Cogmind - Beta 11.1 *** ADVENTURER MODE // 2022.09.28 @ 12:47:47 Player: yub Result: Destroyed by Y-45 Defender with Beam Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (64) 320 Value Destroyed (2072) 2072 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (279) 279 TOTAL SCORE: 4531 Bonus ------- High Alert Combat Kills 279 Cogmind --------- Core Integrity 0/550 Matter 500/500 Energy 146/150 System Corruption 8% Temperature Cool (11) Movement Walking (120) Location -8/Storage Parts ------- > --- POWER (1) -------- Light Angular Momentum Engine > --- PROPULSION (3) --- Light Treads Aluminum Leg Carbon-fiber Leg > --- UTILITY (5) ------ Heat Sink High-capacity Matter Pod Advanced Weight Redist. System Visual Processing Unit Light Armor Plating > --- WEAPON (2) ------- Heavy Particle Gun Heavy Assault Rifle > --- INVENTORY (5) ---- Aluminum Leg Aluminum Leg Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Light Treads Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Heat Sink High-capacity Matter Pod Advanced Weight Redist. System Visual Processing Unit Medium Armor Plating > --- WEAPON ----------- Heavy Particle Gun Heavy Assault Rifle > --- INVENTORY -------- (None) [Rating: 25] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Visual Processing Unit Device Structural Scanner Storage Medium Storage Unit Processor Visual Processing Unit Protection Propulsion Shielding Weapon Medium Laser Energy Gun Medium Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Minigun Ballistic Cannon Improved Light Cannon Launcher Mini Grenade Launcher Build | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Sto Slots Evolved 4 | . . 2 2 . Power . | . . . . . Propulsion 1 | . . . 1 . Utility 3 | . . 2 1 . Weapon . | . . . . . Parts Attached 52 | 6 3 13 6 24 Power 9 | 1 . 3 1 4 Engine 7 | 1 . 3 1 2 Core 2 | . . . . 2 Reactor . | . . . . . Propulsion 14 | 2 . 3 2 7 Treads 1 | . . . . 1 Leg 13 | 2 . 3 2 6 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 16 | 1 2 3 2 8 Device 7 | . . 1 2 4 Storage 3 | 1 1 . . 1 Processor 2 | . 1 1 . . Hackware . | . . . . . Protection 4 | . . 1 . 3 Artifact . | . . . . . Weapon 13 | 2 1 4 1 5 Energy Gun 5 | 1 . 1 . 3 Energy Cannon 1 | . . . . 1 Ballistic Gun 4 | 1 1 . 1 1 Ballistic Cannon 1 | . . 1 . . Launcher 2 | . . 2 . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 3 | . . 1 . 2 Parts Lost 30 | . . 6 4 20 Power 5 | . . 1 1 3 Propulsion 9 | . . 2 1 6 Utility 10 | . . 1 1 8 Weapon 6 | . . 2 1 3 Highest Loss Streak 9 | . . 6 3 9 To Critical Strikes . | . . . . . Average Slot Usage (%) 90 | . 95 93 97 84 Engine 7 | . 14 10 8 3 Core 1 | . . . . 4 Leg 22 | . 28 21 26 19 Device 12 | . . . 19 21 Storage 9 | . 14 11 9 8 Processor 13 | . 11 21 16 9 Protection 3 | . . 7 . 2 Energy Gun 6 | . 14 5 6 3 Energy Cannon 1 | . . . . 2 Ballistic Gun 5 | . 12 1 1 6 Ballistic Cannon 1 | . . 5 . . Launcher 3 | . . 7 9 1 Naked Turns . | . . . . . Heaviest Build 37 | 11 16 19 22 37 Greatest Support 30 | 20 20 20 30 30 Greatest Overweight (x) 4 | . . 4 . 2 Average Overweight (x) . | . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 Average Capacity 8 | 7 8 10 10 7 Most Carried 10 | 5 10 10 10 10 Average Carried 6 | 1 6 8 8 5 Final Capacity 10 | 8 10 10 10 5 Final Carried 10 | 1 10 9 8 2 Class Distribution -------------------- 68% | Mutant 31% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -8/Storage Resources | -11 -10 -9 -8 -8 ----------- Run | Scr Mat Mat Mat Sto Matter Collected 1597 | 253 40 372 260 672 Remotely . | . . . . . Salvage Created 2028 | . 117 522 385 1004 Parts 128 | . 