Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.18 @ 16:01:08

Player: BionicBot

Result: Heading to fleet!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (12)       2400
Robots Destroyed (113)     565
Value Destroyed (3557)     3557
Prototype IDs (10)         200
Alien Tech Used (1)        200
Bonus (8340)               8340
              TOTAL SCORE: 19762

 Bonus
-------
High Alert Combat Kills    69
Follower Combat Kills      271
Used Core Reset Matrix     3000
Met Sigix                  2000
Win                        3000

 Cogmind 
---------
Core Integrity             1303/1600
Matter                     77/300
Energy                     98/100
System Corruption          2%
Temperature                Cool (0)
Movement                   Core (50)
Location                   To Fleet Rendezvous

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (8) ---
               (None)
>          --- UTILITY (13) -----
           Machine Analyzer
  Enhanced Optical Array
  Improved Signal Interpreter
  Advanced Signal Interpreter
  Advanced Terrain Scan Processor
           Hacking Suite
  Improved Hacking Suite
  Advanced Hacking Suite
           System Shield
>          --- WEAPON (2) -------
           Chainsword
>          --- INVENTORY (5) ----
     Light Antimatter Reactor
  Advanced Component Analysis Suite
           HERF Cannon
  Improved Datajack

 Peak State 
------------
>          --- POWER ------------
           Quantum Reactor
     Light Quantum Reactor
>          --- PROPULSION -------
           Field Propulsion Array
           Field Propulsion Array
           Field Propulsion Array
           Field Propulsion Array
>          --- UTILITY ----------
     Small Storage Unit
           Machine Analyzer
  Enhanced Optical Array
  Advanced Sensor Array
  Improved Signal Interpreter
  Advanced Terrain Scan Processor
           Hacking Suite
  Improved Hacking Suite
  Improved Hacking Suite
  Advanced Hacking Suite
           System Shield
>          --- WEAPON -----------
           Chainsword
           Nanosword
>          --- INVENTORY --------
     Light Antimatter Reactor
  Advanced Visual Processing Unit
  Advanced Transmission Jammer
  Advanced Reaction Control System
  Advanced Component Analysis Suite
           Neutron Cannon
  Improved Datajack
  Advanced Remote Datajack
[Rating: 135]

