Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.29 @ 21:07:06 Player: Rockstar Result: Destroyed by D5-88Q(j) with Overtuned Pulse Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (10) 2000 Robots Destroyed (68) 340 Value Destroyed (2523) 2523 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (689) 689 TOTAL SCORE: 7292 Bonus ------- Registered with UFD 300 Met Optimus in HQ 500 Friendly Fire -111 Cogmind --------- Core Integrity 0/700 Matter 247/300 Energy 1000/1000 System Corruption 0% Temperature Warning (374) Movement Treading (225) Ox1 Location -7/Scraptown Parts ------- > --- POWER (2) -------- Hybrid Deuterium Engine Enhanced Nuclear Core > --- PROPULSION (2) --- Advanced Treads Advanced Treads > --- UTILITY (6) ------ Scrap Suit Large Storage Unit Core Analyzer Improved Medium Armor Plating > --- WEAPON (3) ------- Autogun Barrage Gun > --- INVENTORY (15) --- Enhanced Nuclear Core Enhanced Nuclear Core Enhanced Nuclear Core Advanced Treads Compact Matter Pod (150) Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core Enhanced Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Compact Matter Pod Target Analyzer Core Analyzer Kinecellerator Transmission Jammer Improved Medium Armor Plating > --- WEAPON ----------- Autogun Shotgun Flak Gun > --- INVENTORY -------- Enhanced Nuclear Core Enhanced Nuclear Core Enhanced Nuclear Core Improved Heat Sink Powered Hammer [Rating: 48] Favorites ----------- Power Enhanced Nuclear Core Engine Hybrid Deuterium Engine Power Core Enhanced Nuclear Core Propulsion Advanced Treads Treads Advanced Treads Leg Carbon-fiber Leg Flight Unit VTOL Module Utility Improved Medium Armor Plating Device Improved Heat Sink Storage Compact Matter Pod Processor Core Analyzer Hackware Improved Hacking Suite Protection Improved Medium Armor Plating Weapon Flak Gun Energy Gun Precision Shock Rifle Energy Cannon Particle Cannon Ballistic Gun Flak Gun Special Weapon CPS Tube Impact Weapon Hammer Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Sto Rec Scr Slots Evolved 6 | . . 2 . 2 2 . . . . . Power 1 | . . . . 1 . . . . . . Propulsion . | . . . . . . . . . . . Utility 4 | . . 2 . . 2 . . . . . Weapon 1 | . . . . 1 . . . . . . Parts Attached 80 | 6 1 9 1 12 8 4 17 14 2 6 Power 15 | 1 . 1 . 3 2 1 1 5 1 . Engine 9 | 1 . 1 . 3 2 1 . . 1 . Core 6 | . . . . . . . 1 5 . . Reactor . | . . . . . . . . . . . Propulsion 16 | 2 . 2 . 4 . 2 3 2 . 1 Treads 9 | 2 . 2 . 2 . . . 2 . 1 Leg 6 | . . . . 2 . 2 2 . . . Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight 1 | . . . . . . . 1 . . . Utility 31 | 1 1 5 . 3 5 . 7 7 . 2 Device 11 | . 1 3 . 1 1 . 3 1 . 1 Storage 8 | 1 . 2 . 1 1 . 1 1 . 1 Processor 3 | . . . . . 1 . 1 1 . . Hackware 1 | . . . . . . . 1 . . . Protection 8 | . . . . 1 2 . 1 4 . . Artifact . | . . . . . . . . . . . Weapon 18 | 2 . 1 1 2 1 1 6 . 1 3 Energy Gun 2 | . . . . . . . 1 . . 1 Energy Cannon 1 | . . . . 1 . . . . . . Ballistic Gun 12 | 2 . 1 1 1 1 1 3 . 1 1 Ballistic Cannon . | . . . . . . . . . . . Launcher . | . . . . . . . . . . . Special Weapon 1 | . . . . . . . . . . 1 Impact Weapon 2 | . . . . . . . 2 . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 3 | . . . . . . 1 1 1 . . Parts Lost 14 | . . . . 1 . 8 3 . . 2 Power 2 | . . . . . . 1 1 . . . Propulsion 2 | . . . . 1 . 1 . . . . Utility 6 | . . . . . . 4 1 . . 1 Weapon 4 | . . . . . . 2 1 . . 