8 36 25 59 Haulers Intercepted 1 | . . . . 1 Recyclers Shooed 1 | . . 1 . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Sto Combat Hostiles Destroyed 51 | . 2 20 11 18 Guns 28 | . 2 7 5 14 Cannons 7 | . . 5 . 2 AOE 15 | . . 8 6 1 Classes Destroyed 12 | . 2 6 1 3 Worker 3 | . . 1 2 . Builder 2 | . . 2 . . Hauler 1 | . . . . 1 Recycler 1 | . . . 1 . Mechanic 1 | . . . . 1 Operator 3 | . . 2 1 . Watcher 2 | . 1 . . 1 Swarmer 10 | . . 7 3 . Grunt 27 | . 2 8 6 11 Brawler 1 | . . 1 . . Sentry 12 | . . 4 2 6 Hunter 1 | . . . . 1 Best Kill Streak 8 | . 2 8 7 3 Combat Bots Only 6 | . 2 5 6 3 Max Kills in Single Turn 6 | . 1 6 4 1 Gunslinging . | . . . . . Exploded 3 | . . 3 3 1 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Scr Mat Mat Mat Sto Damage Taken 3431 | . 125 746 667 1893 Core 705 | . 30 115 170 390 Absorbed by Shields 131 | . . . . 131 Redirected to Shielding 50 | . . 50 . . Core Remaining (%) 86 | 100 88 71 . . Volleys Fired 202 | . 13 53 41 95 Largest 2 | . 2 2 2 2 Hottest 110 | . 70 80 80 110 Shots Fired 295 | . 26 67 50 152 Gun 205 | . 26 25 36 118 Cannon 60 | . . 30 . 30 Launcher 30 | . . 12 14 4 Special . | . . . . . Kinetic 116 | . 13 32 4 67 Thermal 149 | . 13 23 32 81 Explosive 30 | . . 12 14 4 Electromagnetic . | . . . . . Robot Hit Streak 31 | . 9 23 5 31 Robot Miss Streak 3 | . 2 3 2 2 Penetration Max . | . . . . . Secondary Targets 1 | . 1 . . . Max Gunslinging Chain 1 | . 1 . . . Shots Hit Robots 211 | . 17 50 28 116 Core Hits 111 | . 6 35 27 43 Critical Kills 1 | . . . . 1 Critical Parts Destroyed 2 | . . . 1 1 Critical Strikes 12 | . 2 2 3 5 Burn 9 | . 2 2 2 3 Meltdown 1 | . . . . 1 Destroy 2 | . . . 1 1 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 5259 | . 177 1639 1079 2364 Guns 2376 | . 177 243 327 1629 Cannons 1033 | . . 508 . 525 Explosions 1840 | . . 888 752 200 Melee . | . . . . . Ramming 10 | . . . . 10 Kinetic 1486 | . 54 526 65 841 Thermal 1923 | . 123 225 262 1313 Explosive 1840 | . . 888 752 200 Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 8 | . . . 5 8 Average Corruption 6 | . . . 5 6 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 41 | . . . 3 38 Message Errors 9 | . . . . 9 Matter Fused 7 | . . . 2 5 Heat Flow Errors 4 | . . . 1 3 Energy Discharges 10 | . . . . 10 Parts Rejected 1 | . . . . 1 Data Loss (minor) 1 | . . . . 1 Data Loss (major) 2 | . . . . 2 Misfires 1 | . . . . 1 Alerts 3 | . . . . 3 Weapon Failures 3 | . . . . 3 Overload Shots . | . . . . . Overflow Damage 132 | . . 57 75 . Projectiles 8 | . . 8 . . Explosions 124 | . . 49 75 . Melee . | . . . . . Knockbacks 4 | . . 4 . . Impact . | . . . . . Kinetic 4 | . . 4 . . Secondary . | . . . . . Self-Inflicted Damage 91 | . . 54 32 5 Shots 4 | . . 3 1 . Rammed 1 | . . . . 1 Targets Rammed 1 | . . . . 1 Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 397 | . 237 56 125 397 Average Temperature 71 | . 104 14 60 85 Received Heat Transfer 1567 | . 93 192 180 1102 Effects 2 | . . . . 2 Short Circuit 2 | . . . . 2 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted 1 | . . . . 1 Combat Hostiles 1 | . . . . 1 Parts Melted 7 | . 2 1 . 4 Heat Transferred 4773 | . 518 814 925 2516 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Sto Peak Influence 733 | . 72 733 686 575 Initial 261 | . . . 261 246 Average 356 | . 41 427 484 415 Maximum Alert Level 3 | . . 3 2 2 Low Security (%) 23 | 100 100 20 . . Level 1 24 | . . 23 40 29 Level 2 50 | . . 46 59 70 Level 3 2 | . . 9 . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 7 | . . 1 2 4 Investigation 3 | . . . . 3 Extermination . | . . . . . Reinforcement 4 | . . 