 Favorites 
-----------
Power                      Nuclear Core
  Engine                   Improved Ion Engine
  Power Core               Nuclear Core
  Reactor                  Light Particle Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Flight Unit              Field Propulsion Array
Utility                    Improved Hacking Suite
  Device                   Seismic Detector
  Storage                  Small Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 Improved Hacking Suite
  Protection               Light Armor Plating
Weapon                     Enhanced Autogun
  Energy Gun               Beam Rifle
  Energy Cannon            Neutron Cannon
  Ballistic Gun            Enhanced Autogun
  Launcher                 Rocket Launcher
  Special Weapon           Advanced Remote Datajack
  Impact Weapon            Heavy Flail
  Slashing Weapon          Nanosword
  Piercing Weapon          Spear
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -9  -8  -8  -7  -6  -5  -4  -3  -3  -2  -1  
-------                    Run  | Yrd Mat Mat Mat Sto Fac Fac Fac Fac Res Qua Res Acc 
Slots Evolved              18   | .   .   2   2   .   2   2   2   2   2   .   2   2   
  Power                    1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
  Propulsion               6    | .   .   1   1   .   1   .   1   .   2   .   .   .   
  Utility                  11   | .   .   1   1   .   1   1   1   2   .   .   2   2   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             162  | 8   4   19  20  24  10  10  7   3   4   20  22  11  
  Power                    26   | 1   1   4   3   4   1   1   2   .   .   4   4   1   
    Engine                 8    | 1   1   3   .   1   1   1   .   .   .   .   .   .   
    Core                   9    | .   .   1   3   3   .   .   2   .   .   .   .   .   
    Reactor                9    | .   .   .   .   .   .   .   .   .   .   4   4   1   
  Propulsion               39   | 2   1   6   5   5   3   4   3   .   2   6   2   .   
    Treads                 13   | 2   .   4   4   3   .   .   .   .   .   .   .   .   
    Leg                    1    | .   .   1   .   .   .   .   .   .   .   .   .   .   
    Wheel                  4    | .   1   1   .   2   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 21   | .   .   .   1   .   3   4   3   .   2   6   2   .   
  Utility                  57   | 2   1   4   8   6   5   4   1   3   2   5   13  3   
    Device                 26   | 1   .   1   3   3   1   1   .   1   1   2   10  2   
    Storage                5    | 1   1   .   1   .   1   .   1   .   .   .   .   .   
    Processor              7    | .   .   .   1   1   1   .   .   1   1   .   1   1   
    Hackware               11   | .   .   .   .   .   2   3   .   1   .   3   2   .   
    Protection             8    | .   .   3   3   2   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   40   | 3   1   5   4   9   1   1   1   .   .   5   3   7   
    Energy Gun             5    | 1   .   2   1   1   .   .   .   .   .   .   .   .   
    Energy Cannon          5    | .   .   .   .   .   .   .   .   .   .   2   1   2   
    Ballistic Gun          11   | 2   1   2   3   3   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
    Special Weapon         2    | .   .   .   .   .   .   .   .   .   .   2   .   .   
    Impact Weapon          5    | .   .   1   .   2   1   1   .   .   .   .   .   .   
    Slashing Weapon        8    | .   .   .   .   .   .   .   .   .   .   1   2   5   
    Piercing Weapon        1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
    Special Melee Weapon   2    | .   .   .   .   2   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  9    | .   .   .   1   1   1   2   .   .   .   3   1   .   
Parts Lost                 49   | .   2   6   2   7   2   .   .   .   5   14  5   6   
  Power                    9    | .   .   2   .   .   1   .   .   .   1   4   1   .   
  Propulsion               15   | .   1   1   .   2   1   .   .   .   2   4   2   2   
  Utility                  16   | .   .   1   2   3   .   .   .   .   1   4   2   3   
  Weapon                   9    | .   1   2   .   2   .   .   .   .   1   2   .   1   
  Highest Loss Streak      12   | .   1   1   1   7   2   .   .   .   3   12  5   3   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     85   | .   99  89  98  97  60  74  78  84  76  68  79  56  
  Engine                   3    | .   14  8   .   .   .   6   2   .   .   .   .   .   
  Core                     4    | .   .   1   8   9   6   .   5   10  8   2   .   .   
  Treads                   13   | .   25  14  31  25  .   .   .   .   .   .   .   .   
  Wheel                    2    | .   2   9   1   2   .   .   .   .   .   .   .   .   
  Flight                   8    | .   .   .   2   7   15  21  19  15  18  15  16  4   
  Device                   8    | .   14  8   12  7   7   6   5   5   4   2   5   6   
  Storage                  7    | .   14  11  9   9   3   .   5   5   4   4   3   .   
  Processor                7    | .   .   .   .   9   10  13  11  15  14  14  16  19  
  Hackware                 7    | .   .   .   .   .   14  20  17  21  19  15  18  19  
  Protection               5    | .   .   11  13  8   .   .   .   .   .   .   .   .   
  Energy Gun               4    | .   14  9   4   1   .   .   .   .   .   .   .   .   
  Ballistic Gun            7    | .   14  10  13  15  .   .   .   .   .   .   .   .   
  Impact Weapon            1    | .   .   1   .   .   .   5   5   5   4   2   .   .   
Peak Build Rating          135  | 7   7   15  24  33  29  48  81  94  107 123 135 105 
  Average Rating           43   | 5   6   12  19  27  23  35  70  91  101 101 126 79  
  On Entrance              46   | .   7   7   15  24  22  24  48  81  94  85  108 87  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             56   | 13  20  31  40  43  18  11  30  31  31  37  56  25  
  Greatest Support         80   | 40  40  60  80  60  13  26  39  39  54  60  60  30  
  Greatest Overweight (x)  4    | 3   1   2   .   2   1   .   .   .   .   4   .   4   
  Average Overweight (x)   .    | .   .   1   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   10  10  15  15  15  5   8   8   8   8   8   5   
  Average Capacity         9    | 7   8   10  11  15  7   5   8   8   8   8   7   5   
  Most Carried             15   | 4   8   10  11  15  15  5   8   8   6   8   8   5   
  Average Carried          8    | 3   6   9   10  13  6   4   6   7   3   5   7   4   
  Final Capacity           15   | 8   10  10  15  15  5   5   8   8   8   8   5   5   
  Final Carried            13   | 4   7   10  10  13  5   5   7   8   3   5   4   4   

 Class Distribution 
--------------------
 34% | Mutant
 32% | Hacker-Scout
 22% | Scavenger-Mutant
  5% | Commander-Mutant
  3% | Hacker-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials
           Mutant | -8/Storage
    Hacker-Mutant | -7/Factory
     Hacker-Scout | -6/Factory
     Hacker-Scout | -5/Factory
     Hacker-Scout | -4/Factory
     Hacker-Scout | -3/Research
     Hacker-Scout | -3/Quarantine
     Hacker-Scout | -2/Research
     Hacker-Ninja | -1/Access

