Cogmind - Beta 12 @@@ ROGUE MODE // 2023.05.26 @ 12:12:57

Player: Mr Goldstein

Result: Self-destructed

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (16)       3200
Robots Destroyed (10)      50
Value Destroyed (189)      189
Prototype IDs (219)        4380
Alien Tech Used (0)        0
Bonus (4833)               4833
              TOTAL SCORE: 15652

 Bonus
-------
Pacifist                   834
High Alert Combat Kills    18
Follower Combat Kills      181
Entered DSFs               500
Met Data Miner             300
Used Data Conduit          3000

 Cogmind 
---------
Core Integrity             173/1150
Matter                     221/300
Energy                     75/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (150) Ox2
Location                   -4/Armory

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (6) ---
               (None)
>          --- UTILITY (7) ------
           Melee Analysis Suite
           System Shield
           Ghost Barrier
           Quantum Router
>          --- WEAPON (4) -------
  Enhanced Force Lance
>          --- INVENTORY (5) ----
           Antimatter Reactor
  Enhanced Force Lance

 Peak State 
------------
>          --- POWER ------------
           Antimatter Reactor
>          --- PROPULSION -------
     Heavy Treads
     Heavy Treads
    Combat Gravmag System
>          --- UTILITY ----------
  Improved Heat Sink
  Improved Propulsion Shielding
   Layered Heavy Armor Plating
           Dynamic Insulation System
>          --- WEAPON -----------
           Tri-rail Accelerator
>          --- INVENTORY --------
     Heavy Treads
  Improved Cooling System
           Backup Laser III
           Grenade Launcher
[Rating: 75]

 Favorites 
-----------
Power                      Antimatter Reactor
  Engine                   Backup Power I
  Power Core               Micro Nuclear Core
  Reactor                  Antimatter Reactor
Propulsion                 Cooled VTOL Module
  Treads                   Heavy Treads
  Hover Unit               Combat Gravmag System
  Flight Unit              Cooled VTOL Module
Utility                    Improved Propulsion Shielding
  Device                   Improved Heat Sink
  Processor                Melee Analysis Suite
  Hackware                 System Mapper
  Protection               Improved Propulsion Shielding
Weapon                     Tri-rail Accelerator
  Energy Gun               Backup Laser I
  Ballistic Cannon         Tri-rail Accelerator
  Launcher                 Heavy Rocket Launcher
  Slashing Weapon          Great Axe
  Piercing Weapon          Enhanced Force Lance

