2 . System Corruption 29 | . . 2 . . . . . 2 . 20 . . 5 . Parts Lost 53 | . . . . 3 . . . 12 2 5 . 1 17 13 Power 6 | . . . . . . . . 1 . 2 . . 2 1 Propulsion 18 | . . . . . . . . 5 2 2 . . 6 3 Utility 10 | . . . . . . . . 2 . . . 1 4 3 Weapon 19 | . . . . 3 . . . 4 . 1 . . 5 6 Highest Loss Streak 15 | . . . . 2 . . . 9 2 4 . 1 15 13 To Critical Strikes . | . . . . . . . . . . . . . . . Average Slot Usage (%) 95 | . 91 100 99 100 100 97 100 97 88 91 100 99 90 91 Engine 5 | . 14 14 11 11 11 7 7 3 . . . . 2 2 Core 2 | . . . . . . . . 3 7 7 7 7 1 2 Leg 26 | . 28 28 33 33 33 30 30 28 17 22 30 30 23 22 Device 20 | . 6 14 21 12 11 21 23 25 23 23 23 22 24 24 Storage 11 | . 14 14 11 11 11 7 7 9 15 15 15 15 6 5 Processor 1 | . . . . . . . . . . . . . 5 5 Protection 2 | . . . . 9 11 7 7 1 . . . . 1 4 Energy Gun 19 | . 20 28 22 21 22 21 23 19 22 21 15 15 10 12 Energy Cannon 1 | . . . . . . . . . . . 7 7 5 3 Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 101 | 14 20 20 21 30 26 31 31 101 31 35 35 44 46 47 Greatest Support 96 | 20 20 20 30 30 30 50 50 50 30 50 50 60 96 96 Greatest Overweight (x) 4 | 4 . . . . . . . 2 1 1 . . 3 . Average Overweight (x) . | . . . . . . . . . 1 . . . . . Largest Inventory Capacity 25 | 8 10 10 10 10 10 10 10 25 10 10 10 20 10 10 Average Capacity 10 | 7 9 10 10 10 10 10 10 13 10 10 10 10 10 10 Most Carried 13 | 6 10 10 10 10 10 9 8 13 10 10 8 10 10 10 Average Carried 9 | 4 8 9 8 9 9 6 8 9 9 8 8 9 8 8 Final Capacity 10 | 8 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Final Carried 10 | 6 10 10 10 8 10 8 8 10 9 8 8 9 10 5 Class Distribution -------------------- 44% | Scavenger-Skirmisher 22% | Scavenger-Mutant 18% | Mutant 12% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Storage Scavenger-Mutant | -9/Recycling Scavenger-Skirmisher | -7/Factory Scavenger-Skirmisher | -7/Waste Scavenger-Skirmisher | -7/Factory Scavenger-Skirmisher | -7/Lower Caves Scavenger-Skirmisher | -7/Lower Caves Scavenger-Skirmisher | -7/Data Miner Scavenger-Skirmisher | -6/Proximity Caves Scavenger-Gunner | -6/Factory Scavenger-Tank | -5/Factory Resources | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 -7 -6 -6 -5 ----------- Run | Scr Mat Min Mat Sto Rec Fac Was Fac Low Low Dat Pro Fac Fac Matter Collected 1735 | 253 115 20 30 235 10 . . 484 87 108 . 110 233 50 Remotely . | . . . . . . . . . . . . . . . Salvage Created 3843 | . 194 76 45 716 15 . . 1011 175 379 . 164 600 468 Parts 166 | . 13 4 1 48 2 . . 53 4 6 . 2 18 15 Haulers Intercepted . | . . . . . . . . . . . . . . . Recyclers Shooed 3 | . . . 1 . . . . 1 . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 23 | . . . . . . . . . 4 7 . 12 . . Prevented 2 | . . . . . . . . . . 2 . . . . Kills | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 -7 -6 -6 -5 ------- Run | Scr Mat Min Mat Sto Rec Fac Was Fac Low Low Dat Pro Fac Fac Combat Hostiles Destroyed 69 | . 4 2 1 13 1 . . 20 2 9 . 3 5 9 Melee 2 | . . . . . . . . . . . . . 2 . Guns 46 | . 4 2 1 8 1 . . 15 2 3 . 2 1 7 Cannons 9 | . . . . . . . . 4 . . . 1 2 2 AOE 11 | . . . . 5 . . . 1 . 5 . . . . Classes Destroyed 13 | . 2 1 . 5 . . . 3 1 1 . . . . Worker 1 | . . . . . . . . 1 . . . . . . Builder 1 | . . . . 