Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.04 @ 05:01:19 Player: Rogue TGGW Streaker Result: Self-destructed Performance ------------- Evolutions (9) 4500 Regions Visited (31) 6200 Robots Destroyed (272) 1360 Value Destroyed (10498) 10498 Prototype IDs (59) 1180 Alien Tech Used (11) 2200 Bonus (19768) 19768 TOTAL SCORE: 45706 Bonus ------- Triggered High Security 500 High Alert Combat Kills 3639 Follower Combat Kills 5285 Network Hubs Disabled 200 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Built Enhanced Grunts 300 Met R17 at Cetus 500 Used Core Reset Matrix 3000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Friendly Fire -5056 Cogmind --------- Core Integrity 383/1600 Matter 8/300 Energy 616/1550 System Corruption 11% Temperature Cool (0) Movement Immobile (Siege) Location -1/Command Parts ------- > --- POWER (2) -------- Vortex Chain Reactor > --- PROPULSION (10) -- Experimental Biometal Heavy Treads Enhanced Armored Heavy Treads High-density Centrium Leg High-density Centrium Leg > --- UTILITY (9) ------ Experimental Energy Well Improved Melee Analysis Suite Improved Melee Analysis Suite SHELL Armor AEGIS Remote Shield > --- WEAPON (4) ------- Graviton Cannon Graviton Cannon > --- INVENTORY (5) ---- Zero-point Reactor Experimental Actuator Array Enhanced Force Lance Peak State ------------ > --- POWER ------------ Zionite Heavy DM Reactor Quantum Reactor > --- PROPULSION ------- Zionite Composite Leg II Enhanced Biometal Leg Enhanced Biometal Leg Enhanced Biometal Leg Enhanced Biometal Leg Enhanced Biometal Leg Centrium Leg Centrium Leg Centrium Leg Centrium Leg > --- UTILITY ---------- Advanced Cooling System Experimental Cooling System High-capacity Storage Unit Experimental Actuator Array Improved Phase Shifter Improved Core Shielding Backup Plating VII Backup Plating VII Zionite Shade Armor > --- WEAPON ----------- Enhanced Nova Cannon Enhanced Nova Cannon Sigix Broadsword > --- INVENTORY -------- Matter Drive Microactuators Microactuators Experimental Actuator Array Zionite Weapon Casing Zionite Shade Armor Zionite Shade Armor Zionite Shade Armor High-powered Transdimensional Reconstructor Improved Arc Projector Zionite Phaser-H Disruptor Cannon Enhanced Nova Cannon Potential Cannon Compact Mass Driver Dual-blade Saw Kinetic Spear [Rating: 234] Favorites ----------- Power Zionite Heavy DM Reactor Engine Heavy Ion Engine Power Core Light Nuclear Core Reactor Zionite Heavy DM Reactor Propulsion Enhanced Biometal Leg Treads Centrium Heavy Treads Leg Enhanced Biometal Leg Wheel Armored Wheel Hover Unit Cooled Gravmag System Flight Unit Improved VTOL Module Utility Zionite Shade Armor Device Experimental Actuator Array Storage High-capacity Storage Unit Processor 0b10 Decoder Chip [Skirmisher] Hackware Improved Hacking Suite Protection Zionite Shade Armor Weapon Sigix Broadsword Energy Gun Heavy Riot Gun Energy Cannon Disruptor Cannon Ballistic Gun Advanced KE Penetrator Ballistic Cannon Flak Cannon Launcher Grenade Launcher Special Weapon Improved Plasma Cutter Slashing Weapon Sigix Broadsword Piercing Weapon Kinetic Spear Build | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ------- Run | Jun Mat Min Exi Min Mat Sto Fac Was Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Slots Evolved 18 | . . . . . 4 . 2 . . . . . . 2 . . . . 2 2 . . . . 2 . . 2 . 2 . Power 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Propulsion 8 | . . . . . . . 2 . . . . . . . . . . . 2 . . . . . 1 . . 1 . 2 . Utility 7 | . . . . . 2 . . . . . . . . 2 . . . . . 1 . . . . 1 . . 1 . . . Weapon 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 453 | 2 3 1 . 2 31 17 7 7 5 1 . 10 . 6 11 11 . 2 31 15 14 5 13 . 39 26 5 16 9 12 152 Power 40 | . 1 . . . 1 1 . . 1 . . . . 1 2 2 . . 2 2 . . . . 8 5 2 . . . 12 Engine 8 | . 1 . . . 1 1 . . 1 . . . . 1 . . . . 2 . . . . . . 1 . . . . . Core 7 | . . . . . . . . . . . . . . . 2 . . . . 2 . . . . . 2 . . . . 1 Reactor 25 | . . . . . . . . . . . . . . . . 2 . . . . . . . . 8 2 2 . . . 11 Propulsion 98 | . . . . 2 6 3 2 4 2 . . 2 . 2 . 2 . . 7 6 4 1 5 . 13 2 1 6 3 1 24 Treads 18 | . . . . 2 6 1 2 . . . . . . . . 2 . . 2 1 . . . . . . . . . . 2 Leg 23 | . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . 20 Wheel 6 | . . . . . . 1 . . . . . . . . . . . . 4 . . 1 . . . . . . . . . Hover 14 | . . . . . . . . . . . . . . . . . . . . 2 1 . 5 . 2 1 1 2 . . . Flight 37 | . . . . . . 1 . 4 2 . . 2 . 2 . . . . 1 3 . . . . 11 1 . 4 3 1 2 Utility 179 | 2 1 . . . 12 5 1 . 1 . . 6 . 3 3 3 . 2 12 5 5 1 4 . 12 15 2 6 1 10 67 Device 83 | 2 . . . . 5 4 1 . . . . 1 . 1 . . . 2 8 3 2 . 3 . 4 9 1 4 1 1 31 Storage 18 | . . . . . 4 1 . . . . . . . 1 . . . . . . . . 1 . 2 1 . . . 4 4 Processor 25 | . . . . . . . . . . . . 5 . . 2 . . . 2 2 . . . . 1 3 1 . . . 9 Hackware 7 | . . . . . . . . . . . . . . . . . . . . . 1 . . . 2 . . 1 . . 3 Protection 46 | . 1 . . . 3 . . . 1 . . . . 1 1 3 . . 2 . 2 1 . . 3 2 . 1 . 5 20 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 136 | . 1 1 . . 12 8 4 3 1 1 . 2 . . 6 4 . . 10 2 5 3 4 . 6 4 . 4 5 1 49 Energy Gun 16 | . . 1 . . 5 . . . . . . . . . 1 . . . . . . . . . . . . 1 . . 8 Energy Cannon 20 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 . . 1 . 16 Ballistic Gun 38 | . . . . . 6 4 . . . . . . . . 4 4 . . 5 1 5 2 4 . 3 . . . . . . Ballistic Cannon 16 | . . . . . . 4 3 3 . 1 . 1 . . . . . . . . . . . . . . . . . . 4 Launcher 11 | . 1 . . . 1 . 1 . . . . . . . . . . . 4 1 . 1 . . 2 . . . . . . Special Weapon 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 1 6 Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 15 | . . . . . . . . . 1 . . . . . 1 . . . . . . . . . . 2 . . 2 . 9 Piercing Weapon 10 | . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . 1 1 . 6 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 52 | . . . . . 2 1 1 . . . . 1 . 1 . 5 . . 2 . 2 . 4 . 1 4 . 4 3 4 17 Corrupted Parts 5 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . 3 System Corruption 18 | . . . . . . . . . . . . . . . . 10 . . . . . . . . . . . . . . 8 Parts Lost 78 | . . . . . 3 2 . . . 1 . . . . 5 . . 1 9 . 3 1 . . 23 . 1 . . . 29 Power 12 | . . . . . . 1 . . . 1 . . . . 1 . . . 2 . . . . . 5 . . . . . 2 Propulsion 25 | . . . . . . . . . . . . . . . . . . . 2 . 2 . . . 10 . 1 . . . 10 Utility 29 | . . . . . 2 . . . . . . . . . 2 . . 1 4 . 1 1 . . 6 . . . . . 12 Weapon 12 | . . . . . 1 1 . . . . . . . . 2 . . . 1 . . . . . 2 . . . . . 5 Highest Loss Streak 16 | . . . . . 1 1 . . . 1 . . . . 3 . . 1 5 . 1 1 . . 12 . 1 . . . 16 To Critical Strikes 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Average Slot Usage (%) 84 | . 99 99 100 98 98 93 92 81 78 73 53 65 69 77 81 88 86 85 84 42 86 93 78 100 77 61 63 67 81 77 89 Engine 2 | . 14 14 14 14 9 8 7 7 7 2 . . . 5 2 . . . 1 . . . . . . 3 . . . . . Reactor 3 | . . . . . . . . . . . . . . . . 4 6 6 3 . . . . . 3 3 6 4 4 4 6 Treads 3 | . . . . 11 18 6 15 . . . . . . . . 6 13 13 10 1 . . . . . . . . . . . Leg 13 | . 28 28 28 16 . . . . . . . . . . . . . . . . 8 15 9 . . . . . . . 33 Wheel 1 | . . . . . . 5 7 . . . . . . . . . . . 11 . . . 3 . . . . . . . . Hover 1 | . . . . . . . . . . . . . . . . . . . . 5 12 14 14 31 17 . 3 3 . . . Flight 7 | . . . . . . . . 27 30 30 30 30 30 26 26 11 . . . 6 5 . . . 7 13 13 17 25 25 4 Device 13 | . 14 14 14 14 16 18 15 15 15 15 15 5 . 4 . . . 3 13 . 4 10 9 10 5 16 18 15 21 15 14 Storage 3 | . 5 . . . 7 9 7 2 . . . . . 5 6 3 . . . . . . . . 2 . . . . 2 4 Processor 8 | . . . . . . . . . . . . 17 30 26 25 17 13 13 12 21 23 21 21 21 20 14 9 8 8 8 5 Protection 7 | . 8 14 14 14 10 9 7 7 9 13 7 2 . . 3 17 26 22 5 . 2 . 5 5 2 2 4 6 4 6 9 Energy Gun 2 | . . 4 14 14 14 . . . . . . . . . . . . . . . . . . . . . . . . . 