Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.06.12 @ 11:50:48 Player: Teratos Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (48) 240 Value Destroyed (1284) 1284 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (420) 420 TOTAL SCORE: 3504 Bonus ------- Follower Combat Kills 228 Met Imprinter 300 Was Imprinted 300 Friendly Fire -408 Cogmind --------- Core Integrity 47/400 Matter 259/300 Energy 300/300 System Corruption 8% Temperature Cool (331) Movement Treading (160) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Angular Momentum Engine > --- PROPULSION (2) --- Medium Treads Medium Treads > --- UTILITY (3) ------ (None) > --- WEAPON (3) ------- Bore Cannon > --- INVENTORY (4) ---- 0b10 Decoder Chip [Generic] Mobile Refinery Mk. CCLXVII Phasing AFG Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Improved Treads Improved Treads > --- UTILITY ---------- Bomb Factory No. 2 Phasing AFG > --- WEAPON ----------- Heavy Riot Gun Bore Cannon Bore Cannon > --- INVENTORY -------- Heavy Assault Rifle Heavy Battle Rifle Enhanced Flamer [Rating: 44] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Improved Treads Treads Improved Treads Leg Makeshift Leg Utility Improved Sensor Array Device Improved Sensor Array Storage Small Storage Unit Processor Signal Interpreter Weapon Bore Cannon Energy Gun Heavy Riot Gun Energy Cannon Particle Cannon Ballistic Gun Heavy Battle Rifle Ballistic Cannon Bore Cannon Special Weapon Enhanced Flamer Build | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion . | . . . . . . Utility 1 | . . 1 . . . Weapon 1 | . . 1 . . . Parts Attached 44 | 6 7 13 . 11 7 Power 6 | 1 2 2 . . 1 Engine 6 | 1 2 2 . . 1 Core . | . . . . . . Reactor . | . . . . . . Propulsion 10 | 2 1 2 . 3 2 Treads 8 | 2 1 2 . 1 2 Leg 2 | . . . . 2 . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 12 | 1 2 3 . 5 1 Device 9 | . 2 1 . 5 1 Storage 1 | 1 . . . . . Processor 2 | . . 2 . . . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 16 | 2 2 6 . 3 3 Energy Gun 6 | 2 1 2 . 1 . Energy Cannon 3 | . . 3 . . . Ballistic Gun 2 | . . . . . 2 Ballistic Cannon 4 | . 1 1 . 2 . Launcher . | . . . . . . Special Weapon 1 | . . . . . 1 Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . . . . 3 . Parts Lost 13 | . 4 1 . . 8 Power 3 | . 2 . . . 1 Propulsion . | . . . . . . Utility 2 | . . . . . 2 Weapon 8 | . 2 1 . . 5 Highest Loss Streak 4 | . 1 1 . . 4 Average Slot Usage (%) 90 | . 83 94 100 93 85 Engine 10 | . 11 11 11 11 10 Treads 21 | . 28 22 22 19 19 Leg 1 | . . . . 2 1 Device 15 | . 8 11 11 16 21 Storage 2 | . 14 7 . . . Processor 6 | . . 12 22 11 . Energy Gun 8 | . 12 14 11 11 . Energy Cannon 2 | . . 7 22 2 . Ballistic Gun 2 | . . . . . 9 Ballistic Cannon 16 | . 8 8 . 19 21 Naked Turns . | . . . . . . Heaviest Build 75 | 13 13 17 15 75 66 Greatest Support 56 | 40 40 46 46 46 56 Greatest Overweight (x) 18 | . . . . 2 18 Average Overweight (x) . | . . . . . 1 Largest Inventory Capacity 6 | 6 6 6 4 4 4 Average Capacity 4 | 5 6 5 4 4 4 Most Carried 4 | . 2 4 4 4 4 Average Carried 3 | . . 2 4 3 3 Final Capacity 6 | 6 6 4 4 4 4 Final Carried 4 | . 2 4 4 4 3 Class Distribution -------------------- 51% | Messiah-Skirmisher 22% | Skirmisher 14% | Mutant 4% | Gunner 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Skirmisher | -9/Mines Messiah-Skirmisher | -7/Zion Messiah-Skirmisher | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Scr Mat Mat Min Zio Pro Matter Collected 1605 | 115 363 229 . 72 826 Remotely . | . . . . . . Salvage Created 1780 | . 771 515 . . 494 Parts 99 | . 43 28 . . 28 Haulers Intercepted 4 | . 2 2 . . . Recyclers Shooed 3 | . 3 . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 30 | . . . . . 30 Prevented . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Combat Hostiles Destroyed 30 | . 13 7 . . 10 Guns 13 | . 8 2 . . 3 Cannons 15 | . 3 5 . . 7 AOE 1 | . 