Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.21 @ 16:06:14 Player: Reflectatory Result: Destroyed by H-66 Slayer with Heavy Assault Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (48) 240 Value Destroyed (1204) 1204 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 6544 Bonus ------- Met Data Miner 300 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 98/100 System Corruption 6% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Light Nuclear Core Recoil Stabilizer Peak State ------------ > --- POWER ------------ Light Deuterium Engine Light Nuclear Core > --- PROPULSION ------- Improved Hover Unit Aerolev Unit Gravmag System Gravmag System > --- UTILITY ---------- Compact Battery Advanced Weight Redist. System Improved Sensor Array Improved Signal Interpreter Improved Hardlight Generator System Shield > --- WEAPON ----------- Proton Cannon Assault Cannon > --- INVENTORY -------- Light Deuterium Engine Light Nuclear Core Utility Shielding [Rating: 48] Favorites ----------- Power Light Nuclear Core Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Armored Medium Treads Leg Aluminum Leg Wheel Wheel Hover Unit Gravmag System Flight Unit Flight Unit Utility System Shield Device Advanced Weight Redist. System Storage Compact Battery Processor Improved Signal Interpreter Hackware System Shield Protection Utility Shielding Weapon Mini Grenade Launcher Energy Cannon Proton Cannon Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Launcher Mini Grenade Launcher Impact Weapon Great Maul Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Low Dat Pro Fac Fac Slots Evolved 10 | . . . 2 2 2 . . . 2 2 Power 1 | . . . . . 1 . . . . . Propulsion 2 | . . . 1 1 . . . . . . Utility 6 | . . . 1 1 1 . . . 1 2 Weapon 1 | . . . . . . . . . 1 . Parts Attached 72 | 7 1 4 9 23 4 . . 4 7 13 Power 10 | 1 1 1 1 2 1 . . . 2 1 Engine 7 | 1 1 1 1 1 1 . . . 1 . Core 3 | . . . . 1 . . . . 1 1 Reactor . | . . . . . . . . . . . Propulsion 18 | 2 . 2 3 6 . . . 2 1 2 Treads 1 | . . . . . . . . . . 1 Leg 6 | 2 . . 2 1 . . . . . 1 Wheel 2 | . . . . 2 . . . . . . Hover 5 | . . . . 2 . . . 2 1 . Flight 4 | . . 2 1 1 . . . . . . Utility 30 | 2 . . 4 8 3 . . 1 3 9 Device 16 | 2 . . 1 3 1 . . 1 . 8 Storage 4 | . . . 1 1 . . . . 1 1 Processor 2 | . . . 1 1 . . . . . . Hackware 1 | . . . . 1 . . . . . . Protection 7 | . . . 1 2 2 . . . 2 . Artifact . | . . . . . . . . . . . Weapon 14 | 2 . 1 1 7 . . . 1 1 1 Energy Gun . | . . . . . . . . . . . Energy Cannon 1 | . . . . . . . . 1 . . Ballistic Gun 2 | 2 . . . . . . . . . . Ballistic Cannon 1 | . . . . 1 . . . . . . Launcher 5 | . . 1 1 3 . . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon 2 | . . . . . . . . . 1 1 Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon 3 | . . . . 3 . . . . . . Unidentified Prototypes 4 | . . . 1 2 . . . . . 1 Corrupted Parts 1 | . . . . . . . . . . 1 System Corruption 10 | . . . . . . . . . . 10 Parts Lost 47 | . . 2 5 16 . 1 . . 14 9 Power 7 | . . 1 1 2 . . . . 3 . Propulsion 14 | . . . 4 4 . . . . 4 2 Utility 16 | . . . . 4 . 1 . . 5 6 Weapon 10 | . . 1 . 6 . . . . 2 1 Highest Loss Streak 10 | . . 2 2 10 . 1 . . 10 5 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 65 | . 100 96 79 50 80 78 76 92 75 26 Engine 4 | . 14 12 4 1 3 7 7 7 4 . Core 2 | . . . . 2 7 7 7 7 5 . Leg 4 | . 28 23 4 1 . . . . . 1 Hover 6 | . . . . 2 15 15 15 24 18 . Flight 2 | . . 4 15 1 . . . . . . Device 15 | . 28 28 22 6 19 17 15 21 13 7 Storage 1 | . . . 6 . . . . . 5 . Processor 4 | . . . 4 9 7 7 7 7 6 1 Hackware 4 | . . . . 6 7 7 7 7 6 4 Protection 2 | . . . . 