Cogmind - Beta 14 *** ADVENTURER MODE // 2024.09.08 @ 02:46:54

Player: Asta ^w^

Result: Destroyed by as-59398 with Assembled Heavy Rifle

 Performance 
-------------
Evolutions (1)             500
Regions Visited (4)        800
Robots Destroyed (42)      210
Value Destroyed (1121)     1121
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (9)                  9
              TOTAL SCORE: 2720

 Bonus
-------
High Alert Combat Kills    9

 Cogmind 
---------
Core Integrity             0/400
Matter                     187/300
Energy                     64/100
System Corruption          7%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -9/Exiles

 Parts 
-------
>              --- POWER (2) --------
                   (None)
>              --- PROPULSION (2) ---
                   (None)
>              --- UTILITY (3) ------
               Structural Scanner
               Trap Scanner
>              --- WEAPON (2) -------
                   (None)
>              --- INVENTORY (5) ----
  Experimental Sensor Array

 Peak State 
------------
>          --- POWER ------------
  Improved Ion Engine
    Cooled Ion Engine
>          --- PROPULSION -------
           Cesium-ion Thruster
           Cesium-ion Thruster
>          --- UTILITY ----------
           Structural Scanner
           Trap Scanner
           Terrain Scanner
>          --- WEAPON -----------
           Ion Cannon
           Ion Cannon
>          --- INVENTORY --------
           Ion Engine
           Heat Sink
  Improved EM Shotgun
           Beam Rifle
     Heavy Mace
[Rating: 23]

 Favorites 
-----------
Power                      Cooled Ion Engine
  Engine                   Cooled Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Flight Unit              Cesium-ion Thruster
Utility                    Structural Scanner
  Device                   Structural Scanner
  Storage                  Small Storage Unit
  Processor                Signal Interpreter
Weapon                     Ion Cannon
  Energy Gun               EM Pulse Gun
  Energy Cannon            Ion Cannon
  Ballistic Gun            Assault Rifle
  Impact Weapon            Heavy Mace

 Build                          | -11 -10 -9  -9  -9  
-------                    Run  | Yrd Mat Mat Min Exi 
Slots Evolved              2    | .   .   2   .   .   
  Power                    1    | .   .   1   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  1    | .   .   1   .   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             48   | 7   4   30  3   4   
  Power                    9    | 1   1   6   .   1   
    Engine                 8    | 1   .   6   .   1   
    Core                   1    | .   1   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               12   | 2   .   8   2   .   
    Treads                 .    | .   .   .   .   .   
    Leg                    10   | 2   .   6   2   .   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 2    | .   .   2   .   .   
  Utility                  14   | 2   3   7   1   1   
    Device                 10   | 1   2   5   1   1   
    Storage                1    | 1   .   .   .   .   
    Processor              3    | .   1   2   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             .    | .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   13   | 2   .   9   .   2   
    Energy Gun             5    | 1   .   2   .   2   
    Energy Cannon          5    | .   .   5   .   .   
    Ballistic Gun          1    | 1   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          2    | .   .   2   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 18   | .   .   7   .   11  
  Power                    5    | .   .   2   .   3   
  Propulsion               4    | .   .   2   .   2   
  Utility                  4    | .   .   2   .   2   
  Weapon                   5    | .   .   1   .   4   
  Highest Loss Streak      11   | .   .   3   .   11  
  To Critical Strikes      6    | .   .   .   .   6   
Average Slot Usage (%)     96   | .   100 92  100 95  
  Engine                   15   | .   3   12  22  20  
  Core                     4    | .   10  7   .   .   
  Leg                      21   | .   28  19  22  20  
  Device                   23   | .   20  14  33  32  
  Processor                7    | .   7   17  .   .   
  Energy Gun               3    | .   14  4   .   .   
  Energy Cannon            14   | .   .   10  22  20  
  Ballistic Gun            2    | .   14  2   .   .   
  Impact Weapon            2    | .   .   4   .   .   
Peak Build Rating          23   | 7   9   23  19  19  
  Average Rating           15   | 5   8   14  18  18  
  On Entrance              10   | .   7   9   19  19  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             31   | 15  15  31  31  31  
  Greatest Support         20   | 20  20  20  20  20  
  Greatest Overweight (x)  6    | .   .   6   1   1   
  Average Overweight (x)   .    | .   .   .   1   1   
Largest Inventory Capacity 8    | 8   8   5   5   5   
  Average Capacity         5    | 7   5   5   5   5   
  Most Carried             5    | 2   5   5   5   5   
  Average Carried          4    | .   4   4   4   4   
  Final Capacity           8    | 8   5   5   5   5   
  Final Carried            5    | 1   5   5   5   1   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -9/Mines
 Mutant | -9/Exiles

