Cogmind - Beta 10.2 --- EXPLORER MODE // 2022.01.11 @ 17:16:55 Player: viper Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (8) 1600 Robots Destroyed (259) 1295 Value Destroyed (10396) 10396 Prototype IDs (16) 320 Alien Tech Used (0) 0 Bonus (886) 886 TOTAL SCORE: 17497 Bonus ------- High Alert Combat Kills 693 Follower Combat Kills 193 Cogmind --------- Core Integrity 0/1150 Matter 300/300 Energy 600/600 System Corruption 1% Temperature Cool (0) Movement Core (650) Ox12 Location -4/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (9) ------ Improved Coolant Injector High-capacity Storage Unit Energy Well Improved Target Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (12) --- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Peak State ------------ > --- POWER ------------ Reinforced Fission Core Light Antimatter Reactor Light Antimatter Reactor > --- PROPULSION ------- Armored Leg Myomer Leg Myomer Leg Myomer Leg > --- UTILITY ---------- Advanced Power Amplifier Improved Cryofiber Web Improved Coolant Injector High-capacity Storage Unit Energy Well Matter Compressor Improved Target Analyzer Improved Phase Shifter Mini Drone Bay > --- WEAPON ----------- Variable Charge Gun Coil Gun Coil Gun Coil Gun > --- INVENTORY -------- Light Antimatter Reactor Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Myomer Leg Myomer Leg Myomer Leg Myomer Leg High-powered Shotgun [Rating: 120] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Micro Fission Core Reactor Cold Fusion Reactor Propulsion Flexi-carbon Leg Leg Flexi-carbon Leg Utility Advanced Targeting Computer Device Improved Cryofiber Web Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware System Shield Protection Propulsion Shielding Weapon Heavy Assault Rifle Energy Gun Variable Charge Gun Ballistic Gun Heavy Assault Rifle Ballistic Cannon Flak Cannon Impact Weapon Heavy Flail Build | -11 -10 -9 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Slots Evolved 13 | . 1 2 . 2 2 2 2 2 Power 2 | . . . . 1 . . . 1 Propulsion 2 | . . . . . . . 2 . Utility 7 | . 1 . . 1 2 2 . 1 Weapon 2 | . . 2 . . . . . . Parts Attached 165 | 7 4 4 9 7 17 36 30 51 Power 21 | 1 1 . 3 1 1 6 2 6 Engine 14 | 1 1 . 2 1 1 6 1 1 Core 3 | . . . . . . . 1 2 Reactor 4 | . . . 1 . . . . 3 Propulsion 47 | 2 . . 2 2 4 8 10 19 Treads . | . . . . . . . . . Leg 47 | 2 . . 2 2 4 8 10 19 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 36 | 2 1 1 1 3 7 10 5 6 Device 11 | . . . . . 2 2 2 5 Storage 7 | 1 . . . 1 1 2 1 1 Processor 6 | . . . . 2 3 . 1 . Hackware 2 | . . . . . 1 1 . . Protection 10 | 1 1 1 1 . . 5 1 . Artifact . | . . . . . . . . . Weapon 61 | 2 2 3 3 1 5 12 13 20 Energy Gun 3 | . . . . . . . 1 2 Energy Cannon . | . . . . . . . . . Ballistic Gun 53 | 2 2 3 3 1 5 11 11 15 Ballistic Cannon 4 | . . . . . . 1 1 2 Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon 1 | . . . . . . . . 1 Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 8 | . 1 . 2 1 . 1 3 . Parts Lost 76 | . . . 1 . 7 19 8 41 Power 11 | . . . 1 . 1 3 1 5 Propulsion 16 | . . . . . . 2 2 12 Utility 17 | . . . . . 2 4 2 9 Weapon 32 | . . . . . 4 10 3 15 Highest Loss Streak 14 | . . . 1 . 5 8 3 14 Average Slot Usage (%) 96 | . 100 98 97 100 98 97 96 89 Engine 7 | . 12 10 4 8 6 9 5 3 Core 1 | . . . . . . . 3 5 Reactor 3 | . . . 5 8 7 2 . 3 Leg 16 | . 25 20 19 16 14 11 21 18 Device 6 | . . . . . 7 6 6 18 Storage 11 | . 12 10 10 8 7 11 15 12 Processor 9 | . . . . 