Cogmind - Beta 9.2 @@@ ROGUE MODE // 2019.11.15 @ 02:13:35 Player: Fleshy Vegetable Bird Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (6) 3000 Regions Visited (9) 1800 Robots Destroyed (115) 575 Value Destroyed (2981) 2981 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (25) 25 TOTAL SCORE: 8561 Bonus ------- High Alert Combat Kills 25 Cogmind --------- Core Integrity 0/1150 Matter 285/300 Energy 98/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (10) ----- Advanced Signal Interpreter Advanced Terrain Scan Processor Advanced Terrain Scan Processor > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Advanced Target Analyzer Improved Hacking Suite System Shield Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Fission Core > --- PROPULSION ------- Field Propulsion Array Field Propulsion Array > --- UTILITY ---------- Large Storage Unit Advanced Weight Redist. System Advanced Sensor Array Advanced Signal Interpreter Long-range Terrain Scanner Advanced Terrain Scan Processor Advanced Terrain Scan Processor Cloaking Device Improved Hacking Suite System Shield > --- WEAPON ----------- Hypervelocity Gauss Rifle KE Penetrator Force Lance > --- INVENTORY -------- Field Propulsion Array Advanced Target Analyzer System Shield System Shield System Shield System Shield Improved Dynamic Insulation System Heavy Beamcaster Long-range Missile Launcher [Rating: 96] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Power Core Light Fission Core Propulsion Wheel Wheel Wheel Hover Unit Makeshift Hover Unit Flight Unit Field Propulsion Array Utility High-capacity Storage Unit Device Advanced Terrain Scanner Storage High-capacity Storage Unit Processor Advanced Terrain Scan Processor Hackware System Shield Protection Hardened Light Armor Plating Weapon Mini Grenade Launcher Energy Gun EM Shotgun Ballistic Gun Heavy Assault Rifle Ballistic Cannon Bore Cannon Launcher Mini Grenade Launcher Slashing Weapon Power Sword Piercing Weapon Heavy Pick Build | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Slots Evolved 12 | . . . 2 . . . 6 2 2 Power 1 | . . . . . . . . 1 . Propulsion 2 | . . . . . . . 1 1 . Utility 8 | . . . 2 . . . 5 . 1 Weapon 1 | . . . . . . . . . 1 Parts Attached 127 | 6 4 . 20 1 6 12 27 38 13 Power 12 | 1 . . 2 . 1 . 2 6 . Engine 8 | 1 . . 2 . 1 . 1 3 . Core 4 | . . . . . . . 1 3 . Reactor . | . . . . . . . . . . Propulsion 36 | 2 1 . 5 1 . 3 6 15 3 Treads . | . . . . . . . . . . Leg . | . . . . . . . . . . Wheel 25 | 2 1 . 4 1 . 3 5 9 . Hover 2 | . . . . . . . 1 1 . Flight 9 | . . . 1 . . . . 5 3 Utility 38 | 2 1 . 3 . 2 4 12 11 3 Device 15 | . . . . . 1 3 4 6 1 Storage 6 | 2 1 . 2 . . . . 1 . Processor 7 | . . . . . . . 5 2 . Hackware 6 | . . . . . . . 2 2 2 Protection 4 | . . . 1 . 1 1 1 . . Artifact . | . . . . . . . . . . Weapon 41 | 1 2 . 10 . 3 5 7 6 7 Energy Gun 12 | 1 2 . 7 . . . 1 1 . Energy Cannon . | . . . . . . . . . . Ballistic Gun 10 | . . . 1 . . 1 2 2 4 Ballistic Cannon 1 | . . . . . . 1 . . . Launcher 7 | . . . 2 . 3 2 . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 5 | . . . . . . 1 2 2 . Piercing Weapon 6 | . . . . . . . 2 1 3 Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 7 | . . . 4 . 1 . . 2 . Parts Lost 48 | . . . 9 2 . 4 9 13 11 Power 7 | . . . 2 1 . . 1 1 2 Propulsion 17 | . . . 2 1 . . 4 8 2 Utility 13 | . . . . . . 2 2 2 7 Weapon 11 | . . . 5 . . 2 2 2 . Highest Loss Streak 11 | . . . 2 2 . 