Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.18 @ 16:01:08 Player: BionicBot Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (12) 2400 Robots Destroyed (113) 565 Value Destroyed (3557) 3557 Prototype IDs (10) 200 Alien Tech Used (1) 200 Bonus (8340) 8340 TOTAL SCORE: 19762 Bonus ------- High Alert Combat Kills 69 Follower Combat Kills 271 Used Core Reset Matrix 3000 Met Sigix 2000 Win 3000 Cogmind --------- Core Integrity 1303/1600 Matter 77/300 Energy 98/100 System Corruption 2% Temperature Cool (0) Movement Core (50) Location To Fleet Rendezvous Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (13) ----- Machine Analyzer Enhanced Optical Array Improved Signal Interpreter Advanced Signal Interpreter Advanced Terrain Scan Processor Hacking Suite Improved Hacking Suite Advanced Hacking Suite System Shield > --- WEAPON (2) ------- Chainsword > --- INVENTORY (5) ---- Light Antimatter Reactor Advanced Component Analysis Suite HERF Cannon Improved Datajack Peak State ------------ > --- POWER ------------ Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Field Propulsion Array Field Propulsion Array Field Propulsion Array Field Propulsion Array > --- UTILITY ---------- Small Storage Unit Machine Analyzer Enhanced Optical Array Advanced Sensor Array Improved Signal Interpreter Advanced Terrain Scan Processor Hacking Suite Improved Hacking Suite Improved Hacking Suite Advanced Hacking Suite System Shield > --- WEAPON ----------- Chainsword Nanosword > --- INVENTORY -------- Light Antimatter Reactor Advanced Visual Processing Unit Advanced Transmission Jammer Advanced Reaction Control System Advanced Component Analysis Suite Neutron Cannon Improved Datajack Advanced Remote Datajack [Rating: 135] Favorites ----------- Power Nuclear Core Engine Improved Ion Engine Power Core Nuclear Core Reactor Light Particle Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Flight Unit Field Propulsion Array Utility Improved Hacking Suite Device Seismic Detector Storage Small Storage Unit Processor Improved Signal Interpreter Hackware Improved Hacking Suite Protection Light Armor Plating Weapon Enhanced Autogun Energy Gun Beam Rifle Energy Cannon Neutron Cannon Ballistic Gun Enhanced Autogun Launcher Rocket Launcher Special Weapon Advanced Remote Datajack Impact Weapon Heavy Flail Slashing Weapon Nanosword Piercing Weapon Spear Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -8 -7 -6 -5 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Fac Res Qua Res Acc Slots Evolved 18 | . . 2 2 . 2 2 2 2 2 . 2 2 Power 1 | . . . . . . 1 . . . . . . Propulsion 6 | . . 1 1 . 1 . 1 . 2 . . . Utility 11 | . . 1 1 . 1 1 1 2 . . 2 2 Weapon . | . . . . . . . . . . . . . Parts Attached 162 | 8 4 19 20 24 10 10 7 3 4 20 22 11 Power 26 | 1 1 4 3 4 1 1 2 . . 4 4 1 Engine 8 | 1 1 3 . 1 1 1 . . . . . . Core 9 | . . 1 3 3 . . 2 . . . . . Reactor 9 | . . . . . . . . . . 4 4 1 Propulsion 39 | 2 1 6 5 5 3 4 3 . 2 6 2 . Treads 13 | 2 . 4 4 3 . . . . . . . . Leg 1 | . . 1 . . . . . . . . . . Wheel 4 | . 1 1 . 2 . . . . . . . . Hover . | . . . . . . . . . . . . . Flight 21 | . . . 1 . 3 4 3 . 2 6 2 . Utility 57 | 2 1 4 8 6 5 4 1 3 2 5 13 3 Device 26 | 1 . 1 3 3 1 1 . 1 1 2 10 2 Storage 5 | 1 1 . 1 . 1 . 1 . . . . . Processor 7 | . . . 1 1 1 . . 1 1 . 1 1 Hackware 11 | . . . . . 2 3 . 1 . 3 2 . Protection 8 | . . 3 3 2 . . . . . . . . Artifact . | . . . . . . . . . . . . . Weapon 40 | 3 1 5 4 9 1 1 1 . . 