Cogmind - Beta 11 X5 @@@ ROGUE MODE // 2021.07.14 @ 06:42:33 // AFD2020/Player2 Player: Only BennyPC Result: Core destroyed Performance ------------- Evolutions (5) 2500 Regions Visited (18) 3600 Robots Destroyed (140) 700 Value Destroyed (4964) 4964 Prototype IDs (49) 980 Alien Tech Used (0) 0 Bonus (4223) 4223 TOTAL SCORE: 16967 Bonus ------- Triggered High Security 500 High Alert Combat Kills 1335 Follower Combat Kills 3385 Aligned with FarCom 300 Met Data Miner 300 Met Imprinter 300 Friendly Fire -1897 Cogmind --------- Core Integrity 0/1000 Matter 56/300 Energy 79/100 System Corruption 27% Temperature Critical (563) Movement Rolling (165) Ox5 Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Armored Wheel Experimental Q-thruster > --- UTILITY (8) ------ High-capacity Storage Unit Visual Processing Unit Improved Core Analyzer Insulated Plating > --- WEAPON (4) ------- Compact Linear Accelerator Compact Linear Accelerator Compact Linear Accelerator > --- INVENTORY (20) --- Antimatter Reactor Compact Battery (200) Matter Compressor (250) Advanced Sensor Array Advanced Signal Interpreter Improved Remote Force Field Improved Hacking Suite Phasing AFG Dirty Datajack (20) Plasma Cutter Longsword +1 Kinetic Spear Kinetic Spear Dirty Bomb Trap Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Armored Huge Wheel Armored Huge Wheel > --- UTILITY ---------- High-capacity Storage Unit Improved Light Armor Plating Makeshift Kinetic Plating Focal Shield Hacking Suite Ghost Barrier Drone Bay Phasing AFG > --- WEAPON ----------- Gauss Rifle Flak Gun Hypervelocity Gauss Rifle Makeshift Sword > --- INVENTORY -------- Micro Nuclear Core Armored Medium Treads Matter Compressor Advanced Signal Interpreter Phase Cannon Heavy Flak Cannon Dirty Datajack Plasma Cutter Ripper Longsword +1 Dirty Bomb Trap Dirty Bomb Trap Dirty Bomb Trap Dirty Bomb Trap Dirty Bomb Trap Dirty Bomb Trap [Rating: 89] Favorites ----------- Power Makeshift Power Source Engine Makeshift Power Source Power Core Nuclear Core Reactor Antimatter Reactor Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Wheel Armored Huge Wheel Flight Unit Experimental Q-thruster Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Target Analyzer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon High-powered Shotgun Energy Gun Gatling Laser Energy Cannon Phase Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Heavy Flak Cannon Launcher Mini Grenade Launcher Special Weapon Plasma Cutter Slashing Weapon Makeshift Sword Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Slots Evolved 10 | . . . 2 . . . 2 2 . . . . 2 . . . . 2 Power . | . . . . . . . . . . . . . . . . . . . Propulsion 2 | . . . . . . . 1 . . . . . 1 . . . . . Utility 6 | . . . . . . . 1 2 . . . . 1 . . . . 2 Weapon 2 | . . . 2 . . . . . . . . . . . . . . . Parts Attached 250 | 11 18 9 18 3 3 2 16 23 5 22 6 1 53 6 21 8 1 24 Power 16 | 1 2 1 . 1 . . . 3 . 3 . . 2 . . . . 3 Engine 12 | 1 2 1 . 1 . . . 3 . 2 . . 2 . . . . . Core 2 | . . . . . . . . . . 1 . . . . . . . 1 Reactor 2 | . . . . . . . . . . . . . . . . . . 2 Propulsion 47 | 4 5 2 7 . . . 6 . . 10 . . 6 1 3 . . 3 Treads 15 | 2 . . 3 . . . 6 . . 4 . . . . . . . . Leg 28 | 2 5 2 4 . . . . . . 6 . . 6 1 1 . . 1 Wheel 3 | . . . . . . . . . . . . . . . 2 . . 1 Hover . | . . . . . . . . . . . . . . . . . . . Flight 1 | . . . . . . . . . . . . . . . . . . 1 Utility 82 | 3 8 2 3 . . . 5 12 2 4 4 . 17 3 4 2 1 12 Device 29 | 1 . . . . . . . 3 2 3 3 . 7 2 1 2 . 5 Storage 13 | 1 2 1 1 . . . 2 2 . 1 . . 2 . . . . 1 Processor 13 | 1 2 . . . . . 1 2 . . . . 3 1 1 . . 2 Hackware 8 | . . . . . . . 2 1 . . . . 3 . . . . 2 Protection 19 | . 4 1 2 . . . . 4 . . 1 . 2 . 2 . 1 2 Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 105 | 3 3 4 8 2 3 2 5 8 3 5 2 1 28 2 14 6 . 6 Energy Gun 8 | 1 1 1 . . . . . . . . . . . 1 4 . . . Energy Cannon 3 | . . . . . . . . . . . . . . . . 2 . 1 Ballistic Gun 65 | 2 2 2 8 1 3 2 5 7 2 4 1 1 17 1 4 3 . . Ballistic Cannon 6 | . . . . . . . . . . 1 . . 1 . . . . 4 Launcher 2 | . . 1 . 1 . . . . . . . . . . . . . . Special Weapon 2 | . . . . . . . . . . . . . . . 2 . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . Slashing Weapon 19 | . . . . . . . . 1 1 . 1 . 10 . 4 1 . 1 Piercing Weapon . | . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 5 | . . . . . . . . . . . 1 . . . 1 . . 3 Corrupted Parts 3 | . . . . . . . . . . . . . 1 . . . . 2 System Corruption 30 | . . . . . . . . . . . . . 10 . . . . 20 Parts Lost 32 | . . . . . . . 2 . . 5 . . 3 1 1 . . 20 Power 5 | . . . . . . . . . . 1 . . 1 . . . . 3 Propulsion 5 | . . . . . . . . . . 2 . . . . . . . 3 Utility 11 | . . . . . . . 1 . . . . . 2 . . . . 8 Weapon 11 | . . . . . . . 1 . . 2 . . . 1 1 . . 6 Highest Loss Streak 12 | . . . . . . . 1 . . 5 . . 2 1 1 . . 12 Average Slot Usage (%) 96 | . 