3 3 . . . 2 4 Energy Cannon 1 | . . . . . . . . 5 4 . Ballistic Gun 2 | . 28 20 . . . . . . . . Ballistic Cannon 2 | . . . . 4 7 7 7 7 3 . Launcher 4 | . . 5 22 4 . . . . . . Naked Turns 38 | . . . . . . . . . . 38 Heaviest Build 33 | 9 11 11 12 14 19 19 17 32 33 8 Greatest Support 42 | 20 20 20 26 24 24 24 24 42 42 27 Greatest Overweight (x) 4 | . . 2 1 4 . . . 1 3 2 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | 2 5 5 5 5 5 4 4 5 3 5 Average Carried 3 | . 3 3 3 3 3 3 4 4 2 2 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 Final Carried 4 | 2 4 4 4 4 3 4 4 4 1 2 Class Distribution -------------------- 57% | Mutant 42% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Data Miner Scavenger-Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Mutant | -5/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 ----------- Run | Yrd Mat Min Mat Mat Fac Low Dat Pro Fac Fac Matter Collected 1621 | 313 . 248 294 480 . 110 . 60 . 116 Remotely . | . . . . . . . . . . . Salvage Created 1112 | 128 . 123 219 412 . 77 . 37 . 116 Parts 91 | 9 . 10 30 30 . 3 . 6 . 3 Haulers Intercepted 2 | . . . 1 1 . . . . . . Recyclers Shooed . | . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 13 | . . . . . . 8 . 5 . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Low Dat Pro Fac Fac Combat Hostiles Destroyed 33 | 1 . 5 9 12 . 3 . 1 . 2 Melee 2 | . . . . . . . . . . 2 Guns 3 | 1 . 2 . . . . . . . . Cannons 4 | . . . . . . 3 . 1 . . AOE 23 | . . 3 9 11 . . . . . . Classes Destroyed 9 | 2 . 2 4 . . . . 1 . . Worker 2 | . . 1 . 1 . . . . . . Builder 3 | . . . 3 . . . . . . . Tunneler 6 | 4 . . 2 . . . . . . . Hauler 2 | . . . 1 1 . . . . . . Watcher 2 | . . . 2 . . . . . . . Swarmer 13 | . . 3 . 8 . 2 . . . . Grunt 16 | 1 . 2 6 4 . 1 . . . 2 Sentry 3 | . . . 3 . . . . . . . Programmer 1 | . . . . . . . . 1 . . Best Kill Streak 7 | 3 . 4 7 6 . 2 . 1 . 1 Combat Bots Only 5 | 1 . 3 4 5 . 2 . 1 . 1 Max Kills in Single Turn 4 | 1 . 3 3 4 . 1 . 1 . 1 Gunslinging . | . . . . . . . . . . . Exploded 3 | . . 2 3 3 . . . . . . Melee 1 | . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -------- Run | Yrd Mat Min Mat Mat Fac Low Dat Pro Fac Fac Hostile Shots Fired 430 | 2 . 36 30 124 . 14 . 17 55 152 Missed 140 | 1 . 8 16 40 . 4 . 9 18 44 Damage Taken 4995 | 11 . 368 319 1099 . 121 . 119 1066 1892 Core 1823 | . . 32 90 360 . 28 . 15 294 1004 Absorbed by Shields 48 | . . . . . . 30 . 18 . . Redirected to Shielding 51 | . . . . . . . . . 22 29 Core Remaining (%) 76 | 100 . 87 77 34 . . . 93 65 . Volleys Fired 93 | 8 . 24 23 9 . 11 . 6 12 . Largest 2 | 2 . 2 2 2 . 1 . 2 2 . Hottest 119 | 40 . 50 60 60 . 44 . 119 119 . Shots Fired 154 | 16 . 42 46 11 . 11 . 12 16 . Gun 56 | 16 . 40 . . . . . . . . Cannon 39 | . . . . . . 11 . 12 16 . Launcher 59 | . . 2 46 11 . . . . . . Special . | . . . . . . . . . . . Kinetic 77 | 16 . 40 . . . 11 . 6 4 . Thermal . | . . . . . . . . . . . Explosive 52 | . . 2 46 4 . . . . . . Electromagnetic 25 | . . . . 7 . . . 6 12 . Robot Hit Streak 11 | 5 . 11 5 1 . 3 . 6 4 . Robot Miss Streak 5 | 1 . 5 1 3 . 4 . 4 2 . Penetration Max . | . . . . . . . . . . . Secondary Targets 1 | . . 1 . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . Shots Hit Robots 92 | 13 . 24 19 6 . 6 . 8 9 7 Core Hits 74 | 7 . 9 30 19 . 3 . 1 2 3 Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . . . . 1 Critical Strikes 2 | . . . . . . 1 . . . 1 Blast 1 | . . . . . . 1 . . . . Smash 1 | . . . . . . . . . . 1 Melee Attacks 13 | . . . . 4 . . . . . 9 Impact 9 | . . . . . . . . . . 