1 . . . . . . . . . . Recycler 9 | . . . . 1 . . . 5 . . . . 2 1 Operator 1 | . . . . 1 . . . . . . . . . . Drone 4 | . . . . 3 1 . . . . . . . . . Watcher 3 | . 1 . . 1 . . . . . . . . 1 . Swarmer 16 | . . 1 . . . . . 9 . 1 . . . 5 Grunt 30 | . 4 1 1 6 . . . 6 . 3 . 1 4 4 Brawler 4 | . . . . . . . . 1 . 2 . 1 . . Duelist 2 | . . . . . . . . . . 1 . 1 . . Sentry 10 | . . . . 7 . . . . 1 2 . . . . Programmer 6 | . . . . . . . . 4 1 . . . 1 . Samaritan 3 | . . . . . . . . . 3 . . . . . Best Kill Streak 8 | . 2 1 1 6 1 . . 5 1 8 . 2 2 5 Combat Bots Only 8 | . 2 1 1 5 1 . . 4 1 8 . 2 2 5 Max Kills in Single Turn 3 | . 1 1 1 2 1 . . 3 1 3 . 1 1 2 Gunslinging 1 | . . . . . . . . 1 . . . . . . Exploded 3 | . . . . 2 . . . 1 . 3 . . . . Melee 1 | . . . . . . . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 -7 -6 -6 -5 -------- Run | Scr Mat Min Mat Sto Rec Fac Was Fac Low Low Dat Pro Fac Fac Damage Taken 6452 | . 221 47 24 586 . . . 1173 114 460 . 203 1454 2170 Core 1858 | . 39 12 . 59 . . . 192 . 126 . 43 344 1043 Absorbed by Shields 51 | . . . . . . . . . . . . . . 51 Regen/Repaired (Parts) 2 | . . . . . . . . . . . . . 2 . Core Remaining (%) 74 | 100 . 79 . . 85 . . . . . . 48 59 . Volleys Fired 198 | . 25 3 8 38 2 . . 49 10 10 . 7 12 34 Largest 3 | . 2 2 2 2 2 . . 3 3 3 . 3 3 3 Hottest 240 | . 80 80 80 85 85 . . 240 240 240 . 225 235 235 Shots Fired 419 | . 50 6 16 70 4 . . 113 30 23 . 18 27 62 Gun 358 | . 50 6 16 63 4 . . 92 30 20 . 11 15 51 Cannon 49 | . . . . . . . . 21 . . . 7 10 11 Launcher 12 | . . . . 7 . . . . . 3 . . 2 . Special . | . . . . . . . . . . . . . . . Kinetic 37 | . 16 . . . . . . 21 . . . . . . Thermal 224 | . 16 . . . . . . 56 30 20 . 18 22 62 Explosive 12 | . . . . 7 . . . . . 3 . . 2 . Electromagnetic 146 | . 18 6 16 63 4 . . 36 . . . . 3 . Robot Hit Streak 15 | . 6 3 3 12 1 . . 10 11 15 . 5 5 8 Robot Miss Streak 13 | . 2 1 3 5 2 . . 6 3 3 . 3 4 13 Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets 2 | . . . 1 . . . . 1 . . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . 1 . . . . . . Shots Hit Robots 310 | . 32 4 7 52 1 . . 82 26 19 . 16 28 43 Core Hits 222 | . 10 4 3 35 1 . . 61 19 23 . 13 15 38 Critical Kills . | . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . Critical Strikes 4 | . . . . . . . . 2 . . . . . 2 Burn 2 | . . . . . . . . . . . . . . 2 Blast 2 | . . . . . . . . 2 . . . . . . Melee Attacks 14 | . . . . . . . . . . . . . 14 . Impact . | . . . . . . . . . . . . . . . Slashing 14 | . . . . . . . . . . . . . 14 . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks 3 | . . . . . . . . . . . . . 3 . Combat Hostiles 1 | . . . . . . . . . . . . . 1 . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 7214 | . 426 53 104 1207 24 . . 1602 576 696 . 380 1210 936 Guns 4302 | . 426 53 104 636 24 . . 948 576 325 . 273 212 725 Cannons 870 | . . . . . . . . 361 . . . 107 192 210 Explosions 1449 | . . . . 571 . . . 293 . 371 . . 214 . Melee 592 | . . . . . . . . . . . . . 592 . Ramming 1 | . . . . . . . . . . . . . . 1 Kinetic 532 | . 171 . . . . . . 361 . . . . . . Thermal 3743 | . 138 . . . . . . 968 576 325 . 380 421 935 Explosive 1197 | . . . . 571 . . . 160 . 371 . . 95 . Electromagnetic 1149 | . 117 53 104 636 24 . . 