8 13 12 12 5 Hackware 3 | . . . . . 1 5 5 2 Protection 11 | . 25 19 19 16 13 12 2 2 Ballistic Gun 24 | . 25 38 38 33 27 21 20 13 Ballistic Cannon 1 | . . . . . . 2 . 1 Naked Turns . | . . . . . . . . . Heaviest Build 116 | 17 24 30 34 50 67 82 82 116 Greatest Support 100 | 20 20 20 23 28 38 40 74 100 Greatest Overweight (x) 13 | 4 1 1 1 1 2 4 3 13 Average Overweight (x) . | . . 1 . 1 1 1 . 1 Largest Inventory Capacity 12 | 8 8 8 8 10 12 12 12 12 Average Capacity 10 | 7 8 8 8 8 10 12 12 12 Most Carried 12 | 5 7 6 8 10 11 12 12 12 Average Carried 9 | 1 6 5 6 6 9 10 10 9 Final Capacity 12 | 8 8 8 8 10 12 12 12 12 Final Carried 10 | 5 7 5 8 10 10 10 10 4 Class Distribution -------------------- 70% | Hacker-Gunner 15% | Hacker-Tank 7% | Hacker-Mutant 6% | Scavenger-Gunner Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Tank | -9/Materials Hacker-Tank | -9/Storage Hacker-Gunner | -8/Materials Hacker-Gunner | -7/Factory Hacker-Gunner | -6/Factory Hacker-Gunner | -5/Factory Hacker-Gunner | -4/Factory Resources | -11 -10 -9 -9 -8 -7 -6 -5 -4 ----------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Matter Collected 8967 | 181 231 335 423 502 648 3099 1742 1806 Remotely . | . . . . . . . . . Salvage Created 13791 | . 270 688 661 812 1126 4776 2953 2505 Parts 678 | . 13 44 48 41 67 219 132 114 Haulers Intercepted 8 | . . . 2 1 . 2 3 . Recyclers Shooed 3 | . . . . . . 2 . 1 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Combat Hostiles Destroyed 178 | . 6 10 9 11 18 58 32 34 Guns 168 | . 6 10 9 11 18 51 32 31 Cannons 8 | . . . . . . 7 . 1 AOE 1 | . . . . . . . . 1 Classes Destroyed 16 | . 1 7 3 1 2 1 1 . Worker 22 | . . 1 3 2 . 12 3 1 Builder 7 | . . . 2 . 2 1 . 2 Tunneler 3 | . . 1 . 1 . . . 1 Hauler 8 | . . . 2 1 . 2 3 . Recycler 20 | . . 3 1 2 1 8 4 1 Mechanic 1 | . . . . . . . 1 . Operator 7 | . . 2 1 . . 2 . 2 Watcher 13 | . . 2 . 1 3 3 3 1 Swarmer 25 | . . 4 3 2 3 3 6 4 Grunt 79 | . 6 5 1 6 4 31 13 13 Brawler 2 | . . . . . 1 1 . . Duelist 4 | . . 1 . . 1 . . 2 Sentry 25 | . . . 5 1 4 10 3 2 Hunter 29 | . . . . 2 3 9 5 10 Programmer 12 | . . . . . 2 3 5 2 Behemoth 2 | . . . . . . 1 . 1 Best Kill Streak 9 | . 2 9 6 8 5 7 6 8 Combat Bots Only 8 | . 2 3 3 6 3 4 5 8 Max Kills in Single Turn 3 | . 1 2 2 2 1 2 3 2 Gunslinging 1 | . . 1 1 . . 1 1 1 Exploded 1 | . . . . . . . . 1 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -5 -4 -------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Damage Taken 12730 | . 151 150 130 411 860 3395 1600 6033 Core 1844 | . 35 21 26 57 64 326 163 1152 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 85 | 100 86 . 88 89 90 61 83 . Volleys Fired 499 | . 17 25 27 36 54 157 89 94 Largest 4 | . 2 4 4 4 4 4 4 4 Hottest 174 | . 46 92 92 94 94 128 146 174 Shots Fired 1817 | . 34 99 107 144 193 573 325 342 Gun 1701 | . 34 99 107 144 193 498 308 318 Cannon 116 | . . . . . . 75 17 24 Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 1786 | . 34 99 107 144 193 573 325 311 Thermal 31 | . . . . . . . . 31 Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Robot Hit Streak 56 | . 28 26 12 18 22 56 51 29 Robot Miss Streak 4 | . 1 2 3 2 2 4 2 2 Penetration Max 1 | . . . . . . 1 1 1 Secondary Targets 32 | . 1 2 1 3 4 7 9 5 Max Gunslinging Chain 2 | . 1 1 1 1 1 1 2 1 Shots Hit Robots 1391 | . 30 63 52 107 150 462 248 279 Core Hits 724 | . 10 26 26 39 57 352 106 108 Critical Hits 110 | . . . . . 1 10 57 42 Critical Kills 49 | . . . . . . 