100 99 100 100 100 99 99 96 99 99 98 92 97 99 88 84 86 80 Engine 7 | . 14 14 11 11 11 11 9 5 7 5 7 7 6 6 6 6 6 3 Treads 7 | . . . 12 22 22 22 27 23 23 11 . . . . . . . . Leg 13 | . 28 28 9 . . . . . . 10 23 23 26 26 5 . . . Wheel 1 | . . . . . . . . . . . . . . . 9 13 13 10 Device 11 | . 1 . . . . . . 2 23 23 21 15 15 15 13 15 13 8 Storage 9 | . 6 14 8 11 11 11 9 7 7 12 13 7 8 6 6 6 6 5 Processor 4 | . 6 . . . . . 7 9 7 1 . . 6 10 11 8 6 5 Hackware 2 | . . . . . . . 6 14 . . . . 6 . . . . 7 Protection 6 | . 13 13 13 11 11 11 3 1 . . 1 7 . 6 6 6 12 12 Ballistic Gun 27 | . 25 22 44 44 44 43 35 29 29 23 22 23 24 20 17 7 20 13 Ballistic Cannon 1 | . . . . . . . . . . 6 7 6 . . . . . 2 Naked Turns . | . . . . . . . . . . . . . . . . . . . Heaviest Build 103 | 12 20 20 33 36 36 34 41 66 69 71 82 82 85 72 75 86 82 103 Greatest Support 79 | 40 20 20 40 40 40 40 60 69 69 72 54 45 79 79 79 56 56 56 Greatest Overweight (x) 5 | . . 1 1 . . . . . . 2 1 1 1 . 2 1 1 5 Average Overweight (x) . | . . . . . . . . . . . 1 1 . . 1 1 1 1 Largest Inventory Capacity 20 | 8 10 10 10 10 10 10 15 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 16 | 5 6 9 8 10 10 10 13 19 20 20 20 20 20 20 20 20 20 20 Most Carried 20 | 6 9 10 10 10 10 10 14 20 20 20 20 20 20 20 20 20 20 20 Average Carried 14 | 1 5 9 8 9 9 9 11 15 18 18 16 19 18 19 19 15 14 18 Final Capacity 20 | 8 10 8 10 10 10 10 15 20 20 20 20 20 20 20 20 20 20 20 Final Carried 20 | 6 9 8 10 10 10 10 13 18 18 20 20 20 20 20 20 13 18 14 Class Distribution -------------------- 34% | Scavenger-Skirmisher 26% | Scavenger-Tank 10% | Scavenger-Mutant 7% | Mutant 6% | Tank 4% | Gunner Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Tank | -9/Materials Scavenger-Tank | -9/Mines Tank | -9/Exiles Scavenger-Skirmisher | -8/Mines Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -7/Factory Gunner | -7/Lower Caves Scavenger-Skirmisher | -7/Lower Caves Scavenger-Skirmisher | -7/Zion Scavenger-Tank | -6/Proximity Caves Scavenger-Skirmisher | -6/Factory Scavenger-Tank | -6/Lower Caves Scavenger-Tank | -6/Lower Caves Derelict-Mutant | -6/Data Miner Tank | -5/Proximity Caves Hacker-Tank | -5/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Matter Collected 6402 | 396 209 115 549 127 40 76 330 267 258 587 81 20 1588 246 685 174 151 503 Remotely . | . . . . . . . . . . . . . . . . . . . Salvage Created 6058 | 158 309 14 681 129 . 133 434 224 31 516 . 19 1560 143 101 117 123 1366 Parts 290 | 12 14 . 51 11 . 8 28 6 1 20 . 2 68 9 9 4 6 41 Haulers Intercepted 5 | . . . 2 . . . 1 . . . . . 1 . . . . 1 Recyclers Shooed 6 | . . . . 1 . . . 1 . . . . 2 . . . . 2 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 61 | . . . . . . . . . 6 11 . 5 . 11 20 . 8 . Prevented 2 | . . . . . . . . . . . . . . 1 1 . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Combat Hostiles Destroyed 97 | . 7 1 15 5 . 5 6 3 . 9 . 1 22 2 1 1 1 18 Guns 80 | . 7 1 15 5 . 5 6 3 . 7 . 1 20 2 1 . 1 6 Cannons 12 | . . . . . . . . . . 2 . . 2 . . . . 8 AOE 3 | . . . . . . . . . . . . . . . . . . 3 Classes Destroyed 20 | 3 1 1 6 . . . 1 . 1 1 . . 2 . . . 1 3 Worker 7 | 1 . . 1 1 . . . . . . . . 1 . . . . 3 Builder 7 | . . . 1 . . . 1 1 . . . . 3 . . . . 1 Tunneler 5 | 3 . . 1 . . . . . . . . . . . . . . 1 Hauler 5 | . . . 2 . . . 1 . . . . . 1 . . . . 1 Recycler 9 | 1 . . . . . . 2 1 . . . . 3 . . . . 2 Minesweeper 2 | . . . . . . . . . 1 . . . . . . . 1 . Operator 5 | . . . 2 . . . 1 . . . . . 1 1 . . . . Watcher 3 | . . . 1 . . . 1 . . . . . 1 . . . . . Swarmer 20 | . . . 5 3 . 3 2 1 . . . 1 4 . . . . 1 Grunt 51 | . 7 . 9 2 . 2 3 1 . 3 . . 10 . . . 1 13 Brawler 1 | . . . . . . . . . . . . . . . . . . 1 Protector 1 | . . . . . . . . . . . . . . . . . . 1 Sentry 5 | . . . 1 . . . . 1 . 1 . . 1 1 . . . . Demolisher 1 | . . . . . . . 1 . . . . . . . . . . . Specialist 1 | . . . . . . . . . . . . . . . . . . 1 Hunter 3 | . . . . . . . . . . . . . 2 1 . . . . Programmer 7 | . . . . . . . . . . . . . 5 . 1 . . 1 Enhanced Grunt 1 | . . . . . . . . . . . . . . . . 1 . . Packrat 1 | . . . . . . . . . . 1 . . . . . . . . Samaritan 1 | . . . . . . . . . . . . . . . . . 1 . Assembled 1 | . . 1 . . . . . . . . . . . . . . . . Thug 4 | . . . . . . . . . . 4 . . . . . . . . Mutant 1 | . . . . . . . . . . 1 . . . . . . . . Best Kill Streak 8 | 3 2 1 7 3 . 3 4 1 1 4 . 1 6 1 1 1 1 8 Combat Bots Only 7 | . 2 1 3 3 . 3 2 1 . 4 . 1 5 1 1 1 1 7 Max Kills in Single Turn 2 | 1 1 1 2 2 . 2 2 1 1 1 . 1 2 1 1 1 1 2 Gunslinging 1 | . . . . 1 . 1 . . . . . . . . . . . . Exploded 2 | . . . . . . . . . . . . . . . . . . 2 Melee . | . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . . . . . 1 . . Data Miner (-6/Data Miner) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Damage Taken 7989 | . 105 54 382 131 . 29 971 68 97 954 . 17 1793 85 242 48 189 2824 Core 943 | . 