Cogmind - Beta 17 @@@ ROGUE MODE // 2026.08.04 @ 12:54:27 Player: MeatnTaters Result: Destroyed by H-71 Marshal with Heavy Mass Driver Performance ------------- Evolutions (6) 3000 Regions Visited (7) 1400 Robots Destroyed (89) 445 Value Destroyed (3189) 3189 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 8054 Bonus ------- None Cogmind --------- Core Integrity 0/1150 Matter 211/300 Energy 99/100 System Corruption 17% Temperature Cool (21) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (9) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Advanced Visual Processing Unit Targeting Computer Kinecellerator Improved Shield Generator Force Field Peak State ------------ > --- POWER ------------ Fission Core Light Fission Core > --- PROPULSION ------- Light Treads Improved Treads Improved Treads > --- UTILITY ---------- High-capacity Storage Unit Compact Battery Medium Matter Pod Enhanced Optical Array Improved Signal Interpreter Targeting Computer Core Analyzer Improved Kinecellerator Force Field > --- WEAPON ----------- Heavy Machine Gun Heavy Machine Gun Heavy Machine Gun Assault Cannon > --- INVENTORY -------- Improved Deuterium Engine Improved Deuterium Engine Improved Heat Sink Advanced Heat Sink High-capacity Storage Unit Advanced Visual Processing Unit Targeting Computer Kinecellerator Advanced ECM Suite Improved Shield Generator Hacking Suite System Shield Pulse Rifle Pulse Rifle Pulse Rifle Gatling Laser Heavy Machine Gun KE Penetrator [Rating: 68] Favorites ----------- Power Fission Core Engine Ion Engine Power Core Fission Core Propulsion Improved Treads Treads Improved Treads Utility High-capacity Storage Unit Device Heat Sink Storage High-capacity Storage Unit Processor Targeting Computer Protection Hardened Light Armor Plating Weapon Small Laser Energy Gun Small Laser Ballistic Gun Precision Assault Rifle Ballistic Cannon Assault Cannon Launcher Rocket Launcher Build | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Slots Evolved 12 | . . 2 2 2 2 2 2 Power 1 | . . . . . . . 1 Propulsion 2 | . . . 1 1 . . . Utility 7 | . . 2 1 1 1 2 . Weapon 2 | . . . . . 1 . 1 Parts Attached 82 | 6 9 10 22 5 12 9 9 Power 13 | 1 2 1 4 1 1 . 3 Engine 5 | 1 1 1 1 1 . . . Core 8 | . 1 . 3 . 1 . 3 Reactor . | . . . . . . . . Propulsion 17 | 2 1 2 7 2 1 2 . Treads 17 | 2 1 2 7 2 1 2 . Leg . | . . . . . . . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 24 | 1 3 3 6 1 5 4 1 Device 7 | . 1 . 1 . 1 3 1 Storage 6 | 1 2 . 1 . 2 . . Processor 9 | . . 3 2 1 2 1 . Hackware . | . . . . . . . . Protection 2 | . . . 2 . . . . Artifact . | . . . . . . . . Weapon 28 | 2 3 4 5 1 5 3 5 Energy Gun 9 | 2 3 . . . 1 . 3 Energy Cannon . | . . . . . . . . Ballistic Gun 17 | . . 4 4 1 3 3 2 Ballistic Cannon 1 | . . . . . 1 . . Launcher 1 | . . . 1 . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 1 | . . . . . 1 . . Parts Lost 45 | . . 4 8 4 4 1 24 Power 4 | . . . 1 . . . 3 Propulsion 14 | . . 1 4 3 2 1 3 Utility 11 | . . . 2 1 . . 8 Weapon 16 | . . 3 1 . 2 . 10 Highest Loss Streak 19 | . . 3 4 4 1 1 19 To Critical Strikes . | . . . . . . . . Average Backups 16 | 1 7 17 19 18 19 19 15 Power 2 | . 1 2 1 3 2 2 1 Propulsion 1 | . . 5 3 . . . . Utility 7 | . 2 6 7 8 9 9 9 Weapon 5 | . 2 3 6 7 7 7 4 Tool/Special . | . . . . . . . . Unused Backups 24 | . 1 4 5 1 4 3 6 Power 3 | . 1 . 1 1 . . . Propulsion 1 | . . . 1 . . . . Utility 12 | . . 2 1 . 2 1 6 Weapon 8 | . . 2 2 . 2 2 . Tool/Special . | . . . . . . . . Average Slot Usage (%) 94 | . 97 99 99 96 94 91 76 Engine 4 | . 