4 27 18 Critical Parts Destroyed 52 | . . . . . 1 5 29 17 Melee Attacks 5 | . . . . . . . . 5 Impact 5 | . . . . . . . . 5 Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 24899 | . 450 864 763 1351 2216 9860 3639 5756 Guns 22173 | . 450 864 763 1351 2191 8735 3271 4548 Cannons 1688 | . . . . . . 977 313 398 Explosions 809 | . . . . . . 120 55 634 Melee 160 | . . . . . . . . 160 Ramming 69 | . . . . . 25 28 . 16 Kinetic 23264 | . 450 864 763 1351 2191 9712 3584 4349 Thermal 748 | . . . . . . 61 55 632 Explosive 599 | . . . . . . . . 599 Electromagnetic 59 | . . . . . . 59 . . Impact 160 | . . . . . . . . 160 Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 4 | . . 1 2 . 4 2 1 1 Average Corruption 1 | . . 1 1 . 3 1 1 1 Corruption Purged 1 | . . . . . . . 1 . Effects 37 | . . . 5 . 5 23 2 2 Message Errors 11 | . . . 2 . 2 7 . . Heat Flow Errors 2 | . . . . . . 2 . . Energy Discharges 7 | . . . 1 . 1 5 . . Data Loss (minor) 3 | . . . . . 1 1 . 1 Targeting Errors 12 | . . . 1 . 1 7 2 1 Weapon Failures 2 | . . . 1 . . 1 . . Overload Shots . | . . . . . . . . . Overflow Damage 94 | . . . . . . 9 21 64 Projectiles 25 | . . . . . . 4 21 . Explosions 33 | . . . . . . 5 . 28 Melee 36 | . . . . . . . . 36 Knockbacks 28 | . . . . . . 21 1 6 Impact 3 | . . . . . . 2 . 1 Kinetic 25 | . . . . . . 19 1 5 Secondary . | . . . . . . . . . Self-Inflicted Damage 97 | . . . . . 12 60 . 25 Shots 4 | . . . . . . 3 . 1 Rammed 5 | . . . . . 1 1 . 3 Targets Rammed 8 | . . . . . 1 3 . 4 Kicked 3 | . . . . . . 2 . 1 Crushed . | . . . . . . . . . Highest Temperature 612 | . 11 82 50 88 72 198 158 612 Average Temperature 79 | . 4 25 16 21 22 60 52 156 Received Heat Transfer 2973 | . 138 48 36 243 144 1044 549 771 Effects 24 | . . . . . . . . 24 Shutdowns 1 | . . . . . . . . 1 Energy Bleed 4 | . . . . . . . . 4 Interference 7 | . . . . . . . . 7 Matter Decay 1 | . . . . . . . . 1 Short Circuit 3 | . . . . . . . . 3 Damage (minor) 3 | . . . . . . . . 3 Damage (major) 3 | . . . . . . . . 3 Damage (core) 2 | . . . . . . . . 2 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 2 | . . . . . . . . 2 Impact Corruptions 4 | . . . . . 1 . . 3 Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 2 | . . . . . . . . 2 Heat Transferred 1199 | . . . . . . 100 50 1049 Parts Sabotaged 2 | . . . . . . . . 2 Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . . . . . 1 . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Peak Influence 744 | . 190 433 382 446 256 575 500 744 Initial 149 | . . 57 130 61 48 29 149 1 Average 222 | . 45 257 205 236 71 258 188 440 Maximum Alert Level 3 | . . 2 1 2 1 2 2 3 Low Security (%) 50 | 100 100 35 58 51 87 33 63 6 Level 1 29 | . . 35 41 39 12 45 24 15 Level 2 19 | . . 29 . 8 . 20 11 74 Level 3 . | . . . . . . . . 2 Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 51 | . 1 2 . . 7 22 7 12 Investigation 17 | . 1 1 . . 2 8 3 2 Extermination 8 | . . . . . 2 3 2 1 Reinforcement 17 | . . 1 . . 1 8 2 5 Assault 3 | . . . . . . . . 3 Garrison 6 | . . . . . 2 3 . 1 Intercept . | . . . . . . . . . Construction Impeded 8 | . . . . . 1 3 2 2 Haulers Reinforced 2 | . . . . . . 2 . . Stealth | -11 -10 -9 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Distress Signals 8 | . . 2 . 2 . 1 2 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 244 | . 7 15 9 16 21 82 37 57 Peak Tracking Total 11 | . 3 4 3 4 3 5 5 11 Tactical Retreats 7 | . . 1 . . . 