1 Highest Loss Streak 8 | . . . . 1 . 8 3 . . 2 To Critical Strikes . | . . . . . . . . . . . Average Backups 5 | 1 1 5 8 7 7 5 1 4 5 4 Power 2 | . 1 1 2 2 2 1 . 3 3 3 Propulsion 1 | . . 1 2 1 1 2 . . 1 . Utility . | . . 1 2 2 1 . . . . . Weapon . | . . 1 2 1 2 1 . . . . Tool/Special . | . . . . . . . . . . . Unused Backups 18 | . . 4 . 1 4 2 . 1 1 5 Power 6 | . . 2 . . . 1 . . . 3 Propulsion 6 | . . . . . 4 1 . . 1 . Utility 4 | . . 1 . 1 . . . 1 . 1 Weapon 1 | . . 1 . . . . . . . . Tool/Special 1 | . . . . . . . . . . 1 Average Slot Usage (%) 94 | . 92 95 100 96 99 76 57 95 100 98 Engine 7 | . 14 11 11 16 15 12 1 . 4 7 Core 6 | . . . . . . . . 14 9 7 Treads 13 | . 28 22 22 15 15 10 . 7 15 14 Leg 1 | . . . . 2 . 3 7 5 . . Device 9 | . 7 16 22 13 7 6 13 9 7 7 Storage 14 | . 14 22 22 18 14 10 4 11 15 14 Processor 6 | . . . . . 7 7 8 10 7 7 Protection 10 | . . . . 4 14 9 . 11 15 14 Ballistic Gun 20 | . 28 22 22 18 22 14 10 21 23 19 Peak Build Rating 48 | 6 7 14 14 23 36 36 40 48 44 47 Average Rating 35 | 4 6 10 14 19 34 26 23 43 43 44 On Entrance 21 | . 6 7 14 14 23 36 9 40 44 44 Naked Turns . | . . . . . . . . . . . Heaviest Build 63 | 13 15 24 24 37 39 39 28 45 45 63 Greatest Support 46 | 40 40 40 40 46 46 46 30 44 44 44 Greatest Overweight (x) 14 | . . . . 12 . 2 5 14 1 2 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 15 | 8 8 8 8 8 8 8 5 5 5 15 Average Capacity 6 | 7 8 8 8 8 8 6 5 5 5 8 Most Carried 8 | 5 2 8 8 8 8 8 5 5 5 8 Average Carried 5 | 1 1 5 8 7 7 5 1 4 4 5 Final Capacity 15 | 8 8 8 8 8 8 5 5 5 5 15 Final Carried 8 | 1 2 8 8 8 8 . 3 5 5 5 Class Distribution -------------------- 46% | Tank 15% | Mutant 15% | Gunner 10% | Scavenger-Mutant 8% | Scavenger-Gunner 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Tank | -8/Materials Scavenger-Gunner | -7/Factory Gunner | -7/Waste Mutant | -7/Factory Gunner | -7/Storage Tank | -7/Recycling Tank | -7/Scraptown Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 ----------- Run | Yrd Mat Mat Min Mat Fac Was Fac Sto Rec Scr Matter Collected 2776 | 193 61 155 134 292 344 . 232 805 154 406 Remotely . | . . . . . . . . . . . Salvage Created 3293 | . 94 155 44 485 442 . 250 693 185 945 Parts 155 | . 9 12 6 22 12 . 18 40 4 32 Haulers Intercepted 1 | . . . . . . . . 1 . . Recyclers Shooed 3 | . . . . 1 . . . 1 1 . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 7 | . . . . . . . . . . 7 Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Sto Rec Scr Combat Hostiles Destroyed 53 | . 3 3 3 5 7 . 7 8 . 17 Melee 1 | . . . . . . . 1 . . . Guns 49 | . 3 3 3 3 6 . 6 8 . 17 Cannons 2 | . . . . 2 . . . . . . AOE 1 | . . . . . 1 . . . . . Classes Destroyed 16 | . 1 2 1 3 2 . 1 2 . 4 Tunneler 1 | . . . . 1 . . . . . . Hauler 1 | . . . . . . . . 1 . . Recycler 8 | . . . . 3 1 . . 2 2 . Operator 1 | . . . . . . . . 1 . . Watcher 4 | . . . . 1 1 . . 2 . . Swarmer 6 | . . . 3 . . . 3 . . . Grunt 15 | . 3 1 . 5 3 . 2 1 . . Brawler 1 | . . 1 . . . . . . . . Duelist 1 | . . . . . . . 1 . . . Sentry 6 | . . 1 . . 1 . . 4 . . Hunter 1 | . . . . . 1 . . . . . Programmer 6 | . . . . . 2 . 1 3 . . Federalist 3 | . . . . . . . . . . 3 Explorer 3 | . . . . . . . . . . 3 Ranger 2 | . . . . . . . . . . 2 Scrapper 9 | . . . . . . . . . . 9 Best Kill Streak 6 | . 3 2 3 4 3 . 3 2 2 6 Combat Bots Only 6 | . 3 2 3 2 3 . 3 2 . 6 Max Kills in Single Turn 2 | . 1 1 1 2 2 . 1 1 1 2 Gunslinging 1 | . . . . . . . . . . 