24 . 14 16 . . 85 . . 80 . . 172 25 14 . 57 456 Absorbed by Shields 410 | . . . . . . . . . . . . . 286 24 28 . 55 17 Core Remaining (%) 76 | 100 . 86 . . . 75 79 . . . . 80 . . . . 37 . Volleys Fired 375 | 30 25 13 52 8 . 5 44 10 10 26 . 1 54 8 11 9 5 64 Largest 4 | 1 2 2 4 4 . 4 4 4 4 4 . 4 4 4 4 4 3 4 Hottest 241 | 20 80 40 89 89 . 86 83 120 120 127 . 127 139 169 169 241 89 210 Shots Fired 1086 | 30 46 25 208 29 . 20 174 36 30 78 . 4 206 30 31 27 14 98 Gun 1004 | 30 46 25 208 28 . 20 174 36 30 71 . 3 196 30 27 11 14 55 Cannon 77 | . . . . . . . . . . 7 . 1 10 . . 16 . 43 Launcher 1 | . . . . 1 . . . . . . . . . . . . . . Special 4 | . . . . . . . . . . . . . . . 4 . . . Kinetic 1043 | 30 35 25 208 28 . 20 174 36 30 78 . 4 206 25 22 11 14 97 Thermal 33 | . 2 . . . . . . . . . . . . 5 9 16 . 1 Explosive 1 | . . . . 1 . . . . . . . . . . . . . . Electromagnetic 9 | . 9 . . . . . . . . . . . . . . . . . Robot Hit Streak 24 | 8 13 3 8 4 . 11 24 6 9 11 . . 11 7 7 6 4 10 Robot Miss Streak 22 | 3 2 5 5 3 . 1 5 3 5 8 . 13 22 6 7 6 5 7 Penetration Max 3 | . . . . . . . . . . . . . 1 1 . . . 3 Secondary Targets 13 | . 1 . 4 2 . 1 3 . . . . . 2 . . . . . Max Gunslinging Chain 1 | . 1 . 1 1 . 1 1 . . . . . 1 . . . . . Shots Hit Robots 675 | 22 37 11 112 15 . 11 115 24 19 44 . . 124 19 22 20 12 68 Core Hits 378 | 7 17 6 47 8 . 6 46 11 2 32 . 2 79 12 12 13 9 69 Critical Kills 18 | . . . . . . . . 2 1 5 . . 1 . . . . 9 Critical Parts Destroyed 33 | . . . . . . . 1 4 3 2 . . 6 1 1 1 1 13 Critical Strikes 57 | . . . . . . . 1 6 5 7 . . 7 1 1 1 1 27 Meltdown 1 | . . . . . . . . . . . . . . . . . . 1 Destroy 52 | . . . . . . . 1 6 5 7 . . 7 1 1 1 1 22 Blast 4 | . . . . . . . . . . . . . . . . . . 4 Melee Attacks 61 | . . . . . . . . 6 2 . 14 . 19 . . 1 3 16 Impact . | . . . . . . . . . . . . . . . . . . . Slashing 61 | . . . . . . . . 6 2 . 14 . 19 . . 1 3 16 Piercing . | . . . . . . . . . . . . . . . . . . . Sneak Attacks 12 | . . . . . . . . 1 2 . . . 2 . . 1 3 3 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . Damage Inflicted 12764 | 253 394 89 1385 347 . 141 1068 428 265 855 . 32 3409 364 323 419 461 2531 Guns 8524 | 251 364 89 1181 313 . 141 1051 249 148 606 . 32 2526 364 301 64 127 717 Cannons 1675 | . . . . . . . . . . 176 . . 187 . . 247 . 1065 Explosions 823 | . . . 184 . . . . . . . . . 253 . . . . 386 Melee 1499 | . . . . . . . . 163 117 . . . 414 . . 108 334 363 Ramming 221 | 2 30 . 20 34 . . 17 16 . 73 . . 29 . . . . . Kinetic 9606 | 251 232 89 1181 313 . 141 1051 249 148 782 . 32 2713 264 218 64 127 1751 Thermal 881 | . 12 . . . . . . . . . . . . 100 105 247 . 417 Explosive 437 | . . . 184 . . . . . . . . . 253 . . . . . Electromagnetic 120 | . 120 . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . Slashing 1499 | . . . . . . . . 163 117 . . . 414 . . 108 334 363 Piercing . | . . . . . . . . . . . . . . . . . . . Highest Corruption 27 | . . . . . . . . . . . . . 18 18 18 18 18 27 Average Corruption 17 | . . . . . . . . . . . . . 16 18 18 18 18 15 Corruption Purged . | . . . . . . . . . . . . . . . . . . . Effects 164 | . . . . . . . . . . . . . 37 34 47 14 18 14 Message Errors 31 | . . . . . . . . . . . . . 6 6 8 3 5 3 Matter Fused 48 | . . . . . . . . . . . . . 12 12 15 2 5 2 Heat Flow Errors 17 | . . . . . . . . . . . . . 5 2 4 3 2 1 Energy Discharges 21 | . . . . . . . . . . . . . 2 6 8 2 2 1 Parts Rejected 3 | . . . . . . . . . . . . . 2 . . . . 1 Data Loss (minor) 18 | . . . . . . . . . . . . . 3 2 8 1 1 3 Data Loss (major) 5 | . . . . . . . . . . . . . . 2 2 . . 1 Misfires 5 | . . . . . . . . . . . . . 3 . . 1 1 . Alerts 6 | . . . . . . . . . . . . . . 2 2 2 . . Misdirections 4 | . . . . . . . . . . . . . 3 1 . . . . Weapon Failures 6 | . . . . . . . . . . . . . 1 1 . . 2 2 Overload Shots . | . . . . . . . . . . . . . . . . . . . Overflow Damage 583 | . . . . . . . . . 39 6 . . 212 . . 9 106 211 Projectiles 13 | . . . . . . . . . . 4 . . . . . 9 . . Explosions 82 | . . . . . . . . . . . . . 63 . . . . 19 Melee 488 | . . . . . . . . . 39 2 . . 149 . . . 106 192 Knockbacks 19 | . . . . 2 . . . . . 1 . . 8 . . . . 8 Impact 3 | . . . . 2 . . . . . 1 . . . . . . . . Kinetic 13 | . . . . . . . . . . . . . 6 . . . . 7 Secondary 3 | . . . . . . . . . . . . . 2 . . . . 1 Self-Inflicted Damage 57 | . . . . . . . . . . . . . 57 . . . . . Shots 1 | . . . . . . . . . . . . . 1 . . . . . Rammed 13 | . . . 5 4 . . 1 3 . . . . . . . . . . Targets Rammed 48 | 2 4 . 5 5 . . 2 3 . 25 . . 2 . . . . . Kicked 33 | 2 4 . . . . . . . . 25 . . 2 . . . . . Crushed 2 | . . . . 1 . . 1 . . . . . . . . . . . Highest Temperature 563 | . 38 12 187 27 . 27 168 88 136 262 . 33 210 196 237 385 248 563 Average Temperature 66 | . 11 5 39 12 . 8 39 30 43 73 . 17 52 65 77 183 149 163 Received Heat Transfer 2144 | . 72 6 198 15 . 18 288 18 . 436 . . 