2 2 2 Traps | -11 -10 -9 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Traps Triggered 16 | . . . 2 . 2 7 5 . Indirectly 1 | . . . . . . . 1 . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -5 -4 ---------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Machines Disabled 36 | . . 1 . 1 . 14 8 12 Max in Single Turn 4 | . . 1 . 1 . 4 4 3 Garrison Access 3 | . . . 1 . 1 . . 1 Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . 1 . . Hacking | -11 -10 -9 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Machines Accessed 30 | . 2 2 7 . 4 9 4 2 Terminals 22 | . 2 1 4 . 2 7 4 2 Fabricators 3 | . . . . . 1 2 . . Repair Stations 3 | . . 1 2 . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . 1 . 1 . . . Total Hacks 134 | . 7 7 27 . 12 58 16 7 Successful 88 | . 4 5 24 . 8 32 10 5 Failed 46 | . 3 2 3 . 4 26 6 2 Catastrophic 2 | . . . . . . 2 . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 107 | . 7 3 15 . 8 51 16 7 Fabricators 9 | . . . . . 2 7 . . Repair Stations 14 | . . 4 10 . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 4 | . . . 2 . 2 . . . Terminal Hacks 65 | . 4 1 13 . 5 27 10 5 Record 11 | . . . 4 . 1 6 . . Part Schematic 12 | . . . 1 . 1 9 . 1 Robot Schematic 3 | . . . 2 . . 1 . . Prototype ID Bank 4 | . . . . . . 1 2 1 Open Door 1 | . . . 1 . . . . . Branch Access Points 4 | . . 1 1 . . 1 . 1 Emergency Access Points 4 | . 1 . . . 1 1 1 . Terminal Index 2 | . 1 . . . . 1 . . Repair Station Index 1 | . . . . . . . 1 . Alert Level 1 | . . . . . . . 1 . Unreport Threat 1 | . . . . . . . 1 . Locate Traps 4 | . 1 . . . 1 2 . . Maintenance Status 3 | . . . . . . 1 2 . Surveillance Status 1 | . . . 1 . . . . . Patrol Status 1 | . . . 1 . . . . . Investigation Status 1 | . . . . . . . 1 . Reinforcement Status 2 | . . . 1 . 1 . . . Assault Status 1 | . . . . . . 1 . . Recall Investigation 1 | . . . . . . . 1 . Recall Reinforcements 1 | . . . . . . 1 . . Zone Layout 6 | . 1 . 1 . . 2 . 2 Fabricator Hacks 7 | . . . . . 2 5 . . Load Schematic 3 | . . . . . 1 2 . . Build 4 | . . . . . 1 3 . . Repair Station Hacks 14 | . . 4 10 . . . . . Scan Component 7 | . . 2 5 . . . . . Repair 7 | . . 2 5 . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 2 | . . . 1 . 1 . . . Seal Access 2 | . . . 1 . 1 . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 2 | . . 1 1 . . . . . Used 1 | . . . 1 . . . . . Hacking Detections 26 | . 2 2 4 . 3 9 4 2 Full Trace Events 22 | . 2 2 3 . 2 8 3 2 Feedback Events 1 | . . 1 . . . . . . Corruption 1 | . . 1 . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 3 | . . . 2 . . 1 . . Robots Built 9 | . . . . . 2 7 . . Matter 942 | . . . . . 153 789 . . Time 291 | . . . . . 81 210 . . Total Robot Build Rating 33 | . . . . . 2 31 . . Part Schematics Acquired 12 | . . . 1 . 1 9 . 1 Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 7 | . . 2 5 . . . . . Time 206 | . . 58 148 . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -5 -4 ------------ Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . 1 Machine Destruction 1 | . . . . . . . . 1 Robots Rewired . | . . . . . . . . . Allies Hacked 1 | . . . . . . 1 . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -5 -4 -------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Total Allies 9 | . . . . . 2 7 . . Largest Group 3 | . . . . . 2 3 . . Highest-Rated Group 105 | . . . . . 18 105 . . Highest-Rated Ally 38 | . . . . . 9 38 . . Total Orders . | . . . . . . . . . Ally Attacks 38 | . . . . . . 