Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.01 @ 19:14:49 Player: Olga Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (11) 2200 Robots Destroyed (21) 105 Value Destroyed (544) 544 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (20494) 20494 TOTAL SCORE: 27843 Bonus ------- Entered DSFs 500 Win 3000 Win Speed 16994 Cogmind --------- Core Integrity 1387/1600 Matter 21/300 Energy 189/190 System Corruption 0% Temperature Cool (2) Movement Flying (39) Location To Epsilon Eridani Parts ------- > --- POWER (1) -------- Light Quantum Reactor > --- PROPULSION (6) --- Xenon Bombardment Thruster Impulse Thruster Array > --- UTILITY (16) ----- Advanced Weight Redist. System Improved Trap Scanner Enhanced Optical Array Advanced Sensor Array Improved Signal Interpreter Advanced Terrain Scan Processor Advanced Terrain Scan Processor Advanced Melee Analysis Suite Hacking Suite Advanced Hacking Suite Advanced Hacking Suite Improved System Shield Improved Corruption Screen Advanced Corruption Screen > --- WEAPON (2) ------- Mini Grenade Launcher Falx > --- INVENTORY (5) ---- Quantum Reactor Quantum Reactor Advanced Weight Redist. System Peak State ------------ > --- POWER ------------ Light Quantum Reactor > --- PROPULSION ------- VTOL Module Q-thruster Impulse Thruster Array Impulse Thruster Array > --- UTILITY ---------- Advanced Weight Redist. System Improved Trap Scanner Enhanced Optical Array Improved Signal Interpreter Improved Terrain Scanner Advanced Terrain Scan Processor Advanced Terrain Scan Processor Advanced Melee Analysis Suite Advanced Melee Analysis Suite Advanced Reaction Control System Improved Power Shielding Layered Medium Armor Plating Hacking Suite Advanced Hacking Suite Improved System Shield Advanced Corruption Screen > --- WEAPON ----------- Improved Grenade Launcher Falx > --- INVENTORY -------- Quantum Reactor Advanced Weight Redist. System Improved Reaction Control System Mini Grenade Launcher Improved Plasma Cutter [Rating: 135] Favorites ----------- Power Light Quantum Reactor Engine Angular Momentum Engine Power Core Light Nuclear Core Reactor Light Quantum Reactor Propulsion VTOL Module Flight Unit VTOL Module Utility Hacking Suite Device Advanced Weight Redist. System Processor Improved Signal Interpreter Hackware Hacking Suite Protection Layered Medium Armor Plating Weapon Heavy Mace Energy Gun Small Laser Ballistic Gun Light Assault Rifle Launcher Mini Grenade Launcher Impact Weapon Heavy Mace Slashing Weapon Falx Build | -11 -10 -9 -8 -7 -6 -5 -4 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac DSF Res Res Acc Slots Evolved 18 | . . 2 2 2 2 2 2 . 2 2 2 Power . | . . . . . . . . . . . . Propulsion 4 | . . . . . 2 . . . 2 . . Utility 14 | . . 2 2 2 . 2 2 . . 2 2 Weapon . | . . . . . . . . . . . . Parts Attached 68 | 2 6 1 7 6 14 3 . 3 9 5 12 Power 5 | . 1 . . . 2 . . . 1 1 . Engine 2 | . 1 . . . 1 . . . . . . Core 1 | . . . . . 1 . . . . . . Reactor 2 | . . . . . . . . . 1 1 . Propulsion 14 | . 2 1 . 1 4 . . 1 1 . 4 Treads . | . . . . . . . . . . . . Leg . | . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight 14 | . 2 1 . 1 4 . . 1 1 . 4 Utility 34 | . 1 . 4 4 5 2 . 2 6 3 7 Device 9 | . . . . . 2 . . . 3 1 3 Storage . | . . . . . . . . . . . . Processor 13 | . 1 . 2 3 1 . . . 1 2 3 Hackware 6 | . . . 2 1 . 2 . . . . 1 Protection 6 | . . . . . 2 . . 2 2 . . Artifact . | . . . . . . . . . . . . Weapon 15 | 2 2 . 3 1 3 1 . . 1 1 1 Energy Gun 2 | 1 . . 1 . . . . . . . . Energy Cannon . | . . . . . . . . . . . . Ballistic Gun 4 | 1 2 . . . 