203 33 28 6 33 790 Effects 3 | . . . . . . . . . . . . . . . . 2 . 1 Energy Bleed 2 | . . . . . . . . . . . . . . . . 2 . . Damage (core) 1 | . . . . . . . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Fried 3 | . 1 . . . . . . . . . . . . . . . . 2 Impact Corruptions 1 | . . . . . . . . . . 1 . . . . . . . . Robots Melted 2 | . . . . . . . . . . . . . . . . 1 . 1 Combat Hostiles 1 | . . . . . . . . . . . . . . . . 1 . . Parts Melted 8 | . . . 2 . . 1 . . . . . . 2 . . 1 . 2 Heat Transferred 1204 | . 25 . . . . . . . . . . . . 225 273 444 . 237 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . Parts Stolen 2 | . . . . . . . . . . . . . . . 2 . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Peak Influence 1752 | 25 341 61 1081 496 . 199 667 704 . . . . 1752 . . . . 1631 Initial 394 | . 16 36 . 394 . . 77 303 . . . . . . . . . 50 Average 468 | 18 159 31 653 402 . 118 404 578 . . . . 835 . . . . 493 Maximum Alert Level 5 | . 1 . 3 2 . . 2 3 . . . . 5 . . . . 5 Low Security (%) 32 | 100 64 100 5 . . 100 23 . . . . . 7 . . . . 50 Level 1 17 | . 35 . 2 55 . . 15 8 . . . . 25 . . . . 5 Level 2 31 | . . . 51 44 . . 60 91 . . . . 26 . . . . 5 Level 3 8 | . . . 40 . . . . . . . . . 1 . . . . 26 Level 4 6 | . . . . . . . . . . . . . 27 . . . . 9 Level 5 2 | . . . . . . . . . . . . . 11 . . . . . High Security . | . . . . . . . . . . . . . . . . . . 2 Max Security . | . . . . . . . . . . . . . . . . . . . Squads Dispatched 37 | . 5 . 9 . . . 3 2 . . . . 12 . . . . 6 Investigation 6 | . 2 . 2 . . . . . . . . . 1 . . . . 1 Extermination 5 | . . . . . . . . 1 . . . . 4 . . . . . Reinforcement 18 | . 3 . 5 . . . 1 1 . . . . 5 . . . . 3 Assault 5 | . . . 2 . . . . . . . . . 2 . . . . 1 Garrison 3 | . . . . . . . 2 . . . . . . . . . . 1 Intercept . | . . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . . . . 1 . . . . 1 Haulers Reinforced 2 | . . . . . . . . . . . . . 1 . . . . 1 Cargo Convoy Interrupts 2 | . . . . . . . . . . . . . 1 . . . . 1 Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Distress Signals 15 | . . . 4 . . . 2 1 . . . . 2 . . . . 6 Communications Jammed . | . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . Times Spotted 299 | . 18 19 54 6 . 7 30 11 2 9 . 3 64 5 7 2 3 59 Peak Tracking Total 17 | . 3 9 6 3 . 4 5 3 1 4 . 3 13 3 4 1 3 17 Tactical Retreats 8 | . . 3 1 . . . . . . . . . 1 . . . . 3 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Traps Triggered 14 | . 1 . . . . . 1 . . . . . 5 . 1 . . 6 Indirectly . | . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . Reused 1 | . . . . . . . . . . . . . . . . 1 . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed 12 | . . . . . . . . . . . . . 3 . . 5 . 4 Triggered 2 | . . . . . . . . . . . . . . . 1 . 1 . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Machines Disabled 40 | . . . 7 . . . . 1 . . . . 19 . 2 . . 11 Max in Single Turn 5 | . . . 3 . . . . . . . . . 5 . 1 . . 4 Garrison Access 3 | . . . . . . . 1 1 . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . 1 . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Machines Accessed 34 | . 6 . 5 . 2 . 3 4 1 . 1 . 7 . 1 3 . 1 Terminals 16 | . 5 . 3 . . . 1 2 . . . . 4 . . . . 1 Fabricators 1 | . . . . . . . . 1 . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . . . . 1 . . . . . Recycling Units 2 | . 1 . 1 . . . . . . . . . . . . . . . Scanalyzers 3 | . . . 1 . . . 1 . . . . . 1 . . . . . Garrison Access 3 | . . . . . . . 1 1 . . . . 1 . . . . . Total Hacks 89 | . 15 . 10 . 2 . 10 6 1 . 4 . 16 . 1 20 . 4 Successful 67 | . 10 . 4 . 2 . 8 6 1 . 4 . 8 . 1 20 . 3 Failed 22 | . 5 . 6 . . . 2 . . . . . 8 . . . . 1 Catastrophic 3 | . 1 . . . . . . . . . . . 2 . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . Manual 16 | . 4 . 5 . 1 . 1 1 . . . . 4 . . . . . Terminals 38 | . 14 . 6 . . . 2 3 . . . . 9 . . . . 4 Fabricators 2 | . . . . . . . . 2 . . . . . . . . . . Repair Stations 2 | . . . . . . . . . . . . . 2 . . . . . Recycling Units 3 | . 1 . 2 . . . . . . . . . . . . . . . Scanalyzers 11 | . . . 2 . . . 6 . . . . . 3 . . . . . Garrison Access 5 | . . . . . . . 2 1 . . . . 2 . . . . . Terminal Hacks 47 | . 8 . 1 . 2 . 1 3 1 . 4 . 3 . 1 20 . 3 Record 7 | . . . . . 1 . . . . . . . . . . 6 . . Part Schematic 12 | . . . . . . . . 1 . . 4 . . . . 7 . . Robot Schematic 4 | . . . . . . . . . . . . . . . . 4 . . Robot Analysis 3 | . 2 . 1 . . . . . . . . . . . . . . . Prototype ID Bank 8 | . 4 . . . . . . . . . . . . . . 3 . 1 Open Door 2 | . . . . . . . . . 1 . . . . . 1 . . . Branch Access Points 3 | . . . . . . . . 1 . . . . 1 . . . . 1 Alert Level 2 | . . . . . . . 1 . . . . . 1 . . . . . Locate Traps 2 | . . . . . . . . 1 . . . . 1 . . . . . Patrol Status 2 | . 2 . . . . . . . . . . . . . . . . . Zone Layout 1 | . . . . . . . . . . . . . . . . . . 1 EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . 2 . . . . . . . . . . Load Schematic 1 | . . . . . . . . 1 . . . . . . . . . . Build 1 | . . . . . . . . 1 . . . . . . . . . . Repair Station Hacks 2 | . . . . . . . . . . . . . 2 . . . . . Scan Component 1 | . . . . . . . . . . . . . 1 . . . . . Repair 1 | . . . . . . . . . . . . . 1 . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . Scanalyzer 10 | . . . 2 . . . 6 . . . . . 2 . . . . . Insert Component 5 | . . . 1 . . . 3 . . . . . 1 . . . . . Analyze 5 | . . . 1 . . . 3 . . . . . 1 . . . . . Garrison Access Hacks 2 | . . . . . . . 1 1 . . . . . . . . . . Seal Access 2 | . . . . . . . 1 1 . . . . . . . . . . Unauthorized Hacks 4 | . 2 . 1 . . . . . . . . . 1 . . . . . Terminals 2 | . 1 . . . . . . . . . . . 1 . . . . . Track 1 | . 1 . . . . . . . . . . . . . . . . . Assimilate 1 | . . . . . . . . . . . . . 1 . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . 1 . 1 . . . . . . . . . . . . . . . Tunnel 2 | . 1 . 1 . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . Hacking Detections 18 | . 5 . 4 . . . 1 1 . . . . 6 . . . . 1 Full Trace Events . | . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . . . . . . . . 4 . . Robots Built . | . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 17 | . . . 1 . . . 3 1 . . 4 . 1 . . 7 . . Parts Built 2 | . . . . . . . . 2 . . . . . . . . . . Matter 212 | . . . . . . . . 212 . . . . . . . . . . Time 106 | . . . . . . . . 106 . . . . . . . . . . Total Part Build Rating 12 | . . . . . . . . 12 . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . . . . . 1 . . . . . Time 61 | . . . . . . . . . . . . . 61 . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 5 | . . . 1 . . . 3 . . . . . 1 . . . . . Part Schematics Acquired 5 | . . . 1 . . . 3 . . . . . 1 . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . . . . . . . . 3 Machine Destruction 3 | . . . . . . . . . . . . . . . . . . 3 Robots Rewired . | . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Total Allies 5 | . 1 3 . . . . . . . . . . 1 . . . . . Largest Group 4 | . 1 4 1 1 1 1 1 1 1 1 1 1 2 1 1 1 1 1 Highest-Rated Group 121 | . 57 97 67 69 69 69 71 80 87 87 86 86 117 108 110 112 117 121 Highest-Rated Ally 121 | . 57 57 67 69 69 69 71 80 87 87 86 86 111 108 110 112 117 121 Total Orders . | . . . . . . . . . . . . . . . . . . . Ally Attacks 339 | . 19 36 52 4 . 5 38 10 15 1 . 4 66 5 9 6 5 64 Total Damage 14245 | . 282 482 1320 40 . 124 846 492 663 27 . 115 3696 423 431 354 144 4806 Kills 166 | . 10 9 32 1 . 2 21 6 2 . . 3 30 4 7 1 2 36 Allies Corrupted . | . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Robot Analysis Total 3 | . 2 . 1 . . . . . . . . . . . . . . . Derelict Logs Recovered 10 | . . 3 . 1 . . . . . 1 1 . . 1 1 . 2 . Drone Launches . | . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Turns Passed 19858 | 324 1493 956 1625 902 602 327 589 1220 958 2180 2508 637 2128 741 1145 265 350 908 Spaces Moved 10545 | 178 676 675 835 524 369 190 239 596 457 986 1225 304 1152 572 677 141 263 486 Core 9 | 9 . . . . . . . . . . . . . . . . . . Treads 3426 | 83 . . 450 524 369 190 239 596 457 518 . . . . . . . . Legs 5570 | 86 676 675 385 . . . . . . 468 1225 304 1152 572 27 . . . Wheels 1540 | . . . . . . . . . . . . . . . 650 141 263 486 Hover . | . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 160 160 160 160 166 166 160 200 200 120 120 115 115 115 100 Average Speed 148 | 135 120 122 141 160 160 160 162 166 166 182 200 200 120 120 122 115 115 116 Slowest Speed 360 | 160 120 200 200 160 160 160 166 166 166 360 200 200 200 120 200 115 115 165 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . 1 . . . . . Exploration Rate (%) 56 | 5 78 94 69 82 71 49 24 15 57 87 85 57 29 66 75 76 45 17 Regions Visited 18 Branch Regions 12 Pre-discovered Areas 9 | . 1 . 1 . 1 . . . . 1 3 . . . . 1 1 . Known Exits Taken 2 | . . . . . . . . 1 . . . . 1 . . . . . Unknown Exits Taken 16 | 1 1 1 1 1 1 1 1 . 1 1 1 1 . 1 1 1 1 . Scrap Searched 14 | . . 2 . 1 . . . . . . 3 . . 2 3 . 3 . Spaces Dug 41 | . . . . 9 . . . 5 . . . . 16 . . . . 11 Terrain Destroyed 183 | . . . 19 9 . . . 5 . . . . 98 . 1 . . 51 Melee 31 | . . . . . . . . 5 . . . . 15 . . . . 11 Projectile 19 | . . . . . . . . . . . . . 2 . 1 . . 16 AOE 131 | . . . 19 9 . . . . . . . . 80 . . . . 23 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Total 13942 | 228 1321 790 1177 566 382 203 359 800 641 1289 1274 331 1747 607 979 228 297 723 Wait 2274 | . 570 74 227 23 5 4 44 139 138 191 4 24 419 10 236 56 14 96 Move 10527 | 177 675 674 834 523 368 189 238 595 456 985 1224 303 1151 571 676 140 262 486 Hop . | . . . . . . . . . . . . . . . . . . . Pick Up 162 | 4 9 8 17 2 3 1 7 10 13 20 13 1 16 5 12 2 8 11 Fast Attach 95 | 10 10 2 6 . . 1 7 7 1 5 . . 17 3 10 . 1 15 Attach 56 | 1 2 2 2 1 2 1 4 8 2 8 1 . 8 2 3 2 . 7 Detach 32 | 4 4 . . . . . 