 Build                          | -11 -10 -10 -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -5  -5  -4  -4  
-------                    Run  | Jun Mat Min Mat Mat Fac Was Fac Low Low Dat Pro Fac Fac DSF Fac Arm 
Slots Evolved              12   | .   .   .   2   2   2   .   .   .   .   .   .   2   2   .   2   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Propulsion               4    | .   .   .   1   1   1   .   .   .   .   .   .   .   .   .   1   .   
  Utility                  5    | .   .   .   1   1   1   .   .   .   .   .   .   .   1   .   1   .   
  Weapon                   2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
Parts Attached             44   | .   .   .   .   1   .   10  18  1   .   1   .   .   .   .   4   9   
  Power                    7    | .   .   .   .   .   .   1   2   .   .   .   .   .   .   .   1   3   
    Engine                 3    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   2   
    Core                   1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Reactor                3    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   1   
  Propulsion               13   | .   .   .   .   .   .   3   8   .   .   .   .   .   .   .   1   1   
    Treads                 2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Flight                 10   | .   .   .   .   .   .   .   8   .   .   .   .   .   .   .   1   1   
  Utility                  12   | .   .   .   .   1   .   3   3   1   .   1   .   .   .   .   2   1   
    Device                 3    | .   .   .   .   1   .   1   1   .   .   .   .   .   .   .   .   .   
    Storage                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Hackware               4    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   1   
    Protection             4    | .   .   .   .   .   .   2   1   1   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   12   | .   .   .   .   .   .   3   5   .   .   .   .   .   .   .   .   4   
    Energy Gun             2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Launcher               5    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   3   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        3    | .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  6    | .   .   .   .   .   .   1   2   .   .   1   .   .   .   .   2   .   
  Corrupted Parts          1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    System Corruption      2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
Parts Lost                 20   | .   .   .   .   .   .   .   5   .   .   .   .   .   .   2   2   11  
  Power                    5    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   1   2   
  Propulsion               7    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   5   
  Utility                  5    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   1   2   
  Weapon                   3    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   2   
  Highest Loss Streak      9    | .   .   .   .   .   .   .   4   .   .   .   .   .   .   2   1   9   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     49   | .   .   .   .   2   7   52  39  79  84  86  92  80  .   64  54  62  
  Engine                   1    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   1   6   
  Core                     1    | .   .   .   .   .   .   .   .   7   7   7   7   6   .   2   .   .   
  Reactor                  2    | .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   2   .   
  Treads                   5    | .   .   .   .   .   .   12  4   .   .   .   .   .   .   .   .   .   
  Flight                   12   | .   .   .   .   .   .   .   21  38  38  38  38  33  .   26  24  20  
  Device                   6    | .   .   .   .   2   7   12  3   7   7   7   7   6   .   5   1   .   
  Processor                2    | .   .   .   .   .   .   .   1   7   7   7   7   6   .   5   5   5   
  Hackware                 2    | .   .   .   .   .   .   .   .   .   .   2   7   6   .   5   11  15  
  Protection               7    | .   .   .   .   .   .   11  1   10  15  15  15  13  .   11  6   2   
  Energy Gun               1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   6   
  Ballistic Cannon         2    | .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   
  Slashing Weapon          1    | .   .   .   .   .   .   .   3   7   7   7   7   6   .   5   .   .   
Naked Turns                130  | .   35  14  53  27  .   .   1   .   .   .   .   .   .   .   .   .   
Heaviest Build             56   | .   .   .   .   1   1   56  15  16  16  16  16  16  16  16  20  14  
  Greatest Support         140  | 3   3   3   3   3   3   140 24  24  24  24  24  24  24  24  24  24  
  Greatest Overweight (x)  5    | .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   2   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 5    | 5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Average Capacity         5    | 5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Most Carried             5    | .   1   1   1   1   1   5   5   4   4   5   5   5   5   5   5   5   
  Average Carried          3    | .   .   1   1   1   1   4   4   4   4   4   5   5   5   5   3   3   
  Final Capacity           5    | 5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Final Carried            5    | .   1   1   1   1   1   5   4   4   4   5   5   5   5   5   2   2   

 Class Distribution 
--------------------
 29% | Mutant
 25% | Scavenger-Mutant
 22% | Sprinter
 12% | Wizard-Sprinter
  8% | Hacker-Sprinter
  3% | Hacker-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
           Mutant | -8/Materials
           Mutant | -7/Factory
 Scavenger-Mutant | -7/Waste
         Sprinter | -7/Factory
         Sprinter | -7/Lower Caves
         Sprinter | -7/Lower Caves
         Sprinter | -7/Data Miner
  Hacker-Sprinter | -6/Proximity Caves
  Hacker-Sprinter | -6/Factory
  Hacker-Sprinter | -5/Factory
  Hacker-Sprinter | -5/DSF
  Wizard-Sprinter | -4/Factory
  Wizard-Sprinter | -4/Armory