1 . . . . Classes Destroyed 13 | . 8 2 . . 3 Worker 1 | . 1 . . . . Builder 1 | . . 1 . . . Tunneler 1 | . 1 . . . . Hauler 4 | . 2 2 . . . Recycler 4 | . 3 1 . . . Operator 2 | . 2 . . . . Watcher 3 | . 1 2 . . . Swarmer 7 | . 3 . . . 4 Grunt 15 | . 10 3 . . 2 Duelist 2 | . . . . . 2 Sentry 5 | . . 4 . . 1 Hunter 1 | . . . . . 1 Mutant 2 | . . . . . 2 Best Kill Streak 5 | . 4 5 . . 5 Combat Bots Only 5 | . 3 3 . . 5 Max Kills in Single Turn 3 | . 3 2 . . 1 Gunslinging . | . . . . . . Exploded 1 | . 1 . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Damage Taken 2617 | . 632 316 . . 1669 Core 440 | . 87 52 . . 301 Absorbed by Shields . | . . . . . . Core Remaining (%) 82 | 100 65 . . . . Volleys Fired 165 | . 100 26 2 . 37 Largest 3 | . 2 3 3 . 3 Hottest 194 | . 100 192 192 . 194 Shots Fired 314 | . 129 75 6 . 104 Gun 145 | . 87 28 2 . 28 Cannon 166 | . 42 47 4 . 73 Launcher . | . . . . . . Special 3 | . . . . . 3 Kinetic 163 | . 42 25 . . 96 Thermal 146 | . 87 50 6 . 3 Explosive . | . . . . . . Electromagnetic 5 | . . . . . 5 Robot Hit Streak 16 | . 16 12 . . 7 Robot Miss Streak 9 | . 3 2 . . 9 Penetration Max 1 | . . . . . 1 Secondary Targets . | . . . . . . Shots Hit Robots 188 | . 95 53 . . 40 Core Hits 74 | . 34 17 . . 23 Critical Hits 20 | . . 1 . . 19 Critical Kills 6 | . . . . . 6 Critical Parts Destroyed 14 | . . 1 . . 13 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3587 | . 1637 845 . . 1105 Guns 1487 | . 839 304 . . 344 Cannons 1736 | . 465 541 . . 730 Explosions 333 | . 333 . . . . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 1816 | . 465 328 . . 1023 Thermal 1720 | . 1172 517 . . 31 Explosive . | . . . . . . Electromagnetic 51 | . . . . . 51 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 8 | . . . . . 8 Average Corruption 8 | . . . . . 8 Corruption Purged . | . . . . . . Effects 1 | . . . . . 1 Targeting Errors 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 118 | . 110 . . . 8 Projectiles 24 | . 16 . . . 8 Explosions 94 | . 94 . . . . Melee . | . . . . . . Knockbacks 14 | . 5 1 . . 8 Impact . | . . . . . . Kinetic 14 | . 5 1 . . 8 Secondary . | . . . . . . Self-Inflicted Damage 83 | . 83 . . . . Shots 1 | . 1 . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 826 | . 328 222 223 . 826 Average Temperature 175 | . 116 87 116 . 263 Received Heat Transfer 594 | . 264 78 . . 252 Effects 25 | . . . . . 25 Shutdowns 4 | . . . . . 4 Energy Bleed 2 | . . . . . 2 Interference 8 | . . . . . 8 Matter Decay 2 | . . . . . 2 Short Circuit 3 | . . . . . 3 Damage (minor) 2 | . . . . . 2 Damage (major) 3 | . . . . . 3 Damage (core) 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 2 | . 1 1 . . . Combat Hostiles 1 | . 1 . . . . Parts Melted 5 | . 4 1 . . . Heat Transferred 4104 | . 2643 1221 . . 240 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Peak Influence 366 | . 331 366 74 . . Average Influence 172 | . 185 188 74 . . Maximum Alert Level 1 | . 1 1 . . . Low Security (%) 63 | 100 52 71 100 . . Level 1 36 | . 47 28 . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 5 | . 4 . . . 1 Investigation 2 | . 1 . . . 1 Extermination . | . . . . . . Reinforcement 3 | . 3 . . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Distress Signals 2 | . . 2 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 65 | . 29 12 . . 24 Peak Tracking Total 7 | . 5 5 . . 7 Tactical Retreats 9 | . 2 . . . 7 Traps | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Traps Triggered 1 | . 1 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Fabricated Traps 4 | . . . . . 4 Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Scr Mat Mat Min Zio Pro Machines Disabled 6 | . 4 . . . 2 Max in Single Turn 1 | . 1 . . . 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Machines Accessed 5 | . 2 2 . . 1 Terminals 4 | . 2 1 . . 1 Fabricators . | . . . . . . Repair Stations 1 | . . 1 . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 14 | . 5 3 . . 6 Successful 10 | . 1 3 . . 6 Failed 4 | . 4 . . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 3 | . . . . 3 . Terminals 12 | . 5 1 . . 6 Fabricators . | . . . . . . Repair Stations 2 | . . 2 . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 8 | . 1 1 . . 6 Record 6 | . . . . . 6 Emergency Access Points 1 | . . 1 . . . Zone Layout 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . . 2 . . . Scan Component 1 | . . 1 . . . Repair 1 | . . 1 . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 4 | . 2 1 . . 1 Full Trace Events 2 | . 1 . . . 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . 1 . . . Time 26 | . . 26 . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Scr Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Total Allies 8 | . . . . 8 . Largest Group 8 | . . . . 8 6 Highest-Rated Group 239 | . . . . 239 168 Highest-Rated Ally 40 | . . . . 40 40 Total Orders . | . . . . . . Ally Attacks 40 | . . . . . 40 Total Damage 665 | . . . . . 665 Kills 8 | . . . . . 8 Allies Corrupted . | . . . . . . Allies Melted 1 | . . . . . 1 Intel | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered 3 | . . . 1 . 2 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Scr Mat Mat Min Zio Pro Turns Passed 4870 | 56 745 487 82 2259 1241 Spaces Moved 2411 | 35 312 195 43 1289 537 Core 12 | 7 . . . . 5 Treads 2230 | 28 312 195 43 1154 498 Legs 169 | . . . . 135 34 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 Average Speed 171 | 138 160 160 160 168 190 Slowest Speed 950 | 160 160 160 160 200 950 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered 1 | . . . . . 1 Exploration Rate (%) 37 | 4 62 17 16 92 35 Regions Visited 5 Branch Regions 3 Pre-discovered Areas . | . . . . . . Known Exits Taken 2 | . . 1 1 . . Unknown Exits Taken 3 | 1 1 . . 1 . Scrap Searched 3 | . . . . 2 1 Spaces Dug . | . . . . . . Terrain Destroyed 57 | . 30 . . . 27 Melee . | . . . . . . Projectile 27 | . . . . . 27 AOE 30 | . 30 . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Total 2878 | 40 426 310 52 1378 672 Wait 228 | . 6 67 8 62 85 Move 2406 | 34 311 194 42 1288 537 Hop . | . . . . . . Pick Up 6 | . 1 1 . 3 1 Fast Attach 35 | 6 5 10 . 9 5 Attach 2 | . . . . . 2 Detach 2 | . . 1 . 1 . Swap 7 | . 2 3 . 2 . Drop 27 | . 1 8 . 13 5 Fire 165 | . 100 26 2 . 37 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [Min]) -9/Materials -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion -6/Proximity Caves (discovered 1 exit: Fac) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 57 | -11/Scrapyard | Entered Materials 224 | -10/Materials | Discovered new exit (range 11) 313 | -10/Materials | Build established: Mutant 527 | -10/Materials | Discovered new exit (range 17) 780 | -10/Materials | Discovered new exit (range 12) 802 | -10/Materials | Entered another Materials area 802 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 951 | -9/Materials | Repaired Lgt. Cannon 1141 | -9/Materials | Discovered new exit (range 14) 1247 | -9/Materials | Identified exit to Mines 1289 | -9/Materials | Entered Mines 1312 | -9/Mines | Learned 2 Materials zone layouts 1358 | -9/Mines | Discovered new exit (range 13) 1359 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1368 | -9/Mines | Identified exit to Zion 1371 | -9/Mines | Entered Zion 1517 | -7/Zion | Build established: Skirmisher 2006 | -7/Zion | Received a hallucinogenic algorithm 2235 | -7/Zion | Imprinted 2237 | -7/Zion | Declared Zion's savior 2520 | -7/Zion | Found Prototype Device 2520 | -7/Zion | Identified Bomb Factory No. 2 2541 | -7/Zion | Build established: Messiah-Skirmisher 2669 | -7/Zion | Learned Factory terminal intel 3021 | -7/Zion | Found Prototype Device 3021 | -7/Zion | Identified Phasing AFG 3118 | -7/Zion | Gained Derelict followers 3482 | -7/Zion | Found Prototype Device 3483 