1 6 2 3 . . 6 2 1 . . 3 Swap 99 | . 6 5 10 2 1 . 5 8 2 9 5 1 28 1 8 6 . 2 Drop 192 | . 16 12 24 2 3 2 7 8 14 17 13 1 24 5 22 7 4 11 Fire 375 | 30 25 13 52 8 . 5 44 10 10 26 . 1 54 8 11 9 5 64 Melee 61 | . . . . . . . . 6 2 . 14 . 19 . . 1 3 16 Ram . | . . . . . . . . . . . . . . . . . . . Kick 33 | 2 4 . . . . . . . . 25 . . 2 . . . . . Crush 15 | . . . 5 5 . . 2 3 . . . . . . . . . . Escape Stasis 8 | . . . . . . . . . . . . . . . . . . 8 Rewire 1 | . . . . . . . . . 1 . . . . . . . . . Trap 12 | . . . . . . . . . . . . . 3 . . 5 . 4 Miscellaneous . | . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Mines (discovered 3 exits: *Mat / *Exi / *Zio) -9/Exiles -8/Mines -8/Materials -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 3 exits: Fac / Upp x2) History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 325 | -11/Scrapyard | Entered Materials 350 | -10/Materials | Build established: Mutant 461 | -10/Materials | Discovered new exit (range 9) 475 | -10/Materials | Discovered new exit (range 5) 632 | -10/Materials | Discovered new exit (range 15) 1250 | -10/Materials | Build established: Scavenger-Mutant 1818 | -10/Materials | Entered Mines 1818 | -10/Mines | Accompanied by 1 ally 1819 | -10/Mines | Assembled infested the area 1824 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1937 | -10/Mines | Learned Materials stockpile data 1937 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1938 | -10/Mines | Learned Materials stockpile data 1981 | -10/Mines | Discovered new exit (range 9) 2022 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 2221 | -10/Mines | Discovered new exit (range 4) 2774 | -10/Mines | Entered Materials 2774 | -9/Materials | Accompanied by 1 ally 2774 | -9/Materials | Evolved 2 slots: Weapon x2 2851 | -9/Materials | Discovered new exit (range 16) 2995 | -9/Materials | Discovered new exit (range 5) 3072 | -9/Materials | Build established: Scavenger-Tank 3563 | -9/Materials | Discovered new exit (range 5) 3974 | -9/Materials | First assault squad dispatched 4399 | -9/Materials | Entered Mines 4399 | -9/Mines | Accompanied by 1 ally 4430 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 4449 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 4504 | -9/Mines | Discovered new exit (range 5) 4611 | -9/Mines | Learned Materials stockpile data 5012 | -9/Mines | Discovered new exit (range 13) 5241 | -9/Mines | Build established: Tank 5301 | -9/Mines | Entered Exiles 5301 | -9/Exiles | Accompanied by 1 ally 5341 | -9/Exiles | Met 8R-AWN 5364 | -9/Exiles | Met EX-HEX 5425 | -9/Exiles | Met EX-DEC 5453 | -9/Exiles | Learned location of Zion (-7) 5672 | -9/Exiles | Met EX-BIN 5694 | -9/Exiles | Aligned with FarCom system 5696 | -9/Exiles | Given EX-Vault access code 5734 | -9/Exiles | Opened EX-Vault 5747 | -9/Exiles | Found Longsword +1 5778 | -9/Exiles | Warned to stay clear of 0b10 Research branches 5881 | -9/Exiles | Discovered new exit (range 12) 5903 | -9/Exiles | Left Exiles lab with Longsword +1 5903 | -9/Exiles | Entered Mines 5903 | -8/Mines | Accompanied by 1 ally 6207 | -8/Mines | Discovered new exit (range 10) 6209 | -8/Mines | Build established: Scavenger-Skirmisher 6230 | -8/Mines | Entered Materials 6230 | -8/Materials | Accompanied by 1 ally 6230 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 6339 | -8/Materials | Garrison activated, responded to threat 6792 | -8/Materials | Discovered new exit (range 15) 6819 | -8/Materials | Entered Factory 6819 | -7/Factory | Accompanied by 1 ally 6819 | -7/Factory | Evolved 2 slots: Utility x2 7050 | -7/Factory | Identified exit to Lower Caves 7225 | -7/Factory | Local fabrication network quarantined 7284 | -7/Factory | Fabricated Hyp. Coil Gun (x2) 7584 | -7/Factory | Build established: Hacker-Skirmisher 8039 | -7/Factory | Entered Lower Caves 8039 | -7/Lower Caves | Accompanied by 1 ally 8208 | -7/Lower Caves | Spotted B-75 Beast 8252 | -7/Lower Caves | Allies destroyed B-75 Beast 8796 | -7/Lower Caves | Build established: Gunner 8957 | -7/Lower Caves | Discovered new exit (range 10) 8997 | -7/Lower Caves | Entered another Lower Caves area 8997 | -7/Lower Caves | Accompanied by 1 ally 9312 | -7/Lower Caves | Lost 5 parts (1p2n2w) 9484 | -7/Lower Caves | Attacked by a faux Warlord 9538 | -7/Lower Caves | Build established: Scavenger-Gunner 9875 | -7/Lower Caves | Learned location of Extension (-4) 9884 | -7/Lower Caves | Build established: Scavenger-Skirmisher 9907 | -7/Lower Caves | Discovered new exit (range 12) 9915 | -7/Lower Caves | Encountered a Warlord checkpoint 11177 | -7/Lower Caves | Entered Zion 11177 | -7/Zion | Accompanied by 1 ally 11313 | -7/Zion | Discovered new exit (range 12) 11527 | -7/Zion | Learned location of Armory (-3) 11569 | -7/Zion | Learned Factory emergency access door positions 11653 | -7/Zion | Visited