1 Exploded 1 | . . . . . 1 . . . . . Melee 1 | . . . . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -------- Run | Yrd Mat Mat Min Mat Fac Was Fac Sto Rec Scr Hostile Shots Fired 479 | . 20 11 49 32 82 7 65 83 6 124 Missed 116 | . 4 2 5 4 26 . 21 20 2 32 Hits 363 | . 16 9 44 28 56 7 44 63 4 92 Melee 29 | . . . . . . 7 . . . 22 Projectile 334 | . 16 9 44 28 56 . 44 63 4 70 Critical Strikes 8 | . . . . 2 . 4 . . . 2 Part Disruptions 1 | . . . . . . . . 1 . . Damage Taken 4598 | . 177 111 365 437 661 331 660 633 75 1148 Core 958 | . 45 12 104 85 31 215 214 111 . 141 Absorbed by Shields . | . . . . . . . . . . . Regen/Repaired (Parts) 157 | . . . . . 80 . . . . 77 Core Remaining (%) 84 | 100 82 . 71 84 . . . . . . Volleys Fired 186 | . 15 9 12 28 26 . 25 32 5 34 Largest 3 | . 2 2 2 3 3 . 2 3 3 3 Hottest 136 | . 40 40 43 111 74 . 83 74 74 136 Shots Fired 451 | . 30 18 24 82 78 . 38 80 15 86 Gun 423 | . 30 18 24 56 78 . 38 80 15 84 Cannon 26 | . . . . 26 . . . . . . Launcher . | . . . . . . . . . . . Special 2 | . . . . . . . . . . 2 Kinetic 418 | . 30 18 24 56 78 . 34 80 15 83 Thermal 27 | . . . . 26 . . . . . 1 Explosive . | . . . . . . . . . . . Electromagnetic 4 | . . . . . . . 4 . . . Robot Hit Streak 18 | . 6 10 4 10 5 . 5 11 3 18 Robot Miss Streak 11 | . 3 5 10 5 7 . 11 5 5 9 Penetration Max . | . . . . . . . . . . . Secondary Targets 6 | . 1 . 1 . . . . 1 . 3 Max Gunslinging Chain 1 | . 1 . 1 . . . . 1 . 1 Shots Hit Robots 274 | . 16 13 9 43 45 . 30 49 11 58 Core Hits 191 | . 5 6 3 19 34 . 23 44 9 48 Critical Kills 2 | . . 1 . . . . 1 . . . Critical Parts Destroyed 1 | . . . . . . . . 1 . . Critical Strikes 3 | . . 1 . . . . 1 1 . . Destroy 2 | . . 1 . . . . . 1 . . Smash 1 | . . . . . . . 1 . . . Melee Attacks 2 | . . . . . . . 1 1 . . Impact 2 | . . . . . . . 1 1 . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 4537 | . 177 142 140 715 813 . 444 964 177 965 Guns 4044 | . 177 142 140 346 760 . 413 928 173 965 Cannons 369 | . . . . 369 . . . . . . Explosions 84 | . . . . . 53 . . 31 . . Melee 31 | . . . . . . . 31 . . . Ramming 9 | . . . . . . . . 5 4 . Kinetic 3969 | . 177 142 140 346 760 . 360 928 173 943 Thermal 391 | . . . . 369 . . . . . 22 Explosive 31 | . . . . . . . . 31 . . Electromagnetic 106 | . . . . . 53 . 53 . . . Impact 31 | . . . . . . . 31 . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 3 | . . . . . 2 2 2 3 3 3 Average Corruption 2 | . . . . . 1 2 2 2 3 3 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 53 | . . . . . 2 1 9 27 10 4 Message Errors 13 | . . . . . 1 . 4 6 1 1 Matter Fused 7 | . . . . . . . . 4 2 1 Heat Flow Errors 10 | . . . . . 1 . 4 3 1 1 Energy Discharges 5 | . . . . . . . . 3 2 . Parts Rejected 1 | . . . . . . . . 1 . . Parts Fused 1 | . . . . . . . . 1 . . Data Loss (minor) 10 | . . . . . . 1 1 5 2 1 Data Loss (major) 3 | . . . . . . . . 2 1 . Misfires 2 | . . . . . . . . 1 1 . Alerts 1 | . . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . . Overflow Damage . | . . . . . . . . . . . Projectiles . | . . . . . . . . . . . Explosions . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Knockbacks 1 | . . . . . . . . . 1 . Impact 1 | . . . . . . . . . 1 . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 4 | . . . . . 4 . . . . . Shots 1 | . . . . . 1 . . . . . Rammed 3 | . . . . . . . . 1 2 . Targets Rammed 3 | . . . . . . . . 1 2 . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 350 | . 18 2 . 189 209 . 198 323 116 350 Average Temperature 67 | . 7 1 . 53 64 . 87 86 45 81 Received Heat Transfer 1315 | . 96 42 . 288 168 . 81 105 42 493 Effects 1 | . . . . . . . . 1 . . Energy Bleed 1 | . . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 11 | . . . . . . . . . . 11 Heat Transferred 716 | . . . . 666 . . . . . 50 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen 2 | . . . . . . . . . . 2 Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Sto Rec Scr Maximum Alert Level . | . . . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 100 100 100 100 . Level 1 . | . . . . . . . . . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 112 | . 60 50 60 38 112 28 60 69 14 . Initial 28 | . . 12 . 7 . 28 . 5 1 . Average 14 | . 24 12 10 7 27 7 21 18 . . Influence Increases 1170 | . 70 84 70 151 230 . 170 363 32 . Destroy 0b10 Robot/C 720 | . 60 60 60 100 140 . 140 160 . . Destroy 0b10 Robot/NC 75 | . . . . 25 10 . . 30 10 . Destroy Leader 210 | . 10 20 10 12 52 . 30 76 . . Successful Hack 85 | . . 4 . 12 12 . . 35 22 . Disable Machine 30 | . . . . . 15 . . 15 . . Destroy Structure 20 | . . . . 2 1 . . 17 . . Lose Combat Pursuer 30 | . . . . . . . . 30 . . Influence Decreases 1170 | . 40 114 50 171 150 80 158 371 36 . Entered New Map 93 | . . 18 . 13 . 52 . 7 3 . Time Decay 1067 | . 40 96 50 148 150 28 158 364 33 . Lost Part 10 | . . . . 10 . . . . . . Squads Dispatched 12 | . 1 . . 1 3 . 2 5 . . Investigation 2 | . . . . . 1 . . 1 . . Extermination 4 | . . . . . 1 . 1 2 . . Reinforcement 5 | . 1 . . . 1 . 1 2 . . Assault . | . . . . . . . . . . . Garrison 1 | . . . . 1 . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 2 | . . . . . 1 . . 1 . . Haulers Reinforced 1 | . . . . . . . . 1 . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Was Fac Sto Rec Scr Distress Signals 3 | . . 1 . . . . . 2 . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 100 | . 7 4 6 9 10 4 8 19 2 31 Peak Tracking Total 8 | . 3 3 3 4 3 4 3 4 1 8 Tactical Retreats 4 | . . 1 . 1 . 1 . 1 . . Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Sto Rec Scr Traps Triggered 6 | . . . . 2 2 . . 2 . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 ---------- Run | Yrd Mat Mat Min Mat Fac Was Fac Sto Rec Scr Machines Disabled 2 | . . . . . 1 . . 1 . . Max in Single Turn 1 | . . . . . 1 . . 1 . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Was Fac Sto Rec Scr Machines Accessed 28 | . 1 2 . 2 1 . 1 5 9 7 Terminals 12 | . 1 2 . 2 . . . 4 3 . Fabricators . | . . . . . . . . . . . Repair Stations 2 | . . . . . 1 . . 1 . . Recycling Units 7 | . . . . . . . 1 . 6 . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 84 | . 2 5 . 4 3 . 2 11 9 48 Successful 67 | . 1 2 . 3 2 . 2 6 3 48 Failed 17 | . 1 3 . 1 1 . . 5 6 . Catastrophic 4 | . . . . . . . . 2 2 . Database Lockouts . | . . . . . . . . . . . Manual 1 | . . . . . . . . . 1 . Terminals 21 | . 2 5 . 4 . . . 7 3 . Fabricators . | . . . . . . . . . . . Repair Stations 7 | . . . . . 3 . . 4 . . Recycling Units 8 | . . . . . . . 2 . 6 . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 60 | . 1 2 . 3 . . . 4 2 48 Record 48 | . 1 1 . 3 . . . 1 . 42 Robot Analysis 6 | . . 1 . . . . . . . 5 Prototype ID Bank 1 | . . . . . . . . . 1 . Open Door 2 | . . . . . . . . 2 . . Surveillance Status 1 | . . . . . . . . . 