Cogmind - Beta 11 X2 @@@ ROGUE MODE // 2021.02.09 @ 01:21:52 Player: bennylegscannon Result: Escaped singularity! Performance ------------- Evolutions (9) 4500 Regions Visited (35) 7000 Robots Destroyed (163) 815 Value Destroyed (8692) 8692 Prototype IDs (75) 1500 Alien Tech Used (7) 1400 Bonus (53285) 53285 TOTAL SCORE: 77192 Bonus ------- High Alert Combat Kills 1284 Follower Combat Kills 5778 Network Hubs Disabled 200 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Met R17 at Cetus 500 Found Hidden Lab 3000 Used Core Reset Matrix 3000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Destroyed A8 300 Destroyed A6 400 Destroyed Architect 15000 Win 3000 Friendly Fire -1177 Cogmind --------- Core Integrity 611/1600 Matter 89/300 Energy 958/1120 System Corruption 0% Temperature Cool (6) Movement Walking (111) Location Near Former Tau Ceti IV Parts ------- > --- POWER (3) -------- Zero-point Reactor Zero-point Reactor Zero-point Reactor > --- PROPULSION (6) --- High-density Centrium Leg High-density Centrium Leg High-density Centrium Leg Experimental Biometal Leg Zionite Supercomposite Leg Zionite Supercomposite Leg > --- UTILITY (14) ----- Experimental Coolant Injector High-capacity Storage Unit Experimental Energy Well Experimental Targeting Computer Experimental Targeting Computer Experimental Targeting Computer Advanced Armor Integrity Analyzer Advanced Reaction Control System Zionite Weapon Casing Zionite Shade Armor Zionite Shade Armor Heavy Regenerative Plating > --- WEAPON (3) ------- Gamma Rifle Potential Cannon > --- INVENTORY (20) --- Zero-point Reactor Zero-point Reactor Zionite Supercomposite Leg Zionite Supercomposite Leg Experimental Energy Well (600) Zionite Biocell Array (218) AEGIS Remote Shield AEGIS Remote Shield Cooled Nova Cannon Cooled Nova Cannon Multirail Peak State ------------ > --- POWER ------------ Zero-point Reactor Zero-point Reactor Zero-point Reactor > --- PROPULSION ------- High-density Centrium Leg High-density Centrium Leg High-density Centrium Leg Experimental Biometal Leg Zionite Supercomposite Leg Zionite Supercomposite Leg > --- UTILITY ---------- Experimental Coolant Injector High-capacity Storage Unit Experimental Energy Well Experimental Energy Well Experimental Matter Compressor Advanced Terrain Scan Processor Experimental Targeting Computer Advanced Armor Integrity Analyzer Advanced Phase Shifter Advanced Phase Shifter Zionite Shade Armor Heavy Regenerative Plating AEGIS Remote Shield > --- WEAPON ----------- Cooled Nova Cannon Multirail Ragnarok Missile Launcher > --- INVENTORY -------- Zero-point Reactor Zero-point Reactor Zionite Supercomposite Leg Zionite Supercomposite Leg Zionite Biocell Array Experimental Terrain Scanner Experimental Targeting Computer Experimental Targeting Computer Advanced Reaction Control System Improved Weapon Shielding Zionite Weapon Casing Zionite Weapon Casing Zionite Shade Armor AEGIS Remote Shield Transdimensional Reconstructor Integrity Redistributor Gamma Rifle Potential Cannon Cooled Nova Cannon [Rating: 255] Favorites ----------- Power Zero-point Reactor Engine Improved Deuterium Engine Power Core Micro Fission Core Reactor Zero-point Reactor Propulsion Advanced Treads Treads Advanced Treads Leg Zionite Supercomposite Leg Hover Unit Cooled Gravmag System Utility High-capacity Storage Unit Device Tactical Coordination Suite Storage High-capacity Storage Unit Processor Advanced Terrain Scan Processor Hackware Hacking Suite Protection Centrium Medium Armor Plating Weapon Improved KE Penetrator Energy Gun Hypervelocity EM Gauss Rifle Energy Cannon Enhanced Nova Cannon Ballistic Gun Improved KE Penetrator Ballistic Cannon Gauss Cannon Launcher Heavy Missile Launcher Slashing Weapon Greatsword Piercing Weapon Lance Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Was Fac Upp Upp Zhi Pro Res Arm Lab Res Tes Sec Acc Com Ac0 Slots Evolved 18 | . . . 2 2 2 . . . . 2 . . . . 2 . . . . 2 . . . . . . 2 . . 2 . . 2 . . Power 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Propulsion 4 | . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . 1 . . Utility 11 | . . . 2 . 1 . . . . 1 . . . . 2 . . . . 2 . . . . . . 1 . . 1 . . 1 . . Weapon 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 391 | 11 7 3 11 10 19 3 1 6 5 15 2 2 . 5 13 8 10 9 7 13 . 6 . 1 9 8 7 5 7 8 8 8 22 126 16 Power 40 | 1 1 . 1 . 4 1 . . 2 2 1 . . . 2 1 1 1 . 3 . 1 . . 1 . 2 . 2 . . . . 12 1 Engine 18 | 1 1 . 1 . 3 1 . . 2 1 . . . . . . . . . . . . . . . . 1 . . . . . . 7 . Core 7 | . . . . . 1 . . . . . 1 . . . 2 . . . . 2 . . . . . . . . . . . . . 1 . Reactor 15 | . . . . . . . . . . 1 . . . . . 1 1 1 . 1 . 1 . . 1 . 1 . 2 . . . . 4 1 Propulsion 55 | 4 2 . . 4 . . . . . 2 1 1 . 1 1 . 3 1 . . . . . . 2 . . . . 1 . . 4 27 1 Treads 30 | 2 2 . . 4 . . . . . 2 1 1 . 1 1 . 3 1 . . . . . . 1 . . . . . . . 1 10 . Leg 24 | 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 3 17 1 Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 194 | 2 2 3 7 4 5 2 1 4 3 9 . 1 . 4 10 4 3 5 5 9 . 3 . 1 6 6 2 4 3 6 4 1 9 57 9 Device 104 | 1 . 1 4 1 2 2 1 3 3 7 . 1 . 2 5 2 . 3 2 6 . 1 . . 3 3 1 2 1 2 2 1 5 34 3 Storage 27 | . 1 . . . . . . . . . . . . 1 3 1 . 1 1 . . . . . 1 1 1 2 . 3 2 . 1 7 1 Processor 11 | 1 . . . . 1 . . . . 1 . . . . . 1 . . . . . . . 1 . . . . . . . . 2 4 . Hackware 2 | . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Protection 50 | . 1 2 3 2 2 . . 1 . . . . . 1 2 . 3 1 2 3 . 2 . . 2 2 . . 2 1 . . 1 12 5 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 102 | 4 2 . 3 2 10 . . 2 . 2 . . . . . 3 3 2 2 1 . 2 . . . 2 3 1 2 1 4 7 9 30 5 Energy Gun 18 | 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 1 4 2 4 1 Energy Cannon 17 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 15 . Ballistic Gun 24 | . . . . . . . . . . . . . . . . . 3 2 1 . . 2 . . . 1 2 . . . 3 . 4 4 2 Ballistic Cannon 11 | . 2 . 3 1 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Launcher 18 | . . . . . 4 . . . . 1 . . . . . 2 . . 1 1 . . . . . 1 1 . . . . 1 1 3 2 Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 7 | . . . . . 3 . . 2 . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . Piercing Weapon 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . 2 1 2 . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 58 | . . 1 . . . . . 1 . . . . . 2 . 1 3 . 2 . . . . . 5 . . 2 4 3 3 . 1 30 . Parts Lost 30 | . . . . . 3 . . . 2 . . . . . 1 . . . . 1 . . . . . . . . . . 1 . 1 16 5 Power 9 | . . . . . 1 . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . 6 . Propulsion 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Utility 16 | . . . . . 1 . . . . . . . . . 1 . . . . 1 . . . . . . . . . . 1 . 1 6 5 Weapon 3 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Highest Loss Streak 13 | . . . . . 3 . . . 2 . . . . . 1 . . . . 1 . . . . . . . . . . 1 . 1 13 3 Average Slot Usage (%) 85 | . 99 100 99 96 93 92 92 95 96 91 93 93 93 92 83 78 82 86 85 87 84 87 89 89 88 88 88 90 88 80 76 81 78 75 88 Engine 4 | . 14 14 11 9 10 15 15 15 11 7 6 6 6 6 2 . . . . . . . . . . . 3 . . . . . . . . Core 1 | . . . . . 2 . . . . . 2 6 6 6 8 8 . . . 3 . . . . . . . . . . . . . . . Reactor 6 | . . . . . . . . . . 1 3 . . . . 2 10 10 11 6 10 9 10 10 9 10 9 14 13 13 12 12 9 10 11 Treads 14 | . 24 28 22 24 23 23 23 23 23 26 26 26 26 26 18 17 11 11 11 10 10 10 10 10 9 10 9 9 9 8 8 8 4 8 . Leg 1 | . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 4 6 3 22 Device 18 | . 