Cogmind - Beta 13 X1 @@@ ROGUE MODE // 2023.11.29 @ 21:14:15 Player: alice_fexa Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (30) 6000 Robots Destroyed (201) 1005 Value Destroyed (7986) 7986 Prototype IDs (308) 6160 Alien Tech Used (10) 2000 Bonus (37513) 37513 TOTAL SCORE: 65164 Bonus ------- Triggered Max Security 2000 High Alert Combat Kills 1774 Follower Combat Kills 133 Aligned with FarCom 300 Met Data Miner 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 1722 Used Core Reset Matrix 3000 Met Warlord at Research 2000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Started Test 138-B 500 Destroyed A8 300 Destroyed A2 1000 Win 3000 Friendly Fire -616 Cogmind --------- Core Integrity 59/1600 Matter 295/300 Energy 347/350 System Corruption 3% Temperature Cool (7) Movement Flying (17) Location To Fleet Rendezvous Parts ------- > --- POWER (3) -------- Improved Quantum Reactor > --- PROPULSION (7) --- Electron Diverter Electron Diverter Electron Diverter Electron Diverter Improved Q-thruster Improved Q-thruster Cooled Q-thruster > --- UTILITY (13) ----- Large Storage Unit Quantum Shading Machine Experimental Optical Array Experimental Melee Analysis Suite Experimental Melee Analysis Suite Experimental Core Analyzer Experimental Armor Integrity Analyzer Microactuators Nanoactuators Layered Medium Armor Plating > --- WEAPON (2) ------- Ionic Axe Plasma Lance > --- INVENTORY (15) --- Diametric Drive Diametric Drive Diametric Drive Improved Q-thruster Improved Q-thruster Experimental Q-thruster Centrium Medium Armor Plating Sigix Broadsword Peak State ------------ > --- POWER ------------ Mini Fusion Reactor Compact Particle Reactor Quantum Reactor > --- PROPULSION ------- Electron Diverter Electron Diverter Electron Diverter Electron Diverter Improved Q-thruster Improved Q-thruster Cooled Q-thruster > --- UTILITY ---------- Large Storage Unit Advanced Quantum Shading Machine Experimental Optical Array Experimental Melee Analysis Suite Experimental Melee Analysis Suite Experimental Melee Analysis Suite Experimental Core Analyzer Experimental Armor Integrity Analyzer Nanoactuators Advanced Force Booster Advanced Phase Shifter Heavy Regenerative Plating > --- WEAPON ----------- Plasma Lance Plasma Lance > --- INVENTORY -------- Zero-point Reactor Improved Q-thruster Improved Q-thruster Experimental Q-thruster Quantum Shading Machine Microactuators Advanced Reaction Control System Advanced Reaction Control System Advanced Phase Shifter Layered Medium Armor Plating Layered Heavy Armor Plating Centrium Medium Armor Plating Advanced Force Field [Rating: 223] Favorites ----------- Power Micro Antimatter Reactor Engine Ion Engine Power Core Micro Nuclear Core Reactor Micro Antimatter Reactor Propulsion Diametric Drive Treads Light Treads Wheel Wheel Hover Unit Gravmag System Flight Unit Diametric Drive Utility Advanced Hacking Suite Device Structural Scanner Storage Medium Storage Unit Processor Experimental Melee Analysis Suite Hackware Advanced Hacking Suite Protection Centrium Light Armor Plating Weapon Plasma Lance Energy Gun Heavy EM Shotgun Energy Cannon Phase Cannon Ballistic Gun Assault Rifle Ballistic Cannon Compact Linear Accelerator Launcher Tiamat Missile Launcher Impact Weapon Power Maul Slashing Weapon Chainsword Piercing Weapon Plasma Lance Special Melee Weapon Advanced Datajack Build | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Jun Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Res Qua Sec Acc Com Ac0 Slots Evolved 18 | . . . . . 4 2 2 . . . . 2 . . . . 2 . . . . . . 2 2 . . 2 . . Power 2 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . Propulsion 5 | . . . . . 1 . 2 . . . . 1 . . . . . . . . . . . 1 . . . . . . Utility 11 | . . . . . 3 1 . . . . . 1 . . . . 2 . . . . . . 1 2 . . 1 . . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 447 | 6 18 1 . 2 20 32 15 6 3 . . 25 4 4 6 6 15 1 27 2 2 11 1 20 27 2 11 38 113 29 Power 57 | 1 4 . . . 3 3 2 . . . . 2 . 2 1 1 3 . 2 . . 1 . 3 2 . . 4 18 5 Engine 5 | 1 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Core 15 | . . . . . 3 3 2 . . . . 1 . 2 . 1 3 . . . . . . . . . . . . . Reactor 37 | . . . . . . . . . . . . 1 . . 1 . . . 2 . . 1 . 3 2 . . 4 18 5 Propulsion 90 | 2 6 . . 1 7 9 9 . . . . 5 . . 1 1 4 1 10 . 1 2 . 6 1 1 . 2 12 9 Treads 8 | 1 2 . . 1 4 . . . . . . . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 7 | 1 4 . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Hover 18 | . . . . . 1 5 3 . . . . 2 . . 1 1 4 1 . . . . . . . . . . . . Flight 57 | . . . . . . 4 6 . . . . 3 . . . . . . 10 . 1 2 . 6 1 1 . 2 12 9 Utility 223 | 1 4 . . . 4 15 1 2 1 . . 11 2 2 4 3 6 . 6 2 . 5 . 8 20 1 9 32 70 14 Device 109 | . 3 . . . 1 5 . . . . . 5 1 . . 1 5 . 3 2 . 4 . 2 7 1 2 20 39 8 Storage 13 | 1 1 . . . . 2 . . . . . 3 . . 1 . 1 . . . . . . 1 . . . 3 . . Processor 27 | . . . . . 1 3 . 2 1 . . 1 . 1 . . . . 1 . . 1 . 1 4 . . 2 8 1 Hackware 9 | . . . . . . 1 1 . . . . 1 . 1 . 1 . . 1 . . . . 2 1 . . . . . Protection 65 | . . . . . 2 4 . . . . . 1 1 . 3 1 . . 1 . . . . 2 8 . 7 7 23 5 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 77 | 2 4 1 . 1 6 5 3 4 2 . . 7 2 . . 1 2 . 9 . 1 3 1 3 4 . 2 . 13 1 Energy Gun 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Energy Cannon 13 | . . . . . . . 1 2 . . . 2 1 . . . . . 5 . . 1 1 . . . . . . . Ballistic Gun 11 | 2 4 . . 1 3 . . . . . . . . . . . . . . . . . . . 1 . . . . . Ballistic Cannon 7 | . . . . . 1 . . . . . . . . . . . . . . . . . . 1 2 . . . 3 . Launcher 6 | . . 1 . . 1 . . . . . . . . . . . . . 2 . . 1 . . . . . . 1 . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 3 | . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 16 | . . . . . . 2 2 2 1 . . 2 . . . 1 1 . . . 1 1 . 1 . . . . 1 1 Piercing Weapon 18 | . . . . . . . . . 1 . . 3 1 . . . . . 1 . . . . 1 1 . 2 . 8 . Special Melee Weapon 2 | . . . . . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . Unidentified Prototypes 44 | . . . . . 3 1 . . . . . 3 . . 4 . 1 . 3 . . 4 . 6 10 3 . . 6 . Corrupted Parts 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . System Corruption 8 | . . . . . . . . . . . . . . . . . . . . . . . . . 7 . 1 . . . Parts Lost 60 | . 1 . . . . 4 . . . 1 . . . 4 . 5 1 . 4 . . . . 2 . . 2 . 15 21 Power 11 | . . . . . . . . . . . . . . 2 . . 1 . 1 . . . . . . . . . 2 5 Propulsion 13 | . . . . . . 1 . . . 1 . . . 1 . 4 . . 2 . . . . . . . . . 3 1 Utility 33 | . . . . . . 3 . . . . . . . 1 . 1 . . 1 . . . . 2 . . 2 . 9 14 Weapon 3 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Highest Loss Streak 9 | . 1 . . . . 2 . . . 1 . . . 4 . 5 1 . 3 . . . . 2 . . 1 . 9 5 To Critical Strikes 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Average Slot Usage (%) 92 | . 88 100 100 100 96 82 88 92 94 100 80 97 100 88 90 89 96 100 93 94 94 93 94 94 95 94 94 93 88 90 Core 3 | . . . . . 8 10 10 13 13 13 13 6 5 2 4 1 8 10 5 5 5 3 . . . . . . . . Reactor 4 | . . . . . . . . . . . . 2 5 1 2 5 . . 4 5 5 6 10 9 8 8 8 10 9 8 Treads 2 | . 13 14 14 14 17 . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 1 | . 13 14 14 14 9 . . . . . . . . . . . . . . . . . . . . . . . . . Hover 3 | . . . . . . 21 17 . . . . 3 . . 1 6 25 26 1 . . . . . . . . . . . Flight 18 | . . . . . . 1 14 33 33 33 26 30 35 30 29 23 5 5 24 26 26 26 26 27 26 25 26 23 21 25 Device 9 | . 