 Resources                      | -11  -10  -9   -9   -9   
-----------                Run  | Yrd  Mat  Mat  Min  Exi  
Matter Collected           754  | 235  135  298  66   20   
  Remotely                 .    | .    .    .    .    .    
Salvage Created            1818 | 30   378  1141 177  92   
  Parts                    98   | 3    24   60   11   .    
Haulers Intercepted        3    | .    1    2    .    .    
Recyclers Shooed           .    | .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -9  
-------                    Run  | Yrd Mat Mat Min Exi 
Combat Hostiles Destroyed  35   | .   6   20  3   6   
  Melee                    3    | .   .   3   .   .   
  Guns                     12   | .   6   6   .   .   
  Cannons                  18   | .   .   10  2   6   
Classes Destroyed          10   | 1   5   3   .   1   
  Builder                  1    | .   .   1   .   .   
  Tunneler                 1    | 1   .   .   .   .   
  Hauler                   3    | .   1   2   .   .   
  Recycler                 2    | .   1   1   .   .   
  Watcher                  6    | .   2   4   .   .   
  Swarmer                  6    | .   3   3   .   .   
  Grunt                    15   | .   3   10  2   .   
  Brawler                  2    | .   .   1   1   .   
  Sentry                   6    | .   .   6   .   .   
  Assembled                6    | .   .   .   .   6   
Best Kill Streak           6    | 1   5   6   3   6   
  Combat Bots Only         6    | .   3   5   3   6   
Max Kills in Single Turn   2    | 1   1   1   1   2   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   
  Melee                    1    | .   .   1   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -9   
--------                   Run  | Yrd  Mat  Mat  Min  Exi  
Hostile Shots Fired        245  | .    20   123  8    94   
  Missed                   63   | .    6    43   .    14   
Damage Taken               1972 | .    103  894  67   908  
  Core                     428  | .    19   135  17   257  
  Absorbed by Shields      11   | .    .    .    .    11   
  Ignored by Resistances   580  | .    33   263  20   264  
  Regen/Repaired (Parts)   17   | .    .    17   .    .    
Core Remaining (%)         96   | 100  92   .    .    .    
Volleys Fired              107  | 1    19   63   9    15   
  Largest                  2    | 2    2    2    2    2    
  Hottest                  120  | 60   60   120  120  120  
Shots Fired                178  | 2    38   93   18   27   
  Gun                      94   | 2    38   50   .    4    
  Cannon                   84   | .    .    43   18   23   
  Launcher                 .    | .    .    .    .    .    
  Special                  .    | .    .    .    .    .    
  Kinetic                  35   | 1    19   15   .    .    
  Thermal                  57   | .    .    12   18   27   
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          86   | 1    19   66   .    .    
  Robot Hit Streak         21   | 2    7    18   21   4    
  Robot Miss Streak        4    | .    3    4    2    2    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        2    | .    1    1    .    .    
    Max Gunslinging Chain  1    | .    1    1    .    .    
Shots Hit Robots           132  | 2    26   81   9    14   
  Core Hits                60   | 1    15   34   2    8    
  Critical Kills           2    | .    .    1    1    .    
  Critical Parts Destroyed 3    | .    1    2    .    .    
  Critical Strikes         5    | .    1    3    1    .    