7 2 10 9 10 7 7 10 19 20 26 26 26 24 19 13 17 22 16 23 36 36 36 35 30 29 24 28 25 24 21 25 24 14 15 Storage 8 | . 12 14 11 9 7 7 7 7 7 6 6 6 6 8 8 9 5 5 10 8 5 5 5 5 5 5 7 9 9 9 8 8 7 10 5 Processor 5 | . 1 . . . . 7 7 7 2 4 . . . . . 4 5 5 5 5 5 5 5 5 10 10 9 9 9 6 4 4 4 8 16 Protection 8 | . 6 11 21 11 6 7 7 7 7 6 6 6 6 6 10 11 12 11 11 14 5 5 5 5 5 6 9 4 5 8 8 8 7 8 9 Energy Cannon 1 | . . . . 5 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 3 Ballistic Gun 3 | . . . . . . . . . . . . . . . . . 15 16 15 12 5 12 15 15 15 13 11 11 7 1 3 1 2 . . Ballistic Cannon 2 | . 25 28 22 21 9 7 7 7 7 2 . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 2 | . . . . . 2 7 7 7 7 5 6 6 6 6 5 1 . . . 1 5 1 . . . 1 . . . . . . . . . Slashing Weapon 2 | . . . . . 3 7 7 7 7 5 6 6 6 6 5 4 . . . . . . . . . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 181 | 9 23 30 44 38 63 75 75 75 66 64 64 59 59 59 111 104 122 128 128 138 127 131 131 131 130 133 150 155 155 160 162 173 170 181 175 Greatest Support 230 | 40 40 40 40 66 66 66 66 66 66 94 94 92 90 90 119 119 160 160 160 160 160 160 160 160 160 160 160 160 160 160 160 160 185 230 194 Greatest Overweight (x) 56 | . . . 1 . . 1 1 1 . . . . . . 1 . 1 37 . . . . . . 1 . . . . . 1 1 1 56 . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . 10 . . . . . . . . . . . . . . . 2 . Largest Inventory Capacity 20 | 5 8 8 8 8 8 8 8 8 8 8 8 8 8 8 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 15 | 5 7 8 8 8 8 8 8 8 8 8 8 8 8 8 16 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 19 20 Most Carried 20 | 5 8 8 8 8 8 8 8 8 8 7 8 8 8 8 16 17 20 20 19 20 20 20 20 20 20 20 20 20 18 20 20 19 20 20 20 Average Carried 14 | 1 7 7 7 7 7 7 7 7 7 6 7 8 8 8 9 15 19 15 14 17 17 19 19 20 19 19 17 19 15 18 19 17 18 19 15 Final Capacity 20 | 5 8 8 8 8 8 8 8 8 8 8 8 8 8 8 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Final Carried 20 | 5 8 8 8 8 7 7 8 8 7 6 8 8 8 8 12 17 20 14 16 17 20 18 20 20 20 20 17 18 18 20 19 18 16 20 11 Class Distribution -------------------- 34% | Mutant 33% | Scavenger-Mutant 12% | Scavenger-Tank 5% | Generator-Mutant 4% | Scavenger-Skirmisher 4% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Mutant | -6/Proximity Caves Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -6/Data Miner Mutant | -5/Proximity Caves Derelict-Mutant | -5/Factory Commander-Mutant | -5/Extension Scavenger-Mutant | -5/Cetus Scavenger-Skirmisher | -5/Archives Scavenger-Skirmisher | -5/Hub_04(d) Scavenger-Tank | -4/Factory Scavenger-Mutant | -4/Waste Scavenger-Tank | -4/Factory Scavenger-Tank | -4/Upper Caves Scavenger-Tank | -4/Upper Caves Scavenger-Tank | -4/Zhirov Scavenger-Tank | -3/Proximity Caves Scavenger-Tank | -3/Research Scavenger-Mutant | -3/Armory Generator-Mutant | -3/Lab Generator-Mutant | -2/Research Generator-Mutant | -2/Testing Generator-Mutant | -2/Section 7 Scavenger-Mutant | -1/Access Scavenger-Mutant | -1/Command Scavenger-Mutant | -1/Access_0 Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 ----------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Was Fac Upp Upp Zhi Pro Res Arm Lab Res Tes Sec Acc Com Ac0 Matter Collected 7833 | 302 158 115 150 70 397 70 209 77 84 360 94 50 . 125 68 176 253 139 328 249 80 70 54 24 . 532 336 . . 105 149 249 281 1979 500 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 7964 | 155 191 53 174 116 412 . 129 . 179 21 62 59 . 118 29 385 278 514 119 236 . . . . . 378 715 . . . 302 879 651 1384 425 Parts 376 | 11 12 3 14 4 22 . 9 . 5 5 3 . . 5 4 18 16 24 3 11 . . . . . 14 35 . . . 15 30 21 79 13 Haulers Intercepted 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recyclers Shooed 6 | . . . . . 1 . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . 3 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 82 | . . . . . . . 13 . 12 . . 14 . 12 . . . . . . . . 5 1 . 25 . . . . . . . . . Prevented 8 | . . . . . . . 3 . 2 . . . . . . . . . . . . . . . . 3 . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Was Fac Upp Upp Zhi Pro Res Arm Lab Res Tes Sec Acc Com Ac0 Combat Hostiles Destroyed 118 | . 4 4 7 2 10 . 6 . 3 . 1 1 . 8 . 6 5 4 2 3 . . . . . 5 9 . . . 4 9 7 7 11 Melee 14 | . . . . . 6 . . . 2 . . . . . . 3 . . . . . . . . . . . . . . . 2 . 1 . Guns 23 | . . . . . . . . . . . . . . . . . 5 4 2 3 . . . . . . 3 . . . 4 . 1 . 1 Cannons 26 | . 4 4 7 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 5 AOE 47 | . . . . . 4 . 6 . 1 . 1 1 . 8 . 3 . . . . . . . . . 5 6 . . . . 3 5 . 4 Classes Destroyed 19 | 2 2 1 2 . 7 . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . 3 . Worker 9 | . . . 2 . . . . . . . . . . . . 2 . . . . . . . . . . 2 . . . . . . 3 . Builder 7 | . . . . . 2 . . . . 1 . . . . 2 1 . . . . . . . . . . . . . . . 1 . . . Tunneler 4 | 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycler 8 | 1 1 . . . 2 . . . . . . . . . . . . . . . . . . . . 1 2 . . . . . . 1 . Mechanic 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Operator 6 | . . . . . 2 . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . Watcher 5 | . . . . . 1 . . . . . . . . . 1 . 1 . . . . . . . . . 1 . . . . . . 1 . Swarmer 22 | . . 3 2 . . . 3 . . . . . . 5 . . 3 . . . . . . . . 2 4 . . . . . . . . Grunt 38 | . 4 1 2 2 3 . 3 . 2 . . 1 . 3 . 4 . . . 1 . . . . . . . . . . . 8 4 . . Brawler 3 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Duelist 4 | . . . . . 3 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Sentry 19 | . . . 3 . . . . . . . . . . . . 2 . 4 . 2 . . . . . 3 2 . . . . 1 1 1 . Hunter 5 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 2 . . . 2 . . . . Programmer 10 | . . . . . 2 . . . . . . . . . . . 1 . 1 . . . . . . . 1 . . . 2 . 1 2 . Behemoth 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Cetus Guard 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . M Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Enhanced Grunt 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Enhanced Hunter 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Z-Light 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Z-EX 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Decomposer 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Guerrilla 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Wizard 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Fireman 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Best Kill Streak 12 | 5 4 3 3 1 12 . 3 . 3 1 1 1 . 8 2 4 4 3 2 1 . . . . . 5 6 . . . 2 10 5 6 3 Combat Bots Only 9 | . 4 3 2 1 7 . 3 . 3 . 1 1 . 8 . 3 4 3 2 1 . . . . . 5 4 . . . 2 9 5 3 3 Max Kills in Single Turn 4 | 1 1 1 1 1 3 . 3 . 1 1 1 1 . 3 1 3 2 2 1 1 . . . . . 3 2 . . . 1 2 4 3 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . . . . . 2 . 3 . 1 . 1 1 . 3 . 2 . . . . . . . . . 3 2 . . . . 2 4 . 1 Melee 1 | . . . . . 1 . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . 1 . 1 . Uniques/NPCs Destroyed 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 3 MAIN.C Shell (-1/Command) MAIN.C (-1/Command) A8 (-1/Access_0) A6 (-1/Access_0) Architect (-1/Access_0) Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Was Fac Upp Upp Zhi Pro Res Arm Lab Res Tes Sec Acc Com Ac0 Damage Taken 13573 | . 55 154 591 61 661 . 131 . 328 . . 70 . 89 202 397 996 197 252 240 . . . . . 146 262 . . 140 468 589 422 4472 2650 Core 1067 | . . . 39 13 36 . 13 . . . . . . . 41 18 123 . 22 . . . . . . 13 20 . . 10 22 64 17 328 288 Absorbed by Shields 5111 | . . . 