Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.09 @ 00:40:42 Player: Scringis Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (7) 1400 Robots Destroyed (106) 530 Value Destroyed (4311) 4311 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 9481 Bonus ------- None Cogmind --------- Core Integrity 0/1150 Matter 300/300 Energy 100/100 System Corruption 23% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ Enhanced Optical Array Advanced Targeting Computer Advanced Targeting Computer > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Large Storage Unit Improved Sensor Array Armor Integrity Analyzer Hacking Suite Tesla Rifle Peak State ------------ > --- POWER ------------ Cold Fusion Reactor Cold Fusion Reactor > --- PROPULSION ------- Carbon-fiber Leg Armored Leg Armored Leg Thunder Leg > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Enhanced Optical Array Advanced Targeting Computer Advanced Targeting Computer Core Analyzer Transmission Jammer > --- WEAPON ----------- High-powered Shock Rifle Tesla Rifle Tesla Rifle Heavy Machine Gun Railgun > --- INVENTORY -------- Large Storage Unit Improved Sensor Array Advanced Targeting Computer Recoil Stabilizer Hacking Suite Variable Charge Gun Heavy Mass Driver Rocket Launcher [Rating: 88] Favorites ----------- Power Cold Fusion Reactor Engine Heavy Ion Engine Power Core Light Nuclear Core Reactor Cold Fusion Reactor Propulsion Armored Leg Treads Light Treads Leg Armored Leg Wheel Wheel Utility Advanced Targeting Computer Device Transmission Jammer Storage Large Storage Unit Processor Advanced Targeting Computer Protection Improved Medium Armor Plating Weapon Tesla Rifle Energy Gun Tesla Rifle Energy Cannon Neutron Cannon Ballistic Gun Autogun Launcher Rocket Launcher Build | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Slots Evolved 12 | . . 2 2 2 2 2 2 Power 1 | . . . 1 . . . . Propulsion 2 | . . . 1 . . 1 . Utility 6 | . . . . 2 2 1 1 Weapon 3 | . . 2 . . . . 1 Parts Attached 88 | 6 . 13 9 3 16 29 12 Power 15 | 1 . 2 4 1 2 4 1 Engine 8 | 1 . 2 2 . 1 2 . Core 5 | . . . 2 1 1 . 1 Reactor 2 | . . . . . . 2 . Propulsion 18 | 2 . 3 1 . 4 6 2 Treads 6 | 2 . 3 1 . . . . Leg 11 | . . . . . 4 6 1 Wheel 1 | . . . . . . . 1 Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 20 | 1 . 2 . 2 4 9 2 Device 7 | . . . . 1 2 3 1 Storage 4 | 1 . 1 . . . 2 . Processor 7 | . . 1 . 1 2 2 1 Hackware . | . . . . . . . . Protection 2 | . . . . . . 2 . Artifact . | . . . . . . . . Weapon 35 | 2 . 6 4 . 6 10 7 Energy Gun 20 | 1 . 3 2 . 3 7 4 Energy Cannon 3 | . . . 1 . . 1 1 Ballistic Gun 11 | 1 . 3 1 . 2 2 2 Ballistic Cannon . | . . . . . . . . Launcher 1 | . . . . . 1 . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 12 | . . 2 3 . 2 5 . Corrupted Parts 3 | . . . . . . . 3 System Corruption 12 | . . . . . . . 12 Parts Lost 56 | . . 5 1 2 14 12 22 Power 8 | . . . . 1 4 . 3 Propulsion 15 | . . 2 . 1 1 5 6 Utility 7 | . . . . . 1 3 3 Weapon 26 | . . 3 1 . 8 4 10 Highest Loss Streak 7 | . . 3 1 2 5 4 7 To Critical Strikes 1 | . . . . . . . 1 Average Backups 9 | 1 2 4 9 12 11 11 9 Power . | . 1 1 . . . . . Propulsion . | . . . . . . 2 . Utility 6 | . . 1 6 9 8 7 7 Weapon 2 | . 1 1 2 3 2 1 2 Tool/Special . | . . . . . . . . Unused Backups 19 | . . 3 2 . 1 . 13 Power 1 | . . . . . . . 1 Propulsion 3 | . . 2 . . . . 1 Utility 10 | . . . . . 1 . 9 Weapon 5 | . . 1 2 . . . 2 Tool/Special . | . . . . . . . . Average Slot Usage (%) 80 | . 85 81 96 91 79 81 69 Engine 4 | . 14 11 10 . 1 2 . Core 3 | . . . 7 14 7 . 