 Resources                      | -11 -10 -10 -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -5  -5  -4  -4  
-----------                Run  | Jun Mat Min Mat Mat Fac Was Fac Low Low Dat Pro Fac Fac DSF Fac Arm 
Matter Collected           551  | 200 .   .   .   .   .   116 190 33  .   12  .   .   .   .   .   .   
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            412  | .   .   .   .   .   .   180 163 11  31  27  .   .   .   .   .   .   
  Parts                    19   | .   .   .   .   .   .   1   13  1   .   4   .   .   .   .   .   .   
Haulers Intercepted        3    | .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -5  -5  -4  -4  
-------                    Run  | Jun Mat Min Mat Mat Fac Was Fac Low Low Dat Pro Fac Fac DSF Fac Arm 
Combat Hostiles Destroyed  6    | .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  AOE                      5    | .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   
Classes Destroyed          3    | .   .   .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   
  Hauler                   3    | .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   
  Swarmer                  6    | .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   
  Decomposer               1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Best Kill Streak           4    | .   .   .   .   .   .   .   4   .   .   1   .   .   .   .   .   .   
  Combat Bots Only         3    | .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   
Max Kills in Single Turn   2    | .   .   .   .   .   .   .   2   1   .   1   .   .   .   .   .   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Data Miner (-7/Data Miner)

 Combat                         | -11  -10  -10  -9   -8   -7   -7   -7   -7   -7   -7   -6   -6   -5   -5   -4   -4   
--------                   Run  | Jun  Mat  Min  Mat  Mat  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Fac  DSF  Fac  Arm  
Damage Taken               3020 | .    74   162  77   60   19   .    544  111  54   .    6    .    .    114  316  1483 
  Core                     1468 | .    74   162  77   45   .    .    91   42   .    .    .    .    .    .    101  876  
  Absorbed by Shields      20   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    20   .    .    
  Redirected to Shielding  212  | .    .    .    .    .    .    .    53   26   35   .    .    .    .    11   39   48   
  Regen/Repaired (Parts)   17   | .    .    .    .    .    .    17   .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         79   | 100  .    5    80   91   .    .    .    .    .    .    81   100  .    100  .    .    
Volleys Fired              10   | .    .    .    .    .    .    2    6    .    .    .    .    .    .    .    .    2    
  Largest                  2    | .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    2    
  Hottest                  60   | .    .    .    .    .    .    60   30   .    .    .    .    .    .    .    .    60   
Shots Fired                11   | .    .    .    .    .    .    2    6    .    .    .    .    .    .    .    .    3    
  Gun                      2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Cannon                   2    | .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    
  Launcher                 7    | .    .    .    .    .    .    .    6    .    .    .    .    .    .    .    .    1    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  2    | .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    
  Thermal                  2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Explosive                7    | .    .    .    .    .    .    .    6    .    .    .    .    .    .    .    .    1    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         5    | .    .    .    .    .    .    5    3    .    .    .    .    .    .    .    .    .    
  Robot Miss Streak        1    | .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           15   | .    .    .    .    .    .    2    9    1    2    1    .    .    .    .    .    .    
  Core Hits                19   | .    .    .    1    .    .    2    14   .    1    1    .    .    .    .    .    .    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         1    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
    Sever                  1    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
Melee Attacks              32   | .    .    .    .    .    .    .    6    1    2    1    .    .    .    1    .    21   
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 11   | .    .    .    .    .    .    .    6    1    2    1    .    .    .    1    .    .    
  Piercing                 21   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    21   
  Sneak Attacks            5    | .    .    .    .    .    .    .    3    1    .    1    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           1379 | .    .    .    9    .    .    143  848  108  190  81   .    .    .    .    .    .    
  Guns                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cannons                  143  | .    .    .    .    .    .    143  .    .    .    .    .    .    .    .    .    .    
  Explosions               493  | .    .    .    .    .    .    .    493  .    .    .    .    .    .    .    .    .    
  Melee                    734  | .    .    .    .    .    .    .    355  108  190  81   .    .    .    .    .    .    
  Ramming                  9    | .    .    .    9    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  143  | .    .    .    .    .    .    143  .    .    .    .    .    .    .    .    .    .    
  Thermal                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                493  | .    .    .    .    .    .    .    493  .    .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 734  | .    .    .    .    .    .    .    355  108  190  81   .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         2    | .    1    1    .    .    .    .    2    2    2    2    2    .    .    .    .    .    
  Average Corruption       1    | .    1    1    .    .    .    .    2    2    2    2    2    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  2    | .    .    .    .    .    .    .    1    .    1    .    .    .    .    .    .    .    
    Message Errors         1    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
    Data Loss (major)      1    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            233  | .    .    .    .    .    .    .    44   102  87   .    .    .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               12   | .    .    .    .    .    .    .    12   .    .    .    .    .    .    .    .    .    
  Melee                    221  | .    .    .    .    .    .    .    32   102  87   .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      40   | .    .    .    4    .    .    .    36   .    .    .    .    .    .    .    .    .    
  Shots                    2    | .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    
  Rammed                   2    | .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             2    | .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        12   | .    .    .    .    .    .    12   .    7    9    2    1    .    .    .    10   .    
  Average Temperature      1    | .    .    .    .    .    .    7    .    1    1    1    1    .    .    .    4    .    
  Received Heat Transfer   318  | .    39   6    54   9    9    .    54   18   12   .    .    .    .    .    72   45   
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -5  -5  -4  -4  
-------                    Run  | Jun Mat Min Mat Mat Fac Was Fac Low Low Dat Pro Fac Fac DSF Fac Arm 
Peak Influence             716  | .   .   15  20  38  16  6   716 .   .   .   .   .   .   2   212 525 
  Initial                  103  | .   .   .   5   8   16  5   .   .   .   .   .   .   .   2   .   103 
  Average                  128  | .   .   3   17  24  16  3   430 .   .   .   .   .   .   1   70  320 
Maximum Alert Level        3    | .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   1   2   
  Low Security (%)         76   | 100 100 100 100 100 100 100 16  .   .   .   .   100 100 100 97  34  
  Level 1                  6    | .   .   .   .   .   .   .   17  .   .   .   .   .   .   .   2   27  
  Level 2                  16   | .   .   .   .   .   .   .   63  .   .   .   .   .   .   .   .   38  
  Level 3                  .    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          15   | .   .   .   2   .   2   .   7   .   .   .   .   .   .   1   .   3   
  Investigation            7    | .   .   .   1   .   2   .   4   .   .   .   .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reinforcement            5    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   3   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 3    | .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -5  -5  -4  -4  
---------                  Run  | Jun Mat Min Mat Mat Fac Was Fac Low Low Dat Pro Fac Fac DSF Fac Arm 
Distress Signals           6    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   1   3   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              131  | .   2   4   9   4   4   .   26  3   1   4   1   .   .   3   24  46  
  Peak Tracking Total      25   | .   2   4   9   4   4   .   8   2   1   4   1   .   .   3   23  25  
  Tactical Retreats        9    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   2   6   