1 Energy Cannon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . 3 Ballistic Gun 7 | . 26 9 . . 21 30 . . . . . . . . 4 22 26 26 21 2 15 20 3 21 10 . . . . . . Slashing Weapon 1 | . . . . . . . . . 1 5 . . . . 2 . . . . . . . . . . . 4 4 4 5 3 Piercing Weapon 1 | . . . . . . . . . . . . 4 7 6 3 . . . . . . . . . . . . . 4 4 1 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 146 | 11 11 13 13 13 34 55 55 19 19 18 4 7 3 20 20 55 55 61 63 19 30 31 35 35 86 48 54 51 50 66 146 Greatest Support 308 | 20 20 20 20 40 43 40 28 20 20 20 20 20 10 20 20 160 160 160 210 15 30 30 74 74 90 48 58 68 68 75 308 Greatest Overweight (x) 18 | . . . . . . 1 1 . 1 1 . 2 . . . 18 . . 2 2 2 1 1 . 1 . . . . . 10 Average Overweight (x) . | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 8 5 5 5 15 15 15 15 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 20 5 5 5 5 20 20 Average Capacity 10 | 8 6 5 5 5 7 12 15 9 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 10 5 5 5 5 7 17 Most Carried 20 | 8 6 5 5 5 8 14 14 15 4 5 5 5 5 5 5 5 4 5 5 5 5 5 5 5 15 5 5 5 5 6 20 Average Carried 8 | 6 4 5 5 4 6 8 12 6 4 3 5 4 5 4 4 4 4 4 4 4 4 4 4 5 6 4 4 5 4 5 15 Final Capacity 15 | 8 5 5 5 5 8 15 15 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 10 5 Final Carried 13 | 6 5 5 5 4 8 12 13 4 4 5 5 5 5 5 4 4 4 5 5 4 5 5 5 5 3 5 5 5 5 6 3 Class Distribution -------------------- 14% | Alien-Gladiator 11% | Tank 11% | Scavenger-Tank 10% | Mutant 8% | Alien-Scout 6% | Alien-Mutant 5% | Alien-Sprinter 4% | Scavenger-Mutant 4% | Scout 4% | Alien-Tank 3% | Derelict-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Tank | -8/Materials Tank | -8/Storage Tank | -7/Factory Tank | -7/Waste Sprinter | -7/Factory Sprinter | -7/Lower Caves Mutant | -7/Lower Caves Derelict-Mutant | -7/Zion Derelict-Sprinter | -6/Proximity Caves Derelict-Sprinter | -6/Factory Derelict-Sprinter | -6/Extension Scavenger-Tank | -6/Cetus Scavenger-Tank | -6/Archives Scavenger-Tank | -6/Hub_04(d) Scavenger-Tank | -5/Factory Scavenger-Sprinter | -4/Factory Scavenger-Tank | -4/Upper Caves Scavenger-Skirmisher | -4/Upper Caves Scavenger-Mutant | -4/Zhirov Scavenger-Mutant | -3/Proximity Caves Scavenger-Tank | -3/Research Scout | -3/Quarantine Alien-Scout | -3/Section 7 Alien-Scout | -2/Research Alien-Scout | -2/Testing Alien-Sprinter | -1/Access Alien-Gladiator | -1/Command Resources | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ----------- Run | Jun Mat Min Exi Min Mat Sto Fac Was Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Matter Collected 9067 | 231 54 66 . 30 853 1492 . . 170 186 7 . 6 144 289 470 16 132 996 332 320 155 . 273 449 271 318 152 100 140 1415 Remotely 142 | . . . . . . . . . . . . . . . . . . . . . . . . . . 142 . . . . . Salvage Created 14823 | 109 110 24 . 24 1858 2075 . . 162 . . . . . 368 233 . 475 2508 26 319 96 . 250 354 271 353 155 734 270 4049 Parts 627 | 12 11 3 . 5 95 95 . . 3 . . . . . 18 10 . 22 128 2 8 6 . 3 12 5 15 7 28 14 125 Haulers Intercepted 14 | . . . . . 5 4 . . 1 . . . . . . . . 2 1 . . . . . . . . 1 . . . Recyclers Shooed 8 | . . . . . 1 . . . 1 . . . . . . . . . 3 1 . . . . . 2 . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 22 | . . . . . . . . . . 7 . . . . . . . . . . 6 6 . 3 . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ------- Run | Jun Mat Min Exi Min Mat Sto Fac Was Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Combat Hostiles Destroyed 161 | . 4 3 . 3 29 34 . . . . . . . . 5 4 . 2 43 2 4 5 . . 3 . 1 . 1 . 18 Melee 8 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . 1 . 5 Guns 108 | . 3 . . . 25 30 . . . . . . . . 4 4 . 2 30 . 4 2 . . 3 . . . . . 1 Cannons 11 | . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . 7 AOE 27 | . 1 3 . 3 2 . . . . . . . . . . . . . 13 2 . 3 . . . . . . . . . Classes Destroyed 20 | 2 3 1 . . 6 2 . . . . . . . . . . . 2 2 . . . . . . . . . 1 . 1 Worker 32 | . 1 . . . 4 11 . . . . . . . . . . . 2 5 . . . . . . . . . 1 . 8 Builder 9 | . . 1 . . 3 . . . . . . . . . . . . . 3 . . . . . . . . . 2 . . Tunneler 3 | 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler 14 | . . . . . 5 4 . . 1 . . . . . . . . 2 1 . . . . . . . . 1 . . . Recycler 29 | 1 . . . . 3 1 . . 2 . . . . . 1 . . 1 2 . . . . . 1 2 2 . 4 1 8 Mechanic 4 | . . . . . . 1 . . . . . . . . . . . . 2 . . . . . . . . . . . 1 Operator 6 | . . . . . 1 2 . . . . . . . . . . . . 1 . . . . . . . . . . . 2 Watcher 12 | . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . 1 1 2 3 3 Swarmer 29 | . 2 3 . 3 4 2 . . . . . . . . . 3 . . 5 2 . 4 . . . . . . . . 1 Cutter 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Grunt 70 | . 2 . . . 14 22 . . . . . . . . 1 . . . 22 . 2 . . . 2 . . . 1 . 4 Brawler 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Duelist 6 | . . . . . 1 . . . . . . . . . . . . . 3 . 1 . . . . . . . . . 1 Protector 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Researcher 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Sentry 24 | . . . . . 8 10 . . . . . . . . 2 . . . 3 . . . . . 1 . . . . . . Specialist 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Hunter 9 | . . . . . 1 . . . . . . . . . 2 . . . 3 . 1 . . . . . . . . . 2 Programmer 9 | . . . . . . . . . . . . . . . . . . . 6 . . 1 . . . . 1 . . . 1 Heavy 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Cetus Guard 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . M Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Combat Programmer 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Best Kill Streak 19 | 2 3 3 . 3 4 19 . . 2 . . . . . 2 2 . 3 14 2 2 5 . . 3 1 1 1 3 1 3 Combat Bots Only 8 | . 2 3 . 3 4 7 . . . . . . . . 2 2 . 2 8 2 2 5 . . 2 . 1 . 1 . 3 Max Kills in Single Turn 4 | 1 1 2 . 3 3 2 . . 1 . . . . . 1 2 . 2 4 2 1 3 . . 3 1 1 1 1 1 1 Gunslinging 2 | . . . . . 1 1 . . . . . . . . . 1 . . 2 . . . . . . . . . . . . Exploded 4 | . 1 2 . 3 1 . . . . . . . . . . . . . 4 2 . 3 . . . . . . . . . Melee 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . 1 . 1 Uniques/NPCs Destroyed 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 A7 (-6/Cetus) MAIN.C Shell (-1/Command) Combat | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -------- Run | Jun Mat Min Exi Min Mat Sto Fac Was Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Damage Taken 25182 | . 97 53 . . 1020 1302 34 . 123 230 . . . 17 983 176 . 252 3324 149 228 308 . . 3530 212 584 57 187 132 12184 Core 3509 | . 20 29 . . 141 181 18 . 23 120 . . . . 339 32 . 24 540 40 27 15 . . 665 16 62 . . 14 1203 Absorbed by Shields 4552 | . . . . . . . . . . . . . . . 68 34 . . . . . . . . . 78 173 . . . 4199 Reduced by Siege Mode 266 | . . . . . . . . . . . . . . . . . . 17 103 . . . . . . . . . . . 146 Redirected to Shielding 553 | . 2 6 . . 13 45 . . 22 40 . . . . . 27 . 74 30 . . . . . 111 . . . . . 183 Regen/Repaired (Parts) 1965 | . . . . . . . . . . . . . . . . . . . . . . . . . . 56 322 128 39 15 1405 Core Remaining (%) 68 | 100 . . . 80 . 41 . . . . . . 77 . . . . 53 46 . . . . 92 . . 31 . 92 . . Volleys Fired 529 | 15 13 3 . 1 72 85 1 . 5 . . . . . 11 27 . 5 79 11 23 7 . 16 32 32 . 2 4 3 82 Largest 4 | 2 2 1 . 1 4 4 1 . 2 . . . . . 2 4 . 4 4 1 4 4 . 4 4 1 . 1 1 1 4 Hottest 344 | 40 40 30 . 30 200 176 36 . 96 . . . . . 108 133 . 133 133 43 118 118 . 126 126 113 . 20 20 20 344 Shots Fired 1399 | 30 24 3 . 1 269 332 1 . 9 . . . . . 12 79 . 20 258 11 45 25 . 40 56 32 . 2 4 3 143 Gun 1165 | 30 22 . . . 269 304 . . . . . . . . 12 79 . 20 247 10 45 24 . 40 49 . . . . . 14 Cannon 163 | . . . . . . 28 . . 9 . . . . . . . . . . . . . . . 1 32 . . . . 93 Launcher 26 | . 2 3 . 1 . . 1 . . . . . . . . . . . 11 1 . 1 . . 6 . . . . . . Special 45 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 4 3 36 Kinetic 1123 | 30 22 . . . 