2 Reactor 2 | . . . . . . 7 3 Treads 8 | . 28 19 25 21 . . . Leg 9 | . . . . . 14 21 9 Device 5 | . . . . 6 7 9 9 Storage 7 | . 14 11 9 7 6 5 5 Processor 14 | . . 4 9 9 18 15 20 Energy Gun 10 | . 14 10 7 7 9 10 12 Ballistic Gun 11 | . 14 23 26 23 9 2 4 Peak Build Rating 88 | 6 6 18 32 36 54 86 88 Average Rating 44 | 4 6 12 24 33 45 68 64 On Entrance 26 | . 6 6 18 30 35 36 79 Avg Prop Armor Cover (%) 14 | . . . . . 6 16 11 Naked Turns . | . . . . . . . . Heaviest Build 73 | 14 14 39 49 42 49 73 66 Greatest Support 85 | 40 40 43 65 65 48 85 70 Greatest Overweight (x) 10 | . . 5 1 . 1 1 10 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 15 | 8 8 15 15 15 15 15 15 Average Capacity 13 | 6 8 9 15 15 15 15 14 Most Carried 15 | 5 3 7 14 14 14 15 13 Average Carried 9 | 2 2 4 9 12 11 12 9 Final Capacity 15 | 8 8 15 15 15 15 15 5 Final Carried 14 | 2 3 6 13 14 9 14 5 Class Distribution -------------------- 46% | Gunner 31% | Scavenger-Gunner 21% | Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -8/Materials Scavenger-Gunner | -7/Factory Gunner | -6/Factory Gunner | -5/Factory Scavenger-Gunner | -4/Factory Resources | -11 -10 -9 -8 -7 -6 -5 -4 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Matter Collected 2608 | 221 . 444 575 50 437 508 373 Remotely . | . . . . . . . . Salvage Created 5351 | . 46 687 826 54 1045 2042 651 Parts 284 | . 7 48 50 4 41 90 44 Haulers Intercepted 5 | . . . 3 . 1 1 . Recyclers Shooed 2 | . . . . . 1 1 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Combat Hostiles Destroyed 87 | . 3 15 16 1 17 25 10 Guns 66 | . 3 14 16 1 11 14 7 Cannons 13 | . . . . . 3 10 . AOE 5 | . . 1 . . 2 . 2 Classes Destroyed 18 | . 1 6 2 1 1 5 2 Worker 2 | . . . 1 . . . 1 Builder 5 | . . 1 . . . 1 3 Tunneler 1 | . . . . . . . 1 Hauler 5 | . . . 3 . 1 1 . Recycler 4 | . . . . . . 4 . Mechanic 1 | . . . . . . 1 . Operator 1 | . . 1 . . . . . Drone 1 | . . . . . . . 1 Watcher 1 | . . 1 . . . . . Swarmer 16 | . 3 4 5 . . 4 . Grunt 32 | . . 6 5 . 11 10 . Brawler 1 | . . . . . . 1 . Duelist 1 | . . 1 . . . . . Sentry 14 | . . 4 6 . 3 . 1 Hunter 4 | . . . . 1 . 1 2 Programmer 16 | . . . . . 3 7 6 Heavy 1 | . . . . . . 1 . Behemoth 1 | . . . . . . 1 . Best Kill Streak 10 | . 3 6 4 1 4 10 6 Combat Bots Only 8 | . 3 6 4 1 4 8 2 Max Kills in Single Turn 6 | . 1 1 1 1 1 2 6 Gunslinging . | . . . . . . . . Exploded 1 | . . 1 . . 1 . 1 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Hostile Shots Fired 707 | . 32 75 78 4 206 174 138 Missed 226 | . 7 16 27 . 69 59 48 Hits 481 | . 25 59 51 4 137 115 90 Melee 6 | . . 4 . . 2 . . Projectile 475 | . 25 55 51 4 135 115 90 AOE 6 | . . . . . . . 6 Critical Strikes 21 | . . 1 2 . 3 6 9 Part Disruptions 2 | . . . . . 1 1 . Damage Taken 9025 | . 212 814 670 70 2078 2507 2674 Core 1828 | . 25 210 83 34 174 149 1153 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 82 | 100 90 47 84 95 79 85 . Volleys Fired 317 | . 10 50 45 2 81 87 42 Largest 4 | . 2 4 4 4 4 4 4 Hottest 248 | . 60 109 149 130 169 246 248 Shots Fired 766 | . 20 131 150 8 172 207 78 Gun 698 | . 20 131 145 8 158 162 74 Cannon 64 | . . . 5 . 11 45 3 Launcher 4 | . . . . . 3 . 1 Special . | . . . . . . . . Kinetic 388 | . 10 86 123 6 85 41 37 Thermal 198 | . . . 16 2 60 115 5 Explosive 4 | . . . . . 3 . 1 Electromagnetic 176 | . 10 45 11 . 24 51 35 Robot Hit Streak 27 | . 5 12 22 27 25 21 13 Robot Miss Streak 5 | . 5 3 5 . 4 3 3 Penetration Max 1 | . . . . . . 1 . Secondary Targets 10 | . 1 5 1 . 2 1 . Max Gunslinging Chain 1 | . 1 1 1 . 1 1 . Shots Hit Robots 525 | . 