    Meltdown               1    | .    .    .    1    .    
    Destroy                1    | .    1    .    .    .    
    Smash                  3    | .    .    3    .    .    
Melee Attacks              13   | .    .    13   .    .    
  Impact                   13   | .    .    13   .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            1    | .    .    1    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           2843 | 22   390  1975 236  220  
  Guns                     912  | 22   352  536  .    2    
  Cannons                  1186 | .    .    739  229  218  
  Explosions               294  | .    38   256  .    .    
  Melee                    443  | .    .    443  .    .    
  Ramming                  8    | .    .    1    7    .    
  Kinetic                  240  | 10   136  94   .    .    
  Thermal                  889  | .    38   402  229  220  
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          1263 | 12   216  1035 .    .    
  Impact                   443  | .    .    443  .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         7    | .    .    7    7    7    
  Average Corruption       6    | .    .    6    7    7    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  41   | .    .    4    21   16   
    Message Errors         11   | .    .    1    5    5    
    Matter Fused           13   | .    .    1    8    4    
    Heat Flow Errors       4    | .    .    .    1    3    
    Energy Discharges      6    | .    .    2    4    .    
    Data Loss (minor)      3    | .    .    .    1    2    
    Data Loss (major)      2    | .    .    .    1    1    
    Misfires               1    | .    .    .    .    1    
    Alerts                 1    | .    .    .    1    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            156  | .    .    149  7    .    
  Projectiles              7    | .    .    .    7    .    
  Explosions               38   | .    .    38   .    .    
  Melee                    111  | .    .    111  .    .    
Knockbacks                 4    | .    .    4    .    .    
  Impact                   4    | .    .    4    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      90   | .    .    90   .    .    
  Shots                    1    | .    .    1    .    .    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             2    | .    .    1    1    .    
  Kicked                   2    | .    .    1    1    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        414  | .    78   180  327  414  
  Average Temperature      75   | .    28   37   122  185  
  Received Heat Transfer   504  | .    54   402  48   .    
  Effects                  6    | .    .    .    .    6    
    Shutdowns              1    | .    .    .    .    1    
    Interference           2    | .    .    .    .    2    
    Matter Decay           2    | .    .    .    .    2    
    Damage (minor)         1    | .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           1    | .    .    1    .    .    
  Combat Hostiles          1    | .    .    1    .    .    
  Parts Fried              7    | .    3    4    .    .    
  Impact Corruptions       4    | .    .    4    .    .    
Robots Melted              1    | .    .    .    1    .    
  Combat Hostiles          1    | .    .    .    1    .    
  Parts Melted             2    | .    .    2    .    .    
  Heat Transferred         1299 | .    50   483  370  396  
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      3    | .    1    2    .    .    