113 . . . . 102 . Impact . | . . . . . . . . . . . . . . . Slashing 592 | . . . . . . . . . . . . . 592 . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 44 | . . 2 . 1 1 . 16 23 24 44 44 44 7 . Average Corruption 21 | . . 2 . 1 1 . 9 21 23 35 44 44 3 . Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 189 | . . . . . 1 . 5 76 33 24 7 26 17 . Message Errors 34 | . . . . . . . 2 15 8 3 1 4 1 . Matter Fused 40 | . . . . . . . 1 14 9 3 . 6 7 . Heat Flow Errors 22 | . . . . . . . 1 9 4 4 . 2 2 . Energy Discharges 29 | . . . . . 1 . . 6 5 6 3 5 3 . Parts Rejected 4 | . . . . . . . . 2 1 . . . 1 . Data Loss (minor) 21 | . . . . . . . 1 10 2 3 1 3 1 . Data Loss (major) 12 | . . . . . . . . 5 1 2 1 2 1 . Misfires 8 | . . . . . . . . 3 2 2 . . 1 . Alerts 4 | . . . . . . . . 2 1 . 1 . . . Misdirections 5 | . . . . . . . . 3 . 1 . 1 . . Weapon Failures 10 | . . . . . . . . 7 . . . 3 . . Overload Shots 1 | . . . . . . . . . . . . . . 1 Overflow Damage 231 | . . . . 26 . . . 28 . . . . 138 39 Projectiles 40 | . . . . . . . . 1 . . . . . 39 Explosions 98 | . . . . 26 . . . 27 . . . . 45 . Melee 93 | . . . . . . . . . . . . . 93 . Knockbacks 3 | . . . . . . . . 3 . . . . . . Impact . | . . . . . . . . . . . . . . . Kinetic 3 | . . . . . . . . 3 . . . . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 280 | . . . . 62 . . . 152 . 15 . . 51 . Shots 10 | . . . . 5 . . . 2 . 2 . . 1 . Rammed . | . . . . . . . . . . . . . . . Targets Rammed 1 | . . . . . . . . . . . . . . 1 Kicked 1 | . . . . . . . . . . . . . . 1 Crushed . | . . . . . . . . . . . . . . . Highest Temperature 1124 | . 201 18 . 151 27 . 241 219 217 214 . 208 170 1124 Average Temperature 159 | . 71 11 . 71 16 . 135 63 71 68 . 53 73 562 Received Heat Transfer 1500 | . 123 24 15 228 . . . 117 12 114 . 60 474 333 Effects 58 | . . . . . . . . . . . . 1 . 57 Shutdowns 8 | . . . . . . . . . . . . . . 8 Energy Bleed 6 | . . . . . . . . . . . . 1 . 5 Interference 11 | . . . . . . . . . . . . . . 11 Matter Decay 7 | . . . . . . . . . . . . . . 7 Short Circuit 2 | . . . . . . . . . . . . . . 2 Damage (minor) 5 | . . . . . . . . . . . . . . 5 Damage (major) 14 | . . . . . . . . . . . . . . 14 Damage (core) 5 | . . . . . . . . . . . . . . 5 Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried 2 | . . . . 2 . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . 1 . . . . Combat Hostiles 1 | . . . . . . . . . . 1 . . . . Parts Melted 8 | . . . . . . . . 4 2 1 . . . 1 Heat Transferred 7144 | . 407 . . . . . . 1975 1250 750 . 773 566 1423 Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . 1 . . . . 1 . Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 -7 -6 -6 -5 ------- Run | Scr Mat Min Mat Sto Rec Fac Was Fac Low Low Dat Pro Fac Fac Peak Influence 996 | . 162 259 204 617 230 996 378 374 . . . . 189 260 Initial 996 | . . 63 22 85 155 996 348 264 . . . . 48 22 Average 204 | . 73 107 56 400 197 996 370 281 . . . . 52 142 Maximum Alert Level 3 | . . 1 1 2 1 3 1 1 . . . . . 1 Low Security (%) 52 | 100 100 87 90 9 45 . . 9 . . . . 100 72 Level 1 40 | . . 12 9 44 54 . 100 90 . . . . . 27 Level 2 5 | . . . . 46 . . . . . . . . . . Level 3 1 | . . . . . . 100 . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 20 | . 