 Traps                          | -11 -10 -10 -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -5  -5  -4  -4  
-------                    Run  | Jun Mat Min Mat Mat Fac Was Fac Low Low Dat Pro Fac Fac DSF Fac Arm 
Traps Triggered            5    | .   1   .   1   .   1   .   .   .   .   .   .   .   .   1   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -5  -5  -4  -4  
----------                 Run  | Jun Mat Min Mat Mat Fac Was Fac Low Low Dat Pro Fac Fac DSF Fac Arm 
Machines Disabled          2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   
  Max in Single Turn       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -5  -5  -4  -4  
---------                  Run  | Jun Mat Min Mat Mat Fac Was Fac Low Low Dat Pro Fac Fac DSF Fac Arm 
Machines Accessed          13   | .   .   .   .   .   2   .   5   .   .   3   .   .   1   .   2   .   
  Terminals                9    | .   .   .   .   .   2   .   5   .   .   .   .   .   1   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                50   | .   .   .   .   .   5   .   16  .   .   22  .   .   1   .   6   .   
  Successful               29   | .   .   .   .   .   .   .   2   .   .   22  .   .   1   .   4   .   
  Failed                   21   | .   .   .   .   .   5   .   14  .   .   .   .   .   .   .   2   .   
    Catastrophic           8    | .   .   .   .   .   2   .   6   .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   8    | .   .   .   .   .   2   .   6   .   .   .   .   .   .   .   .   .   
  Terminals                27   | .   .   .   .   .   5   .   16  .   .   .   .   .   1   .   5   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             28   | .   .   .   .   .   .   .   2   .   .   22  .   .   1   .   3   .   
  Record                   2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Part Schematic           11   | .   .   .   .   .   .   .   .   .   .   11  .   .   .   .   .   .   
  Robot Schematic          6    | .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   
  Prototype ID Bank        4    | .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   1   .   
  Open DSF                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Level Access Points      1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Branch Access Points     1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Registered Components    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Refit                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         8    | .   .   .   .   .   2   .   5   .   .   .   .   .   1   .   .   .   
  Full Trace Events        6    | .   .   .   .   .   2   .   4   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  6    | .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   11   | .   .   .   .   .   .   .   .   .   .   11  .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -5  -5  -4  -4  
------------               Run  | Jun Mat Min Mat Mat Fac Was Fac Low Low Dat Pro Fac Fac DSF Fac Arm 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -8   -7   -7   -7   -7   -7   -7   -6   -6   -5   -5   -4   -4   
--------                   Run  | Jun  Mat  Min  Mat  Mat  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Fac  DSF  Fac  Arm  
Total Allies               20   | .    .    .    .    .    .    20   .    .    .    .    .    .    .    .    .    .    
  Largest Group            20   | .    .    .    .    .    .    20   20   .    .    .    .    .    .    .    .    .    
  Highest-Rated Group      495  | .    .    .    .    .    .    495  495  .    .    .    .    .    .    .    .    .    
  Highest-Rated Ally       35   | .    .    .    .    .    .    35   35   .    .    .    .    .    .    .    .    .    
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               109  | .    .    .    .    .    .    .    109  .    .    .    .    .    .    .    .    .    
  Total Damage             2297 | .    .    .    .    .    .    .    2297 .    .    .    .    .    .    .    .    .    
  Kills                    15   | .    .    .    .    .    .    .    15   .    .    .    .    .    .    .    .    .    
Allies Corrupted           1    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -5  -5  -4  -4  
-------                    Run  | Jun Mat Min Mat Mat Fac Was Fac Low Low Dat Pro Fac Fac DSF Fac Arm 