8 14 14 14 10 11 6 6 6 6 6 5 . . . . 4 5 7 10 10 9 10 12 13 12 8 7 12 16 Storage 5 | . 14 14 14 14 9 6 6 6 6 6 6 5 5 1 . . 4 5 5 5 5 5 5 4 4 4 4 4 4 4 Processor 10 | . . . . . 7 8 11 12 13 13 13 11 11 11 11 11 10 10 10 10 10 10 10 11 8 8 8 11 15 22 Hackware 13 | . . . . . . 2 12 13 13 13 13 17 17 21 23 24 26 26 23 21 21 21 21 17 21 21 21 20 8 . Protection 4 | . . . . . 15 10 . . . . . . 4 5 5 3 . . . . . . . . 3 4 7 7 8 4 Ballistic Gun 2 | . 27 14 14 14 8 . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 1 | . . . . . 9 . . . . . . . . . . . . . . . . . . 2 4 4 4 4 . . Slashing Weapon 1 | . . . . . . 4 5 4 5 6 . 5 5 5 5 5 5 5 3 . 2 1 . . . . . . . 1 Piercing Weapon 3 | . . . . . . . . . 1 6 . 4 5 5 5 4 . . 3 5 5 5 5 4 4 4 4 4 6 6 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 101 | 14 29 30 30 30 39 38 24 27 26 26 19 33 33 33 23 23 26 25 41 42 39 47 47 51 52 47 48 73 100 101 Greatest Support 102 | 20 20 10 10 10 44 27 37 26 26 26 21 33 33 33 28 28 45 45 45 40 40 55 49 57 57 57 84 84 100 102 Greatest Overweight (x) 7 | 1 7 2 2 2 3 3 . 1 . 1 . 1 . . . 1 . . 1 1 . . . . . . . . 1 1 Average Overweight (x) . | . 1 2 2 2 2 . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 8 8 8 8 8 10 8 8 5 5 10 10 10 10 10 10 10 10 10 10 10 15 15 15 Average Capacity 10 | 7 14 15 15 15 15 7 8 8 8 8 8 8 8 5 5 5 9 10 10 10 10 10 10 10 10 10 10 11 15 15 Most Carried 15 | 4 15 15 15 15 15 15 8 8 8 7 7 8 8 8 5 5 10 10 10 10 10 10 10 10 10 10 10 15 15 15 Average Carried 10 | 2 12 14 15 14 14 7 7 7 7 4 6 7 8 5 5 4 7 10 9 10 10 9 10 9 9 9 9 10 13 12 Final Capacity 15 | 8 15 15 15 15 15 8 8 8 8 8 8 8 8 5 5 5 10 10 10 10 10 10 10 10 10 10 10 15 15 15 Final Carried 15 | 4 15 15 15 15 15 8 8 8 7 5 7 8 8 5 5 5 10 10 10 10 10 10 10 10 10 10 9 15 15 9 Class Distribution -------------------- 23% | Wizard-Scout 16% | Hacker-Scout 15% | Mutant 15% | Hacker-Sprinter 14% | Alien-Sprinter 3% | Gladiator 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Gladiator | -7/Factory Hacker-Scout | -6/Factory Hacker-Sprinter | -6/Lower Caves Hacker-Sprinter | -6/Lower Caves Hacker-Sprinter | -6/Data Miner Hacker-Sprinter | -5/Proximity Caves Hacker-Scout | -5/Factory Hacker-Sprinter | -5/Upper Caves Hacker-Sprinter | -5/Upper Caves Hacker-Sprinter | -5/Zhirov Hacker-Sprinter | -4/Proximity Caves Wizard-Scout | -4/Factory Wizard-Scout | -4/Waste Hacker-Scout | -4/Factory Hacker-Sprinter | -4/Upper Caves Hacker-Sprinter | -4/Upper Caves Hacker-Sprinter | -4/Warlord Hacker-Sprinter | -3/Proximity Caves Hacker-Scout | -3/Research Wizard-Scout | -2/Research Wizard-Scout | -2/Quarantine Wizard-Scout | -2/Section 7 Wizard-Scout | -1/Access Alien-Sprinter | -1/Command Alien-Sprinter | -1/Access_0 Resources | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ----------- Run | Jun Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Res Qua Sec Acc Com Ac0 Matter Collected 5957 | 194 650 26 . 85 471 376 128 102 52 . . 240 50 52 . 145 130 . 342 108 40 626 23 223 448 30 54 345 947 70 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 13298 | . 645 26 . 85 274 566 474 . 51 28 . 894 61 77 . 172 633 . 364 190 54 626 3 297 586 181 54 567 5623 767 Parts 620 | . 34 6 . 10 19 32 22 . . 1 . 48 . 5 . 7 27 . 27 6 4 26 1 19 18 4 6 24 220 54 Haulers Intercepted 17 | . 2 . . . 1 1 1 . . . . 2 . . . . 2 . 1 . . . . 1 4 1 . 1 . . Recyclers Shooed 5 | . 2 . . . 1 . . . . . . . . . . . 2 . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 13 | . . . . . . . . . 2 . . . . . . 4 . . . 2 4 . 1 . . . . . . . Prevented 5 | . . . . . . . . 4 . . . . . 1 . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Jun Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Res Qua Sec Acc Com Ac0 Combat Hostiles Destroyed 95 | . 9 3 . 5 5 5 1 . . . . . . . . 3 1 . 4 . 1 16 2 . 2 . . . 30 8 Melee 52 | . . . . . . 4 1 . . . . . . . . 3 1 . 2 . 1 . 1 . 2 . . . 29 8 Guns 11 | . 9 . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Cannons 4 | . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . 1 . AOE 27 | . . 3 . 5 . . . . . . . . . . . . . . 2 . . 16 1 . . . . . . . Classes Destroyed 20 | . 6 . . . 4 4 . . . . . . . 1 . 2 . . 1 . . 1 . . 1 . . . . . Worker 16 | . 2 . . . . . . . . . . 3 . . . . . . . . . . . 1 2 . . 2 6 . Builder 9 | . . . . . 1 1 1 . . . . 2 . . . . 1 . 1 . . . . . . . . 2 . . Tunneler 2 | . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . Hauler 17 | . 2 . . . 1 1 1 . . . . 2 . . . . 2 . 1 . . . . 1 4 1 . 1 . . Recycler 16 | . 3 . . . . 2 2 . . . . 3 . . . . 3 . . . . . . . . . . 1 2 . Minesweeper 2 | . . . . . . . . . . . . . . . . 1 . . . 1 . . . . . . . . . . Mechanic 5 | . . . . . . 1 1 . . . . 1 . . . . . . . . . . . . . . . . 2 . Operator 7 | . . . . . 2 2 . . . . . . . . . . . . . . . . . . . . 2 . 1 . Drone 4 | . . . . . . . . . . . . . . . . 1 1 . . . . . 2 . . . . . . . Watcher 29 | . 2 . . . . 1 . . . . . 5 . . . . . . 4 . . . . 5 . 2 . 6 4 . Swarmer 16 | . 5 3 . 5 . 1 . . . . . . . . . . . . . . . 1 . . . . . . 1 . Cutter 6 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . 4 . Saboteur 4 | . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . Grunt 23 | . 4 . . 2 3 . . . . . . . . . . 1 . . . . . 10 . . . . . . 3 . Brawler 2 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . Sentry 7 | . . . . . 1 1 . . . . . . . . . . . . . . . . . . 1 . . . 4 . Hunter 6 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 5 . Programmer 14 | . . . . . . 2 1 . . . . . . . . 1 . . 2 . 1 1 . . . . . . 6 . M Guard 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Enhanced Grunt 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Enhanced Hunter 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Combat Programmer 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Striker 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . Samaritan 4 | . . . . . . . . . . . . . . 2 . . . . . 2 . . . . . . . . . . Sapper 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Best Kill Streak 6 | . 3 3 . 5 3 2 2 . . 1 . 2 . . . 2 4 . 3 1 1 6 2 2 2 2 2 3 6 2 Combat Bots Only 6 | . 3 3 . 5 3 1 1 . . . . . . . . 2 1 . 2 . 1 6 2 . 1 . . . 4 2 Max Kills in Single Turn 4 | . 1 3 . 3 1 1 1 . . 1 . 1 . 1 . 1 1 . 2 1 1 4 1 1 1 1 1 1 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . . 3 . 3 . . . . . . . . . . . . . . 2 . . 4 1 . . . . . . . Melee 1 | . . . . . . 1 1 . . . . . . . . 1 1 . 1 . 1 . 1 . 1 . . . 1 1 Uniques/NPCs Destroyed 5 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . 2 2 Data Miner (-6/Data Miner) MAIN.C Shell (-1/Command) MAIN.C (-1/Command) A8 (-1/Access_0) A2 (-1/Access_0) Combat | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Jun Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Res Qua Sec Acc Com Ac0 Damage Taken 12359 | . 337 10 . 15 31 607 124 . . 91 79 . . 227 . 463 94 . 564 . 95 184 15 25 27 138 468 . 3085 5680 Core 2211 | . 60 10 . 4 17 68 28 . . 23 60 . . 32 . 100 69 . 79 . 21 40 . . 26 65 51 . 357 1101 Absorbed by Shields 1582 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1060 522 Redirected to Shielding 488 | . . . . . . 25 . . . . . . . . . . . . . . . . . . . . . . 283 180 Ignored by Resistances 353 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 36 . 214 103 Regen/Repaired (Parts) 1120 | . . . . . . . 122 . . . . . . . . . . . . . . 18 . . . . . 40 645 295 Core Remaining (%) 79 | 100 . . . 70 96 90 . . . . 