9 81 95 5 131 149 55 Core Hits 226 | . 3 29 36 3 60 67 28 Critical Kills 1 | . . . . . . 1 . Critical Parts Destroyed 1 | . . . . . . 1 . Critical Strikes 12 | . . 1 3 . 4 4 . Burn 7 | . . . 3 . 3 1 . Destroy 2 | . . . . . . 2 . Corrupt 3 | . . 1 . . 1 1 . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 11897 | . 98 1258 1562 69 2941 4382 1587 Guns 8784 | . 98 1171 1507 69 2101 2523 1315 Cannons 1794 | . . . 49 . 196 1542 7 Explosions 1288 | . . 86 . . 644 317 241 Melee . | . . . . . . . . Ramming 31 | . . 1 6 . . . 24 Kinetic 4612 | . 66 790 1259 35 1006 668 788 Thermal 4747 | . . 86 221 34 1169 3142 95 Explosive 696 | . . . . . 418 37 241 Electromagnetic 1811 | . 32 381 76 . 348 535 439 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 23 | . . 3 2 . 5 6 23 Average Corruption 6 | . . 3 2 . 4 2 13 Corruption Purged 5 | . . . . . . 5 . Corruption Blocked . | . . . . . . . . Effects 76 | . . 17 1 . 1 12 45 Message Errors 17 | . . 3 1 . . 3 10 Matter Fused 21 | . . 4 . . 1 4 12 Heat Flow Errors 11 | . . 3 . . . 2 6 Energy Discharges 4 | . . 1 . . . . 3 Parts Fused 1 | . . . . . . . 1 Data Loss (minor) 7 | . . 1 . . . . 6 Data Loss (major) 6 | . . 1 . . . 2 3 Misfires 7 | . . 3 . . . 1 3 Misdirections 1 | . . . . . . . 1 Weapon Failures 1 | . . 1 . . . . . Overload Shots . | . . . . . . . . Overflow Damage 117 | . . . . . . 106 11 Projectiles 106 | . . . . . . 106 . Explosions 11 | . . . . . . . 11 Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 175 | . . 23 . . 143 9 . Shots 4 | . . 1 . . 2 1 . Rammed 5 | . . 2 2 . . . 1 Targets Rammed 10 | . . 2 2 . 1 . 5 Kicked 5 | . . . . . 1 . 4 Crushed . | . . . . . . . . Highest Temperature 521 | . . 229 465 96 503 521 207 Average Temperature 126 | . . 58 122 52 169 158 53 Received Heat Transfer 1713 | . . 258 306 . 747 300 102 Effects 26 | . . . 7 . 13 6 . Shutdowns 10 | . . . 2 . 6 2 . Energy Bleed 3 | . . . . . . 3 . Interference 8 | . . . 3 . 5 . . Short Circuit 2 | . . . 1 . 1 . . Damage (minor) 3 | . . . 1 . 1 1 . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted 2 | . . . . . . 1 1 Combat Hostiles 2 | . . . . . . 1 1 Parts Fried 11 | . . . . . . 4 7 Impact Corruptions . | . . . . . . . . Robots Melted 1 | . . . . . 1 . . Combat Hostiles 1 | . . . . . 1 . . Parts Melted 11 | . . 1 2 . 1 5 2 Heat Transferred 5886 | . . 200 692 74 2413 2396 111 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 5 | . . 2 . . 1 2 . Alert | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Maximum Alert Level 1 | . . . 1 . 1 1 . Low Security (%) 87 | 100 100 100 67 100 96 57 100 Level 1 12 | . . . 32 . 3 42 . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 357 | . 60 180 255 108 238 357 149 Initial 149 | . . 16 23 108 . 94 149 Average 76 | . 10 89 113 44 44 163 30 Influence Increases 2804 | . 70 449 479 31 582 788 405 Destroy 0b10 Robot/C 1720 | . 60 300 320 20 340 500 180 Destroy 0b10 Robot/NC 105 | . . 15 20 . 5 35 30 Destroy Leader 472 | . 10 82 86 10 102 122 60 Successful Hack 24 | . . . . . . . 24 Disable Machine 120 | . . 30 . . 30 45 15 Destroy Structure 168 | . . 7 8 1 60 56 36 Partial Spotted 15 | . . . . . . 15 . Lose Combat Pursuer 180 | . . 15 45 . 45 15 60 Influence Decreases 2758 | . 30 433 296 270 388 676 665 Entered New Map 445 | . . 24 33 131 . 100 157 Time Decay 1908 | . 30 368 253 139 281 456 381 Lost Part 405 | . . 41 10 . 107 120 127 Squads Dispatched 26 | . . 2 5 . 9 6 4 Investigation 2 | . . 2 . . . . . Extermination 10 | . . . . . 4 3 3 Reinforcement 8 | . . . 2 . 