9 Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks 1 | . . . . 1 . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 3615 | 170 . 413 1430 796 . 139 . 178 168 321 Guns 448 | 166 . 282 . . . . . . . . Cannons 421 | . . . . . . 139 . 178 104 . Explosions 2382 | . . 131 1430 757 . . . . 64 . Melee 308 | . . . . . . . . . . 308 Ramming 56 | 4 . . . 39 . . . . . 13 Kinetic 757 | 166 . 282 . . . 139 . 112 58 . Thermal 93 | . . . . 93 . . . . . . Explosive 1984 | . . 131 1430 359 . . . . 64 . Electromagnetic 417 | . . . . 305 . . . 66 46 . Impact 308 | . . . . . . . . . . 308 Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 10 | . . . . . . . . . 2 10 Average Corruption 3 | . . . . . . . . . 1 4 Corruption Purged 5 | . . . . . . . . . . 5 Corruption Blocked . | . . . . . . . . . . . Effects 11 | . . . . . . . . . 3 8 Message Errors 1 | . . . . . . . . . . 1 Matter Fused 1 | . . . . . . . . . 1 . Heat Flow Errors 3 | . . . . . . . . . 1 2 Energy Discharges 3 | . . . . . . . . . . 3 Parts Rejected 1 | . . . . . . . . . 1 . Data Loss (minor) 1 | . . . . . . . . . . 1 Alerts 1 | . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . Overflow Damage 236 | . . . 55 61 . 19 . . 42 59 Projectiles 19 | . . . . . . 19 . . . . Explosions 158 | . . . 55 61 . . . . 42 . Melee 59 | . . . . . . . . . . 59 Knockbacks 4 | . . . . 1 . 2 . . . 1 Impact 2 | . . . . 1 . . . . . 1 Kinetic 1 | . . . . . . 1 . . . . Secondary 1 | . . . . . . 1 . . . . Self-Inflicted Damage 520 | . . . 136 148 . . . . 230 6 Shots 15 | . . . 5 7 . . . . 3 . Rammed 7 | . . . . 3 . . . . . 4 Targets Rammed 10 | 2 . . . 4 . . . . . 4 Kicked 3 | 2 . . . 1 . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 435 | . . 2 17 6 . 57 . 252 435 210 Average Temperature 108 | . . 2 7 3 . 28 . 102 212 110 Received Heat Transfer 1168 | 6 . 183 78 297 . 31 . 6 81 486 Effects 9 | . . . . . . . . 4 5 . Shutdowns 2 | . . . . . . . . . 2 . Interference 4 | . . . . . . . . 4 . . Damage (major) 3 | . . . . . . . . . 3 . Siege Activations . | . . . . . . . . . . . Robots Corrupted 1 | . . . . 1 . . . . . . Combat Hostiles 1 | . . . . 1 . . . . . . Parts Fried 1 | . . . . 1 . . . . . . Impact Corruptions 1 | . . . . . . . . . . 1 Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . Heat Transferred 150 | . . . . 150 . . . . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 4 | . . . . 4 . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Low Dat Pro Fac Fac Peak Influence 417 | 40 26 130 417 405 24 . . . 80 150 Initial 141 | . 26 9 50 141 24 . . . 9 39 Average 107 | 15 26 46 224 262 24 . . . 18 32 Maximum Alert Level 2 | . . . 2 2 . . . . . . Low Security (%) 76 | 100 100 100 57 16 100 . . . 100 100 Level 1 21 | . . . 40 75 . . . . . . Level 2 1 | . . . 1 7 . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 10 | . . . 2 3 . . . . 5 . Investigation 1 | . . . 1 . . . . . . . Extermination 1 | . . . . . . . . . 1 . Reinforcement 6 | . . . 1 3 . . . . 2 . Assault . | . . . . . . . . . . . Garrison 2 | . . . . . . . . . 2 . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 --------- Run | Yrd Mat Min Mat Mat Fac Low Dat Pro Fac Fac Distress Signals 3 | . . . 2 1 . . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 86 | 1 . 5 16 19 . 4 . 4 11 26 Peak Tracking Total 12 | 1 . 3 4 6 . 4 . 7 8 12 Tactical Retreats 11 | . . . . 4 . . . 1 4 2 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Low Dat Pro Fac Fac Traps Triggered 2 | . . . . 1 . . . . 1 . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 1 | . . . . . . 1 . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 ---------- Run | Yrd Mat Min Mat Mat Fac Low Dat Pro Fac Fac Machines Disabled 7 | . . . 2 1 . . . . 4 . Max in Single Turn 3 | . . . 2 1 . . . . 3 . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 --------- Run | Yrd Mat Min Mat Mat Fac Low Dat Pro Fac Fac Machines Accessed 16 | . 1 . 1 3 . . 4 . 4 3 Terminals 7 | . 1 . . 2 . . . . 2 2 Fabricators . | . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . 1 . Recycling Units 1 | . . . . . . . . . . 1 Scanalyzers 2 | . . . 1 1 . . . . . . Garrison Access 1 | . . . . . . . . . 1 . Total Hacks 65 | . 5 . 3 12 . . 31 . 8 6 Successful 46 | . 3 . 2 6 . . 31 . 2 2 Failed 19 | . 2 . 1 6 . . . . 6 4 Catastrophic 4 | . . . . 1 . . . . 1 2 Database Lockouts . | . . . . . . . . . . . Manual 2 | . . . . 1 . . . . 1 . Terminals 23 | . 5 . . 9 . . . . 4 5 Fabricators . | . . . . . . . . . . . Repair Stations 3 | . . . . . . . . . 3 . Recycling Units 1 | . . . . . . . . . . 1 Scanalyzers 6 | . . . 3 3 . . . . . . Garrison Access 1 | . . . . . . . . . 1 . Terminal Hacks 41 | . 3 . . 4 . . 31 . 1 2 Record 13 | . 1 . . . . . 11 . . 1 Part Schematic 11 | . . . . . . . 11 . . . Robot Schematic 6 | . . . . . . . 6 . . . Prototype ID Bank 4 | . 1 . . . . . 3 . . . Open DSF 1 | . . . . . . . . . 1 . Alert Level 2 | . . . . 1 . . . . . 1 Unreport Threat 1 | . . . . 1 . . . . . . Dispatch Records 1 | . . . . 1 . . . . . . Patrol Status 1 | . 1 . . . . . . . . . Recall Investigation 1 | . . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 1 | . . . . . . . . . 1 . Scan Component 1 | . . . . . . . . . 1 . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer 4 | . . . 2 2 . . . . . . Insert Component 2 | . . . 1 1 . . . . . . Analyze 2 | . . . 1 1 . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 10 | . 1 . 1 2 . . . . 3 3 Full Trace Events 1 | . . . 1 . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . 6 . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 13 | . . . 1 1 . . 11 . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 2 | . . . 1 1 . . . . . . Part Schematics Acquired 2 | . . . 1 1 . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 ------------ Run | Yrd Mat Min Mat Mat Fac Low Dat Pro Fac Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked 2 | . . . . 2 . . . . . . Non-combat 1 | . . . . 1 . . . . . . Combat 1 | . . . . 1 . . . . . . Robot Hacks Applied 3 | . . . . 3 . . . . . . parse_system 2 | . . . . 2 . . . . . . no_distress 1 | . . . . 1 . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -------- Run | Yrd Mat Min Mat Mat Fac Low Dat Pro Fac Fac Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Low Dat Pro Fac Fac Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 3 | . . 2 . . . . . 1 . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 ------------- Run | Yrd Mat Min Mat Mat Fac Low Dat Pro Fac Fac Turns Passed 3555 | 172 141 303 509 575 25 111 44 404 495 776 Spaces Moved 3508 | 123 113 269 451 511 37 162 86 787 440 529 Core 659 | 25 . . 12 152 . . . . 53 417 Treads 77 | . . . . . . . . . . 77 Legs 589 | 98 113 152 116 75 . . . . . 35 Wheels 150 | . . . . 150 . . . . . . Hover 1585 | . . . . 126 37 162 86 787 387 . Flight 448 | . . 117 323 8 . . . . . . Fastest Speed 34 | 50 120 37 34 50 51 51 51 45 45 50 Average Speed 70 | 105 120 84 59 88 51 51 51 47 54 94 Slowest Speed 250 | 120 120 200 120 250 51 51 51 108 230 170 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 32 | 5 23 53 34 45 2 25 70 75 15 15 Regions Visited 10 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . . 1 . . . Known Exits Taken 7 | . . . 