Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.30 @ 20:49:25 Player: arkn Result: Destroyed by Fusion Bomb Trap Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (87) 435 Value Destroyed (2517) 2517 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (556) 556 TOTAL SCORE: 7948 Bonus ------- High Alert Combat Kills 112 Follower Combat Kills 179 Met Imprinter 300 Was Imprinted 300 Friendly Fire -335 Cogmind --------- Core Integrity 0/1000 Matter 128/300 Energy 53/100 System Corruption 1% Temperature Warning (333) Movement Core (50) Location -5/Upper Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (7) ------ Enhanced Optical Array Advanced Salvage Targeting Computer Advanced ECM Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Hardened Heavy Armor Plating Tesla Bomb Trap Signal Generator Peak State ------------ > --- POWER ------------ Cold Fusion Reactor Neutrino Core > --- PROPULSION ------- Armored Huge Wheel Centrium Wheel Centrium Wheel Centrium Wheel Centrium Wheel > --- UTILITY ---------- Large Storage Unit Enhanced Optical Array Improved Signal Interpreter Improved Kinecellerator Improved Kinecellerator Phase Shifter Corruption Screen > --- WEAPON ----------- Gauss Rifle Hypervelocity Gauss Rifle > --- INVENTORY -------- Advanced Cooling System Advanced Salvage Targeting Computer Improved Transmission Jammer Advanced ECM Suite Reaction Control System Cooled Particle Cannon Gauss Rifle Gauss Rifle Signal Generator [Rating: 91] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Reactor Zionite Light DM Reactor Propulsion Compact Wheel Leg Flexi-carbon Leg Wheel Compact Wheel Flight Unit VTOL Module Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Improved Signal Interpreter Protection Improved Utility Shielding Weapon Heavy Assault Rifle Energy Gun Field Laser Energy Cannon Cooled Particle Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Slug Cannon Impact Weapon Heavy Hammer Slashing Weapon Phasing Sabre Build | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Slots Evolved 10 | . . . 2 . . . 6 2 . Power 1 | . . . . . . . 1 . . Propulsion 4 | . . . . . . . 2 2 . Utility 5 | . . . 2 . . . 3 . . Weapon . | . . . . . . . . . . Parts Attached 121 | 2 6 5 33 . 3 2 31 36 3 Power 14 | . 1 1 3 . . . 4 5 . Engine 3 | . . 1 2 . . . . . . Core 6 | . 1 . 1 . . . 3 1 . Reactor 5 | . . . . . . . 1 4 . Propulsion 30 | 2 . 2 8 . . . 5 13 . Treads . | . . . . . . . . . . Leg 5 | . . . . . . . . 5 . Wheel 21 | 2 . 2 8 . . . 1 8 . Hover . | . . . . . . . . . . Flight 4 | . . . . . . . 4 . . Utility 43 | . 3 1 6 . 1 1 18 12 1 Device 23 | . 1 . 3 . . . 12 7 . Storage 3 | . 2 . . . . . . 1 . Processor 8 | . . . . . . 1 6 1 . Hackware . | . . . . . . . . . . Protection 9 | . . 1 3 . 1 . . 3 1 Artifact . | . . . . . . . . . . Weapon 34 | . 2 1 16 . 2 1 4 6 2 Energy Gun 5 | . . 1 3 . . 1 . . . Energy Cannon 1 | . . . . . . . . 1 . Ballistic Gun 14 | . . . 7 . . . 1 5 1 Ballistic Cannon 5 | . 1 . 1 . 1 . 1 . 1 Launcher . | . . . . . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon 7 | . 1 . 5 . 1 . . . . Slashing Weapon 2 | . . . . . . . 2 . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 7 | . . . 1 . . . 2 4 . Parts Lost 50 | . . 2 8 . . . 10 21 9 Power 5 | . . . 1 . . . 1 1 2 Propulsion 17 | . . 2 3 . . . 4 5 3 Utility 20 | . . . 2 . . . 4 11 3 Weapon 8 | . . . 2 . . . 1 4 1 Highest Loss Streak 8 | . . 2 6 . . . 3 6 8 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 93 | . 99 99 98 100 100 100 87 75 74 Engine 5 | . 1 5 6 11 11 11 1 . . Core 5 | . 12 8 4 . . . 9 5 . Reactor 1 | . . . . . . . 1 4 11 Wheel 18 | . 28 27 21 22 22 22 . 13 15 Flight 2 | . . . . . . . 23 . . Device 14 | . 14 7 15 11 11 10 24 14 11 Storage 8 | . 14 14 11 11 11 11 . 2 4 Processor 4 | . . . . . . . 14 17 11 Protection 10 | . . 6 17 22 22 22 3 . 5 Energy Gun 4 | . 14 14 6 . . . . . . Ballistic Gun 6 | . 11 . 10 11 6 . . 7 5 Ballistic Cannon 4 | . 2 14 3 11 6 11 . . 5 Impact Weapon 2 | . . . 1 . 9 10 . . . Naked Turns . | . . . . . . . . . . Heaviest Build 76 | 11 51 63 66 63 69 70 35 68 76 Greatest Support 92 | 20 20 32 32 24 24 24 28 92 48 Greatest Overweight (x) 6 | 1 2 2 6 2 2 2 2 2 4 Average Overweight (x) 1 | . 1 1 2 2 2 2 . . 1 Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 15 15 Average Capacity 16 | 8 16 20 20 20 20 20 5 11 14 Most Carried 20 | 8 20 20 20 20 20 20 20 15 15 Average Carried 15 | 6 13 19 19 20 19 19 4 8 11 Final Capacity 20 | 8 20 20 20 20 20 20 5 15 5 Final Carried 20 | 8 20 20 20 20 20 20 3 15 4 Class Distribution -------------------- 67% | Mutant 12% | Scavenger-Mutant 9% | Assassin 6% | Messiah-Mutant Dominant Class ---------------- Scavenger-Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Assassin | -6/Factory Mutant | -5/Factory Messiah-Mutant | -5/Upper Caves Resources | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Matter Collected 2363 | 226 125 104 721 . 81 54 311 741 . Remotely . | . . . . . . . . . . Salvage Created 3340 | 93 438 294 1182 . . . 287 986 60 Parts 202 | 4 29 9 82 . . . 19 55 4 Haulers Intercepted 8 | . 1 . 4 . . . 1 2 . Recyclers Shooed 3 | . 1 . . . . . . 2 . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 11 | . . . . . 2 6 . . 3 Prevented 1 | . . . . . . 1 . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Combat Hostiles Destroyed 56 | . 13 4 26 . . . 3 8 2 Melee 3 | . . . . . . . 3 . . Guns 43 | . 11 2 21 . . . . 8 1 Cannons 9 | . 2 2 5 . . . . . . AOE 1 | . . . . . . . . . 1 Classes Destroyed 13 | 2 5 . 4 . . . 1 1 . Worker 4 | . . . 1 . . . 1 2 . Builder 3 | . 1 . . . . . 1 1 . Tunneler 2 | 1 . 1 . . . . . . . Hauler 8 | . 1 . 4 . . . 1 2 . Recycler 3 | 1 . 1 . . . . . 1 . Operator 3 | . . . 2 . . . . 1 . Watcher 7 | . 2 . 5 . . . . . . Swarmer 15 | . 6 . 8 . . . . . 1 Grunt 20 | . 7 4 8 . . . . 1 . Duelist 2 | . . . 1 . . . . . 1 Sentry 10 | . . . 9 . . . . 1 . Hunter 4 | . . . . . . . . 4 . Programmer 5 | . . . . . . . 3 2 . Thug 1 | . . 1 . . . . . . . Best Kill Streak 7 | 2 5 2 7 . . . 3 3 2 Combat Bots Only 5 | . 5 2 4 . . . 1 3 2 Max Kills in Single Turn 2 | 1 2 1 2 . . . 1 1 1 Gunslinging 1 | . 1 . 1 . . . . . . Exploded 1 | . . . . . . . . . 1 Melee 1 | . . . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Hostile Shots Fired 681 | . 46 13 203 . . 