236 22 210 . 52 . 75 . . 27 . 33 18 . 76 . . . . . . . . 55 275 . . 143 483 616 397 229 2164 Reduced by Siege Mode 69 | . . . . . . . . . . . . . . . . . 18 . 6 9 . . . . . 1 24 . . . 4 . . 7 . Core Remaining (%) 89 | 100 . 100 90 97 . . . . 93 . . . . 100 . . . . 79 . . . . . . 98 . . 93 . . 93 . . 38 Volleys Fired 417 | 20 10 11 29 8 17 . 7 . 3 . 3 2 . 5 . 3 11 20 4 17 . 5 . 2 . 4 21 2 . . 33 21 18 55 86 Largest 3 | 1 2 2 2 1 3 . 1 . 1 . 1 1 . 1 . 1 3 3 3 3 . 3 . 3 . 3 3 3 . . 3 2 2 3 2 Hottest 270 | 50 70 70 70 56 126 . 48 . 48 . 43 43 . 43 . 46 105 105 105 105 . 105 . 105 . 105 105 105 . . 105 120 120 240 270 Shots Fired 668 | 20 20 22 53 8 21 . 7 . 3 . 3 2 . 5 . 3 33 60 13 51 . 13 . 6 . 6 51 6 . . 43 34 24 71 90 Gun 371 | 20 . . . . . . . . . . . . . . . . 33 60 13 51 . 12 . 6 . 3 45 6 . . 43 31 20 19 9 Cannon 231 | . 20 22 53 8 13 . 3 . 2 . . . . . . . . . . . . . . . . . . . . . . . . 43 67 Launcher 66 | . . . . . 8 . 4 . 1 . 3 2 . 5 . 3 . . . . . 1 . . . 3 6 . . . . 3 4 9 14 Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 369 | . 20 22 53 . 9 . 3 . 2 . . . . . . . 33 60 13 51 . 12 . 6 . 3 45 6 . . 15 . 10 2 4 Thermal 155 | 20 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28 . . 40 67 Explosive 50 | . . . . . 8 . 4 . 1 . 3 2 . 5 . 3 . . . . . 1 . . . . 6 . . . . . . 3 14 Electromagnetic 94 | . . . . 8 4 . . . . . . . . . . . . . . . . . . . . 3 . . . . . 34 14 26 5 Robot Hit Streak 59 | 6 10 4 23 3 13 . 17 . . . 3 4 . 5 . 4 13 24 13 22 . . . . . 17 32 . . . 54 59 37 31 19 Robot Miss Streak 5 | 3 1 1 5 1 1 . 1 . . . . . . 1 . . 2 4 . 2 . . . . . 1 2 . . . . 2 3 2 2 Penetration Max 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . 1 . 1 . Secondary Targets 5 | . . . . . . . . . . . . . . . . . 1 1 . . . . . . . . 3 . . . . . . . . Max Gunslinging Chain 1 | . . . . . . . . . . . . . . . . . 1 1 . . . . . . . . 1 . . . . . . . . Shots Hit Robots 500 | 13 15 13 33 6 30 . 6 . 1 1 1 1 . 3 4 10 27 41 10 24 . . . . . 5 46 . . . 33 36 27 44 70 Core Hits 358 | 6 6 7 12 4 30 . 10 . 5 1 4 5 . 16 1 14 9 16 3 11 . . . . . 13 30 . . . 11 24 27 39 54 Critical Hits 64 | . . 1 1 . 1 . . . . . . . . . . . 6 11 4 6 . . . . . . 8 . . . 3 . 4 1 18 Critical Kills 15 | . . . . . . . . . . . . . . . . . 1 7 1 1 . . . . . . 2 . . . . . . . 3 Critical Parts Destroyed 35 | . . 1 1 . 1 . . . . . . . . . . . 4 4 3 5 . . . . . . 2 . . . 3 . 4 . 7 Melee Attacks 151 | . . . . . 19 . . . 3 4 3 2 . 1 30 8 . . . . . . . . . . . 4 17 2 17 8 20 13 . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 70 | . . . . . 19 . . . 3 4 3 2 . 1 30 8 . . . . . . . . . . . . . . . . . . . Piercing 81 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 17 2 17 8 20 13 . Sneak Attacks 18 | . . . . . 4 . . . . 1 . . . . 4 3 . . . . . . . . . . . . . . . 4 . 2 . Combat Hostiles 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . 1 . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 38804 | 177 292 238 641 116 2692 . 831 . 321 143 325 291 . 996 627 1708 901 1010 310 768 . 130 . . . 641 2142 . . 82 1009 1734 1358 3832 15489 Guns 6343 | 177 . . . . . . . . . . . . . . . . 854 1010 300 768 . . . . . 49 1091 . . . 1009 243 450 176 216 Cannons 10192 | . 278 234 588 113 234 . 56 . . . . . . . . . . . . . . . . . . . . . . . . . . 1493 7196 Explosions 17595 | . . . . . 1522 . 775 . 203 . 325 291 . 996 . 942 . . . . . 130 . . . 544 1048 . . . . 1025 724 1047 8023 Melee 3938 | . . . . . 883 . . . 94 114 . . . . 600 736 . . . . . . . . . . . . . . . 413 101 997 . Ramming 736 | . 14 4 53 3 53 . . . 24 29 . . . . 27 30 47 . 10 . . . . . . 48 3 . . 82 . 53 83 119 54 Kinetic 6309 | . 278 234 588 . 179 . 56 . . . . . . . . . 854 1010 300 768 . . . . . 49 1091 . . . 443 . 331 28 100 Thermal 17043 | 177 . . . . 295 . . . . . . . . . . . . . . . . . . . . 373 . . . . 566 400 295 2151 12786 Explosive 8724 | . . . . . 1227 . 775 . 203 . 325 291 . 996 . 942 . . . . . 130 . . . . 1048 . . . . 182 . 172 2433 Electromagnetic 2054 | . . . . 113 55 . . . . . . . . . . . . . . . . . . . . 171 . . . . . 686 548 365 116 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 2427 | . . . . . 883 . . . 94 114 . . . . 600 736 . . . . . . . . . . . . . . . . . . . Piercing 1511 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 413 101 997 . Highest Corruption 21 | . . . 1 . 3 3 3 3 6 . . . . . 5 5 5 5 7 . . . . . . . . . . 1 . 6 5 21 . Average Corruption 6 | . . . 1 . 1 3 3 3 6 . . . . . 5 5 5 3 4 . . . . . . . . . . 1 . 4 3 12 . Corruption Purged 28 | . . . . . . . . . . . . . . . . . . 5 . . . . . . . . . . . . . . . 23 . Effects 216 | . . . 1 . 4 13 14 6 6 . . . . . . 19 13 17 2 . . . . . . . . . . . . . 8 113 . Message Errors 55 | . . . . . 1 4 4 2 . . . . . . . 6 3 6 . . . . . . . . . . . . . . 2 27 . Matter Fused 41 | . . . . . 1 5 3 2 3 . . . . . . 1 2 2 . . . . . . . . . . . . . . . 22 . Heat Flow Errors 30 | . . . . . . 1 . . . . . . . . . 6 2 3 1 . . . . . . . . . . . . . 1 16 . Energy Discharges 27 | . . . . . 1 1 2 1 1 . . . . . . 3 2 1 . . . . . . . . . . . . . . 1 14 . Parts Rejected 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . Data Loss (minor) 30 | . . . 1 . 1 2 5 1 1 . . . . . . 2 1 3 . . . . . . . . . . . . . . 1 12 . Data Loss (major) 18 | . . . . . . . . . 1 . . . . . . 1 3 1 . . . . . . . . . . . . . . 2 10 . Misfires 4 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 3 . Alerts 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Misdirections 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1910 | . . 7 8 . 220 . 50 . . . 32 . . 7 224 414 . . 5 . . 2 . . . 11 56 . . . . 143 10 186 535 Projectiles 371 | . . 7 8 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 128 228 Explosions 655 | . . . . . 118 . 50 . . . 32 . . 7 . 43 . . . . . 2 . . . 11 56 . . . . 20 . 9 307 Melee 884 | . . . . . 102 . . . . . . . . . 224 371 . . 5 . . . . . . . . . . . . 123 10 49 . Knockbacks 9 | . . 2 . . 3 . 1 . . . . . . . . . 1 . . . . . . . . . . . . 1 . . . 1 . Impact 4 | . . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . . . 1 . Kinetic 5 | . . 2 . . 2 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 862 | . . . 16 . 324 . 12 . . . . . . 23 . . . . . . . . . . . 16 20 . . . . 162 . 138 151 Shots 25 | . . . . . 8 . 1 . . . . . . 1 . . . . . . . . . . . 3 2 . . . . 2 . 3 5 Rammed 39 | . 1 3 4 1 7 . . . 2 3 . . . . 3 2 3 . 1 . . . . . . 2 1 . . 4 . 1 1 . . Targets Rammed 56 | . 2 3 5 1 10 . . . 3 3 . . . . 4 2 3 . 1 . . . . . . 2 1 . . 4 . 1 4 5 2 Kicked 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 5 2 Crushed 7 | . 1 . 1 . 3 . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . Highest Temperature 279 | . 30 126 154 48 78 188 163 . 16 . . 15 . . . 279 200 230 204 263 . 85 . 36 . 36 57 12 7 . . . 90 195 2 Average Temperature 62 | . 17 59 59 20 36 99 75 . 10 . . 13 . . . 32 88 113 99 60 . 43 . 22 . 20 27 8 3 . . . 90 81 2 Received Heat Transfer 1016 | . 30 54 104 30 24 . 66 . 30 . . 29 . 18 . 108 22 18 9 81 . . . . . 30 24 . . 12 28 88 33 130 48 Siege Activations 18 | . . . . . . . . . . . . . . . . . 2 3 1 4 . . . . . 1 2 . . . 1 1 1 2 . Total Turns 225 | . . . . . . . . . . . . . . . . . 29 52 11 43 . . . . . 5 38 . . . 19 2 3 23 . Longest Duration 35 | . . . . . . . . . . . . . . . . . 16 35 11 17 . . . . . 5 22 . . . 19 2 3 12 . Robots Corrupted 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 1 3 1 Combat Hostiles 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 1 2 1 Parts Fried 27 | . . . . . 