1 . Recall Reinforcements 1 | . . . . . . . . 1 . . Proto ID Catalog 1 | . . . . . . . . . . 1 Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 4 | . . . . . 2 . . 2 . . Scan Component 3 | . . . . . 1 . . 2 . . Repair 1 | . . . . . 1 . . . . . Recycling Unit Hacks 3 | . . . . . . . 2 . 1 . Report Inventory 1 | . . . . . . . 1 . . . Retrieve Components 2 | . . . . . . . 1 . 1 . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . 1 . . Used . | . . . . . . . . . . . Hacking Detections 18 | . 1 2 . 2 1 . 1 4 7 . Full Trace Events 1 | . . . . . . . . 1 . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 1 | . . . . . 1 . . . . . Time 16 | . . . . . 16 . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 3 | . . . . . . . 1 . 2 . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 ------------ Run | Yrd Mat Mat Min Mat Fac Was Fac Sto Rec Scr Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -------- Run | Yrd Mat Mat Min Mat Fac Was Fac Sto Rec Scr Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted 3 | . . . . . . . . . 1 2 Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Sto Rec Scr Active Infowar (turns) 1300 | . 70 301 345 293 . . 8 283 . . Jamming 291 | . . . . . . . 8 283 . . ECM 1009 | . 70 301 345 293 . . . . . . Robot Analysis Total 6 | . . 1 . . . . . . . 5 Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 ------------- Run | Yrd Mat Mat Min Mat Fac Was Fac Sto Rec Scr Turns Passed 7208 | 89 138 301 345 553 605 137 504 1362 873 2301 Spaces Moved 3890 | 59 59 154 192 244 297 86 279 635 529 1356 Core 108 | 17 . . . 2 . 18 69 2 . . Treads 3271 | 42 59 154 192 217 297 52 . 373 529 1356 Legs 489 | . . . . 25 . 16 188 260 . . Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight 22 | . . . . . . . 22 . . . Fastest Speed 50 | 50 160 160 160 160 160 50 100 120 145 145 Average Speed 163 | 128 160 160 160 172 160 147 133 189 160 160 Slowest Speed 750 | 160 160 160 160 650 160 240 300 750 225 305 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 39 | 3 19 15 53 26 7 73 9 59 82 83 Regions Visited 10 Branch Regions 4 Pre-discovered Areas 2 | . . . 1 . . . . . . 1 Known Exits Taken . | . . . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 . . 1 1 1 . Scrap Searched 2 | . . . 1 . . . . . . 1 Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 19 | . . . . . . . . 19 . . Melee . | . . . . . . . . . . . Projectile . | . . . . . . . . . . . AOE 19 | . . . . . . . . 19 . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Was Fac Sto Rec Scr Total 4403 | 71 75 195 207 321 375 94 371 735 541 1418 Wait 93 | . . . 2 15 17 . 32 27 . . Move 3881 | 58 58 153 191 243 297 85 278 634 528 1356 Hop . | . . . . . . . . . . . Pick Up 59 | 5 1 10 . 5 12 . 10 9 1 6 Fast Attach 42 | 4 1 4 . 6 2 4 8 8 1 4 Attach 35 | 2 . 1 . 6 4 5 9 3 . 5 Detach 18 | . . 3 . 2 1 . 4 3 . 5 Swap 24 | . . 5 1 6 4 . 1 5 1 1 Drop 60 | 2 . 10 1 10 12 . 3 12 3 7 Fire 186 | . 15 9 12 28 26 . 25 32 5 34 Melee 2 | . . . . . . . 1 1 . . Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush 3 | . . . . . . . . 1 2 . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory -7/Waste -7/Factory -7/Storage -7/Recycling -7/Scraptown (discovered 2 exits: [*Fac x2]) History --------- Turn | Location | Event 29 | -11/Scrapyard | Discovered new exit (range 14) 90 | -11/Scrapyard | Entered Materials 195 | -10/Materials | Discovered new exit (range 16) 228 | -10/Materials | Entered another Materials area 228 | -9/Materials | Evolved 2 slots: Utility x2 446 | -9/Materials | Discovered new exit (range 13) 529 | -9/Materials | Entered Mines 648 | -9/Mines | Learned location of Storage (-7) 775 | -9/Mines | Build established: Scavenger-Mutant 868 | -9/Mines | Discovered new exit (range 5) 874 | -9/Mines | Entered Materials 874 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 983 | -8/Materials | Garrison activated, responded to threat 1339 | -8/Materials | Discovered new exit (range 15) 1427 | -8/Materials | Entered Factory 1427 | -7/Factory | Evolved 2 slots: Utility x2 1630 | -7/Factory | Repaired Hvy. Assault Rifle 2032 | -7/Factory | Sucked down chute 2032 | -7/Factory | Entered Waste 2045 | -7/Waste | Spotted C-40 Crusher 2060 | -7/Waste | Spotted C-40 Crusher 2096 | -7/Waste | Build established: Gunner 2100 | -7/Waste | Spotted C-40 Crusher 2108 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2111 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2114 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2117 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2119 | -7/Waste | Spotted C-40 Crusher 2120 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2123 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2126 | -7/Waste | Spotted C-40 Crusher 2138 | -7/Waste | Spotted C-40 Crusher 2151 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2154 | -7/Waste | Discovered new exit (range 10) 2169 | -7/Waste | Entered Factory 2182 | -7/Factory | Lost 8 parts (1p1n4u2w) 2303 | -7/Factory | Core integrity fell below 50% 2333 | -7/Factory | Lost 3 parts (1p1u1w) 2409 | -7/Factory | Build established: Mutant 2645 | -7/Factory | Discovered new exit (range 5) 2673 | -7/Factory | Entered Storage 3192 | -7/Storage | Build established: Gunner 3232 | -7/Storage | Met 01-MTF 3433 | -7/Storage | Core integrity fell below 20% 4003 | -7/Storage | Build established: Tank 4017 | -7/Storage | Discovered new exit (range 8) 4035 | -7/Storage | Entered Recycling 4035 | -7/Recycling | Accompanied by 2 allies (01-MTF) 4851 | -7/Recycling | Scanned before Scraplab entrance 4893 | -7/Recycling | Entered Scraplab 4905 | -7/Recycling | Discovered new exit (range 3) 4908 | -7/Recycling | Entered Scraptown 5027 | -7/Scraptown | System corruption cleaned by C-Scrubber 5487 | -7/Scraptown | Discovered new exit (range 5) 5635 | -7/Scraptown | Visited SPCMW 5678 | -7/Scraptown | Visited UFD Registry 5678 | -7/Scraptown | Registered with UFD as "Scrapcircuit" 5689 | -7/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 5706 | -7/Scraptown | Visited Cave Peace 6018 | -7/Scraptown | Visited Chapter 10 6065 | -7/Scraptown | Visited Analyses Database 6324 | -7/Scraptown | Visited Science Guys 6411 | -7/Scraptown | Met Optimus 6411 | -7/Scraptown | Accepted into 0bPrime 6488 | -7/Scraptown | Visited Derelict Rescue Squad 6504 | -7/Scraptown | Found DRS Beacon 6579 | -7/Scraptown | Visited Science Testing Area 6642 | -7/Scraptown | Visited DA-N13 Charitable Foundation 6692 | -7/Scraptown | Civil war broke out across Scraptown 6857 | -7/Scraptown | Lost 5 allies 6946 | -7/Scraptown | Found Scrap Suit 6974 | -7/Scraptown | Discovered new exit (range 11) 7013 | -7/Scraptown | Optimus destroyed in the chaos of civil war 7209 | -7/Scraptown | Destroyed by D5-88Q(j) with Overtuned Pulse Rifle Last