24 109 222 64 Missed 194 | . 16 5 50 . . 11 40 55 17 Damage Taken 7818 | . 324 127 1705 . . 209 909 3333 1211 Core 1769 | . 109 41 354 . . 20 229 774 242 Absorbed by Shields . | . . . . . . . . . . Redirected to Shielding 370 | . . . 68 . . . 25 277 . Core Remaining (%) 54 | 100 . 40 . . . 6 73 . . Volleys Fired 262 | 6 50 13 96 . . 12 . 77 8 Largest 2 | 2 2 2 2 . . 2 . 2 2 Hottest 123 | 70 85 98 98 . . 123 . 61 81 Shots Fired 475 | 12 99 26 182 . . 13 . 127 16 Gun 389 | 12 94 13 143 . . 1 . 118 8 Cannon 86 | . 5 13 39 . . 12 . 9 8 Launcher . | . . . . . . . . . . Special . | . . . . . . . . . . Kinetic 346 | 6 50 13 131 . . 12 . 118 16 Thermal 129 | 6 49 13 51 . . 1 . 9 . Explosive . | . . . . . . . . . . Electromagnetic . | . . . . . . . . . . Robot Hit Streak 10 | 3 6 7 10 . . 2 . 10 3 Robot Miss Streak 6 | 3 4 4 5 . . 6 . 4 6 Penetration Max 1 | . . . . . . . . 1 1 Secondary Targets 6 | . 4 . 1 . . . . 1 . Max Gunslinging Chain 1 | . 1 . 1 . . . . 1 . Shots Hit Robots 303 | 7 66 15 112 . . 3 7 87 6 Core Hits 125 | 3 27 8 49 . . . 4 33 1 Critical Kills 3 | . . . . . . . . 3 . Critical Parts Destroyed 7 | . . . . . . . . 7 . Critical Strikes 20 | . 2 2 6 . . . . 10 . Burn 10 | . 2 2 6 . . . . . . Destroy 10 | . . . . . . . . 10 . Melee Attacks 54 | . . . 17 . 1 1 31 4 . Impact 19 | . . . 17 . 1 1 . . . Slashing 35 | . . . . . . . 31 4 . Piercing . | . . . . . . . . . . Sneak Attacks 6 | . . . 2 . . . 3 1 . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 6269 | 78 772 314 2208 . . 101 452 2169 175 Guns 4396 | 78 689 174 1515 . . 20 . 1832 88 Cannons 925 | . 83 140 395 . . 81 . 139 87 Explosions 89 | . . . 89 . . . . . . Melee 836 | . . . 209 . . . 452 175 . Ramming 23 | . . . . . . . . 23 . Kinetic 3858 | 16 332 140 1282 . . 81 . 1832 175 Thermal 1552 | 62 440 174 717 . . 20 . 139 . Explosive . | . . . . . . . . . . Electromagnetic . | . . . . . . . . . . Impact 209 | . . . 209 . . . . . . Slashing 627 | . . . . . . . 452 175 . Piercing . | . . . . . . . . . . Highest Corruption 2 | . 2 2 . . . . 2 1 1 Average Corruption 1 | . 1 2 . . . . 1 1 1 Corruption Purged 2 | . . . . . . . 2 . . Corruption Blocked 6 | . . . . . . . . 6 . Effects 30 | . 11 10 . . . . 5 4 . Message Errors 13 | . 6 5 . . . . 1 1 . Matter Fused 5 | . . 2 . . . . 2 1 . Heat Flow Errors 2 | . 1 . . . . . . 1 . Energy Discharges 7 | . 2 2 . . . . 2 1 . Parts Fused 1 | . . 1 . . . . . . . Data Loss (minor) 2 | . 2 . . . . . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 296 | . . 9 113 . . . 127 47 . Projectiles 11 | . . 9 2 . . . . . . Explosions . | . . . . . . . . . . Melee 285 | . . . 111 . . . 127 47 . Knockbacks 13 | . 2 2 3 . . 2 . 1 3 Impact 1 | . . . . . . . . 1 . Kinetic 12 | . 2 2 3 . . 2 . . 3 Secondary . | . . . . . . . . . . Self-Inflicted Damage 55 | . . . 44 . . . . 11 . Shots 1 | . . . 1 . . . . . . Rammed 1 | . . . . . . . . 1 . Targets Rammed 1 | . . . . . . . . 1 . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 529 | 100 248 297 519 . . 81 . 529 459 Average Temperature 156 | 43 78 120 137 . . 48 . 262 231 Received Heat Transfer 1569 | . 123 75 537 . . 