the Megawrench Repair Shop 11781 | -7/Zion | Learned location of Quarantine (-2) 11873 | -7/Zion | Learned location of Data Miner (-6) 12035 | -7/Zion | Given A8's code to call for help 12123 | -7/Zion | Found Prototype Device 12188 | -7/Zion | Identified Phasing AFG 12866 | -7/Zion | Megawrench repaired 9 parts 13243 | -7/Zion | Rebuked by Imprinter 13406 | -7/Zion | Build established: Scavenger-Tank 13685 | -7/Zion | Entered Proximity Caves 13685 | -6/Proximity Caves | Accompanied by 1 ally 14243 | -6/Proximity Caves | Discovered new exit (range 9) 14322 | -6/Proximity Caves | Entered Factory 14322 | -6/Factory | Accompanied by 1 ally 14322 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 14323 | -6/Factory | Identified exit to Lower Caves 14608 | -6/Factory | Build established: Scavenger-Skirmisher 15587 | -6/Factory | Cargo convoy interrupted 15646 | -6/Factory | System corruption reached 10% 15822 | -6/Factory | Crushed by falling debris 16101 | -6/Factory | First assault squad dispatched 16429 | -6/Factory | Repaired Corrupted Gauss Rifle 16450 | -6/Factory | Entered Lower Caves 16450 | -6/Lower Caves | Accompanied by 2 allies 16452 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 16573 | -6/Lower Caves | Learned 8 Factory zone layouts 16644 | -6/Lower Caves | Build established: Scavenger-Tank 17106 | -6/Lower Caves | Discovered new exit (range 11) 17191 | -6/Lower Caves | Entered another Lower Caves area 17191 | -6/Lower Caves | Accompanied by 1 ally 17215 | -6/Lower Caves | Adv. Weight Redist. System stolen by Master Thief 17216 | -6/Lower Caves | Flexi-carbon Leg stolen by Master Thief 17391 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 17404 | -6/Lower Caves | Core integrity fell below 50% 17426 | -6/Lower Caves | Learned 12 Factory zone layouts 18173 | -6/Lower Caves | Discovered new exit (range 12) 18336 | -6/Lower Caves | Entered Data Miner 18336 | -6/Data Miner | Accompanied by 1 ally 18336 | -6/Data Miner | Discovered new exit (range 6) 18358 | -6/Data Miner | Met Data Miner 18433 | -6/Data Miner | Learned location of Section 7 (-2) 18433 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 18450 | -6/Data Miner | Received God Mode back door access code from Data Miner 18470 | -6/Data Miner | Destroyed Data Miner 18472 | -6/Data Miner | Data Conduit disabled 18473 | -6/Data Miner | Found Prototype Hackware 18601 | -6/Data Miner | Entered Proximity Caves 18601 | -5/Proximity Caves | Accompanied by 1 ally 18772 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 18791 | -5/Proximity Caves | Build established: Tank 18928 | -5/Proximity Caves | Learned 4 Factory zone layouts 18936 | -5/Proximity Caves | Discovered new exit (range 6) 18951 | -5/Proximity Caves | Entered Factory 18951 | -5/Factory | Accompanied by 1 ally 18951 | -5/Factory | Evolved 2 slots: Utility x2 18952 | -5/Factory | Identified exit to Factory 19043 | -5/Factory | Identified Ghost Barrier 19044 | -5/Factory | Identified exit to Upper Caves 19336 | -5/Factory | Build established: Hacker-Tank 19377 | -5/Factory | Spotted B-75 Beast 19453 | -5/Factory | Garrison activated, responded to threat 19464 | -5/Factory | Allies destroyed B-75 Beast 19631 | -5/Factory | System corruption reached 10% 19654 | -5/Factory | Lost 7 parts (2p2u3w) 19758 | -5/Factory | Cargo convoy interrupted 19775 | -5/Factory | Core integrity fell below 50% 19823 | -5/Factory | Core integrity fell below 20% 19841 | -5/Factory | High security lockdown imminent 19860 | -5/Factory | Core destroyed Last Messages --------------- 19835_ K-01 Serf collects debris. 19837_ M-28 Smith fits Backup Power III on G-50 Soldier. 19838_ Player 2 attaches Prototype Storage. 19838_ K-01 Serf collects debris. 19839_ K-01 Serf destroyed. 19841_ Carbon-fiber Leg destroyed. 19841_ G-50 Soldier Carbon-fiber Leg blasted off. 19841_ G-50 Soldier destroyed. 19841_ ALERT: High security lockdown imminent, T-100. Player 2: "Nice knowing you, Player 1." Player 2: "Don't worry, even though I'm built for speed I won't disappear when the going really gets rough. Probably." 19846_ System corrupted: Heat flow error (+184). 19847_ G-50 Soldier Lgt. Angular Momentum Engine blasted off. 19851_ Critical hit (Burn: +37). 19853_ Acquired Com. Linear Accelerator. 19855_ Player 2 acquires Prototype Device. 19855_ Critical hit (Burn: +37). 19858_ G-50 Soldier destroyed. 19860_ Overheating: Core damaged (-160). Map ----- +----------------------------------------------------+ | ??????????# """ """ #######???????????????????? | | ??????????# #?????????????????????????? | | ??????????# #?????????????????????????? | | ???????# ####??????????????????????? | | ???????###+##################?????????????????? | | ?????????# #?# # #?????????????????? | | ?????????# #?# # "" #?????????????????? | | ?????????# #?