1 . . . . . . Ballistic Cannon . | . . . . . . . . . . . . Launcher 5 | . . . 1 . 1 1 . . . 1 1 Special Weapon . | . . . . . . . . . . . . Impact Weapon 3 | . . . 1 1 1 . . . . . . Slashing Weapon 1 | . . . . . . . . . 1 . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . . . Parts Lost 25 | . . 3 1 1 1 2 . 4 1 . 12 Power 1 | . . . . . . . . 1 . . . Propulsion 12 | . . 3 . 1 . 1 . 1 1 . 5 Utility 10 | . . . . . 1 1 . 2 . . 6 Weapon 2 | . . . 1 . . . . . . . 1 Highest Loss Streak 11 | . . 3 1 1 1 2 . 4 1 . 11 To Critical Strikes . | . . . . . . . . . . . . Average Slot Usage (%) 69 | . 54 50 46 64 86 84 . 62 69 82 82 Reactor 1 | . . . . . . . . . 1 4 4 Flight 11 | . 18 12 . . 20 20 . 13 15 13 12 Device 6 | . . . . . 6 8 . 5 9 17 15 Processor 19 | . 4 11 19 40 21 11 . 10 10 20 26 Hackware 12 | . . . 13 16 14 14 . 18 14 13 13 Protection 4 | . . . . . 9 8 . 4 6 8 4 Ballistic Gun 3 | . 18 22 7 . . . . . . . . Launcher 1 | . . . . . . 5 . 5 3 2 2 Impact Weapon 3 | . . . 3 6 5 5 . 5 3 . . Naked Turns . | . . . . . . . . . . . . Heaviest Build 43 | 3 8 8 4 3 24 25 20 20 36 42 43 Greatest Support 55 | 3 8 8 3 5 25 25 21 24 40 45 55 Greatest Overweight (x) 1 | . . . 1 . . . . . . . . Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | 5 5 5 5 5 5 5 5 5 3 5 5 Average Carried 3 | 4 4 4 4 4 4 4 5 4 1 4 3 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | 5 4 4 5 5 5 5 5 5 3 4 3 Class Distribution -------------------- 44% | Hacker-Mutant 22% | Hacker-Scout 14% | Mutant 9% | Hacker-Sprinter 8% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Mutant | -7/Factory Scavenger-Sprinter | -6/Factory Hacker-Sprinter | -5/Factory Hacker-Sprinter | -4/Factory Hacker-Sprinter | -4/DSF Hacker-Mutant | -3/Research Hacker-Scout | -2/Research Hacker-Scout | -1/Access Resources | -11 -10 -9 -8 -7 -6 -5 -4 -4 -3 -2 -1 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac DSF Res Res Acc Matter Collected 589 | 200 74 24 . 29 53 . . 4 130 75 . Remotely . | . . . . . . . . . . . . Salvage Created 467 | . 74 . . 29 53 . . . 130 75 106 Parts 34 | . 6 . . . 7 . . . 5 4 12 Haulers Intercepted 1 | . . . . 1 . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac DSF Res Res Acc Combat Hostiles Destroyed 11 | . 3 . . . 3 . . . . . 5 Guns 3 | . 3 . . . . . . . . . . AOE 8 | . . . . . 3 . . . . . 5 Classes Destroyed 7 | . 2 . . 1 . . . . 2 2 . Worker 3 | . 1 . . . . . . . 1 . 1 Builder 2 | . . . . . . . . . 2 . . Hauler 1 | . . . . 1 . . . . . . . Mechanic 1 | . . . . . . . . . . 1 . Operator 1 | . . . . . . . . . . 1 . Watcher 2 | . . . . . . . . . 2 . . Swarmer 11 | . 3 . . . 3 . . . . . 5 Best Kill Streak 6 | . 4 . . 1 3 . . . 4 1 6 Combat Bots Only 5 | . 3 . . . 3 . . . . . 5 Max Kills in Single Turn 4 | . 1 . . 1 3 . . . 1 1 4 Gunslinging . | . . . . . . . . . . . . Exploded 4 | . . . . . 3 . . . . . 4 Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -4 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac DSF Res Res Acc Damage Taken 3028 | . 71 322 111 169 254 200 . 538 86 . 1277 Core 709 | . 16 151 72 85 153 . . 19 . . 213 Absorbed by Shields 25 | . . . . . . . . 25 . . . Redirected to Shielding 101 | . . . . . . . . . . . 101 Core Remaining (%) 90 | 100 93 62 86 87 82 100 . 98 100 100 86 Volleys Fired 15 | . 6 . 1 . 1 . . 4 . . 3 Largest 2 | . 2 . 1 . 1 . . 1 . . 1 Hottest 60 | . 60 . 20 . 30 . . 30 . . 36 Shots Fired 21 | . 12 . 1 . 1 . . 4 . . 3 Gun 13 | . 12 . 1 . . . . . . . . Cannon . | . . . . . . . . . . . . Launcher 8 | . . . . . 1 . . 4 . . 3 Special . | . . . . . . . . . . . . Kinetic 7 | . 6 . 1 . . . . . . . . Thermal 6 | . 