36 51 540 207 Effects 39 | . . . 4 . . . . 35 . Shutdowns 4 | . . . 2 . . . . 2 . Energy Bleed 4 | . . . 1 . . . . 3 . Interference 9 | . . . . . . . . 9 . Matter Decay 2 | . . . 1 . . . . 1 . Short Circuit 3 | . . . . . . . . 3 . Damage (minor) 2 | . . . . . . . . 2 . Damage (major) 14 | . . . . . . . . 14 . Damage (core) 1 | . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 3 | . . . 3 . . . . . . Impact Corruptions 5 | . . . 5 . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 11 | . 3 1 7 . . . . . . Heat Transferred 4231 | 185 1443 592 1789 . . 37 . 185 . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Peak Influence 755 | 10 280 179 755 294 . . 634 268 . Initial 600 | . 6 30 . 294 . . 600 99 . Average 237 | 6 160 54 279 277 . . 471 119 . Maximum Alert Level 3 | . 1 . 3 1 . . 2 1 . Low Security (%) 50 | 100 73 100 30 . . . 3 81 . Level 1 32 | . 26 . 52 100 . . 33 18 . Level 2 15 | . . . 13 . . . 62 . . Level 3 1 | . . . 4 . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 22 | . 3 2 5 . . . 6 6 . Investigation 6 | . 1 1 1 . . . 1 2 . Extermination 3 | . . . . . . . 2 1 . Reinforcement 11 | . 2 . 4 . . . 2 3 . Assault 2 | . . 1 . . . . 1 . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered 2 | . . . . . . . 2 . . Construction Impeded 2 | . . . . . . . . 2 . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Distress Signals 6 | . 1 . 3 . . . 1 1 . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 166 | . 22 7 48 . . 9 17 36 27 Peak Tracking Total 15 | . 6 4 8 . . 6 8 5 15 Tactical Retreats 20 | . . . 4 . . . 4 9 3 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Traps Triggered 7 | . 4 1 2 . . . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused 3 | . . . . . . . . 2 1 Traps Extracted . | . . . . . . . . . . Installed 4 | . . . . . . . . 3 1 Triggered 3 | . . . . . . . . 2 1 Most Traps Carried 3 | . . . . . . . . 3 3 Machines | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Machines Disabled 10 | . . 1 7 . . . 1 1 . Max in Single Turn 2 | . . 1 2 . . . 1 1 . Garrison Access 2 | . . . . . . . 2 . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Machines Accessed 16 | . 3 2 6 . 1 . 2 2 . Terminals 8 | . 3 . 5 . . . . . . Fabricators 1 | . . . . . . . . 1 . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 2 | . . . 1 . . . . 1 . Garrison Access 2 | . . . . . . . 2 . . Total Hacks 40 | . 7 2 17 . 2 . 2 10 . Successful 30 | . 5 2 12 . 2 . 1 8 . Failed 10 | . 2 . 5 . . . 1 2 . Catastrophic 3 | . 1 . 1 . . . 1 . . Database Lockouts . | . . . . . . . . . . Manual 42 | . 7 . 9 . . . 11 15 . Terminals 20 | . 7 . 13 . . . . . . Fabricators 6 | . . . . . . . . 6 . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 8 | . . . 4 . . . . 4 . Garrison Access 2 | . . . . . . . 2 . . Terminal Hacks 8 | . 1 2 3 . 2 . . . . Part Schematic 2 | . . . . . 2 . . . . Open Door 2 | . . 2 . . . . . . . Terminal Index 2 | . 1 . 1 . . . . . . Locate Traps 1 | . . . 1 . . . . . . Hauler Manifests 1 | . . . 1 . . . . . . Fabricator Hacks 2 | . . . . . . . . 2 . Network Status 1 | . . . . . . . . 1 . Load Schematic 1 | . . . . . . . . 1 . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 8 | . . . 4 . . . . 4 . Insert Component 4 | . . . 2 . . . . 2 . Analyze 4 | . . . 2 . . . . 2 . Garrison Access Hacks 1 | . . . . . . . 1 . . Seal Access 1 | . . . . . . . 1 . . Unauthorized Hacks 11 | . 4 . 5 . . . . 2 . Terminals 9 | . 4 . 5 . . . . . . Track 3 | . 1 . 2 . . . . . . Botnet 6 | . 3 . 3 . . . . . . Fabricators 2 | . . . . . . . . 2 . Liberate 1 | . . . . . . . . 1 . Fabnet 1 | . . . . . . . . 1 . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 2 | . . . 1 . . . . 1 . Used 1 | . . . 1 . . . . . . Hacking Detections 9 | . 2 . 5 . . . 1 1 . Full Trace Events 2 | . 1 . . . . . . 1 . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . 4 . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 21 | . . . 2 . 17 . . 2 . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 4 | . . . 2 . . . . 2 . Part Schematics Acquired 4 | . . . 2 . . . . 2 . Parts Damaged 1 | . . . . . . . . 1 . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 6 | . . . . . . . 6 . . Machine Destruction 2 | . . . . . . . 2 . . Programmers 4 | . . . . . . . 4 . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Total Allies 16 | . . 1 . 2 4 . 3 6 . Largest Group 4 | . . 1 . 2 4 4 3 4 . Highest-Rated Group 238 | . . 31 . 47 150 150 84 238 . Highest-Rated Ally 70 | . . 31 . 31 39 39 28 70 . Zionite Dispatches 4 | . . . . . . . 1 3 . Light 1 | . . . . . . . . 1 . Fire 1 | . . . . . . . 1 . . Hacker 1 | . . . . . . . . 1 . Trap Resupply 1 | . . . . . . . . 1 . Total Orders . | . . . . . . . . . . Ally Attacks 45 | . . 5 . 7 . 11 2 20 . Total Damage 1491 | . . 107 . 83 . 200 40 1061 . Kills 11 | . . 2 . 2 . 2 . 5 . Allies Corrupted 2 | . . . . 1 . . . 1 . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 3 | . . 1 . . 2 . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Zionite Intel Received 4 | . . . . . . . 3 1 . Component Stockpiles 1 | . . . . . . . 1 . . Prototype Stockpiles 1 | . . . . . . . 1 . . Unaware Analyses 1 | . . . . . . . 1 . . Active Garrisons 1 | . . . . . . . . 1 . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Turns Passed 7515 | 36 886 600 1903 36 1172 593 949 1018 322 Spaces Moved 5503 | 14 696 471 1027 27 922 460 975 662 249 Core 3 | . . . . . . . . . 3 Treads . | . . . . . . . . . . Legs 64 | 5 . . . . . . . 59 . Wheels 4558 | 9 696 471 1027 27 922 460 97 603 246 Hover . | . . . . . . . . . . Flight 878 | . . . . . . . 878 . . Fastest Speed 27 | 80 80 110 110 120 120 120 27 90 50 Average Speed 109 | 96 99 114 123 120 120 120 82 107 117 Slowest Speed 260 | 120 110 115 170 120 120 120 184 260 250 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 55 | 2 98 98 90 13 88 73 33 19 40 Regions Visited 9 Branch Regions 5 Pre-discovered Areas 2 | . . . . . 2 . . . . Known Exits Taken 2 | . . . . . . 1 1 . . Unknown Exits Taken 7 | 1 1 1 1 1 1 . . 1 . Scrap Searched 6 | . . 1 . . 3 2 . . . Spaces Dug 33 | . . . 12 . . 1 20 . . Terrain Destroyed 112 | . . . 59 . . 8 20 23 2 Melee 33 | . . . 12 . . 1 20 . . Projectile 32 | . . . 1 . . 7 . 22 2 AOE 46 | . . . 46 . . . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Total 6469 | 25 803 511 1449 30 989 485 1083 830 264 Wait 351 | . 29 9 228 4 52 8 8 12 1 Move 5494 | 13 695 470 1026 26 921 459 974 661 249 Hop . | . . . . . . . . . . Pick Up 85 | 2 16 7 25 . 5 1 4 25 . Fast Attach 44 | 2 1 . 7 . 1 . 16 17 . Attach 40 | . 1 2 9 . . . 12 14 2 Detach 8 | . . . . . . . 8 . . Swap 37 | . 4 3 17 . 2 2 3 5 1 Drop 88 | 2 7 7 24 . 7 1 27 11 2 Fire 262 | 6 50 13 96 . . 12 . 77 8 Melee 54 | . . . 17 . 1 1 31 4 . Ram 1 | . . . . . . . . 1 . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire 1 | . . . . . . 1 . . . Trap 4 | . . . . . . . . 3 1 Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min / [Sub]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac x2 / *Low) -5/Factory -5/Upper Caves History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 2) 37 | -11/Scrapyard | Entered Materials 55 | -10/Materials | Discovered new exit (range 10) 194 | -10/Materials | Discovered new exit (range 15) 275 | -10/Materials | Discovered new exit (range 3) 410 | -10/Materials | Build established: Scavenger-Mutant 522 | -10/Materials | Discovered new exit (range 15) 694 | -10/Materials | Discovered new exit (range 14) 923 | -10/Materials | Entered Mines 988 | -10/Mines | Met a Derelict bent on vengeance 1033 | -10/Mines | Core integrity fell below 50% 1049 | -10/Mines | Discovered new exit (range 11) 1054 | -10/Mines | Learned 4 Materials zone layouts 1111 | -10/Mines | Met a Derelict shopkeep closing up shop 1220 | -10/Mines | Met a Derelict testing a Signal Generator 1228 | -10/Mines | Found Signal Generator 1299 | -10/Mines | Discovered new exit (range 6) 1329 | -10/Mines | Build established: Mutant 1329 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1523 | -10/Mines | Entered Materials 1523 | -9/Materials | Evolved 2 slots: Utility x2 1524 | -9/Materials | Identified exit to Materials 2117 | -9/Materials | Discovered exit to Materials (range 8) 2162 | -9/Materials | Discovered new exit (range 6) 2368 | -9/Materials | Lost 6 parts (1p2n1u2w) 2598 | -9/Materials | Discovered new exit (range 8) 2870 | -9/Materials | Core integrity fell below 50% 3103 | -9/Materials | Discovered exit to Materials (range 4) 3132 | -9/Materials | Core integrity fell below 20% 3426 | -9/Materials | Entered Mines 3427 | -9/Mines | Assembled infested the area 3432 | -9/Mines | Assisted by a Guerilla fighting off Assembled 3459 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3462 | -9/Mines | Entered Zion 3485 | -7/Zion | Lost 3 allies 3497 | -7/Zion | Discovered new exit (range 16) 3513 | -7/Zion | Given the Hacking Drone Bay 3633 | -7/Zion | Learned location of Quarantine (-3) 3734 | -7/Zion | Learned Factory trap positions 3736 | -7/Zion | Learned location of Warlord (-4) 4184 | -7/Zion | Learned location of 1 exit from Proximity Caves 4301 | -7/Zion | Imprinted 4304 | -7/Zion | Declared Zion's savior 4634 | -7/Zion | Entered Proximity Caves 4634 | -6/Proximity Caves | Accompanied by 4 allies 4635 | -6/Proximity Caves | Identified exit to Factory 4638 | -6/Proximity Caves | Spotter reported a threat 4642 | -6/Proximity Caves | Spotter reported a threat 4757 | -6/Proximity Caves | Spotter reported a threat 4795 | -6/Proximity Caves | Spotter reported a threat 5112 | -6/Proximity Caves | Spotted B-75 Beast 5113 | -6/Proximity Caves | Lost 3 allies 5227 | -6/Proximity Caves | Entered Factory 5227 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x2, Utility x3 5228 | -6/Factory | Loaded intel: 90 trap records 5407 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 5545 | -6/Factory | Discovered new exit (range 4) 5577 | -6/Factory | Search patrols dispatched 5739 | -6/Factory | Lost 3 parts (3u) 5785 | -6/Factory | Discovered new exit (range 17) 5791 | -6/Factory | Identified exit to Lower Caves 5812 | -6/Factory | Retrieved Zion intel report: Component Stockpiles 5927 | -6/Factory | Search patrols dispatched 6121 | -6/Factory | Retrieved Zion intel report: Prototype Stockpiles 6122 | -6/Factory | Zion Fire squad teleported in 6139 | -6/Factory | P-60 Hacker assimilated allied YZ-ZV7(i) 6156 | -6/Factory | Discovered new exit (range 16) 6172 | -6/Factory | Identified exit to Factory 6176 | -6/Factory | Entered another Factory area 6176 | -5/Factory | Evolved 2 slots: Propulsion x2 6252 | -5/Factory | Zion Hacker squad teleported in 6508 | -5/Factory | Lost 3 parts (2u1w) 6722 | -5/Factory | Retrieved Zion intel report: Active Garrisons 6723 | -5/Factory | Zion Light squad teleported in 6766 | -5/Factory | Zion Trap Resupply teleported in 6788 | -5/Factory | Found Prototype Protection 6790 | -5/Factory | Found Prototype Protection 6819 | -5/Factory | Identified Zio. Weapon Casing (x2) 6832 | -5/Factory | Lost 4 allies 6844 | -5/Factory | Lost 3 parts (1n2u) 6928 | -5/Factory | Core integrity fell below 50% 6952 | -5/Factory | Lost 6 parts (4u2w) 7026 | -5/Factory | Discovered new exit (range 11) 7061 | -5/Factory | Lost 4 parts (4n) 7194 | -5/Factory | Entered Upper Caves 7332 | -5/Upper Caves | Build established: Messiah-Mutant 7428 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 7471 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 7513 | -5/Upper Caves | Core integrity fell below 20% 7516 | -5/Upper Caves | Destroyed by Fusion Bomb Trap Last Messages --------------- 07509_ Penetrated by Slug. 07509_ Critical hit (Destroy). 07509_ Slug penetrates Wall. 07510_ Gauss Rifle destroyed. 07511_ Com. Wheel destroyed. 07511_ Zio. Light DM Reactor destroyed. 07511_ Hrd. Heavy Armor Plating destroyed. 07512_ Com. Wheel destroyed. 07512_ Penetrated by Slug. 07512_ Dropped Fusion Bomb Trap. 07512_ Magnetic Acceleration Cannon severed. 07513_ Adv. Heat Sink destroyed. 07513_ Zio. Light DM Reactor destroyed. 07515_ VTOL Module fries itself beyond repair. 07515_ Installed Fusion Bomb Trap. 07515_ Penetrated by Slug. 07516_ L-41 Fighter triggered Fusion Bomb Trap. 07516_ An explosion rips through the floor. 07516_ L-41 Fighter destroyed. 07516_ G-50 Soldier destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????#?????????????????????????? | | ??????????????????????## ????####????????????????? | | ?????????????????????## ??### #######??????????? | | ???????????????# ##### ??#[!%% #??????????? | | ???????????????