 Alert                          | -11 -10 -9  -9  -9  
-------                    Run  | Yrd Mat Mat Min Exi 
Peak Influence             453  | 5   193 453 211 .   
  Initial                  117  | .   2   69  117 .   
  Average                  165  | 3   106 221 125 .   
Maximum Alert Level        2    | .   .   2   1   .   
  Low Security (%)         57   | 100 100 38  62  .   
  Level 1                  41   | .   .   57  37  .   
  Level 2                  1    | .   .   3   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          2    | .   .   2   .   .   
  Investigation            1    | .   .   1   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            1    | .   .   1   .   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -9  
---------                  Run  | Yrd Mat Mat Min Exi 
Distress Signals           5    | .   1   4   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              52   | .   8   33  3   8   
  Peak Tracking Total      9    | .   3   6   3   9   
  Tactical Retreats        9    | .   .   9   .   .   

 Traps                          | -11 -10 -9  -9  -9  
-------                    Run  | Yrd Mat Mat Min Exi 
Traps Triggered            .    | .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             6    | .   6   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                4    | .   .   .   4   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -9  
----------                 Run  | Yrd Mat Mat Min Exi 
Machines Disabled          9    | .   .   4   3   2   
  Max in Single Turn       2    | .   .   2   1   1   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -9  
---------                  Run  | Yrd Mat Mat Min Exi 
Machines Accessed          8    | .   3   5   .   .   
  Terminals                6    | .   3   3   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          1    | .   .   1   .   .   
  Recycling Units          1    | .   .   1   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                43   | .   13  30  .   .   
  Successful               32   | .   13  19  .   .   
  Failed                   11   | .   .   11  .   .   
    Catastrophic           2    | .   .   2   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   10   | .   3   7   .   .   
  Terminals                30   | .   13  17  .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          4    | .   .   4   .   .   
  Recycling Units          9    | .   .   9   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             22   | .   13  9   .   .   
  Record                   8    | .   .   8   .   .   
  Prototype ID Bank        2    | .   2   .   .   .   
  Scanalyzer Index         1    | .   1   .   .   .   
  Alert Level              3    | .   3   .   .   .   
  Unreport Threat          1    | .   .   1   .   .   
  Locate Traps             2    | .   2   .   .   .   
  Reprogram Traps          1    | .   1   .   .   .   
  Dispatch Records         2    | .   2   .   .   .   
  Hauler Manifests         2    | .   2   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       3    | .   .   3   .   .   
  Scan Component           2    | .   .   2   .   .   
  Repair                   1    | .   .   1   .   .   
Recycling Unit Hacks       7    | .   .   7   .   .   
  Recycle Component        1    | .   .   1   .   .   
  Process                  2    | .   .   2   .   .   
  Report Inventory         2    | .   .   2   .   .   
  Retrieve Matter          1    | .   .   1   .   .   
  Retrieve Components      1    | .   .   1   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         5    | .   1   4   .   .   
  Full Trace Events        3    | .   .   3   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             1    | .   .   1   .   .   
  Time                     13   | .   .   13  .   .   
Parts Recycled             1    | .   .   1   .   .   
  Recycled Matter          8    | .   .   8   .   .   
  Retrieved Matter         8    | .   .   8   .   .   
  Retrieved Components     10   | .   .   10  .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -9  
------------               Run  | Yrd Mat Mat Min Exi 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -9  
--------                   Run  | Yrd Mat Mat Min Exi 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -9  
-------                    Run  | Yrd Mat Mat Min Exi 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   2   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -9  -9  -9  
-------------              Run  | Yrd Mat Mat Min Exi 
Turns Passed               2406 | 71  265 965 684 421 
Spaces Moved               1186 | 40  164 458 333 191 
  Core                     6    | 6   .   .   .   .   
  Treads                   .    | .   .   .   .   .   
  Legs                     1177 | 34  164 455 333 191 
  Wheels                   .    | .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   
  Flight                   3    | .   .   3   .   .   
  Fastest Speed            50   | 50  120 120 190 190 
  Average Speed            160  | 109 120 145 190 190 
  Slowest Speed            515  | 120 120 515 190 190 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       38   | 3   32  37  59  59  
  Regions Visited          4
    Branch Regions         2
  Pre-discovered Areas     1    | .   .   .   1   .   
  Known Exits Taken        2    | .   1   .   1   .   
  Unknown Exits Taken      2    | 1   .   1   .   .   
Scrap Searched             .    | .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          29   | .   .   27  1   1   
  Melee                    .    | .   .   .   .   .   
  Projectile               2    | .   .   .   1   1   
  AOE                      27   | .   .   27  .   .   
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -9  -9  -9  
---------                  Run  | Yrd Mat Mat Min Exi 
Total                      1483 | 62  193 638 367 223 
  Wait                     84   | 13  .   46  12  13  
  Move                     1182 | 39  163 457 332 191 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  18   | 2   5   9   2   .   
  Fast Attach              20   | 6   .   14  .   .   
  Attach                   9    | 1   .   4   .   4   
  Detach                   3    | .   .   3   .   .   
  Swap                     19   | .   4   12  3   .   
  Drop                     22   | .   2   16  4   .   
  Fire                     107  | 1   19  63  9   15  
  Melee                    13   | .   .   13  .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     2    | .   .   1   1   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     4    | .   .   .   4   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials
-9/Mines
-9/Exiles