5 3 7 Energy Gun 5 | 1 . 2 1 1 . . . . . . . . Energy Cannon 5 | . . . . . . . . . . 2 1 2 Ballistic Gun 11 | 2 1 2 3 3 . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . Launcher 1 | . . . . 1 . . . . . . . . Special Weapon 2 | . . . . . . . . . . 2 . . Impact Weapon 5 | . . 1 . 2 1 1 . . . . . . Slashing Weapon 8 | . . . . . . . . . . 1 2 5 Piercing Weapon 1 | . . . . . . . 1 . . . . . Special Melee Weapon 2 | . . . . 2 . . . . . . . . Unidentified Prototypes 9 | . . . 1 1 1 2 . . . 3 1 . Parts Lost 49 | . 2 6 2 7 2 . . . 5 14 5 6 Power 9 | . . 2 . . 1 . . . 1 4 1 . Propulsion 15 | . 1 1 . 2 1 . . . 2 4 2 2 Utility 16 | . . 1 2 3 . . . . 1 4 2 3 Weapon 9 | . 1 2 . 2 . . . . 1 2 . 1 Highest Loss Streak 12 | . 1 1 1 7 2 . . . 3 12 5 3 To Critical Strikes . | . . . . . . . . . . . . . Average Slot Usage (%) 85 | . 99 89 98 97 60 74 78 84 76 68 79 56 Engine 3 | . 14 8 . . . 6 2 . . . . . Core 4 | . . 1 8 9 6 . 5 10 8 2 . . Treads 13 | . 25 14 31 25 . . . . . . . . Wheel 2 | . 2 9 1 2 . . . . . . . . Flight 8 | . . . 2 7 15 21 19 15 18 15 16 4 Device 8 | . 14 8 12 7 7 6 5 5 4 2 5 6 Storage 7 | . 14 11 9 9 3 . 5 5 4 4 3 . Processor 7 | . . . . 9 10 13 11 15 14 14 16 19 Hackware 7 | . . . . . 14 20 17 21 19 15 18 19 Protection 5 | . . 11 13 8 . . . . . . . . Energy Gun 4 | . 14 9 4 1 . . . . . . . . Ballistic Gun 7 | . 14 10 13 15 . . . . . . . . Impact Weapon 1 | . . 1 . . . 5 5 5 4 2 . . Peak Build Rating 135 | 7 7 15 24 33 29 48 81 94 107 123 135 105 Average Rating 43 | 5 6 12 19 27 23 35 70 91 101 101 126 79 On Entrance 46 | . 7 7 15 24 22 24 48 81 94 85 108 87 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 56 | 13 20 31 40 43 18 11 30 31 31 37 56 25 Greatest Support 80 | 40 40 60 80 60 13 26 39 39 54 60 60 30 Greatest Overweight (x) 4 | 3 1 2 . 2 1 . . . . 4 . 4 Average Overweight (x) . | . . 1 . . . . . . . . . . Largest Inventory Capacity 15 | 8 10 10 15 15 15 5 8 8 8 8 8 5 Average Capacity 9 | 7 8 10 11 15 7 5 8 8 8 8 7 5 Most Carried 15 | 4 8 10 11 15 15 5 8 8 6 8 8 5 Average Carried 8 | 3 6 9 10 13 6 4 6 7 3 5 7 4 Final Capacity 15 | 8 10 10 15 15 5 5 8 8 8 8 5 5 Final Carried 13 | 4 7 10 10 13 5 5 7 8 3 5 4 4 Class Distribution -------------------- 34% | Mutant 32% | Hacker-Scout 22% | Scavenger-Mutant 5% | Commander-Mutant 3% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -8/Storage Hacker-Mutant | -7/Factory Hacker-Scout | -6/Factory Hacker-Scout | -5/Factory Hacker-Scout | -4/Factory Hacker-Scout | -3/Research Hacker-Scout | -3/Quarantine Hacker-Scout | -2/Research Hacker-Ninja | -1/Access Resources | -11 -10 -9 -8 -8 -7 -6 -5 -4 -3 -3 -2 -1 ----------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Fac Res Qua Res Acc Matter Collected 2595 | 307 169 436 510 528 . 175 47 . . 254 119 50 Remotely . | . . . . . . . . . . . . . Salvage Created 4470 | 177 453 1489 879 762 . . 69 11 . 424 119 87 Parts 266 | 18 32 95 43 49 . . . 4 . 12 7 6 Haulers Intercepted 5 | . . 3 2 . . . . . . . . . Recyclers Shooed 3 | . 1 2 . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -6 -5 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Fac Res Qua Res Acc Combat Hostiles Destroyed 76 | . 14 25 16 16 . . . . . 5 . . Melee 5 | . . . . . . . . . . 5 . . Guns 69 | . 14 25 16 14 . . . . . . . . AOE 2 | . . . . 2 . . . . . . . . Classes Destroyed 13 | 3 3 5 . 1 . . . . . 1 . . Worker 6 | 1 . 