Robot Analysis Total       131  | .   .   .   .   .   .   .   .   .   .   131 .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   .   .   .   .   .   .   2   .   .   1   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -5  -5  -4  -4  
-------------              Run  | Jun Mat Min Mat Mat Fac Was Fac Low Low Dat Pro Fac Fac DSF Fac Arm 
Turns Passed               1615 | 12  35  14  53  42  91  591 244 77  69  28  57  6   2   24  78  192 
Spaces Moved               3069 | 23  67  27  103 80  182 334 518 297 271 91  246 25  5   82  294 424 
  Core                     613  | 23  67  27  103 80  182 27  102 .   .   .   .   .   .   .   .   2   
  Treads                   307  | .   .   .   .   .   .   307 .   .   .   .   .   .   .   .   .   .   
  Legs                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Wheels                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Flight                   2149 | .   .   .   .   .   .   .   416 297 271 91  246 25  5   82  294 422 
  Fastest Speed            23   | 50  50  50  50  50  50  50  23  23  23  23  23  23  23  23  23  23  
  Average Speed            43   | 50  50  50  50  50  50  151 31  23  23  23  23  23  23  23  24  25  
  Slowest Speed            300  | 50  50  50  50  50  50  300 50  23  23  23  23  23  23  26  35  150 
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Hopped            35   | .   .   .   .   .   .   .   8   .   .   2   .   .   .   .   7   18  
  Cave-ins Triggered       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Exploration Rate (%)       35   | 3   21  10  16  12  8   93  21  52  57  77  50  1   .   82  16  47  
  Regions Visited          16
    Branch Regions         6
  Pre-discovered Areas     29   | .   .   .   .   .   .   .   .   .   .   29  .   .   .   .   .   .   
  Known Exits Taken        4    | .   .   .   .   .   .   .   1   .   .   .   1   1   1   .   .   .   
  Unknown Exits Taken      9    | 1   1   1   1   1   .   .   .   1   1   1   .   .   .   .   1   .   
Scrap Searched             4    | .   .   .   .   .   .   .   .   3   1   .   .   .   .   .   .   .   
Spaces Dug                 22   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   21  
Terrain Destroyed          46   | .   .   .   .   .   .   1   19  .   .   .   .   .   .   1   .   25  
  Melee                    22   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   21  
  Projectile               1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  AOE                      23   | .   .   .   .   .   .   .   19  .   .   .   .   .   .   .   .   4   
Terrain Rammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -5  -5  -4  -4  
---------                  Run  | Jun Mat Min Mat Mat Fac Was Fac Low Low Dat Pro Fac Fac DSF Fac Arm 
Total                      3223 | 22  67  26  104 80  182 413 571 302 273 93  245 24  5   83  291 442 
  Wait                     82   | .   .   .   .   .   .   59  17  4   1   .   .   .   1   .   .   .   
  Move                     2995 | 22  66  26  103 79  182 333 503 296 270 87  245 24  4   81  281 393 
  Hop                      25   | .   .   .   .   .   .   .   6   .   .   1   .   .   .   .   5   13  
  Pick Up                  13   | .   1   .   .   .   .   2   6   .   .   2   .   .   .   .   .   2   
  Fast Attach              25   | .   .   .   .   1   .   9   10  1   .   1   .   .   .   .   1   2   
  Attach                   15   | .   .   .   .   .   .   .   7   .   .   .   .   .   .   .   3   5   
  Detach                   5    | .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   2   
  Swap                     4    | .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   2   
  Drop                     15   | .   .   .   .   .   .   7   6   .   .   1   .   .   .   .   1   .   
  Fire                     10   | .   .   .   .   .   .   2   6   .   .   .   .   .   .   .   .   2   
  Melee                    32   | .   .   .   .   .   .   .   6   1   2   1   .   .   .   1   .   21  
  Ram                      1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Junkyard
-10/Materials
-10/Mines
-9/Materials
-8/Materials
-7/Factory
-7/Waste
-7/Factory (discovered 6 exits: *Fac x4 / *Low x2)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Dat)
-7/Data Miner
-6/Proximity Caves
-6/Factory
-5/Factory
-5/DSF
-4/Factory
-4/Armory (discovered 1 exit: [*Res])