2 3 1 Assault . | . . . . . . . . Garrison 6 | . . . 3 . 3 . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced 2 | . . . . . . 2 . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Distress Signals 4 | . . 1 3 . . . . Communications Jammed 88 | . . . . . 37 48 3 Distress Signals 74 | . . . . . 34 40 . Times Spotted 147 | . 7 26 24 5 31 32 22 Peak Tracking Total 7 | . 3 7 7 4 6 6 5 Tactical Retreats 9 | . . 1 1 . 2 1 4 Traps | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Traps Triggered 5 | . . 2 1 . 1 . 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Machines Disabled 8 | . . 2 . . 2 3 1 Max in Single Turn 2 | . . 1 . . 2 1 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Machines Accessed 6 | . . 1 . 1 1 2 1 Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers 5 | . . 1 . . 1 2 1 Garrison Access 1 | . . . . 1 . . . Total Hacks 13 | . . 2 . 2 4 3 2 Successful 5 | . . 1 . . 2 1 1 Failed 5 | . . . . 2 1 1 1 Catastrophic 2 | . . . . 1 . . 1 Database Lockouts 3 | . . 1 . . 1 1 . Manual . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers 11 | . . 2 . . 4 3 2 Garrison Access 2 | . . . . 2 . . . Terminal Hacks . | . . . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 5 | . . 1 . . 2 1 1 Retrieve Study 5 | . . 1 . . 2 1 1 Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . Used . | . . . . . . . . Hacking Detections 6 | . . 1 . 1 1 2 1 Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired 5 | . . 1 . . 2 1 1 Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Active Infowar (turns) 4486 | . . . . 298 1465 1224 1499 Optics 4021 | . . . . 109 1189 1224 1499 Jamming 3906 | . . . . 298 1455 1123 1030 Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Turns Passed 6587 | 72 274 1002 709 308 1465 1258 1499 Spaces Moved 3458 | 52 152 500 293 189 743 718 811 Core 56 | 22 . 6 . . . . 28 Treads 1173 | 30 152 494 293 189 15 . . Legs 2229 | . . . . . 728 718 783 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 160 155 152 105 105 50 Average Speed 148 | 113 160 161 169 154 145 115 162 Slowest Speed 550 | 160 160 300 240 155 190 173 550 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 24 | 3 37 61 31 9 26 22 10 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 110 | . . 6 2 . 55 29 18 Melee . | . . . . . . . . Projectile 15 | . . . 2 . . 7 6 AOE 95 | . . 6 . . 55 22 12 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Total 4366 | 65 163 598 415 201 1006 981 937 Wait 327 | . 1 9 38 4 140 103 32 Move 3451 | 51 151 499 292 188 742 717 811 Hop . | . . . . . . . . Pick Up 108 | 8 1 18 18 4 13 31 15 Fast Attach . | . . . . . . . . Attach 80 | 6 . 10 7 3 14 26 14 Detach 5 | . . . 1 . . 2 2 Swap 19 | . . 3 4 . 3 8 1 Drop 39 | . . 7 8 . 7 7 10 Fire 317 | . 10 50 45 2 81 87 42 Melee . | . . . . . . . . Ram 1 | . . . . . . . 1 Kick 5 | . . . . . 1 . 4 Crush 4 | . . 2 2 . . . . Escape Stasis 10 | . . . . . 5 . 5 Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: [*Mat x2]) -8/Materials -7/Factory -6/Factory (discovered 3 exits: *Fac / [*Low x2]) -5/Factory (discovered 2 exits: *Fac x2) -4/Factory History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 14) 73 | -11/Scrapyard | Entered Materials 134 | -10/Materials | Discovered new exit (range 13) 302 | -10/Materials | Build established: Mutant 342 | -10/Materials | Discovered new exit (range 3) 347 | -10/Materials | Entered another Materials area 347 | -9/Materials | Evolved 2 slots: Weapon x2 440 | -9/Materials | Central database locked down 709 | -9/Materials | Lost 3 parts (1n2w) 