8 11 3 7 1 . . Core 4 | . 5 . 5 . 4 5 7 Treads 21 | . 28 21 26 27 21 14 9 Device 7 | . 7 11 1 . 5 10 8 Storage 16 | . 19 11 17 15 19 17 12 Processor 17 | . . 21 18 22 20 23 19 Protection 1 | . . . 7 6 . . . Energy Gun 7 | . 28 11 . . . . . Ballistic Gun 11 | . . 10 17 15 14 11 11 Ballistic Cannon 1 | . . . . . 1 5 3 Peak Build Rating 68 | 6 9 18 29 32 47 59 68 Average Rating 31 | 4 8 15 23 30 43 56 56 On Entrance 23 | . 6 8 17 29 26 44 59 Avg Prop Armor Cover (%) . | . . . . . . . . Naked Turns . | . . . . . . . . Heaviest Build 92 | 12 51 54 65 64 71 80 92 Greatest Support 92 | 40 40 46 69 92 83 66 66 Greatest Overweight (x) 17 | . 1 1 1 1 1 3 17 Average Overweight (x) . | . . 1 . . . 1 . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 Average Capacity 19 | 7 18 20 20 20 20 20 17 Most Carried 20 | 2 13 20 20 20 20 20 19 Average Carried 16 | 1 7 17 19 18 19 19 15 Final Capacity 20 | 8 20 20 20 20 20 20 5 Final Carried 20 | 2 13 20 20 20 20 20 5 Class Distribution -------------------- 39% | Scavenger-Gunner 32% | Mutant 27% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Gunner | -5/Factory Scavenger-Gunner | -4/Factory Resources | -11 -10 -9 -8 -7 -6 -5 -4 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Matter Collected 2903 | 234 316 249 852 282 571 232 167 Remotely . | . . . . . . . . Salvage Created 4088 | . 698 590 916 282 566 579 457 Parts 209 | . 47 31 49 16 31 13 22 Haulers Intercepted 3 | . 2 . . . . 1 . Recyclers Shooed 6 | . 2 . . 1 2 1 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Combat Hostiles Destroyed 71 | . 15 16 16 2 11 3 8 Guns 68 | . 15 16 16 2 9 2 8 Cannons 1 | . . . . . . 1 . AOE 2 | . . . . . 2 . . Classes Destroyed 15 | . 5 1 4 . 4 . 1 Worker 3 | . . . 1 . 2 . . Builder 1 | . . . . . 1 . . Tunneler 1 | . . . . . 1 . . Hauler 3 | . 2 . . . . 1 . Recycler 6 | . 1 . 1 2 . 2 . Watcher 4 | . 2 2 . . . . . Swarmer 13 | . 6 7 . . . . . Grunt 35 | . 9 6 9 . 8 1 2 Brawler 1 | . . . . . . . 1 Duelist 1 | . . . 1 . . . . Sentry 8 | . . 3 1 2 1 1 . Specialist 4 | . . . 4 . . . . Hunter 3 | . . . . . 1 1 1 Programmer 5 | . . . . . 1 . 4 Heavy 1 | . . . 1 . . . . Best Kill Streak 6 | . 6 4 4 3 6 4 3 Combat Bots Only 5 | . 3 4 4 1 5 2 3 Max Kills in Single Turn 2 | . 1 2 1 1 2 1 1 Gunslinging 1 | . . 1 . . . . . Exploded 1 | . . . . . 1 . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Hostile Shots Fired 779 | . 72 95 126 108 97 12 269 Missed 214 | . 16 16 16 47 36 1 82 Hits 565 | . 56 79 110 61 61 11 187 Melee 2 | . . . 2 . . . . Projectile 563 | . 56 79 108 61 61 11 187 AOE 5 | . . . . . . . 5 Critical Strikes 23 | . . 1 8 . 4 . 10 Part Disruptions 1 | . . . . . . . 1 Damage Taken 8223 | . 619 865 2104 477 742 170 3246 Core 1880 | . 91 173 275 88 40 . 1213 Absorbed by Shields 713 | . . . . . 275 61 377 Regen/Repaired (Parts) 18 | . . . . . 18 . . Core Remaining (%) 78 | 100 63 56 50 87 95 100 . Volleys Fired 306 | . 64 61 83 17 38 11 32 Largest 4 | . 2 2 2 2 3 3 4 Hottest 176 | . 80 80 61 51 93 93 176 Shots Fired 666 | . 128 122 166 30 92 31 97 Gun 632 | . 128 122 159 30 81 22 90 Cannon 21 | . . . . . 5 9 7 Launcher 13 | . . . 7 . 6 . . Special . | . . . . . . . . Kinetic 443 | . . 60 159 30 84 31 79 Thermal 210 | . 128 62 . . 2 . 18 Explosive 13 | . . . 7 . 6 . . Electromagnetic . | . . . . . . . . Robot Hit Streak 32 | . 8 9 17 7 19 31 32 Robot Miss Streak 6 | . 6 3 3 3 1 . 4 Penetration Max . | . . . . . . . . Secondary Targets 6 | . 2 1 1 . 1 . 1 Max Gunslinging Chain 1 | . 1 1 1 . 1 . 1 Shots Hit Robots 457 | . 