 Resources                      | -11  -10  -9   -8   -8   -7   -6   -5   -4   -3   -3   -2   -1   
-----------                Run  | Yrd  Mat  Mat  Mat  Sto  Fac  Fac  Fac  Fac  Res  Qua  Res  Acc  
Matter Collected           2595 | 307  169  436  510  528  .    175  47   .    .    254  119  50   
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            4470 | 177  453  1489 879  762  .    .    69   11   .    424  119  87   
  Parts                    266  | 18   32   95   43   49   .    .    .    4    .    12   7    6    
Haulers Intercepted        5    | .    .    3    2    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           3    | .    1    2    .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -8  -7  -6  -5  -4  -3  -3  -2  -1  
-------                    Run  | Yrd Mat Mat Mat Sto Fac Fac Fac Fac Res Qua Res Acc 
Combat Hostiles Destroyed  76   | .   14  25  16  16  .   .   .   .   .   5   .   .   
  Melee                    5    | .   .   .   .   .   .   .   .   .   .   5   .   .   
  Guns                     69   | .   14  25  16  14  .   .   .   .   .   .   .   .   
  AOE                      2    | .   .   .   .   2   .   .   .   .   .   .   .   .   
Classes Destroyed          13   | 3   3   5   .   1   .   .   .   .   .   1   .   .   
  Worker                   6    | 1   .   4   1   .   .   .   .   .   .   .   .   .   
  Builder                  2    | .   .   2   .   .   .   .   .   .   .   .   .   .   
  Tunneler                 7    | 4   .   1   .   .   .   .   1   1   .   .   .   .   
  Hauler                   5    | .   .   3   2   .   .   .   .   .   .   .   .   .   
  Recycler                 1    | 1   .   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 6    | .   1   2   1   1   .   .   .   .   .   1   .   .   
  Watcher                  10   | .   .   2   1   .   .   .   2   .   .   .   3   2   
  Swarmer                  10   | .   6   .   4   .   .   .   .   .   .   .   .   .   
  Grunt                    40   | .   8   18  8   6   .   .   .   .   .   .   .   .   
  Brawler                  1    | .   .   1   .   .   .   .   .   .   .   .   .   .   
  Sentry                   22   | .   .   6   4   9   .   .   .   .   .   3   .   .   
  Demolisher               1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
  Programmer               2    | .   .   .   .   .   .   .   .   .   .   2   .   .   
Best Kill Streak           7    | 4   6   7   4   4   .   .   1   1   .   3   1   2   
  Combat Bots Only         6    | .   6   6   4   4   .   .   .   .   .   3   .   .   
Max Kills in Single Turn   2    | 1   2   2   1   1   .   .   1   1   .   1   1   1   
  Gunslinging              1    | .   .   1   .   .   .   .   .   .   .   .   .   .   
  Exploded                 1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -8   -7   -6   -5   -4   -3   -3   -2   -1   
--------                   Run  | Yrd  Mat  Mat  Mat  Sto  Fac  Fac  Fac  Fac  Res  Qua  Res  Acc  
Hostile Shots Fired        751  | .    57   88   90   93   37   .    45   12   42   160  62   65   
  Missed                   283  | .    7    22   19   27   22   .    22   6    25   67   30   36   
Damage Taken               8540 | .    523  875  1036 1420 222  .    314  114  489  2174 744  629  
  Core                     1979 | .    98   95   112  242  122  .    81   12   87   723  110  297  
  Absorbed by Shields      23   | .    .    .    .    .    23   .    .    .    .    .    .    .    
Core Remaining (%)         77   | 100  60   76   .    35   82   100  91   98   .    37   92   81   
Volleys Fired              290  | 9    48   91   67   56   .    .    .    .    .    18   1    .    
  Largest                  2    | 2    2    2    2    2    .    .    .    .    .    1    1    .    
  Hottest                  113  | 70   70   79   79   89   .    .    .    .    .    113  90   .    
Shots Fired                555  | 18   95   180  132  111  .    .    .    .    .    18   1    .    
  Gun                      530  | 18   95   180  132  105  .    .    .    .    .    .    .    .    
  Cannon                   19   | .    .    .    .    .    .    .    .    .    .    18   1    .    
  Launcher                 6    | .    .    .    .    6    .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  326  | 9    47   89   96   85   .    .    .    .    .    .    .    .    
  Thermal                  223  | 9    48   91   36   20   .    .    .    .    .    18   1    .    
  Explosive                6    | .    .    .    .    6    .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         17   | 2    16   16   17   10   .    .    .    .    .    .    .    .    
  Robot Miss Streak        4    | 2    4    4    4    3    .    .    .    .    .    .    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        12   | .    2    3    5    2    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    1    1    1    .    .    .    .    .    .    .    .    
Shots Hit Robots           405  | 8    61   124  99   73   .    .    3    2    .    26   6    3    
  Core Hits                188  | 6    26   62   38   40   .    .    .    2    .    9    3    2    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 2    | .    .    1    .    .    .    .    1    .    .    .    .    .    
  Critical Strikes         21   | 1    1    6    7    .    .    .    1    .    .    5    .    .    
    Burn                   13   | 1    1    4    7    .    .    .    .    .    .    .    .    .    
    Destroy                2    | .    .    2    .    .    .    .    .    .    .    .    .    .    
    Smash                  1    | .    .    .    .    .    .    .    1    .    .    .    .    .    
    Sever                  5    | .    .    .    .    .    .    .    .    .    .    5    .    .    
Melee Attacks              148  | .    .    1    .    4    1    9    9    15   2    83   15   9    
  Impact                   40   | .    .    1    .    4    1    9    9    10   2    4    .    .    
  Slashing                 103  | .    .    .    .    .    .    .    .    .    .    79   15   9    
  Piercing                 5    | .    .    .    .    .    .    .    .    5    .    .    .    .    
