Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.24 @ 17:16:29

Player: ShuSh

Result: Destroyed by G-34 Mercenary with Small Laser

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (31)      155
Value Destroyed (954)      954
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1509

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     288/300
Energy                     148/160
System Corruption          0%
Temperature                Cool (42)
Movement                   Walking (190) Ox1
Location                   -10/Mines

 Parts 
-------
>          --- POWER (1) --------
     Light Nuclear Core
>          --- PROPULSION (2) ---
           Aluminum Leg
           Aluminum Leg
>          --- UTILITY (2) ------
  Improved Heat Sink
     Large Storage Unit
>          --- WEAPON (2) -------
           Particle Gun
     Light Cannon
>          --- INVENTORY (15) ---
           Ion Engine
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
  Improved Heat Sink
  Improved Heat Sink
     Large Storage Unit
           Huge Storage Unit
  Improved Terrain Scanner
           Assault Rifle
     Light Assault Rifle
           Shotgun
           Shotgun
           Mining Laser

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
>          --- UTILITY ----------
  Improved Heat Sink
     Large Storage Unit
>          --- WEAPON -----------
           Shotgun
           Shotgun
>          --- INVENTORY --------
     Light Nuclear Core
           Aluminum Leg
           Aluminum Leg
           Wheel
           Wheel
  Improved Heat Sink
     Large Storage Unit
           Huge Storage Unit
     Small Laser
           Particle Gun
           Assault Rifle
     Light Assault Rifle
           Shotgun
     Light Cannon
           Datajack
[Rating: 15]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Large Storage Unit
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
Weapon                     Small Laser
  Energy Gun               Small Laser
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Light Cannon

 Build                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             27   | 2   8   17  
  Power                    4    | .   1   3   
    Engine                 2    | .   1   1   
    Core                   2    | .   .   2   
    Reactor                .    | .   .   .   
  Propulsion               8    | 2   .   6   
    Treads                 2    | 2   .   .   
    Leg                    6    | .   .   6   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  7    | .   6   1   
    Device                 3    | .   2   1   
    Storage                4    | .   4   .   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   8    | .   1   7   
    Energy Gun             3    | .   1   2   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          3    | .   .   3   
    Ballistic Cannon       2    | .   .   2   
    Launcher               .    | .   .   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 9    | .   2   7   
  Power                    3    | .   1   2   
  Propulsion               3    | .   .   3   
  Utility                  .    | .   .   .   
  Weapon                   3    | .   1   2   
  Highest Loss Streak      3    | .   2   3   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     92   | .   85  99  
  Engine                   8    | .   13  3   
  Core                     5    | .   .   10  
  Treads                   14   | .   28  .   
  Leg                      13   | .   .   27  
  Device                   7    | .   .   14  
  Storage                  14   | .   14  14  
  Energy Gun               14   | .   17  12  
  Ballistic Gun            8    | .   10  5   
  Ballistic Cannon         5    | .   .   10  
Naked Turns                .    | .   .   .   
Heaviest Build             47   | 12  47  32  
  Greatest Support         40   | 40  40  20  
  Greatest Overweight (x)  1    | .   1   1   
  Average Overweight (x)   .    | .   .   1   
Largest Inventory Capacity 25   | 8   25  15  
  Average Capacity         14   | 8   14  15  
  Most Carried             15   | 6   15  15  
  Average Carried          13   | 5   12  14  
  Final Capacity           15   | 8   15  15  
  Final Carried            15   | 6   15  15  

 Class Distribution 
--------------------
 85% | Mutant
 14% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines

 Resources                      | -11 -10 -10 
-----------                Run  | Scr Mat Min 
Matter Collected           868  | 220 97  551 
  Remotely                 .    | .   .   .   
Salvage Created            1107 | .   496 611 
  Parts                    61   | .   25  36  
Haulers Intercepted        1    | .   1   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Combat Hostiles Destroyed  33   | .   12  21  
  Guns                     24   | .   12  12  
  Cannons                  9    | .   .   9   
Classes Destroyed          4    | .   3   1   
  Hauler                   1    | .   1   .   
  Swarmer                  5    | .   3   2   
  Grunt                    25   | .   9   16  
  Assembled                3    | .   .   3   
Best Kill Streak           4    | .   2   4   
  Combat Bots Only         4    | .   2   4   
Max Kills in Single Turn   1    | .   1   1   
  Gunslinging              .    | .   .   .   
  Exploded                 .    | .   .   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -10  
--------                   Run  | Scr  Mat  Min  
Damage Taken               1529 | .    534  995  
  Core                     250  | .    33   217  
  Absorbed by Shields      .    | .    .    .    
Core Remaining (%)         100  | 100  .    .    
Volleys Fired              150  | .    53   97   
  Largest                  2    | .    2    2    
  Hottest                  100  | .    80   100  
Shots Fired                262  | .    106  156  
  Gun                      187  | .    106  81   
  Cannon                   75   | .    .    75   
  Launcher                 .    | .    .    .    
  Special                  .    | .    .    .    
  Kinetic                  144  | .    42   102  
  Thermal                  118  | .    64   54   
  Explosive                .    | .    .    .    
  Electromagnetic          .    | .    .    .    
  Robot Hit Streak         20   | .    20   11   
  Robot Miss Streak        4    | .    3    4    
  Penetration Max          .    | .    .    .    
  Secondary Targets        .    | .    .    .    
Shots Hit Robots           154  | .    73   81   
  Core Hits                64   | .    28   36   
  Critical Kills           .    | .    .    .    
  Critical Parts Destroyed .    | .    .    .    
  Critical Strikes         .    | .    .    .    
Melee Attacks              .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           1898 | .    755  1143 
  Guns                     1520 | .    755  765  
  Cannons                  378  | .    .    378  
  Explosions               .    | .    .    .    
  Melee                    .    | .    .    .    
  Ramming                  .    | .    .    .    
  Kinetic                  888  | .    214  674  
  Thermal                  1010 | .    541  469  
  Explosive                .    | .    .    .    
  Electromagnetic          .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         .    | .    .    .    
  Average Corruption       .    | .    .    .    
  Corruption Purged        .    | .    .    .    
  Corruption Blocked       .    | .    .    .    
Overload Shots             .    | .    .    .    
Overflow Damage            .    | .    .    .    
  Projectiles              .    | .    .    .    
  Explosions               .    | .    .    .    
  Melee                    .    | .    .    .    
Knockbacks                 3    | .    .    3    
  Impact                   .    | .    .    .    
  Kinetic                  3    | .    .    3    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      .    | .    .    .    
  Shots                    .    | .    .    .    
  Rammed                   .    | .    .    .    
Targets Rammed             .    | .    .    .    
  Kicked                   .    | .    .    .    
  Crushed                  .    | .    .    .    
Highest Temperature        245  | .    245  36   
  Average Temperature      58   | .    65   10   
  Received Heat Transfer   816  | .    303  513  
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              .    | .    .    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             3    | .    3    .    
  Heat Transferred         2260 | .    1200 1060 
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      .    | .    .    .    
Missiles Intercepted       .    | .    .    .    

 Alert                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Peak Influence             236  | .   212 236 
  Initial                  66   | .   .   66  
  Average                  93   | .   77  111 
Maximum Alert Level        1    | .   1   1   
  Low Security (%)         88   | 100 94  81  
  Level 1                  11   | .   5   18  
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          4    | .   4   .   
  Investigation            1    | .   1   .   
  Extermination            .    | .   .   .   
  Reinforcement            3    | .   3   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Distress Signals           1    | .   1   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              47   | .   21  26  
  Peak Tracking Total      5    | .   4   5   
  Tactical Retreats        2    | .   .   2   

 Traps                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Traps Triggered            1    | .   1   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Scr Mat Min 
Machines Disabled          .    | .   .   .   
  Max in Single Turn       .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Garrisons Compromised      .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Machines Accessed          5    | .   5   .   
  Terminals                5    | .   5   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                14   | .   14  .   
  Successful               9    | .   9   .   
  Failed                   5    | .   5   .   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   8    | .   8   .   
  Terminals                14   | .   14  .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             6    | .   6   .   
  Emergency Access Points  1    | .   1   .   
  Locate Traps             2    | .   2   .   
  Hauler Manifests         1    | .   1   .   
  Registered Components    1    | .   1   .   
  Zone Layout              1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         3    | .   3   .   
  Terminals                3    | .   3   .   
    Track                  2    | .   2   .   
    Assimilate             1    | .   1   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         4    | .   4   .   
  Full Trace Events        1    | .   1   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Scr Mat Min 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Scr Mat Min 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    2    | .   .   2   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11  -10  -10  
-------------              Run  | Scr  Mat  Min  
Turns Passed               2231 | 20   1128 1083 
Spaces Moved               918  | 11   565  342  
  Core                     .    | .    .    .    
  Treads                   574  | 9    565  .    
  Legs                     344  | 2    .    342  
  Wheels                   .    | .    .    .    
  Hover                    .    | .    .    .    
  Flight                   .    | .    .    .    
  Fastest Speed            120  | 120  160  190  
  Average Speed            171  | 152  160  190  
  Slowest Speed            240  | 160  240  190  
  Overloaded Moves         .    | .    .    .    
  Propulsion Burnouts      .    | .    .    .    
  Robots Hopped            .    | .    .    .    
  Cave-ins Triggered       .    | .    .    .    
Exploration Rate (%)       50   | 2    89   60   
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     2    | .    .    2    
  Known Exits Taken        .    | .    .    .    
  Unknown Exits Taken      2    | 1    1    .    
Scrap Searched             1    | .    .    1    
Spaces Dug                 .    | .    .    .    
Terrain Destroyed          .    | .    .    .    
  Melee                    .    | .    .    .    
  Projectile               .    | .    .    .    
  AOE                      .    | .    .    .    
Terrain Rammed             .    | .    .    .    
  Walls Destroyed          .    | .    .    .    
  Machines Disabled        .    | .    .    .    