1 . . . 1 . . . . . . . 1 . . . . . . . . . . . . . . 10 5 3 6 Impact Corruptions 5 | . . . . . 1 . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 2 . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 4 | 2 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . Heat Transferred 7535 | 518 . . . . 300 . . . . . . . . . . . . . . . . . . . . 300 . . . . 814 250 200 1055 4098 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . 2 1 1 . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Was Fac Upp Upp Zhi Pro Res Arm Lab Res Tes Sec Acc Com Ac0 Peak Influence 1127 | 25 148 162 197 192 433 . . . . 250 . . . . 227 400 524 343 175 149 52 122 . . . . 872 371 . 18 349 603 1073 1127 . Initial 648 | . 16 57 63 52 86 . . . . 58 . . . . 77 23 140 117 49 . 52 36 . . . . 69 342 . . 9 124 361 648 . Average 241 | 17 96 139 97 110 295 . . . . 122 . . . . 134 212 420 235 85 84 52 79 . . . . 444 349 . 2 173 363 448 818 . Maximum Alert Level 5 | . . . . . 2 . . . . 1 . . . . 1 2 2 1 . . . . . . . . 3 1 . . 1 2 3 5 . Low Security (%) 37 | 100 100 100 100 100 16 . . . . 75 . . . . 87 50 7 49 100 100 100 100 . . . . 14 2 . 100 39 41 8 . . Level 1 18 | . . . . . 60 . . . . 24 . . . . 12 29 28 50 . . . . . . . . 25 97 . . 60 7 73 . . Level 2 8 | . . . . . 22 . . . . . . . . . . 19 64 . . . . . . . . . 47 . . . . 51 1 3 . Level 3 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 . . . . . 16 6 . Level 4 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Level 5 31 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 87 . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 28 | . . . 2 2 5 . . . . . . . . . 1 1 . . 2 1 . 2 . . . . . . . 1 2 3 2 4 . Investigation 3 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . Extermination 8 | . . . . . 2 . . . . . . . . . 1 . . . 1 1 . . . . . . . . . . . 1 1 1 . Reinforcement 14 | . . . 1 2 2 . . . . . . . . . . 1 . . 1 . . 2 . . . . . . . 1 1 1 1 1 . Assault 3 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Garrison . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . Haulers Reinforced 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Was Fac Upp Upp Zhi Pro Res Arm Lab Res Tes Sec Acc Com Ac0 Distress Signals 45 | . 1 . 1 1 . . . . . 1 . . . . . 2 2 . 1 . . . . . . . 2 . . . 1 . 3 30 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 321 | . 6 5 15 7 17 . 9 . 8 8 4 5 . 11 7 19 20 12 8 9 . 1 . . . 14 26 . . 2 7 21 21 29 30 Peak Tracking Total 9 | . 5 2 7 4 4 . 4 . 4 5 3 3 . 6 3 5 5 2 3 2 . 1 . . . 5 6 . . 1 3 5 7 9 5 Tactical Retreats 18 | . . 1 . 2 . . 3 . . . . . . . . . . . . 1 . . . . . . 1 . . . 1 3 1 3 2 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Was Fac Upp Upp Zhi Pro Res Arm Lab Res Tes Sec Acc Com Ac0 Traps Triggered 8 | . . . . . 2 . . . . . . . . . . . . . 1 1 . 1 . . . . . . . . . . 1 2 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 ---------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Was Fac Upp Upp Zhi Pro Res Arm Lab Res Tes Sec Acc Com Ac0 Machines Disabled 42 | . . . . 1 9 . . . . . . . . 4 1 . . 3 . 2 . . . . . 1 . . 1 . 5 4 1 7 3 Max in Single Turn 4 | . . . . 1 4 . . . . . . . . 3 . . . 1 . 1 . . . . . . . . 1 . 1 1 . 2 1 Garrison Access 3 | . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . . . Network Hub 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Was Fac Upp Upp Zhi Pro Res Arm Lab Res Tes Sec Acc Com Ac0 Machines Accessed 30 | . 1 1 4 4 2 . 1 . . 1 1 1 3 . 1 . . 1 . . . . . . 4 2 . 1 . . 1 . 1 . . Terminals 10 | . 1 . 4 4 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 3 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . 1 . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . 1 . . Total Hacks 97 | . 4 1 14 13 5 . 6 . . 1 1 1 19 . 1 . . 1 . . . . . . 17 6 . 3 . . 1 . 3 . . Successful 68 | . 1 1 8 6 2 . 6 . . 1 1 1 19 . . . . 1 . . . . . . 17 1 . 2 . . 1 . . . . Failed 29 | . 3 . 6 7 3 . . . . . . . . . 1 . . . . . . . . . . 5 . 1 . . . . 3 . . Catastrophic 3 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 78 | . 2 . 6 2 . . . . . 5 . . . . 13 7 2 . 2 12 . . . . . 6 2 4 . 4 1 . 10 . . Terminals 33 | . 4 . 14 13 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 8 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . 4 . 3 . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 5 | . . . . . 3 . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 5 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . 3 . . Terminal Hacks 59 | . 1 1 7 5 . . 6 . . . 1 1 19 . . . . 1 . . . . . . 17 . . . . . . . . . . Record 15 | . . . . . . . 6 . . . . . 3 . . . . 1 . . . . . . 5 . . . . . . . . . . Part Schematic 9 | . . . . . . . . . . . . . 5 . . . . . . . . . . . 4 . . . . . . . . . . Robot Schematic 8 | . . . . . . . . . . . . . 8 . . . . . . . . . . . . . . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . Prototype ID Bank 11 | . . . 3 1 . . . . . . . . 3 . . . . . . . . . . . 4 . . . . . . . . . . Open Door 3 | . . 1 . . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . Branch Access Points 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Emergency Access Points 2 | . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Patrol Status 2 | . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Transport Status 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 2 | . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . Load Schematic 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Build 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Process 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieve Matter 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Seal Access 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 4 | . . . 1 1 . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . Terminals 2 | . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Track 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Botnet 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Tunnel 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Jam 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 15 | . 1 . 4 4 2 . . . . . . . . . 1 . . . . . . . . . . 1 . 1 . . . . 1 . . Full Trace Events 2 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 8 | . . . . . . . . . . . . . 8 . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 9 | . . . . . . . . . . . . . 5 . . . . . . . . . . . 4 . . . . . . . . . . Parts Built 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Matter 384 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 384 . . . . . . . Time 68 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 68 . . . . . . . Total Part Build Rating 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------ Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Was Fac Upp Upp Zhi Pro Res Arm Lab Res Tes Sec Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 6 | . . . . . 3 . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . Machine Destruction 3 | . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Programmers 3 | . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . Robots Rewired 8 | . . . . . . . . . . . . . . . . 8 . . . . . . . . . . . . . . . . . . . Allies Hacked 4 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 2 . Hacks Repelled 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Was Fac Upp Upp Zhi Pro Res Arm Lab Res Tes Sec Acc Com Ac0 Total Allies 96 | . . . . . . . . 9 . 2 . . . 1 3 14 1 . 