1 . . 7 . . . 6 . 1 . 1 2 2 Investigation 1 | . . . . . . . . . . . . . 1 . Extermination 5 | . . . . . . . . 4 . . . . 1 . Reinforcement 9 | . 1 . . 4 . . . 2 . . . . . 2 Assault 2 | . . . . . . . . . . 1 . 1 . . Garrison 3 | . . . . 3 . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . 1 . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 -7 -6 -6 -5 --------- Run | Scr Mat Min Mat Sto Rec Fac Was Fac Low Low Dat Pro Fac Fac Distress Signals 7 | . . . 2 2 . . . 1 . . . . 1 1 Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 143 | . 13 7 8 22 8 . 6 28 2 9 . 11 18 11 Peak Tracking Total 10 | . 4 3 5 7 5 . 6 4 1 10 . 7 6 6 Tactical Retreats 14 | . 1 . . . . . . 1 . 1 . 2 7 2 Traps | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 -7 -6 -6 -5 ------- Run | Scr Mat Min Mat Sto Rec Fac Was Fac Low Low Dat Pro Fac Fac Traps Triggered 4 | . . . . . . 1 . 1 . . . . 1 1 Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed 3 | . . 3 . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . 1 . . . . Machines | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 -7 -6 -6 -5 ---------- Run | Scr Mat Min Mat Sto Rec Fac Was Fac Low Low Dat Pro Fac Fac Machines Disabled 9 | . . . 1 1 . . . 5 . . . . 2 . Max in Single Turn 1 | . . . 1 1 . . . 1 . . . . 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 -7 -6 -6 -5 --------- Run | Scr Mat Min Mat Sto Rec Fac Was Fac Low Low Dat Pro Fac Fac Machines Accessed 25 | . 3 . 1 5 3 . . 3 . . 4 . 6 . Terminals 12 | . 2 . 1 5 2 . . 1 . . . . 1 . Fabricators 2 | . . . . . . . . 1 . . . . 1 . Repair Stations 2 | . . . . . . . . . . . . . 2 . Recycling Units 2 | . 1 . . . 1 . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . 1 . Garrison Access 2 | . . . . . . . . 1 . . . . 1 . Total Hacks 75 | . 5 . 2 13 8 . . 5 . . 30 . 12 . Successful 57 | . 4 . 2 7 5 . . . . . 30 . 9 . Failed 18 | . 1 . . 6 3 . . 5 . . . . 3 . Catastrophic 3 | . . . . . . . . 3 . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . Manual 11 | . . . . 3 1 . . 5 . . . . 2 . Terminals 29 | . 4 . 2 13 6 . . 2 . . . . 2 . Fabricators 3 | . . . . . . . . 2 . . . . 1 . Repair Stations 5 | . . . . . . . . . . . . . 5 . Recycling Units 3 | . 1 . . . 2 . . . . . . . . . Scanalyzers 3 | . . . . . . . . . . . . . 3 . Garrison Access 2 | . . . . . . . . 1 . . . . 1 . Terminal Hacks 47 | . 3 . 2 7 3 . . . . . 30 . 2 . Record 11 | . . . . . . . . . . . 11 . . . Part Schematic 11 | . . . . . . . . . . . 11 . . . Robot Schematic 6 | . . . . . 1 . . . . . 5 . . . Robot Analysis 1 | . . . . . 1 . . . . . . . . . Prototype ID Bank 5 | . . . . 1 . . . . . . 3 . 1 . Open Door 2 | . . . . 2 . . . . . . . . . . Branch Access Points 1 | . . . . 1 . . . . . . . . . . Alert Level 3 | . . . . 1 1 . . . . . . . 1 . Unreport Threat 3 | . . . 2 1 . . . . . . . . . . Locate Traps 2 | . 1 . . 1 . . . . . . . . . . Zone Layout 2 | . 2 . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . Repair Station Hacks 3 | . . . . . . . . . . . . . 3 . Scan Component 2 | . . . . . . . . . . . . . 2 . Repair 1 | . . . . . . . . . . . . . 1 . Recycling Unit Hacks 2 | . 1 . . . 1 . . . . . . . . . Report Inventory 1 | . 1 . . . . . . . . . . . . . Retrieve Components 1 | . . . . . 