86 . . . . 86 . . . . . . 81 100 . . 82 . . 3 Volleys Fired 246 | . 68 1 . 3 28 . 1 12 . . . 2 1 . . . . . 21 . 5 18 8 14 18 . 4 5 37 . Largest 2 | . 2 1 . 1 2 . 1 1 . . . 1 1 . . . . . 1 . 1 1 1 1 1 . 1 1 1 . Hottest 100 | . 40 30 . 30 64 . 85 85 . . . 85 85 . . . . . 85 . 85 46 85 85 70 . 70 70 100 . Shots Fired 340 | . 136 1 . 3 51 . 1 12 . . . 2 1 . . . . . 21 1 5 18 8 14 20 . 4 5 37 . Gun 159 | . 136 . . . 23 . . . . . . . . . . . . . . . . . . . . . . . . . Cannon 155 | . . . . . 28 . 1 12 . . . 2 1 . . . . . 18 1 5 . 7 14 20 . 4 5 37 . Launcher 26 | . . 1 . 3 . . . . . . . . . . . . . . 3 . . 18 1 . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 256 | . 136 . . . 51 . . . . . . . . . . . . . . . . . . 3 20 . 4 5 37 . Thermal 58 | . . . . . . . 1 12 . . . 2 1 . . . . . 18 1 5 . 7 11 . . . . . . Explosive 26 | . . 1 . 3 . . . . . . . . . . . . . . 3 . . 18 1 . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 14 | . 14 . . 1 8 . . . . . . . . . . . . . . . . 4 . . 6 . 7 . 8 . Robot Miss Streak 4 | . 4 . . 2 2 . . . . . . . . . . . . . . 1 . 1 . . 2 . . . 2 . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 657 | . 87 . . 1 36 30 17 . 1 1 . 23 1 2 . 14 16 . 20 5 1 6 1 15 35 11 3 13 216 102 Core Hits 340 | . 30 3 . 10 16 9 5 . . 1 . 12 1 1 . 4 7 . 14 2 1 47 2 7 12 2 1 11 89 53 Critical Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 4 | . 1 . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 57 | . 1 . . . 1 4 4 . . 1 . . . . . 2 3 . 2 1 . . 1 1 3 . . 1 23 9 Destroy 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Blast 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . Smash 3 | . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . Sever 10 | . . . . . . 1 4 . . . . . . . . 1 3 . 1 . . . . . . . . . . . Impale 41 | . . . . . . . . . . 1 . . . . . 1 . . 1 1 . . 1 1 3 . . 1 22 9 Melee Attacks 905 | . . . . . . 51 34 3 3 28 . 104 2 6 . 21 26 . 41 5 2 17 1 43 56 18 27 33 270 114 Impact 14 | . . . . . . 14 . . . . . . . . . . . . . . . . . . . . . . . . Slashing 194 | . . . . . . 37 34 3 3 22 . 27 . 1 . 11 26 . 15 . 1 6 . . . . . . . 8 Piercing 697 | . . . . . . . . . . 6 . 77 2 5 . 10 . . 26 5 1 11 1 43 56 18 27 33 270 106 Sneak Attacks 91 | . . . . . . 6 7 . . 1 . 15 . 2 . 6 7 . 2 3 . . . 4 7 1 1 10 19 . Combat Hostiles 16 | . . . . . . . . . . . . . . . . 5 1 . . . . . . . 1 . . . 9 . Follow-up Attacks 55 | . . . . . . . . . . . . 4 . . . . . . 1 . . . . . . . . . 28 22 Damage Inflicted 43061 | . 1003 147 . 321 665 1832 1334 . 84 83 . 1559 104 240 . 795 933 . 1343 525 53 3791 190 1040 1994 847 184 1501 17205 5288 Guns 1287 | . 1003 . . . 284 . . . . . . . . . . . . . . . . . . . . . . . . . Cannons 1033 | . . . . . 381 . . . . . . . . . . . . . . . . . . . 374 . 23 . 255 . Explosions 4733 | . . 147 . 321 . . . . . . . . . . . . . . 335 . . 3791 128 . . . . . 11 . Melee 36008 | . . . . . . 1832 1334 . 84 83 . 1559 104 240 . 795 933 . 1008 525 53 . 62 1040 1620 847 161 1501 16939 5288 Ramming . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 2320 | . 1003 . . . 665 . . . . . . . . . . . . . . . . . . . 374 . 23 . 255 . Thermal . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosive 4733 | . . 147 . 321 . . . . . . . . . . . . . . 335 . . 3791 128 . . . . . 11 . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact 439 | . . . . . . 439 . . . . . . . . . . . . . . . . . . . . . . . . Slashing 5011 | . . . . . . 1393 1334 . 84 . . 450 . . . 227 933 . 364 . . . . . . . . . . 226 Piercing 30558 | . . . . . . . . . . 83 . 1109 104 240 . 568 . . 644 525 53 . 62 1040 1620 847 161 1501 16939 5062 Highest Corruption 14 | . . . . . . 7 3 3 3 3 3 . . 2 2 6 3 11 13 13 14 14 . . 7 1 3 . 9 3 Average Corruption 4 | . . . . . . 4 3 3 3 3 3 . . 2 2 2 2 8 12 13 13 14 . . 5 1 1 . 3 2 Corruption Purged 21 | . . . . . . 5 . . . . . . . . . . . . . . . . . . 7 . . . 9 . Corruption Blocked 15 | . . . . . . . . . . . . . . . . . . . . . . 8 . . 7 . . . . . Effects 146 | . . . . . . 17 7 4 2 1 2 . . 3 . 6 4 2 44 5 6 1 . . 9 . 3 . 25 5 Message Errors 38 | . . . . . . 6 1 3 . . . . . 1 . 1 1 1 13 . 1 . . . 3 . 1 . 4 2 Matter Fused 37 | . . . . . . 5 3 . 2 . . . . 2 . 2 . . 10 1 1 . . . 1 . . . 9 1 Heat Flow Errors 21 | . . . . . . 1 2 . . 1 . . . . . 2 2 . 7 1 1 . . . 1 . . . 2 1 Energy Discharges 15 | . . . . . . 2 . 1 . . . . . . . 1 1 . 6 2 . . . . . . 1 . 1 . Parts Rejected 2 | . . . . . . . . . . . . . . . . . . 1 . . 1 . . . . . . . . . Parts Fused 2 | . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . Data Loss (minor) 17 | . . . . . . 1 . . . . 1 . . . . . . . 4 . 1 1 . . 1 . . . 7 1 Data Loss (major) 5 | . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . 1 . 2 . Misfires 3 | . . . . . . . . . . . . . . . . . . . . 1 . . . . 2 . . . . . Alerts 3 | . . . . . . 1 . . . . . . . . . . . . 2 . . . . . . . . . . . Misdirections 3 | . . . . . . . . . . . . . . . . . . . 2 . 1 . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 4217 | . . . . . 19 524 241 . 51 . . 203 . 54 . 101 78 . 91 276 . 192 1 127 258 142 26 83 1548 202 Projectiles 19 | . . . . . 19 . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 193 | . . . . . . . . . . . . . . . . . . . . . . 192 1 . . . . . . . Melee 4005 | . . . . . . 524 241 . 51 . . 203 . 54 . 101 78 . 91 276 . . . 127 258 142 26 83 1548 202 Knockbacks 4 | . . . . . 2 . . . . . . . . . . . . . . . . . . . 2 . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 4 | . . . . . 2 . . . . . . . . . . . . . . . . . . . 2 . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 54 | . . . . 18 . . . . . . . . . . . . . . . . . 20 16 . . . . . . . Shots 4 | . . . . 2 . . . . . . . . . . . . . . . . . 1 1 . . . . . . . Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 368 | . . . . . 295 171 251 136 2 228 1 48 88 60 . 284 221 . 290 180 190 336 80 136 256 368 . . 103 138 Average Temperature 33 | . . . . . 133 68 38 41 2 82 1 3 32 33 . 126 126 . 64 76 53 46 33 12 13 192 . . 30 89 Received Heat Transfer 1170 | . 138 . . . 36 72 . . . . 27 . . 45 . . . . . . 18 . . . . 409 54 . 108 263 Effects 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Matter Decay 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 3 | . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions 6 | . . . . . . 6 . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . Alert | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Jun Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Res Qua Sec Acc Com Ac0 Peak Influence 2532 | . 192 103 . 178 243 278 196 . . . . 218 . . . . 677 152 205 . . . . 312 218 2008 2532 1519 1451 . Initial 1519 | . . 22 . . 68 4 79 . . . . 65 . . . . 637 137 106 . . . . 156 79 3 1129 1519 628 . Average 369 | . 82 100 . 176 54 130 63 . . . . 90 . . . . 473 141 116 . . . . 204 50 1761 2039 1378 1038 . Maximum Alert Level 5 | . . . . . 1 1 . . . . . 1 . . . . 2 . 1 . . . . 1 1 5 5 4 4 . Low Security (%) 61 | 100 100 100 . 100 90 76 100 . . . . 92 . . . . . 100 95 . . . . 51 94 . . . . . Level 1 8 | . . . . . 9 23 . . . . . 7 . . . . 34 . 4 . . . . 48 5 . . . . . Level 2 4 | . . . . . . . . . . . . . . . . . 65 . . . . . . . . . . . 10 . Level 3 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 15 . Level 4 18 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 97 73 . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 99 99 . . . Squads Dispatched 93 | . 