 History 
---------
 Turn | Location           | Event
    3 | -11/Junkyard       | Discovered new exit (range 16)
   13 | -11/Junkyard       | Entered Materials
   42 | -10/Materials      | Discovered new exit (range 12)
   48 | -10/Materials      | Entered Mines
   57 | -10/Mines          | Assembled infested the area
   59 | -10/Mines          | Discovered new exit (range 7)
   60 | -10/Mines          | Core integrity fell below 50%
   62 | -10/Mines          | Assisted by a Guerilla fighting off Assembled
   62 | -10/Mines          | Core integrity fell below 20%
   62 | -10/Mines          | Entered Materials
   62 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  106 | -9/Materials       | Discovered new exit (range 15)
  115 | -9/Materials       | Entered another Materials area
  115 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  155 | -8/Materials       | Discovered new exit (range 5)
  157 | -8/Materials       | Entered Factory
  157 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  248 | -7/Factory         | Sucked down chute
  248 | -7/Factory         | Entered Waste
  249 | -7/Waste           | Joined by Warlord forces that had cleared the area
  308 | -7/Waste           | Build established: Mutant
  543 | -7/Waste           | Discovered new exit (range 12)
  710 | -7/Waste           | Build established: Scavenger-Mutant
  839 | -7/Waste           | Entered Factory
  839 | -7/Factory         | Accompanied by 20 allies
  862 | -7/Factory         | Garrison activated, responded to threat
  937 | -7/Factory         | Identified exit to Factory
  952 | -7/Factory         | Lost 4 parts (1n2u1w)
 1063 | -7/Factory         | Identified exit to Lower Caves
 1083 | -7/Factory         | Entered Lower Caves
 1119 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 1121 | -7/Lower Caves     | Learned 8 Factory zone layouts
 1154 | -7/Lower Caves     | Learned Factory terminal intel
 1154 | -7/Lower Caves     | Spotted B-75 Beast
 1159 | -7/Lower Caves     | Discovered new exit (range 6)
 1160 | -7/Lower Caves     | Entered another Lower Caves area
 1175 | -7/Lower Caves     | Discovered exit to Factory (range 9)
 1177 | -7/Lower Caves     | Build established: Sprinter
 1217 | -7/Lower Caves     | Spotted B-75 Beast
 1225 | -7/Lower Caves     | Encountered a Warlord checkpoint
 1226 | -7/Lower Caves     | Discovered new exit (range 11)
 1229 | -7/Lower Caves     | Entered Data Miner
 1229 | -7/Data Miner      | Discovered new exit (range 6)
 1234 | -7/Data Miner      | Met Data Miner
 1240 | -7/Data Miner      | Learned location of Section 7 (-2)
 1240 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
 1242 | -7/Data Miner      | Received God Mode back door access code from Data Miner
 1244 | -7/Data Miner      | Destroyed Data Miner
 1247 | -7/Data Miner      | Interfaced with the Data Conduit
 1247 | -7/Data Miner      | Found Prototype Hackware
 1247 | -7/Data Miner      | Identified System Mapper
 1249 | -7/Data Miner      | Found Prototype Hackware
 1250 | -7/Data Miner      | Found Prototype Hackware
 1257 | -7/Data Miner      | Entered Proximity Caves
 1268 | -6/Proximity Caves | Learned 4 Factory zone layouts
 1305 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 1311 | -6/Proximity Caves | Discovered exit to Factory (range 10)
 1314 | -6/Proximity Caves | Entered Factory
 1314 | -6/Factory         | Evolved 2 slots: Weapon x2
 1315 | -6/Factory         | Identified exit to Factory
 1316 | -6/Factory         | Loaded intel: 283 machine locations
 1317 | -6/Factory         | Loaded intel: 26 terminal locations
 1320 | -6/Factory         | Entered another Factory area
 1320 | -5/Factory         | Evolved 2 slots: Power x1, Utility x1
 1321 | -5/Factory         | Loaded intel: 279 machine locations
 1322 | -5/Factory         | Identified exit to DSF
 1322 | -5/Factory         | Entered DSF
 1323 | -5/DSF             | Loaded intel: 2 machine locations
 1341 | -5/DSF             | Additional patrols routed to DSF
 1342 | -5/DSF             | Discovered new exit (range 15)
 1346 | -5/DSF             | Entered Factory
 1346 | -4/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 1347 | -4/Factory         | Loaded intel: 279 machine locations
 1376 | -4/Factory         | Identified Ghost Barrier
 1377 | -4/Factory         | Identified Quantum Router
 1422 | -4/Factory         | Discovered new exit (range 9)
 1424 | -4/Factory         | Entered Armory
 1425 | -4/Armory          | Loaded intel: 78 machine locations
 1436 | -4/Armory          | Found Enh. Force Lance
 1438 | -4/Armory          | Found Enh. Force Lance
 1486 | -4/Armory          | Crushed by falling debris
 1584 | -4/Armory          | Discovered new exit (range 2)
 1589 | -4/Armory          | Lost 9 parts (2p3n2u2w)
 1601 | -4/Armory          | Core integrity fell below 50%
 1615 | -4/Armory          | Core integrity fell below 20%
 1616 | -4/Armory          | Self-destructed