38 . . Total Damage 1346 | . . . . . . 1346 . . Kills 8 | . . . . . . 8 . . Allies Corrupted 1 | . . . . . . 1 . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches 3 | . . . . . . . . 3 Drone Recoveries 2 | . . . . . . . . 2 Exploration | -11 -10 -9 -9 -8 -7 -6 -5 -4 ------------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Turns Passed 9135 | 83 346 382 719 490 1403 2999 1652 1061 Spaces Moved 3963 | 67 196 144 295 235 607 1420 613 386 Core 35 | 33 . . . . . . . 2 Treads . | . . . . . . . . . Legs 3928 | 34 196 144 295 235 607 1420 613 384 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 150 120 150 150 150 120 120 Average Speed 150 | 101 144 150 149 150 154 154 142 151 Slowest Speed 700 | 250 150 150 150 150 190 240 210 700 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 23 | 4 33 20 45 23 20 37 20 11 Regions Visited 8 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 8 | 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . Scrap Searched . | . . . . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 151 | . . . . . . 33 8 110 Melee . | . . . . . . . . . Projectile 21 | . . . . . . 3 8 10 AOE 130 | . . . . . . 30 . 100 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Total 5975 | 78 225 247 502 282 962 1876 1174 629 Wait 1240 | . . 75 163 . 273 240 420 69 Move 3955 | 66 195 143 294 234 606 1419 612 386 Hop . | . . . . . . . . . Pick Up 56 | 5 4 . 3 3 6 9 15 11 Fast Attach 59 | 7 1 2 8 1 3 12 9 16 Attach 61 | . 1 2 . 2 8 13 13 22 Detach 5 | . 1 . 1 . 1 1 . 1 Swap 46 | . 2 . 2 4 6 11 8 13 Drop 41 | . 4 . 4 2 4 11 8 8 Fire 499 | . 17 25 27 36 54 157 89 94 Melee 5 | . . . . . . . . 5 Ram . | . . . . . . . . . Kick 8 | . . . . . 1 3 . 4 Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials (discovered 3 exits: Min / *Sto x2) -9/Storage (discovered 2 exits: *Mat / Rec) -8/Materials -7/Factory -6/Factory (discovered 3 exits: *Fac / *Low x2) -5/Factory -4/Factory (discovered 4 exits: Upp x2 / Ext x2) History --------- Turn | Location | Event 5 | -11/Scrapyard | Identified exit to Materials 5 | -11/Scrapyard | Discovered exit to Materials (range 15) 84 | -11/Scrapyard | Entered Materials 84 | -10/Materials | Evolved 1 slot: Utility x1 316 | -10/Materials | Build established: Hacker-Mutant 328 | -10/Materials | Identified exit to Mines 328 | -10/Materials | Discovered exit to Mines (range 8) 394 | -10/Materials | Identified exit to Materials 394 | -10/Materials | Discovered exit to Materials (range 13) 430 | -10/Materials | Entered another Materials area 430 | -9/Materials | Evolved 2 slots: Weapon x2 526 | -9/Materials | Identified exit to Mines 526 | -9/Materials | Identified exit to Storage 737 | -9/Materials | Build established: Hacker-Tank 756 | -9/Materials | Repaired Propulsion Shielding 790 | -9/Materials | Repaired Hvy. Assault Rifle 812 | -9/Materials | Entered Storage 871 | -9/Storage | Repaired Hvy. Assault Rifle 899 | -9/Storage | Repaired Aluminum Leg 975 | -9/Storage | Identified exit to Recycling 1377 | -9/Storage | Repaired Core Shielding 1411 | -9/Storage | Repaired Hvy. Assault Rifle 1444 | -9/Storage | Repaired Hvy. Assault Rifle 1462 | -9/Storage | Identified exit to Materials 1462 | -9/Storage | Discovered exit to Materials (range 15) 1531 | -9/Storage | Entered Materials 1531 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1822 | -8/Materials | Build established: Hacker-Gunner 1948 | -8/Materials | Identified exit to Factory 1948 | -8/Materials | Discovered exit to Factory (range 16) 2021 | -8/Materials | Entered Factory 2021 | -7/Factory | Evolved 2 slots: Utility x2 2145 | -7/Factory | Garrison activated, responded to threat 3226 | -7/Factory | Lost 5 parts (1p1u3w) 3374 | -7/Factory | Fabricated W-16 Scout? 