 History 
---------
 Turn | Location      | Event
    3 | -11/Scrapyard | Discovered new exit (range 15)
   72 | -11/Scrapyard | Entered Materials
  152 | -10/Materials | Discovered new exit (range 12)
  305 | -10/Materials | Discovered new exit (range 16)
  318 | -10/Materials | Build established: Mutant
  336 | -10/Materials | Identified exit to Materials
  337 | -10/Materials | Entered another Materials area
  337 | -9/Materials  | Evolved 2 slots: Power x1, Utility x1
  735 | -9/Materials  | Repaired Terrain Scanner
 1148 | -9/Materials  | Lost 3 parts (2u1w)
 1216 | -9/Materials  | Discovered new exit (range 12)
 1302 | -9/Materials  | Entered Mines
 1310 | -9/Mines      | Met a Derelict bent on vengeance
 1394 | -9/Mines      | Found a hidden stash of uninstalled traps
 1759 | -9/Mines      | Found a damaged Exp. Sensor Array with a note attached
 1764 | -9/Mines      | Found Prototype Device
 1834 | -9/Mines      | Identified exit to Exiles
 1944 | -9/Mines      | Learned location of Zion (-6)
 1976 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
 1986 | -9/Mines      | Entered Exiles
 2034 | -9/Exiles     | Met 8R-AWN
 2064 | -9/Exiles     | Met EX-HEX
 2137 | -9/Exiles     | Met EX-DEC
 2210 | -9/Exiles     | Visited The Gauntlet
 2309 | -9/Exiles     | Met EX-BIN
 2321 | -9/Exiles     | Attacked by the Exiles
 2355 | -9/Exiles     | Core integrity fell below 50%
 2402 | -9/Exiles     | Core integrity fell below 20%
 2407 | -9/Exiles     | Destroyed by as-59398 with Assembled Heavy Rifle

 Last Messages 
---------------
02397_ Imp. EM Shotgun destroyed.
02398_ Penetrated by HV Slug.
02398_ HV Slug penetrates Wall.
02398_ Penetrated by HV Slug.
02398_ Critical hit (Destroy).
02398_ Ion Engine destroyed.
02398_ HV Slug penetrates Wall.
02401_ Penetrated by HV Slug.
02401_ HV Slug penetrates Wall.
02401_ Penetrated by HV Slug.
02401_ HV Slug penetrates Wall.
02402_ Wall collapses.
02403_ Penetrated by HV Slug.
02403_ HV Slug penetrates Wall.
02403_ Penetrated by HV Slug.
02403_ HV Slug penetrates Wall.
02405_ Penetrated by HV Slug.
02405_ HV Slug penetrates Wall.
02405_ Penetrated by HV Slug.
02405_ HV Slug penetrates Wall.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           38
Energy Generation          23
Energy Capacity            460
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Range         14
Terrain Scan Density       110
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                55
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ChipImprinterCapacitor
  Manual?         0
Play Time         00:31:27
  Cumulative      14.4 hours
  Start           2024.09.01 @ 17:25:42
  End             2024.09.08 @ 02:46:54
Sessions          3
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          20
  Rogue           12
  Adventurer      8
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             14
Gallery%          22
Achievement%      21
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          50x40
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: a717a24a-4f87-4836-a12d-db5c5e2a4f04