2 8 4 11 Average Slot Usage (%) 93 | . 99 100 88 94 95 99 92 83 73 Engine 8 | . 14 14 10 6 6 11 4 2 3 Wheel 19 | . 28 28 21 22 22 22 15 14 . Device 5 | . . . . . . 10 9 5 16 Storage 27 | . 28 28 31 33 33 33 20 15 3 Processor 4 | . . . . . . . 17 20 15 Hackware 2 | . . . . . . . 8 6 9 Protection 2 | . . . 5 11 11 . . . . Energy Gun 7 | . 27 28 18 11 11 . . . . Ballistic Gun 1 | . . . . . . . 3 2 4 Launcher 8 | . . . . 11 11 20 . . . Naked Turns . | . . . . . . . . . . Heaviest Build 107 | 12 45 45 94 92 99 105 107 101 53 Greatest Support 55 | 32 32 32 32 20 20 20 30 44 55 Greatest Overweight (x) 10 | . 1 1 5 4 4 5 10 6 1 Average Overweight (x) 2 | . . 1 2 4 4 4 3 2 . Largest Inventory Capacity 26 | 8 14 14 26 26 26 26 26 26 10 Average Capacity 22 | 6 10 14 21 26 26 26 26 24 8 Most Carried 26 | 6 8 9 26 25 26 26 26 26 10 Average Carried 20 | 3 7 8 17 24 25 25 23 22 8 Final Capacity 26 | 8 14 14 26 26 26 26 26 10 4 Final Carried 25 | 4 8 9 25 24 25 24 24 10 3 Class Distribution -------------------- 72% | Hauler-Mutant 13% | Mutant 8% | Hauler-Assassin 3% | Hacker-Ninja Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Hauler-Mutant | -9/Materials Hauler-Mutant | -9/Mines Hauler-Mutant | -7/Zion Hauler-Mutant | -6/Proximity Caves Hauler-Assassin | -6/Factory Hauler-Mutant | -5/Factory Hacker-Ninja | -4/Factory Resources | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 ----------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Matter Collected 1779 | 260 40 . 245 20 50 396 277 369 122 Remotely . | . . . . . . . . . . Salvage Created 4219 | 77 368 52 1603 45 . 410 609 732 323 Parts 248 | 5 16 2 98 6 . 28 36 38 19 Haulers Intercepted 5 | . 1 . 3 . . . 1 . . Recyclers Shooed 4 | . . . 1 . . . 1 2 . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 22 | . . . . . . 22 . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Combat Hostiles Destroyed 77 | . 4 2 30 4 . 14 7 10 6 Melee 19 | . . . . . . . 7 6 6 Guns 35 | . 2 2 24 2 . 1 . 4 . Cannons 1 | . . . . . . 1 . . . AOE 21 | . 2 . 5 2 . 12 . . . Classes Destroyed 13 | 2 3 1 5 . . 1 1 . . Worker 15 | . . . 2 . . . 5 8 . Tunneler 3 | 1 1 . 1 . . . . . . Hauler 5 | . 1 . 3 . . . 1 . . Recycler 6 | 1 1 . 2 . . . . 1 1 Operator 4 | . 1 . 1 . . . 1 . 1 Watcher 5 | . . . 4 . . . 1 . . Swarmer 35 | . . 2 9 4 . 7 3 5 5 Grunt 24 | . 4 . 11 . . 5 . 3 1 Brawler 2 | . . . 2 . . . . . . Duelist 1 | . . . 1 . . . . . . Sentry 10 | . . . 7 . . . 1 2 . Hunter 4 | . . . . . . 2 2 . . Programmer 1 | . . . . . . . 1 . . Best Kill Streak 6 | 1 3 2 5 4 . 4 6 5 6 Combat Bots Only 6 | . 2 2 4 4 . 4 3 5 6 Max Kills in Single Turn 4 | 1 1 1 2 4 . 4 1 1 1 Gunslinging 1 | . . . 1 . . . . . . Exploded 4 | . 1 . 2 2 . 4 . . . Melee 1 | . . . . . . . 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Damage Taken 7220 | . 130 36 1008 52 . 1209 1368 1407 2010 Core 2315 | . 57 7 185 . . 128 345 428 1165 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 62 | 100 . 74 . . . 21 59 57 . Volleys Fired 212 | 18 20 4 99 1 . 21 21 26 2 Largest 2 | 1 2 2 2 2 . 2 2 1 2 Hottest 101 | 40 90 90 101 75 . 80 75 45 66 Shots Fired 314 | 18 40 8 158 2 . 36 22 26 4 Gun 284 | 18 40 8 153 1 . 12 22 26 4 Cannon 10 | . . . . . . 10 . . . Launcher 20 | . . . 5 1 . 14 . . . Special . | . . . . . . . . . . Kinetic 61 | . . . . . . 22 18 17 4 Thermal 52 | 18 . . 30 . . . 4 . . Explosive 20 | . . . 5 1 . 14 . . . Electromagnetic 181 | . 40 8 123 1 . . . 9 . Robot Hit Streak 10 | 3 8 4 10 . . 