1 2 1 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Sto Distress Signals 3 | . . . 2 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 72 | . 3 22 16 31 Peak Tracking Total 7 | . 2 5 3 7 Tactical Retreats 6 | . . 1 . 5 Traps | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Sto Traps Triggered 8 | . 3 1 . 4 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -8 ---------- Run | Scr Mat Mat Mat Sto Machines Disabled 5 | . . 1 1 3 Max in Single Turn 1 | . . 1 1 1 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Sto Machines Accessed 15 | . 3 4 . 8 Terminals 12 | . 2 4 . 6 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 3 | . 1 . . 2 Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 29 | . 5 4 . 20 Successful 14 | . 4 2 . 8 Failed 15 | . 1 2 . 12 Catastrophic 2 | . . . . 2 Database Lockouts . | . . . . . Manual 2 | . . . . 2 Terminals 22 | . 4 4 . 14 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 7 | . 1 . . 6 Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 12 | . 3 2 . 7 Record 4 | . . 1 . 3 Alert Level 2 | . . . . 2 Unreport Threat 1 | . 1 . . . Locate Traps 1 | . 1 . . . Hauler Manifests 1 | . 1 . . . Zone Layout 3 | . . 1 . 2 Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 2 | . 1 . . 1 Report Inventory 2 | . 1 . . 1 Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . . 1 . . Used . | . . . . . Hacking Detections 11 | . 2 1 . 8 Full Trace Events 4 | . . . . 4 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Scr Mat Mat Mat Sto Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Scr Mat Mat Mat Sto Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Sto Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Scr Mat Mat Mat Sto Turns Passed 2608 | 72 415 578 348 1195 Spaces Moved 1549 | 33 301 342 190 683 Core 179 | 17 . 5 . 157 Treads . | . . . . . Legs 1370 | 16 301 337 190 526 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 120 50 Average Speed 120 | 83 120 122 120 120 Slowest Speed 260 | 120 120 250 120 260 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered 1 | . . . 1 . Exploration Rate (%) 38 | 4 55 36 21 76 Regions Visited 4 Branch Regions 1 Pre-discovered Areas 1 | . . . . 1 Known Exits Taken 2 | . . 1 1 . Unknown Exits Taken 2 | 1 1 . . . Scrap Searched . | . . . . . Spaces Dug 2 | . . . . 2 Terrain Destroyed 267 | . . 115 117 35 Melee . | . . . . . Projectile 6 | . . . . 6 AOE 261 | . . 115 117 29 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Sto Total 2018 | 76 332 436 263 911 Wait 147 | 33 2 16 14 82 Move 1545 | 32 300 341 189 683 Hop . | . . . . . Pick Up 52 | 5 12 9 9 17 Fast Attach 4 | 2 . 1 . 1 Attach 42 | 4 2 8 6 22 Detach . | . . . . . Swap 6 | . 1 4 . 1 Drop 14 | . 2 4 4 4 Fire 202 | . 13 53 41 95 Melee . | . . . . . Ram 1 | . . . . 1 Kick . | . . . . . Crush . | . . . . . Escape Stasis 5 | . . . . 5 Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -8/Storage History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 73 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 439 | -10/Materials | Discovered new exit (range 7) 488 | -10/Materials | Entered another Materials area 488 | -9/Materials | Evolved 2 slots: Utility x2 936 | -9/Materials | Lost 6 parts (1p2n1u2w) 987 | -9/Materials | Discovered new exit (range 18) 1065 | -9/Materials | Identified exit to Materials 1066 | -9/Materials | Entered another Materials area 1066 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1307 | -8/Materials | Discovered new exit (range 6) 1321 | -8/Materials | Identified exit to Storage 1349 | -8/Materials | Crushed by falling debris 1380 | -8/Materials | Lost 3 parts (1n1u1w) 1414 | -8/Materials | Entered Storage 1875 | -8/Storage | Build established: Scavenger-Mutant 2004 | -8/Storage | Core integrity fell below 50% 2049 | -8/Storage | Lost 9 parts (1p4n2u2w) 2089 | -8/Storage | Learned location of Armory (-3) 2105 | -8/Storage | Core integrity fell below 20% 2137 | -8/Storage | Lost 3 parts (1n2u) 2295 | -8/Storage | Lost 3 parts (1p2u) 2302 | -8/Storage | Build established: Mutant 2605 | -8/Storage | Build established: Scavenger-Mutant 2609 | -8/Storage | Destroyed by Y-45 Defender with Beam Rifle Last Messages --------------- 02531_ Acquired 10 matter. 02536_ R-06 Scavenger collects Particle Gun. 02550_ K-01 Serf collects debris. 02570_ System corrupted: Energy discharge (-37). 02588_ Triggered EMP Trap. 02588_ A bubble of electromagnetic force engulfs the area. 02588_ EMP Trap short circuited. 02588_ A bubble of electromagnetic force engulfs the area. 02589_ U-05 Engineer system corruption misinterpreted. 02589_ U-05 Engineer triggered EMP Trap. 02589_ A bubble of electromagnetic force engulfs the area. 02589_ Triggered EMP Trap. 02589_ A bubble of electromagnetic force engulfs the area. 02589_ U-05 Engineer destroyed. 02591_ Acquired 3 matter. 02592_ System corrupted: Heat flow error (+220). 02595_ Connecting with Terminal... >>Alert(Check) Current Alert Level: 2-L [Achievement: Back For More] Map ----- +----------------------------------------------------+ | ############???????????????????? | | ^ +?????????????????? | | ############???????????????????? | | * #??????????????????????????? | | #??????????????????????????? | | //! #?????????????????????????? | | /!! ##?????????????????????????? | | /! #??????????????????????????? | | #?????????????????? ?????? | | #####????????????????? ????? | | //!#?????????????????? ????? | | /!!#?????????????????? ????? | | /! ########??????????? ????? | | # #???????????# #????? | | # #???????????# #????? | | # #???????????# #????? | | # #???????????# #????? | | ##+# #???????????# Y#????? | | + #???????????# #????? | | ####+###???????????# #????? | | #????????????# #????? | | ## % #????????????# #????? | | # #???????????## ##???? | | # ############# #???? | | # =%! #???? | | + ! T@ #???? | | # % k a #???? | | ##%################## a #???? | | ## #???????????????####+#####?? | | ## #???????????????# #?? | | ###%#???????????????# """ #?? | | ###/####????????????# """ #?? | | ! #????????????# """ #?? | | #????????????# = #?? | | ! #????????????# """ #?? | | /#????????????# """ #?? | | #????????????# """ #?? | | #????????????# #?? | | ! #????????????## #######?? | | #???????????????????????? | | #???????????????????????? | | ########???????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | #??????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 18 Energy Capacity 250 Matter Stores 500 Matter Capacity 500 Sight Range 18 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 225 Resistance: KI 40 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Propulsion Shielding 33 Evasion (%) 55 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Back For More Challenges ------------ None Game ------ Seed MobileShockMinigun Manual? 0 Play Time 00:41:02 Cumulative 43.4 hours Start 2022.09.25 @ 09:31:48 End 2022.09.28 @ 12:47:47 Sessions 7 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 50 Rogue 17 Adventurer 33 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 25 Gallery% 43 Achievement% 37 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Proggy Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6af64c26-d5bc-420c-9c17-48b69516a9ed