  Sneak Attacks            2    | .    .    .    .    .    .    .    1    1    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        3    | .    .    .    .    .    .    .    .    3    .    .    .    .    
Damage Inflicted           8401 | 128  799  1804 1619 1565 .    .    250  80   .    1491 462  203  
  Guns                     5511 | 128  797  1796 1619 1171 .    .    .    .    .    .    .    .    
  Cannons                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               394  | .    .    .    .    394  .    .    .    .    .    .    .    .    
  Melee                    2486 | .    .    .    .    .    .    .    250  80   .    1491 462  203  
  Ramming                  10   | .    2    8    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  3465 | 65   352  853  1228 967  .    .    .    .    .    .    .    .    
  Thermal                  2046 | 63   445  943  391  204  .    .    .    .    .    .    .    .    
  Explosive                394  | .    .    .    .    394  .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   250  | .    .    .    .    .    .    .    250  .    .    .    .    .    
  Slashing                 2156 | .    .    .    .    .    .    .    .    .    .    1491 462  203  
  Piercing                 80   | .    .    .    .    .    .    .    .    80   .    .    .    .    
Highest Corruption         6    | .    .    1    .    .    .    .    1    2    .    6    .    2    
  Average Corruption       1    | .    .    1    .    .    .    .    1    2    .    3    .    2    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  18   | .    .    7    .    .    .    .    .    3    .    7    .    1    
    Message Errors         4    | .    .    1    .    .    .    .    .    .    .    3    .    .    
    Matter Fused           5    | .    .    2    .    .    .    .    .    .    .    2    .    1    
    Heat Flow Errors       3    | .    .    .    .    .    .    .    .    2    .    1    .    .    
    Energy Discharges      3    | .    .    3    .    .    .    .    .    .    .    .    .    .    
    Data Loss (minor)      3    | .    .    1    .    .    .    .    .    1    .    1    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            403  | .    .    .    .    .    .    .    195  .    .    124  71   13   
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    403  | .    .    .    .    .    .    .    195  .    .    124  71   13   
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      1    | .    .    1    .    .    .    .    .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   5    | .    2    3    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             5    | .    2    3    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        432  | 27   159  432  387  234  11   .    1    251  3    115  52   .    
  Average Temperature      80   | 9    41   98   108  65   11   .    1    114  3    46   17   .    
  Received Heat Transfer   2229 | .    183  417  558  486  96   .    9    .    42   294  54   90   
  Effects                  8    | .    .    7    1    .    .    .    .    .    .    .    .    .    
    Shutdowns              1    | .    .    1    .    .    .    .    .    .    .    .    .    .    
    Energy Bleed           1    | .    .    1    .    .    .    .    .    .    .    .    .    .    
    Interference           2    | .    .    2    .    .    .    .    .    .    .    .    .    .    
    Short Circuit          3    | .    .    3    .    .    .    .    .    .    .    .    .    .    
    Damage (minor)         1    | .    .    .    1    .    .    .    .    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           2    | .    .    .    .    .    .    .    2    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              5    | .    .    .    .    .    .    .    5    .    .    .    .    .    
  Impact Corruptions       8    | .    .    .    .    .    .    .    8    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             12   | .    .    8    3    1    .    .    .    .    .    .    .    .    
  Heat Transferred         6438 | 259  1369 2775 1517 518  .    .    .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -8  -7  -6  -5  -4  -3  -3  -2  -1  
-------                    Run  | Yrd Mat Mat Mat Sto Fac Fac Fac Fac Res Qua Res Acc 
Peak Influence             555  | 30  260 555 364 411 305 188 387 327 350 435 265 332 
  Initial                  213  | .   19  102 213 79  171 149 .   189 171 196 106 69  
  Average                  199  | 16  133 278 173 198 194 148 107 238 226 245 175 209 
Maximum Alert Level        2    | .   1   2   1   2   1   .   1   1   1   2   1   1   
  Low Security (%)         56   | 100 62  36  71  52  68  100 83  42  47  31  67  47  
  Level 1                  35   | .   37  35  28  35  31  .   16  57  52  58  32  52  
  Level 2                  8    | .   .   28  .   11  .   .   .   .   .   10  .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          28   | .   3   4   2   5   3   2   2   1   1   3   .   2   
  Investigation            11   | .   1   2   .   1   2   .   .   1   .   2   .   2   
  Extermination            4    | .   .   .   .   .   1   1   1   .   .   1   .   .   
  Reinforcement            10   | .   2   2   1   2   .   1   1   .   1   .   .   .   
  Assault                  2    | .   .   .   .   2   .   .   .   .   .   .   .   .   
  Garrison                 1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -8  -7  -6  -5  -4  -3  -3  -2  -1  
---------                  Run  | Yrd Mat Mat Mat Sto Fac Fac Fac Fac Res Qua Res Acc 
Distress Signals           12   | .   2   .   3   1   .   .   2   .   2   .   .   2   
Communications Jammed      21   | .   .   .   .   .   .   .   .   .   .   .   .   21  
  Distress Signals         20   | .   .   .   .   .   .   .   .   .   .   .   .   20  
Times Spotted              258  | .   22  39  23  35  9   4   20  5   25  32  18  26  
  Peak Tracking Total      13   | .   6   5   5   9   6   3   8   2   13  12  13  12  
  Tactical Retreats        29   | .   1   .   3   1   3   .   4   1   3   7   1   5   