1 . . . . . . . . . Scanalyzer 2 | . . . . . . . . . . . . . 2 . Insert Component 1 | . . . . . . . . . . . . . 1 . Analyze 1 | . . . . . . . . . . . . . 1 . Garrison Access Hacks . | . . . . . . . . . . . . . . . Unauthorized Hacks 3 | . . . . . 1 . . . . . . . 2 . Terminals 1 | . . . . . 1 . . . . . . . . . Botnet 1 | . . . . . 1 . . . . . . . . . Fabricators 1 | . . . . . . . . . . . . . 1 . Report 1 | . . . . . . . . . . . . . 1 . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . 1 . Watchers 1 | . . . . . . . . . . . . . 1 . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 15 | . 1 . 1 3 2 . . 3 . . . . 5 . Full Trace Events 2 | . . . . 1 . . . . . . . . 1 . Feedback Events 1 | . . . . 1 . . . . . . . . . . Corruption 1 | . . . . 1 . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . 1 . . . . . 5 . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 12 | . . . . . . . . . . . 11 . 1 . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . . . . . 1 . Time 38 | . . . . . . . . . . . . . 38 . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components 2 | . . . . . 2 . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . . . . 1 . Part Schematics Acquired 1 | . . . . . . . . . . . . . 1 . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 -7 -6 -6 -5 ------------ Run | Scr Mat Min Mat Sto Rec Fac Was Fac Low Low Dat Pro Fac Fac Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired 3 | . . . . . . . . . . 2 . 1 . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 -7 -6 -6 -5 -------- Run | Scr Mat Min Mat Sto Rec Fac Was Fac Low Low Dat Pro Fac Fac Total Allies 7 | . . 3 . . . . . . . 2 . 2 . . Largest Group 3 | . . 3 2 2 . . . . . 2 2 3 2 . Highest-Rated Group 128 | . . 40 32 32 . . . . . 32 32 128 125 . Highest-Rated Ally 96 | . . 16 16 16 . . . . . 16 16 96 96 . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 101 | . . 27 25 10 . . . . . . . 26 13 . Total Damage 1711 | . . 262 315 152 . . . . . . . 760 222 . Kills 25 | . . 6 7 4 . . . . . . . 6 2 . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . . 1 . Intel | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 -7 -6 -6 -5 ------- Run | Scr Mat Min Mat Sto Rec Fac Was Fac Low Low Dat Pro Fac Fac Robot Analysis Total 1 | . . . . . 1 . . . . . . . . . Derelict Logs Recovered 2 | . . 1 . . . . . . . . . 1 . . Drone Launches 8 | . . . . 8 . . . . . . . . . . Drone Recoveries 2 | . . . . 2 . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 -7 -6 -6 -5 ------------- Run | Scr Mat Min Mat Sto Rec Fac Was Fac Low Low Dat Pro Fac Fac Turns Passed 6521 | 77 372 679 166 595 238 68 153 1402 648 452 105 433 895 238 Spaces Moved 3929 | 44 204 490 116 315 184 51 125 769 312 258 88 326 539 108 Core 16 | 16 . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . Legs 3908 | 28 204 490 116 315 184 51 125 769 312 258 88 326 534 108 Wheels 5 | . . . . . . . . . . . . . 5 . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 122 122 190 120 120 120 120 120 Average Speed 133 | 142 120 120 120 120 120 121 122 147 190 148 120 120 122 121 Slowest Speed 262 | 250 120 120 120 120 120 122 122 262 190 190 120 120 260 122 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 40 | 5 43 95 17 59 38 2 77 22 49 49 74 61 15 3 Regions Visited 14 Branch Regions 7 Pre-discovered Areas 1 | . . . . . . . . . . . 