# # "" #?????????????????? | | +############ ##### "" #?????????????????? | | #%% """ #?????????????????? | | %%# % #?????????????????? | | + % """ #?????????????????? | | # """ #?????????????????? | | # """"" #?????????????????? | | +######### ### # " " #?????????????????? | | ??????# #?# # ###???????????????? | | ??????# #?# # % # #???????????????? | | """??????# #?# #########;;#;;#????????????????? | | """??????# ??#%###;% %&% %%######## #??????? | | """??????# ??#%kk= % % *%*%=%[ [%* ??????? | | ??????# ??####;; %% %%####??????????????? | | ??????# ?????# % =[= #???????????????? | | ??????# ?????# m %% #????????????????? | | ###??????# ?????# ! ! ##????????????????? | | ?????? ?????#R| ]*] #????????????????? | | ??????? ?????# ! %@!%= ##????????????????? | | ????????? ??????# = k ]k%* #?????????????????? | | ###????????????????# %!=!k[%=##?????????????????? | | # ????????????????# ![%!%!%%=%[ #??????????????? | | # ????????????????# =@%u%==%*%;##??????????????? | | # ????????????????##;;*#*R#; =%; #??????????????? | | # ????????????????? ;%## ;##??????????????? | | # ???????????????? "" " #% ? ##???????????????? | | # ???????????????# """" +t #????????????????? | | # ???????????????# """" # ;#???????????????? | | # ???????????????# """" # ##???????????????? | | ##???????????????# #R ????????????????? | | ###???????????????##?#####u w ???????????????? | | ??????????????????????? ? ???????????????? | | ??????????????????????? #??????????????? | | """???????????????????????? ????????????????? | | ??????????>????????????? ?????????????????? | | """????????????????????????##????????????????????? | | ??????????????????????????????????????????????? | | """??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | """??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | """??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Coolant Potential 50 Energy Generation 21 Energy Capacity 325 Matter Stores 550 Matter Capacity 550 Sight Range 22 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 60 Additional Mass Support 9 Armor Coverage 600 Resistance: KI 20 Resistance: EM 15 Core Shielding 20 Propulsion Shielding 66 Weapon Shielding 66 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 10 Melee Accuracy 6 Target Analysis 5 Core Analysis 8 Armor Integrity Analysis 20 Recoil Reduction 3 Matter Filtering 30 Salvage Targeting 1 Offensive Hacking 30 Defensive Hacking 30 Item Schematics ----------------- Imp. Treads | -9/Materials | Scanalyzed Lgt. Assault Rifle | -8/Materials | Scanalyzed Imp. Utility Shielding | -8/Materials | Scanalyzed Imp. Weapon Shielding | -8/Materials | Scanalyzed Hyp. Coil Gun | -7/Factory | Hacked Beamcaster | -7/Zion | Free Enh. Flamer | -7/Zion | Free Plasma Flamer | -7/Zion | Free Phasing Sabre | -7/Zion | Free Hrd. Heavy Armor Plating | -6/Factory | Scanalyzed Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cmb. Gravmag System | -6/Data Miner | Free Exp. Cesium-ion Thruster | -6/Data Miner | Free Exp. Sensor Array | -6/Data Miner | Free Exp. ECM Suite | -6/Data Miner | Free Plasma Sword | -6/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free I-47 Archangel | -6/Data Miner | Free Fabricated ------------ Hyp. Coil Gun | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Player 2 | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Slots Evolved 10 | . . 2 . . . 2 2 . . . . 2 . . . . 2 . Power . | . . . . . . . . . . . . . . . . . . . Propulsion 3 | . . . . . . 2 . . . . . . . . . . 1 . Utility 5 | . . 2 . . . . 1 . . . . 1 . . . . 1 . Weapon 2 | . . . . . . . 1 . . . . 1 . . . . . . Parts Attached 154 | . 22 . 20 2 . . 9 7 8 15 . . 29 1 9 5 4 23 Parts Lost 48 | . . . 2 . . . . . 3 2 . . 7 1 1 1 . 31 Damage Taken 8182 | . 184 39 515 22 . 94 501 182 587 337 . 190 1785 147 279 221 . 3099 Core 1082 | . 11 . 52 11 . 6 30 16 . 41 . . 156 . 63 46 . 650 Player 2/Cogmind (%) 53 | . 31 . 78 40 . 100 26 100 . 33 . . 47 . 81 100 . 58 Absorbed by Shields 704 | . . . . . . . . . . . . . 436 45 77 40 . 106 Damage Inflicted 14037 | . 282 274 1320 40 . 124 846 492 663 27 . 115 3696 423 431 354 144 4806 Player 2/Cogmind (%) 52 | . 41 75 48 10 . 46 44 53 71 3 . 78 52 53 57 45 23 65 Combat Hostiles Destroyed 120 | . 6 5 25 1 . 2 16 5 2 . . 3 22 3 6 1 2 21 Player 2/Cogmind (%) 55 | . 46 83 62 16 . 28 72 62 100 . . 75 50 60 85 50 66 53 Game ------ Seed ElectronNodeShotgun Manual? 0 Play Time 01:48:12 Cumulative 1966.5 hours Start 2021.07.14 @ 04:45:11 End 2021.07.14 @ 06:42:33 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode AFD2020/Player2 Game No. 2588 Rogue 2580 Adventurer 0 Explorer 8 Win Type - Total 216 Types 42/28/83/3/3/5/49/2/1 Lore% 99 Gallery% 99 Achievement% 100 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 1 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ad54fc66-2d12-4383-9602-deaf17193cd4