4 10 4 5 Robot Miss Streak 5 | 5 4 2 4 2 . 3 1 4 2 Penetration Max . | . . . . . . . . . . Secondary Targets 2 | . . . 2 . . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . . Shots Hit Robots 276 | 10 25 7 107 . . 18 49 45 15 Core Hits 176 | 3 16 5 70 4 . 22 21 25 10 Critical Hits 6 | . . . . . . 4 . 2 . Critical Kills 3 | . . . . . . 1 . 2 . Critical Parts Destroyed 3 | . . . . . . 3 . . . Melee Attacks 171 | . . . . . . 9 58 56 48 Impact . | . . . . . . . . . . Slashing 68 | . . . . . . 9 26 33 . Piercing 103 | . . . . . . . 32 23 48 Sneak Attacks 15 | . . . . . . . 8 6 1 Combat Hostiles . | . . . . . . . . . . Follow-up Attacks 1 | . . . . . . . 1 . . Damage Inflicted 9074 | 144 487 57 2118 122 . 1517 2019 1894 716 Guns 2956 | 144 318 57 1652 20 . 160 254 318 33 Cannons 139 | . . . . . . 139 . . . Explosions 1955 | . 169 . 466 102 . 1218 . . . Melee 4024 | . . . . . . . 1765 1576 683 Ramming . | . . . . . . . . . . Kinetic 785 | . . . . . . 299 212 241 33 Thermal 702 | 144 169 . 347 . . . 42 . . Explosive 1716 | . . . 396 102 . 1218 . . . Electromagnetic 1847 | . 318 57 1375 20 . . . 77 . Impact . | . . . . . . . . . . Slashing 1547 | . . . . . . . 783 764 . Piercing 2477 | . . . . . . . 982 812 683 Highest Corruption 7 | . . . 4 4 4 6 1 7 . Average Corruption 3 | . . . 4 4 4 6 1 3 . Corruption Purged . | . . . . . . . . . . Effects 36 | . . . 8 2 4 10 . 12 . Message Errors 7 | . . . . 1 2 2 . 2 . Matter Fused 3 | . . . 2 . . . . 1 . Heat Flow Errors 4 | . . . 2 . . 1 . 1 . Energy Discharges 8 | . . . 1 . 1 2 . 4 . Data Loss (minor) 3 | . . . . 1 1 1 . . . Data Loss (major) 2 | . . . . . . 1 . 1 . Misfires 2 | . . . . . . 1 . 1 . Targeting Errors 5 | . . . 3 . . 1 . 1 . Weapon Failures 2 | . . . . . . 1 . 1 . Overload Shots . | . . . . . . . . . . Overflow Damage 499 | . 16 . 48 . . 85 239 109 2 Projectiles . | . . . . . . . . . . Explosions 149 | . 16 . 48 . . 85 . . . Melee 350 | . . . . . . . 239 109 2 Knockbacks 2 | . . . . . . 2 . . . Impact . | . . . . . . . . . . Kinetic 2 | . . . . . . 2 . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 298 | . 28 . 45 . . 225 . . . Shots 8 | . 1 . 1 . . 6 . . . Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 412 | . 120 90 315 6 . 412 40 245 . Average Temperature 84 | . 42 40 85 4 . 135 22 109 . Received Heat Transfer 885 | . 57 . 321 . . 267 . 153 87 Effects 2 | . . . . . . 2 . . . Energy Bleed 1 | . . . . . . 1 . . . Interference 1 | . . . . . . 1 . . . Siege Activations . | . . . . . . . . . . Robots Corrupted 1 | . . . 1 . . . . . . Combat Hostiles 1 | . . . 1 . . . . . . Parts Fried 5 | . . . 5 . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 3 | . . . 1 . . 2 . . . Heat Transferred 1241 | 325 200 . 642 . . . 74 . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 5 | . 3 . 2 . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Peak Influence 470 | 10 294 104 470 253 . . 147 186 223 Average Influence 124 | 3 128 62 195 211 . . 66 111 113 Maximum Alert Level 2 | . 1 . 2 1 . . . . 1 Low Security (%) 84 | 100 74 100 57 59 . . 100 100 98 Level 1 14 | . 25 . 38 40 . . . . 1 Level 2 1 | . . . 3 . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 7 | . 2 . 1 . . . 2 . 2 Investigation 2 | . 1 . 1 . . . . . . Extermination . | . . . . . . . . . . Reinforcement 5 | . 1 . . . . . 2 . 2 Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Distress Signals 5 | . . . 4 . . . 1 . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 146 | . 11 4 42 4 . 15 20 17 33 Peak Tracking Total 18 | . 4 2 4 4 . 3 4 5 18 Tactical Retreats 11 | . . 1 . . . 2 . 4 4 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Traps Triggered 3 | . . . . . . . . 3 . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 ---------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Machines Disabled 4 | . 1 . 3 . . . . . . Max in Single Turn 1 | . 1 . 1 . . . . . . Garrison Access 3 | . . . . . . . 1 1 1 Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Machines Accessed 42 | . 7 . 9 . 1 . 7 6 12 Terminals 31 | . 6 . 8 . . . 6 4 7 Fabricators 1 | . . . . . . . . . 1 Repair Stations 1 | . . . . . . . . . 1 Recycling Units 1 | . 1 . . . . . . . . Scanalyzers 3 | . . . 1 . . . . 1 1 Garrison Access 4 | . . . . . . . 1 1 2 Total Hacks 145 | . 28 . 24 . 4 . 26 34 29 Successful 77 | . 17 . 10 . 4 . 11 21 14 Failed 68 | . 11 . 14 . . . 15 13 15 Catastrophic 7 | . . . 1 . . . 3 2 1 Database Lockouts . | . . . . . . . . . . Manual 93 | . 26 . 19 . . . 20 12 16 Terminals 105 | . 27 . 19 . . . 24 16 19 Fabricators 2 | . . . . . . . . . 2 Repair Stations 2 | . . . . . . . . . 2 Recycling Units 1 | . 1 . . . . . . . . Scanalyzers 23 | . . . 5 . . . . 16 2 Garrison Access 8 | . . . . . . . 2 2 4 Terminal Hacks 15 | . 6 . . . 4 . 2 1 2 Record 1 | . 1 . . . . . . . . Part Schematic 6 | . . . . . 4 . 1 . 1 Robot Schematic 1 | . . . . . . . . 1 . Prototype ID Bank 1 | . 1 . . . . . . . . Branch Access Points 1 | . 1 . . . . . . . . Terminal Index 3 | . 1 . . . . . 1 . 1 Recycling Unit Index 1 | . 1 . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . 2 Load Schematic 1 | . . . . . . . . . 1 Build 1 | . . . . . . . . . 1 Repair Station Hacks 1 | . . . . . . . . . 1 Scan Component 1 | . . . . . . . . . 1 Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 22 | . . . 5 . . . . 15 2 Insert Component 11 | . . . 3 . . . . 7 1 Analyze 11 | . . . 2 . . . . 8 1 Garrison Access Hacks 3 | . . . . . . . 1 1 1 Seal Access 3 | . . . . . . . 1 1 1 Unauthorized Hacks 92 | . 30 . 14 . . . 21 9 18 Terminals 33 | . 10 . 5 . . . 8 4 6 Track 9 | . 3 . 3 . . . 2 1 . Assimilate 3 | . 2 . . . . . . . 1 Botnet 18 | . 4 . . . . . 6 3 5 Operators 3 | . 1 . 2 . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . Tunnel 1 | . 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . 1 Used 1 | . . . . . . . . . 1 Hacking Detections 36 | . 6 . 9 . . . 6 5 10 Full Trace Events 1 | . . . 1 . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . . . 1 . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 16 | . . . 2 . 4 . 1 7 2 Parts Built 1 | . . . . . . . . . 1 Matter 190 | . . . . . . . . . 190 Time 95 | . . . . . . . . . 95 Total Part Build Rating 5 | . . . . . . . . . 5 Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 10 | . . . 2 . . . . 7 1 Part Schematics Acquired 10 | . . . 2 . . . . 7 1 Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 ------------ Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . 3 . . Programmers 3 | . . . . . . . 3 . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Total Allies 2 | . 1 . . . . . . . 1 Largest Group 1 | . 1 . . . . . . . 1 Highest-Rated Group 26 | . 10 . . . . . . . 26 Highest-Rated Ally 26 | . 10 . . . . . . . 26 Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 5 | . . . . 1 2 2 . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 ------------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Turns Passed 8944 | 96 440 458 1461 105 1061 2986 1034 886 417 Spaces Moved 5259 | 47 331 233 793 84 865 1125 606 587 588 Core 57 | 9 . . . . . . . . 48 Treads . | . . . . . . . . . . Legs . | . . . . . . . . . . Wheels 4512 | 38 331 233 793 84 865 1125 585 458 . Hover 21 | . . . . . . . 21 . . Flight 669 | . . . . . . . . 129 540 Fastest Speed 29 | 50 100 110 110 120 120 120 110 29 32 Average Speed 106 | 90 103 110 120 120 120 121 122 92 36 Slowest Speed 410 | 100 110 110 150 120 120 130 410 160 120 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 1 | . . . . . . . . . 1 Cave-ins Triggered 2 | . . . . . . 1 . 1 . Exploration Rate (%) 43 | 4 65 42 72 21 83 85 23 17 19 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 2 | . 1 . . . . 1 . . . Known Exits Taken 3 | . 1 . . . . . 1 1 . Unknown Exits Taken 6 | 1 . 1 1 1 1 1 . . . Scrap Searched 8 | . . 1 . . 3 4 . . . Spaces Dug 73 | . . . . . . 9 21 20 23 Terrain Destroyed 265 | . 10 . 38 11 . 140 21 20 25 Melee 73 | . . . . . . 9 21 20 23 Projectile 5 | . . . . . . 3 . . 2 AOE 187 | . 10 . 38 11 . 128 . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Total 8003 | 84 389 426 1143 86 889 2695 775 819 697 Wait 2017 | . 16 182 190 1 1 1520 31 57 19 Move 5246 | 46 330 232 792 83 864 1123 605 585 586 Hop 1 | . . . . . . . . . 1 Pick Up 140 | 12 12 1 34 . 10 6 25 32 8 Fast Attach . | . . . . . . . . . . Attach 82 | 6 1 . 12 1 1 4 15 31 11 Detach 8 | . . . 1 . . . . 4 3 Swap 45 | . 3 . 8 . 5 8 12 7 2 Drop 73 | 2 7 . 7 . 8 3 9 20 17 Fire 212 | 18 20 4 99 1 . 21 21 26 2 Melee 170 | . . . . . . 9 57 56 48 Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 2 | . . . . . . 1 . 1 . Rewire 7 | . . 7 . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines -9/Materials (discovered 5 exits: [*Mat x2] / [*Min x2] / [*Sto]) -9/Mines -7/Zion (discovered 2 exits: Dee / [*Pro]) -6/Proximity Caves -6/Factory -5/Factory (discovered 2 exits: *Fac / *Upp) -4/Factory History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 15) 97 | -11/Scrapyard | Entered Materials 224 | -10/Materials | Identified exit to Mines 251 | -10/Materials | Discovered new exit (range 7) 315 | -10/Materials | Build established: Mutant 356 | -10/Materials | Discovered new exit (range 16) 537 | -10/Materials | Entered Mines 569 | -10/Mines | Met a Derelict bent on vengeance 591 | -10/Mines | Assembled infested the area 922 | -10/Mines | Discovered new exit (range 14) 995 | -10/Mines | Entered Materials 995 | -9/Materials | Evolved 2 slots: Utility x2 1112 | -9/Materials | Discovered new exit (range 9) 1266 | -9/Materials | Discovered new exit (range 15) 1445 | -9/Materials | Build established: Hauler-Mutant 1455 | -9/Materials | Discovered new exit (range 16) 1747 | -9/Materials | Discovered new exit (range 16) 2379 | -9/Materials | Discovered new exit (range 14) 2456 | -9/Materials | Entered Mines 2489 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2509 | -9/Mines | Learned Materials stockpile data 2561 | -9/Mines | Entered Zion 2714 | -7/Zion | Discovered new exit (range 11) 2724 | -7/Zion | Received a hallucinogenic algorithm 2772 | -7/Zion | System corruption cleaned by Quarantine Array 2810 | -7/Zion | Learned Factory stockpile data 2912 | -7/Zion | Identified exit to Deep Caves 3622 | -7/Zion | Entered Proximity Caves 4504 | -6/Proximity Caves | Learned Factory security intel 4717 | -6/Proximity Caves | Core integrity fell below 50% 6374 | -6/Proximity Caves | Crushed by falling debris 6569 | -6/Proximity Caves | Discovered new exit (range 9) 6608 | -6/Proximity Caves | Entered Factory 6608 | -6/Factory | Evolved 6 slots: Propulsion x1, Utility x5 6966 | -6/Factory | Build established: Hauler-Assassin 7494 | -6/Factory | Lost 8 parts (1p3n2u2w) 7547 | -6/Factory | Discovered new exit (range 16) 7634 | -6/Factory | Identified exit to Factory 7642 | -6/Factory | Entered another Factory area 7642 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 7721 | -5/Factory | Build established: Hauler-Mutant 7901 | -5/Factory | Spotted B-75 Beast 8096 | -5/Factory | Lost 4 parts (1n1u2w) 8230 | -5/Factory | Discovered new exit (range 12) 8247 | -5/Factory | Identified exit to Upper Caves 8346 | -5/Factory | Lost 4 parts (4n) 8397 | -5/Factory | Crushed by falling debris 8498 | -5/Factory | Discovered new exit (range 22) 8527 | -5/Factory | Identified exit to Factory 8528 | -5/Factory | Entered another Factory area 8528 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 8651 | -4/Factory | Fabricated Imp. Hacking Suite? 8836 | -4/Factory | Build established: Hacker-Ninja 8860 | -4/Factory | Core integrity fell below 50% 8918 | -4/Factory | Core integrity fell below 20% 8945 | -4/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 08849_ Dropped Hyp. Gauss Rifle. 08850_ Field Propulsion Array destroyed. 08850_ U-05 Engineer destroyed. 08851_ Adv. Sensor Array destroyed. 08851_ Imp. Hacking Suite destroyed. 08852_ Dropped Imp. Dynamic Insulation System. 08853_ Dropped Lrn. Missile Launcher. 08853_ Dropped Hvy. Beamcaster. 08854_ Dropped Lrg. Storage Unit. 08856_ System Shield destroyed. 08859_ Lrn. Terrain Scanner destroyed. 08888_ U-05 Engineer builds a Wall. 08888_ System Shield destroyed. 08899_ S-27 Virus destroyed. 08914_ Destroyed Lgt. Nuclear Core. 08916_ System Shield destroyed. 08923_ S-27 Virus destroyed. 08932_ G-67 Veteran destroyed. 08938_ Dropped Force Lance. 08940_ U-05 Engineer builds a Wall. 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Storage Unit | -9/Materials | Scanalyzed Imp. Sensor Array | -9/Materials | Scanalyzed Riot Gun | -7/Zion | Free Hvy. Riot Gun | -7/Zion | Free Battle Cannon | -7/Zion | Free Phasing Sabre | -7/Zion | Free Adv. Sensor Array | -6/Factory | Hacked Imp. Hacking Suite | -5/Factory | Scanalyzed System Shield | -5/Factory | Scanalyzed Power Sword | -5/Factory | Scanalyzed Adv. Signal Interpreter | -5/Factory | Scanalyzed Lgt. Angular Momentum Engine | -5/Factory | Scanalyzed Adv. Terrain Scan Processor | -5/Factory | Scanalyzed Adv. Weight Redist. System | -5/Factory | Scanalyzed Imp. Dynamic Insulation System | -4/Factory | Scanalyzed Lgt. Quantum Reactor | -4/Factory | Hacked Robot Schematics ------------------ L-41 Fighter | -5/Factory | Hacked Fabricated ------------ Imp. Hacking Suite | x1 | -4/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AccelerationAutogunCorpse Manual? 0 Play Time 01:18:03 Cumulative 171.1 hours Start 2019.11.15 @ 00:48:02 End 2019.11.15 @ 02:13:35 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 245 Rogue 245 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0 Lore% 48 Gallery% 67 Achievement% 42 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 16/Terminus Map View 75x55 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b9614b74-9487-4dd6-82f1-f40db535f78c