Messages --------------- Armor Plating. Scrap Suit cannibalized Gauss Rifle to repair Autogun. Scrap Suit cannibalized Lgt. Deuterium Engine to repair Hyb. Deuterium Engine. Scrap Suit cannibalized Ovr. Treads to repair Adv. Treads. D5-88Q(j): "I'm having second thoughts about this." 2Z-AYG(j) destroyed. Dropped DRS Beacon. Mak. Salvage Targeting Computer melted. RJ-R5C(j) destroyed. Switching to secondary target: ET-S55(j). D5-88Q(j) heat spikes uncontrollably. Mak. Microdissipator Network melted. ET-S55(j) destroyed. D5-88Q(j) cannibalizes Ovr. Titanium Leg to repair Ovr. Titanium Leg. 8S-0BP(g): "Don't throw away your lives for a pipe dream!" Flak Gun destroyed. Critical hit (Burn: +50). AF-BOU(j) destroyed. Imp. Medium Armor Plating destroyed. Map ----- +----------------------------------------------------+ | "" !=%!! #!![ "#????????? | | " ######### #""=!! "!=[ " " " "#????????? | | "" ""#??????###"=%[%= "# """"""""#????????? | | " "" ##????????#""%/!= ###"##########????????? | | X"#????????#""!!%* ##############????????? | | ##????????#"" =[ ## "& """"""#????????? | | # ################" ## "" """"""#????????? | | """"""""""""""""""""" [""# "/"""#????????? | | """""""""" """""""" " ==%![% """ "#????????? | | =%!=!## "" X"#????????? | | %! == %=## "" "#????????? | | = [!%[ ## ""#????????? | | ! ## " ""#????????? | | %= # "" """#????????? | | """"" """"""""""" " "" !*!=## """"" """#????????? | | ##### ########### ####"#%[!##" """""""""#????????? | | ??# #???"""""?""#!!!##############????????? | | ??# #?# #%%=#?????????????????????? | | ??#"" """#?#"" #%!=#?????????????????????? | | ??#" ""#??" """ #*!!#?????????????????????? | | ??#" X " ""#???"""""" #%=%#???## #??????????????? | | ??#""""""""#?? " """ #*%!#####;######??????????? | | ??##########??"""" "#==[* #??????????? | | ?????????????# """"?"??#*!! ##??????????? | | ??????????????????#?#?##[%* ! #??????????? | | ??????????????????????#*%@===! #??????????? | | ?????????????????????#[#!&!%== #??????????? | | ?????????????????????###=%!############??????????? | | #######################!!gj#####?????????????????? | | """##"""##"""##"""##"|"#%gb""""#?????????????????? | | ""##" "##"""##""|##" #g=["" "#?????????????????? | | !===![ "#?????????????????? | | =[ !%![" "#?????????????????? | | ! | !%= [* """"#?????????????????? | | """##""|##"|"#" ! ##" ## ;#####?????????????????? | | """##"""##"""##"""##"""#####?????????????????????? | | ########################?????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 29 Energy Capacity 1200 Matter Stores 450 Matter Capacity 450 Sight Range 16 Terrain Scan Density 10 ECM Strength 1 Jamming Range 12 Armor Coverage 450 Evasion (%) 55 Target Analysis 5 Core Analysis 6 Recoil Reduction 2 Kinecelleration 30 Offensive Hacking 12 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Hvy. Assault Rifle | 30% | -7/Factory Alien Tech Used ----------------- None Achievements -------------- Armchair Analyst GoHome() Challenges ------------ None Game ------ Seed ActuatorThrowingHammer Manual? 0 Play Time 01:48:34 Cumulative 14.4 hours Start 2025.06.29 @ 19:04:29 End 2025.06.29 @ 21:07:06 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 5 Rogue 2 Adventurer 1 Explorer 2 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 15 Achievement% 13 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 461c646d-a821-4ed3-af7f-21e58b4276cd