 Last Messages 
---------------
01566_ Slug penetrates Wall.
01571_ Knocked back.
01573_ Slug penetrates Wall. <x4>
01576_ Penetrated by Slug. <x3>
01579_ Slug penetrates Wall.
01584_ EXIT=FOUND
01600_ Imp. VTOL Module destroyed.
01603_ Penetrated by Slug.
01603_ Slug penetrates Earth.
01603_ Slug penetrates Wall.
01603_ Slug penetrates Earth.
01603_ Xenon Bombardment Thruster destroyed.
01608_ Slug penetrates Earth.
01608_ Penetrated by Slug.
01610_ The unstable cave ceiling collapses.
01610_ H-77 Assassin crushed by falling debris.
01612_ Penetrated by Slug.
01614_ Hvy. Rocket Launcher severed.
01614_ Acquired Hvy. Rocket Launcher.
01616_ Hvy. Rocket Launcher severed.

 Map 
-----
+----------------------------------------------------+
|           ???????# ^         #???????????????????? |
|           ???????#           #???????????????????? |
|           ########    """""  ####????????????????? |
|           #      #    """""  """#????????????????? |
|           #      #    """""  """#????????????????? |
|           #      +             "#??############### |
|           #      #           "F"#??#       #    !  |
|           ?####/##  ""T""    """#??#       #       |
|           #     #   """""    #######       /       |
|           #     +                  +       #!!!    |
|           # !!! #                  #       #!!     |
|           # !!! ########           #+##???##!!  "" |
|           # !!! #      +              #????#    "" |
|           #     #  """ #              #?????    "" |
|           #     #  """ #  **    ]!    ############ |
|           #     #  """?#  *     !!                 |
|           #     #     ?#        !                  |
|           #     #  """?#                      #### |
|           #     #  """?#  " F"             ]] #??? |
|           #     #  """?#  """"             ]] #??? |
|           ######???????#########           ]  #??? |
|           ?????????????????#]h /              #??? |
|           ?????????????#####hh /                ?? |
|           ????????"F""?#  hh###########+##    ###? |
|           ????????""""?##ll h#???????????######??? |
|           ??????????????#@lh##???????????????????? |
|           ??????????????## ##????????????????????? |
|           ????????????????##????????"?F"?????????? |
|           ??????????????????????????""""?????????? |
|           ???????????????????????????????????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
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|                                                    |
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|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           61
Energy Generation          21
Energy Capacity            325
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
EM Shielding               2
Armor Coverage             600
Propulsion Shielding       66
Evasion (%)                65
Melee Accuracy             5
Recoil Reduction           4
Offensive Hacking          20
Defensive Hacking          55