3 5 20 . . . . . 3 2 . 1 . . 5 27 . Largest Group 23 | . . . . . . . . 9 9 4 4 4 2 3 4 11 8 . 3 3 23 20 17 16 16 16 3 2 . 1 . . 4 12 . Highest-Rated Group 1402 | . . . . . . . . 317 317 246 246 246 170 265 340 523 460 . 210 271 1006 868 719 694 694 694 288 56 . 269 . . 344 1402 . Highest-Rated Ally 269 | . . . . . . . . 47 47 85 85 85 85 95 85 156 156 . 70 103 103 103 103 103 103 103 96 31 . 269 . . 122 269 . Zionite Dispatches 17 | . . . . . . . . . . 1 . . . . 2 3 1 . 1 2 . . . . . . 1 2 . 1 . . 3 . . Heavy 5 | . . . . . . . . . . 1 . . . . 1 1 . . . 1 . . . . . . . . . . . . 1 . . Light 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . . . . . . . . Hacker 2 | . . . . . . . . . . . . . . . . 1 . . . 1 . . . . . . . . . . . . . . . Demo 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Experimental 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Thermal Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Heavy Resupply 2 | . . . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . Infowar Resupply 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . Zionite Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Total Orders 69 | . . 3 3 1 5 1 2 1 2 3 . 1 . 1 1 1 1 . 1 5 . 1 . . 1 1 2 4 1 1 4 7 7 8 . STAY 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 3 . ROAM 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . FOLLOW 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . DROP 4 | . . . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . 1 . . . . 1 . . EXPLORE 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 . RETURN 55 | . . 3 3 1 5 1 2 1 2 3 . 1 . 1 . 1 . . 1 5 . 1 . . 1 1 2 1 1 1 4 7 5 1 . Ally Attacks 817 | . . . . . . . . . 31 20 7 14 . 14 21 94 112 . 23 17 . 19 15 . . 97 47 . . . . . 27 259 . Total Damage 33973 | . . . . . . . . . 1041 513 403 591 . 610 974 3102 2186 . 613 438 . 359 391 . . 4895 2111 . . . . . 3140 12606 . Kills 169 | . . . . . . . . . 6 6 3 9 . 4 9 14 11 . 3 3 . 1 5 . . 21 15 . . . . . 21 38 . Allies Corrupted 12 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 2 . . . 9 . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Was Fac Upp Upp Zhi Pro Res Arm Lab Res Tes Sec Acc Com Ac0 Robot Analysis Total 4 | . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . Derelict Logs Recovered 8 | . . . . . . 1 . . 1 . 2 1 . . . . . . . . . . 2 1 . . . . . . . . . . . Drone Launches 103 | . . 3 5 1 5 12 3 . 3 2 1 2 . . 1 1 . 1 1 7 . 2 1 . . 1 3 2 . 3 7 13 9 14 . Drone Recoveries 83 | . . 3 5 1 5 12 2 1 2 3 . 1 . 1 . 1 . . 1 5 . 3 . . 1 1 3 1 1 1 7 13 9 . . Zionite Intel Received 3 | . . . . . . . . . . . . . . . 1 . . . . 2 . . . . . . . . . . . . . . . Branch Access 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Active Terminals 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Depthwide Sectors/-1 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Was Fac Upp Upp Zhi Pro Res Arm Lab Res Tes Sec Acc Com Ac0 Turns Passed 24291 | 193 296 293 615 348 939 795 932 1266 591 433 792 565 139 467 821 975 472 709 405 725 210 194 483 297 284 849 451 409 348 202 596 302 706 5686 503 Spaces Moved 11301 | 97 154 153 301 205 538 318 370 639 383 237 499 322 84 273 433 495 167 92 223 368 131 85 293 180 159 491 207 199 154 106 279 95 368 2019 184 Core 149 | 10 . . . . . . . . . . . . . . . . . 25 . . . . . . . . . . . . . . . 114 . Treads 9971 | 54 129 153 301 205 538 318 370 639 383 237 499 322 84 273 433 495 167 67 223 368 131 85 293 180 159 491 207 199 154 106 279 95 225 1109 . Legs 1181 | 33 25 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 143 796 184 Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 160 160 145 145 145 145 145 145 148 148 155 161 161 158 158 158 160 160 160 160 160 160 160 160 160 160 160 160 160 160 160 110 50 111 Average Speed 183 | 135 153 160 161 149 145 244 238 194 145 148 151 156 161 161 159 158 160 632 160 160 160 160 160 160 160 160 160 160 160 160 160 221 148 246 111 Slowest Speed 2850 | 160 160 160 260 160 145 245 245 245 145 148 155 161 161 163 257 158 258 1900 160 160 160 160 160 160 260 160 160 160 160 160 260 260 260 2850 111 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 2 | . . . . . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . Teleports 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 1 Exploration Rate (%) 40 | 4 26 28 32 18 18 56 61 79 64 8 72 56 70 56 13 65 57 67 23 14 75 4 65 44 60 50 10 16 90 6 41 10 21 61 19 Regions Visited 35 Branch Regions 23 Pre-discovered Areas 12 | . . . . . . . . 2 1 . . . 1 . . . . . . 4 . . . . 3 1 . . . . . . . . . Known Exits Taken 17 | . . . . . 1 1 1 1 . 1 . 1 1 1 1 . . 1 1 . . 1 . 1 . 1 1 1 1 . . . . . . Unknown Exits Taken 16 | 1 1 1 1 1 . . . . 1 . 1 . . . . 1 1 . . . . . 1 . 1 . . . . 1 1 1 1 1 . Scrap Searched 23 | . . . . . . 3 1 2 2 . 6 2 . 4 . . . . . . . . 1 1 . 1 . . . . . . . . . Spaces Dug 267 | . . . . . 59 . . . 2 3 36 20 . 8 26 . . . . 18 . 5 . 6 . . . 2 . 1 6 2 7 29 37 Terrain Destroyed 1203 | . . . 1 . 117 . 60 . 14 3 49 41 . 48 26 46 8 22 5 27 . 13 . 6 . . 71 2 . 1 8 33 16 99 487 Melee 55 | . . . . . . . . . 2 3 3 2 . . 26 . . . . . . . . . . . . 2 . 1 6 2 7 1 . Projectile 112 | . . . . . . . . . 4 . . . . . . . 8 22 5 27 . 5 . 6 . . 2 . . . 2 . . 18 13 AOE 1034 | . . . . . 117 . 60 . 8 . 46 39 . 48 . 46 . . . . . 8 . . . . 69 . . . . 30 9 80 474 Terrain Rammed 2 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Walls Destroyed 2 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Was Fac Upp Upp Zhi Pro Res Arm Lab Res Tes Sec Acc Com Ac0 Total 13950 | 134 194 178 373 237 647 334 411 663 408 308 526 377 88 292 501 668 350 175 262 467 132 136 307 185 189 547 288 278 233 136 363 139 470 2628 326 Wait 1152 | . 7 5 14 6 19 13 33 15 11 40 15 48 5 5 10 71 135 49 22 56 . 33 13 2 9 36 46 62 42 3 16 3 27 271 10 Move 11265 | 96 153 152 300 204 537 317 369 638 381 236 498 321 83 272 431 494 166 91 222 368 130 84 292 179 158 490 206 198 153 106 278 94 367 2018 183 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 132 | 6 7 2 6 3 9 . 1 1 . 2 2 . . . 4 3 9 . 1 4 2 3 2 . 2 1 1 3 3 4 2 1 2 34 12 Fast Attach 172 | 7 3 . 1 2 6 . . 2 2 7 2 2 . 3 3 2 9 3 2 5 . 2 . 1 9 5 1 1 5 4 5 . 8 67 3 Attach 115 | . 1 1 5 3 4 . . 1 . 3 . . . . 6 3 1 5 3 3 . 3 . . 1 . 5 1 3 4 3 3 6 37 10 Detach 69 | . . . 1 . 2 . . . . 2 . . . . 4 5 2 . 4 3 . . . . . . 3 1 3 4 1 1 5 26 2 Swap 112 | 4 3 2 5 5 9 3 1 3 3 5 . . . 2 4 3 . 1 2 5 . 1 . . . 3 1 4 . . 2 5 8 23 5 Drop 227 | 1 8 2 6 5 15 1 . 3 1 6 3 2 . 4 4 1 14 6 1 6 . 5 . 1 10 6 3 2 7 6 6 1 5 73 13 Fire 417 | 20 10 11 29 8 17 . 7 . 3 . 3 2 . 5 . 3 11 20 4 17 . 5 . 2 . 4 21 2 . . 33 21 18 55 86 Melee 151 | . . . . . 19 . . . 3 4 3 2 . 1 30 8 . . . . . . . . . . . 4 17 2 17 8 20 13 . Ram 2 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Kick 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 5 2 Crush 45 | . 2 3 5 1 10 . . . 3 3 . . . . 4 2 3 . 1 . . . . . . 2 1 . . 3 . 1 1 . . Escape Stasis 2 | . . . . . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . Rewire 79 | . . . . . . . . . . . . . . . . 73 . . . . . . . . . . . . . . . . . 6 . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Materials (discovered 4 exits: *Mat / Min x2 / Sto) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / *Low) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 5 exits: Fac / Upp x2 / *Ext x2) -5/Extension (discovered 3 exits: *Fac x2 / *Cet) -5/Cetus (discovered 2 exits: *Fac / *Arc) -5/Archives (discovered 3 exits: Fac / *Hub x2) -5/Hub_04(d) -4/Factory -4/Waste -4/Factory -4/Upper Caves -4/Upper Caves (discovered 2 exits: Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research (discovered 3 exits: Res x2 / *Arm) -3/Armory -3/Lab -2/Research -2/Testing -2/Section 7 -1/Access -1/Command (discovered 3 exits: [*Sur x2] / [*Ac0]) -1/Access_0 Near Former Tau Ceti IV History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 15) 194 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 413 | -10/Materials | Discovered new exit (range 5) 466 | -10/Materials | Discovered new exit (range 16) 490 | -10/Materials | Entered Mines 493 | -10/Mines | Met a Derelict bent on vengeance 542 | -10/Mines | Discovered new exit (range 9) 628 | -10/Mines | Discovered new exit (range 8) 697 | -10/Mines | Found the Drone Emporium 704 | -10/Mines | Found Prototype Device 705 | -10/Mines | Identified Sensor Drone Bay 727 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 727 | -10/Mines | Discovered new exit (range 5) 734 | -10/Mines | Identified exit to Exiles 783 | -10/Mines | Entered Materials 783 | -9/Materials | Evolved 2 slots: Utility x2 922 | -9/Materials | Identified exit to Mines 922 | -9/Materials | Identified exit to Storage 1374 | -9/Materials | Discovered new exit (range 16) 1398 | -9/Materials | Entered another Materials area 1398 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1743 | -8/Materials | Discovered new exit (range 3) 1746 | -8/Materials | Entered Factory 1746 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2567 | -7/Factory | Discovered new exit (range 15) 2585 | -7/Factory | Destroyed 7 combat bots 2588 | -7/Factory | Lost 3 parts (1p1u1w) 2611 | -7/Factory | Identified exit to Lower Caves 2685 | -7/Factory | Entered Lower Caves 3075 | -7/Lower Caves | Learned Factory stockpile data 3095 | -7/Lower Caves | Encountered a Warlord checkpoint 3187 | -7/Lower Caves | Discovered new exit (range 15) 3230 | -7/Lower Caves | Identified exit to Lower Caves 3480 | -7/Lower Caves | Entered another Lower Caves area 3959 | -7/Lower Caves | Learned 8 Research zone layouts 3959 | -7/Lower Caves | Learned Research terminal intel 3959 | -7/Lower Caves | Learned Factory garrison access intel 3959 | -7/Lower Caves | Learned Extension garrison access intel 4096 | -7/Lower Caves | Discovered new exit (range 7) 4119 | -7/Lower Caves | Encountered a Warlord checkpoint 4410 | -7/Lower Caves | Identified exit to Zion 4412 | -7/Lower Caves | Entered Zion 4412 | -7/Zion | Accompanied by 1 ally 4461 | -7/Zion | Received a visual enhancement algorithm 4557 | -7/Zion | Gained Derelict followers 4601 | -7/Zion | Discovered new exit (range 8) 4665 | -7/Zion | Gained Derelict followers 4709 | -7/Zion | System corruption cleaned by Quarantine Array 4866 | -7/Zion | Given A8's code to call for help 5346 | -7/Zion | Imprinted 5349 | -7/Zion | Declared Zion's savior 5504 | -7/Zion | Learned location of Testing (-2) 5514 | -7/Zion | Found Prototype Device 5515 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 5535 | -7/Zion | Learned location of Quarantine (-3) 5661 | -7/Zion | Identified exit to Proximity Caves 5678 | -7/Zion | Entered Proximity Caves 5678 | -6/Proximity Caves | Accompanied by 9 allies 5693 | -6/Proximity Caves | Learned location of Extension (-5) 6047 | -6/Proximity Caves | Crushed by falling debris 6238 | -6/Proximity Caves | Discovered new exit (range 15) 6269 | -6/Proximity Caves | Entered Factory 6269 | -6/Factory | Accompanied by 5 allies 6269 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6271 | -6/Factory | Loaded intel: 4 garrison access locations 6473 | -6/Factory | Discovered new exit (range 7) 6483 | -6/Factory | Identified exit to Factory 6631 | -6/Factory | Discovered new exit (range 5) 6645 | -6/Factory | Identified exit to Lower Caves 6679 | -6/Factory | Zion Heavy squad teleported in 6702 | -6/Factory | Entered Lower Caves 6702 | -6/Lower Caves | Accompanied by 4 allies 6717 | -6/Lower Caves | Learned Factory security intel 7309 | -6/Lower Caves | Learned location of 1 exit from Factory 7367 | -6/Lower Caves | Encountered a Warlord checkpoint 7439 | -6/Lower Caves | Discovered new exit (range 5) 7494 | -6/Lower Caves | Entered another Lower Caves area 7494 | -6/Lower Caves | Accompanied by 5 allies 7553 | -6/Lower Caves | Learned location of 1 exit from Factory 7978 | -6/Lower Caves | Discovered new exit (range 16) 8013 | -6/Lower Caves | Identified exit to Data Miner 8059 | -6/Lower Caves | Entered Data Miner 8059 | -6/Data Miner | Accompanied by 3 allies 8059 | -6/Data Miner | Discovered new exit (range 6) 8090 | -6/Data Miner | Met Data Miner 8122 | -6/Data Miner | Learned location of Section 7 (-2) 8122 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 8150 | -6/Data Miner | Received God Mode back door access code from Data Miner 8192 | -6/Data Miner | Identified exit to Proximity Caves 8198 | -6/Data Miner | Entered Proximity Caves 8198 | -5/Proximity Caves | Accompanied by 3 allies 8339 | -5/Proximity Caves | Spotted B-75 Beast 8341 | -5/Proximity Caves | Escorted by Enhanced Grunt 8342 | -5/Proximity Caves | Allies destroyed B-75 Beast 8508 | -5/Proximity Caves | Attracted the attention of an 0b10 base 8516 | -5/Proximity Caves | Found Prototype Device 8516 | -5/Proximity Caves | Identified Exp. Thermal Shield 8532 | -5/Proximity Caves | Destroyed 8 combat bots 8542 | -5/Proximity Caves | Discovered exit to Factory (range 14) 8665 | -5/Proximity Caves | Entered Factory 8665 | -5/Factory | Accompanied by 2 allies 8665 | -5/Factory | Evolved 2 slots: Utility x2 8666 | -5/Factory | Identified exit to Upper Caves 8666 | -5/Factory | Identified exit to Factory 8753 | -5/Factory | Retrieved Zion intel report: Branch Access 8753 | -5/Factory | Identified exit to Extension 8754 | -5/Factory | Zion Heavy squad teleported in 8896 | -5/Factory | Build established: Derelict-Mutant 8904 | -5/Factory | Zion Heavy Resupply teleported in 9471 | -5/Factory | Crushed by falling debris 9486 | -5/Factory | Entered Extension 9486 | -5/Extension | Accompanied by 2 allies 9694 | -5/Extension | Zion Heavy squad teleported in 10053 | -5/Extension | Spotted B-75 Beast 10059 | -5/Extension | Allies destroyed B-75 Beast 10073 | -5/Extension | Spotted B-75 Beast 10074 | -5/Extension | Allies destroyed B-75 Beast 10080 | -5/Extension | Build established: Commander-Mutant 10098 | -5/Extension | Discovered exit to Factory (range 12) 10129 | -5/Extension | Rescued A7 10164 | -5/Extension | Zion Infowar Resupply teleported in 10297 | -5/Extension | Discovered new exit (range 16) 10298 | -5/Extension | Discovered exit to Factory (range 15) 10385 | -5/Extension | Zion Hacker squad teleported in 10461 | -5/Extension | Entered Cetus 10461 | -5/Cetus | Accompanied by 8 allies (A7) 10466 | -5/Cetus | Acquired a Cetus Manufacturing Module code from A7 10480 | -5/Cetus | Spotted Cetus Guard 10480 | -5/Cetus | Spotted Cetus Guard 10483 | -5/Cetus | Spotted Cetus Guard 10488 | -5/Cetus | Allies destroyed Cetus Guard 10491 | -5/Cetus | Allies destroyed Cetus Guard 10493 | -5/Cetus | Spotted Cetus Guard 10495 | -5/Cetus | Allies destroyed Cetus Guard 10501 | -5/Cetus | Allies destroyed Cetus Guard 10532 | -5/Cetus | P-70 Sage assimilated allied RH-8WI(g) 10542 | -5/Cetus | Cetus Manufacturing Module disabled 10594 | -5/Cetus | Zion Heavy Resupply teleported in 10628 | -5/Cetus | Discovered