6 . . . . . . . . . . Explosive 8 | . . . . . 1 . . 4 . . 3 Electromagnetic . | . . . . . . . . . . . . Robot Hit Streak 4 | . 2 . . . 2 . . . . . 4 Robot Miss Streak 7 | . 7 . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . Shots Hit Robots 23 | . 3 . . 7 1 . . . 5 2 5 Core Hits 20 | . 4 1 . . 3 . . . 1 1 10 Critical Kills . | . . . . . . . . . . . . Critical Parts Destroyed 2 | . . . . . . . . . 2 . . Critical Strikes 3 | . . . . . . . . . 2 . 1 Smash 2 | . . . . . . . . . 2 . . Sever 1 | . . . . . . . . . . . 1 Melee Attacks 28 | . . . 4 9 . 1 . . 7 2 5 Impact 20 | . . . 4 9 . 1 . . 6 . . Slashing 8 | . . . . . . . . . 1 2 5 Piercing . | . . . . . . . . . . . . Sneak Attacks 5 | . . . . 1 . . . . 3 1 . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 1759 | . 66 22 . 362 184 . . . 392 179 554 Guns 66 | . 66 . . . . . . . . . . Cannons . | . . . . . . . . . . . . Explosions 578 | . . . . . 184 . . . . . 394 Melee 1093 | . . . . 362 . . . . 392 179 160 Ramming 22 | . . 22 . . . . . . . . . Kinetic 43 | . 43 . . . . . . . . . . Thermal 23 | . 23 . . . . . . . . . . Explosive 578 | . . . . . 184 . . . . . 394 Electromagnetic . | . . . . . . . . . . . . Impact 754 | . . . . 362 . . . . 392 . . Slashing 339 | . . . . . . . . . . 179 160 Piercing . | . . . . . . . . . . . . Highest Corruption . | . . . . . . . . . . . . Average Corruption . | . . . . . . . . . . . . Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 402 | . . . . 64 9 . . . 267 62 . Projectiles . | . . . . . . . . . . . . Explosions 9 | . . . . . 9 . . . . . . Melee 393 | . . . . 64 . . . . 267 62 . Knockbacks 3 | . . . . . . . . . 3 . . Impact 3 | . . . . . . . . . 3 . . Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 167 | . . 10 . . 38 . . 89 . . 30 Shots 5 | . . . . . 1 . . 3 . . 1 Rammed 6 | . . 6 . . . . . . . . . Targets Rammed 6 | . . 6 . . . . . . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 3 | . . 1 . . 3 . . . . . . Average Temperature 2 | . . 1 . . 2 . . . . . . Received Heat Transfer 255 | . 6 69 54 9 33 . . . 12 . 72 Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 5 | . . . . . . . . . 5 . . Impact Corruptions 8 | . . . . 2 . . . . 6 . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . Heat Transferred 50 | . 50 . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac DSF Res Res Acc Peak Influence 556 | . 75 116 146 119 251 266 130 149 359 214 556 Initial 141 | . . 31 48 65 58 122 130 91 72 141 128 Average 144 | . 47 53 45 85 135 193 130 123 203 156 270 Maximum Alert Level 2 | . . . . . 1 1 . . 1 1 2 Low Security (%) 76 | 100 100 100 100 100 88 55 100 100 43 91 42 Level 1 19 | . . . . . 11 44 . . 56 8 35 Level 2 3 | . . . . . . . . . . . 22 Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 12 | . . 3 1 2 . 1 . 1 . . 4 Investigation 3 | . . . . 1 . . . . . . 2 Extermination . | . . . . . . . . . . . . Reinforcement 9 | . . 3 1 1 . 1 . 1 . . 2 Assault . | . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac DSF Res Res Acc Distress Signals 10 | . . 1 4 1 . 1 . . 1 . 2 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 114 | . 6 21 13 5 13 12 . 2 10 4 28 Peak Tracking Total 17 | . 3 17 8 3 6 8 . 1 7 4 14 Tactical Retreats 16 | . . 1 3 1 1 1 . 1 2 . 6 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac DSF Res Res Acc Traps Triggered 3 | . . . . 1 . . . 2 . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -4 -3 -2 -1 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac DSF Res Res Acc Machines Disabled 1 | . . . . . . . . 1 . . . Max in Single Turn 1 | . . . . . . . . 1 . . . Garrison Access 3 | . . . . . 