 Item Schematics 
-----------------
          Combat Drone Bay | -7/Data Miner | Free
 Lgt. Regenerative Plating | -7/Data Miner | Free
  Cld. Cesium-ion Thruster | -7/Data Miner | Free
       Gravity Neutralizer | -7/Data Miner | Free
          Gui. EMP Blaster | -7/Data Miner | Free
  Imp. Transmission Jammer | -7/Data Miner | Free
         Enh. Gauss Cannon | -7/Data Miner | Free
         Lgt. Fission Core | -7/Data Miner | Free
        Imp. Weapon Cycler | -7/Data Miner | Free
 Adv. Field Recycling Unit | -7/Data Miner | Free
      Gyrokinetic Inverter | -7/Data Miner | Free

 Robot Schematics 
------------------
   G-50 Soldier | -7/Data Miner | Free
    H-66 Slayer | -7/Data Miner | Free
     M-28 Smith | -7/Data Miner | Free
 I-47 Archangel | -7/Data Miner | Free
 R-10 Processor | -7/Data Miner | Free
 B-48 Gladiator | -7/Data Miner | Free

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              CannonGravmagLaser
  Manual?         0
Play Time         00:26:40
  Cumulative      241.5 hours
  Start           2023.05.26 @ 11:46:24
  End             2023.05.26 @ 12:12:57
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          728
  Rogue           728
  Adventurer      0
  Explorer        0
Win Type          -
  Total           11
  Types           8/0/1/2/0/0/0/0/0
Lore%             86
Gallery%          82
Achievement%      73
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              16/SmallcapsGlow
Map View          75x55
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 5fb96c41-b1ad-4a4c-808c-3311bf9b7a8c