new exit (range 15) 10667 | -5/Cetus | Spotted Cetus Guard 10668 | -5/Cetus | Spotted Cetus Guard 10672 | -5/Cetus | Spotted Cetus Guard 10678 | -5/Cetus | Allies destroyed Cetus Guard 10682 | -5/Cetus | Spotted Cetus Guard 10691 | -5/Cetus | Allies destroyed Cetus Guard 10718 | -5/Cetus | Destroyed Cetus Guard 10730 | -5/Cetus | Discovered exit to Factory (range 20) 10755 | -5/Cetus | Scared off Revision 17 10926 | -5/Cetus | Extracted ID and sensor layout for unrecognized location from A7's data core 10933 | -5/Cetus | Entered Archives 10995 | -5/Archives | Discovered exit to Factory (range 19) 11028 | -5/Archives | Discovered new exit (range 15) 11109 | -5/Archives | Discovered new exit (range 16) 11157 | -5/Archives | Unable to access archive contents 11241 | -5/Archives | Build established: Scavenger-Skirmisher 11642 | -5/Archives | Identified exit to Hub_04(d) 11642 | -5/Archives | Entered Hub_04(d) 11642 | -5/Hub_04(d) | Accompanied by 1 ally 11717 | -5/Hub_04(d) | Zion Light squad teleported in 11936 | -5/Hub_04(d) | P-70 Sage assimilated allied DO-IZV(z) 11998 | -5/Hub_04(d) | Found Prototype Protection 11998 | -5/Hub_04(d) | Identified Zio. Weapon Casing 12026 | -5/Hub_04(d) | Discovered exit to Factory (range 9) 12027 | -5/Hub_04(d) | Network Hub disabled 12047 | -5/Hub_04(d) | Entered Factory 12047 | -4/Factory | Evolved 2 slots: Utility x2 12198 | -4/Factory | Discovered new exit (range 18) 12243 | -4/Factory | Identified exit to Research 12339 | -4/Factory | Build established: Scavenger-Tank 12448 | -4/Factory | Retrieved Zion intel report: Active Terminals 12476 | -4/Factory | Retrieved Zion intel report: Depthwide Sectors/-1 12477 | -4/Factory | Zion Hacker squad teleported in 12694 | -4/Factory | Zion Heavy squad teleported in 12772 | -4/Factory | Sucked down chute 12772 | -4/Factory | Entered Waste 12773 | -4/Waste | Joined by Warlord forces that had cleared the area 12815 | -4/Waste | 1 allies followed down the chute 12870 | -4/Waste | 3 allies followed down the chute 12894 | -4/Waste | Build established: Scavenger-Mutant 12934 | -4/Waste | Found Gamma Bomb Array 12938 | -4/Waste | Found Prototype Launcher 12955 | -4/Waste | Discovered new exit (range 15) 12982 | -4/Waste | Entered Factory 12982 | -4/Factory | Accompanied by 21 allies 13112 | -4/Factory | Discovered new exit (range 13) 13165 | -4/Factory | Identified exit to Upper Caves 13176 | -4/Factory | Entered Upper Caves 13176 | -4/Upper Caves | Accompanied by 17 allies 13287 | -4/Upper Caves | Encountered a Warlord checkpoint 13344 | -4/Upper Caves | Learned 8 Research zone layouts 13345 | -4/Upper Caves | Build established: Scavenger-Tank 13589 | -4/Upper Caves | Discovered new exit (range 22) 13605 | -4/Upper Caves | Learned Research emergency access door positions 13659 | -4/Upper Caves | Entered another Upper Caves area 13659 | -4/Upper Caves | Accompanied by 17 allies 13677 | -4/Upper Caves | Discovered exit to Research (range 20) 13678 | -4/Upper Caves | Learned location of 1 exit from Research 13893 | -4/Upper Caves | Discovered new exit (range 22) 13926 | -4/Upper Caves | Encountered a Warlord checkpoint 13932 | -4/Upper Caves | Identified exit to Zhirov 13956 | -4/Upper Caves | Entered Zhirov 13956 | -4/Zhirov | Accompanied by 17 allies 13956 | -4/Zhirov | Discovered new exit (range 3) 13985 | -4/Zhirov | Met Zhirov 14024 | -4/Zhirov | Found Alien Artifact 14024 | -4/Zhirov | Identified Integrated Dissipator 14024 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 14123 | -4/Zhirov | Learned location of Command (-1) 14139 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 14164 | -4/Zhirov | Found Alien Artifact 14240 | -4/Zhirov | Entered Proximity Caves 14240 | -3/Proximity Caves | Accompanied by 16 allies 14490 | -3/Proximity Caves | Entered a huge 0b10 base via the front door 14490 | -3/Proximity Caves | Spotted B-86 Titan 14497 | -3/Proximity Caves | Allies destroyed B-86 Titan 14615 | -3/Proximity Caves | Derelicts attacked a huge 0b10 base 14639 | -3/Proximity Caves | Discovered exit to Research (range 15) 15089 | -3/Proximity Caves | Entered Research 15089 | -3/Research | Evolved 2 slots: Power x1, Utility x1 15090 | -3/Research | Identified exit to Armory 15091 | -3/Research | Identified exit to Research 15093 | -3/Research | Loaded intel: 19 terminal locations 15320 | -3/Research | Zion Light squad teleported in 15540 | -3/Research | Entered Armory 15573 | -3/Armory | Zion Zionite Resupply teleported in 15597 | -3/Armory | Found Gamma Bomb Array 15763 | -3/Armory | Zion Infowar Resupply teleported in 15846 | -3/Armory | Fabricated Exp. Terrain Scanner? 15917 | -3/Armory | Build established: Scavenger-Mutant 15940 | -3/Armory | Identified Transdimensional Reconstructor 15940 | -3/Armory | Warped through subspace to slip node 15940 | -3/Armory | Discovered new exit (range 1) 15943 | -3/Armory | Identified exit to Lab 15949 | -3/Armory | Entered Lab 15949 | -3/Lab | Accompanied by 1 ally 15955 | -3/Lab | Discovered exit to Research (range 9) 15973 | -3/Lab | Hidden lab's door opened automatically 15973 | -3/Lab | Sensor layout match revealed 15974 | -3/Lab | Gained access to the hidden lab's interior 16076 | -3/Lab | Found Alien Artifact 16098 | -3/Lab | Found Transdimensional Reconstructor 16144 | -3/Lab | Found Alien Artifact 16144 | -3/Lab | Identified Integrated Reactor 16144 | -3/Lab | Installed Integrated Reactor, increased core energy generation (+10) 16161 | -3/Lab | Found Alien Artifact 16218 | -3/Lab | Found Prototype Energy Gun 16218 | -3/Lab | Identified Tachyon Dispersion Ray 16225 | -3/Lab | Found Prototype Protection 16225 | -3/Lab | Identified Med. Regenerative Plating 16231 | -3/Lab | Found Prototype Energy Gun 16231 | -3/Lab | Identified Hyp. EM Gauss Rifle 16252 | -3/Lab | Build established: Generator-Mutant 16297 | -3/Lab | Entered Research 16297 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 16358 | -2/Research | Zion Experimental squad teleported in 16425 | -2/Research | Found Prototype Protection 16425 | -2/Research | Identified Zio. Shade Armor 16429 | -2/Research | Found Zio. Shade Armor 16436 | -2/Research | Found Zio. Shade Armor 16439 | -2/Research | Found Zio. Shade Armor 16486 | -2/Research | Discovered new exit (range 8) 16499 | -2/Research | Entered Testing 16499 | -2/Testing | Identified Core Reset Matrix 16499 | -2/Testing | Identified Core Expander 16499 | -2/Testing | Used Core Reset Matrix 16546 | -2/Testing | Found Prototype Energy Gun 16546 | -2/Testing | Identified Warp Gun 16582 | -2/Testing | Installed Core Expander, added new Utility slot 16756 | -2/Testing | Found Prototype Leg 16835 | -2/Testing | Found Prototype Energy Cannon 16978 | -2/Testing | Spotted Fortress 17089 | -2/Testing | Discovered new exit (range 5) 17095 | -2/Testing | Entered Section 7 17096 | -2/Section 7 | Sensed 21 artifacts in vicinity 17201 | -2/Section 7 | Discovered new exit (range 10) 17304 | -2/Section 7 | Destroyed 9 combat bots 17341 | -2/Section 7 | Found Integrity Redistributor 17397 | -2/Section 7 | Entered Access 17397 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 17654 | -1/Access | Zion Thermal Resupply teleported in 17895 | -1/Access | Identified Myomer Exoskeleton 17911 | -1/Access | Spotted B-99 Colossus 17932 | -1/Access | Zion Heavy squad teleported in 17963 | -1/Access | Zion Demo squad teleported in 17979 | -1/Access | Build established: Scavenger-Mutant 18047 | -1/Access | Discovered new exit (range 29) 18103 | -1/Access | Entered Command 18193 | -1/Command | Discovered new exit (range 30) 18257 | -1/Command | Identified Potential Cannon 18308 | -1/Command | Spotted M Guard 18309 | -1/Command | Spotted Combat Programmer 18309 | -1/Command | Spotted M Guard 18309 | -1/Command | Spotted Combat Programmer 18335 | -1/Command | System corruption reached 10% 18338 | -1/Command | Destroyed M Guard 18370 | -1/Command | Lost 13 parts (5p2n4u2w) 18386 | -1/Command | First assault squad dispatched 18400 | -1/Command | Disengaged cave seal 18406 | -1/Command | Incoming assault squad redirected 18416 | -1/Command | Combat Programmer assimilated allied 35-NMS(i) 18417 | -1/Command | Lost 3 parts (1p2u) 18431 | -1/Command | Allies destroyed Combat Programmer 18503 | -1/Command | Destroyed M Guard 18503 | -1/Command | All MAIN.C guards destroyed 18519 | -1/Command | Found Prototype Reactor 18519 | -1/Command | Identified Zero-point Reactor 18524 | -1/Command | Found Zero-point Reactor 18528 | -1/Command | Found Zero-point Reactor 18550 | -1/Command | Found Prototype Launcher 18553 | -1/Command | Found Prototype Device 18553 | -1/Command | Identified Thermal Barrier 18557 | -1/Command | Found Prototype Processor 18560 | -1/Command | Found Prototype Energy Cannon 18560 | -1/Command | Identified Cld. Nova Cannon 18563 | -1/Command | Found Prototype Protection 18563 | -1/Command | Identified Hvy. Regenerative Plating 18566 | -1/Command | Found Prototype Device 18566 | -1/Command | Identified AEGIS Remote Shield 18573 | -1/Command | Found AEGIS Remote Shield 18578 | -1/Command | Found Zero-point Reactor 18587 | -1/Command | Found Hvy. Regenerative Plating 18589 | -1/Command | Found Cld. Nova Cannon 18622 | -1/Command | Incoming assault squad redirected 18631 | -1/Command | Met MAIN.C 18636 | -1/Command | 0b10 Conduit disabled 18639 | -1/Command | Allies destroyed MAIN.C Shell 18642 | -1/Command | MAIN.C activated Command garrisons 18651 | -1/Command | Allies destroyed MAIN.C 18701 | -1/Command | Found Zio. Shade Armor 18703 | -1/Command | Found Zio. Weapon Casing 18710 | -1/Command | Found Zio. Shade Armor 18741 | -1/Command | Spotted B-99 Colossus 18744 | -1/Command | Destroyed B-99 Colossus 18771 | -1/Command | Found Prototype Ballistic Gun 18894 | -1/Command | Found Prototype Device 18894 | -1/Command | Identified Exp. Force Field 18901 | -1/Command | Found Prototype Device 18901 | -1/Command | Identified Adv. Kinecellerator 18904 | -1/Command | Found Prototype Device 18904 | -1/Command | Identified EM Dispersion Field 18908 | -1/Command | Found Prototype Device 18908 | -1/Command | Identified Exp. Transmission Jammer 21937 | -1/Command | Identified Exp. Targeting Computer 22020 | -1/Command | Found Zero-point Reactor 22025 | -1/Command | Found Zero-point Reactor 22127 | -1/Command | Discovered new exit (range 11) 22157 | -1/Command | Identified Multirail 22273 | -1/Command | Identified Ragnarok Missile Launcher 22405 | -1/Command | Found Zio. Weapon Casing 22878 | -1/Command | Spotted B-99 Colossus 22893 | -1/Command | Destroyed B-99 Colossus 22925 | -1/Command | Found Exp. Targeting Computer 22936 | -1/Command | Found Exp. Targeting Computer 23780 | -1/Command | Warped through subspace to slip node 23780 | -1/Command | Discovered new exit (range 5) 23789 | -1/Command | Entered Access_0 23790 | -1/Access_0 | Sensed 3 artifacts in vicinity 23792 | -1/Access_0 | Met Architect 23792 | -1/Access_0 | Destroyed A8 23800 | -1/Access_0 | Architect warped through subspace 23865 | -1/Access_0 | Architect warped through subspace 23900 | -1/Access_0 | Architect warped through subspace 23920 | -1/Access_0 | Subspace Access Node disabled 23921 | -1/Access_0 | Subspace Access Node disabled 23945 | -1/Access_0 | Architect warped through subspace 23981 | -1/Access_0 | Used Integrity Redistributor, redistributed integrity from core (-220) 23982 | -1/Access_0 | Core integrity fell below 50% 23988 | -1/Access_0 | Architect warped through subspace 23995 | -1/Access_0 | Lost 3 parts (3u) 24024 | -1/Access_0 | Architect warped through subspace 24046 | -1/Access_0 | Architect warped through subspace 24067 | -1/Access_0 | Architect warped through subspace 24080 | -1/Access_0 | Architect warped through subspace 24102 | -1/Access_0 | Architect warped through subspace 24115 | -1/Access_0 | Found Hpw. Transdimensional Reconstructor 24151 | -1/Access_0 | Architect warped through subspace 24163 | -1/Access_0 | Architect warped through subspace 24180 | -1/Access_0 | Architect warped through subspace 24195 | -1/Access_0 | Architect warped through subspace 24214 | -1/Access_0 | Subspace Access Node disabled 24220 | -1/Access_0 | Architect warped through subspace 24250 | -1/Access_0 | A6 warped into view 24252 | -1/Access_0 | Subspace Access Node disabled 24266 | -1/Access_0 | Destroyed A6 24281 | -1/Access_0 | Destroyed Architect 24282 | -1/Access_0 | Architect triggered a singularity event 24284 | -1/Access_0 | Warped through subspace to slip node 24284 | -1/Access_0 | Discovered new exit (range 8) 24292 | *** | Escaped singularity! Last Messages --------------- 24267_ Zio. Weapon Casing destroyed. 24267_ Penetrated by Quantum Shear. 24276_ Quantum Shear penetrates Wall. 24278_ Destroyed Prototype Hover Unit. 24279_ Penetrated by Quantum Shear. 24281_ Architect: "If I can't win, no one wins!" 24281_ Architect destroyed. 24282_ A0_COM: Initiating irreversible singularity event. Goodbye. 24283_ A0_COM: 10. 24284_ A0_COM: 9. 24284_ Warped through subspace, drawn to slip node. 24284_ EXIT=FOUND 24285_ A0_COM: 8. 24286_ A0_COM: 7. 24287_ A0_COM: 6. 24288_ A0_COM: 5. 24289_ A0_COM: 4. 24290_ A0_COM: 3. 24291_ A0_COM: 2. 24292_ A0_COM: 1. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###??????????????????????? | | ???????????????????????## ##?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# @ #?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????# ! #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #??????????????????????? | | ???????????????????????####??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 181 Coolant Potential 120 Energy Generation 99 Energy Capacity 2470 Matter Stores 800 Matter Capacity 800 Sight Range 16 Terrain Scan Range 30 Terrain Scan Density 210 Armor Coverage 2400 Resistance: KI 30 Resistance: TH 50 Resistance: EX 30 Resistance: EM 30 Resistance: I 30 Resistance: S 30 Resistance: P 30 Utility Shielding 66 Weapon Shielding 100 Phase Shifting 15 Evasion (%) 77 Targeting Accuracy 36 Launcher Accuracy 20 Armor Integrity Analysis 45 Recoil Reduction 6 Salvage Targeting 2 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Exp. Terrain Scanner | x1 | -3/Armory Alien Tech Used ----------------- Integrated Dissipator Transdimensional Reconstructor Integrated Reactor Core Reset Matrix Core Expander Integrity Redistributor High-powered Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed RestorationNovaProjector Manual? 0 Play Time 02:47:49 Cumulative 1904.3 hours Start 2021.02.08 @ 21:19:26 End 2021.02.09 @ 01:21:52 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2553 Rogue 2545 Adventurer 0 Explorer 8 Win Type 6 Total 204 Types 42/27/81/3/3/5/40/2/1 Lore% 100 Gallery% 99 Achievement% 100 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 1 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 39114622-5a31-40c8-a405-b6d0679f45e9