 Actions                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Total                      1328 | 14  690 624 
  Wait                     194  | .   48  146 
  Move                     916  | 10  564 342 
  Hop                      .    | .   .   .   
  Pick Up                  26   | 1   13  12  
  Fast Attach              3    | .   2   1   
  Attach                   12   | .   5   7   
  Detach                   1    | .   1   .   
  Swap                     12   | 2   1   9   
  Drop                     14   | 1   3   10  
  Fire                     150  | .   53  97  
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat x2] / [*Min x2])
-10/Mines

 History 
---------
 Turn | Location      | Event
    3 | -11/Scrapyard | Discovered new exit (range 2)
   21 | -11/Scrapyard | Entered Materials
  218 | -10/Materials | Discovered new exit (range 16)
  314 | -10/Materials | Build established: Mutant
  468 | -10/Materials | Discovered new exit (range 4)
  745 | -10/Materials | Discovered new exit (range 14)
  823 | -10/Materials | Discovered new exit (range 12)
 1149 | -10/Materials | Entered Mines
 1190 | -10/Mines     | Lost 3 parts (2n1w)
 1342 | -10/Mines     | Excavation squad dispatched
 1342 | -10/Mines     | A large section of the Mines collapsed
 1454 | -10/Mines     | Core integrity fell below 50%
 1592 | -10/Mines     | Excavation squad dispatched
 1842 | -10/Mines     | Excavation squad dispatched
 1914 | -10/Mines     | Core integrity fell below 20%
 1958 | -10/Mines     | Lost 3 parts (1p1n1w)
 1979 | -10/Mines     | Learned location of Zion (-6)
 2028 | -10/Mines     | Learned location of Storage (-9)
 2092 | -10/Mines     | Excavation squad dispatched
 2232 | -10/Mines     | Build established: Scavenger-Mutant
 2232 | -10/Mines     | Destroyed by G-34 Mercenary with Small Laser

 Last Messages 
---------------
01956_ Acquired 51 matter.
01958_ Acquired 3 matter.
01962_ Dropped Wheel.
01963_ Acquired Aluminum Leg.
01964_ Acquired 27 matter.
01979_ Acquired derelict log, extracted data.
World map updated: -6/Zion.
01979_ K-01 Serf collects debris. <x3>
02028_ Acquired derelict log, extracted data.
World map updated: -9/Storage.
02092_ ALERT: Derelict activity in mines confirmed. Dispatching additional
  escorted excavation squad.
02197_ G-34 Mercenary destroyed.
02206_ Dropped Lgt. Ion Engine.
02206_ Acquired Ion Engine.
02207_ Acquired 4 matter.
02211_ Dropped Aluminum Leg.
02211_ Acquired Aluminum Leg.
02229_ G-34 Mercenary destroyed.
02232_ G-34 Mercenary knocked back.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           39
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                40
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              TractorRecyclingAccelerator
  Manual?         0
Play Time         00:28:49
  Cumulative      178.4 hours
  Start           2022.03.24 @ 16:45:44
  End             2022.03.24 @ 17:16:29
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          81
  Rogue           76
  Adventurer      5
  Explorer        0
Win Type          -
  Total           7
  Types           5/0/1/1/0/0/0/0/0
Lore%             66
Gallery%          75
Achievement%      62
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: 3df78f0b-39de-4fea-bfb4-2ecad53502a2