2 . . . 3 7 9 . . . . 10 . 1 . . 3 . 4 . . . . 3 2 13 20 6 10 . Investigation 21 | . 1 . . . 1 4 2 . . . . 7 . . . . 1 . . . . . . 2 1 . . 1 1 . Extermination 15 | . . . . . . 2 3 . . . . 3 . . . . . . 2 . . . . 1 . . . 1 3 . Reinforcement 19 | . 1 . . . 2 1 4 . . . . . . . . . 2 . 2 . . . . . 1 . . 1 5 . Assault 38 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . 13 20 3 1 . Garrison . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 2 | . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Jun Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Res Qua Sec Acc Com Ac0 Distress Signals 43 | . 1 . . . . 1 . . . . . . . . . . 3 . 2 . . . . 1 10 1 2 1 21 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 447 | . 20 3 . 3 8 17 7 1 . 4 8 13 1 12 . 7 14 6 16 2 8 70 6 11 22 22 71 6 46 43 Peak Tracking Total 28 | . 4 3 . 2 3 4 3 1 . 4 7 4 1 9 . 4 8 6 3 4 4 17 5 3 7 17 20 2 9 28 Tactical Retreats 64 | . 1 . . . 1 5 2 1 . . 2 1 1 4 . 2 4 . 1 . 2 4 . . 1 5 12 . 11 4 Traps | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Jun Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Res Qua Sec Acc Com Ac0 Traps Triggered 22 | . 6 . . . . 4 4 . . . . . . . . . 4 . 1 . . . . . . 1 . . 2 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 11 | . . . . . . . . 1 . . . . . 1 . 1 . . . . . 8 . . . . . . . . Most Traps Carried 6 | . . . . . . . . . . . . . . . . 5 5 5 5 6 6 6 . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ---------- Run | Jun Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Res Qua Sec Acc Com Ac0 Machines Disabled 27 | . . . . . . . . . 1 1 . . . . . . . . 2 . . . . . 3 1 11 . 3 5 Max in Single Turn 2 | . . . . . . . . . 1 1 . . . . . . . . 1 . . . . . 1 1 1 . 2 1 Garrison Access 12 | . . . . . . . . . . . . 4 . . . . 1 . 1 . . . . 1 3 . . 2 . . Phase Generator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Jun Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Res Qua Sec Acc Com Ac0 Machines Accessed 127 | . 6 . 2 . 1 15 9 1 . 4 . 24 . . 4 . 8 . 12 . . . . 11 4 . . 17 8 1 Terminals 66 | . 6 . . . . 10 6 . . . . 10 . . . . 5 . 6 . . . . 5 . . . 10 8 . Fabricators 14 | . . . . . . 2 . . . . . 5 . . . . 1 . 2 . . . . 1 1 . . 2 . . Repair Stations 3 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . 1 . . Recycling Units 14 | . . . . . 1 2 1 . . . . 4 . . . . 1 . 3 . . . . 1 . . . 1 . . Scanalyzers 3 | . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . 1 . . Garrison Access 15 | . . . . . . 1 . . . . . 4 . . . . 1 . 1 . . . . 3 3 . . 2 . . Total Hacks 390 | . 17 . 2 . 3 36 25 1 . 23 . 74 . . 17 . 33 . 34 . . . . 42 6 . . 48 25 4 Successful 234 | . 10 . 2 . . 12 13 1 . 23 . 43 . . 17 . 16 . 23 . . . . 22 6 . . 30 12 4 Failed 154 | . 7 . . . 3 24 12 . . . . 31 . . . . 16 . 11 . . . . 20 . . . 17 13 . Catastrophic 31 | . 1 . . . 2 10 4 . . . . 5 . . . . 1 . . . . . . 3 . . . 1 4 . Database Lockouts 2 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . Manual 208 | . 12 . 1 . . 18 14 . . . . 41 . . . . 28 . 20 . . 1 . 25 1 . . 31 16 . Terminals 235 | . 17 . . . . 26 18 . . . . 41 . . . . 29 . 23 . . . . 24 . . . 32 25 . Fabricators 40 | . . . . . . 4 . . . . . 18 . . . . 1 . 4 . . . . 5 3 . . 5 . . Repair Stations 11 | . . . . . . . 6 . . . . . . . . . . . . . . . . . . . . 5 . . Recycling Units 28 | . . . . . 3 5 1 . . . . 8 . . . . 1 . 6 . . . . 2 . . . 2 . . Scanalyzers 10 | . . . . . . . . . . . . 1 . . . . . . . . . . . 7 . . . 2 . . Garrison Access 19 | . . . . . . 1 . . . . . 6 . . . . 2 . 1 . . . . 4 3 . . 2 . . Terminal Hacks 122 | . 7 . 2 . . 3 4 1 . 23 . 11 . . 17 . 8 . 11 . . . . 6 . . . 16 9 4 Record 17 | . . . 1 . . . . . . 11 . . . . 5 . . . . . . . . . . . . . . . Part Schematic 16 | . . . . . . . . . . 5 . 2 . . 4 . 1 . 3 . . . . . . . . 1 . . Robot Schematic 4 | . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . Robot Analysis 10 | . 3 . . . . 1 . . . . . 1 . . 4 . . . . . . . . . . . . . 1 . Prototype ID Bank 10 | . 1 . . . . . . . . 3 . . . . 4 . 1 . 1 . . . . . . . . . . . Open Door 5 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 3 1 . Level Access Points 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Branch Access Points 6 | . . . . . . . 1 . . . . 1 . . . . 1 . 1 . . . . 1 . . . 1 . . Machine Index 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Terminal Index 7 | . . . . . . 1 1 . . . . 1 . . . . 1 . 1 . . . . 1 . . . 1 . . Fabricator Index 4 | . . . . . . . . . . . . 1 . . . . 1 . . . . . . 1 . . . 1 . . Alert Level 6 | . . . . . . 1 . . . . . . . . . . 1 . 2 . . . . . . . . . 2 . Unreport Threat 6 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 3 2 . Locate Traps 5 | . 2 . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . 1 . Recall Extermination 4 | . . . . . . . 1 . . . . 2 . . . . . . . . . . . . . . . 1 . . Recall Reinforcements 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Recall Assault 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Hauler Manifests 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Registered Components 2 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . Registered Prototypes 3 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 1 . Zone Layout 6 | . 1 . . . . . . . . . . 1 . . . . . . 2 . . . . 1 . . . 1 . . Derelict Proto ID Bank 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Disengage Seal 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Gate Test 138-A 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Gate Test 138-B 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Gate Test 138-C 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Gate Test 138-END 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Fabricator Hacks 19 | . . . . . . 2 . . . . . 9 . . . . . . 2 . . . . 2 2 . . 2 . . Network Status 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Load Schematic 9 | . . . . . . . . . . . . 5 . . . . . . 1 . . . . 1 1 . . 1 . . Build 8 | . . . . . . . . . . . . 4 . . . . . . 1 . . . . 1 1 . . 1 . . Repair Station Hacks 5 | . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . 2 . . Scan Component 3 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . 1 . . Repair 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . Recycling Unit Hacks 14 | . . . . . . 1 1 . . . . 5 . . . . 1 . 4 . . . . 1 . . . 1 . . Retrieve Components 14 | . . . . . . 1 1 . . . . 5 . . . . 1 . 4 . . . . 1 . . . 1 . . Scanalyzer 8 | . . . . . . . . . . . . 1 . . . . . . . . . . . 5 . . . 2 . . Insert Component 4 | . . . . . . . . . . . . 1 . . . . . . . . . . . 2 . . . 1 . . Analyze 4 | . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . 1 . . Garrison Access Hacks 12 | . . . . . . . . . . . . 4 . . . . 1 . 1 . . . . 1 3 . . 2 . . Seal Access 12 | . . . . . . . . . . . . 4 . . . . 1 . 1 . . . . 1 3 . . 2 . . Unauthorized Hacks 54 | . 3 . . . . 6 5 . . . . 13 . . . . 6 . 5 . . . . 7 1 . . 5 3 . Terminals 40 | . 3 . . . . 5 5 . . . . 8 . . . . 5 . 3 . . . . 5 . . . 3 3 . Track 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Assimilate 9 | . . . . . . 1 1 . . . . 1 . . . . 1 . 1 . . . . 2 . . . 1 1 . Botnet 26 | . 3 . . . . 3 3 . . . . 5 . . . . 3 . 2 . . . . 3 . . . 2 2 . Operators 4 | . . . . . . 1 1 . . . . 1 . . . . 1 . . . . . . . . . . . . . Fabricators 14 | . . . . . . 1 . . . . . 5 . . . . 1 . 2 . . . . 2 1 . . 