4 1 . . . . . . . . . Builder 2 | . . 2 . . . . . . . . . . Tunneler 7 | 4 . 1 . . . . 1 1 . . . . Hauler 5 | . . 3 2 . . . . . . . . . Recycler 1 | 1 . . . . . . . . . . . . Operator 6 | . 1 2 1 1 . . . . . 1 . . Watcher 10 | . . 2 1 . . . 2 . . . 3 2 Swarmer 10 | . 6 . 4 . . . . . . . . . Grunt 40 | . 8 18 8 6 . . . . . . . . Brawler 1 | . . 1 . . . . . . . . . . Sentry 22 | . . 6 4 9 . . . . . 3 . . Demolisher 1 | . . . . 1 . . . . . . . . Programmer 2 | . . . . . . . . . . 2 . . Best Kill Streak 7 | 4 6 7 4 4 . . 1 1 . 3 1 2 Combat Bots Only 6 | . 6 6 4 4 . . . . . 3 . . Max Kills in Single Turn 2 | 1 2 2 1 1 . . 1 1 . 1 1 1 Gunslinging 1 | . . 1 . . . . . . . . . . Exploded 1 | . . . . 1 . . . . . . . . Melee 1 | . . . . . . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -6 -5 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Fac Res Qua Res Acc Hostile Shots Fired 751 | . 57 88 90 93 37 . 45 12 42 160 62 65 Missed 283 | . 7 22 19 27 22 . 22 6 25 67 30 36 Damage Taken 8540 | . 523 875 1036 1420 222 . 314 114 489 2174 744 629 Core 1979 | . 98 95 112 242 122 . 81 12 87 723 110 297 Absorbed by Shields 23 | . . . . . 23 . . . . . . . Core Remaining (%) 77 | 100 60 76 . 35 82 100 91 98 . 37 92 81 Volleys Fired 290 | 9 48 91 67 56 . . . . . 18 1 . Largest 2 | 2 2 2 2 2 . . . . . 1 1 . Hottest 113 | 70 70 79 79 89 . . . . . 113 90 . Shots Fired 555 | 18 95 180 132 111 . . . . . 18 1 . Gun 530 | 18 95 180 132 105 . . . . . . . . Cannon 19 | . . . . . . . . . . 18 1 . Launcher 6 | . . . . 6 . . . . . . . . Special . | . . . . . . . . . . . . . Kinetic 326 | 9 47 89 96 85 . . . . . . . . Thermal 223 | 9 48 91 36 20 . . . . . 18 1 . Explosive 6 | . . . . 6 . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . Robot Hit Streak 17 | 2 16 16 17 10 . . . . . . . . Robot Miss Streak 4 | 2 4 4 4 3 . . . . . . . . Penetration Max . | . . . . . . . . . . . . . Secondary Targets 12 | . 2 3 5 2 . . . . . . . . Max Gunslinging Chain 1 | . 1 1 1 1 . . . . . . . . Shots Hit Robots 405 | 8 61 124 99 73 . . 3 2 . 26 6 3 Core Hits 188 | 6 26 62 38 40 . . . 2 . 9 3 2 Critical Kills . | . . . . . . . . . . . . . Critical Parts Destroyed 2 | . . 1 . . . . 1 . . . . . Critical Strikes 21 | 1 1 6 7 . . . 1 . . 5 . . Burn 13 | 1 1 4 7 . . . . . . . . . Destroy 2 | . . 2 . . . . . . . . . . Smash 1 | . . . . . . . 1 . . . . . Sever 5 | . . . . . . . . . . 5 . . Melee Attacks 148 | . . 1 . 4 1 9 9 15 2 83 15 9 Impact 40 | . . 1 . 4 1 9 9 10 2 4 . . Slashing 103 | . . . . . . . . . . 79 15 9 Piercing 5 | . . . . . . . . 5 . . . . Sneak Attacks 2 | . . . . . . . 1 1 . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks 3 | . . . . . . . . 3 . . . . Damage Inflicted 8401 | 128 799 1804 1619 1565 . . 250 80 . 1491 462 203 Guns 5511 | 128 797 1796 1619 1171 . . . . . . . . Cannons . | . . . . . . . . . . . . . Explosions 394 | . . . . 394 . . . . . . . . Melee 2486 | . . . . . . . 250 80 . 1491 462 203 Ramming 10 | . 2 8 . . . . . . . . . . Kinetic 3465 | 65 352 853 1228 967 . . . . . . . . Thermal 2046 | 63 445 943 391 204 . . . . . . . . Explosive 394 | . . . . 394 . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . Impact 250 | . . . . . . . 250 . . . . . Slashing 2156 | . . . . . . . . . . 1491 462 203 Piercing 80 | . . . . . . . . 80 . . . . Highest Corruption 6 | . . 1 . . . . 1 2 . 6 . 2 Average Corruption 1 | . . 1 . . . . 1 2 . 3 . 2 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 18 | . . 