1 . . . 2 . . Machines Sabotaged 1 | . . . . . . . . . . . 1 Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac DSF Res Res Acc Machines Accessed 28 | . . 3 3 2 4 2 1 . 6 2 5 Terminals 24 | . . 3 3 2 3 2 1 . 4 2 4 Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 4 | . . . . . 1 . . . 2 . 1 Total Hacks 60 | . . 8 9 4 8 4 1 . 16 3 7 Successful 30 | . . 4 5 3 3 1 1 . 9 1 3 Failed 30 | . . 4 4 1 5 3 . . 7 2 4 Catastrophic 6 | . . . 2 1 1 . . . . . 2 Database Lockouts . | . . . . . . . . . . . . Manual 37 | . . 6 8 4 7 2 . . 5 2 3 Terminals 54 | . . 8 9 4 7 4 1 . 13 3 5 Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 6 | . . . . . 1 . . . 3 . 2 Terminal Hacks 17 | . . 2 3 2 . . 1 . 6 1 2 Record 1 | . . . . . . . . . 1 . . Open Door 1 | . . . . . . . . . . . 1 Open DSF 1 | . . . . . . . 1 . . . . Level Access Points 6 | . . 1 1 1 . . . . 1 1 1 Emergency Access Points 1 | . . . . . . . . . 1 . . Terminal Index 3 | . . 1 1 1 . . . . . . . Alert Level 1 | . . . . . . . . . 1 . . Unreport Threat 2 | . . . 1 . . . . . 1 . . Zone Layout 1 | . . . . . . . . . 1 . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . . 1 . . . 2 . . Seal Access 3 | . . . . . 1 . . . 2 . . Unauthorized Hacks 10 | . . 2 2 1 2 1 . . 1 . 1 Terminals 10 | . . 2 2 1 2 1 . . 1 . 1 Assimilate 1 | . . . . . 1 . . . . . . Botnet 8 | . . 2 2 1 1 1 . . 1 . . Sabotage 1 | . . . . . . . . . . . 1 Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . 1 . Used 1 | . . . . . . . . . . 1 . Hacking Detections 22 | . . 2 3 2 3 2 . . 4 2 4 Full Trace Events 2 | . . . 1 . . . . . . . 1 Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -4 -3 -2 -1 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac DSF Res Res Acc Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -4 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac DSF Res Res Acc Total Allies 1 | . . . . . 1 . . . . . . Largest Group 1 | . . . . . 1 . . . . . . Highest-Rated Group 26 | . . . . . 26 . . . . . . Highest-Rated Ally 26 | . . . . . 26 . . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac DSF Res Res Acc Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -4 -3 -2 -1 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac DSF Res Res Acc Turns Passed 1363 | 6 65 88 181 181 161 77 2 58 236 83 225 Spaces Moved 2882 | 4 88 197 304 282 434 256 6 93 517 194 507 Core 702 | 4 11 44 304 281 58 . . . . . . Treads . | . . . . . . . . . . . . Legs . | . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight 2180 | . 77 153 . 1 376 256 6 93 517 194 507 Fastest Speed 26 | 50 37 37 50 35 26 26 29 29 31 35 32 Average Speed 37 | 50 39 40 50 49 29 26 29 30 35 35 35 Slowest Speed 100 | 50 50 50 100 50 50 29 29 32 37 35 39 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 22 | . 1 7 . . 3 1 . . 5 2 3 Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 24 | 2 21 28 31 11 20 17 . 94 18 8 19 Regions Visited 11 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 9 | . 1 1 1 1 1 1 1 . 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . . . . . Scrap Searched . | . . . . . . . . . . . . Spaces Dug 14 | . . . 3 . . 1 . 7 1 . 2 Terrain Destroyed 42 | . . . 3 . 7 1 . 26 1 . 4 Melee 7 | . . . 3 . . 1 . . 1 . 2 Projectile . | . . . . . . . . . . . . AOE 35 | . . . . . 7 . . 26 . . 2 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac DSF Res Res Acc Total 3058 | 6 103 198 322 304 461 260 5 118 551 200 530 Wait 43 | . 2 . . 1 6 . . 13 21 . . Move 2828 | 3 85 183 303 281 427 253 5 92 507 189 500 Hop 20 | . 1 6 . . 3 1 . . 4 2 3 Pick Up 22 | 1 1 1 3 3 4 1 . 