2 . . Prioritize 7 | . . . . . . . . . . . . 3 . . . . . . 1 . . . . 1 1 . . 1 . . Fabnet 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Haulers 5 | . . . . . . . . . . . . 1 . . . . 1 . 1 . . . . 1 . . . 1 . . Recompile 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 80 | . 6 . . . 1 14 8 . . . . 13 . . . . 5 . 6 . . . . 9 1 . . 11 6 . Full Trace Events 17 | . . . . . 1 4 2 . . . . 6 . . . . . . . . . . . 2 1 . . 1 . . Feedback Events 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . Hackware Fried 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 19 | . . . . . . . . . . 5 . 2 . . 4 . 1 . 3 . . . . 2 . . . 2 . . Parts Built 8 | . . . . . . . . . . . . 4 . . . . . . 1 . . . . 1 1 . . 1 . . Authchips 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Time 384 | . . . . . . . . . . . . 164 . . . . . . 76 . . . . 76 31 . . 37 . . Total Part Build Rating 48 | . . . . . . . . . . . . 22 . . . . . . 5 . . . . 5 7 . . 9 . . Parts Repaired 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . Time 55 | . . . . . . . 22 . . . . . . . . . . . . . . . . . . . . 33 . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 26 | . . . . . . 2 . . . . . 7 . . . . 3 . 3 . . . . 1 . . . 10 . . Parts Scanalyzed 3 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . 1 . . Part Schematics Acquired 3 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . 1 . . Parts Damaged 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------------ Run | Jun Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Res Qua Sec Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 9 | . . . . . . . . . . . . . . . . . . . . . . . . . 9 . . . . . Machine Destruction 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . Programmers 7 | . . . . . . . . . . . . . . . . . . . . . . . . . 7 . . . . . Fabnet Peak Effective % 3 | . . . . . . . 3 3 3 3 1 1 1 1 1 . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Jun Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Res Qua Sec Acc Com Ac0 Total Allies 40 | . . 3 . . . . 1 . . . . 1 . . . . 1 . 1 . . . . 2 . . . 1 30 . Largest Group 18 | . . 3 3 3 1 . 1 . . . . 1 . . . . 1 . 1 . . . . 1 . . . 1 18 . Highest-Rated Group 475 | . . 40 40 40 16 . 26 . . . . 26 . . . . 41 . 26 . . . . 45 . . . 45 475 . Highest-Rated Ally 234 | . . 16 16 16 16 . 26 . . . . 26 . . . . 41 . 26 . . . . 45 . . . 45 234 . Total Orders 5 | . . . . . 1 . 2 . . . . . . . . . . . . . . . . . . . . 2 . . STAY 3 | . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . 1 . . FOLLOW 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . Ally Attacks 157 | . . . . 5 14 . . . . . . . . . . . . . . . . . . . . . . . 138 . Total Damage 5056 | . . . . 22 139 . . . . . . . . . . . . . . . . . . . . . . . 4895 . Kills 23 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 22 . Allies Corrupted 5 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 4 . Allies Melted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Jun Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Res Qua Sec Acc Com Ac0 Robot Analysis Total 10 | . 3 . . . . 1 . . . . . 1 . . 4 . . . . . . . . . . . . . 1 . Derelict Logs Recovered 13 | . . 1 . 1 . . . 2 2 . . . 2 2 . 1 . . . . 2 . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------------- Run | Jun Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Res Qua Sec Acc Com Ac0 Turns Passed 18838 | 62 960 79 264 281 1412 1285 900 254 102 122 97 1704 151 239 54 389 577 51 1005 158 141 1058 151 835 1950 262 375 820 2672 428 Spaces Moved 31461 | 36 562 65 230 226 723 1515 1304 597 344 172 283 3184 484 559 154 555 648 102 1702 425 371 1196 397 1642 3727 776 1064 1941 5418 1059 Core 4 | 1 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 9 | 4 3 . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels 1835 | 31 556 65 230 226 721 6 . . . . . . . . . . . . . . . . . . . . . . . . Hover 3248 | . . . . . . 1465 856 . . . . 1 . . . 97 648 102 79 . . . . . . . . . . . Flight 26365 | . . . . . . 44 448 597 344 172 283 3183 484 559 154 458 . . 1623 425 371 1196 397 1642 3727 776 1064 1941 5418 1059 Fastest Speed 17 | 50 95 110 110 110 110 29 24 24 24 24 27 22 22 22 26 26 48 48 21 23 23 22 24 22 22 22 20 20 20 17 Average Speed 31 | 100 111 110 110 110 126 53 38 26 24 24 27 24 22 24 26 30 50 48 24 23 23 23 24 22 22 22 20 20 23 18 Slowest Speed 400 | 160 400 110 110 110 225 135 48 104 24 107 27 110 22 26 26 106 52 48 112 103 23 24 24 24 22 22 22 24 96 79 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 50 | . . . . . . . 1 6 . 1 . 3 . . . . . . . . . 1 . 2 6 1 3 2 14 10 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 1 Exploration Rate (%) 58 | 3 81 25 62 52 27 47 32 67 63 83 46 67 70 73 63 70 17 83 46 53 55 90 61 32 82 87 78 42 86 57 Regions Visited 30 Branch Regions 19 Pre-discovered Areas 9 | . . . 1 . . . . . 1 1 . . 1 . 3 1 . . . . 1 . . . . . . . . . Known Exits Taken 9 | . . . . 1 1 . 1 . . . . 1 . . . 1 . . 1 . . . 1 1 . . . 1 . . Unknown Exits Taken 19 | 1 1 1 1 . . 1 . 1 1 1 1 . 1 1 1 . . . . 1 1 1 . . 1 1 1 . 1 . Scrap Searched 22 | . . . . 1 . . . 4 4 . . . 1 4 . 2 . . . 3 2 . 1 . . . . . . . Spaces Dug 324 | . . . . . 1 17 13 8 . 4 . 65 2 3 . . 10 . 55 . 4 7 4 25 25 4 8 21 48 . Terrain Destroyed 623 | . . 11 . 23 3 17 13 15 . 4 . 66 2 3 . . 10 . 63 1 5 140 30 26 32 4 9 22 124 . Melee 238 | . . . . . . 17 12 3 . 4 . 64 1 3 . . 10 . 9 . . 7 . 23 23 4 6 18 34 . Projectile 92 | . . . . . 3 . 1 12 . . . 2 1 . . . . . 17 1 5 . 7 3 9 . 3 4 24 . AOE 293 | . . 11 . 23 . . . . . . . . . . . . . . 37 . . 133 23 . . . . . 66 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Jun Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Res Qua Sec Acc Com Ac0 Total 39094 | 58 766 71 241 259 1186 1897 1633 668 356 208 303 3969 521 652 166 742 855 103 2214 474 418 1937 440 2026 4747 838 1166 2313 6658 1209 Wait 5600 | 13 89 3 10 20 370 241 233 51 5 11 19 647 31 82 1 158 152 1 399 43 40 684 34 287 896 39 42 247 737 15 Move 31337 | 35 561 64 229 225 722 1514 1301 584 343 169 282 3177 483 558 153 554 648 101 1701 424 370 1193 396 1637 3715 773 1057 1936 5391 1041 Hop 44 | . . . . . . . 1 6 . 1 . 3 . . . . . . . . . 1 . 2 5 1 3 2 12 7 Pick Up 170 | 4 17 1 1 4 17 13 11 1 . 1 . 9 . 1 . 1 4 . 8 . . 6 . 8 4 1 2 13 30 13 Fast Attach 286 | 6 11 . . . 10 23 6 4 2 . . 11 . 3 7 5 13 1 12 . 1 7 . 8 19 3 17 33 73 11 Attach 85 | . 2 . . . 2 9 7 2 1 . . 5 . . . 1 1 . 5 . . 1 . 4 2 . 4 3 21 15 Detach 37 | . 2 . . . . 1 1 2 1 . 2 2 . . . 1 3 . 2 . . . . 2 3 . 1 3 9 2 Swap 93 | . 5 1 . 2 8 . 2 . . . . 9 4 1 . . 1 . 10 2 1 3 1 8 6 . 3 2 20 4 Drop 349 | . 11 1 1 5 29 32 16 3 1 3 . 16 . 2 5 3 7 . 19 . . 13 . 13 23 3 6 36 91 10 Fire 246 | . 68 1 . 3 28 . 1 12 . . . 2 1 . . . . . 21 . 5 18 8 14 18 . 4 5 37 . Melee 804 | . . . . . . 51 34 3 3 23 . 88 2 5 . 19 26 . 37 5 1 11 1 43 56 18 27 33 227 91 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 43 | . . . . . . 13 20 . . . . . . . . . . . . . . . . . . . . . 10 . Rewire . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 3 exits: [*Mat x2] / [*Min]) -10/Mines -10/Exiles -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 3 exits: *Fac x3) -6/Factory (discovered 3 exits: *Fac / *Low x2) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 5 exits: *Fac x3 / *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 6 exits: Res / Upp x2 / Ext x2 / Arm) -4/Waste -4/Factory (discovered 6 exits: *Res / *Upp x2 / Ext x2 / Arm) -4/Upper Caves -4/Upper Caves -4/Warlord -3/Proximity Caves -3/Research (discovered 5 exits: *Res x3 / *Tes x2) -2/Research (discovered 5 exits: *Acc x3 / [*Qua x2]) -2/Quarantine -2/Section 7 -1/Access -1/Command (discovered 3 exits: [*Sur x2] / *Ac0) -1/Access_0 To Fleet Rendezvous History --------- Turn | Location | Event 28 | -11/Junkyard | Discovered new exit (range 15) 63 | -11/Junkyard | Entered Materials 300 | -10/Materials | Discovered new exit (range 15) 307 | -10/Materials | Build established: Mutant 401 | -10/Materials | Discovered new exit (range 3) 719 | -10/Materials | Discovered new exit (range 16) 1023 | -10/Materials | Entered Mines 1068 | -10/Mines | Learned 4 Materials zone layouts 1082 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1094 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1094 | -10/Mines | Discovered new exit (range 5) 1102 | -10/Mines | Entered Exiles 1102 | -10/Exiles | Accompanied by 3 allies 1130 | -10/Exiles | Met 8R-AWN 1149 | -10/Exiles | Met EX-HEX 1199 | -10/Exiles | Met EX-BIN 1215 | -10/Exiles | Aligned with FarCom system 1216 | -10/Exiles | Given EX-Vault access code 1242 | -10/Exiles | Opened EX-Vault 1250 | -10/Exiles | Found Cloak of Protection 1273 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1306 | -10/Exiles | Met EX-DEC 1313 | -10/Exiles | Learned location of Zion (-7) 1346 | -10/Exiles | Discovered new exit (range 10) 1366 | -10/Exiles | Left Exiles lab with Cloak of Protection 1366 | -10/Exiles | Entered Mines 1366 | -9/Mines | Accompanied by 3 allies 1385 | -9/Mines | Met a Derelict bent on vengeance 1590 | -9/Mines | Identified exit to Materials 1647 | -9/Mines | Entered Materials 1647 | -8/Materials | Accompanied by 1 ally 1647 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 1648 | -8/Materials | Identified exit to Factory 1929 | -8/Materials | Build established: Scavenger-Mutant 2237 | -8/Materials | Build established: Mutant 2451 | -8/Materials | Discovered exit to Factory (range 5) 3059 | -8/Materials | Entered Factory 3059 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3806 | -7/Factory | Discovered new exit (range 15) 3859 | -7/Factory | Build established: Gladiator 4087 | -7/Factory | Discovered new exit (range 4) 4097 | -7/Factory | Discovered new exit (range 5) 4344 | -7/Factory | Entered another Factory area 4344 | -6/Factory | Evolved 2 slots: Propulsion x2 4397 | -6/Factory | Identified exit to Lower Caves 4960 | -6/Factory | Discovered new exit (range 16) 5205 | -6/Factory | Repaired Greatsword 5244 | -6/Factory | Entered Lower Caves 5245 | -6/Lower Caves | Learned Factory emergency access door positions 5246 | -6/Lower Caves | Learned 4 Factory zone layouts 5476 | -6/Lower Caves | Spotted B-75 Beast 5482 | -6/Lower Caves | Encountered a Warlord checkpoint 5488 | -6/Lower Caves | Discovered new exit (range 6) 5498 | -6/Lower Caves | Entered another Lower Caves area 5591 | -6/Lower Caves | Learned Factory trap positions 5598 | -6/Lower Caves | Discovered new exit (range 8) 5600 | -6/Lower Caves | Entered Data Miner 5600 | -6/Data Miner | Discovered new exit (range 6) 5617 | -6/Data Miner | Met Data Miner 5623 | -6/Data Miner | Learned location of Section 7 (-2) 5623 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 5635 | -6/Data Miner | Received God Mode back door access code from Data Miner 5641 | -6/Data Miner | Destroyed Data Miner 5645 | -6/Data Miner | Found Prototype Hackware 5646 | -6/Data Miner | Data Conduit disabled 5722 | -6/Data Miner | Entered Proximity Caves 5744 | -5/Proximity Caves | Build established: Hacker-Sprinter 5806 | -5/Proximity Caves | Spotted B-75 Beast 5818 | -5/Proximity Caves | Discovered new exit (range 5) 5819 | -5/Proximity Caves | Entered Factory 5819 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5819 | -5/Factory | Identified Quantum Router 5820 | -5/Factory | Identified exit to Factory 5821 | -5/Factory | Loaded intel: 116 trap records 6091 | -5/Factory | Identified exit to Upper Caves 6111 | -5/Factory | Build established: Hacker-Scout 6186 | -5/Factory | Discovered exit to Factory (range 14) 6276 | -5/Factory | Discovered exit to Factory (range 9) 6333 | -5/Factory | Fabricated Biomechanical Wings (x1) 6483 | -5/Factory | Found Prototype Device 6483 | -5/Factory | Identified Exp. ECM Suite 6525 | -5/Factory | Fabricated Biomechanical Wings (x1) 6722 | -5/Factory | Fabricated Adv. Hacking Suite? 7433 | -5/Factory | Fabricated Adv. Hacking Suite (x1) 7523 | -5/Factory | Entered Upper Caves 7599 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 7623 | -5/Upper Caves | Learned Factory security intel 7663 | -5/Upper Caves | Discovered new exit (range 20) 7668 | -5/Upper Caves | Learned location of Warlord (-4) 7674 | -5/Upper Caves | Entered another Upper Caves area 7680 | -5/Upper Caves | Learned 8 Factory zone layouts 7680 | -5/Upper Caves | Discovered exit to Factory (range 6) 7730 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 7736 | -5/Upper Caves | Learned location of 1 exit from Factory 7791 | -5/Upper Caves | Lost 4 parts (2p1n1u) 7818 | -5/Upper Caves | Build established: Hacker-Sprinter 7908 | -5/Upper Caves | Discovered new exit (range 5) 7913 | -5/Upper Caves | Entered Zhirov 7913 | -5/Zhirov | Discovered new exit (range 3) 7918 | -5/Zhirov | Met Zhirov 7924 | -5/Zhirov | Learned location of Quarantine (-2) 7924 | -5/Zhirov | Learned location of Testing (-3) 7924 | -5/Zhirov | Learned location of Command (-1) 7928 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 7932 | -5/Zhirov | Found Alien Artifact 7932 | -5/Zhirov | Identified Integrated Reactor 7932 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 7967 | -5/Zhirov | Entered Proximity Caves 7970 | -4/Proximity Caves | Spotter reported a threat 8035 | -4/Proximity Caves | Spotted B-86 Titan 8199 | -4/Proximity Caves | Spotter reported a threat 8252 | -4/Proximity Caves | Spotter reported a threat 8300 | -4/Proximity Caves | Lost 5 parts (4n1u) 8305 | -4/Proximity Caves | Spotter reported a threat 8307 | -4/Proximity Caves | Learned location of Armory (-4) 8331 | -4/Proximity Caves | Discovered exit to Factory (range 8) 8356 | -4/Proximity Caves | Entered Factory 8356 | -4/Factory | Evolved 2 slots: Utility x2 8357 | -4/Factory | Identified exit to Armory 8358 | -4/Factory | Identified exit to Extension 8358 | -4/Factory | Identified exit to Research 8426 | -4/Factory | Central database locked down 8426 | -4/Factory | Identified exit to Upper Caves 8606 | -4/Factory | Search patrols dispatched 8616 | -4/Factory | Found Prototype Device 8616 | -4/Factory | Identified Adv. EM Disruption Field 8772 | -4/Factory | Build established: Wizard-Scout 8933 | -4/Factory | Sucked down chute 8933 | -4/Factory | Entered Waste 8941 | -4/Waste | Spotted C-40 Crusher 8941 | -4/Waste | Spotted C-40 Crusher 8943 | -4/Waste | Spotted C-40 Crusher 8948 | -4/Waste | EMP discharged 8948 | -4/Waste | System corruption reached 10% 8952 | -4/Waste | Spotted C-40 Crusher 8966 | -4/Waste | Spotted C-40 Crusher 8968 | -4/Waste | Spotted C-40 Crusher 8979 | -4/Waste | Discovered new exit (range 12) 8984 | -4/Waste | Entered Factory 9110 | -4/Factory | Lost 3 parts (1p2n) 9293 | -4/Factory | Found Prototype Processor 9293 | -4/Factory | Identified Exp. Terrain Scan Processor 9314 | -4/Factory | Spotted B-86 Titan 9502 | -4/Factory | Fabricated Gravity Neutralizer? 