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 3542 | -7/Zion | Discovered new exit (range 10) 3630 | -7/Zion | Entered Proximity Caves 3630 | -6/Proximity Caves | Accompanied by 6 allies 3682 | -6/Proximity Caves | Attracted the attention of an 0b10 base 3962 | -6/Proximity Caves | Identified exit to Factory 4105 | -6/Proximity Caves | Learned 8 Factory zone layouts 4304 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4745 | -6/Proximity Caves | Learned Factory garrison access intel 4745 | -6/Proximity Caves | Learned Armory stockpile data 4745 | -6/Proximity Caves | Learned Research trap positions 4745 | -6/Proximity Caves | Learned location of 1 exit from Factory 4865 | -6/Proximity Caves | Core integrity fell below 50% 4869 | -6/Proximity Caves | Crushed by falling debris 4869 | -6/Proximity Caves | Core integrity fell below 20% 4871 | -6/Proximity Caves | Self-destructed Last Messages --------------- 04815_ Acquired 7 matter. 04860_ HV Slug penetrates Wall. 04860_ HV Slug penetrates G-50 Soldier. 04860_ G-50 Soldier suffers critical hit. 04860_ Destroyed Lgt. Angular Momentum Engine. 04860_ G-50 Soldier knocked back. 04860_ HV Slug penetrates G-50 Soldier. 04863_ G-50 Soldier suffers critical hit. 04863_ Destroyed Carbon-fiber Leg. 04863_ Bomb Factory No. 2 destroyed. 04866_ G-50 Soldier suffers critical hit. 04866_ G-50 Soldier destroyed. 04868_ Bore Cannon destroyed. 04869_ The unstable cave ceiling collapses. 04869_ Crushed by falling debris. 04869_ Imp. Sensor Array destroyed. 04869_ System corrupted by crushing effect (+4). 04869_ Barrage Gun destroyed. 04869_ System corrupted by crushing effect (+4). 04869_ System corrupted: Bore Cannon targeting data glitched. Map ----- +----------------------------------------------------+ | ??????????????????????????####???????????????????? | | ???????????????????????#### ##?????????????????? | | #?????????????????????## ##?????####???????? | | #?????????????????????# ####??# #???????? | | ########???????????????# #### #???????? | | #???????????????## ## #????????? | | #????????????######### #????????? | | ##### #??? ? ?????# #???### ##????????? | | #???# #???# ?????# #####"# ####?????????? | | #???# #???? ##???# #" ##????????????? | | ##??# #????# "#?##?# ##?????????????? | | #??# ##???# ### ## ##?###??????????? | | #### ##??# #?#"# #### ##?????????? | | ## #### #?# ## #?????????? | | ## ### ##?###????? | | ## "## #?# ##???? | | ### ###" #### ### #???? | | #?# #?# % "## #???? | | !### "#?# ##??? | | & ###?## ## ##?? | | #???###" ## #?? | | #####"#""% " ##?? | | "%% *% ##??? | | % * ""# ! #???? | | ########"##"########## #???? | | ##?????######??????#@###### ##" ### #???? | | #?????????????????###????# ######?#####???? | | #????????????????????? #??????????????? | | #???????????????????# "??????????????? | | #??????????????????## #?????????????? | | ### #???????????????????# #?????????????? | | ##??##???????????????????# ?????????????? | | ##???????????????????????? ????????????? | | ##????????????????????????? ????????????? | | ##?????????????????????????? #???????????? | | ###?????????????????????????? #???????????? | | ????????????????????????????? ## ????????????? | | ????????????????????????????? "??# ????????????? | | ????????????????????????????? #??? ?????????????? | | ??????????????????????????????????? ?????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 18 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 13 Terrain Scan Density 10 Evasion (%) 40 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ComponentGaussRifle Manual? 0 Play Time 00:34:03 Cumulative 32.9 hours Start 2020.06.12 @ 11:05:27 End 2020.06.12 @ 11:50:48 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 69 Rogue 69 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 23 Gallery% 24 Achievement% 21 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e412cfb1-4f1b-407c-b02f-b52480760713