830 | -9/Materials | Core integrity fell below 50% 1080 | -9/Materials | Discovered new exit (range 13) 1153 | -9/Materials | Build established: Gunner 1335 | -9/Materials | Discovered new exit (range 5) 1349 | -9/Materials | Entered another Materials area 1349 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1666 | -8/Materials | Garrison activated, responded to threat 1678 | -8/Materials | Discovered new exit (range 13) 2058 | -8/Materials | Entered Factory 2058 | -7/Factory | Evolved 2 slots: Utility x2 2089 | -7/Factory | Build established: Scavenger-Gunner 2295 | -7/Factory | Discovered new exit (range 14) 2327 | -7/Factory | Noticed a derelict Sapper rigging charges 2366 | -7/Factory | Entered another Factory area 2366 | -6/Factory | Evolved 2 slots: Utility x2 2448 | -6/Factory | Central database locked down 2572 | -6/Factory | Discovered new exit (range 10) 3081 | -6/Factory | Discovered new exit (range 14) 3173 | -6/Factory | Build established: Gunner 3307 | -6/Factory | Lost 3 parts (1n2w) 3321 | -6/Factory | Garrison activated, responded to threat 3798 | -6/Factory | Discovered new exit (range 12) 3831 | -6/Factory | Entered another Factory area 3831 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3858 | -5/Factory | Lost 5 parts (1p1u3w) 3956 | -5/Factory | Discovered new exit (range 10) 4093 | -5/Factory | Build established: Mutant 4346 | -5/Factory | Central database locked down 4441 | -5/Factory | Build established: Gunner 4521 | -5/Factory | Spotted B-75 Beast 4554 | -5/Factory | Destroyed 8 combat bots 4558 | -5/Factory | Destroyed B-75 Beast 4644 | -5/Factory | Lost 4 parts (1n1u2w) 4787 | -5/Factory | Discovered new exit (range 18) 4869 | -5/Factory | Lost 3 parts (2n1u) 5089 | -5/Factory | Entered another Factory area 5089 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 5405 | -4/Factory | Build established: Scavenger-Gunner 5479 | -4/Factory | Lost 3 parts (1p1n1w) 5521 | -4/Factory | System corruption reached 10% 5708 | -4/Factory | Lost 4 parts (1p3w) 6414 | -4/Factory | Lost 4 parts (1p3w) 6520 | -4/Factory | Core integrity fell below 50% 6551 | -4/Factory | Lost 7 parts (2n2u3w) 6581 | -4/Factory | Core integrity fell below 20% 6588 | -4/Factory | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 06542_ Integrated Corrupted Coil Gun (+1). 06542_ Complication: FCS attempts to trigger Coil Gun. 06542_ Complication: Coil Gun misfires. 06542_ Slug penetrates P-70 Sage. 06545_ Slug penetrates Wall. 06546_ System corrupted: Substantial component data lost. 06547_ Destroyed Hpw. Shock Rifle. 06551_ Slug penetrates P-70 Sage. 06559_ P-70 Sage destroyed. 06564_ System corrupted: Energy discharge (-27). 06566_ Acquired Tesla Rifle. 06571_ Acquired 50 matter. 06579_ 8XSHI9<1FA&C00MCSRBK& 06580_ Dropped Lrg. Storage Unit. 06581_ Dropped Coil Gun. 06585_ Transmission Jammer destroyed. 06585_ Knocked back. 06587_ Slammed into G-67 Veteran. 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Leg | -6/Factory | Hacked Carbon-fiber Leg | -6/Factory | Hacked Variable Charge Gun | -5/Factory | Hacked HERF Cannon | -4/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PoweredActiveGreatsword Manual? 0 Play Time 00:50:07 Cumulative 44.6 hours Start 2025.11.08 @ 23:49:46 End 2025.11.09 @ 00:40:42 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 122 Rogue 122 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 24 Gallery% 30 Achievement% 24 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0a691818-cdf4-4abd-b193-44ddabc50c29