9716 | -4/Factory | Build established: Hacker-Scout 9857 | -4/Factory | Discovered exit to Research (range 22) 9989 | -4/Factory | Entered Upper Caves 10146 | -4/Upper Caves | Discovered new exit (range 8) 10147 | -4/Upper Caves | Entered another Upper Caves area 10273 | -4/Upper Caves | Learned 12 Research zone layouts 10275 | -4/Upper Caves | Build established: Hacker-Sprinter 10275 | -4/Upper Caves | Discovered new exit (range 14) 10288 | -4/Upper Caves | Entered Warlord 10302 | -4/Warlord | System corruption cleaned by Quarantine Array 10370 | -4/Warlord | Received a Watcher feed algorithm from an ecstatic Tinkerer 10452 | -4/Warlord | Met Warlord 10454 | -4/Warlord | Opened Warlord's prototype stash 10456 | -4/Warlord | Found Prototype Device 10456 | -4/Warlord | Identified System Purifier 10463 | -4/Warlord | Found Prototype Device 10463 | -4/Warlord | Identified Exp. Cloaking Device 10472 | -4/Warlord | Found Prototype Hackware 10474 | -4/Warlord | Found Prototype Processor 10477 | -4/Warlord | Warlord's base attacked by MAIN.C 10827 | -4/Warlord | Warlord forces counterattacked 10829 | -4/Warlord | Spotted Executioner 10837 | -4/Warlord | Spotted Striker 10873 | -4/Warlord | Spotted Executioner 10932 | -4/Warlord | Spotted Executioner 10935 | -4/Warlord | Spotted Executioner 10979 | -4/Warlord | Spotted Striker 11077 | -4/Warlord | Spotted Executioner 11152 | -4/Warlord | Warlord base infiltrated, sounded retreat 11203 | -4/Warlord | Spotted Striker 11215 | -4/Warlord | Spotted Striker 11283 | -4/Warlord | Spotted Striker 11286 | -4/Warlord | Spotted Executioner 11296 | -4/Warlord | Spotted Executioner 11330 | -4/Warlord | Discovered new exit (range 14) 11346 | -4/Warlord | Entered Proximity Caves 11349 | -3/Proximity Caves | Spotter reported a threat 11370 | -3/Proximity Caves | Spotted B-86 Titan 11495 | -3/Proximity Caves | Discovered exit to Research (range 10) 11497 | -3/Proximity Caves | Entered Research 11497 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 11497 | -3/Research | Identified Ghost Barrier 11667 | -3/Research | Hacking Suite fried by hacking feedback 11667 | -3/Research | Hacking Suite fried by hacking feedback 11667 | -3/Research | Identified Exp. Target Analyzer 11706 | -3/Research | Identified exit to Testing 11881 | -3/Research | Found Prototype Slashing Weapon 11881 | -3/Research | Identified Vibroblade 11951 | -3/Research | Fabricated Exp. Utility Shielding? 11968 | -3/Research | Build established: Hacker-Scout 12275 | -3/Research | Spotted B-86 Titan 12298 | -3/Research | Identified exit to Research 12332 | -3/Research | Entered another Research area 12332 | -2/Research | Warlord forces began assault on 0b10 12332 | -2/Research | Evolved 2 slots: Utility x2 12362 | -2/Research | Met up with Warlord 12387 | -2/Research | Build established: Wizard-Scout 12442 | -2/Research | Research machine network offline 12443 | -2/Research | Fabricated Exp. Melee Analysis Suite (x1) 12519 | -2/Research | Discovered new exit (range 6) 12650 | -2/Research | Spotted Striker 12787 | -2/Research | Found Prototype Processor 12787 | -2/Research | Identified Exp. Core Analyzer 12796 | -2/Research | Warlord destroyed during the assault 12821 | -2/Research | Discovered new exit (range 9) 12865 | -2/Research | Discovered new exit (range 4) 12897 | -2/Research | Spotted B-90 Cyclops 12960 | -2/Research | Spotted B-90 Cyclops 12965 | -2/Research | Discovered new exit (range 15) 13069 | -2/Research | Found Prototype Processor 13069 | -2/Research | Identified Exp. Signal Interpreter 13145 | -2/Research | Spotted B-90 Cyclops 13145 | -2/Research | Discovered new exit (range 21) 13209 | -2/Research | Found Prototype Device 13209 | -2/Research | Identified Beam Splitter 13216 | -2/Research | Borebot progress halted 13439 | -2/Research | Spotted Striker 13455 | -2/Research | Spotted Striker 13457 | -2/Research | Spotted Striker 13474 | -2/Research | Spotted Striker 13711 | -2/Research | Spotted Striker 13721 | -2/Research | Spotted Striker 13723 | -2/Research | Spotted Striker 13727 | -2/Research | Spotted Executioner 13812 | -2/Research | Spotted Striker 13812 | -2/Research | Spotted Striker 13845 | -2/Research | Destroyed Striker 13900 | -2/Research | Found Prototype Device 13900 | -2/Research | Identified Adv. Kinecellerator 13917 | -2/Research | Found Exp. Melee Analysis Suite 13985 | -2/Research | Spotted Striker 14059 | -2/Research | Spotted Striker 14252 | -2/Research | Found Prototype Processor 14252 | -2/Research | Identified Exp. Targeting Computer 14282 | -2/Research | Entered Quarantine 14283 | -2/Quarantine | Maximum security lockdown engaged 14288 | -2/Quarantine | Found Alien Artifact 14418 | -2/Quarantine | Found Alien Artifact 14418 | -2/Quarantine | Identified Core Reset Matrix 14418 | -2/Quarantine | Identified Subatomic Replicator 14418 | -2/Quarantine | Used Core Reset Matrix 14422 | -2/Quarantine | Detected hypermatrix surge 14422 | -2/Quarantine | Sensed 6 artifacts in vicinity 14490 | -2/Quarantine | Spotted Fortress 14507 | -2/Quarantine | Discovered new exit (range 5) 14544 | -2/Quarantine | Entered Section 7 14545 | -2/Section 7 | Maximum security lockdown engaged 14545 | -2/Section 7 | Sensed 24 artifacts in vicinity 14551 | -2/Section 7 | Found Integrated Dissipator 14551 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 14563 | -2/Section 7 | Found Integrated Mediator 14563 | -2/Section 7 | Installed Integrated Mediator, increased core attachment efficiency. 14581 | -2/Section 7 | Spotted S7 Guard 14585 | -2/Section 7 | Found Integrated Thermoelectric Network 14585 | -2/Section 7 | Installed Integrated Thermoelectric Network, gained heat-energy exchange potential 14627 | -2/Section 7 | Spotted B-90 Cyclops 14634 | -2/Section 7 | Found Integrated Reactor 14634 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 14647 | -2/Section 7 | Spotted Alpha 7 14661 | -2/Section 7 | Found Integrated Dissipator 14661 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 14679 | -2/Section 7 | Spotted Executioner 14681 | -2/Section 7 | Spotted Executioner 14713 | -2/Section 7 | Found Transdimensional Reconstructor 14724 | -2/Section 7 | Spotted B-99 Colossus 14733 | -2/Section 7 | Found Integrated Reactor 14733 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 14735 | -2/Section 7 | Found Integrated Reactor 14735 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 14737 | -2/Section 7 | Found Integrated Reactor 14737 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 14754 | -2/Section 7 | Found LRC Insulator 14754 | -2/Section 7 | Installed LRC Insulator, gained EM resistance (25) 14756 | -2/Section 7 | Used Subatomic Replicator to replicate LRC Boosters 14757 | -2/Section 7 | Found LRC Boosters 14757 | -2/Section 7 | Installed LRC Boosters, increased mass support (+10) 14759 | -2/Section 7 | Installed LRC Boosters, increased mass support (+10) 14801 | -2/Section 7 | Spotted Executioner 14805 | -2/Section 7 | Warped through subspace 14816 | -2/Section 7 | Found Transdimensional Reconstructor 14915 | -2/Section 7 | Discovered new exit (range 5) 14919 | -2/Section 7 | Entered Access 14919 | -1/Access | Evolved 2 slots: Power x1, Utility x1 14933 | -1/Access | Identified exit to Command 14954 | -1/Access | Repaired Diametric Drive 14966 | -1/Access | Spotted B-99 Colossus 15215 | -1/Access | Build established: Wizard-Sprinter 15381 | -1/Access | Central database locked down 15419 | -1/Access | First assault squad dispatched 15551 | -1/Access | Build established: Wizard-Scout 15597 | -1/Access | Fabricated Femtoactuators? 