7 . . . . . 3 . 7 . 1 Message Errors 4 | . . 1 . . . . . . . 3 . . Matter Fused 5 | . . 2 . . . . . . . 2 . 1 Heat Flow Errors 3 | . . . . . . . . 2 . 1 . . Energy Discharges 3 | . . 3 . . . . . . . . . . Data Loss (minor) 3 | . . 1 . . . . . 1 . 1 . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 403 | . . . . . . . 195 . . 124 71 13 Projectiles . | . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . Melee 403 | . . . . . . . 195 . . 124 71 13 Knockbacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 1 | . . 1 . . . . . . . . . . Shots . | . . . . . . . . . . . . . Rammed 5 | . 2 3 . . . . . . . . . . Targets Rammed 5 | . 2 3 . . . . . . . . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 432 | 27 159 432 387 234 11 . 1 251 3 115 52 . Average Temperature 80 | 9 41 98 108 65 11 . 1 114 3 46 17 . Received Heat Transfer 2229 | . 183 417 558 486 96 . 9 . 42 294 54 90 Effects 8 | . . 7 1 . . . . . . . . . Shutdowns 1 | . . 1 . . . . . . . . . . Energy Bleed 1 | . . 1 . . . . . . . . . . Interference 2 | . . 2 . . . . . . . . . . Short Circuit 3 | . . 3 . . . . . . . . . . Damage (minor) 1 | . . . 1 . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . 2 . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 5 | . . . . . . . 5 . . . . . Impact Corruptions 8 | . . . . . . . 8 . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 12 | . . 8 3 1 . . . . . . . . Heat Transferred 6438 | 259 1369 2775 1517 518 . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -6 -5 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Fac Res Qua Res Acc Peak Influence 555 | 30 260 555 364 411 305 188 387 327 350 435 265 332 Initial 213 | . 19 102 213 79 171 149 . 189 171 196 106 69 Average 199 | 16 133 278 173 198 194 148 107 238 226 245 175 209 Maximum Alert Level 2 | . 1 2 1 2 1 . 1 1 1 2 1 1 Low Security (%) 56 | 100 62 36 71 52 68 100 83 42 47 31 67 47 Level 1 35 | . 37 35 28 35 31 . 16 57 52 58 32 52 Level 2 8 | . . 28 . 11 . . . . . 10 . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 28 | . 3 4 2 5 3 2 2 1 1 3 . 2 Investigation 11 | . 1 2 . 1 2 . . 1 . 2 . 2 Extermination 4 | . . . . . 1 1 1 . . 1 . . Reinforcement 10 | . 2 2 1 2 . 1 1 . 1 . . . Assault 2 | . . . . 2 . . . . . . . . Garrison 1 | . . . 1 . . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -6 -5 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Fac Res Qua Res Acc Distress Signals 12 | . 2 . 3 1 . . 2 . 2 . . 2 Communications Jammed 21 | . . . . . . . . . . . . 21 Distress Signals 20 | . . . . . . . . . . . . 20 Times Spotted 258 | . 22 39 23 35 9 4 20 5 25 32 18 26 Peak Tracking Total 13 | . 6 5 5 9 6 3 8 2 13 12 13 12 Tactical Retreats 29 | . 1 . 3 1 3 . 4 1 3 7 1 5 Traps | -11 -10 -9 -8 -8 -7 -6 -5 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Fac Res Qua Res Acc Traps Triggered 13 | . 1 2 . 3 2 2 . 2 1 . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts 7 | . . . . 7 . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed 1 | . . . . 1 . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -6 -5 -4 -3 -3 -2 -1 ---------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Fac Res Qua Res Acc Machines Disabled 3 | . . . 1 2 . . . . . . . . Max in Single Turn 1 | . . . 1 1 . . . . . . . . Garrison Access 4 | . . . . . . 2 1 . . 1 . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -6 -5 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Fac Res Qua Res Acc Machines Accessed 56 | . 