1 1 1 5 Fast Attach 41 | 1 3 . 5 5 8 2 . 1 6 3 7 Attach 19 | 1 1 1 1 . 3 1 . 2 3 1 5 Detach 2 | . . . 1 . . . . . 1 . . Swap 8 | . 2 . 1 1 3 . . . . 1 . Drop 23 | . 2 1 3 4 6 1 . 2 1 1 2 Fire 15 | . 6 . 1 . 1 . . 4 . . 3 Melee 28 | . . . 4 9 . 1 . . 7 2 5 Ram 6 | . . 6 . . . . . . . . . Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis 3 | . . . . . . . . 3 . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat x3) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 4 exits: *Fac x4) -6/Factory -5/Factory -4/Factory -4/DSF -3/Research (discovered 3 exits: *Res x3) -2/Research (discovered 3 exits: *Acc x3) -1/Access To Epsilon Eridani History --------- Turn | Location | Event 1 | -11/Scrapyard | Released all parts (6) 2 | -11/Scrapyard | Discovered new exit (range 3) 7 | -11/Scrapyard | Entered Materials 66 | -10/Materials | Discovered new exit (range 16) 71 | -10/Materials | Identified exit to Materials 72 | -10/Materials | Entered another Materials area 72 | -9/Materials | Evolved 2 slots: Utility x2 132 | -9/Materials | Identified exit to Materials 160 | -9/Materials | Entered another Materials area 160 | -8/Materials | Evolved 2 slots: Utility x2 164 | -8/Materials | Lost 3 parts (3n) 317 | -8/Materials | Identified exit to Factory 341 | -8/Materials | Entered Factory 341 | -7/Factory | Evolved 2 slots: Utility x2 419 | -7/Factory | Identified exit to Factory 511 | -7/Factory | Build established: Hacker-Mutant 522 | -7/Factory | Entered another Factory area 522 | -6/Factory | Evolved 2 slots: Propulsion x2 616 | -6/Factory | Spotted B-75 Beast 671 | -6/Factory | Discovered new exit (range 20) 682 | -6/Factory | Identified exit to Factory 683 | -6/Factory | Entered another Factory area 683 | -5/Factory | Evolved 2 slots: Utility x2 735 | -5/Factory | Spotted B-75 Beast 757 | -5/Factory | Discovered new exit (range 5) 758 | -5/Factory | Identified exit to Factory 760 | -5/Factory | Entered another Factory area 760 | -4/Factory | Evolved 2 slots: Utility x2 762 | -4/Factory | Identified exit to DSF 762 | -4/Factory | Entered DSF 780 | -4/DSF | Additional patrols routed to DSF 816 | -4/DSF | Discovered new exit (range 14) 819 | -4/DSF | Identified exit to Research 820 | -4/DSF | Entered Research 820 | -3/Research | Evolved 2 slots: Propulsion x2 829 | -3/Research | Lost 4 parts (1p1n2u) 922 | -3/Research | Identified exit to Research 1056 | -3/Research | Entered another Research area 1056 | -2/Research | Evolved 2 slots: Utility x2 1118 | -2/Research | Discovered new exit (range 22) 1132 | -2/Research | Identified exit to Access 1139 | -2/Research | Entered Access 1139 | -1/Access | Evolved 2 slots: Utility x2 1207 | -1/Access | Spotted B-99 Colossus 1272 | -1/Access | Spotted B-99 Colossus 1305 | -1/Access | Lost 11 parts (5n5u1w) 1318 | -1/Access | Identified exit to Surface 1361 | -1/Access | Build established: Hacker-Scout 1364 | *** | Escaped! Last Messages --------------- Found 1 level access point to Surface: (117,172) Map updated. 01336_ W-44 Eye sends out distress signal. 01345_ Connecting with Terminal... >>Force(Sabotage) SYSTEM_VULNERABLE[Spectral Interrupter] NETWORK_OVERLOAD COORDINATES_RETRIEVED 01345_ ALERT: Suspicious activity at Terminal A010. Dispatching Investigation squad. 01347_ Imp. Reaction Control System destroyed. 01350_ ALERT: Security rotation in progress. 01350_ Slug penetrates Wall. 01360_ Connecting with Terminal... >>Open(Door) Sealed Barrier opened. 01361_ K-01 Serf cleans the Terminal. 01362_ The Access Shell folds into the floor. 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