# # #[]gb g #??????????? | | ???????????????# $ % %[% ##??????????? | | ?????????????????????# @ #### #???????????? | | ?????????????????????## ??# ###???????????? | | ?????????????????###??# ?????## #?????????????? | | ?????????????????? ???????## ##????????????? | | ???????????????????? ???????## #????????????? | | ?????????????????? #### #???### ##???????????? | | ????????????????? ????# ## ##??????????? | | ??????????????? ?????# ##?????????? | | ??????????????# ?????# #?????????? | | ??????????????##?????# ## ## #?????????? | | ?????????????????????# ???# ?# #?????????? | | ??????????????????????????# ??# #?????????? | | ??????????????????????????###//??# ##?????????? | | ???????????????????????????? ???/ ##??????????? | | ??????????????????????????? ??? # ##???????????? | | ??????????????????????????#""??""# #####?????????? | | ??????????????????????# ######## #?# #####?????? | | ?????????????????????# #?# #?????? | | ????????????????????# #### ##?# ##????? | | ??????????????????????????????# #?## ##???? | | ??????????????????????????????# ### #???? | | ??????????????????????????????## #???? | | ???????????????????????????????### #???? | | ?????????????????????????????????## ##???? | | ??????????????????????????????????## #???? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 49 Energy Capacity 420 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 210 ECM Strength 2 Power Amplification 20 Corruption Block 8 Armor Coverage 600 Utility Shielding 66 Weapon Shielding 100 Phase Shifting 5 Evasion (%) 64 Targeting Accuracy 14 Kinecelleration 40 Salvage Targeting 3 Trap Extractor Capacity 6 Item Schematics ----------------- Imp. Light Cannon | -9/Materials | Scanalyzed Hvy. Hammer | -9/Materials | Scanalyzed Imp. Shield Generator | -7/Zion | Archive Mak. Hover Unit | -7/Zion | Archive EM Disruption Field | -7/Zion | Archive Recalibrator | -7/Zion | Archive Lgt. Angular Momentum Engine | -7/Zion | Archive Xenon Bombardment Thruster | -7/Zion | Archive Adv. Drone Bay | -7/Zion | Archive Mass Driver | -7/Zion | Archive Plasma Cannon | -7/Zion | Archive Coil Gun | -7/Zion | Archive Imp. Field Recycling Unit | -7/Zion | Archive Imp. Medium Treads | -7/Zion | Archive Gatling Laser | -7/Zion | Archive Imp. Particle Charger | -7/Zion | Archive Imp. Deuterium Engine | -7/Zion | Archive Battle Cannon | -7/Zion | Free Flamer | -7/Zion | Free Adv. Cooling System | -5/Factory | Scanalyzed Adv. ECM Suite | -5/Factory | Scanalyzed Robot Schematics ------------------ Y-45 Defender | -7/Zion | Archive A-02 Transporter | -7/Zion | Archive M-28 Smith | -7/Zion | Archive X-82 Rainmaker | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SuperchargedGuidedRedirector Manual? 0 Play Time 01:37:37 Cumulative 221.4 hours Start 2024.06.30 @ 18:45:24 End 2024.06.30 @ 20:49:25 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 162 Rogue 152 Adventurer 4 Explorer 6 Win Type - Total 4 Types 4/0/0/0/0/0/0/0/0 Lore% 48 Gallery% 63 Achievement% 48 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 113x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c61a8007-3e74-461d-87ba-336e77bb98ee