2 6 6 6 5 4 3 7 1 8 6 2 Terminals 50 | . 2 6 6 6 4 2 2 6 1 7 6 2 Fabricators 1 | . . . . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 5 | . . . . . 1 2 1 . . 1 . . Total Hacks 155 | . 7 15 23 17 13 13 14 17 5 14 11 6 Successful 73 | . 3 4 6 9 6 7 8 11 4 9 4 2 Failed 81 | . 3 11 17 8 7 6 6 6 1 5 7 4 Catastrophic 15 | . . 2 6 2 1 1 . 2 . . 1 . Database Lockouts 1 | . 1 . . . . . . . . . . . Manual 107 | . 8 13 15 13 6 10 8 8 3 10 10 3 Terminals 145 | . 7 15 23 17 12 10 12 14 5 13 11 6 Fabricators 3 | . . . . . . . . 3 . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 7 | . . . . . 1 3 2 . . 1 . . Terminal Hacks 42 | . 1 2 2 6 2 3 5 7 3 7 2 2 Record 2 | . . . . . . . 1 . . 1 . . Part Schematic 2 | . . . . . . . . 2 . . . . Robot Analysis 2 | . 1 1 . . . . . . . . . . Prototype ID Bank 1 | . . . . . . . . 1 . . . . Open Door 3 | . . . . 1 . . . . . 1 . 1 Level Access Points 9 | . . 1 . 1 1 1 1 1 . 1 1 1 Branch Access Points 3 | . . . . . 1 . . 1 1 . . . Emergency Access Points 2 | . . . . . . . 1 . . 1 . . Machine Index 1 | . . . . . . . . 1 . . . . Terminal Index 1 | . . . . . . . . . 1 . . . Garrison Index 1 | . . . . . . . 1 . . . . . Alert Level 3 | . . . . . . 1 . . 1 1 . . Unreport Threat 4 | . . . 2 2 . . . . . . . . Hauler Manifests 1 | . . . . 1 . . . . . . . . Zone Layout 7 | . . . . 1 . 1 1 1 . 2 1 . Fabricator Hacks 2 | . . . . . . . . 2 . . . . Load Schematic 1 | . . . . . . . . 1 . . . . Build 1 | . . . . . . . . 1 . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks 4 | . . . . . . 2 1 . . 1 . . Seal Access 4 | . . . . . . 2 1 . . 1 . . Unauthorized Hacks 25 | . 2 2 4 3 4 2 2 2 1 1 2 . Terminals 25 | . 2 2 4 3 4 2 2 2 1 1 2 . Assimilate 2 | . . . . . 1 1 . . . . . . Botnet 23 | . 2 2 4 3 3 1 2 2 1 1 2 . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 2 | . . . 1 . . . . . . 1 . . Used 1 | . . . 1 . . . . . . . . . Hacking Detections 45 | . 2 4 6 4 5 3 2 6 1 5 5 2 Full Trace Events 8 | . . 1 . . 2 . . 1 . 2 . 2 Feedback Events 1 | . . . . . . . . . . 1 . . Corruption 1 | . . . . . . . . . . 1 . . Feedback Blocked 1 | . . . . . . . . . . 1 . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . . . . 2 . . . . Parts Built 2 | . . . . . . . . 2 . . . . Authchips . | . . . . . . . . . . . . . Time 53 | . . . . . . . . 53 . . . . Total Part Build Rating 12 | . . . . . . . . 12 . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -6 -5 -4 -3 -3 -2 -1 ------------ Run | Yrd Mat Mat Mat Sto Fac Fac Fac Fac Res Qua Res Acc Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -6 -5 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Fac Res Qua Res Acc Total Allies 13 | . . . . 12 . 1 . . . . . . Largest Group 12 | . . . . 12 . 1 . . . . . . Highest-Rated Group 235 | . . . . 235 . 26 . . . . . . Highest-Rated Ally 31 | . . . . 31 . 26 . . . . . . Total Orders 1 | . . . . 1 . . . . . . . . EXPLORE 1 | . . . . 1 . . . . . . . . Ally Attacks 75 | . . . . 75 . . . . . . . . Total Damage 943 | . . . . 943 . . . . . . . . Kills 10 | . . . . 10 . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -6 -5 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Fac Res Qua Res Acc Robot Analysis Total 2 | . 1 1 . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . Drone Launches 2 | . . . . 2 . . . . . . . . Drone Recoveries 1 | . . . . 1 . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -6 -5 -4 -3 -3 -2 -1 ------------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Fac Res Qua Res Acc Turns Passed 7634 | 233 773 1456 1105 990 284 420 260 380 108 933 446 246 Spaces Moved 7550 | 120 421 824 551 508 460 502 705 646 264 1052 1001 496 Core 55 | 9 . . . . . . . . . 1 . 45 Treads 1579 | 111 309 194 551 414 . . . . . . . . Legs 79 | . . 79 . . . . . . . . . . Wheels 757 | . 112 551 . 94 . . . . . . . . Hover . | . . . . . . . . . . . . . Flight 5080 | . . . . . 460 502 705 646 264 1051 1001 451 Fastest Speed 24 | 50 95 95 160 95 29 24 24 34 31 31 31 37 Average Speed 70 | 159 142 133 160 150 52 28 31 34 31 33 31 40 Slowest Speed 260 | 200 160 260 160 165 107 32 37 34 34 250 37 250 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 23 | . . . . . 1 . 4 2 6 9 . 1 Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 38 | 5 79 65 39 89 17 20 21 19 14 71 34 22 Regions Visited 12 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken 10 | . . 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . . . . . . Scrap Searched . | . . . . . . . . . . . . . Spaces Dug 46 | . . 1 . . 1 8 4 5 2 16 6 3 Terrain Destroyed 84 | . . 1 . 38 1 8 4 5 2 16 6 3 Melee 43 | . . 1 . . 1 8 4 5 2 14 5 3 Projectile 3 | . . . . . . . . . . 2 1 . AOE 38 | . . . . 38 . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -6 -5 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Fac Res Qua Res Acc Total 9112 | 140 496 994 671 637 505 762 727 788 279 1478 1108 527 Wait 802 | . 17 36 8 25 . 219 . 120 16 303 51 7 Move 7491 | 119 420 823 550 507 457 501 696 641 251 1033 1000 493 Hop 23 | . . . . . 1 . 4 2 6 9 . 1 Pick Up 54 | 4 4 9 6 5 6 2 2 6 . 6 4 . Fast Attach 78 | 7 . 8 8 9 3 5 5 . . 14 16 3 Attach 41 | . 2 5 2 3 6 2 2 2 3 6 2 6 Detach 30 | . . 2 1 2 6 1 4 . . 4 4 6 Swap 44 | 1 2 6 10 12 1 3 . 1 1 1 4 2 Drop 75 | . 1 10 19 6 10 2 5 5 . 2 14 1 Fire 290 | 9 48 91 67 56 . . . . . 18 1 . Melee 137 | . . 1 . 4 1 9 9 11 2 80 12 8 Ram 1 | . . 1 . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush 4 | . 2 2 . . . . . . . . . . Escape Stasis 32 | . . . . . 14 18 . . . . . . Rewire 1 | . . . . 1 . . . . . . . . Trap 7 | . . . . 7 . . . . . . . . Miscellaneous 2 | . . . . . . . . . . 2 . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -8/Materials (discovered 3 exits: *Fac x2 / *Sto) -8/Storage -7/Factory (discovered 6 exits: *Fac x4 / Low x2) -6/Factory (discovered 4 exits: *Fac x4) -5/Factory (discovered 4 exits: *Fac x4) -4/Factory (discovered 6 exits: *Res x4 / Upp x2) -3/Research (discovered 3 exits: Arm / *Qua x2) -3/Quarantine -2/Research (discovered 3 exits: *Acc x3) -1/Access To Fleet Rendezvous History --------- Turn | Location | Event 30 | -11/Scrapyard | Discovered new exit (range 13) 234 | -11/Scrapyard | Entered Materials 295 | -10/Materials | Discovered new exit (range 8) 316 | -10/Materials | Build established: Mutant 447 | -10/Materials | Central database locked down 644 | -10/Materials | Discovered new exit (range 12) 687 | -10/Materials | Discovered new exit (range 16) 1007 | -10/Materials | Entered another Materials area 1007 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1308 | -9/Materials | Discovered new exit (range 11) 2241 | -9/Materials | Identified exit to Materials 2423 | -9/Materials | Build established: Scavenger-Mutant 2463 | -9/Materials | Entered another Materials area 2463 