184 332 . . 9 . . . . . 8 79 . 20 247 10 45 24 . 40 49 . . . . . 24 Thermal 129 | . . . . . 22 . . . . . . . . . 4 . . . . . . . . . 1 32 . 2 4 3 61 Explosive 26 | . 2 3 . 1 . . 1 . . . . . . . . . . . 11 1 . 1 . . 6 . . . . . . Electromagnetic 121 | . . . . . 63 . . . . . . . . . . . . . . . . . . . . . . . . . 58 Robot Hit Streak 24 | 6 4 . . . 10 9 . . 4 . . . . . 17 12 . 8 18 6 7 2 . 4 9 4 . . 7 . 24 Robot Miss Streak 9 | 3 5 . . . 8 9 . . 1 . . . . . 3 4 . . 4 2 3 3 . 1 2 2 . . . . 6 Penetration Max 1 | . . . . . . 1 . . . . . . . . . . . 1 1 . 1 . . 1 1 . . . . . . Secondary Targets 24 | . . . . . 4 6 . . . . . . . . . 1 . 1 10 . 2 . . . . . . . . . . Max Gunslinging Chain 2 | . . . . . 1 1 . . . . . . . . . 1 . 1 2 . 1 . . . . . . . . . . Shots Hit Robots 975 | 20 11 . . . 178 203 . . 7 . . . . . 18 54 . 5 164 8 20 11 . 11 18 5 13 4 28 4 193 Core Hits 581 | 7 11 5 . 3 88 110 . . 3 . . . . . 17 28 . 15 162 3 11 7 . 5 5 2 2 3 9 3 82 Critical Kills 19 | . . . . . . 3 . . . . . . . . . 1 . 2 11 . . . . 1 1 . . . . . . Critical Parts Destroyed 23 | . . . . . . 2 . . . . . . . . . . . 1 15 1 2 1 . 1 . . . . . . . Critical Strikes 63 | . . . . . 2 5 . . . . . . . . 2 4 . 3 26 1 2 1 . 2 1 . . . 3 . 11 Burn 2 | . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . . . Destroy 45 | . . . . . . 5 . . . . . . . . . 4 . 3 26 1 2 1 . 2 1 . . . . . . Corrupt 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 Sever 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Impale 13 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . 10 Melee Attacks 235 | . . . . . . . . . 2 . . . . 1 10 . . . . . . . . . . 7 33 4 33 10 135 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 133 | . . . . . . . . . 2 . . . . . 10 . . . . . . . . . . 7 33 4 15 9 53 Piercing 102 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 18 1 82 Sneak Attacks 44 | . . . . . . . . . 1 . . . . . 1 . . . . . . . . . . . 3 1 20 1 17 Combat Hostiles 14 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 . 2 Follow-up Attacks 42 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 . 35 Damage Inflicted 39585 | 157 173 234 . 92 3068 4234 . . 291 . . . . . 476 1458 . 835 7956 598 489 585 . 300 567 315 1403 463 2707 528 12656 Guns 15729 | 157 96 . . . 2632 3873 . . . . . . . . 193 1458 . 312 5214 227 489 248 . 300 456 . . . . . 74 Cannons 2623 | . . . . . . 352 . . 199 . . . . . . . . . . . . . . . 48 315 . . . . 1709 Explosions 5525 | . 77 220 . 90 351 . . . . . . . . . . . . 523 2730 371 . 337 . . 63 . . . . . 763 Melee 14713 | . . . . . . . . . 92 . . . . . 283 . . . . . . . . . . . 1403 457 2671 528 9279 Ramming 174 | . . 14 . 2 85 9 . . . . . . . . . . . . 12 . . . . . . . . . . . 52 Kinetic 16196 | 157 96 . . . 1645 4225 . . 199 . . . . . 139 1458 . 312 5214 227 489 248 . 300 456 . . . . . 1031 Thermal 3086 | . . . . . 582 . . . . . . . . . 54 . . . 366 . . . . . 48 315 . 6 36 . 1679 Explosive 3803 | . 77 220 . 90 . . . . . . . . . . . . . . 2328 371 . 337 . . 63 . . . . . 317 Electromagnetic 1613 | . . . . . 756 . . . . . . . . . . . . 523 36 . . . . . . . . . . . 298 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 9630 | . . . . . . . . . 92 . . . . . 283 . . . . . . . . . . . 1403 457 1318 528 5549 Piercing 5083 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1353 . 3730 Highest Corruption 12 | . . . . . 1 1 . 9 9 9 9 9 . . . 10 10 11 6 . . 2 2 2 12 12 8 . . . 11 Average Corruption 4 | . . . . . 1 1 . 9 9 9 9 9 . . . 9 10 10 4 . . 1 2 2 6 8 6 . . . 4 Corruption Purged 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 Corruption Blocked 25 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25 Effects 162 | . . . . . 1 10 . 1 6 7 6 1 . . . 12 4 8 34 . . 5 1 . 4 1 15 . . . 46 Message Errors 32 | . . . . . . 3 . . 3 . 1 . . . . 1 2 2 5 . . 3 . . . . 2 . . . 10 Matter Fused 48 | . . . . . 1 2 . 1 1 2 1 . . . . 6 2 3 11 . . 1 . . 2 1 3 . . . 11 Heat Flow Errors 25 | . . . . . . 2 . . . 2 1 . . . . 2 . 1 3 . . . . . . . 1 . . . 13 Energy Discharges 18 | . . . . . . . . . . 1 1 1 . . . . . 1 4 . . . . . . . 4 . . . 6 Parts Rejected 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Parts Fused 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . . . Data Loss (minor) 14 | . . . . . . . . . . . 1 . . . . . . 1 4 . . . 1 . . . 3 . . . 4 Data Loss (major) 11 | . . . . . . . . . 1 1 1 . . . . 1 . . 3 . . 1 . . . . 1 . . . 2 Misfires 7 | . . . . . . 2 . . . . . . . . . 1 . . 3 . . . . . 1 . . . . . . Alerts 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Misdirections 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Weapon Failures 2 | . . . . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 2797 | . . . . . . . . . 53 . . . . . . . . 14 58 . . 66 . . . 27 285 57 417 205 1615 Projectiles 126 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . 27 . . . . 98 Explosions 176 | . . . . . . . . . . . . . . . . . . 14 58 . . 66 . . . . . . . . 38 Melee 2495 | . . . . . . . . . 52 . . . . . . . . . . . . . . . . . 285 57 417 205 1479 Knockbacks 30 | . . 1 . . 1 19 . . 1 . . . . . . . . . 1 . . . . . . . . . . . 7 Impact 3 | . . 1 . . 1 . . . . . . . . . . . . . 1 . . . . . . . . . . . . Kinetic 26 | . . . . . . 18 . . 1 . . . . . . . . . . . . . . . . . . . . . 7 Secondary 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 187 | . . 20 . . . . . . . . . . . . . . . 74 50 . . 43 . . . . . . . . . Shots 5 | . . 1 . . . . . . . . . . . . . . . 1 2 . . 1 . . . . . . . . . Rammed 18 | . . . . 1 9 3 2 . . . . . . . . . . . 3 . . . . . . . . . . . . Targets Rammed 27 | 1 1 2 . 1 12 3 2 . . . . . . . . . . . 3 . . . . . . . . . . . 2 Kicked 6 | 1 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Crushed 3 | . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 399 | . 12 . . . 268 223 . . . 179 141 . . . 51 332 . 184 305 . 99 . . . 213 394 261 . 16 56 399 Average Temperature 84 | . 7 . . . 75 47 . . . 97 92 . . . 16 118 . 70 98 . 41 . . . 85 79 145 . 9 25 88 Received Heat Transfer 2805 | . 30 . . . 333 630 18 . 42 45 . . . . 156 18 . 18 666 9 48 . . . 114 . 6 . 58 9 605 Effects 10 | . . . . . 1 . . . . . . . . . . 1 . . . . . . . . . 3 1 . . . 4 Shutdowns 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . Energy Bleed 6 | . . . . . 1 . . . . . . . . . . 1 . . . . . . . . . 1 1 . . . 2 Interference 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Siege Activations 15 | . . . . . . . . . . . . . . . . 2 . 2 10 . . . . . . . . . . . 1 Total Turns 331 | . . . . . . . . . . . . . . . . 76 . 17 204 . . . . . . . . . . . 34 Longest Duration 104 | . . . . . . . . . . . . . . . . 71 . 9 104 . . . . . . . . . . . 34 Robots Corrupted 5 | . . . . . 2 . . . . . . . . . . . . 1 . . . . . . . . . . . . 2 Combat Hostiles 4 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . 2 Parts Fried 15 | . . . . . 4 . . . . . . . . . . . . 1 . . . . . . . . . . . . 10 Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Combat Hostiles 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Parts Melted 14 | . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . 2 . 10 Heat Transferred 6701 | . . . . . 916 . . . . . . . . . 250 . . . 300 . . . . . 37 296 . 18 111 . 4773 Parts Sabotaged 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 4 | . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ------- Run | Jun Mat Min Exi Min Mat Sto Fac Was Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Peak Influence 2032 | 20 167 169 . 82 432 837 401 155 377 . . . . 98 476 583 373 835 1887 1732 . . . . 649 453 250 528 541 601 2032 Initial 1100 | . 13 64 . . 31 166 380 140 108 . . . . . 40 85 233 130 408 1100 . . . . 6 373 16 69 204 324 376 Average 932 | 12 92 99 . 82 230 503 390 142 250 . . . . 