 Traps                          | -11 -10 -9  -8  -8  -7  -6  -5  -4  -3  -3  -2  -1  
-------                    Run  | Yrd Mat Mat Mat Sto Fac Fac Fac Fac Res Qua Res Acc 
Traps Triggered            13   | .   1   2   .   3   2   2   .   2   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         7    | .   .   .   .   7   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -8  -7  -6  -5  -4  -3  -3  -2  -1  
----------                 Run  | Yrd Mat Mat Mat Sto Fac Fac Fac Fac Res Qua Res Acc 
Machines Disabled          3    | .   .   .   1   2   .   .   .   .   .   .   .   .   
  Max in Single Turn       1    | .   .   .   1   1   .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   .   2   1   .   .   1   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -8  -7  -6  -5  -4  -3  -3  -2  -1  
---------                  Run  | Yrd Mat Mat Mat Sto Fac Fac Fac Fac Res Qua Res Acc 
Machines Accessed          56   | .   2   6   6   6   5   4   3   7   1   8   6   2   
  Terminals                50   | .   2   6   6   6   4   2   2   6   1   7   6   2   
  Fabricators              1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          5    | .   .   .   .   .   1   2   1   .   .   1   .   .   
Total Hacks                155  | .   7   15  23  17  13  13  14  17  5   14  11  6   
  Successful               73   | .   3   4   6   9   6   7   8   11  4   9   4   2   
  Failed                   81   | .   3   11  17  8   7   6   6   6   1   5   7   4   
    Catastrophic           15   | .   .   2   6   2   1   1   .   2   .   .   1   .   
  Database Lockouts        1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   107  | .   8   13  15  13  6   10  8   8   3   10  10  3   
  Terminals                145  | .   7   15  23  17  12  10  12  14  5   13  11  6   
  Fabricators              3    | .   .   .   .   .   .   .   .   3   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          7    | .   .   .   .   .   1   3   2   .   .   1   .   .   
Terminal Hacks             42   | .   1   2   2   6   2   3   5   7   3   7   2   2   
  Record                   2    | .   .   .   .   .   .   .   1   .   .   1   .   .   
  Part Schematic           2    | .   .   .   .   .   .   .   .   2   .   .   .   .   
  Robot Analysis           2    | .   1   1   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Open Door                3    | .   .   .   .   1   .   .   .   .   .   1   .   1   
  Level Access Points      9    | .   .   1   .   1   1   1   1   1   .   1   1   1   
  Branch Access Points     3    | .   .   .   .   .   1   .   .   1   1   .   .   .   
  Emergency Access Points  2    | .   .   .   .   .   .   .   1   .   .   1   .   .   
  Machine Index            1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Terminal Index           1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
  Garrison Index           1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Alert Level              3    | .   .   .   .   .   .   1   .   .   1   1   .   .   
  Unreport Threat          4    | .   .   .   2   2   .   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
  Zone Layout              7    | .   .   .   .   1   .   1   1   1   .   2   1   .   
Fabricator Hacks           2    | .   .   .   .   .   .   .   .   2   .   .   .   .   
  Load Schematic           1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Build                    1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      4    | .   .   .   .   .   .   2   1   .   .   1   .   .   
  Seal Access              4    | .   .   .   .   .   .   2   1   .   .   1   .   .   
Unauthorized Hacks         25   | .   2   2   4   3   4   2   2   2   1   1   2   .   
  Terminals                25   | .   2   2   4   3   4   2   2   2   1   1   2   .   
    Assimilate             2    | .   .   .   .   .   1   1   .   .   .   .   .   .   
    Botnet                 23   | .   2   2   4   3   3   1   2   2   1   1   2   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   1   .   .   .   .   .   .   1   .   .   
  Used                     1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
Hacking Detections         45   | .   2   4   6   4   5   3   2   6   1   5   5   2   
  Full Trace Events        8    | .   .   1   .   .   2   .   .   1   .   2   .   2   
  Feedback Events          1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
    Corruption             1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
  Feedback Blocked         1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   .   .   .   .   .   .   2   .   .   .   .   
  Parts Built              2    | .   .   .   .   .   .   .   .   2   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   53   | .   .   .   .   .   .   .   .   53  .   .   .   .   
  Total Part Build Rating  12   | .   .   .   .   .   .   .   .   12  .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -8  -7  -6  -5  -4  -3  -3  -2  -1  
------------               Run  | Yrd Mat Mat Mat Sto Fac Fac Fac Fac Res Qua Res Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -8  -7  -6  -5  -4  -3  -3  -2  -1  
--------                   Run  | Yrd Mat Mat Mat Sto Fac Fac Fac Fac Res Qua Res Acc 
Total Allies               13   | .   .   .   .   12  .   1   .   .   .   .   .   .   
  Largest Group            12   | .   .   .   .   12  .   1   .   .   .   .   .   .   
  Highest-Rated Group      235  | .   .   .   .   235 .   26  .   .   .   .   .   .   