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2767 | -8/Materials | Discovered new exit (range 16) 2900 | -8/Materials | Garrison activated, responded to threat 3144 | -8/Materials | Discovered new exit (range 16) 3344 | -8/Materials | Discovered new exit (range 5) 3496 | -8/Materials | Identified exit to Factory 3567 | -8/Materials | Identified exit to Storage 3568 | -8/Materials | Entered Storage 3779 | -8/Storage | Build established: Mutant 3957 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 4260 | -8/Storage | Build established: Commander-Mutant 4306 | -8/Storage | Met a pair of Derelict thieves 4408 | -8/Storage | Lost 11 allies 4424 | -8/Storage | Core integrity fell below 50% 4444 | -8/Storage | Lost 7 parts (2n3u2w) 4558 | -8/Storage | Entered Factory 4558 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4746 | -7/Factory | Identified exit to Factory 4767 | -7/Factory | Identified exit to Lower Caves 4842 | -7/Factory | Entered another Factory area 4842 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 5022 | -6/Factory | Build established: Hacker-Scout 5160 | -6/Factory | Identified exit to Factory 5162 | -6/Factory | Spotted B-75 Beast 5262 | -6/Factory | Entered another Factory area 5262 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5402 | -5/Factory | Spotted B-75 Beast 5499 | -5/Factory | Identified exit to Factory 5522 | -5/Factory | Entered another Factory area 5522 | -4/Factory | Evolved 2 slots: Utility x2 5682 | -4/Factory | Identified exit to Upper Caves 5771 | -4/Factory | Identified exit to Research 5883 | -4/Factory | Fabricated Imp. Plasma Cutter (x2) 5902 | -4/Factory | Entered Research 5902 | -3/Research | Evolved 2 slots: Propulsion x2 5907 | -3/Research | Identified exit to Armory 5907 | -3/Research | Identified exit to Quarantine 5978 | -3/Research | Lost 3 parts (1n1u1w) 6006 | -3/Research | Spotted B-90 Cyclops 6010 | -3/Research | Entered Quarantine 6198 | -3/Quarantine | Found Alien Artifact 6198 | -3/Quarantine | Identified Core Reset Matrix 6198 | -3/Quarantine | Used Core Reset Matrix 6202 | -3/Quarantine | Detected hypermatrix surge 6202 | -3/Quarantine | Sensed 13 artifacts in vicinity 6290 | -3/Quarantine | Identified exit to Research 6586 | -3/Quarantine | Met incapacitated Sigix Warrior 6586 | -3/Quarantine | Lockdown squad dispatched 6676 | -3/Quarantine | Core integrity fell below 50% 6689 | -3/Quarantine | Spotted Lightning 6690 | -3/Quarantine | Spotted Lightning 6728 | -3/Quarantine | Lost 12 parts (3p4n4u1w) 6788 | -3/Quarantine | Acquired the access code to the Sigix quarantine chamber 6876 | -3/Quarantine | Spotted Lightning 6943 | -3/Quarantine | Entered Research 6943 | -2/Research | Evolved 2 slots: Utility x2 7321 | -2/Research | Spotted B-90 Cyclops 7341 | -2/Research | Spotted B-90 Cyclops 7343 | -2/Research | Spotted B-90 Cyclops 7370 | -2/Research | Identified exit to Access 7389 | -2/Research | Entered Access 7389 | -1/Access | Evolved 2 slots: Utility x2 7393 | -1/Access | Lost 5 parts (1p2n2u) 7468 | -1/Access | Spotted B-99 Colossus 7575 | -1/Access | Identified exit to Surface 7635 | *** | Heading to fleet! Last Messages --------------- 07575_ Recycling Unit x3 07601_ >> Machine Analyzer network decryption results: 07601_ Garrison Access x2 07603_ ALERT: Security rotation in progress. 07605_ Field Propulsion Array destroyed. 07609_ Adv. Transmission Jammer destroyed. 