1 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . . Scrap Searched 2 | . . 1 . . . . . 1 . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 323 | . . 17 204 45 . 1 . . 56 . Melee . | . . . . . . . . . . . Projectile 1 | . . . . . . 1 . . . . AOE 322 | . . 17 204 45 . . . . 56 . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 --------- Run | Yrd Mat Min Mat Mat Fac Low Dat Pro Fac Fac Total 4427 | 148 119 303 648 625 43 178 85 808 678 792 Wait 634 | . . . 156 45 . 5 . 5 206 217 Move 3498 | 122 112 268 450 510 36 161 85 786 439 529 Hop . | . . . . . . . . . . . Pick Up 67 | 9 4 4 7 23 1 1 . 5 3 10 Fast Attach . | . . . . . . . . . . . Attach 71 | 7 . 4 9 23 4 . . 4 7 13 Detach 14 | . . . 2 2 2 . . . 1 7 Swap 1 | . 1 . . . . . . . . . Drop 16 | . 2 3 1 5 . . . 2 . 3 Fire 93 | 8 . 24 23 9 . 11 . 6 12 . Melee 13 | . . . . 4 . . . . . 9 Ram 4 | . . . . 3 . . . . . 1 Kick 3 | 2 . . . 1 . . . . . . Crush 3 | . . . . . . . . . . 3 Escape Stasis 10 | . . . . . . . . . 10 . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory (discovered 2 exits: Sto / *Low) -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory -5/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 71 | -11/Scrapyard | Discovered new exit (range 8) 173 | -11/Scrapyard | Entered Materials 284 | -10/Materials | Discovered new exit (range 16) 314 | -10/Materials | Entered Mines 330 | -10/Mines | Build established: Mutant 588 | -10/Mines | Discovered new exit (range 15) 592 | -10/Mines | Learned location of 1 exit from Materials 617 | -10/Mines | Entered Materials 617 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 618 | -9/Materials | Identified exit to Materials 859 | -9/Materials | Build established: Scavenger-Mutant 1126 | -9/Materials | Entered another Materials area 1126 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1202 | -8/Materials | Build established: Mutant 1259 | -8/Materials | Lost 10 parts (1p1n3u5w) 1327 | -8/Materials | Core integrity fell below 50% 1444 | -8/Materials | Lost 4 parts (2n1u1w) 1482 | -8/Materials | Met 7R-MNS 1693 | -8/Materials | Discovered new exit (range 15) 1701 | -8/Materials | Identified exit to Factory 1701 | -8/Materials | Entered Factory 1701 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1702 | -7/Factory | Caught up to 7R-MNS 1702 | -7/Factory | Identified exit to Storage 1721 | -7/Factory | Discovered new exit (range 9) 1725 | -7/Factory | Identified exit to Lower Caves 1726 | -7/Factory | Entered Lower Caves 1801 | -7/Lower Caves | Encountered a Warlord checkpoint 1833 | -7/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 1836 | -7/Lower Caves | Identified exit to Data Miner 1837 | -7/Lower Caves | Entered Data Miner 1837 | -7/Data Miner | Discovered new exit (range 6) 1842 | -7/Data Miner | Identified exit to Proximity Caves 1849 | -7/Data Miner | Met Data Miner 1859 | -7/Data Miner | Learned location of Section 7 (-2) 1859 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 1865 | -7/Data Miner | Build established: Scavenger-Mutant 1870 | -7/Data Miner | Received God Mode back door access code from Data Miner 1881 | -7/Data Miner | Entered Proximity Caves 1940 | -6/Proximity Caves | Learned Factory interactive machine intel 2199 | -6/Proximity Caves | Discovered new exit (range 9) 2202 | -6/Proximity Caves | Identified exit to Factory 2256 | -6/Proximity Caves | Attracted the attention of an 0b10 base 2285 | -6/Proximity Caves | Entered Factory 2285 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 2286 | -6/Factory | Loaded intel: 54 interactive machine locations 