1 . . . Known Exits Taken 2 | . . 1 . 1 . . . . . . . . . . Unknown Exits Taken 10 | 1 1 . 1 . 1 . . 1 1 1 1 1 1 . Scrap Searched 5 | . . . . . . . . . 1 2 . 2 . . Spaces Dug . | . . . . . . . . . . . . . . . Terrain Destroyed 100 | . . . . 45 . . . 39 . 4 . 1 8 3 Melee . | . . . . . . . . . . . . . . . Projectile 6 | . . . . . . . . 1 . . . 1 1 3 AOE 94 | . . . . 45 . . . 38 . 4 . . 7 . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 -7 -6 -6 -5 --------- Run | Scr Mat Min Mat Sto Rec Fac Was Fac Low Low Dat Pro Fac Fac Total 4822 | 55 289 582 127 464 196 57 125 942 340 302 87 353 740 163 Wait 361 | . 24 66 . 78 9 . 1 51 18 2 . . 109 3 Move 3916 | 43 203 489 115 314 183 51 124 768 311 257 87 325 538 108 Hop . | . . . . . . . . . . . . . . . Pick Up 88 | 6 14 8 2 3 1 1 . 22 . 3 . 5 22 1 Fast Attach 43 | 6 4 1 . 2 . . . 12 . 4 . . 11 3 Attach 47 | . . . 2 4 . 4 . 9 1 3 . 1 16 7 Detach 5 | . 2 . . . . . . 1 . . . . 1 1 Swap 36 | . 2 2 . 11 1 1 . 6 . 2 . 6 5 . Drop 79 | . 15 10 . 11 . . . 19 . 1 . 6 12 5 Fire 198 | . 25 3 8 38 2 . . 49 10 10 . 7 12 34 Melee 14 | . . . . . . . . . . . . . 14 . Ram . | . . . . . . . . . . . . . . . Kick 1 | . . . . . . . . . . . . . . 1 Crush . | . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . Rewire 28 | . . . . . . . . 5 . 20 . 3 . . Trap 3 | . . 3 . . . . . . . . . . . . Miscellaneous 3 | . . . . 3 . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Storage -9/Recycling -7/Factory -7/Waste -7/Factory -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory -5/Factory History --------- Turn | Location | Event 36 | -11/Scrapyard | Discovered new exit (range 15) 78 | -11/Scrapyard | Entered Materials 319 | -10/Materials | Build established: Mutant 445 | -10/Materials | Discovered new exit (range 5) 450 | -10/Materials | Entered Mines 454 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 727 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 736 | -10/Mines | Found Prototype Device 736 | -10/Mines | Identified Exp. Sensor Array 824 | -10/Mines | Identified exit to Materials 843 | -10/Mines | Found a hidden stash of uninstalled traps 892 | -10/Mines | Discovered exit to Materials (range 4) 986 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 1129 | -10/Mines | Entered Materials 1129 | -9/Materials | Accompanied by 2 allies 1129 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1248 | -9/Materials | Discovered new exit (range 16) 1295 | -9/Materials | Entered Storage 1295 | -9/Storage | Accompanied by 2 allies 1313 | -9/Storage | Garrison activated, responded to threat 1442 | -9/Storage | Build established: Scavenger-Mutant 1746 | -9/Storage | Identified exit to Recycling 1885 | -9/Storage | Used back door to open Recycling access 1890 | -9/Storage | Entered Recycling 1965 | -9/Recycling | Spotter reported a threat 1975 | -9/Recycling | Spotter reported a threat 1975 | -9/Recycling | Spotter reported a threat 1997 | -9/Recycling | Spotter reported a threat 2054 | -9/Recycling | Spotter reported a threat 2060 | -9/Recycling | Spotter reported a threat 2063 | -9/Recycling | Spotter reported a threat 2116 | -9/Recycling | Spotter reported a threat 2118 | -9/Recycling | Discovered new exit (range 7) 2128 | -9/Recycling | Entered Factory 2128 | -7/Factory | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 2131 | -7/Factory | Discovered new exit (range 15) 2196 | -7/Factory | Sucked down chute 2196 | -7/Factory | Entered Waste 2211 | -7/Waste | EMP discharged 2225 | -7/Waste | Spotted C-40 Crusher 2232 | -7/Waste | Spotted C-40 Crusher 2233 | -7/Waste | Spotted C-40 Crusher 2237 | -7/Waste | Spotted C-40 Crusher 2271 | -7/Waste | Spotted C-40 Crusher 2295 | -7/Waste | Spotted C-40 Crusher 2311 | -7/Waste | EMP discharged 2311 | -7/Waste | System corruption reached 10% 2337 | -7/Waste | Discovered new exit (range 11) 2349 | -7/Waste | Entered Factory 2437 | -7/Factory | Build established: Scavenger-Skirmisher 2767 | -7/Factory | Lost 9 parts (1p3n1u4w) 3259 | -7/Factory | Build established: Scavenger-Gunner 3576 | -7/Factory | Build established: Scavenger-Skirmisher 3734 | -7/Factory | Discovered new exit (range 9) 3751 | -7/Factory | Entered Lower Caves 3753 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4389 | -7/Lower Caves | Discovered new exit (range 8) 4399 | -7/Lower Caves | Entered another Lower Caves area 4498 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4600 | -7/Lower Caves | System corruption reached 30% 4731 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 4793 | -7/Lower Caves | Destroyed 8 combat bots 4795 | -7/Lower Caves | Lost 4 parts (1p2n1w) 4837 | -7/Lower Caves | Discovered new exit (range 10) 4851 | -7/Lower Caves | Entered Data Miner 4851 | -7/Data Miner | Accompanied by 2 allies 4851 | -7/Data Miner | Discovered new exit (range 6) 4874 | -7/Data Miner | Met Data Miner 4910 | -7/Data Miner | Learned location of Section 7 (-3) 4910 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 4928 | -7/Data Miner | Received God Mode back door access code from Data Miner 4956 | -7/Data Miner | Entered Proximity Caves 4956 | -6/Proximity Caves | Accompanied by 2 allies 4976 | -6/Proximity Caves | Learned Factory security intel 5097 | -6/Proximity Caves | Escorted by Enhanced Grunt 5117 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 5345 | -6/Proximity Caves | Core integrity fell below 50% 5378 | -6/Proximity Caves | Discovered new exit (range 8) 5389 | -6/Proximity Caves | Entered Factory 5389 | -6/Factory | Accompanied by 2 allies 5389 | -6/Factory | Evolved 2 slots: Utility x2 5706 | -6/Factory | Lost 15 parts (2p5n3u5w) 6003 | -6/Factory | Repaired Imp. Sensor Array 6167 | -6/Factory | Build established: Scavenger-Gunner 6277 | -6/Factory | Discovered new exit (range 6) 6284 | -6/Factory | Entered another Factory area 6284 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6497 | -5/Factory | Core integrity fell below 50% 6516 | -5/Factory | Core integrity fell below 20% 6523 | -5/Factory | Core destroyed Last Messages --------------- 06508_ Penetrated by Slug. 06508_ Com. Wheel destroyed. 06510_ Overheating: Phase Cannon damaged (-25). 06510_ Power Amplifier destroyed. 06510_ Phase Cannon destroyed. 06510_ Knocked back. 06511_ Overheating: Core damaged (-180). 