07610_ W-44 Eye sends out distress signal. 07610_ Dropped Lgt. Antimatter Reactor. 07611_ Imp. Hacking Suite destroyed. 07614_ System corrupted: Matter fused (-6). 07621_ Drone sends a signal. 07623_ >> Machine Analyzer network decryption results: 07623_ Repair Station x1 07631_ Connecting with Terminal... >>Open(Door) Sealed Barrier opened. 07631_ ALERT: Suspicious activity at Terminal A001. Dispatching Investigation squad. 07633_ The Access Shell folds into the floor. [Achievement: Home At Last?] Map ----- +----------------------------------------------------+ | ???????????????????????"?????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????"""?"""??????????????????? | | ????????????????????????"""G"""??????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????????###????????? | | ?????????????????????????????????????? ????????? | | ?????????????????????????????????????# ????????? | | ?????????????????????????????????????# #????????? | | ?????????????????????????????????????# #????????? | | ?????????????????????????????????????# #????????? | | ?????????????????????????????????????# #????????? | | ?????????????????????????????????????# #????????? | | ?????????????????????????????###?????# #????????? | | ????????????????????########## ####### #????????? | | ????????????????????" #????????? | | ????????????????????" #????????? | | ????????????????????" #????????? | | ????????????????????" A########?? | | ????????????????????" "@ ## ?? | | ????????????????????" "" ## ?? | | ????????????????????" ## "? | | ????????????????????" pt ## """" | | ????????????????????" """ """ k## """"" | | ????????????????????" """T""" ## """" | | ????????????????????########## ####### ## """" | | ?????????????????????????????###?????# ## " | | ?????????????????????????????????????# ## ? | | ?????????????????????????????????????# ##= ?? | | ?????????????????????????????????????# ## ] ??? | | ?????????????????????????????????????+ #? ???? | | ?????????????????????????????????????# ###+###### | | ?????????????????????????????????????# | | ?????????????????"""?????????????????# | | ?????????????????""F?????????????????######## ### | | ?????????????????""?????????????????????????# #?? | | ?????????????????"""????????????????????????# #?? | | ?????????????????"""????????????????????????# #?? | | ?????????????????????????????################ #?? | | ?????????????????????????????# #?? | | ?????????????????????????????# #?? | | ?????????????????????????????# #############"### | | ?????????????????????????????# # # | | ?????????????????????????????# # # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 45 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 18 Terrain Scan Density 210 Jamming Range 16 Armor Coverage 300 Evasion (%) 75 Recoil Reduction 7 Offensive Hacking 48 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Imp. Plasma Cutter | x2 | -4/Factory Alien Tech Used ----------------- Core Reset Matrix Achievements -------------- Home At Last? Challenges ------------ None Game ------ Seed ArmorThermicShifter Manual? 0 Play Time 02:07:49 Cumulative 123.7 hours Start 2024.09.18 @ 13:08:58 End 2024.09.18 @ 16:01:08 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 94 Rogue 94 Adventurer 0 Explorer 0 Win Type 2 Total 5 Types 4/0/1/0/0/0/0/0/0 Lore% 41 Gallery% 52 Achievement% 48 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 97d4d0ec-b81e-4ca6-9059-d9879d10e6cf