2329 | -6/Factory | Identified exit to DSF 2598 | -6/Factory | Garrison activated, responded to threat 2670 | -6/Factory | Lost 10 parts (2p3n3u2w) 2772 | -6/Factory | Discovered new exit (range 16) 2779 | -6/Factory | Identified exit to Factory 2780 | -6/Factory | Entered another Factory area 2780 | -5/Factory | Evolved 2 slots: Utility x2 2793 | -5/Factory | Lost 4 parts (1p1n2u) 2949 | -5/Factory | Build established: Mutant 3240 | -5/Factory | System corruption reached 10% 3491 | -5/Factory | Lost 3 parts (1n1u1w) 3500 | -5/Factory | Core integrity fell below 50% 3529 | -5/Factory | Core integrity fell below 20% 3549 | -5/Factory | Lost 5 parts (1n4u) 3556 | -5/Factory | Destroyed by H-66 Slayer with Heavy Assault Rifle Last Messages --------------- System Shield destroyed. Great Maul destroyed. Slammed into G-50 Soldier. System corrupted: Energy discharge (-33). Critical hit (Burn: +37). Slammed into S-27 Virus. Arm. Medium Treads destroyed. Utility Shielding destroyed. Adv. System Restoration Module destroyed. System corrupted: IFF burst signal emitted. Faulty Exp. Heat Sink destroyed. Adv. Weight Redist. System destroyed. Slug penetrates Wall. Penetrated by Slug. C-30 ARC bursts open, deploying its payload. P-70 Sage unfolds itself. H-66 Slayer unfolds itself. X-72 Disruptor unfolds itself. M-28 Smith unfolds itself. Penetrated by Slug. 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A """ #??????????????????????? | | ???????????? w""" #??????????????????????? | | ???????????? u """ #??????????????????????? | | ????????????? ==?? u #??????????????????????? | | ?????????????????? ???????????????????????? | | ?????????????????? ]] ???????????????????????? | | ?????????????????? k] k R???????????????????????? | | ????????????????? ]] ???????????????????????? | | ?????????????????? ???????????????????????? | | ????????????????????? ???????????????????????? | | ???????????????????????# ???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 23 Energy Capacity 400 Matter Stores 400 Matter Capacity 550 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 85 Additional Mass Support 9 Armor Coverage 150 Utility Shielding 33 Evasion (%) 63 Recoil Reduction 4 Defensive Hacking 10 Item Schematics ----------------- Hrd. Light Armor Plating | -9/Materials | Scanalyzed Adv. Weight Redist. System | -8/Materials | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Aerolev Unit | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Com. Ion Cannon | -7/Data Miner | Free Nuclear Pulse Array | -7/Data Miner | Free Imp. Launcher Guidance Computer | -7/Data Miner | Free Imp. Arc Projector | -7/Data Miner | Free Enh. Optical Array | -7/Data Miner | Free Lrn. Proton Cannon | -7/Data Miner | Free Quantum Capacitor | -7/Data Miner | Free Robot Schematics ------------------ A-15 Conveyor | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free G-47 Trooper | -7/Data Miner | Free S-27 Virus | -7/Data Miner | Free B-60 Warrior | -7/Data Miner | Free B-48 Gladiator | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Everything Is Under Control Let's See Who's Tougher Oops Remodeling Troublemaker Uninvited Guest Universal Adapter Challenges ------------ None Game ------ Seed ThermalCoolantTube Manual? 0 Play Time 01:00:33 Cumulative 3.4 hours Start 2024.04.02 @ 23:25:01 End 2024.04.21 @ 16:06:14 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 3 Rogue 3 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 11 Achievement% 11 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 4b48de56-92af-4edb-af7c-4938eb22771f