  Highest-Rated Ally       31   | .   .   .   .   31  .   26  .   .   .   .   .   .   
Total Orders               1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
  EXPLORE                  1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
Ally Attacks               75   | .   .   .   .   75  .   .   .   .   .   .   .   .   
  Total Damage             943  | .   .   .   .   943 .   .   .   .   .   .   .   .   
  Kills                    10   | .   .   .   .   10  .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -8  -7  -6  -5  -4  -3  -3  -2  -1  
-------                    Run  | Yrd Mat Mat Mat Sto Fac Fac Fac Fac Res Qua Res Acc 
Robot Analysis Total       2    | .   1   1   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             2    | .   .   .   .   2   .   .   .   .   .   .   .   .   
  Drone Recoveries         1    | .   .   .   .   1   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -8   -7   -6   -5   -4   -3   -3   -2   -1   
-------------              Run  | Yrd  Mat  Mat  Mat  Sto  Fac  Fac  Fac  Fac  Res  Qua  Res  Acc  
Turns Passed               7634 | 233  773  1456 1105 990  284  420  260  380  108  933  446  246  
Spaces Moved               7550 | 120  421  824  551  508  460  502  705  646  264  1052 1001 496  
  Core                     55   | 9    .    .    .    .    .    .    .    .    .    1    .    45   
  Treads                   1579 | 111  309  194  551  414  .    .    .    .    .    .    .    .    
  Legs                     79   | .    .    79   .    .    .    .    .    .    .    .    .    .    
  Wheels                   757  | .    112  551  .    94   .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   5080 | .    .    .    .    .    460  502  705  646  264  1051 1001 451  
  Fastest Speed            24   | 50   95   95   160  95   29   24   24   34   31   31   31   37   
  Average Speed            70   | 159  142  133  160  150  52   28   31   34   31   33   31   40   
  Slowest Speed            260  | 200  160  260  160  165  107  32   37   34   34   250  37   250  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            23   | .    .    .    .    .    1    .    4    2    6    9    .    1    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       38   | 5    79   65   39   89   17   20   21   19   14   71   34   22   
  Regions Visited          12
    Branch Regions         2
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        10   | .    .    1    1    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      2    | 1    1    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 46   | .    .    1    .    .    1    8    4    5    2    16   6    3    
Terrain Destroyed          84   | .    .    1    .    38   1    8    4    5    2    16   6    3    
  Melee                    43   | .    .    1    .    .    1    8    4    5    2    14   5    3    
  Projectile               3    | .    .    .    .    .    .    .    .    .    .    2    1    .    
  AOE                      38   | .    .    .    .    38   .    .    .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -8   -7   -6   -5   -4   -3   -3   -2   -1   
---------                  Run  | Yrd  Mat  Mat  Mat  Sto  Fac  Fac  Fac  Fac  Res  Qua  Res  Acc  
Total                      9112 | 140  496  994  671  637  505  762  727  788  279  1478 1108 527  
  Wait                     802  | .    17   36   8    25   .    219  .    120  16   303  51   7    
  Move                     7491 | 119  420  823  550  507  457  501  696  641  251  1033 1000 493  
  Hop                      23   | .    .    .    .    .    1    .    4    2    6    9    .    1    
  Pick Up                  54   | 4    4    9    6    5    6    2    2    6    .    6    4    .    
  Fast Attach              78   | 7    .    8    8    9    3    5    5    .    .    14   16   3    
  Attach                   41   | .    2    5    2    3    6    2    2    2    3    6    2    6    
  Detach                   30   | .    .    2    1    2    6    1    4    .    .    4    4    6    
  Swap                     44   | 1    2    6    10   12   1    3    .    1    1    1    4    2    
  Drop                     75   | .    1    10   19   6    10   2    5    5    .    2    14   1    
  Fire                     290  | 9    48   91   67   56   .    .    .    .    .    18   1    .    
  Melee                    137  | .    .    1    .    4    1    9    9    11   2    80   12   8    
  Ram                      1    | .    .    1    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    4    | .    2    2    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            32   | .    .    .    .    .    14   18   .    .    .    .    .    .    
  Rewire                   1    | .    .    .    .    1    .    .    .    .    .    .    .    .    
  Trap                     7    | .    .    .    .    7    .    .    .    .    .    .    .    .    
  Miscellaneous            2    | .    .    .    .    .    .    .    .    .    .    2    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / [*Min])
-9/Materials (discovered 4 exits: *Mat x3 / [*Min])
-8/Materials (discovered 3 exits: *Fac x2 / *Sto)
-8/Storage
-7/Factory (discovered 6 exits: *Fac x4 / Low x2)
-6/Factory (discovered 4 exits: *Fac x4)
-5/Factory (discovered 4 exits: *Fac x4)
-4/Factory (discovered 6 exits: *Res x4 / Upp x2)
-3/Research (discovered 3 exits: Arm / *Qua x2)
-3/Quarantine
-2/Research (discovered 3 exits: *Acc x3)
-1/Access
To Fleet Rendezvous