3387 | -7/Factory | Identified exit to Factory 3387 | -7/Factory | Discovered exit to Factory (range 4) 3424 | -7/Factory | Entered another Factory area 3424 | -6/Factory | Accompanied by 2 allies 3424 | -6/Factory | Evolved 2 slots: Utility x2 3444 | -6/Factory | Identified exit to Lower Caves 4289 | -6/Factory | Garrison activated, responded to threat 4549 | -6/Factory | Fabricated P-60 Hacker? 4666 | -6/Factory | Spotted B-75 Beast 4726 | -6/Factory | Destroyed B-75 Beast 4748 | -6/Factory | Garrison activated, responded to threat 5238 | -6/Factory | Garrison activated, responded to threat 5852 | -6/Factory | Fabricated G-50 Soldier (x3) 5919 | -6/Factory | Fabricated P-60 Hacker (x2) 5931 | -6/Factory | Local fabrication network quarantined 6216 | -6/Factory | Lost 8 parts (2n2u4w) 6259 | -6/Factory | Identified exit to Factory 6259 | -6/Factory | Discovered exit to Factory (range 16) 6324 | -6/Factory | Lost 4 parts (1p1u2w) 6423 | -6/Factory | Entered another Factory area 6423 | -5/Factory | Evolved 2 slots: Propulsion x2 6623 | -5/Factory | Lost 3 parts (1p2w) 7986 | -5/Factory | Identified exit to Factory 7986 | -5/Factory | Discovered exit to Factory (range 13) 8075 | -5/Factory | Entered another Factory area 8075 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 8301 | -4/Factory | Spotted B-86 Titan 8349 | -4/Factory | Destroyed B-86 Titan 8359 | -4/Factory | Lost 5 parts (1p1n3w) 8386 | -4/Factory | Garrison activated, responded to threat 8480 | -4/Factory | Identified exit to Upper Caves 8480 | -4/Factory | Discovered exit to Upper Caves (range 9) 8601 | -4/Factory | Destroyed 8 combat bots 8601 | -4/Factory | Lost 11 parts (1p3n3u4w) 8825 | -4/Factory | First assault squad dispatched 8854 | -4/Factory | Core integrity fell below 50% 8859 | -4/Factory | Build established: Scavenger-Gunner 8919 | -4/Factory | Identified exit to Extension 9076 | -4/Factory | Lost 14 parts (3p4n3u4w) 9113 | -4/Factory | Core integrity fell below 20% 9136 | -4/Factory | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 09119_ Myomer Leg destroyed. 09121_ Destroyed Adv. Melee Analysis Suite. 09121_ L-61 Swordsman system corrupted by crushing effect. 09121_ L-61 Swordsman knocked back. 09121_ Flexi-carbon Leg destroyed. 09122_ L-61 Swordsman system terminally corrupted. 09122_ Imp. Core Shielding fried. 09122_ Power Sword fried. 09122_ Slug penetrates Wall. 09124_ Destroyed Microactuators. 09124_ L-61 Swordsman system corrupted by crushing effect. 09125_ Slug penetrates Wall. 09125_ Penetrated by Slug. 09125_ Flexi-carbon Leg destroyed. 09128_ Imp. Cryofiber Web destroyed. 09128_ Hvy. Flail destroyed. 09132_ Slug penetrates Wall. 09134_ Penetrated by Slug. 09135_ Slug penetrates G-67 Veteran. 09135_ G-67 Veteran suffers critical hit. Map ----- +----------------------------------------------------+ | ! #=""R" # #??????????????????????????? | | #="" " =# #??????????????????????????? | | #% = # #??????????????????????????? | | ! "" # """ """ # #??????????????????????????? | | "" #%""" """ # #??????????????????????????? | | Y" # """ """ # #??????????????????????????? | | "" # # #??????????????????????????? | | !