74 81 123 19 73 29 58 Core Hits 192 | . 35 28 39 8 42 15 25 Critical Kills . | . . . . . . . . Critical Parts Destroyed 1 | . . . 1 . . . . Critical Strikes 2 | . . . 1 . . . 1 Burn 1 | . . . . . . . 1 Destroy 1 | . . . 1 . . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 8412 | . 844 935 2016 332 2035 633 1617 Guns 7367 | . 831 935 1897 332 1337 453 1582 Cannons 236 | . . . . . 21 180 35 Explosions 784 | . . . 111 . 673 . . Melee . | . . . . . . . . Ramming 25 | . 13 . 8 . 4 . . Kinetic 6054 | . . 521 1897 332 1323 633 1348 Thermal 1549 | . 831 414 . . 35 . 269 Explosive 784 | . . . 111 . 673 . . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 17 | . . . . . . . 17 Average Corruption 2 | . . . . . . . 2 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 6 | . . . . . . . 6 Message Errors 1 | . . . . . . . 1 Matter Fused 2 | . . . . . . . 2 Energy Discharges 1 | . . . . . . . 1 Parts Rejected 1 | . . . . . . . 1 Misfires 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 19 | . . . . . 14 . 5 Projectiles 5 | . . . . . . . 5 Explosions 14 | . . . . . 14 . . Melee . | . . . . . . . . Knockbacks 3 | . 1 . . . 1 . 1 Impact 1 | . 1 . . . . . . Kinetic 2 | . . . . . 1 . 1 Secondary . | . . . . . . . . Self-Inflicted Damage 87 | . . . 39 . 48 . . Shots 2 | . . . 1 . 1 . . Rammed 5 | . 1 . 2 . 2 . . Targets Rammed 5 | . 1 . 2 . 2 . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 330 | . 318 3 163 24 89 36 330 Average Temperature 74 | . 112 3 51 8 22 11 120 Received Heat Transfer 2400 | . 273 297 891 144 292 24 479 Effects 4 | . 1 . . . . . 3 Shutdowns 1 | . . . . . . . 1 Energy Bleed 2 | . 1 . . . . . 1 Damage (minor) 1 | . . . . . . . 1 Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 7 | . 3 1 . . . . 3 Heat Transferred 3556 | . 1875 950 . . 74 . 657 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Maximum Alert Level 1 | . 1 . . . . . . Low Security (%) 98 | 100 90 100 100 100 100 100 100 Level 1 1 | . 9 . . . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 214 | . 214 140 111 35 153 47 56 Initial 55 | . . 55 29 20 9 8 . Average 44 | . 98 54 45 8 41 5 12 Influence Increases 2105 | . 455 435 429 86 306 99 295 Destroy 0b10 Robot/C 1420 | . 300 320 320 40 220 60 160 Destroy 0b10 Robot/NC 90 | . 25 10 10 10 20 15 . Destroy Leader 334 | . 58 74 60 20 60 22 40 Successful Hack 42 | . 27 15 . . . . . Destroy Structure 99 | . . 1 39 1 6 2 50 Lose Combat Pursuer 120 | . 45 15 . 15 . . 45 Influence Decreases 2105 | . 323 495 456 110 309 117 295 Entered New Map 167 | . . 77 43 25 12 10 . Time Decay 1637 | . 323 388 333 75 276 107 135 Lost Part 301 | . . 30 80 10 21 . 160 Squads Dispatched 16 | . 1 3 3 . 4 1 4 Investigation . | . . . . . . . . Extermination 3 | . . . . . 1 1 1 Reinforcement 12 | . 1 3 3 . 3 . 2 Assault . | . . . . . . . . Garrison 1 | . . . . . . . 1 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . 1 . . Haulers Reinforced 1 | . . . . . 1 . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Distress Signals 9 | . 3 4 1 1 . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 117 | . 25 31 19 3 18 3 18 Peak Tracking Total 9 | . 8 4 5 2 6 2 9 Tactical Retreats 5 | . 2 1 . 1 . . 1 Traps | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Traps Triggered 1 | . . . . . . . 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Machines Disabled . | . . . . . . . . Max in Single Turn . | . . . . . . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Machines Accessed 9 | . 3 3 . . 1 1 1 Terminals 6 | . 3 2 . . . 