 History 
---------
 Turn | Location      | Event
   30 | -11/Scrapyard | Discovered new exit (range 13)
  234 | -11/Scrapyard | Entered Materials
  295 | -10/Materials | Discovered new exit (range 8)
  316 | -10/Materials | Build established: Mutant
  447 | -10/Materials | Central database locked down
  644 | -10/Materials | Discovered new exit (range 12)
  687 | -10/Materials | Discovered new exit (range 16)
 1007 | -10/Materials | Entered another Materials area
 1007 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1308 | -9/Materials  | Discovered new exit (range 11)
 2241 | -9/Materials  | Identified exit to Materials
 2423 | -9/Materials  | Build established: Scavenger-Mutant
 2463 | -9/Materials  | Entered another Materials area
 2463 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 2767 | -8/Materials  | Discovered new exit (range 16)
 2900 | -8/Materials  | Garrison activated, responded to threat
 3144 | -8/Materials  | Discovered new exit (range 16)
 3344 | -8/Materials  | Discovered new exit (range 5)
 3496 | -8/Materials  | Identified exit to Factory
 3567 | -8/Materials  | Identified exit to Storage
 3568 | -8/Materials  | Entered Storage
 3779 | -8/Storage    | Build established: Mutant
 3957 | -8/Storage    | Assisted by bots powering up and referring to "LRC-V3"
 4260 | -8/Storage    | Build established: Commander-Mutant
 4306 | -8/Storage    | Met a pair of Derelict thieves
 4408 | -8/Storage    | Lost 11 allies
 4424 | -8/Storage    | Core integrity fell below 50%
 4444 | -8/Storage    | Lost 7 parts (2n3u2w)
 4558 | -8/Storage    | Entered Factory
 4558 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 4746 | -7/Factory    | Identified exit to Factory
 4767 | -7/Factory    | Identified exit to Lower Caves
 4842 | -7/Factory    | Entered another Factory area
 4842 | -6/Factory    | Evolved 2 slots: Power x1, Utility x1
 5022 | -6/Factory    | Build established: Hacker-Scout
 5160 | -6/Factory    | Identified exit to Factory
 5162 | -6/Factory    | Spotted B-75 Beast
 5262 | -6/Factory    | Entered another Factory area
 5262 | -5/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 5402 | -5/Factory    | Spotted B-75 Beast
 5499 | -5/Factory    | Identified exit to Factory
 5522 | -5/Factory    | Entered another Factory area
 5522 | -4/Factory    | Evolved 2 slots: Utility x2
 5682 | -4/Factory    | Identified exit to Upper Caves
 5771 | -4/Factory    | Identified exit to Research
 5883 | -4/Factory    | Fabricated Imp. Plasma Cutter (x2)
 5902 | -4/Factory    | Entered Research
 5902 | -3/Research   | Evolved 2 slots: Propulsion x2
 5907 | -3/Research   | Identified exit to Armory
 5907 | -3/Research   | Identified exit to Quarantine
 5978 | -3/Research   | Lost 3 parts (1n1u1w)
 6006 | -3/Research   | Spotted B-90 Cyclops
 6010 | -3/Research   | Entered Quarantine
 6198 | -3/Quarantine | Found Alien Artifact
 6198 | -3/Quarantine | Identified Core Reset Matrix
 6198 | -3/Quarantine | Used Core Reset Matrix
 6202 | -3/Quarantine | Detected hypermatrix surge
 6202 | -3/Quarantine | Sensed 13 artifacts in vicinity
 6290 | -3/Quarantine | Identified exit to Research
 6586 | -3/Quarantine | Met incapacitated Sigix Warrior
 6586 | -3/Quarantine | Lockdown squad dispatched
 6676 | -3/Quarantine | Core integrity fell below 50%
 6689 | -3/Quarantine | Spotted Lightning
 6690 | -3/Quarantine | Spotted Lightning
 6728 | -3/Quarantine | Lost 12 parts (3p4n4u1w)
 6788 | -3/Quarantine | Acquired the access code to the Sigix quarantine chamber
 6876 | -3/Quarantine | Spotted Lightning
 6943 | -3/Quarantine | Entered Research
 6943 | -2/Research   | Evolved 2 slots: Utility x2
 7321 | -2/Research   | Spotted B-90 Cyclops
 7341 | -2/Research   | Spotted B-90 Cyclops
 7343 | -2/Research   | Spotted B-90 Cyclops
 7370 | -2/Research   | Identified exit to Access
 7389 | -2/Research   | Entered Access
 7389 | -1/Access     | Evolved 2 slots: Utility x2
 7393 | -1/Access     | Lost 5 parts (1p2n2u)
 7468 | -1/Access     | Spotted B-99 Colossus
 7575 | -1/Access     | Identified exit to Surface
 7635 | ***           | Heading to fleet!