45 276 317 324 351 983 1387 . . . . 291 168 142 260 379 532 1790 Maximum Alert Level 5 | . . . . . 2 3 2 . 1 . . . . . 2 2 1 3 5 5 . . . . 2 2 1 2 2 2 5 Low Security (%) 22 | 100 100 100 . 100 42 2 . 100 29 . . . . 100 37 18 . 15 . . . . . . 33 68 64 51 . . . Level 1 16 | . . . . . 53 31 53 . 70 . . . . . 34 49 100 46 . . . . . . 43 13 35 25 52 4 . Level 2 15 | . . . . . 3 55 46 . . . . . . . 28 32 . 34 29 . . . . . 23 18 . 22 47 95 5 Level 3 4 | . . . . . . 10 . . . . . . . . . . . 4 30 . . . . . . . . . . . 1 Level 4 4 | . . . . . . . . . . . . . . . . . . . 28 81 . . . . . . . . . . 1 Level 5 36 | . . . . . . . . . . . . . . . . . . . 3 18 . . . . . . . . . . 91 High Security . | . . . . . . . . . . . . . . . . . . . 7 . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 75 | . 2 . . . 2 6 2 . 2 . . . . . 2 . . 4 18 5 . . . . 4 1 4 . 2 . 21 Investigation 11 | . 1 . . . . 1 1 . 2 . . . . . 2 . . . . . . . . . 2 . 1 . . . 1 Extermination 13 | . . . . . . . . . . . . . . . . . . . 3 . . . . . 1 1 2 . 1 . 5 Reinforcement 21 | . 1 . . . 2 3 1 . . . . . . . . . . 3 4 . . . . . 1 . 1 . . . 5 Assault 23 | . . . . . . 1 . . . . . . . . . . . 1 8 2 . . . . . . . . 1 . 10 Garrison 7 | . . . . . . 1 . . . . . . . . . . . . 3 3 . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 4 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . . 1 1 Construction Impeded 6 | . . . . . . 1 . . . . . . . . . . . . 4 . . . . . 1 . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 --------- Run | Jun Mat Min Exi Min Mat Sto Fac Was Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Distress Signals 33 | . . . . . 5 4 . . . . . . . . 1 2 . 1 3 . . . . . 5 . 4 . 2 2 4 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 703 | . 6 4 . . 46 45 4 5 10 15 . . 1 5 23 25 . 8 77 16 6 5 . . 73 6 27 22 36 35 203 Peak Tracking Total 18 | . 3 3 . . 5 5 5 5 7 7 . . 1 3 9 7 . 3 15 6 3 4 . . 18 3 6 3 8 4 9 Tactical Retreats 43 | . 1 . . . 4 2 . . 3 5 . . . 2 5 . . 1 6 . 1 . . . 11 . . . . . 2 Traps | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ------- Run | Jun Mat Min Exi Min Mat Sto Fac Was Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Traps Triggered 17 | . 1 . . . . 2 1 . 1 . . . . . 4 . . . 1 . . . . . 1 1 . 1 1 1 2 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 6 | . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . 4 Machines | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ---------- Run | Jun Mat Min Exi Min Mat Sto Fac Was Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Machines Disabled 56 | . . . . . 1 4 . . . . . . . . . 1 . 6 23 3 . . . . . 5 8 . 2 . 3 Max in Single Turn 5 | . . . . . 1 1 . . . . . . . . . . . 5 5 . . . . . . 1 1 . 1 . 2 Garrison Access 2 | . . . . . . . . . . . . . . . . . . 1 1 . . . . . . . . . . . . Phase Generator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Network Hub 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 --------- Run | Jun Mat Min Exi Min Mat Sto Fac Was Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Machines Accessed 41 | . 2 . 1 . 6 7 1 . 6 . . . . 1 8 . . . 1 . . . . . . . 2 . . 3 3 Terminals 36 | . 2 . . . 6 7 1 . 5 . . . . . 8 . . . . . . . . . . . 2 . . 2 3 Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . . . 1 . . . . 1 . . . . 1 . . . . . . . . . . . . Total Hacks 97 | . 4 . 1 . 18 23 4 . 13 . . . . 1 14 . . . 5 . . . . . . . 3 . . 3 8 Successful 35 | . 2 . 1 . 7 8 . . 3 . . . . . 6 . . . 1 . . . . . . . 2 . . 3 2 Failed 62 | . 2 . . . 11 15 4 . 10 . . . . 1 8 . . . 4 . . . . . . . 1 . . . 6 Catastrophic 14 | . . . . . 2 2 . . 4 . . . . . 1 . . . 1 . . . . . . . . . . . 4 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 136 | . 2 . . . 11 8 . . 9 . . . . 12 8 1 . 2 6 13 . . . . 11 9 . 5 10 9 20 Terminals 87 | . 4 . . . 18 23 4 . 11 . . . . . 14 . . . . . . . . . . . 3 . . 2 8 Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 8 | . . . . . . . . . 2 . . . . 1 . . . . 5 . . . . . . . . . . . . Terminal Hacks 29 | . 2 . 1 . 6 7 . . 1 . . . . . 6 . . . . . . . . . . . 2 . . 2 2 Record 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Open Door 13 | . . . . . . 2 . . . . . . . . 6 . . . . . . . . . . . 2 . . 2 1 Branch Access Points 3 | . 1 . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . Emergency Access Points 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Alert Level 3 | . . . . . 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 2 | . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . Locate Traps 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Registered Components 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 2 | . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Disengage Seal 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Retrieve Components 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Seal Access 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Unauthorized Hacks 4 | . . . . . 1 1 . . 2 . . . . . . . . . . . . . . . . . . . . . . Terminals 4 | . . . . . 1 1 . . 2 . . . . . . . . . . . . . . . . . . . . . . Track 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Botnet 2 | . . . . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . Operators 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 4 | . . . . . 1 . . . . . . . . . . . . . 1 . . . . . . . . . 1 1 . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 32 | . 2 . . . 5 7 1 . 6 . . . . 1 8 . . . . . . . . . . . . . . . 2 Full Trace Events 7 | . . . . . . 3 1 . 2 . . . . . . . . . . . . . . . . . . . . . 1 Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 3 Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 12 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . 8 Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ------------ Run | Jun Mat Min Exi Min Mat Sto Fac Was Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Machine Destruction 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -------- Run | Jun Mat Min Exi Min Mat Sto Fac Was Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Total Allies 81 | . . . . . . . . . . . . 4 . 3 12 5 . . 7 6 . . . . 7 . . 2 . 5 30 Largest Group 15 | . . . . . . . . . . . . 4 3 3 6 7 3 3 4 6 4 . . . 4 . . 2 1 3 15 Highest-Rated Group 1427 | . . . . . . . . . . . . 155 118 210 539 724 288 281 210 576 384 . . . 398 . . 164 135 431 1427 Highest-Rated Ally 269 | . . . . . . . . . . . . 40 40 70 159 159 96 96 96 96 96 . . . 103 . . 135 135 269 269 Zionite Dispatches 22 | . . . . . . . . . . . . . . 2 2 . . 1 3 4 . . . . 4 . . 2 . 4 . Heavy 2 | . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . Light 6 | . . . . . . . . . . . . . . 1 1 . . . 1 2 . . . . 1 . . . . . . Recon 4 | . . . . . . . . . . . . . . 1 . . . 1 . 2 . . . . . . . . . . . Fire 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Hacker 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Demo 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Experimental 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Hero 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Explosive Resupply 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Melee Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Hacking Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Zionite Resupply 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Total Orders 25 | . . . . . . . . . . . . . . . . 5 2 1 3 2 . . . 2 5 . . 1 . 2 2 STAY 6 | . . . . . . . . . . . . . . . . 2 . . . . . . . . 2 . . . . . 2 ROAM 5 | . . . . . . . . . . . . . . . . 2 1 1 1 . . . . . . . . . . . . FOLLOW 3 | . . . . . . . . . . . . . . . . 1 1 . 1 . . . . . . . . . . . . DROP 4 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . 2 . EXPLORE 5 | . . . . . . . . . . . . . . . . . . . . 2 . . . 