1 . Fabricators . | . . . . . . . . Repair Stations 1 | . . . . . 1 . . Recycling Units 1 | . . 1 . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . . . 1 Total Hacks 17 | . 6 6 . . 2 1 2 Successful 10 | . 4 4 . . 2 . . Failed 7 | . 2 2 . . . 1 2 Catastrophic 2 | . . 1 . . . 1 . Database Lockouts . | . . . . . . . . Manual 10 | . 6 3 . . . 1 . Terminals 11 | . 6 4 . . . 1 . Fabricators . | . . . . . . . . Repair Stations 2 | . . . . . 2 . . Recycling Units 2 | . . 2 . . . . . Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . . . . . 2 Terminal Hacks 7 | . 4 3 . . . . . Robot Analysis 1 | . . 1 . . . . . Level Access Points 2 | . 1 1 . . . . . Zone Layout 4 | . 3 1 . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 2 | . . . . . 2 . . Scan Component 1 | . . . . . 1 . . Repair 1 | . . . . . 1 . . Recycling Unit Hacks 1 | . . 1 . . . . . Report Inventory 1 | . . 1 . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 6 | . 1 3 . . . 1 1 Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired . | . . . . . . . . Parts Repaired 1 | . . . . . 1 . . Time 26 | . . . . . 26 . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Active Infowar (turns) 4735 | . . 1081 861 274 1093 807 619 Optics 4735 | . . 1081 861 274 1093 807 619 Robot Analysis Total 1 | . . 1 . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Turns Passed 5800 | 74 989 1082 861 274 1093 807 620 Spaces Moved 2030 | 35 288 316 320 128 391 310 242 Core 125 | 1 . . . . . . 124 Treads 1905 | 34 288 316 320 128 391 310 118 Legs . | . . . . . . . . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 240 160 160 160 240 50 Average Speed 202 | 156 223 240 160 164 212 240 146 Slowest Speed 900 | 160 240 240 240 240 240 400 900 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 19 | 3 53 47 26 5 10 8 5 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken 6 | . 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 91 | . . . 59 . 6 1 25 Melee . | . . . . . . . . Projectile 27 | . . . . . 1 1 25 AOE 64 | . . . 59 . 5 . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Total 3141 | 51 502 526 533 163 569 352 445 Wait 574 | 9 123 110 62 7 105 8 150 Move 2023 | 34 287 315 319 127 390 309 242 Hop . | . . . . . . . . Pick Up 76 | 2 13 17 22 2 11 6 3 Fast Attach 19 | 6 2 1 2 2 3 2 1 Attach 36 | . . 6 10 2 5 2 11 Detach . | . . . . . . . . Swap 48 | . 7 6 17 4 7 6 1 Drop 54 | . 5 10 16 2 8 8 5 Fire 306 | . 64 61 83 17 38 11 32 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 5 | . 1 . 2 . 2 . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [Min]) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -8/Materials -7/Factory -6/Factory (discovered 2 exits: *Fac / *Low) -5/Factory -4/Factory History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 14) 75 | -11/Scrapyard | Entered Materials 120 | -10/Materials | Identified exit to Materials 310 | -10/Materials | Build established: Mutant 331 | -10/Materials | Discovered new exit (range 15) 983 | -10/Materials | Build established: Scavenger-Mutant 1064 | -10/Materials | Entered another Materials area 1064 | -9/Materials | Evolved 2 slots: Utility x2 1510 | -9/Materials | Discovered new exit (range 13) 1513 | -9/Materials | Discovered new exit (range 6) 1538 | -9/Materials | Identified exit to Mines 1667 | -9/Materials | Lost 3 parts (3w) 1966 | -9/Materials | Identified exit to Materials 2048 | -9/Materials | Build established: Mutant 2146 | -9/Materials | Entered another Materials area 2146 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2507 | -8/Materials | Lost 4 parts (2n1u1w) 2910 | -8/Materials | Discovered new exit (range 13) 2962 | -8/Materials | Identified exit to Factory 3007 | -8/Materials | Entered Factory 3007 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3123 | -7/Factory | Discovered new exit (range 20) 3129 | -7/Factory | Build established: Scavenger-Mutant 3207 | -7/Factory | Identified exit to Factory 3276 | -7/Factory | Lost 4 parts (3n1u) 3281 | -7/Factory | Entered another Factory area 3281 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3481 | -6/Factory | Discovered new exit (range 19) 3535 | -6/Factory | Repaired Med. Matter Pod 3570 | -6/Factory | Identified exit to Lower Caves 3575 | -6/Factory | Build established: Scavenger-Gunner 3789 | -6/Factory | Discovered new exit (range 20) 3965 | -6/Factory | Identified exit to Factory 4374 | -6/Factory | Entered another Factory area 4374 | -5/Factory | Evolved 2 slots: Utility x2 4975 | -5/Factory | Discovered new exit (range 12) 5001 | -5/Factory | Identified exit to Factory 5181 | -5/Factory | Entered another Factory area 5181 | -4/Factory | Evolved 2 slots: Power x1, Weapon x1 5714 | -4/Factory | Core integrity fell below 50% 5715 | -4/Factory | Garrison activated, responded to threat 5750 | -4/Factory | Lost 19 parts (2p2n5u10w) 5800 | -4/Factory | Core integrity fell below 20% 5801 | -4/Factory | System corruption reached 10% 5801 | -4/Factory | Destroyed by H-71 Marshal with Heavy Mass Driver Last Messages --------------- 05738_ K-01 Serf collects debris. 05780_ 50V=IB4=T8MFKZ/BJ4%MN5AEYMEV3PZLYF 05800_ Enh. Optical Array destroyed. 05800_ System corrupted by crushing effect (+5). 05800_ R-10 Processor knocked back. 05801_ Knocked back. 05801_ U-05 Engineer knocked back. 05801_ R-10 Processor destroyed. 05801_ U-05 Engineer lays Concrete. 05801_ Slug penetrates Wall. 05801_ Core Analyzer destroyed. 05801_ Critical hit (Blast). 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H +????????????????? | | c c % #????????????????? | | c #????????????????? | | t ######????????????????? | | A #?????????????????????? | | #############+##### ####????????????????????? | | ???????# # #????????????????????? | | ???????# # """"" #????????????????????? | | ???????# # "" F" #????????????????????? | | ???????# # "" "" #????????????????????? | | ???????# """ # #????????????????????? | | ??????# """"" # g #????????????????????? | | ?????# """"" # #????????????????????? | | ????# # """"" " #????????????????????? | | T??# """ # """"""" #????????????????????? | | ""??# """"" # """"""" #????????????????????? | | ?????# """"" # """"""" #????????????????????? | | ???????#?????? # #????????????????????? | | ??????????????###############????????????????????? | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 31 Energy Capacity 570 Matter Stores 500 Matter Capacity 500 Sight Range 22 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 50 Targeting Accuracy 5 Core Analysis 6 Recoil Reduction 4 Kinecelleration 40 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Med. Matter Pod | 28% | -6/Factory Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DisposableLargeBotcube Manual? 0 Play Time 00:56:16 Cumulative 29.1 hours Start 2026.08.04 @ 11:59:46 End 2026.08.04 @ 12:54:27 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 35 Rogue 14 Adventurer 21 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 22 Achievement% 19 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ef3884b5-1812-481b-8136-fdb57269b1c3