15739 | -1/Access | Entered Command 16096 | -1/Command | Build established: Alien-Sprinter 16255 | -1/Command | Phase Generator disabled 16530 | -1/Command | Disengaged cave seal 16613 | -1/Command | Spotted Alpha 7 16739 | -1/Command | First assault squad dispatched 16767 | -1/Command | Spotted M Guard 16868 | -1/Command | Spotted M Guard 16870 | -1/Command | Spotted Combat Programmer 16894 | -1/Command | Spotted Combat Programmer 16905 | -1/Command | Destroyed Combat Programmer 16953 | -1/Command | Destroyed Combat Programmer 16968 | -1/Command | Destroyed M Guard 16971 | -1/Command | Found Prototype Device 16971 | -1/Command | Identified Thermal Barrier 16974 | -1/Command | Found Prototype Protection 16974 | -1/Command | Identified Hvy. Regenerative Plating 16976 | -1/Command | Found Prototype Reactor 16976 | -1/Command | Identified Zero-point Reactor 16986 | -1/Command | Found Prototype Launcher 16986 | -1/Command | Identified Ragnarok Missile Launcher 17010 | -1/Command | Spotted Striker 17017 | -1/Command | Destroyed Striker 17081 | -1/Command | All MAIN.C guards destroyed 17105 | -1/Command | Lost 4 parts (2n1u1w) 17228 | -1/Command | Met MAIN.C 17237 | -1/Command | 0b10 Conduit disabled 17264 | -1/Command | Destroyed MAIN.C Shell 17265 | -1/Command | MAIN.C activated Command garrisons 17303 | -1/Command | Destroyed MAIN.C 17306 | -1/Command | Discovered new exit (range 34) 17306 | -1/Command | Discovered new exit (range 89) 17306 | -1/Command | Extracted map data and part IDs from MAIN.C's data core 17311 | -1/Command | Found Zero-point Reactor 17321 | -1/Command | Lost 9 parts (2p7u) 17356 | -1/Command | Spotted B-99 Colossus 17390 | -1/Command | Spotted B-99 Colossus 17850 | -1/Command | Found Beam Splitter 17911 | -1/Command | Found Prototype Processor 17911 | -1/Command | Identified Exp. Core Analyzer 18056 | -1/Command | Found Omega Cannon 18098 | -1/Command | Found Prototype Reactor 18098 | -1/Command | Identified Singularity Reactor 18115 | -1/Command | Found Exp. Phase Shifter 18116 | -1/Command | Found Exp. Armor Integrity Analyzer 18120 | -1/Command | Found Vortex Chain Reactor 18241 | -1/Command | Found Adv. Force Booster 18405 | -1/Command | Warped through subspace to slip node 18405 | -1/Command | Discovered new exit (range 5) 18411 | -1/Command | Entered Access_0 18412 | -1/Access_0 | Sensed 4 artifacts in vicinity 18412 | -1/Access_0 | Met Architect 18422 | -1/Access_0 | Architect warped through subspace 18448 | -1/Access_0 | Destroyed A8 18465 | -1/Access_0 | Architect warped through subspace 18486 | -1/Access_0 | Subspace Access Node disabled 18507 | -1/Access_0 | Found Exp. Melee Analysis Suite 18518 | -1/Access_0 | Architect warped through subspace 18543 | -1/Access_0 | Architect warped through subspace 18560 | -1/Access_0 | Architect warped through subspace 18563 | -1/Access_0 | A6 warped into view 18603 | -1/Access_0 | A5 warped into view 18630 | -1/Access_0 | Found Sigix Broadsword 18640 | -1/Access_0 | Core integrity fell below 50% 18644 | -1/Access_0 | Architect warped through subspace 18672 | -1/Access_0 | Lost 4 parts (2p2u) 18696 | -1/Access_0 | Found Exp. Phase Shifter 18705 | -1/Access_0 | Started Test 138-B, establishing a local singularity 18717 | -1/Access_0 | A4 warped into view 18726 | -1/Access_0 | Lost 4 parts (3u1w) 18772 | -1/Access_0 | Found Hpw. Transdimensional Reconstructor 18790 | -1/Access_0 | Architect warped through subspace 18800 | -1/Access_0 | Destroyed A2 18801 | -1/Access_0 | Extracted Singularity Gate Test 138-C access codes from A2's data core 18805 | -1/Access_0 | Found Hvy. Regenerative Plating 18806 | -1/Access_0 | Core integrity fell below 20% 18832 | -1/Access_0 | Warped through subspace to slip node 18832 | -1/Access_0 | Discovered new exit (range 8) 18839 | *** | Heading to fleet! Last Messages --------------- 18830_ Penetrated by HV Slug. 18830_ Knocked back. 18830_ HV Slug penetrates Workstation. 18830_ HV Slug penetrates Enhanced Hunter. 18830_ Enhanced Grunt suffers critical hit (Destroy). 18830_ Enhanced Grunt knocked back. 18830_ HV Slug penetrates Enhanced Hunter. 18830_ Enhanced Grunt suffers critical hit (Destroy). 18830_ Enhanced Grunt destroyed. 18831_ Penetrated by HV Slug. 18831_ HV Slug penetrates Earth. 18832_ Lyr. Heavy Armor Plating destroyed. 18832_ HV Slug penetrates Workstation. 18832_ Penetrated by HV Slug. 18832_ Knocked back. 18832_ Penetrated by HV Slug. 18832_ Warped through subspace, drawn to slip node. 18832_ EXIT=FOUND 18834_ A0_RES: I have more important things to do than play hide-and-seek. Deal with this piece of junk if it returns. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###??????????????????????? | | ???????????????????????## ##?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# @ #?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????# < #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #??????????????????????? | | ???????????????????????####??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 92 Energy Generation 111 Energy Capacity 510 Matter Stores 300 Matter Capacity 450 Sight Range 23 Terrain Scan Density 10 ECM Strength 1 Additional Mass Support 25 Armor Coverage 975 Resistance: TH 30 Resistance: EM 25 Propulsion Shielding 66 Utility Shielding 90 Weapon Shielding 66 Point Defense Rating 240 Melee Speed Boost 50 Phase Shifting 20 Evasion (%) 97 Targeting Accuracy 8 Melee Accuracy 36 Target Analysis 10 Core Analysis 8 Armor Integrity Analysis 50 Recoil Reduction 2 Force Boost 40 Offensive Hacking 56 Defensive Hacking 25 Authchip Count 1 Trap Extractor Capacity 8 Item Schematics ----------------- Exp. Utility Shielding | -1/Access | Scanalyzed Femtoactuators | -1/Access | Hacked Robot Schematics ------------------ None Fabricated ------------ Biomechanical Wings | x1 | -5/Factory Biomechanical Wings | x1 | -5/Factory Adv. Hacking Suite | x1 | -5/Factory Adv. Hacking Suite | x1 | -5/Factory Gravity Neutralizer | x1 | -4/Factory | Authchip Exp. Utility Shielding | x1 | -3/Research Exp. Melee Analysis Suite | x1 | -2/Research Femtoactuators | x1 | -1/Access Alien Tech Used ----------------- Integrated Reactor Core Reset Matrix Integrated Dissipator Integrated Mediator Integrated Thermoelectric Network LRC Insulator Subatomic Replicator LRC Boosters Transdimensional Reconstructor High-powered Transdimensional Reconstructor Achievements -------------- Assassin Challenges ------------ None Game ------ Seed ProjectionAlloyGreatsword Manual? 0 Play Time 04:40:14 Cumulative 1257.4 hours Start 2023.11.27 @ 23:46:18 End 2023.11.29 @ 21:14:15 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 909 Rogue 869 Adventurer 40 Explorer 0 Win Type 2 Total 146 Types 71/7/43/2/1/4/15/2/1 Lore% 92 Gallery% 95 Achievement% 82 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 20/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3d36aff6-ab41-4699-88eb-608c664cdcad