1 2 . . . . . . RETURN 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . Ally Attacks 494 | . . . . . . . . . . . . . 2 10 29 107 17 31 41 53 13 . . . 29 . . 21 9 5 127 Total Damage 21867 | . . . . . . . . . . . . . . 277 598 4238 667 1076 872 2160 525 . . . 2133 . . 790 352 588 7591 Kills 122 | . . . . . . . . . . . . . . 1 5 20 4 7 5 15 1 . . . 12 . . 11 4 4 33 Allies Corrupted 7 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . 5 Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ------- Run | Jun Mat Min Exi Min Mat Sto Fac Was Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 8 | . . 2 . 2 . . . . . . 1 . 1 . . . . . . . 1 1 . . . . . . . . . Drone Launches 7 | . . . . . . . . . . . . . . . . . . . 2 2 . . . 1 2 . . . . . . Drone Recoveries 3 | . . . . . . . . . . . . . . . . . . . 2 . . . . 1 . . . . . . . Decoded 0b10 Intel 228 | . . . . . . . . . . . . . . 41 29 5 1 9 75 8 . . . . 33 27 . . . . . Traps 56 | . . . . . . . . . . . . . . 6 5 . . 4 27 5 . . . . 9 . . . . . . Emergency Access 11 | . . . . . . . . . . . . . . . 2 . . . 7 . . . . . 2 . . . . . . Items 38 | . . . . . . . . . . . . . . 25 13 . . . . . . . . . . . . . . . . Machines 5 | . . . . . . . . . . . . . . 4 1 . . . . . . . . . . . . . . . . Garrisons 7 | . . . . . . . . . . . . . . 1 . . . 1 3 1 . . . . 1 . . . . . . Patrols 45 | . . . . . . . . . . . . . . . 3 4 . . 20 1 . . . . 6 11 . . . . . Investigations 8 | . . . . . . . . . . . . . . . 3 . . . . . . . . . 5 . . . . . . Reinforcements 10 | . . . . . . . . . . . . . . . . . . . 8 . . . . . 2 . . . . . . Guards 42 | . . . . . . . . . . . . . . 4 1 . . 4 9 . . . . . 8 16 . . . . . Exits 6 | . . . . . . . . . . . . . . 1 1 1 1 . 1 1 . . . . . . . . . . . Zionite Intel Received 13 | . . . . . . . . . . . . . . 2 . . . . . 1 . . . . . 2 . . 2 . 6 Emergency Access 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 Guard Positions 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Component Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Prototype Schematics 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Unaware Schematics 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Unaware Analyses 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Active Terminals 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 Active Garrisons 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Depthwide Sectors/0 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Depthwide Sectors/-1 2 | . . . . . . . . . . . . . . 1 . . . . . 1 . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ------------- Run | Jun Mat Min Exi Min Mat Sto Fac Was Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Turns Passed 21448 | 101 354 494 295 140 1919 1057 164 32 216 163 154 486 128 297 456 505 68 213 1780 330 388 277 107 128 666 1259 623 433 343 300 7572 Spaces Moved 20870 | 34 209 398 246 100 905 507 120 71 681 368 322 834 293 815 606 254 35 106 949 408 411 249 114 162 1185 873 807 883 509 786 6630 Core 644 | . . . . . . . . . . 2 . 140 . . . 2 . . 12 166 . . . . . . . . . . 322 Treads 1858 | . . . . 33 905 150 . . . . . . . . . 140 35 106 468 . . . . . . . . . . . 21 Legs 4538 | 34 209 398 246 67 . . . . . . . . . . . . . . . . . . . . . . . . . . 3584 Wheels 837 | . . . . . . 357 120 . . . . . . . . . . . 297 . . 8 55 . . . . . . . . Hover 1160 | . . . . . . . . . . . . . . . . . . . . . 163 241 59 162 535 . . . . . . Flight 11833 | . . . . . . . . 71 681 366 322 694 293 815 606 112 . . 172 242 248 . . . 650 873 807 883 509 786 2703 Fastest Speed 15 | 120 120 120 120 120 160 115 115 26 26 26 26 26 32 26 26 26 160 160 45 32 32 96 38 38 23 39 39 26 20 18 15 Average Speed 71 | 120 120 120 120 133 163 131 115 26 26 27 30 49 32 26 26 108 160 160 120 40 59 96 69 38 34 39 39 31 20 19 91 Slowest Speed 950 | 120 120 120 120 160 170 170 115 26 99 100 35 150 32 35 26 950 160 160 163 150 230 115 115 38 96 42 42 42 26 20 550 Overloaded Moves 178 | . . . . . . . . . . . . . . . . . . . . . . . . . 178 . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 129 | . . . . . . . . 2 11 3 1 . . 12 16 1 . . 3 3 1 . . . 34 4 5 1 6 14 12 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . 1 . . Exploration Rate (%) 47 | 4 35 66 66 18 72 70 3 86 24 56 48 80 49 28 64 57 60 19 36 16 58 43 58 40 37 75 55 29 79 24 61 Regions Visited 31 Branch Regions 20 Pre-discovered Areas 20 | . . . . 1 . . . . . . . 1 . 15 . . . . . 3 . . . . . . . . . . . Known Exits Taken 22 | . 1 1 . . 1 1 . . 1 . . . 1 1 . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 7 | 1 . . 1 1 . . . . . 1 1 1 . . 1 . . . . . . . . . . . . . . . . Scrap Searched 14 | . . 1 . 1 . . . . . 2 2 . 1 . . . . . . . 2 4 . 1 . . . . . . . Spaces Dug 157 | . . 8 . . . . 5 . 1 . . . . 1 . . . 1 20 . 2 . . 4 89 17 5 . . . 4 Terrain Destroyed 824 | . 12 18 . 12 16 17 5 . 2 . . . . 1 . 38 . 163 254 7 3 27 . 7 119 22 5 . . . 96 Melee 16 | . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . 7 5 . . . 2 Projectile 206 | . . . . . . 15 . . 1 . . . . . . 37 . 7 93 1 2 5 . 5 10 15 . . . . 15 AOE 596 | . 12 18 . 12 16 . 5 . . . . . . . . . . 156 161 6 . 22 . . 109 . . . . . 79 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 --------- Run | Jun Mat Min Exi Min Mat Sto Fac Was Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Total 25970 | 70 293 411 245 106 1173 688 142 88 692 429 375 909 326 881 858 431 47 138 1407 556 513 269 142 193 1361 1733 1042 1024 688 894 7846 Wait 3462 | 14 62 7 . . 115 49 6 . 9 61 55 57 34 67 160 126 13 21 315 118 61 3 . 16 102 765 182 112 139 88 705 Move 20598 | 34 208 397 245 99 904 506 120 67 658 361 319 833 292 791 574 251 34 105 942 401 408 248 113 161 1122 864 796 880 496 762 6607 Hop 114 | . . . . . . . . 1 11 3 1 . . 11 15 1 . . 3 3 1 . . . 28 4 5 1 6 9 11 Pick Up 115 | 2 2 . . 1 13 12 3 . . . . 1 . 1 . 2 . 2 5 1 1 2 2 . 10 4 5 . 2 1 43 Fast Attach 310 | 2 1 1 . . 18 7 2 . 5 . . 7 . 6 9 9 . 1 17 11 12 2 11 . 26 25 10 16 8 12 92 Attach 109 | . 1 . . 2 5 6 2 7 . 1 . 3 . . 2 1 . 1 8 4 2 1 3 . 11 3 1 . 1 . 44 Detach 103 | . . . . . . 1 1 2 . 2 . 3 . . 2 3 . . 10 4 4 . 2 . 7 7 3 . . . 52 Swap 46 | . 1 . . . 8 4 3 . . . . . . . . 1 . . 6 . . 2 . . 3 1 . . 1 . 16 Drop 300 | 3 4 1 . 2 26 15 2 11 2 1 . 5 . 4 3 10 . 3 19 3 1 4 11 . 20 13 7 9 9 11 101 Fire 529 | 15 13 3 . 1 72 85 1 . 5 . . . . . 11 27 . 5 79 11 23 7 . 16 32 32 . 2 4 3 82 Melee 178 | . . . . . . . . . 2 . . . . 1 10 . . . . . . . . . . 7 33 4 22 8 91 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 5 | . 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Crush 21 | . . . . 1 12 3 2 . . . . . . . . . . . 3 . . . . . . . . . . . . Escape Stasis 80 | . . . . . . . . . . . . . . . 72 . . . . . . . . . . 8 . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 3 exits: [*Mat] / *Min x2) -10/Mines -10/Exiles -9/Mines -8/Materials (discovered 4 exits: *Fac x3 / *Sto) -8/Storage -7/Factory -7/Waste -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / *Ext) -6/Extension (discovered 3 exits: *Fac x2 / *Cet) -6/Cetus (discovered 2 exits: *Fac / *Arc) -6/Archives (discovered 2 exits: *Hub x2) -6/Hub_04(d) -5/Factory (discovered 3 exits: *Fac x3) -4/Factory -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research -3/Quarantine (discovered 2 exits: *Res / *Sec) -3/Section 7 -2/Research (discovered 3 exits: *Acc x2 / *Tes) -2/Testing -1/Access -1/Command History --------- Turn | Location | Event 17 | -11/Junkyard | Discovered new exit (range 3) 102 | -11/Junkyard | Entered Materials 300 | -10/Materials | Build established: Mutant 415 | -10/Materials | Discovered new exit (range 14) 429 | -10/Materials | Identified exit to Mines 456 | -10/Materials | Entered Mines 761 | -10/Mines | Identified exit to Exiles 762 | -10/Mines | Learned 4 Materials zone layouts 785 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 944 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 950 | -10/Mines | Entered Exiles 950 | -10/Exiles | Found Exiles lab abandoned 1233 | -10/Exiles | Discovered new exit (range 11) 1245 | -10/Exiles | Entered Mines 1317 | -9/Mines | Discovered new exit (range 3) 1349 | -9/Mines | Learned location of Storage (-8) 1357 | -9/Mines | Learned 4 Materials zone layouts 1385 | -9/Mines | Entered Materials 1385 | -8/Materials | Evolved 4 slots: Utility x2, Weapon x2 1386 | -8/Materials | Identified exit to Factory 1971 | -8/Materials | Build established: Scavenger-Tank 2530 | -8/Materials | Build established: Tank 2620 | -8/Materials | Discovered exit to Factory (range 16) 2882 | -8/Materials | Identified exit to Storage 3304 | -8/Materials | Entered Storage 3387 | -8/Storage | Garrison activated, responded to threat 3993 | -8/Storage | Destroyed 7 combat bots 4104 | -8/Storage | First assault squad dispatched 4177 | -8/Storage | Core integrity fell below 50% 4343 | -8/Storage | Discovered exit to Factory (range 15) 4361 | -8/Storage | Entered Factory 4361 | -7/Factory | Evolved 2 slots: Propulsion x2 4525 | -7/Factory | Sucked down chute 4525 | -7/Factory | Entered Waste 4540 | -7/Waste | EMP discharged 4548 | -7/Waste | Spotted C-40 Crusher 4549 | -7/Waste | Spotted C-40 Crusher 4549 | -7/Waste | Spotted C-40 Crusher 4550 | -7/Waste | Spotted C-40 Crusher 4551 | -7/Waste | Spotted C-40 Crusher 4552 | -7/Waste | Spotted C-40 Crusher 4555 | -7/Waste | Discovered new exit (range 10) 4557 | -7/Waste | Entered Factory 4577 | -7/Factory | Discovered new exit (range 14) 4748 | -7/Factory | Identified exit to Lower Caves 4773 | -7/Factory | Entered Lower Caves 4832 | -7/Lower Caves | Build established: Sprinter 4840 | -7/Lower Caves | Encountered a Warlord checkpoint 4931 | -7/Lower Caves | Discovered new exit (range 7) 4936 | -7/Lower Caves | Entered another Lower Caves area 4937 | -7/Lower Caves | Encountered a Warlord checkpoint 5058 | -7/Lower Caves | Learned Factory emergency access door positions 5086 | -7/Lower Caves | Discovered new exit (range 8) 5090 | -7/Lower Caves | Entered Zion 5119 | -7/Zion | Found GAL Module 5130 | -7/Zion | Found Prototype Device 5130 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 5136 | -7/Zion | Discovered new exit (range 14) 5145 | -7/Zion | System corruption cleaned by Quarantine Array 5166 | -7/Zion | Learned location of Warlord (-5) 5207 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 5250 | -7/Zion | Found CR-A16's Pointy Stick 5347 | -7/Zion | Imprinted 5349 | -7/Zion | Declared Zion's savior 5576 | -7/Zion | Entered Proximity Caves 5576 | -6/Proximity Caves | Accompanied by 3 allies 5681 | -6/Proximity Caves | Identified exit to Factory 5704 | -6/Proximity Caves | Entered Factory 5704 | -6/Factory | Evolved 2 slots: Utility x2 5755 | -6/Factory | Zion Light squad teleported in 5829 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/-1 5863 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/0 5864 | -6/Factory | Zion Recon squad teleported in 5867 | -6/Factory | Build established: Derelict-Sprinter 5978 | -6/Factory | Discovered new exit (range 8) 5996 | -6/Factory | Identified exit to Extension 6001 | -6/Factory | Entered Extension 6023 | -6/Extension | Rescued a captive Derelict 6079 | -6/Extension | Spotted B-75 Beast 6080 | -6/Extension | Spotted B-75 Beast 6084 | -6/Extension | Identified exit to Factory 6116 | -6/Extension | Rescued a captive Derelict 6117 | -6/Extension | Rescued a captive Derelict 6118 | -6/Extension | Rescued a captive Derelict 6124 | -6/Extension | Rescued a captive Derelict 6131 | -6/Extension | Rescued a captive Derelict 6148 | -6/Extension | Rescued a captive Derelict 6301 | -6/Extension | Lost 3 parts (1u2w) 6351 | -6/Extension | Search patrols dispatched 6396 | -6/Extension | Zion Light squad teleported in 6397 | -6/Extension | Zion Heavy squad teleported in 6405 | -6/Extension | Rescued A7 6427 | -6/Extension | Discovered exit to Factory (range 10) 6428 | -6/Extension | Discovered new exit (range 6) 6457 | -6/Extension | Entered Cetus 6457 | -6/Cetus | Accompanied by 6 allies (A7) 6462 | -6/Cetus | Acquired a Cetus Manufacturing Module code from A7 6519 | -6/Cetus | Spotted Cetus Guard 6519 | -6/Cetus | Spotted Cetus Guard 6519 | -6/Cetus | Spotted Cetus Guard 6519 | -6/Cetus | Spotted Cetus Guard 6521 | -6/Cetus | Allies destroyed Cetus Guard 6532 | -6/Cetus | Allies destroyed Cetus Guard 6537 | -6/Cetus | Destroyed Cetus Guard 6542 | -6/Cetus | Allies destroyed Cetus Guard 6573 | -6/Cetus | Started Cetus Manufacturing Module 6584 | -6/Cetus | System corruption reached 10% 6598 | -6/Cetus | Manufactured an Enhanced Grunt 6616 | -6/Cetus | Found Prototype Protection 6616 | -6/Cetus | Identified Zio. Weapon Casing 6623 | -6/Cetus | Manufactured an Enhanced Grunt 6648 | -6/Cetus | Manufactured an Enhanced Grunt 6673 | -6/Cetus | Manufactured an Enhanced Grunt 6680 | -6/Cetus | Identified exit to Archives 6698 | -6/Cetus | Manufactured an Enhanced Grunt 6734 | -6/Cetus | Spotted Cetus Guard 6734 | -6/Cetus | Spotted Cetus Guard 6740 | -6/Cetus | Spotted Cetus Guard 6741 | -6/Cetus | Spotted Cetus Guard 6748 | -6/Cetus | Allies destroyed Cetus Guard 6751 | -6/Cetus | Allies destroyed Cetus Guard 6754 | -6/Cetus | Discovered exit to Factory (range 15) 6755 | -6/Cetus | Allies destroyed Cetus Guard 6764 | -6/Cetus | Scared off Revision 17 6848 | -6/Cetus | Destroyed A7 6849 | -6/Cetus | Extracted ID and sensor layout for unrecognized location from A7's data core 6891 | -6/Cetus | Build established: Scavenger-Tank 6962 | -6/Cetus | Entered Archives 6962 | -6/Archives | Accompanied by 3 allies 7004 | -6/Archives | Discovered new exit (range 16) 7008 | -6/Archives | Identified exit to Hub_04(d) 7030 | -6/Archives | Entered Hub_04(d) 7030 | -6/Hub_04(d) | Accompanied by 3 allies 7141 | -6/Hub_04(d) | Discovered exit to Factory (range 7) 7180 | -6/Hub_04(d) | Found Prototype Device 7197 | -6/Hub_04(d) | Zion Recon squad teleported in 7234 | -6/Hub_04(d) | Network Hub disabled 7243 | -6/Hub_04(d) | Entered Factory 7243 | -5/Factory | Accompanied by 1 ally 7243 | -5/Factory | Evolved 2 slots: Propulsion x2 7352 | -5/Factory | Garrison activated, responded to threat 7596 | -5/Factory | Discovered new exit (range 7) 7694 | -5/Factory | Build established: Scavenger-Gunner 7843 | -5/Factory | First assault squad dispatched 7990 | -5/Factory | Identified Active Sensor Suite 7991 | -5/Factory | Identified exit to Factory 8087 | -5/Factory | Zion Light squad teleported in 8218 | -5/Factory | Zion Fire squad teleported in 8286 | -5/Factory | Zion Explosive Resupply teleported in 8616 | -5/Factory | Destroyed 7 combat bots 8655 | -5/Factory | Terminal network hard line cut 8887 | -5/Factory | High security lockdown imminent 8905 | -5/Factory | Lost 5 parts (1p3u1w) 8908 | -5/Factory | Destroyed 8 combat bots 8967 | -5/Factory | High security lockdown engaged 9013 | -5/Factory | Discovered exit to Factory (range 15) 9023 | -5/Factory | Core integrity fell below 50% 9023 | -5/Factory | Entered another Factory area 9023 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 9064 | -4/Factory | Zion Light squad teleported in 9106 | -4/Factory | Zion Light squad teleported in 9127 | -4/Factory | Garrison activated, responded to threat 9142 | -4/Factory | Build established: Mutant 9150 | -4/Factory | Retrieved Zion intel report: Depthwide Sectors/-1 9151 | -4/Factory | Zion Recon squad teleported in 9259 | -4/Factory | Zion Recon squad teleported in 9273 | -4/Factory | First assault squad dispatched 9327 | -4/Factory | Identified exit to Upper Caves 9353 | -4/Factory | Entered