%"" # # #??????????????????????????? | | * # / #??????????????????????????? | | #### # # #??????????????????????????? | | ???###"#####+###### #??????????????????????????? | | ###### ##### #????# #??????????????????????????? | | +????# #??????????????????????????? | | ############ #????# #??????????????????????????? | | ?# #??# #????# #??????????????????????????? | | ?# """ #??# #????# #??????????????????????????? | | ?# """ #??# #????# #??????????????????????????? | | ?# """ #??# #????# #??????????????????????????? | | ?# #??# #???## ##?????????????????????????? | | ??? ???# #???# #?????????????????????????? | | #####+###### ##### #?????????????????????????? | | +?????????????????????????? | | ################## #?????????????????????????? | | ???? #?????????????????????????? | | ???????????######### #########???????????????????? | | ???????????????????# #b g@ [ #???????????????????? | | ???????????????????# /hlg #???????????????????? | | ???????????????????# # h ! !#???????????????????? | | ???????????????????# #########???????????????????? | | ???????????????????# #???????????????????????????? | | ???????????????????# #???????????????????????????? | | ???????????????????+ #???????????????????????????? | | ???????????????????# #???????????????????????????? | | ???????????????????# #???????????????????????????? | | ???????????????????? ????????????????????????????? | | ???????????????????? ????????????????????????????? | | ???????????????????? ????????????????????????????? | | ???????????????????? ????????????????????????????? | | ???????????????????? ????????????????????????????? | | ???????????????????? ????????????????????????????? | | ???????????????????? ????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Coolant Potential 80 Energy Generation 65 Energy Capacity 990 Matter Stores 550 Matter Capacity 550 Sight Range 16 Terrain Scan Density 10 Cloak Strength 3 Power Amplification 50 Base Temperature (-) 150 Armor Coverage 225 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 30 Propulsion Shielding 33 Utility Shielding 90 Phase Shifting 10 Evasion (%) 50 Targeting Accuracy 16 Target Analysis 6 Offensive Hacking 32 Defensive Hacking 10 Item Schematics ----------------- Lgt. Deuterium Engine | -9/Storage | Hacked Gravmag System | -7/Factory | Hacked Imp. Gyrokinetic Inverter | -6/Factory | Hacked Adv. Coolant Injector | -6/Factory | Hacked Imp. Coolant Injector | -6/Factory | Hacked Exp. ECM Suite | -6/Factory | Hacked Enh. Gauss Cannon | -6/Factory | Hacked Force Lance | -6/Factory | Hacked Point Defense System | -6/Factory | Hacked Remote Force Field | -6/Factory | Hacked Imp. Force Booster | -6/Factory | Hacked Hyp. Railgun | -4/Factory | Hacked Robot Schematics ------------------ W-16 Scout | -9/Storage | Hacked K-01 Serf | -9/Storage | Hacked P-60 Hacker | -6/Factory | Hacked Fabricated ------------ W-16 Scout | x2 | -7/Factory P-60 Hacker | x2 | -6/Factory G-50 Soldier | x3 | -6/Factory | Preloaded P-60 Hacker | x2 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BurstNeutrinoExoskeleton Manual? 0 Play Time 01:18:07 Cumulative 972.7 hours Start 2022.01.11 @ 15:43:33 End 2022.01.11 @ 17:16:55 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 734 Rogue 62 Adventurer 0 Explorer 672 Win Type - Total 4 Types 4/0/0/0/0/0/0/0/0 Lore% 73 Gallery% 82 Achievement% 59 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: 39c55b30-aa32-4a7b-a7b0-9689403bef96