 Last Messages 
---------------
07575_   Recycling Unit x3
07601_ >> Machine Analyzer network decryption results:
07601_   Garrison Access x2
07603_ ALERT: Security rotation in progress.
07605_ Field Propulsion Array destroyed.
07609_ Adv. Transmission Jammer destroyed.
07610_ W-44 Eye sends out distress signal.
07610_ Dropped Lgt. Antimatter Reactor.
07611_ Imp. Hacking Suite destroyed.
07614_ System corrupted: Matter fused (-6).
07621_ Drone sends a signal.
07623_ >> Machine Analyzer network decryption results:
07623_   Repair Station x1
07631_ Connecting with Terminal...
>>Open(Door)
Sealed Barrier opened.
07631_ ALERT: Suspicious activity at Terminal A001. Dispatching
  Investigation squad.
07633_ The Access Shell folds into the floor.
[Achievement: Home At Last?]

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           52
Energy Generation          45
Energy Capacity            480
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           18
Terrain Scan Density       210
Jamming Range              16
Armor Coverage             300
Evasion (%)                75
Recoil Reduction           7
Offensive Hacking          48
Defensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
 Imp. Plasma Cutter | x2 | -4/Factory 

 Alien Tech Used 
-----------------
Core Reset Matrix

 Achievements 
--------------
Home At Last?

 Challenges 
------------
None

 Game 
------
Seed              ArmorThermicShifter
  Manual?         0
Play Time         02:07:49
  Cumulative      123.7 hours
  Start           2024.09.18 @ 13:08:58
  End             2024.09.18 @ 16:01:08
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          94
  Rogue           94
  Adventurer      0
  Explorer        0
Win Type          2
  Total           5
  Types           4/0/1/0/0/0/0/0/0
Lore%             41
Gallery%          52
Achievement%      48
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 97d4d0ec-b81e-4ca6-9059-d9879d10e6cf