06512_ Overheating: Variable Charge Gun damaged (-16). 06512_ Variable Charge Gun destroyed. 06512_ Knocked back. 06515_ Overheating: Enh. Flexi-carbon Leg damaged (-18). 06516_ Overheating: Core damaged (-150). 06517_ Slug penetrates Wall. 06518_ Overheating: Matter decay (-20). 06519_ Overheating: Energy bleed (-5). 06521_ Overheating: Matter decay (-10). 06521_ Plasma Rifle destroyed. 06521_ EM Disruption Field destroyed. 06521_ Knocked back. 06523_ Overheating: Core damaged (-160). Map ----- +----------------------------------------------------+ | ????????????# # # # | | ????????????# # ########## | | ????????????# # # # | | ????????????# # # """""" # | | ????????????# # # """""" # | | ????????????# # # """""" # | | ????????????############## + """""" # | | ?????????????????????????# # # | | ?????????????????????????# # # | | ?????????????????????????# # ! # | | ????????????????????????##% # # | | ?????????################" # # | | ???????? # # | | ???????? ^ # """""" # | | ??????? % *=[^ # """""" # | | ??????? == =%!=%%=^ %% # """""" # | | ??????? [% *=%![* ^% # """""" # | | ??????????###############" % # # | | ????????????????????????## # ????? # | | ?????????????????????????# # ?????? # | | ?????????????????????????# ##??????## | | ????????????????????????## #????????? | | ????????????????????????#;% #????????? | | ???????????????????????##; ###??????? | | ???????????????????????# #??????? | | ???????????????????????# @ ]u #??????? | | ???????????????????????# #??????? | | ???????????????????????# #??????? | | ??????????????????????? H + ?????? | | ??????????????????????## # ???? | | ???????????????????????# #? ""?? | | ???????????????????????# #?? "?? | | ???????????????????????# ! #????"?? | | ???????????????????????###########??????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 65 Energy Generation 23 Energy Capacity 515 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Jamming Range 12 Power Amplification 40 Armor Coverage 225 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 6 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Biomechanical Wings | -7/Data Miner | Free Exp. Propulsion Shielding | -7/Data Miner | Free Prc. Rocket Launcher | -7/Data Miner | Free Antigrav System | -7/Data Miner | Free Adv. System Shield | -7/Data Miner | Free KE Penetrator | -7/Data Miner | Free Power Amplifier | -7/Data Miner | Free Lance | -7/Data Miner | Free Adv. Transmission Jammer | -7/Data Miner | Free Phase Cannon | -6/Factory | Scanalyzed Robot Schematics ------------------ T-07 Excavator | -9/Recycling | Hacked B-48 Gladiator | -7/Data Miner | Free G-47 Trooper | -7/Data Miner | Free M-22 Extractor | -7/Data Miner | Free B-60 Warrior | -7/Data Miner | Free Y-54 Guardian | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CoolantFocalPerforator Manual? 0 Play Time 01:00:53 Cumulative 48.5 hours Start 2022.04.09 @ 23:27:43 End 2022.04.10 @ 00:47:28 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 38 Rogue 38 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 53 Gallery% 51 Achievement% 47 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 24/Proggy Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 65dab2e9-0fbb-414f-9ab9-959feae698f1