Upper Caves 9353 | -4/Upper Caves | Accompanied by 5 allies 9424 | -4/Upper Caves | Spotted B-86 Titan 9621 | -4/Upper Caves | Encountered a Warlord checkpoint 9722 | -4/Upper Caves | Discovered new exit (range 3) 9724 | -4/Upper Caves | Identified exit to Upper Caves 9730 | -4/Upper Caves | Learned Research terminal intel 9741 | -4/Upper Caves | Entered another Upper Caves area 9821 | -4/Upper Caves | Learned Research stockpile data 9846 | -4/Upper Caves | Encountered a Warlord checkpoint 9984 | -4/Upper Caves | Discovered new exit (range 9) 9996 | -4/Upper Caves | Identified exit to Zhirov 10018 | -4/Upper Caves | Entered Zhirov 10018 | -4/Zhirov | Discovered new exit (range 3) 10040 | -4/Zhirov | Met Zhirov 10063 | -4/Zhirov | Found Alien Artifact 10063 | -4/Zhirov | Identified Integrated Reactor 10063 | -4/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 10104 | -4/Zhirov | Found Alien Artifact 10125 | -4/Zhirov | Identified exit to Proximity Caves 10125 | -4/Zhirov | Entered Proximity Caves 10137 | -3/Proximity Caves | Spotted B-86 Titan 10250 | -3/Proximity Caves | Discovered new exit (range 8) 10252 | -3/Proximity Caves | Identified exit to Research 10253 | -3/Proximity Caves | Entered Research 10253 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 10255 | -3/Research | Loaded intel: 22 terminal locations 10296 | -3/Research | Zion Light squad teleported in 10369 | -3/Research | Spotted B-86 Titan 10398 | -3/Research | Zion Heavy squad teleported in 10481 | -3/Research | Lost 4 parts (2p1n1w) 10493 | -3/Research | Zion Hacking Resupply teleported in 10641 | -3/Research | Identified Transdimensional Reconstructor 10641 | -3/Research | Warped through subspace 10671 | -3/Research | Zion Demo squad teleported in 10711 | -3/Research | Lost 5 parts (5n) 10711 | -3/Research | Spotted B-86 Titan 10883 | -3/Research | System corruption reached 10% 10903 | -3/Research | Core integrity fell below 50% 10910 | -3/Research | Spotted B-90 Cyclops 10910 | -3/Research | Discovered new exit (range 22) 10913 | -3/Research | Lost 12 parts (2p4n6u) 10919 | -3/Research | Identified exit to Quarantine 10919 | -3/Research | Entered Quarantine 10938 | -3/Quarantine | Found Alien Artifact 10938 | -3/Quarantine | Identified Dimensional Node Initializer 10938 | -3/Quarantine | Initialized slip node 10940 | -3/Quarantine | Found Alien Artifact 10956 | -3/Quarantine | Found Alien Artifact 10956 | -3/Quarantine | Identified Core Reset Matrix 10956 | -3/Quarantine | Identified Hpw. Transdimensional Reconstructor 10956 | -3/Quarantine | Used Core Reset Matrix 10960 | -3/Quarantine | Detected hypermatrix surge 10960 | -3/Quarantine | Sensed 11 artifacts in vicinity 10981 | -3/Quarantine | Found Prototype Processor 10981 | -3/Quarantine | Identified Spectral Analyzer 10986 | -3/Quarantine | Retrieved Zion intel report: Active Terminals 11053 | -3/Quarantine | Retrieved Zion intel report: Active Garrisons 11126 | -3/Quarantine | Cryocooling Duct disabled 11141 | -3/Quarantine | Ambient heat levels rising (+20) 11141 | -3/Quarantine | Non-combat units ordered to evacuate 11199 | -3/Quarantine | Warped through subspace to slip node 11204 | -3/Quarantine | Search patrols dispatched 11205 | -3/Quarantine | Found Hpw. Transdimensional Reconstructor 11220 | -3/Quarantine | Cryocooling Duct disabled 11235 | -3/Quarantine | Ambient heat levels rising (+20) 11235 | -3/Quarantine | Combat units ordered to evacuate 11335 | -3/Quarantine | Quarantine Guard activated 11408 | -3/Quarantine | Build established: Scout 11731 | -3/Quarantine | Found Hpw. Transdimensional Reconstructor 11733 | -3/Quarantine | Found Hpw. Transdimensional Reconstructor 11905 | -3/Quarantine | Discovered new exit (range 17) 11905 | -3/Quarantine | Spotted Quarantine Guard 11916 | -3/Quarantine | Spotted Quarantine Guard 11962 | -3/Quarantine | Found Sigix Broadsword 11971 | -3/Quarantine | Spotted Quarantine Guard 12144 | -3/Quarantine | Spotted Fortress 12171 | -3/Quarantine | Discovered new exit (range 6) 12171 | -3/Quarantine | Spotted Quarantine Guard 12177 | -3/Quarantine | Identified exit to Section 7 12178 | -3/Quarantine | Entered Section 7 12179 | -3/Section 7 | Sensed 21 artifacts in vicinity 12185 | -3/Section 7 | Spotted S7 Guard 12192 | -3/Section 7 | Found Navigation Efficiency Matrix 12192 | -3/Section 7 | Installed Navigation Efficiency Matrix, process failed with unexpected side effects 12213 | -3/Section 7 | Found Integrated Reactor 12213 | -3/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 12237 | -3/Section 7 | Discovered new exit (range 17) 12256 | -3/Section 7 | Found Integrated Reactor 12256 | -3/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 12277 | -3/Section 7 | Build established: Alien-Scout 12334 | -3/Section 7 | Found Integrated Dissipator 12334 | -3/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 12365 | -3/Section 7 | Spotted Alpha 7 12365 | -3/Section 7 | Spotted Alpha 7 12372 | -3/Section 7 | Spotted B-99 Colossus 12398 | -3/Section 7 | Found LRC Boosters 12398 | -3/Section 7 | Installed LRC Boosters, increased mass support (+10) 12405 | -3/Section 7 | Found LRC Energy Well 12405 | -3/Section 7 | Installed LRC Energy Well, increased energy storage capacity (+250) 12436 | -3/Section 7 | Found Integrity Redistributor 12744 | -3/Section 7 | Found Transdimensional Reconstructor 12747 | -3/Section 7 | Found Hpw. Transdimensional Reconstructor 12761 | -3/Section 7 | Found Matter Drive 12774 | -3/Section 7 | Spotted Executioner 12774 | -3/Section 7 | Spotted Executioner 12796 | -3/Section 7 | Identified exit to Research 12801 | -3/Section 7 | Entered Research 12801 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 12979 | -2/Research | Discovered new exit (range 21) 12989 | -2/Research | Identified exit to Access 13028 | -2/Research | Zion hero teleported in (AD-0RF) 13158 | -2/Research | Discovered new exit (range 4) 13159 | -2/Research | Identified exit to Testing 13166 | -2/Research | Discovered exit to Access (range 18) 13169 | -2/Research | Zion Melee Resupply teleported in 13191 | -2/Research | Found Prototype Device 13191 | -2/Research | Identified Exp. Actuator Array 13234 | -2/Research | Entered Testing 13234 | -2/Testing | Accompanied by 1 ally (AD-0RF) 13281 | -2/Testing | Found Prototype Energy Cannon 13281 | -2/Testing | Identified Imp. Potential Cannon 13317 | -2/Testing | Found Prototype Energy Cannon 13337 | -2/Testing | Retrieved Zion intel report: Guard Positions 13396 | -2/Testing | Retrieved Zion intel report: Emergency Access 13413 | -2/Testing | Spotted Striker 13414 | -2/Testing | Spotted Striker 13427 | -2/Testing | Spotted PY-B25LOMGT3X 13512 | -2/Testing | First assault squad dispatched 13530 | -2/Testing | Warped through subspace 13532 | -2/Testing | Found Prototype Special Weapon 13575 | -2/Testing | Discovered exit to Access (range 8) 13577 | -2/Testing | Entered Access 13577 | -1/Access | Evolved 2 slots: Propulsion x2 13625 | -1/Access | Zion Zionite Resupply teleported in 13687 | -1/Access | Zion Experimental squad teleported in 13689 | -1/Access | Zion Zionite Resupply teleported in 13694 | -1/Access | Found Prototype Protection 13694 | -1/Access | Identified Zio. Weapon Casing 13696 | -1/Access | Found Prototype Protection 13696 | -1/Access | Identified Zio. Shade Armor 13699 | -1/Access | Found Prototype Protection 13699 | -1/Access | Identified Zio. Shade Carapace 13773 | -1/Access | Zion Hacker squad teleported in 13827 | -1/Access | Search patrols dispatched 13869 | -1/Access | Discovered new exit (range 4) 13869 | -1/Access | Identified exit to Command 13877 | -1/Access | Entered Command 13877 | -1/Command | Accompanied by 1 ally 13889 | -1/Command | Identified AD-0RF's Magmablaster 13985 | -1/Command | Retrieved Zion intel report: Active Terminals 13992 | -1/Command | Spotted B-99 Colossus 13993 | -1/Command | Build established: Alien-Sprinter 13993 | -1/Command | Retrieved Zion intel report: Unaware Analyses 14078 | -1/Command | Retrieved Zion intel report: Component Stockpiles 14137 | -1/Command | Found Prototype Processor 14137 | -1/Command | Identified Exp. Targeting Computer 14175 | -1/Command | Search patrols dispatched 14194 | -1/Command | Retrieved Zion intel report: Prototype Schematics 14229 | -1/Command | Disengaged cave seal 14317 | -1/Command | Phase Generator disabled 14487 | -1/Command | Found Zio. Shade Armor 14519 | -1/Command | Found Zio. Weapon Casing 14564 | -1/Command | Retrieved Zion intel report: Unaware Schematics 14565 | -1/Command | Retrieved Zion intel report: Emergency Access 14676 | -1/Command | First assault squad dispatched 14719 | -1/Command | Spotted M Guard 14719 | -1/Command | Spotted M Guard 14719 | -1/Command | Spotted Combat Programmer 14719 | -1/Command | Spotted Combat Programmer 14744 | -1/Command | Found Zio. Shade Armor 14745 | -1/Command | Found Zio. Shade Armor 14746 | -1/Command | Allies destroyed Combat Programmer 14747 | -1/Command | Found Zio. Shade Armor 14748 | -1/Command | Found Zio. Shade Armor 14749 | -1/Command | Found Zio. Weapon Casing 14839 | -1/Command | Destroyed Combat Programmer 15173 | -1/Command | Terminal network hard line cut 15618 | -1/Command | Found Unknown Protection 15618 | -1/Command | Identified Hvy. Reflective Plating 15681 | -1/Command | Found Exp. Actuator Array 15806 | -1/Command | Build established: Alien-Gladiator 17531 | -1/Command | Identified Potential Cannon 18420 | -1/Command | Build established: Alien-Mutant 19058 | -1/Command | Build established: Alien-Tank 19593 | -1/Command | Destroyed M Guard 19621 | -1/Command | Destroyed M Guard 19621 | -1/Command | All MAIN.C guards destroyed 19649 | -1/Command | Found Corrupted Prototype Device 19649 | -1/Command | Identified AEGIS Remote Shield 19720 | -1/Command | Found Corrupted Prototype Reactor 19722 | -1/Command | Found Corrupted Prototype Reactor 19732 | -1/Command | Found Corrupted AEGIS Remote Shield 19991 | -1/Command | Build established: Alien-Mutant 20380 | -1/Command | Found Unknown Piercing Weapon 20380 | -1/Command | Identified Enh. Force Lance 20384 | -1/Command | Found Enh. Force Lance 20470 | -1/Command | Build established: Scavenger-Gladiator 21015 | -1/Command | Build established: Alien-Gladiator 21152 | -1/Command | Met MAIN.C 21155 | -1/Command | 0b10 Conduit disabled 21182 | -1/Command | Destroyed MAIN.C Shell 21185 | -1/Command | MAIN.C activated Command garrisons 21315 | -1/Command | System corruption reached 10% 21339 | -1/Command | Core integrity fell below 50% 21361 | -1/Command | Emitted hypermatrix ping 21366 | -1/Command | Assembled emerged from beneath the floor 21371 | -1/Command | Found Prototype Protection 21371 | -1/Command | Identified SHELL Armor 21375 | -1/Command | Found Prototype Reactor 21375 | -1/Command | Identified Vortex Chain Reactor 21388 | -1/Command | Lost 16 parts (2p9n3u2w) 21392 | -1/Command | Found Prototype Reactor 21449 | -1/Command | Self-destructed Last Messages --------------- 21423_ Penetrated by Slug. 21423_ MAIN.C knocked back. 21423_ Penetrated by Slug. 21423_ Graviton Cannon blasted off. 21426_ Acquired Graviton Cannon. 21426_ Penetrated by Slug. 21426_ Slug penetrates Wall. 21429_ Penetrated by Slug. 21435_ Slug penetrates Wall. 21435_ Penetrated by Slug. 21436_ Slug penetrates Wall. 21436_ Critical hit (Destroy). 21436_ Penetrated by Slug. 21436_ Slug penetrates Wall. 21438_ Penetrated by Slug. 21442_ H-88 Terminator system terminally corrupted. 21442_ Navigation matrix triggers involuntary quantum shift. 21442_ Penetrated by Slug. 21443_ Slug penetrates Wall. 21448_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????? ?######?????????????? | | ?????????????????????#######+#######?????????????? | | ??????????????????????# !#?????????????? | | ?????????????????????##]]= % #?????????????? | | ?????????????????????# ]== #?????????????? | | ?????????????????????##]== #?????????????? | | ??????????????????????# #?????????????? | | ??????????????????????# % #?????????????? | | ??????????????????????##+####"#+####?????????????? | | ?????????????????# #????????????????? | | ???????????????????????####### #????????????????? | | ?????????????????????????????# #????????????????? | | ?????????????????????????????# ###???????###????? | | ?????????????????????????????# %##"########"#????? | | ?????????????????????????????# %##????? | | ??????????????????????????##?# #?????? | | ????????????????????????##;###+########"""##?????? | | ????????????????????????# %!h %####"""##?????? | | ????????????????????????#%% !%% %M#[[] #?????? | | ????????????????????????# % !YpY% %# ] #?????? | | ????????????????????????# %#!!! #?????? | | ????????????????????????# % #!!! = #?????? | | ????????????????????????# #########?????? | | ????????????????????????# !!! #?????????????? | | ????????????????????????# !! #?????????????? | | ????????????????????????#@ !! #?????????????? | | ????????????????????????#% #?????????????? | | ????????????????????????#% #?????????????? | | ????????????????????????############?????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 172 Coolant Potential 65 Energy Generation 95 Energy Capacity 1550 Matter Stores 304 Matter Capacity 450 Sight Range 22 Robot Scan Range 18 Terrain Scan Range 24 Terrain Scan Density 10 ECM Strength 2 Armor Coverage 1800 Resistance: KI 30 Resistance: TH 30 Resistance: EX 30 Resistance: EM 30 Resistance: I 30 Resistance: S 30 Resistance: P 30 Core Shielding 30 Power Shielding 66 Propulsion Shielding 66 Utility Shielding 66 Weapon Shielding 100 Melee Speed Boost 50 Phase Shifting 15 Evasion (%) 86 Targeting Accuracy 10 Melee Accuracy 18 Launcher Accuracy 30 Core Analysis 6 Recoil Reduction 6 Matter Filtering 30 Energy Filtering 30 Kinecelleration 40 Offensive Hacking 24 Defensive Hacking 24 Authchip Count 1 Trap Extractor Capacity 8 Item Schematics ----------------- Hvy. Proton Cannon | -2/Testing | Archive Adv. Matter Compressor | -2/Testing | Archive Adv. Plasma Rifle | -2/Testing | Archive Centrium Greatsword | -2/Testing | Archive Exp. Shield Generator | -1/Command | Z-intel Imp. Q-thruster | -1/Command | Z-intel Enh. Armored Medium Treads | -1/Command | Z-intel Cld. Antigrav System | -1/Command | Z-intel Exp. EM Disruption Field | -1/Command | Z-intel Adv. Variable Charge Gun | -1/Command | Z-intel Exp. Core Analyzer | -1/Command | Z-intel Exp. Coolant Injector | -1/Command | Z-intel Robot Schematics ------------------ O-32 Director | -2/Testing | Archive Y-72 Warden | -1/Command | Z-intel R-10 Processor | -1/Command | Z-intel S-43 Plague | -1/Command | Z-intel Fabricated ------------ Nothing Alien Tech Used ----------------- Integrated Reactor Transdimensional Reconstructor Dimensional Node Initializer Core Reset Matrix High-powered Transdimensional Reconstructor Sigix Broadsword Navigation Efficiency Matrix Integrated Dissipator LRC Boosters LRC Energy Well Matter Drive Achievements -------------- None Challenges ------------ None Game ------ Seed NavigationOmegaAxe Manual? 0 Play Time 03:14:34 Cumulative 2435.6 hours Start 2023.03.04 @ 01:44:38 End 2023.03.04 @ 05:01:19 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2753 Rogue 2745 Adventurer 0 Explorer 8 Win Type - Total 293 Types 49/32/101/3/3/5/97/2/1 Lore% 97 Gallery% 97 Achievement% 100 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Vi Keybinds 1 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e641aae2-e128-4f56-a745-31c76a41d25f